Imagine Me explores the unique relationship between developer and community. The game was released to Steam Early Access when barely in the Alpha phase of development. The idea was to build and shape Imagine Me with the Steam Community. Feedback, comments, and suggestions directly impact the development direction of the game.
User reviews: Mixed (305 reviews)
Release Date: Mar 14, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We chose to release to Early Access while the game was in very very early alpha. The community feedback has been wonderful! We've been very open as to where the game is in development and even had the courage to re-write major features of the game. Community feedback directly affects the game.

We don't hide away and say we are working on the game. We interact with the community on a daily basis and live stream via Twitch every Thursday.”

Approximately how long will this game be in Early Access?

“”

How is the full version planned to differ from the Early Access version?

“The full version of Imagine Me will have the listed features plus features suggested by the community”

What is the current state of the Early Access version?

“”

Will the game be priced differently during and after Early Access?

“The price will be lower outside of Early Access. The game is currently priced higher. This is so no one buys the game without reading a little bit about it. We have a unique development process and developer-community relationship. That's important to understand before buying the game.”

How are you planning on involving the Community in your development process?

“Imagine Me is designed to be built with the community. Every aspect of the game is open to feedback. Community feedback directly affects the game's development.”
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Buy Imagine Me

 

Recommended By Curators

""The story behind the game is actually darker than the appearance reveals, but it gives the game a shine that you simply cannot turn away from.""
Read the full review here.

Recent updates View all (60)

November 23

Intro Scene Build is LIVE!!!

Hey Everyone!! :D

We pushed the build with the Intro Scene! :D Please let me know what you think, what you would change, etc. I (hollie) do not have the "Memory Book" live yet as we're trying to decide where to put it in the Menu system and working out the flow of the selection - nothing seems to be intuitive. We'll get her worked out though :D Look for that build maybe tomorrow ^_^ We'll keep you posted here so I don't spam your inboxes. NOW GO PLAY!! ^_^

Have a wonderful night!!
-Chris and Hollie

0 comments Read more

November 22

Updates for Build Tomorrow

ZOh-My-Gosh!!! You guys!!!
I'm soooo happy with the progress made today!! Intro Scene is DONE!! WOOT!!! I'll be testing on other devices tonight to make sure that everyone gets a great experience. If you want a sneak peek there's a link in the spoiler tags below!! :D YEAY!!!

the photo

brb, im going to get candy ^_^
-hollie

1 comments Read more
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Reviews

“KinifiGames has also unknowingly helped me find myself”
Luigi Guarnuccio , Gamers Haven News

“Imagine Me is the studio's debut project, and it's definitely a promising endeavor.”
David Sanchez, GameZone

“my first impression is that it is challenging, but fair; which is actually high praise for an action platformer”
Vinny Parisi, Indie Game Mag

Note from the Developer

Imagine Me was released to Steam Early Access while still in the early Alpha phase of development. The idea was to build and shape Imagine Me with the Steam Community. Each comment, suggestion, review, and feedback has been a heavily weighted force in development decisions and key features of the game have already been re-written as a result of community feedback. As we continue the development of Imagine Me (currently in Late Alpha) our focus remains: for the community. Participate in the development of a game made better by you.

Feature List

  • Single player campaign
  • Visually stunning, hand-painted scenes from Zac Duff
  • Non-linear story on self discovery and conquering fears - Returning Soon
  • Creative play. Complete dungeons by creating your own path.
  • Randomized dungeons
  • Full Controller Support
  • Steam Cloud Stats
  • Steam Achievements
  • Steam Trading Cards
  • Original soundtrack composed and performed by Lisen Jernqvist and produced by Tori Kamal

    Coming Soon
  • Shadowed boss battles
  • Polished, completed, and more story arcs
  • Community created content
  • Hidden rooms and items - WIP with random generation

About This Game

The world is darkness. My mind is blank, like a void. Except, well, I recall that book...and you! Help Robbe reclaim his memories in this 2D, adventure platformer. Search shadowed dungeons, face his darkest fears - and maybe some of your own.

Dungeons are filled with traps, secrets, and hidden collectibles in this non-linear story of conquering fears and finding yourself. Battle shadowed bosses, find keys, and discover the next room.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 300 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: 10.7
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 40100
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 200 MB available space
Helpful customer reviews
27 of 31 people (87%) found this review helpful
1.7 hrs on record
Posted: July 2
Early Access Review
UPDATE:

Adding random generated dungeon did not saved this game.

The controls are still a pain in the ♥♥♥, and most of the time, the maps are ridiculous. And since most of the time you will die for stupid reason, the absence of checkpoints makes the game even more frustrating then it was before.

This game is just a mess. I don't see how can somebody save it.

EARLY ACCESS REVIEW:

I wish I could Imagine a better game..

Imagine me is just one simple platformer. The concept looks nice I guess, but there aren't any interesting new gameplay elements. This makes the game flat.

The art style probably is the only good thing from this game. It's not new or mind-blowing, but looks neat at least.

Everything else is a huge mess: the controls are super weird, you never understand when you're gonna jump high or when you're gonna jump IN THE HEIGHT YOU WANT.
The levels are super easy. Really, no effort. Looks like a flash game from the early 2000s.

9€ for this is a scam. I only have it 'cause I got a free steam key for it. And I beat all the levels in less than 20 minutes.
For now, don't bother spending on it even on a big sale. Wait to see if the game gets any better with the time.

Final Rating: 3/10

It has nothing to offer. Literally nothing. Except tons of achievement for just opening the game.
Was this review helpful? Yes No
18 of 23 people (78%) found this review helpful
0.3 hrs on record
Posted: July 1
Early Access Review
I highly recommend avoiding this game. I got it for free from Alienware Arena and 100%-ed it in about 15 minutes or so. I spent another 5 minutes recording a video about why you shouldn't buy it. I'm actually a little annoyed that it will now show up forever in my game library. The ONLY reason I can see buying this game is at 95% off to get an easy 100% completed game. That's it.
Was this review helpful? Yes No
8 of 9 people (89%) found this review helpful
2.0 hrs on record
Posted: August 23
Early Access Review
This isn't a game. It's a game engine test at best and the game engine is not good. The 'physics' are horrible making the very basic controls feel really off. The level design is absolutely generic with nothing that holds your attention. Same goes for the graphical presentation. This is what gives early access a bad name. Exactly this. Please do yourself a favour and avoid this 'game'.
Was this review helpful? Yes No
6 of 7 people (86%) found this review helpful
0.4 hrs on record
Posted: July 1
Early Access Review
I sincerely hope the creators of this game are at 10% completion, because that was really REALLY underwhelming. This is basically an easy-mode platformer with spikes and trampolines. That's basically it. I was excited to see portals and crates... but they didn't add any mechanic to the game worth mentioning. The boxes are pushable. Woohoo. I beat the entire game in about 10 minutes, and spent another 10 trying to figure out if there were any secrets or achievements hidden somehow, somewhere. Nope.

Be sure to read the memories, they add a "story" to the game. [SPOILERS: You were a kid, playing in the park, at a birthday party, and you were hit by a car. So sad. I guess this is a coma dream?] This feels like something built as a class project from a high school progamming class. No, I take it back, a community college class. It IS fairly polished and smooth, I suppose, just ... really too simple.
Was this review helpful? Yes No
6 of 7 people (86%) found this review helpful
1.8 hrs on record
Posted: July 5
Early Access Review
Minimalistic platformer that’s over before it even starts.
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4 of 4 people (100%) found this review helpful
1.7 hrs on record
Posted: July 2
Early Access Review
This is one Early Access game you should avoid, at least for the time being. The content in the game currently lasts all of 15 minutes, and none of it is any good. There are far better platformers out there with far fewer flaws.

First of all, one of my pet peeves surfaces in this game: it doesn't recognize the d-pad. For a platformer that specifically tells you to use a controller every time the game loads, this is borderline unforgivable. The platforming itself feels boring and uninspired, consisting of short levels with not much to do in them. Sometimes the jump decides it isn't going to jump today. The timing on getting a boosted jump from springs feels similarly capricious. The random level generator usually spits out unplayable garbage, and the actually developer-designed levels are so sparse as to barely be worth mentioning. The level select resets to the first level every time instead of automatically moving to the newly unlocked level, which is a minor annoyance.

In its current state, there is nothing that should compel you to spend $10 on this game. In fact, if you wait you'll actually get a better price, unlike most Early Access games which offer you a discount to encourage you to buy an incomplete product:
"The price will be lower outside of Early Access. The game is currently priced higher. This is so no one buys the game without reading a little bit about it."

Don't spend money on this game right now, it will be cheaper and hopefully better later.
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3 of 3 people (100%) found this review helpful
3.2 hrs on record
Posted: August 22
Early Access Review
It's bad enough to come off as a lame way for someone to trick people into giving them money for something that is very broken. How hard it is to screw up basic platformer controls? I can't make games but I've managed to get righter controls from doing a tutorial for Game Maker that I never finished becuase I got lost from version differences.

I'll add some reasons why this is bad.

I've played a lot of platformers since the NES days. I love platformers. I'm not sure what this qualifies as. It seems extremely broken. Slightly touch the Right direction and you slide extremely fast to the right...right into a block...which kills you because there is a spike above it. Yes, above it. The hit boxes are so off. You die from spikes when you haven't even come into contact with them. You touch a block that has a spike above it, dead.

Something seems terribly wrong with the friction settings too. You completely stop moving when you come into contact with a wall. One might try to hide this problem by calling it a wall grab or something similar. A feature? LIsten, I know wall grabs from the many games that pull it off. This is not a wall grab.

Dev, if you used Game Maker for this, at least finish the tutorials on how to make a simple platformer.

I really hate to use such harsh judgements on a game, especially early access. But This game does not even seem to have the basic foundational mechanics working enough to be fun. That would seem to me to be much more important that getting a random level generator working, or spooky sound design, or story. Get the dang game working at least up to par with some oldschool Atari titles before passing it along to public.

I will gladly change my opinion of this game if the changes between now and completion are drastic enough in a good way. RIght now they would need to be extremely drastic at best.

I would never discourage one from getting into game dev and creating something fun to play. By all means make it fun. Have fun doing it. But when you get it released on Steam as Early Access for $9.99 in the currect state it is in it kind of feels like a slap in the face. I cannot recommend this unless I was trying to prank someone out of $10. (which I would never do)

P.S. It's really late and I haven't slept in ages. It's possible I'm over reacting and lacking in my ability to filter the harshness. But please put some effort into making this game actually playable and fun.

P.S.S. At least this game has a pretty title screen.
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4 of 5 people (80%) found this review helpful
0.2 hrs on record
Posted: July 1
Early Access Review
Twelve minutes of playtime on this game and I've finished the ridiculously easy 'challenge' levels, played with the random dungeon feature which needs a lot of work, and created a 'memory' which isn't explained in the game but could be built into something interesting in the future.

As of right now, even for an early-access game, this isn't worth anyone's time.
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5 of 7 people (71%) found this review helpful
0.3 hrs on record
Posted: October 20
Early Access Review
DO NOT BUY THIS GAME. I got it by buying bundle and still i regret. Its like '90 dos games but without story or anything just go and finish level. 9$ IS TOO MUCH this game should worth like 99 cents or less. If you want another perfect game i fully recommend coz it can be done 100% in 15 minutes.
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6 of 9 people (67%) found this review helpful
2.5 hrs on record
Posted: September 22
Early Access Review
My first impression is that this game is challenging, but fair. Controls are responsive and the dozen or so story levels I played through were laid out well, so any resulting deaths always felt like they were my own fault. It’s a great feeling to accomplish a previously-failed task through practice and reliable game mechanics.

Game : 6.5/10
Graphic : 5.5/10

100% Achievement : Easy | Medium | Hard | Very Hard
100% Achievement Guide :
1) Generate A Dungeon - Start a Campaign Mode
2) Tramplone's Forever - Jump trampoline 100 time
3) Falling is Fun - Start and complete Challenges Mode Level 1
4) Pick Lock Pro - Pick Key either on Campaign or Challenges Mode
5) Keep Trying, Base Jumper and Tysjacha - Unlock Challenges Mode Level 6 (Easiest way to fall and death - Restart Level 6 until you die 1000th times for Tysjacha Achievement)
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2 of 2 people (100%) found this review helpful
0.3 hrs on record
Posted: July 1
Early Access Review
So I got this game for free from Alienware. The game in its current state is not worth 9.99 USD in 0.3 hours I completed all the challenge maps and got all the achievements. There are only 8 achievements and I got 2 within the first 30 sec of playing. There is random dungeon mode where as the name says, it will generate a random dungeon but really the game just feels lacking for it to hold your interest. It has potential to be a decent platformer and it is still early access but as it currently stands, the game is not worth the price. I'm only giving a thumbs down due to lack of content, really easy achievements, and the 9.99 price tag.
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2 of 2 people (100%) found this review helpful
0.3 hrs on record
Posted: July 6
Early Access Review
This is probably the blandest platformer I have ever played. All levels fit on one screen, and objects are limited to blocks, spikes, springs, and occasionally a key. Gameplay does not vary at all between levels, and there aren't very many of them. The game also features a random level generator which spits out garbage that often is either impossible, or can be won by running to the right and jumping over one pit. The controls are bad, with it being difficult to guage the time you need to jump to bounce high off a spring, especially after they start sinking into the ground after you bounce on them a few times. The stats are completely broken, with the game awarding my the 50 deaths and 100 deaths achievements the first time I died, and the 1000 deaths achievement a few deaths, and less than a minute later. The game requires you to upload something to the workshop for one of the achievements, so expect the workshop to be flooded with garbage from people who just want the achievement.

I can't possibly recommend this unless you get it as part of a bundle, or it is less than $1, and you want easy achievements.
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2 of 2 people (100%) found this review helpful
1.3 hrs on record
Posted: July 6
Early Access Review
It's way too early to say if the game turns out good or not, but I would never pay money for what Imagine Me is now. It can hardly be called anything but a tech demo in it's current state. Eight bucks for a tech demo? Have you got no shame?
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2 of 2 people (100%) found this review helpful
1.7 hrs on record
Posted: July 9
Early Access Review
Less than 30 minutes of gameplay for 10 dollars. Can't make your own dungeons, but can make your own memories for some reason.
If you have a 10-dollar bill that caught you touching yourself and you need to make sure he's never seen again, spend him on this.

-EDIT-
It updated and took away the ability to make your own memories. It also made the controls funky and added trading cards. I tried to get all 3 but nearly died after getting the 2nd one. So I decided "♥♥♥♥ it."
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6 of 10 people (60%) found this review helpful
1.6 hrs on record
Posted: September 23
Early Access Review
Dear Valve,

Please remove this game from Steam.

Thank you.
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1 of 1 people (100%) found this review helpful
0.4 hrs on record
Posted: July 1
Early Access Review
Very short gameplay
Bored BGM
Notthing Exciting
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1 of 1 people (100%) found this review helpful
0.5 hrs on record
Posted: July 3
Early Access Review
Beat the game in 10 minutes, got all the achievements in 20 minutes. In my opinion I do not think this Early Access Game is worth $9.99. With people working on harder levels and steam workshops the game will be better. But with my gameplay at its early stages in videogame life, I would not recommend any of my friends to buy this for above $3.
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1 of 1 people (100%) found this review helpful
1.6 hrs on record
Posted: July 11
Early Access Review
Wtf: First reaction after playing this game. I know it's in early access, but i don't know what was the idea here. To make a platformer without difficulty? If so, they did it. But again, i don't know what's the point of this. You just go through the levels, without anything stopping you, it took me 17 minutes to complete the whole game, with 100% achievements.
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1 of 1 people (100%) found this review helpful
0.3 hrs on record
Posted: July 30
Early Access Review
Finished this game in literally 15 minutes and was left wondering...is that really it? Searching through each option on the main menu surely enough that was all the game had to offer, a few basic, unchallenging levels with boring platforming physics, this game needs some serious work before a full release because right now the best part of this game is the pretty mountain and beacon on the start screen.
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1 of 1 people (100%) found this review helpful
1.0 hrs on record
Posted: July 31
Early Access Review
Imagine me imagining me some Imagine Me by imagin- alright, that's enough.
Another cheap puzzle game. Only this one is pricier.

The goodies:
- The art in this game is a joy to look at.
- The music too.
- That's about it.

The baddies:
- This may not be correct, but the singleplayer had 9 levels, I think, and they're all too easy.
- In the store page, it says something about "beat the levels any way you want". It's true but it's not right. At all.
In a puzzle, you're supposed to take all the pieces and put them together the way the designer wants you to complete it. When was the last time you went to school and had a test which in it, had a question that could be answered with two completely different answers? Never. Unless it was "what's your opinion on...", the teacher should be fired. The player doesn't make a puzzle, the player beats the puzzle made by the developer. There I was trying to figure out how to use the boxes to get tot the door, then, I accidently knocked them over, and I realized I could just jump over the gap. Jump. That's not a puzzle. The game congratulates you for doing it YOUR way. That mindset belongs in a RPG.
- Actual level design is not something you'd write home about. And I talking about both the singleplayer and the randomized levels.

Don't buy this game, if I see anything good in the horizon, it's the "Coming Soon" stuff in the store page. That seems interesting. But it doesn't fix anything.
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