Slip into the role of Daniel Hanson, commander of the first mission to a remote planet called Meridian. Assured of the fact that the planet is uninhabited, the unexpected reception of a distress call from the surface could mean many things, none of which you are prepared for.
User reviews: Mixed (187 reviews)
Release Date: Apr 4, 2014
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Recommended By Curators

"Need that old skool Command and Conquer RTS itch scratching? Meridian: New World does a decent job bringing back those funky RTS feelings of old."
Read the full review here.

Recent updates View all (16)

September 25

MERIDIAN: NEW WORLD - smashes its way from Early Access to Full Release, Friday, 26th September - HUGE UPDATES

One-man project set for full release on Friday, 26th September, 2014.

Merge Games and Headup Games are happy to present you the final Steam release date of their one-man-indie-project Meridian: New World - a single-player RTS game developed by Ede Tarsoly, the mastermind behind Elder Games.
We would like to thank the numerous Early Access members all over the world for their really helpful feedback and are happy to announce September 26th 2014 as the official release date of the final version on Steam

For press and you tubers interested in reviewing the full game before release please get in touch with Gregor - email :

Check out the new updates to co-incide with the FULL LAUNCH.


- New campaign mission: "Complex" is available after completing "Sector 16-2B"
- New campaign mission: "Escape" and the related ship-visit section is available after completing "Complex"
- New campaign mission: "Daniel's Outpost" is available after completing "Escape"
- New campaign mission: "Magellan Under Attack" is available after completing "Daniel's Outpost"
- New campaign mission: "Last Stand" is available after completing "Magellan Under Attack"
- New skirmish map: "Blockade" is an 1v1 map with a related achievement if you can beat a hard AI on that map
- New skirmish map: "New World" is an 1v1 map with a related achievement if you can beat a hard AI on that map
- New skirmish map: "Warpath" is an 1v1v1v1 free-for-all map
- Raised commander level cap to 45, allowing you to unlock and fully upgrade all abilities
- Added 17 new achievements


- Storages no longer have self-destruct during the Control mission to prevent the mission from becoming impossible to accomplish
- Fixed a minor bug with Vanguards which caused a small RAM usage spike to occur
- Fixed a bug which caused minutes to be displayed incorrectly on the stat screens if the mission time was over an hour
- Fixed a bug which caused the stat screens to display incorrect mission times since patch 0.87
- Fixed Chimera placement and healing bugs that occured during the turret defense segment
- Fixed a bug which caused Troopers to not receive additional armor from the Shield ability if they had upgraded armor
- Fixed a bug where area healing didn't work if there was no unit at the center of the healing
- Fixed a bug where area healing didn't affect air units properly
- Fixed a bug where a charged Vanguard was destroyed but its electricity animation remained on the map
- Fixed a bug where area damage of Railguns would only work if the attacked unit was on screen
- Fixed a bug where the Vanguard charged indicator effect was visible even if the Vanguard was hidden in fog of war
- Fixed a bug where an empty control group could also be assigned -- doing this will now remove the control group
- Fixed a bug where the enemy AI wouldn't mine resources if its worker units were outside of the current map area


- Added the "Player_MoveUnitsToLoc" function which allows you to move all units owned by a player to a specified location
- Fixed a bug which didn't allow some decor elements to be removed once they were placed on the map
- Added numerous decor elements and finalized decor list
- Added more special units to the game that can be created from script -- the documentation contains their names
- Clicking custom GUI elements will now respond at all times and won't include the 5 frame delay that all other events have
- Fixed a bug where Player_OrderUnitTypeToAttackMove wouldn't affect units that are holding position

Note: The Editor will only update after restarting Steam.

6 comments Read more

August 11



- New unit: the "Vanguard" is available from the Heavy Factory
- New weapon: the "Charger Cannon" is available as an equipment option once it is researched at the Laboratory
- New skirmish map: "Conflict" is an 1v1 map with a related achievement if you can beat a hard AI on that map
- Raised commander level cap to 35, allowing you to unlock more abilities or further upgrade existing ones
- Added 10 new achievements


- Fixed a bug which caused "you need to set one slot to 'player'" to be displayed in the skirmish window even if there was a player slot
- Boost Construction, Boost Production and Boost Fire Rate is now displayed below the unit health bars when activated
- The AI will now decide whether to construct a Heavy Factory or a Landing Pad based on the current situation
- Fixed a bug which caused the AI to place a Shardium Mine and a Landing Pad simultaneously, causing it to build neither and freeze
- Fixed a bug which caused Railguns to not cause splash damage when equipped to Light Tanks or Scouts
- Improved visual quality of the Fighter, Bomber and Heavy Fighter units to make it easier to identify which team they belong to
- Fixed a bug which caused newly produced Heavy Fighters to have 2 armor instead of 1
- Fixed a bug which caused infantry and airborne death animations to stay on the map even after loading a saved game or starting a new game
- Fixed a bug where ctrl + left clicking a unit would select units but wouldn't display the unit selection interface
- Hours will now be displayed properly when displaying mission time on the victory / defeat screens


- Added the "Env_UpdateLaserGate" function which allows you to draw a set of laser beams between two tiles
- Attack-move orders given from script won't affect worker units anymore

0 comments Read more


“One Guy Shouldn’t Be Able To Make Meridian: New World”
Rock, Paper, Shotgun

“Upon first look, Meridian seems to rival – at least, visually – the most high profile of triple-A RTS games on the market, and it was only crafted in two years. Take note, Blizzard.”

“With units allowed to equip items, a leveling system for you the commander, and a new emphasis on storytelling, Meridian may just be the evolution of the RTS genre”

About This Game

An accomplished, old-school, indie, futuristic Sci-fi RTS with RPG elements!!

Play as Daniel Hanson, commander of the first expedition to planet Meridian and uncover the dark secrets it holds! Shape the world around you with every decision you make and through every dialogue with your crew. Meridian: New World offers countless options to devise your own strategy, including various equipment options for your units and special abilities for you to rely upon. Use your abilities anywhere on the battlefield and turn the tide of battle by weakening the enemy troops. Alternatively take the covert approach and sabotage the enemy power supply to shut down their production. You can rely entirely on researching superior weapons or special abilities. Or you can risk building a large economy, constructing a massive army from your enormous resources. The strategy you use and how many troops you sacrifice to reach your goal will influence the attitude of your crew towards you. Are you ready to shape the history of galactic colonization?

Brought to you as the brainchild of Ede Tarsoly - the sole man behind Elder Games - Meridian: New World was mostly received with disbelief and awe at the fact that it's a one-man production. While it remains true that Ede is the source of every detail of the game, some assets were created by his friends Balázs Bodnár, Tamás Gyermán and Gábor Menyhárt, who are credited with their contribution.

Engaging and original story with varied missions
  • A single player game
  • Polished, dynamic and fluid unit control
  • Beautiful graphics; realistic environments
  • Amazing immersive music

Contributor Edition Extras

We really want to make sure that you get something out of being a contributor, therefore, in addition to receiving a list of exclusive content:

  • Full game
  • HD cut scenes
  • Soundtrack
  • A second Steam Key to give away

Contributors will also, as a treat, have access to selected goodies from various Early Access events and contests!

Steam Workshop

Share the maps you create in the editor with the Community.

System Requirements

    • OS: Windows Vista / 7 / 8
    • Processor: 2.5Ghz single core
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8600 GT / ATI 2600 Pro
    • DirectX: Version 10
    • Hard Drive: 830 MB available space
    • Sound Card: Required
    • Additional Notes: Intel integrated graphics processors are unsupported
    • OS: Windows Vista / 7 / 8
    • Processor: 3Ghz dual core
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce GTX 275 / ATI Radeon 4770 (or higher)
    • DirectX: Version 10
    • Hard Drive: 830 MB available space
    • Sound Card: Required
    • Additional Notes: Intel integrated graphics processors are unsupported
Helpful customer reviews
16 of 25 people (64%) found this review helpful
1.5 hrs on record
Posted: October 2
I really wanted to like this game. I really did. Two main problems keep me from doing so.

1. Babysitting. I can't send units from one part of the map to another and depend on them to get there in one piece, because they will move to that spot without fighting back against attacks on their way there. Even in Command and Conquer, units would shoot back when being attacked, but these units just march to their deaths and don't do anything to try and prevent it.

2. Dumb units. Select a unit or units to attack and enemy and will they open fire once within range? Not always. Sometimes they'll walk past the enemy to shoot from one particualr side. Why would they insist on shooting from the right rather from the left even though the left is of equal distance from the enemy and doesn't expose them to enemy fire like the right side does? Who knows, death wish?

Some odd programming choices here. Sadly, I'll be uninstalling the game.
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3 of 5 people (60%) found this review helpful
3.9 hrs on record
Posted: October 16
Think C&C but then...
-Remove all but one Faction
-Cut the unit roster down to a quarter
-Boil away all charm and personallity
-Cannibalise the UI
Learn from my mistake, save your hard earned money.
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4 of 7 people (57%) found this review helpful
10.6 hrs on record
Posted: October 3

Meridian: New World is a Real Time Strategy single player game. The
music is very well done, and adds to the highs and lows of the combat and
story. The graphics and the story combine beautifully to create a visual work
of art.

One issue I have noted in this game is in the user interface.
The map is nicely done, and I had no issue with the moving or management of
troops, but there are small problems like having to click on the scene to
move individual troops. There is a level of micromanagement that has been
integrated into the system that makes the action of moving troops more
complicated than it needs to be, which becomes more and more of an issue as you
progress through higher levels of difficulty.

The level design is done quite well. The missions provide small
variations with specific goals that breaks up any feeling of repetitive combat.
What hurts this game is the lack of a proper tutorial; you are just thrown
into the action without proper knowledge of the interface. As the levels get
larger, and you have a larger army, you need to have tight control of your troops
and a workable strategy with how you progress. The AI in this game is very
poor, where sometimes a troop that you tell to hold position will decided to
attack anyways, making any advanced strategy near impossible as you have to
babysit your troops to make sure they don't go off on their own. It is
extremely frustrating.

The game suffers from many minor annoyances; I go into more detail in
my video, but small things like not being able to bind to infantry barracks to
one key, or not being able to build buildings if there is a troop in the way,
and the continuous swarming of the enemy that doesn't seem to have a unit cap
while you are limited by resources all add up to a not fun experience. The cost
of troops to the amount of resources available in the game is unbalanced.

Overall, I can't recommend this game due to the combination of so
many small annoyances that all add up to a frustrating experience. The game
doesn't respect you or your time, and isn't worth your money.

This is a summary of what I talk about in the video, I am a YT'er not a Blogger
Thanks for your viewership and support for more videos check click here.
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6 of 11 people (55%) found this review helpful
15.5 hrs on record
Posted: October 2
Big surprise. This game is great and there are some inovations in strategy genre, even with some new ideas in Tower defense. Only negative is lack of multiplayer. Highly recommended for all RTS fans.
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0 of 1 people (0%) found this review helpful
2.3 hrs on record
Posted: October 11
After a couple of hours play; nothing really stands out about this game - the voice acting is average and the story does nothing to really demand your attention; the game play - at least so far appear to be your typical stock Starcraft cross Command and Conquer RTS certainly not revolutionary. The unit control system seems unrefined, group ordering units often causes them to stumble into one another or run out wide to avoid others - this caused me several headaches in the games 'forced stealth section'.

Do your wallet a favour and pass.
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1 of 4 people (25%) found this review helpful
1.7 hrs on record
Posted: October 2
It takes a talented man with a dedicated vision to single-handedly take on and develop an RTS of this quality.
From it's cut-scene's to its stunning environments and effects this games locks horns with any AAA title of the same genre. It plays like any other standard RTS but it's the story and unique twists that sets it apart from the rest. It's a superb game that deserve the attention of any RTS player!
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0 of 3 people (0%) found this review helpful
0.4 hrs on record
Posted: October 13
Boring RTS game. Brings nothing new to the table, has bad voice acting and bad graphics. 1/10 would not write a book on again.
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7 of 19 people (37%) found this review helpful
0.5 hrs on record
Posted: September 30
I didn't play that much of Meridian, and with good reason.

The game is a smaller, uglier, less polished version of Starcraft, only instead of fighting interesting alien races and monsters in chilly, dark settings, you're fighting space marines and mechs in some of the most uninspired-looking arenas I've ever seen in a modern strategy game.

As an RTS, Meridian ticks all of the boxes, but that's it. It struggles to reach the heights of better RTS games, such as Red Alert 3, Starcraft 2, Dawn of War, or just about any major 3D RTS game that has hit the market over the last ten years. The game has no aspirations, no distinctive qualities.

The variety in units and buildings is ♥♥♥♥ poor, and the skirmish match customisation options are just laughable, failing to even match up with RTS games released back in the 90's. The sound effects are basic, with guns and cannons emitting ugly 'ping' sounds, instead of something meaty and believable. The progression system and the in-game special abilities are interesting additions to the formula, but the abilities themselves are so slow and inconsequential, you'll have no reason to use any of them during a match save for some of the more powerful ones.

Campaign-wise, from what I’ve experienced, you're stuck mainly with defensive objectives. I didn't play beyond the first four missions, so I can't comment much on the storyline, other than the dull voice acting and the lifeless setting of Meridian.

The only prop I can offer to this game is the inclusion of a map editor, which is a feature that has been exempt from many recent RTS releases. However, given that you have no real reason to invest much time in Meridian, I doubt anyone will create anything truly spectacular with the editor, since the game's online community seems to have stagnated over the course of development.

Meridian is unremarkable, sharing the same basic gameplay elements and graphical palette as Starcraft II, only that it is nowhere near as fun to play. As an RTS, it's okay, but that's all it is. It's just alright. Average. Run-of-the-mill. You could name any well-known RTS game released since 2004, and I can guarantee that it plays, looks, and sounds better than Meridian, not to mention that it's probably retailing for around the same price, too.

It’s nice to see a new RTS game on the market, but we need more innovation than this.
Meridian: New World gets a 4/10.
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3 of 13 people (23%) found this review helpful
1.4 hrs on record
Posted: October 1
It needs alot of polish. It seems like the game was rushed through development. The movement AI is really bad and some of the missions are designed for you to fail.
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3 of 14 people (21%) found this review helpful
1.3 hrs on record
Posted: September 30
Graphics are nice, too bad it controls as well as the original Command & Conquer.
Was this review helpful? Yes No
10.7 hrs on record
Posted: October 9
I am having a problem,when I start it up it shows all my friends are playing and on the windows taskmanager it shows it up but not anywhere on my screen and it doesn't start up
Was this review helpful? Yes No
0.7 hrs on record
Posted: October 26
Unit art work is pretty cool. The cinematic has decent resolution but everything else in the game are very crude.

There's a basic RPG element inbetween missions where you get to move around in a ship. There are marked locations on the ground if you move there you get the option to activate some function or talk to some one. you have a few choices in the dialogues as well. But dont think it alters the story.

The user interface and menu look very poor. The unit movement speed doesnt feel realistic, the map scroll feels sluggish, and army groups hot keys dont zone in the largest army which makes it a bit annoying.

The game feels like something you would play 10-15 years ago. At least the game is sci-fi and has cool units I suppose. You dont see this kind of game very much at all.
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43 of 55 people (78%) found this review helpful
12.7 hrs on record
Posted: May 5
If you're a fan of RTS games, ala SC2 this game might just be for you. Is it StarCraft II??...well, no.

But this game puts a few interesting spins on the RTS formula that make it really interesting and fun to play. Instead of producing a standard unit and upgrading offense/defense from an approriate facility (this game has this feature aswell for unit specific upgrades), any weapon upgrades you research for your units can ONLY be applied when they are created. For example, you can Research upgraded cannons, rockets, lasers, railguns etc. that are purchased with the creation of your new unit (varried costs). Cannons are strong vs infantry, Rockets apply area damage, Lasers have increased range and Railguns jump to nearby units.

Also, Commander abilities add alot to gameplay (a SC2 comparison would be hero powers, but they are only usable when you have a hero and only with hero in range). Meridian's 'Commander' abilities are usable anytime and anywhere on the map not affected by fog of war. These powers do come at a cost in the form of an regenerative energy bar and vary from Direct Damage to Healing to Increased build/production rates. These abilities are trained with points you acquire when you level up.

No Multiplayer (yet at least), some pathing issues and at times questionable voice acting are the only minor concerns with this title.

NOTE: This game was for the most part made by ONE MAN in 2 years. Damn impressive.
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24 of 34 people (71%) found this review helpful
1.3 hrs on record
Posted: September 27
I have enjoyed my short time in the game. For the price it is a steal. Does it reinvent RTS games? Not by a long shot, but it does stay true to the elements that make RTS games fun. So far the campaign mode has been solid and considering the size of the developer that is behind this, it is quite frankly a damn fine achivement. So if you are looking for yet another RTS to add to your collection you could choose far worse for way more money.
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15 of 19 people (79%) found this review helpful
113.2 hrs on record
Posted: July 12
Updated for the released version.

A very nice RTS game, made by one person, that offers a good amount of content.
(Demo Is Available - Highly recommended!)

Meridian: New World has a lot of original RTS features to give you a nostalgic feel but at the same time shouldn't be compared to other RTS games,
It takes elements from other games and uses them in its own way to create a unique and long awaited RTS.
If you have high expectations of a Command and Conquer or Supreme Commander you may be disappointed but it is still a good game in its own right and fans of the genre should try it out.

Meridian is strongly focused on single player, It has a good storyline spanning over 15 missions and sections between each one where you can interact with and get to know the characters.
You will have to make choices along the way. Your actions will be remembered and change the way things go for you.

New mechanics are introduced throughout the campaign but doesn't forget about being an RTS when that is happening.

Units are limited but you can select the weapons for each unit to training, allowing you to use the unit type and weapon most suited for your situation

You can also try out several small challenges during the campaign to see how weel you can use each of the units.

There is NO multi-player (Story and Skirmish only - up to 3 AI) so do not buy if that is all you are interested in.

There is only ONE faction (Human) but the weapon customisation allows for up to 100 differnt unit to be created.

The map editor and scripting tool used to make the campaign is available with the game; meaning anyone can create anything seen during the game as well as modify existing units, buildings and soon weapons.
Custom maps can be shared on Steam Workshop so you can make your own content for others or try theirs out giving you endless free content.
It's Easy to use and has a 50 page PDF document to help.

Meridian: New World also has a really nice sound track that fits well.

There are 75 Achievements to work towards if you want give yourself more challenges.

Developer is active in the forums, listens to all suggestions and has a good record for fixing technical issues for people individually.
Community shared maps will continue to provide more and new game play too.
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15 of 21 people (71%) found this review helpful
11.6 hrs on record
Posted: September 28
Compared to other RTS games, there isn't really a reason to play Meridian: New World. However, if you aren't the competitive type and are just looking for a small and simple single player RTS to play, Meridian: New world would be something to look into.

Video showing how a basic RTS match plays out:(Sorry about last review)

Follow my curator list for future early access game recommendations:
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6 of 9 people (67%) found this review helpful
11.0 hrs on record
Posted: September 19
Early Access Review
In short words: I love it.
It´s like the old Command & Conquer parts (produced by Westwood) combined with new elements and differents kinds of gameplay during one mission. For example: First you have got a small squad of units and you have to walk with them true enemy lines, later in the same mission you will find a lost base and use it for your own aims (base building and such stuff). Later in the same mission you have to defend your base with some turrents. That´s a short tower defense part included in the mission.

The game combines RTS, RPG and a feeling of retro gaming in memory of C&C.

5 of 5 points from me.

You can get the game right now for 9 Bugs at the Humble Bundle Weekly Bundle ;)
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8 of 13 people (62%) found this review helpful
56.2 hrs on record
Posted: July 8
Early Access Review
Reminds me of Starcraft II I have enjoyed running the missions so far. No crashes or bugs experienced so far which I think is pretty good for early access game. I would recommend it if you like RTS games.
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9 of 15 people (60%) found this review helpful
10.8 hrs on record
Posted: May 9
Early Access Review
After playing it for three days, doing some skirmishes and getting to the last current mission (Mission 5 at the time of the review), I have to say I am very impressed. This game is really simple, but in a good way. Almost no learning curve to the basics of this game. It reminds me of Command and Conquer and the first Starcraft put together.

*Even with only about 8 (I count the fighter and heavy fighter as one) units total, it's diverse.
-3 Units (infantry and bomber) only have 1 available weapon.
-1 Unit has 4 (Fighter/Heavy Fighter) weapon choices
-4 Units have 5 (Light/Heavy Vehicles) Choices
-(I count tier 1 and 2 weapons as one because the upgrade replaces the tier 1)

*For an RTS it has a pretty good story to it.
-In between missions you can walk around your ship and converse with the crew, run training simulations, and read about various parts of the game.

-As stated in another review, there are virtually no loading times. My rig is a 4 year old gaming laptop and missions and skirmishes load up in less than 5 seconds.

*Fun campaign

*Good graphics
-The graphics are really good for how smooth it is, even the cutscenes are really good looking.

*No way to zoom in or pan the camera.
-Normally I play supreme commander, so I don't really care about panning the camera, but being unable to zoom in and out can be a minor inconvinience at times.

*Short campaign
-As fun as it is, it was over too soon, BUT!!! it is only on mission 5 so far. The dev is still adding missions in as the game progresses

*Only one faction
-I'm not even able to really speculate on whether I feel there would be another faction or not. It's too soon to tell but I don't see why there wouldn't be plans for one.

*A little buggy
-I had a start up error, but the crash report was very detailed and provided multiple troubleshooting ideas to solve the problem and they worked. This is an early access game, so bugs are to be expected.

-The AI pathfinding cand be really bad at times. I.E. I send a scout to one corner of the map and it cuts through and enemy base on the opposite side of the destination. Still good for the games current stage.

Neutral Points:
(These are neither good or bad, just some features that some people might like and others may not)
*Snipers can outrange defense turrets
*Defense turrets function like the NOD Turrets in C&C 3: Tiberium Wars (There is a central hub that is linked to turrets)
*A rank up tree (level up, get perks)
*Halowars Deathmatch style unit cap. You increase your unit cap by building structures.

All in all I do recommend this game. More so if it is on sale.
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5 of 9 people (56%) found this review helpful
0.8 hrs on record
Posted: August 25
Early Access Review
Just don't.
Get Starcraft2 or supreme commander.
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