Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend...
User reviews:
Mostly Positive (117 reviews) - 75% of the 117 user reviews for this game are positive.
Release Date: Apr 15, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Moebius: Empire Rising

Downloadable Content For This Game


Recent updates View all (7)

May 16

Moebius Linux is now available!

The wait is over, and Moebius is finally available for Linux! To celebrate, the game is 50% this week!

We've also made some big updates with many fixes for the PC and Mac build, including those broken achievements!

Changelog for Linux release, v1.52

optimization of scene loads
French and Polish languages officially added
fixed broken achievements Charming Young Man and Comic Relief (*Steam version only)
added a final score display at end of game
adjusted maze to not allow water to rise and drown characters before wheel puzzle
adjusted drowning death in maze to always retry after wheel puzzle
plus other various bug fixes and adjustments

2 comments Read more

About This Game

This thrilling new adventure game from master storyteller Jane Jensen (Gabriel Knight, Gray Matter) and Phoenix Online Studios (Cognition, The Silver Lining) introduces Malachi Rector, an expert in antiquities whose photographic memory and eye for detail transform people and clues into interactive puzzles.

When a secretive government agency enlists him to determine whether a murdered woman in Venice resembles any particular historical figure, Malachi is left with only questions. Why would the U.S. government hire him -- a dealer of high-end antiques -- to look into a foreign murder? Why does David Walker, a former Special Forces operative he meets in his travels, feel like someone Malachi’s known all his life? And how come every time Malachi lets his guard down, someone tries to kill him?

Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend at any cost.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP/Vista/7
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: ATI or NVidia with 512 MB RAM**
    • Storage: 4 GB available space
    • Additional Notes: ** - Not recommended for play on Intel systems with integrated/shared video memory
    • OS: XP/Vista/7
    • Processor: 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: ATI or NVidia with 1 GB RAM**
    • Storage: 4 GB available space
    • Additional Notes: ** - Not recommended for play on Intel systems with integrated/shared video memory
    • OS: Snow Leopard (10.6.X)
    • Processor: 2.0 GHz*
    • Memory: 2 GB RAM
    • Graphics: ATI or NVidia with 512 MB RAM**
    • Storage: 4 GB available space
    • Additional Notes: * - For Mac systems, an Intel-based processor is required., ** - Not recommended for play on Intel systems with integrated/shared video memory
    • OS: Snow Leopard (10.6.X)
    • Processor: 2.0 GHz*
    • Memory: 4 GB RAM
    • Graphics: ATI or NVidia with 1 GB RAM**
    • Storage: 4 GB available space
    • Additional Notes: * - For Mac systems, an Intel-based processor is required., ** - Not recommended for play on Intel systems with integrated/shared video memory
    • OS: Linux 32 or 64 bit
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: ATI or NVidia with 512 MB RAM**
    • Storage: 4 GB available space
    • Additional Notes: ** - Not recommended for play on Intel systems with integrated/shared video memory
    • OS: Linux 32 or 64 bit
    • Processor: 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: ATI or NVidia with 512 MB RAM**
    • Storage: 4 GB available space
    • Additional Notes: ** - Not recommended for play on Intel systems with integrated/shared video memory
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (117 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
84 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
12.4 hrs on record
Posted: September 26
Finished it in ~ 10 hours.
Got easy achievements however you can miss some a lot (so you will probably have to do it again, like me).
Some good point here is the story. Well write despite the lack of mystery.
I loved the main character which has an uncommon behavior.
I don't have a lot to say about it, I just rush it in a day.
The only things that bored me was the slow loading when changing place, the global speed of the game, which is too slow (when moving, when talking... he's not in the worry) and the BO.
To conclude, for me, that's not a big deal nevertheless i've seen worst so I will give it a 'good game' review.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
2 people found this review funny
8.8 hrs on record
Posted: September 29
The best adventure game about a snobby bookworm falling in love with a gay soldier you'll find on the market. And also there's conspiracies or something. Look, take Broken Sword, replace Nico with a gay soldier and you've got Moebius Empire Rising. I'm glad that Malachi Rector has found someone special in his life and you will be too.

Important notes for adventure gamers: Spacebar shows all hotspots, you can double click to warp around a room, and to quick exit a room. But the game has a verb coin so you won't be able to double click on a hotspot.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
111 of 159 people (70%) found this review helpful
14 people found this review funny
Not Recommended
7.9 hrs on record
Posted: April 24, 2014
A game where pretty much everything went wrong.

It's impossible to discuss Moebius without sounding cruel, but they say honesty is its own reward, so here we go.

First of all, the game is hideous. Not just "not very pretty", not "outdated", but positively hideous. The kitschy 2D art is sort of acceptable if you close one eye; the poor 3D models and inexplicably terrible animations, however, are not. Either the artists are aliens who never saw a real human being, or they are simply people stuck doing a job they have absolutely no talent for. The ugliness permeating the game is unbearable.

But okay, looks aren't everything; let's be mature and look past that. How does it play? Well, badly. Everything is stilted, unresponsive and seems to be plodding through a thick layer of mud; even the simplest actions take half an eternity punctuated by random pauses. And speaking of actions, let's discuss puzzles. By and large, they are oversimplified to a point that's almost insulting, and yet still manage to make little to no sense:
1. There is an object lying in the corner of a dark alley. Malachi will happily come right next to it, but won't pick it up, because it's too dark, and you need to fix a streetlamp first. It's a brick.
2. A cut lanyard is fixed with superglue. Lanyard. Superglue. Seriously.
A bizarre addition to the traditional formula is that Malachi won’t pick up objects until he knows where he’d like to use them, with precisely one result: backtracking guaranteed, which really doesn’t play nice with the lumbering pace of it all. And dear lord, the whole thing ends with an honest to goodness maze. In an adventure game. I thought the nineties taught us never to do that again, but apparently I was mistaken. So. Dull.

But alright, alright, who cares about puzzles. Characters and story, that's what adventure games are all about! – Well, that is the worst thing. When I first learned what the overreaching plot was, I burst out laughing. Not because it is particularly funny, but because it is absolutely ludicrous. Sure, Gabriel Knight 3 and Gray Matter got sort of silly towards the end, but Moebius gets to that point about one third in and never stops going until it dissolves in a raging torrent of crazy (and painfully sexist to boot). And as far as characters are concerned, while I sort of want to appreciate the romance angle that’s going on in here, everyone in the game is so very wooden, whether it’s talking about the models, voice acting or writing, that it’s like watching two robots trying to learn what this “emotions” thing was all about. And failing, just like everything else in Moebius is wont to do.

Oh, well. I backed this on Kickstarter; clearly, nobody's perfect.
Was this review helpful? Yes No Funny
33 of 35 people (94%) found this review helpful
1 person found this review funny
20.3 hrs on record
Posted: March 25
Moebius: Empire Rising is a (relatively) new adventure game by Jane Jensen. If you've played Jensen's previous games (e.g. Gabriel Knight, Gray Matter), then you might have certain (high) expectations.

If you are a Jane Jensen fan, you probably won't be (too) disappointed. Her signature strengths are mostly here. The game has many flaws, but they will likely be tolerated by most.

Additionally, if you are a Sherlock Holmes fan, you are even more likely to appreciate this, as there are numerous similarities (e.g. likable antisocial lead with high intelligence and observational prowess, awkward bromance with sidekick).

If you are unfamiliar with Jane Jensen but like adventure games, then (assuming you even exist) this might not be the best place to start unless you can get it cheap. Also, you should be aware that this, like other Jensen stories, are, uh, somewhat "metaphysical" in nature. If you need a game to be squarely constrained by generally accepted physical laws of reality, then you might want to pass on this.

* Good writing
* Clever blend of real and fake history and current events
* Great voice acting
* Good music (though seems a bit inappropriate at times to me)
* Great concept
* Good story
* (mostly) Good art (somewhat inconsistent)
* Interesting 'analysis' puzzle concepts (but, can be frustrating sometimes)

* Old school point system
* Mostly easy and straightforward, but some rough points
* Mostly unoriginal puzzles
* Hotkey to reveal interactive objects in scenes (except in the maze at the end) with intuitive radial interface
* Hint system exists, but I haven't tried it
* Low budget CG cutscenes, 3D models
* Many "missable" achievements

* Weak, inconsistent writing in places
* Some terrible animations (e.g. Malachi's walking)
* Needlessly frustrating maze puzzle at the end
* Glitchy scripting, including some game breaking bugs (save often!)
* Some interface glitches
* Aforementioned bugs have gone unresolved for over a year, new bugs were added with post-release updates
* At least one broken achievement

Parting thought - I can't help feel that this could have been a much better game. But, I enjoyed it. There is also hope for the future as this seems quite open for additional titles in a series (though this title is quite self-contained).

Disclosure: I received a copy of this game as a gift from a friend (thanks!)
Was this review helpful? Yes No Funny
95 of 136 people (70%) found this review helpful
Not Recommended
9.6 hrs on record
Posted: April 16, 2014
Moebius is not as bad some of the reviews say but it’s not that good either, it’s a bog-standard adventure game that does very little to make itself memorable. It’s a real disappointment considering this is Jane Jensen’s newest game. Jensen’s previous games, the Gabriel Knight series and the more recent Gray Matter, were quality written games with likable characters that got you immersed in the games and their stories and are some of the best adventure games around. Moebius is not this, while the basic plot is interesting enough at first the main characters are really bland and the side characters are all horrible people but not in an interesting way. The puzzles are alright for the most part, but the last section of the game is a terrible slog of padding and occasional trial and error puzzles. The graphics aren’t good, but they were on a budget so I can easily forgive it. I didn’t run into any glitches so it’s solidly designed in that regard.

Ultimately I don’t really regret buying it, but I wouldn’t recommend it. There are more than enough recent adventure games that are far better that you could play instead. (Broken Age, the Blackwell Series, Kentucky Route Zero, Gone Home, Walking Dead, and Wolf Among Us just to name a few) Not to mention that you’re also better off playing the Gabriel Knights and Gray Matter, the former you can buy on GOG, the latter on both GOG and Steam. You can do a lot worse when it comes to adventure games so I would only suggest getting this game if you’re really hurting for adventure games and it’s on sale for cheap. Overall though Moebius is just really mediocre and easily forgettable; for the average person I’d say skip it.
Was this review helpful? Yes No Funny
45 of 65 people (69%) found this review helpful
17.1 hrs on record
Posted: April 16, 2014
Moebius is an entertaining and decently good point n' click game that lacks a lot of polish. Jane Jensen's story is bit silly but interesting. Robert Holme's music is fantastic but bit repeatitive. The gameplay is little bit disappointing because of the narrow amount of choises you can make. Moebius feels like a simplified and slightly modernized version of those 90s point n' click adventure games that we all grew up with. The length of the game is around 10 to 15 hours for an average player.

I liked the characters in the game and I liked the story. Althought I do have to write that Jane Jensen in past has written better material than this. There're issues with the narrative that feel stupid after you've played the game though. And even during the game you occasionally wonder why certain things had to be done in a particular way.

Moebius is a fairly basic point n' click game that doesn't do anything particularly well or bad. It's like it was made following a googled tutorial on how to make a point n' click adventure game. It doesn't add anything new or even try to challenge the existing concepts.

Most of the puzzles in Moebius are fairly easy to figure out. There's usually only one route to take to a puzzle and only one solution for that puzzle exists. Sometimes the solution is rather unrealistic. To avoid making Moebius a "hidden object" game and to add some realism into it the game doesn't allow you to pick up items or go to some places until the need to do so arises. That leads to an issue where you need to remember place of certain items you previously couldn't pick up. Occasionally there are more challenging puzzles that are well written. The main character also has infinite pockets to stuff things to which I thought was amusing.

Towards the ending of the Moebius started to fell apart. For example (without spoiling anything) the player needs to fly from Washington to New York to pick alcohol from a bar the main character has contantly refused to enter into any given point of time during the game. There's nothing indicating you need to do so. I don't even understand why there couldn't be alcohol store at Washington player could enter. This is done so because main character thought that the antique item in his shop he saw earlier would still be there and that he needed to pick that up for a certain character. This is done based upon observation of that character's tastes. And so upon exiting antique store main character thought that he would also need to bring alcohol seeing the bar on other side of the street. That is some truly horrible game writing and game design in my opinion.

Graphics in Moebius are decent and I like the art style. But this is probably a good point to start talking about the bugs. Moebius has lots of bugs. None of those bugs break the game and they're mostly just visual annoyances. Such as main character is able to stand on certain places he isn't supposed to be able to stand. Or certain water effects are places on surfaces where they shouldn't be. Occasionally the animations have timing problems. Sometimes there are texture related issues such as really low resolution textures. None of the visual issues are dramatically bad. It's just a sign of a lack of polish in Moebius.

Music and audio is good and there are lots of nice music. However sometimes the main theme just repeats itself so much that it's the only thing you'll remember after you've played the game. This is due the fact that the main theme is also present in various tracks in a suttle ways. So even if I do like the main theme quite a bit, it became an annoyance to hear so often during the game. Sometimes there were audio tracks where the mixing had failed. Voice acting in this game is decently played out.

User Interface of the Moebius is weird but it works. There are no "verbs" which makes the game easier to play since the game always offers only the actions you can do with various points of interest. Moebius is designed towards people who have little or no experience with point n' click adventure games. The way UI has been designed and the strong hint system in this game reflects that. I also thought it was weird that the game didn't have end results screen despite counting points in a similar manner to the classic Sierra adventure games all which have the end results screen.

Technically the game works fine most of the time. But being based on top of Unity Engine has all the good things and all the issues that come with the Unity Engine. For example the game has freezing issues on certain hardware. But those can be corrected with a launch parameter. And sometimes the rendering quality is pretty bad.

To sum things up, Moebius is entertaining game which is fun to play. The story is interesting but sometimes badly written. I liked the main characters and would like to see more of their adventures in the future. Moebius as a game also severely lacks polish and fine tuning. It's worth the cost but it's not outstanding game like Gabriel Knight or Gray Matter.
Was this review helpful? Yes No Funny
25 of 36 people (69%) found this review helpful
11 people found this review funny
15.9 hrs on record
Posted: August 6, 2014
Do you like good games? Then this game is not for you. Do you like demented puzzles and being annoyed out of your pants? Then this game IS for you. Ironically, though, I have no doubt whether to recommend it or not - I enjoyed it, a lot. Guess it's a question of what you're looking for.

If you're looking for Cesar Bittar, by jove you've found him. It is obviously a game developed solely by him without any involvement of that pesky Jane Jensen whatsoever. Or at least by Phoenix Online, and not by Pinkerton Road at all. Pay attention.

If you're looking for, say, cool characters, then you should marry it - Malachi and David are amazing, and everything that concerns them is done brilliantly. From the beginning of their friendship through all the shunning of Gretchen to the pointed indifference to Amble it's downright adorable, sincere and applauds-inducing. And man, I love these straight to the point dialogues where characters are saying the most logical things that suit the situation. I can't say enough just how perfectly it is done. It was a pure enjoyment and a crate of marbles in a world of pervasive bureaucracy and Leisure Suit Larry remakes.
Unlike everything else in the game.

The story? Have you heard of the world's silliness contest of '72? Where Helen Slapps was standing on one leg on a frozen turkey with a thrashing fish in her mouth and an open urn of ashes on her head, and playing a triangle? It was waaay less silly than the plot of Moebius.

The puzzles? Oh, don't even start about the puzzles. When I was flying back to Chicago from New Orleans because I forgot to pack my toothbrush, that was painful. And this game made me relieve the experience. Honestly, the only good thing about them is that they're easier than the ones in The Walking Dead.

The graphics? You know you have issues when you visit New York, Venice and Zurich, and the only pretty place is still a bar in New York.

The music? Well, there were some niceish pieces, but nothing comparable to Gray Matter.

The technical issues? I thought it's good pairing when characters are walking through one another on a regular basis.

I must say, it IS a Jane Jensen's game, mainly meaning that it's amazingly written and tries to tackle metaphysical issues with a healthy dose of excitement and a pinch of old fashioned naivety. It is worth your playthrough. It's good like that. It's just you'll have to put up with its ♥♥♥♥, and there're surprisingly big amounts for a game you can complete in ten hours.
So there. Scratch what I said, don't marry it. It will ruin your life.
Was this review helpful? Yes No Funny
38 of 62 people (61%) found this review helpful
6.9 hrs on record
Posted: April 16, 2014
I made a negative review about this game elsewhere prior to fully completing the story and I'm kinda sad that I did. The game's technical issues which are glaringly obvious when you first start the game gradually got better along the way. The story takes a little bit to actually get going but it is decent. With that being said though, the horrible animation (walking animations, climbing, talking etc.) really takes away from what is quite a decent game to play. I think some of the smaller bugs will be fixed over time (eg: cursor disappearing, skipping dialog causing the characters to move in fast forward etc) but overall the game was enjoyable.

Malachi is not very likeable, the voice actor is really good at what he does in other roles (Omid from Walking Dead Season 1/2) and a few characters from LoL for example but he seemed really flat in this particular role which was disappointing.

It's not a groundbreaking story to tell but it's definitely a decent one for the genre :)
Was this review helpful? Yes No Funny
13 of 16 people (81%) found this review helpful
11.9 hrs on record
Posted: February 7
Jane Jensen is a master not just with intelligent plotlines (which sadly is rare in adventure games) but is also the master of storytelling and editing. Giving succinct but a lot of valuable information in various ways as to never be boring and, if you are like me, learn a lot while having a heap of fun at the same time.

The storyline background was art history and the unfolding plot was about Moebius Theory (there are the same patterns throughout history, everything repeats itself)

Your character is an antiques dealer who becomes involved with an organisation that wants his insight into a few people. You investigate each character which have information points, once you collect all the points you solve a puzzle by comparing these character's facts with historical figures. Along the way, we see how the Moebius Theory unfolds through him personally and the people he is investigating.

Each chapter is usually in a different country, but with only about 2-3 places to visit in each country, you don't get lost and it is very easy to go back and forth via a map if you miss something, thus minimising or eliminating the need for hints (which this game does have) or a walkthrough. There are a few puzzles but even with the obligatory maze at the end there are logical clues.

Glitches in the achievements have been fixed, they all now work.

Now to the not so great:
- Artwork - sometimes is in the just OK range
- The multi-step inventory, I could have done without the 'envelope' icon and just use the interactive icon when I wanted to use an item.
- Main character is plain 'I want to bonk him in the head' annoying.

He does improve a bit as gameplay progresses but not quickly enough to care about what happens to him till near the end, where there is a redeemable characteristic. In Gabriel Knight the main character was a sexist pig at times but he also was a lovable rogue. Sherlock Holmes was very loyal and really nice to people he found interesting. House M.D over time, was very loyal and cared in his own way to people in his life. This game isn't long enough to develop a "House" type character.

Overall I loved it, preferring the storyline and plot over GK and Grey Matter. Maybe if Jensen had more unlimited funding it would have been a longer more involved game in every way than GK and even Contradiction. But, it's still a really good game, good puzzles, great plot, dialogue and well worth playing. I really recommend it.
Was this review helpful? Yes No Funny
29 of 46 people (63%) found this review helpful
12.0 hrs on record
Posted: April 19, 2014
Firstly, I'll begin by stating that I am an avid Jane Jensen fan and was a backer for Moebius ER.
As for my review, I'll begin from the positives:
* The story is great. It’s mature and somewhat relevant to real global events and pulls you right in the mood for a grand mystery.
* Malachi is a TERRIFIC main character! He’s well-written, multi-dimensional and evolving through the story… (I was hunting for all the hotspots just to hear what he had to say about them!)
* Another thing about Malachi… His VA (Owen Thomas) hit the role out of the ballpark! His was the best performance in the game by far. He MADE the character, not unlike Tim Curry made Gabriel Knight.
* David is also a great sidekick to Kye, and there’s a great chemistry between the two.
* Robert Holmes, again, paired the game seamlessly with a terrific Soundtrack, ranging from mysterious ambient themes to action-packed thrilling rock pieces.
* The multiple locals are diverse and beautifully rendered and colorful on most chapters.
* The game is pretty long and will take an average player from 9 to 12 hours to complete, depending on how long you’ll get stuck.

Now to the cons:
* Some characters’ body proportions and / or postures are way off, too bad one of those characters is the main one.
* Animations are ranging from mediocre to bad.
* They are also unbearably slow, esp. when there are multiple animations performed in a row.
* The music is sometimes too loud and you have to rely on the subtitles. (The prison scene and some movies towards the end come to mind).
* The subtitles going up from the bottom of the screen and flying out again is annoying and straining on the eyes, especially during short sentences.
* Some puzzles felt too simple and the game “held your hand” while solving them. (Sometimes getting stuck is a good thing in an adventure game!)
Was this review helpful? Yes No Funny
Recently Posted
13.4 hrs
Posted: October 22
This is a commercial failure with top-of-the-line writing by one of the industry's most veteran adventure creators. If ever there was proof that the mainstream market has given up on this genre, it's that this wasn't one of its year's top sellers. I can't recommend it enough. A brilliant story, solid acting, fun puzzles, investigation mechanics... if none of that means anything to you, just quietly go back to Doom.
Helpful? Yes No Funny
8.6 hrs
Posted: October 13
The game starts off really well, with an intriguing plot an interesting, if somewhat unlikeable, main character, and his much more likeable love interest. But it kind of stalls out. The dialogue is good, too, but the plot line never really comes together in a particularly intriguing way. The "memory" puzzles, while novel at first, become a bit waring by the end because they never really develop into anything. In fact, just generally the puzzles never do much.

I was excited for this because I really enjoyed Cognition immensely, and of course I liked Jane Jensen's Gabriel Knight a lot, but this fell flat for me. That being said, I thought characters were very well realized and I would visit them again if there were another game in the series. So, I suppose I will still give it a positive review. Hopefully too, a new game will be less 90's innuendo about Malachai and his boyfriend's relationship.
Helpful? Yes No Funny
10.7 hrs
Posted: September 24
I enjoyed the game very much, puzzles were not too hard, the story was interesting
Helpful? Yes No Funny
30.2 hrs
Posted: September 19
Fun, thought provoking, enjoyed.
Helpful? Yes No Funny
3.9 hrs
Posted: September 16
Helpful? Yes No Funny
Ikari Yume
10.4 hrs
Posted: August 27
I wish Jane would write more games, interesting stories everytime.
Helpful? Yes No Funny
12.3 hrs
Posted: August 26
Moebius: Empire Rising is a dramatic point-and-click adventure game in the style of Jane Jensen's earlier titles, such as the Gabriel Knight series.

You play Malachi Rector, a New York antiques dealer who also happens to be a non-violent psychopath with exceptional analytical abilities. Early in the game you're contacted by the head of a mysterious organisation and asked to investigate a murder in Venice. What you uncover leads Malachi through a life-changing journey across the world to discover more about the Moebius theory, and friendship.

The graphics in Moebius: Empire Rising are a weird mix.

Backgrounds are generally great and the mix of hand-painted and photographed textures and images is usually quite well done, with a few notable exceptions (e.g. the wedding photo in the Billionaire's house looks rather odd). Dynamic lighting in the final scenes is also rather good, although the water reflection effects caused significant slowdown for me.

The character models, though, are odd, with some strange animations and facial expressions, and limbs and joints that look rather unnatural in some scenes.

The game has a certain offbeat graphical charm, but I've found myself laughing out loud a few times at some of the scripted scenes that are supposed to be the most dramatic.

Music is used to great effect, and sounds are acceptable. The game is fully spoken, and it's mostly done extremely well, but Malachi's accent is all over the place; I assume it's supposed to be British, but some of the words are pronounced in a distinctly American manner.

Moebius: Empire Rising plays like a traditional point-and-click adventure game, similar to Jane Jensen's earlier games. With Malachi's antiques business, complete with a very organised female assistant, I felt like I was playing as an alternate-universe Gabriel Knight, although Malachi is nowhere near as charming and likeable as Gabriel was.

The puzzles in Moebius are not as interesting as Jensen's earlier games, though, and consist mainly of very obvious "use this item there" solutions. Sometimes you'll find an object that you know you'll need later, but the game won't let you pick it up until you've done something else, so there's some backtracking required, but it's only a minor annoyance.

Overall, the actual gameplay seems to take a back seat to the story, which is fine in an adventure game like this. The addition of Malachi's smartphone seemed like it would be a good one at the beginning of the game, but in the end it was only really used as a way to provide the player with very limited in-game information and a reminder of progress; I found myself ignoring it most of the time. I do have to wonder why Malachi needed a flashlight in one section, though: I don't think I've seen a modern smartphone without a flashlight app.

There are a few points in the game where Malachi freezes, preventing you from doing anything for up to 30 seconds or so, but these were only a minor annoyance; the game always came back eventually. The game also features some timed quick-time event sequences, which are terrible and have no place in an otherwise-traditional point-and-click adventure like this one. I'm not even sure what I did differently to succeed rather than fail at one of these events (Walker on Malachi's balcony); it was more luck than skill.

Steam Achievements are integrated into the game, but as seems to be inevitable with point-and-click adventure games on Steam, it's likely that you'll miss some of them unless you're using a guide. Since this type of game has a completely linear story, it has next to no replayability, so I don't really like this approach; I don't want to spoil the game by using a guide, but I'm not going to play through it all again just to get missed achievements. It's not unique to Moebius, though, by any means.

+ Interesting story
+ Solid writing and high production values
+ Mostly great voice acting
+ Steam Achievements and Trading Cards

- Timed events don't really work
- Some funky character animations
- Overly dramatic parts of the story just come off as amusing
- Puzzles are a bit disappointing
- Malachi's accent is not quite believable

Moebius: Empire Rising is a solid point-and-click adventure game in the traditional style, with an interesting story from one of the masters of the genre. Unfortunately some of the most dramatic moments fall a bit flat, but if you enjoyed Jensen's earlier work then this should keep you interested, too.

Helpful? Yes No Funny
9.6 hrs
Posted: August 24
Moebius: Empire Rising is a classic PnC-adventure.

Story: The story of Moebius is pretty decent overall.
Voice acting: The voice acting, is solid, I have nothing to criticize here.

You can die in this adventure game. But considering that there is neither autosave nor checkpoints this was a bad design decision.
There is a game mechanic that lets you analyze characters (and sometimes objects). This mechanic is supposed to give you clues. But often those analyses can only be solved by guessing, so it creates just as many problems as it solves.
Often you can pick up objects only after some event. Therefore you have to explore the locations multiple times, which is rather annoying.
A variety of bugs make the game pretty annoying. The game also freezes quite often and crashes sometimes.
Graphics: Oh dear, oh dear, oh dear. Prerendered backgrounds might have been acceptable ten years ago, but not anymore. The 3D character models aren't great either.
However, the biggest problems are the animations. They are not only ugly and hideous. Moebius has managed to reach a new low that I did not even know existed: sometimes the animations fail to make their point and communicate something completely different than intended, like making characters look evil or surprised when they are clearly not. The eyes are completely mishandled, instead the characters move their noses all the times when talking!
I want to make the animators watch WALL-E: Most facial expression comes from the eyes, the nose has almost nothing to express at all.
The only way I could endure the game was by permanently focussing my eyes on the subtitles.

Recommendation: Find a walkthrough on Youtube, but don't look at it, just let the audio play in the background.
Helpful? Yes No Funny