Mind-altering sandbox game that can be described as a racing role-playing adventure game with a complicated storyline. You’ll find a unique atmosphere, complete freedom and lots of gameplay hours to figure out what’s the game is all about.
User reviews: Very Positive (70 reviews)
Release Date: Jun 19, 1998

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Recommended By Curators

"An open world, voxel racing RPG that has you visiting numerous alien worlds. Even has an alien language for you to decipher! Yeah, it's pretty strange."

Special Edition

Vangers was originally released in 1998 and now we present you with the special reworked edition of the game with improved performance on modern operating systems. Game still runs in 800x600 resolution though, as it was intended to do.

Feature List

- Vast Sandbox world - do whatever you like, just don’t get caught without Rubbox.
- Non-linear story with multiple endings - choose who would you like to save - world, yourself or somebody else?
- 30 mechoses (armored vehicles) - drive, assemble and steal whichever you like.
- 70+ items to equip your mechos - big guns, big fun.
- 10 unique worlds to explore - and die for!
- Oldschool game from 1998 with epic hardcore gameplay and no help whatsoever.

About This Game

************************************************
Vangers. Mysterious creatures from the future of mankind:
Mercenary murderers, victims of the cruel experiments,
masters of the roads, scum of the Creature Soup?

Name your native bios, and we'll tell you, for how long you'll live
Eleepods?.. Beeboorats?.. Zeexen?..
The Lost Chain of Worlds cursed forever,
the Larvae have already started to bore the eternity,
and mechos have commanded their own slaves.

The new universe is built and is waiting for the explorers...
************************************************

Vangers is a mixture of various, yet consistent gameplay components. The player enters the strange world of the future, emerged as a result of the clash between humankind and another intelligent race of creatures, and now living according to its own rules. The world challenges for the quest.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Vista/7/8/8.1
    • Processor: Intel/AMD with SSE2
    • Memory: 512 MB RAM
    • Graphics: Intel
    • DirectX: Version 9.0
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: Mac OSX 10.8/10.9
    • Processor: Intel Core2 Due
    • Memory: 1024 MB RAM
    • Graphics: Intel
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: 32/64bit, Ubuntu >12.04, latest Gentoo
    • Processor: Intel/AMD with SSE2
    • Memory: 512 MB RAM
    • Graphics: Intel/AMD (r600g too)/NVIDIA with GLSL
    • Hard Drive: 800 MB available space
Helpful customer reviews
3 of 3 people (100%) found this review helpful
6.1 hrs on record
Posted: June 20
It takes a bit to open up, but Vangers' first world of Fostral quickly becomes both a frustration and a beckoning challenge to master. Every sidebar command works to aid new players who might not even make it to Incubator for sometime; the Kinetic Device provides both risk and reward with the promise of escaping most early-game combat scenarios. There's more than a few build-out options available for those who trade quickly and often, and the goodies to find even before gaining your first Spiral (like deserted Cirtainers and packages hidden under the cross-hatched scaffolds) make exploration a good investment.

Above all, the game world is frightening, beautiful yet teeming with odd and deformed entities. All hearsay appears dubious, even what the Advisors tell you! Read the feelies for this game and you'll begin to understand how effective the worldbuilding and game progression for Vangers is.
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3 of 3 people (100%) found this review helpful
10.6 hrs on record
Posted: September 27
Vangers is unique.
It's gonna pound you hard at the beginning - the weak minded will not prevail.
Only after you resist enough to buy a new Mechos, things starts to make sense.

And it's pretty rewarding for players avid for a good story and that feeling of "what's gonna happen next".
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3 of 4 people (75%) found this review helpful
10.3 hrs on record
Posted: October 9
Game may be unfriendly to new players, but this is what makes it so rewarding, when you finally manage to figure out - how the game world works and to understand shards of storyline, given to you by npc's. There are always different ways to complete goals. If you want money - you can complete quests, trade, or rob secret stashes. If you want to go to the next world - you can complete a difficult race, or prove you are worthy by some other way.
Graphics look awesome, despite the game's old age, thanks to voxel engine which makes everything look even more alien.
On the downside - ingame quests are very difficult. Sometimes you will even get tasks, which are impossiple to complete on the current stage of storyline. Offroad driving is nearly impossible, your car will not just go slower or stop - it will spin uncontrollably whith the slightest press of a button.
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1 of 2 people (50%) found this review helpful
0.5 hrs on record
Posted: August 26
Simply the best game ever made... For those who like freedom, post-apocalypsis, unique experiences, crazy music, and feel non-standard overall. You may be able to find nuances and shortcomings in the game, but where it hits - it hits as hard no other game out there.

This is the game where AI can get ahead of you in the quest line, where future went so crazy you can't tell the difference with fantasy, where there are secrets yielding arcane power and endless possibilities. This is the ultimate RPG experience - the world of Vangers.

Read more at http://kvgate.blogspot.ca/2012/03/perfect-game.html
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2 of 4 people (50%) found this review helpful
0.5 hrs on record
Posted: July 22
It's weirder than that; trust me.
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3 of 35 people (9%) found this review helpful
0.4 hrs on record
Posted: June 25
The gameplay sucks and the whole premise makes absoultely zero sense.

Now if you'll excuse me I need to buy a new Spreettle System and another set of ghOrb Gear for my mechos so I can transport my nymbos to Incubator, meet up with Feenger and get beebs because Leeky, the counselor of Podish of Fostral told me it's what I should do.

Just typing that last part out made me feel like my brian was getting sucked down into my spinal cord. If the last few sentences made any sense to you without playing Vangers beforehand, let me know what you're on and where I can score some.
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29.8 hrs on record
Posted: August 3
A trippy, unique game with neat deformable terrain.

Reminds me of a more active verion of Autodeul - drive your vehicle around fighting, winning reaces and trading. There's a decent amount of weapons available and lots of vehicles to choose from. When you are powerful enough you can start traveling between the worlds and dig in to the underlying story of the game.

Don't let the odd syntax throw you - a good chunk of this game is exploration and discovery, and figuring out what the hell everything is is all part of the fun.

Highly recommended if you like a challenge, vehicular combat and/or exploration.

PS> If you have defraction grating / Valient Vision 3D glasses, be siure to break them out for this game - the first world of Kestral is amazing with all the contrasting yelllows/reds over the green landscape...
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2.0 hrs on record
Posted: August 11
An obscure classic from my childhood, Vangers is just as bizarre as I ever remembered.
You are a newly born Vanger, birthed by the Eleepods... you don't even know what a Vanger is, and no one will tell you... and as far as you know, an Eleepod is a caterpillar with strange soft hands, they are one of the 3 bioses that inhabit the worlds of 'The Chain'. The only thing you know about Vangers is that they are a kind of warrior created by something called "the infinite mind" in a world that just makes no sense... or does it... You'll be taking nymbos to Feenger at Incubator and taking part in the holy race, the "Eleection" where you must ride to Podish in your Mechos while carrying your own Eleepod, exploring the worlds of the chain, collecting plenty of beebs, assisting the Eleepods, or beeboorats, or the zeexen to fulfill their dark, existential quest to collect the larvae from which they are mutated...
Gameplay-wise, this is an RPG/Racing/Open-World/Sandbox game the likes of which have not been replicated since this games conception in 1998.
I saw other reviewers say this game is like learning a language... and it definitely is.
It's a strange and esoteric experience. One that so many should definitely experience.

I'd been trying to get this game to work again for years, only to recently discover a steam version was released this year. And for only $6, you cannot go wrong.
I would pay $20 for this game...

TL;DR please buy this game and discuss it with me because I've never had anybody to discuss this game and it's messed up story with before and I need that so badly you have no idea
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116 of 121 people (96%) found this review helpful
2.1 hrs on record
Posted: April 24
I remember seeing this game from Warehouse Clearence Shops when I was about 13 for around £2.99. It was a toss up between a game called H.E.D.Z. Extreme Destruction Zone and this and I bought this. From the outset the game seemed simple, drive around In vehicles fitted guns trying to shoot other vehicles. However the game designers had other Ideas.
I remember reading the booklet over and over and still not grasping what the point of the game was, it has to be one of the weirdest freakin' games I've played in terms of storyline and strange language. I really liked the graphics everything bar the vehicles looks like its made out of that Magic Sand stuff that stays dry under water and seems to shimmer and flush luminous colours. There are always things crawling over and under the surface like the ladscape is some giant, lumpy moth-eaten rug and you meet these creatures on a seperate screen who you interact with and buy stuff from who just make no sense at all and seem to live inside an advent calendar for no reason. And then you die. Over the years My copy fell victim to numerous scratches and became unplayable, when I saw that this game was on steam I thought I had to play it again. I think I have to agree with the description that mos of the pleasure that is to be had in this game is trying to work out what exactly whats going on and what you are supposed to do. You are kind of learning a foreign language with this game, but I think that's what gives the game it's appeal for me. It is a genuine oddity, a one off freak that you may never fully understand. And that is what has brought me here. Maybe I seek some sort of closure on what has been puzzling me for some time: Vangers, what was that all about?
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92 of 96 people (96%) found this review helpful
1.5 hrs on record
Posted: April 24
1998 was the year of Grand Theft Auto (the original one with the top-down view), Planet of death(pod) and Vangers. Vangers didn't catch on much back then, because there wasn't any genre it fit. Even if it does some things similarly to GTA (open world top-down driving game with missions and unstructured gameplay), its premise and game world are much more confusing, and most reviewers and players couldn't warm up to it, though some did. (Actually, that probably hasn't changed.)

What sets Vangers apart?

Voxels: Vangers has been implemented with a voxel-like world (that was before the prevalence of polygon-crunching graphics cards), which means that the terrain doesn't have a surface made of textured polygons, but is sculpted out of tiny cubes (like square pixels make up a digital photograph, but in 3D). (Think minecraft with finer grains.) This means that you can deform the terrain: vehicles leave tracks, weapons make craters, you can move under water, through tunnels (sometimes hard to spot in the top-down view) and, with the right equipment, even burrow along like a mole. Unfortunately, this is also the reason why Vangers still runs at 800x600: if you upped the resolutions, either everything would be very small, or the Voxels would appear larger, and everything would still be blocky.

SciFi: Vangers is set in a confusing world, or rather a "Chain" of worlds (do read the "preface" eventually), with seasons that affect gameplay, weird installations, the purpose of which is initially unknown, and strange creatures that talk in riddles. You need to discover much of the gameplay as you go along.

So how do you get a feel for the game? Review the controls in the options - you will need to move, turn your vehicle over and use the KiD a lot. Set the game to fullscreen. Then click yourself (somewhat to the right) through the prologue into the buying screen, pick up a shipment of Nymbos, exit the burrow, click on the lower right panel to set your compass for Incubator, and take off. (I set my camera to zoom and tilt, but not to rotate, because it is very easy to get disoriented.) You'll find that with your small, lightweight car, terrain matters a lot. There are roads, some obvious, some not so much, and unfortunately, you need to stay out of the way of stronger Vangers for the time being. Reach Incubator, sell the Nymbos, get some Phlegma, trade it back to Podish, buy better cars and equipment, ask the councellors about the things you saw, figure out how they work and how to reach other worlds in the chain, take part in races, take down other Vangers and loot them, become a motorized Scifi mercenary.

If you like off-road driving and can keep going in the face of confusion (and if you don't mind a time machine trip back to when screens had 15", 640x480 was a good game resolution, and 800x600 looked definitely wonderful - and games had to ask before saving 64MB of persistent world), Vangers will reward you with huge and deep world full of surprises -- and driving.

I can safely say that there hasn't been any game like Vangers since 1998, because if there had been, I would have played it. (Hard Truck Apocalypse, also published by Buka, comes close, but it doesn't have voxel terrain and isn't nearly as strange as Vangers.) I'm very happy that it has been overhauled to run on modern systems.

P.S.: I just found my old Vangers mousepad with the yellow and blue liquid and the floating mechos!

--------------------
I just wrote the following in a forum post, it may help inform your buying decision.
So some people may be thinking, "that's an interesting game, but chances are high I won't like it much" and then conclude that they'll buy it if it ever goes below 4$ or whatever. Those of us who know and love Vangers know the game is worth more to us, but I can understand that people who are curious are reluctant to buy.

In that regard, if you like top-down off-road racing, with small vulnerable vehicles that can roll over and right themselves and do both small and really long jumps with a built-in spring device that charges up, you probably won't regret buying this for the full price, because if you get frustrated with the alien SciFi, you'll be able to just go and tool around the area some more in your mecho and have fun.
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56 of 63 people (89%) found this review helpful
8.2 hrs on record
Posted: April 24
Enthralling world, twisted and bright characters, tons of amusing dialogue, mind-blowing story and action gameplay interweave to create a true work of art.
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52 of 61 people (85%) found this review helpful
0.4 hrs on record
Posted: April 24
top down rpg racer :D 10/10 nostalgia!!!!!!
used to play this game alot when i was younger, its an amazing game and very weird.
this and dungeon keeper used to keep me up all night. glad to see it on steam :D:D:D
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37 of 43 people (86%) found this review helpful
0.2 hrs on record
Posted: April 24
simply one of the best games ever made. hard even by 1998 standarts and requires some research to play. might affect your psyche and perseption of reality. do reccomend
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13 of 14 people (93%) found this review helpful
18.5 hrs on record
Posted: April 25
One of the most epic games I have played since 1992. This game has never been surpassed by any other in terms of how the world is thought through, plot, atmosphere and gameplay.

I know that outside of Russia it was not successful back in 1998, primary because the game was non-format at that time and it was not understood. It was true indie game which came an epoch before these games bacame mainstream. And now, when the time for such games finally came, I am glad to see it republished for wide variety of people.

By the way, I still have soundtracks from Vangers in my playlist.
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11 of 12 people (92%) found this review helpful
20.7 hrs on record
Posted: May 12
Finished the game for the ~18th time in the last 16 years, nothing has changed.

It's still the same solid game it was back in the day, with a story that will make your head spin. This is both it's strong point and it's weak point since the vast majority of the story comes in cryptic dialogue but once you decypher what is going on, you're in for the ride of a lifetime.

This is a good example of a great game that withstood the test of time, and the current generation could benefit from playing a game such as this, where deep plot points and unpredictable gameplay merge in a form of art we call vangers.

keep in mind, it's a little weird, even for those used to these kinds of games, but in the end, you'll thank yourself for picking this up.
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12 of 14 people (86%) found this review helpful
16.2 hrs on record
Posted: April 25
Imagine a Russian version of Mad Max.

With giant bugs.

In space.

Now make it a thousand times better.
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9 of 9 people (100%) found this review helpful
3.7 hrs on record
Posted: April 25
Fantastic game! I have dumped so much time into this game, and somehow it never got boring! Seriously if you have never played this game buy it now.
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9 of 9 people (100%) found this review helpful
3.5 hrs on record
Posted: April 25
After you set up the controls right, it's awesome!! <3
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8 of 9 people (89%) found this review helpful
6.1 hrs on record
Posted: April 27
15 Years later and I still don't know what I'm doing, but it's fun. 5/5
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6 of 6 people (100%) found this review helpful
32.9 hrs on record
Posted: April 27
Not a mainstream game. Blew my mind back in 1998, still lots of fun today (and so much better on TV). Do recommend.
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