Mind-altering sandbox game that can be described as a racing role-playing adventure game with a complicated storyline. You’ll find a unique atmosphere, complete freedom and lots of gameplay hours to figure out what’s the game is all about.
User reviews:
Very Positive (117 reviews) - 82% of the 117 user reviews for this game are positive.
Release Date: Jun 19, 1998

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Special Edition

Vangers was originally released in 1998 and now we present you with the special reworked edition of the game with improved performance on modern operating systems. Game still runs in 800x600 resolution though, as it was intended to do.

Feature List

- Vast Sandbox world - do whatever you like, just don’t get caught without Rubbox.
- Non-linear story with multiple endings - choose who would you like to save - world, yourself or somebody else?
- 30 mechoses (armored vehicles) - drive, assemble and steal whichever you like.
- 70+ items to equip your mechos - big guns, big fun.
- 10 unique worlds to explore - and die for!
- Oldschool game from 1998 with epic hardcore gameplay and no help whatsoever.

About This Game

Vangers. Mysterious creatures from the future of mankind:
Mercenary murderers, victims of the cruel experiments,
masters of the roads, scum of the Creature Soup?

Name your native bios, and we'll tell you, for how long you'll live
Eleepods?.. Beeboorats?.. Zeexen?..
The Lost Chain of Worlds cursed forever,
the Larvae have already started to bore the eternity,
and mechos have commanded their own slaves.

The new universe is built and is waiting for the explorers...

Vangers is a mixture of various, yet consistent gameplay components. The player enters the strange world of the future, emerged as a result of the clash between humankind and another intelligent race of creatures, and now living according to its own rules. The world challenges for the quest.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/7/8/8.1
    • Processor: Intel/AMD with SSE2
    • Memory: 512 MB RAM
    • Graphics: Intel
    • DirectX: Version 9.0
    • Storage: 800 MB available space
    • OS: Mac OSX 10.8/10.9
    • Processor: Intel Core2 Due
    • Memory: 1024 MB RAM
    • Graphics: Intel
    • Storage: 800 MB available space
    • OS: 32/64bit, Ubuntu >12.04, latest Gentoo
    • Processor: Intel/AMD with SSE2
    • Memory: 512 MB RAM
    • Graphics: Intel/AMD (r600g too)/NVIDIA with GLSL
    • Storage: 800 MB available space
Helpful customer reviews
147 of 156 people (94%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: April 24, 2014
I remember seeing this game from Warehouse Clearence Shops when I was about 13 for around £2.99. It was a toss up between a game called H.E.D.Z. Extreme Destruction Zone and this and I bought this. From the outset the game seemed simple, drive around In vehicles fitted guns trying to shoot other vehicles. However the game designers had other Ideas.
I remember reading the booklet over and over and still not grasping what the point of the game was, it has to be one of the weirdest freakin' games I've played in terms of storyline and strange language. I really liked the graphics everything bar the vehicles looks like its made out of that Magic Sand stuff that stays dry under water and seems to shimmer and flush luminous colours. There are always things crawling over and under the surface like the ladscape is some giant, lumpy moth-eaten rug and you meet these creatures on a seperate screen who you interact with and buy stuff from who just make no sense at all and seem to live inside an advent calendar for no reason. And then you die. Over the years My copy fell victim to numerous scratches and became unplayable, when I saw that this game was on steam I thought I had to play it again. I think I have to agree with the description that mos of the pleasure that is to be had in this game is trying to work out what exactly whats going on and what you are supposed to do. You are kind of learning a foreign language with this game, but I think that's what gives the game it's appeal for me. It is a genuine oddity, a one off freak that you may never fully understand. And that is what has brought me here. Maybe I seek some sort of closure on what has been puzzling me for some time: Vangers, what was that all about?
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125 of 132 people (95%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: April 24, 2014
1998 was the year of Grand Theft Auto (the original one with the top-down view), Planet of death(pod) and Vangers. Vangers didn't catch on much back then, because there wasn't any genre it fit. Even if it does some things similarly to GTA (open world top-down driving game with missions and unstructured gameplay), its premise and game world are much more confusing, and most reviewers and players couldn't warm up to it, though some did. (Actually, that probably hasn't changed.)

What sets Vangers apart?

Voxels: Vangers has been implemented with a voxel-like world (that was before the prevalence of polygon-crunching graphics cards), which means that the terrain doesn't have a surface made of textured polygons, but is sculpted out of tiny cubes (like square pixels make up a digital photograph, but in 3D). (Think minecraft with finer grains.) This means that you can deform the terrain: vehicles leave tracks, weapons make craters, you can move under water, through tunnels (sometimes hard to spot in the top-down view) and, with the right equipment, even burrow along like a mole. Unfortunately, this is also the reason why Vangers still runs at 800x600: if you upped the resolutions, either everything would be very small, or the Voxels would appear larger, and everything would still be blocky.

SciFi: Vangers is set in a confusing world, or rather a "Chain" of worlds (do read the "preface" eventually), with seasons that affect gameplay, weird installations, the purpose of which is initially unknown, and strange creatures that talk in riddles. You need to discover much of the gameplay as you go along.

So how do you get a feel for the game? Review the controls in the options - you will need to move, turn your vehicle over and use the KiD a lot. Set the game to fullscreen. Then click yourself (somewhat to the right) through the prologue into the buying screen, pick up a shipment of Nymbos, exit the burrow, click on the lower right panel to set your compass for Incubator, and take off. (I set my camera to zoom and tilt, but not to rotate, because it is very easy to get disoriented.) You'll find that with your small, lightweight car, terrain matters a lot. There are roads, some obvious, some not so much, and unfortunately, you need to stay out of the way of stronger Vangers for the time being. Reach Incubator, sell the Nymbos, get some Phlegma, trade it back to Podish, buy better cars and equipment, ask the councellors about the things you saw, figure out how they work and how to reach other worlds in the chain, take part in races, take down other Vangers and loot them, become a motorized Scifi mercenary.

If you like off-road driving and can keep going in the face of confusion (and if you don't mind a time machine trip back to when screens had 15", 640x480 was a good game resolution, and 800x600 looked definitely wonderful - and games had to ask before saving 64MB of persistent world), Vangers will reward you with huge and deep world full of surprises -- and driving.

I can safely say that there hasn't been any game like Vangers since 1998, because if there had been, I would have played it. (Hard Truck Apocalypse, also published by Buka, comes close, but it doesn't have voxel terrain and isn't nearly as strange as Vangers.) I'm very happy that it has been overhauled to run on modern systems.

P.S.: I just found my old Vangers mousepad with the yellow and blue liquid and the floating mechos!

I just wrote the following in a forum post, it may help inform your buying decision.
So some people may be thinking, "that's an interesting game, but chances are high I won't like it much" and then conclude that they'll buy it if it ever goes below 4$ or whatever. Those of us who know and love Vangers know the game is worth more to us, but I can understand that people who are curious are reluctant to buy.

In that regard, if you like top-down off-road racing, with small vulnerable vehicles that can roll over and right themselves and do both small and really long jumps with a built-in spring device that charges up, you probably won't regret buying this for the full price, because if you get frustrated with the alien SciFi, you'll be able to just go and tool around the area some more in your mecho and have fun.
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64 of 75 people (85%) found this review helpful
8.2 hrs on record
Posted: April 24, 2014
Enthralling world, twisted and bright characters, tons of amusing dialogue, mind-blowing story and action gameplay interweave to create a true work of art.
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55 of 67 people (82%) found this review helpful
0.4 hrs on record
Posted: April 24, 2014
top down rpg racer :D 10/10 nostalgia!!!!!!
used to play this game alot when i was younger, its an amazing game and very weird.
this and dungeon keeper used to keep me up all night. glad to see it on steam :D:D:D
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40 of 50 people (80%) found this review helpful
0.2 hrs on record
Posted: April 24, 2014
simply one of the best games ever made. hard even by 1998 standarts and requires some research to play. might affect your psyche and perseption of reality. do reccomend
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