Mind-altering sandbox game that can be described as a racing role-playing adventure game with a complicated storyline. You’ll find a unique atmosphere, complete freedom and lots of gameplay hours to figure out what’s the game is all about.
User reviews: Very Positive (101 reviews) - 84% of the 101 user reviews for this game are positive.
Release Date: Jun 19, 1998

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Recommended By Curators

"An open world, voxel racing RPG that has you visiting numerous alien worlds. Even has an alien language for you to decipher! Yeah, it's pretty strange."

Special Edition

Vangers was originally released in 1998 and now we present you with the special reworked edition of the game with improved performance on modern operating systems. Game still runs in 800x600 resolution though, as it was intended to do.

Feature List

- Vast Sandbox world - do whatever you like, just don’t get caught without Rubbox.
- Non-linear story with multiple endings - choose who would you like to save - world, yourself or somebody else?
- 30 mechoses (armored vehicles) - drive, assemble and steal whichever you like.
- 70+ items to equip your mechos - big guns, big fun.
- 10 unique worlds to explore - and die for!
- Oldschool game from 1998 with epic hardcore gameplay and no help whatsoever.

About This Game

Vangers. Mysterious creatures from the future of mankind:
Mercenary murderers, victims of the cruel experiments,
masters of the roads, scum of the Creature Soup?

Name your native bios, and we'll tell you, for how long you'll live
Eleepods?.. Beeboorats?.. Zeexen?..
The Lost Chain of Worlds cursed forever,
the Larvae have already started to bore the eternity,
and mechos have commanded their own slaves.

The new universe is built and is waiting for the explorers...

Vangers is a mixture of various, yet consistent gameplay components. The player enters the strange world of the future, emerged as a result of the clash between humankind and another intelligent race of creatures, and now living according to its own rules. The world challenges for the quest.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/7/8/8.1
    • Processor: Intel/AMD with SSE2
    • Memory: 512 MB RAM
    • Graphics: Intel
    • DirectX: Version 9.0
    • Hard Drive: 800 MB available space
    • OS: Mac OSX 10.8/10.9
    • Processor: Intel Core2 Due
    • Memory: 1024 MB RAM
    • Graphics: Intel
    • Hard Drive: 800 MB available space
    • OS: 32/64bit, Ubuntu >12.04, latest Gentoo
    • Processor: Intel/AMD with SSE2
    • Memory: 512 MB RAM
    • Graphics: Intel/AMD (r600g too)/NVIDIA with GLSL
    • Hard Drive: 800 MB available space
Helpful customer reviews
6 of 6 people (100%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: August 19
‘Twas brillig, and the slithy toves
   Did gyre and gimble in the wabe;
All mimsy were the borogoves,
   And the mome raths outgrabe.

“Beware the Jabberwock, my son!
   The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
   The frumious Bandersnatch!”

He took his vorpal sword in hand:
   Long time the manxome foe he sought —
So rested he by the Tumtum tree,
   And stood awhile in thought.

And as in uffish thought he stood,
   The Jabberwock, with eyes of flame,
Came whiffling through the tulgey wood,
   And burbled as it came!

One, two! One, two! And through and through
   The vorpal blade went snicker-snack!
He left it dead, and with its head
   He went galumphing back.

“And hast thou slain the Jabberwock?
   Come to my arms, my beamish boy!
O frabjous day! Callooh! Callay!”
   He chortled in his joy.

‘Twas brillig, and the slithy toves
   Did gyre and gimble in the wabe;
All mimsy were the borogoves,
   And the mome raths outgrabe.

So, imagine that, but with cars and guns, racing and trading, and on alien worlds.
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7 of 10 people (70%) found this review helpful
26.2 hrs on record
Posted: May 11
+3 out of [-3;+3]
This is a cult classic psychedelic masterpiece.
If you survive and understand - you'll like it.

And yeah, change your controls to master them.
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3 of 3 people (100%) found this review helpful
0.9 hrs on record
Posted: August 31
The wow factor is high in this game. Not exactly in awe, but more because you don't know what to do. But if that doesn't scare you off immediately you'll quickly discover a deep game with lots of content and story line. In a weird way it was very appealing.

Subjective: 5/5
Objective: 5/5 — Graphics: A — Content: A — Handling: A


Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
1 person found this review funny
16.8 hrs on record
Posted: June 29
this game made me ♥♥♥♥ed up as I am today, i love it
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127 of 134 people (95%) found this review helpful
2.2 hrs on record
Posted: April 24, 2014
I remember seeing this game from Warehouse Clearence Shops when I was about 13 for around £2.99. It was a toss up between a game called H.E.D.Z. Extreme Destruction Zone and this and I bought this. From the outset the game seemed simple, drive around In vehicles fitted guns trying to shoot other vehicles. However the game designers had other Ideas.
I remember reading the booklet over and over and still not grasping what the point of the game was, it has to be one of the weirdest freakin' games I've played in terms of storyline and strange language. I really liked the graphics everything bar the vehicles looks like its made out of that Magic Sand stuff that stays dry under water and seems to shimmer and flush luminous colours. There are always things crawling over and under the surface like the ladscape is some giant, lumpy moth-eaten rug and you meet these creatures on a seperate screen who you interact with and buy stuff from who just make no sense at all and seem to live inside an advent calendar for no reason. And then you die. Over the years My copy fell victim to numerous scratches and became unplayable, when I saw that this game was on steam I thought I had to play it again. I think I have to agree with the description that mos of the pleasure that is to be had in this game is trying to work out what exactly whats going on and what you are supposed to do. You are kind of learning a foreign language with this game, but I think that's what gives the game it's appeal for me. It is a genuine oddity, a one off freak that you may never fully understand. And that is what has brought me here. Maybe I seek some sort of closure on what has been puzzling me for some time: Vangers, what was that all about?
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