Mind-altering sandbox game that can be described as a racing role-playing adventure game with a complicated storyline. You’ll find a unique atmosphere, complete freedom and lots of gameplay hours to figure out what’s the game is all about.
User reviews:
Very Positive (123 reviews) - 85% of the 123 user reviews for this game are positive.
Release Date: Jun 19, 1998

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Special Edition

Vangers was originally released in 1998 and now we present you with the special reworked edition of the game with improved performance on modern operating systems. Game still runs in 800x600 resolution though, as it was intended to do.

Feature List

- Vast Sandbox world - do whatever you like, just don’t get caught without Rubbox.
- Non-linear story with multiple endings - choose who would you like to save - world, yourself or somebody else?
- 30 mechoses (armored vehicles) - drive, assemble and steal whichever you like.
- 70+ items to equip your mechos - big guns, big fun.
- 10 unique worlds to explore - and die for!
- Oldschool game from 1998 with epic hardcore gameplay and no help whatsoever.

About This Game

Vangers. Mysterious creatures from the future of mankind:
Mercenary murderers, victims of the cruel experiments,
masters of the roads, scum of the Creature Soup?

Name your native bios, and we'll tell you, for how long you'll live
Eleepods?.. Beeboorats?.. Zeexen?..
The Lost Chain of Worlds cursed forever,
the Larvae have already started to bore the eternity,
and mechos have commanded their own slaves.

The new universe is built and is waiting for the explorers...

Vangers is a mixture of various, yet consistent gameplay components. The player enters the strange world of the future, emerged as a result of the clash between humankind and another intelligent race of creatures, and now living according to its own rules. The world challenges for the quest.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/7/8/8.1
    • Processor: Intel/AMD with SSE2
    • Memory: 512 MB RAM
    • Graphics: Intel
    • DirectX: Version 9.0
    • Storage: 800 MB available space
    • OS: Mac OSX 10.8/10.9
    • Processor: Intel Core2 Due
    • Memory: 1024 MB RAM
    • Graphics: Intel
    • Storage: 800 MB available space
    • OS: 32/64bit, Ubuntu >12.04, latest Gentoo
    • Processor: Intel/AMD with SSE2
    • Memory: 512 MB RAM
    • Graphics: Intel/AMD (r600g too)/NVIDIA with GLSL
    • Storage: 800 MB available space
Customer reviews
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Very Positive (123 reviews)
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58 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
155 of 164 people (95%) found this review helpful
2 people found this review funny
2.3 hrs on record
Posted: April 24, 2014
I remember seeing this game from Warehouse Clearence Shops when I was about 13 for around £2.99. It was a toss up between a game called H.E.D.Z. Extreme Destruction Zone and this and I bought this. From the outset the game seemed simple, drive around In vehicles fitted guns trying to shoot other vehicles. However the game designers had other Ideas.
I remember reading the booklet over and over and still not grasping what the point of the game was, it has to be one of the weirdest freakin' games I've played in terms of storyline and strange language. I really liked the graphics everything bar the vehicles looks like its made out of that Magic Sand stuff that stays dry under water and seems to shimmer and flush luminous colours. There are always things crawling over and under the surface like the ladscape is some giant, lumpy moth-eaten rug and you meet these creatures on a seperate screen who you interact with and buy stuff from who just make no sense at all and seem to live inside an advent calendar for no reason. And then you die. Over the years My copy fell victim to numerous scratches and became unplayable, when I saw that this game was on steam I thought I had to play it again. I think I have to agree with the description that mos of the pleasure that is to be had in this game is trying to work out what exactly whats going on and what you are supposed to do. You are kind of learning a foreign language with this game, but I think that's what gives the game it's appeal for me. It is a genuine oddity, a one off freak that you may never fully understand. And that is what has brought me here. Maybe I seek some sort of closure on what has been puzzling me for some time: Vangers, what was that all about?
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133 of 140 people (95%) found this review helpful
2 people found this review funny
1.5 hrs on record
Posted: April 24, 2014
1998 was the year of Grand Theft Auto (the original one with the top-down view), Planet of death(pod) and Vangers. Vangers didn't catch on much back then, because there wasn't any genre it fit. Even if it does some things similarly to GTA (open world top-down driving game with missions and unstructured gameplay), its premise and game world are much more confusing, and most reviewers and players couldn't warm up to it, though some did. (Actually, that probably hasn't changed.)

What sets Vangers apart?

Voxels: Vangers has been implemented with a voxel-like world (that was before the prevalence of polygon-crunching graphics cards), which means that the terrain doesn't have a surface made of textured polygons, but is sculpted out of tiny cubes (like square pixels make up a digital photograph, but in 3D). (Think minecraft with finer grains.) This means that you can deform the terrain: vehicles leave tracks, weapons make craters, you can move under water, through tunnels (sometimes hard to spot in the top-down view) and, with the right equipment, even burrow along like a mole. Unfortunately, this is also the reason why Vangers still runs at 800x600: if you upped the resolutions, either everything would be very small, or the Voxels would appear larger, and everything would still be blocky.

SciFi: Vangers is set in a confusing world, or rather a "Chain" of worlds (do read the "preface" eventually), with seasons that affect gameplay, weird installations, the purpose of which is initially unknown, and strange creatures that talk in riddles. You need to discover much of the gameplay as you go along.

So how do you get a feel for the game? Review the controls in the options - you will need to move, turn your vehicle over and use the KiD a lot. Set the game to fullscreen. Then click yourself (somewhat to the right) through the prologue into the buying screen, pick up a shipment of Nymbos, exit the burrow, click on the lower right panel to set your compass for Incubator, and take off. (I set my camera to zoom and tilt, but not to rotate, because it is very easy to get disoriented.) You'll find that with your small, lightweight car, terrain matters a lot. There are roads, some obvious, some not so much, and unfortunately, you need to stay out of the way of stronger Vangers for the time being. Reach Incubator, sell the Nymbos, get some Phlegma, trade it back to Podish, buy better cars and equipment, ask the councellors about the things you saw, figure out how they work and how to reach other worlds in the chain, take part in races, take down other Vangers and loot them, become a motorized Scifi mercenary.

If you like off-road driving and can keep going in the face of confusion (and if you don't mind a time machine trip back to when screens had 15", 640x480 was a good game resolution, and 800x600 looked definitely wonderful - and games had to ask before saving 64MB of persistent world), Vangers will reward you with huge and deep world full of surprises -- and driving.

I can safely say that there hasn't been any game like Vangers since 1998, because if there had been, I would have played it. (Hard Truck Apocalypse, also published by Buka, comes close, but it doesn't have voxel terrain and isn't nearly as strange as Vangers.) I'm very happy that it has been overhauled to run on modern systems.

P.S.: I just found my old Vangers mousepad with the yellow and blue liquid and the floating mechos!

I just wrote the following in a forum post, it may help inform your buying decision.
So some people may be thinking, "that's an interesting game, but chances are high I won't like it much" and then conclude that they'll buy it if it ever goes below 4$ or whatever. Those of us who know and love Vangers know the game is worth more to us, but I can understand that people who are curious are reluctant to buy.

In that regard, if you like top-down off-road racing, with small vulnerable vehicles that can roll over and right themselves and do both small and really long jumps with a built-in spring device that charges up, you probably won't regret buying this for the full price, because if you get frustrated with the alien SciFi, you'll be able to just go and tool around the area some more in your mecho and have fun.
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68 of 79 people (86%) found this review helpful
8.2 hrs on record
Posted: April 24, 2014
Enthralling world, twisted and bright characters, tons of amusing dialogue, mind-blowing story and action gameplay interweave to create a true work of art.
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56 of 68 people (82%) found this review helpful
0.4 hrs on record
Posted: April 24, 2014
top down rpg racer :D 10/10 nostalgia!!!!!!
used to play this game alot when i was younger, its an amazing game and very weird.
this and dungeon keeper used to keep me up all night. glad to see it on steam :D:D:D
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41 of 51 people (80%) found this review helpful
0.2 hrs on record
Posted: April 24, 2014
simply one of the best games ever made. hard even by 1998 standarts and requires some research to play. might affect your psyche and perseption of reality. do reccomend
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30 of 35 people (86%) found this review helpful
10.6 hrs on record
Posted: September 27, 2014
Vangers is unique.
It's gonna pound you hard at the beginning - the weak minded will not prevail.
Only after you resist enough to buy a new Mechos, things starts to make sense.

And it's pretty rewarding for players avid for a good story and that feeling of "what's gonna happen next".
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22 of 24 people (92%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: January 26, 2015
Hello and welcome to the world of Univang! It's not a very friendly place, nor is it safe for an unwary traveler, but those who embrace the spirit of exporation will always find what they need. You assume the role of a Vanger - one of many inhabitants of the Chain, having nothing and no one to rely on except for your armoured mechos and the skills to drive it. Soon, you're being thrown out of the safety of Escave and face the Road that welcomes the new arrival...

Perhaps the best way to describe Vangers experience is "a newborn baby exploring the world for the first time." In the terms of your knowledge about the surroundings, or your relative power to other beings living here, you pretty much equal nothing. There's no one to give you comprehensive information, no one to explain all the laws and principles governing the Chain of Worlds. You can ask, and you will receive some answers, but don't expect them to be clear and on-point - most of the advisors you'll meet talk in riddles. You don't have any goals, other than the little tasks that Escave rulers give you from time to time, so you'll probably feel helplessness in your first hours of playing Vangers. And that's exactly what the game is so good at - the world around you is very complex, very vibrant with life and full of secrets. But you have to work hard in order to comprehend it, making exploration the most important part of the game.

Traveling the roads of Fostral, you'll stumble upon many objects and devices of unknown purposes. Some of them might affect you in different ways, some of them might open up to give you their contents. Cycles change around you, busy vangers on coloured mechoses drive by, following their own goals, and it's up to you to earn enough reputation in the eyes of advisors to get access to more secret knowledge.

That being said, don't be discouraged by the apparent lack of understanding at the start. The game still has a lot of features and options to help you. Gather some oddities around Escaves, sell them in the shops and receive money to buy upgrades for your mechos. Earn enough, and maybe you'll be able to even buy a new vehicle, faster and better armoured than your basic model. Participate in local races to please the advisors and earn their trust, and surely they won't forget your brave efforts. Most importantly, get to know the Road - it's there that most of your battles will occur.

Soon enough, you'll find yourself travelling across more and more worlds, some large, some tiny, but each with its own riddle to solve. The deeper you pierce the Chain of Worlds, the more options will be available to you, until the moment you'll finally get a glimpse of the true rulers of Univang... But that's still far away, and until then you'd better get used to hauling cargo and doing some passenger runs.

Remember this: no matter how pointless and futile your actions might seem at first, no deed will be left unnoticed, and sometimes you have to keep trying over and over to earn your first results.

Is it worth it? As a person who beat the game thrice already, I say definitely yes. The more you learn, the more interesting it becomes, and those first hours of confusion when you are just starting will be something you'll remember with nostalgy by the time you'll be ready to leave Univang as a mature and experienced King of the Road. Good luck, fellow Vanger! Say hi to Parafin from me.
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24 of 28 people (86%) found this review helpful
10.3 hrs on record
Posted: October 9, 2014
Game may be unfriendly to new players, but this is what makes it so rewarding, when you finally manage to figure out - how the game world works and to understand shards of storyline, given to you by npc's. There are always different ways to complete goals. If you want money - you can complete quests, trade, or rob secret stashes. If you want to go to the next world - you can complete a difficult race, or prove you are worthy by some other way.
Graphics look awesome, despite the game's old age, thanks to voxel engine which makes everything look even more alien.
On the downside - ingame quests are very difficult. Sometimes you will even get tasks, which are impossiple to complete on the current stage of storyline. Offroad driving is nearly impossible, your car will not just go slower or stop - it will spin uncontrollably whith the slightest press of a button.
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29 of 40 people (73%) found this review helpful
17 people found this review funny
1.2 hrs on record
Posted: August 19, 2015
‘Twas brillig, and the slithy toves
   Did gyre and gimble in the wabe;
All mimsy were the borogoves,
   And the mome raths outgrabe.

“Beware the Jabberwock, my son!
   The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
   The frumious Bandersnatch!”

He took his vorpal sword in hand:
   Long time the manxome foe he sought —
So rested he by the Tumtum tree,
   And stood awhile in thought.

And as in uffish thought he stood,
   The Jabberwock, with eyes of flame,
Came whiffling through the tulgey wood,
   And burbled as it came!

One, two! One, two! And through and through
   The vorpal blade went snicker-snack!
He left it dead, and with its head
   He went galumphing back.

“And hast thou slain the Jabberwock?
   Come to my arms, my beamish boy!
O frabjous day! Callooh! Callay!”
   He chortled in his joy.

‘Twas brillig, and the slithy toves
   Did gyre and gimble in the wabe;
All mimsy were the borogoves,
   And the mome raths outgrabe.

So, imagine that, but with cars and guns, racing and trading, and on alien worlds.
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17 of 19 people (89%) found this review helpful
2.4 hrs on record
Posted: August 11, 2014
An obscure classic from my childhood, Vangers is just as bizarre as I ever remembered.
You are a newly born Vanger, birthed by the Eleepods... you don't even know what a Vanger is, and no one will tell you... and as far as you know, an Eleepod is a caterpillar with strange soft hands, they are one of the 3 bioses that inhabit the worlds of 'The Chain'. The only thing you know about Vangers is that they are a kind of warrior created by something called "the infinite mind" in a world that just makes no sense... or does it... You'll be taking nymbos to Feenger at Incubator and taking part in the holy race, the "Eleection" where you must ride to Podish in your Mechos while carrying your own Eleepod, exploring the worlds of the chain, collecting plenty of beebs, assisting the Eleepods, or beeboorats, or the zeexen to fulfill their dark, existential quest to collect the larvae from which they are mutated...
Gameplay-wise, this is an RPG/Racing/Open-World/Sandbox game the likes of which have not been replicated since this games conception in 1998.
I saw other reviewers say this game is like learning a language... and it definitely is.
It's a strange and esoteric experience. One that so many should definitely experience.

I'd been trying to get this game to work again for years, only to recently discover a steam version was released this year. And for only $6, you cannot go wrong.
I would pay $20 for this game...

TL;DR please buy this game and discuss it with me because I've never had anybody to discuss this game and it's messed up story with before and I need that so badly you have no idea
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Recently Posted
1.0 hrs
Posted: July 19
I'm unsure of what the Vangers is about even with playing an hour. I even struggled playing an hour due to horrid handling of the player character movement and horrid color scheme. Even for the late 90's this is pretty bad. I'm sure deep, deep down this game is wonderful but I doubt any newcomers to whatever Vangers is won't get far. Perhaps if this is some game you had as a child and are feeling nostalgic, by all means purchase this to relive your childhood. Others should steer away from this game. If you do decide to purchase this or obtained it through a bundle and would like to buy, map keys to a controller for perhaps a slightly more enjoyable experience.

Overall : ★ ☆ ☆ ☆ ☆
Helpful? Yes No Funny
0.7 hrs
Posted: July 11
Takes some patience to understand how to play, but outright bizzare and trippy.
Also recommended by Psychonautic Gaming Collective
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13.9 hrs
Posted: July 9
A true gem.
Helpful? Yes No Funny
Cap'm Derggy
0.2 hrs
Posted: June 23
Now, I know I don't have any time at all on this game. That doesn't matter.
What matters is this is childhood looking right at me in all its neon green and orange goodness with the odd characters, quirky lines and the chaos of armored car combat.

I spent many a long summers day through summer break playing this when I was a wee grub, starting off carting nymbos and phlegma to and from Podesh and Incubator.
It wasn't too long after that I found the glory of owning a bigger and beefier mechos that carting more of those baubles became so much more profitable.

Bigger mechos meant bigger guns as well. Oh, the joys of blowing every little cart and car off the face of Fostral, picking up their cargo then puttering on back to Incubator just to sell the spoils for more beebs.

After that first big race and toting that little eleech to the finish line, securing the key to a new world and opening the doors to many many odd adventures, finding artifacts of great power, and even capturing the great larva for whatever strange reasons I had at the time.

I never did finish the game, but I came close to it at one point before the poor potato of a computer I had at the time ♥♥♥♥ the bed, my hard work and grand machos lost forever.

Seeing this game on Steam just screams for new adventures and shenanigans to be had.

10/10 reliving childhood never felt so great.
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0.2 hrs
Posted: April 26
Good luck getting past the "menus." Nothing is explained or intuitive and given the eyesore visuals and intentionally weird style, it becomes an exercise in futility.

After 10 minutes of clicking everywhere, I was unable to get past the weapon loadout screen. Perhaps I was supposed to use the keyboard since the controls menu didnt seem to mention a mouse, but all the menus seemed mouse driven ...
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0.4 hrs
Posted: February 17
The interface hurts the eyes. Reading anything is quite an exercise. Not only that, nothing is intuitive. You can click that big red bug shaped button during the preface to skip it, but do you get any hints? No. Took me quite some minutes to figure out how to actually start the game per se (go out in the car). Not that it got much better. Maybe it's because it's the first car, but damn does it suck. You get stuck into something all the time and you often see other vehicles struggling doing anything.
The camera doesn't help much. You have a bird's eye view, so you don't always know whether the place you're going is straight or a ramp or whatever else.
Maybe there is indeed a game below all these layers of purposefully questionable and confusing design, but I don't see any incentive nor have the patience to discover it.
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0.4 hrs
Posted: January 18
Honestly, what is this? It has a lot of positive reviews, but I don't see how it is possible unless they're lies.

The screenshots look better than what shows on screen, I don't get sick from games or motion but this one gave me a headache and made me want to throw-up. It isn't worth the hard-drive space it takes up.

The UI is illegible, there are clickable words that fade into the background and the background is green and so are the buttons so anyone that has any type of color sensory deficiency or color blindness will not be able to play this game. When you hover over a word, it becomes a darker green making it slightly easier to read, however it isn't easy to even get the game started to play.

Configuring your car is a chore; half of the buttons are unlabeled, and the ones that are aren't color-blind friendly ( I have full color range despite males having a high chance of having some color blindness ). There are insect icons which apparently mean Play, etc... There are various slots to put equipment for your vehicle.

When you get into the game, which is difficult considering there is no play button, you have to click on everything to figure it out and the ui is completely non-intuitive. If the goal was to create something which is difficult to play or navigate, they've succeeded. They've locked out anyone who is color-blind or who has any type of minor color-blindness from playing the game, etc.. They've somehow found a way to make people sick by playing this.... I think this will be the only game I have on Steam that I'll either remove from my account or hide permanently.

Clicking on the alien that says something makes the ui "blink" along with the other green slime slots.

When you finally get the game to start, your own same-colored-people attack you while the red targets do not. The controls are alien; ie Activate KID apparently makes you jump, or it was the other one. "Accelerate" is fast-move-forward while move-forward is 'normal"-speed-forward or slow-forward.

The camera options are dizzying.

Steer clear of this one.
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13.4 hrs
Posted: November 8, 2015
Good concept
Low system specs

No cards or achieves
Ugly graphics. I don't mean dated, I mean UGLY
Steep learning curve

5/10 -1 price -1 graphics -1 learning curve +1 concept = 3/10 (4/10 on sale)

This is a game that need a demo and a 500 page manual / hint guide.

This is a thumbs sideways game for me. Since it's almost $8 and fugly I have to give it a thumbs down. If you can get it on sale and your OK with fugly, give it a try.
Helpful? Yes No Funny
0.5 hrs
Posted: September 23, 2015
I understand that this car combat/racing game is very old and deliberately weird, but the interface and insane world just don't seem worth wrestling with.
Helpful? Yes No Funny
0.9 hrs
Posted: August 31, 2015
The wow factor is high in this game. Not exactly in awe, but more because you don't know what to do. But if that doesn't scare you off immediately you'll quickly discover a deep game with lots of content and story line. In a weird way it was very appealing.

Subjective: 5/5
Objective: 5/5 — Graphics: A — Content: A — Handling: A


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