Deep underground lies a reminder of Boarkind’s darkest hours. All it takes is one little boar to dig it back up. A block puzzler with an exploratory twist, Full Bore throws the player into an open world of crumbling mines, arcane ruins, and technological wonders with only curiosity to lead the way.
User reviews:
Very Positive (113 reviews) - 82% of the 113 user reviews for this game are positive.
Release Date: May 6, 2014

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“There may be a hundred indie puzzlers that look a bit like it, but Full Bore is in a much weightier class of its own.”

“There is no stress and no exaggerated expectations, and that's why you'll be gently pulled into its mysteries until you can't put it down.”
Gamereactor Denmark

About This Game

Deep underground lies a reminder of Boarkind’s darkest hours. All it takes is one little boar to dig it back up.

Harkening back to the NES era, Full Bore is an open-world puzzle game that leaves you to your own devices. With curiosity as your only guide, you will figure out how the blocks around you behave, delve deeper into a strange underground, and eventually piece together the story of a world transfigured.

Full Bore debuts a unique lighting engine that creates rich, atmospheric environments out of its old-school pixel art. Combined with our original bluesy soundtrack, you will soon find yourself immersed in Full Bore's mines, temples, scrapyards, lava tubes, inexplicable lakes and/or mysterious laboratories.

With over 150 areas, no single intended path and secrets everywhere, Full Bore gives you a world in which you can always find something new (until you find everything)

New on Steam

Full Bore is digging its way to Steam for the first time in May, featuring both Part 1: The First Dig, and the never-before-played Part 2: Into Hard Earth. Of course we're also bringing you some really boaring Trading Cards (see what we did there?), Achievements and more. Can you dig it? Great! More puns!


  • Be a pig.* Dig. *You're actually a boar, but that doesn't rhyme with dig.
  • Explore at your own pace as you learn how you can interact with the blocks around you
  • Focus on puzzle-solving and exploration, not conflict.
  • Play as either Frederick the boar or Hildi the sow
  • Original glitch/blues soundtrack gets you in the mood to dig

System Requirements

SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.8 GHz
    • Memory: 500 MB RAM
    • Graphics: GeForce 7600 or equivalent
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • OS: Windows 7 or later
    • Processor: 2.4 GHz
    • Memory: 1 GB RAM
    • Graphics: GeForce 240 or equivalent
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 1.8 GHz
    • Memory: 500 MB RAM
    • Graphics: GeForce 7600 or equivalent
    • Storage: 300 MB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4 GHz
    • Memory: 1 GB RAM
    • Graphics: GeForce 240 or equivalent
    • Storage: 300 MB available space
Helpful customer reviews
10 of 10 people (100%) found this review helpful
7.7 hrs on record
Posted: February 26
The action of Full Bore takes place in a post-apocalyptic world(?), where a new sentient race of boarkind (and a few more animals) is ruling. It's a puzzle platformer in which the player controls Hildi, a boar that is accused of stealing gems from a vault of a digging company owner. As a punishment, it's sent into the mines to retrieve all the stolen treasures.

Gameplay & Level Design

The game is a puzzle platformer, which means the (almost) only gameplay is solving environmental puzzles with your own hands (hooves?). The player has the access to a map that allows to check, if there is still something left to explore in each location, which saves the time greatly and indicates the general direction of where should one proceed. To solve the puzzles, one usually needs to dig through or move some blocks. If mistakes were made, it's always possible to "rewind time" to specific moments, so that it's possible to take off where the last right step was made. On your way down (or up), more and more secrets are discovered that put the story into context. The game is an open-world one - there's no requirement to explore many of the maps, but they often hold some additional information about the past of the world or extra gems. Moving throughout the locations and maps takes some time, but a mechanism of fast travel makes it pretty convenient.

The puzzle solving is actually really absorbing and fun. First puzzles are rather straightforward, but the game gets progressively harder with new locations. There seems to be a big spike in difficulty at one point towards the end, where puzzles get really challenging and it wasn't unusual for me to spend up to half an hour solving one problem.

The controls are smooth and reactive, which is really important for a platformer. The only issue I had was with jumping down from blocks, where the boar is somewhat hesitant to do so, which costs some extra time, so much needed in many scenarios. Another thing that I found a bit disappointing is that, there seems to be no use for gems and most of the items. I mean, I wouldn't really like to see collecting those a requirement to finish the game, but an additional incentive would be ever so nice. Because of that, the last few maps, I just went straight to where I needed to go, without caring much about clearing the locations thoroughly.


I found the pixel graphics in the game very appealing. Surface is nice, cheerful and green, while digging deeper and exploring lower maps brings some darker and more volcanic colours into play. The main characters are made carefully and look really pretty (like the shaman), their animations and also animations in general are also nice and smooth. Overall, I found the graphical design really charming and detailed enough to be able to keep my attention, but not too crowded to obscure the view of the objectives.


As I've already mentioned, at some point I've noticed that going for gems and collectibles is not too rewarding, however, I kept on exploring. The reason for that is the story or more like - the history. The story itself is pretty straightforward and could be probably written down on one page of paper. Still, throughout the game, it's possible to find notes and terminal data that introduces the player to what actually happened before the current game world existed. Maybe, it's just me being a fun of post-apocalyptic settings, but after completing the game, I've spent some time reading the other players' theories on the in-game history, just out of curiosity.

Music and Sound

The background music is quite catchy and I never felt the urge to mute it, as I sometimes do in many games. It changes from location to location, each one has its own tune. Changing maps also changes the music sometimes to a different variation on a theme. It definitely wasn't a kind of a music I'd listen on a daily basis or while commuting to work, but it was really fitting to the game and just sounded nice and right.


It took me almost 10h to beat the game, but if one wants to be really thorough and get all of the collectibles, I think there would be somewhat 20-30 hours of playing there. Shame that except for achievements there's little incentive to go for it all. Still, I believe this is a really decent amount of content and fun for a cheap little game. It kept me interested and it was always fun to try and solve the puzzles to get some more diamonds or reach more lore secrets and that's what's important to me.


Full Bore is a really solid indie game, all pieces just fall right into place. The puzzles are just challenging enough to keep one entertained and thinking, but not too hard, discovering the lore is actually quite interesting, the graphics are all nice and charming and the music just completes the image of a well-made game. I probably wouldn't pay the full price for it, but it's a great catch if it's bundled or on a discount. So, if it's discounted somewhere and you want to put your brain to some work, grab it - you won't regret it (probably).
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4 of 4 people (100%) found this review helpful
33.2 hrs on record
Posted: January 6
Highly recommend this game. I enjoyed the puzzles, and the unfolding story. Reminds me of Toki Tori 2+ (though more similar graphics to the original toki tori), another game I have sunk many hours into.

Initial gameplay can be a bit confusing - while the controls are easy and the puzzles are easy enough initially, growing in difficulty as you progress - the open worldness of the map tends to make you feel rather lost. If you can ignore the fact your digging randomly deeper into the unknown without a clue as to where you are heading, you eventually gain your bearings and the navigation isn't too bad after that. There is a teleport feature to help you get back to previous explored regions as well, which comes in handy when you are going back to solve those puzzles you couldn't figure out first time.

The simple story of gathering gems and rescuing the miners can be done very fast avoiding most maps areas and puzzles but you can go back to regions and complete afterwards, with new conversations and a more complete ending (roll the credits a second time when you are done).

Only complaint are the two 'boss' type levels. There is one race which takes quite a bit of skill to win (though you don't need to win for storyline), and the 'dark sun' level which is frustratingly difficult and requires a bit of rewinding to get it done. Also didn't feel the game was complete until I had managed this though, as it gave the full ending. Felt out of place with the rest of the puzzles you could stop and think about, rather than dashing around unable to stay still for more than 2 seconds!

So anyone buying needs to be aware there is a high-speed element to the game, but mostly just logical puzzle solving that's heaps of fun! Almost didn't finish the boss levels, but with some determination I managed and was def worth it :)
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1 of 1 people (100%) found this review helpful
14.6 hrs on record
Posted: December 19, 2015
I played the first part of the game outside Steam.

The art design is overall good, picturing several distincted stages.

Music is not bad. At least there is no music spoiling the atmosphere in game.

The open world greatly resemble that in Fez with a detailed navigation system. No worry about missing any one of the numerous mysteries in game.

The game machanism is innovative, combining platform and box puzzle, and it is really really well implemented. I would say that all the puzzles in game are well designed, whose quality doesn't drop over the large quantity.

The open world map may first seem scattered, there is actually clear and careful arrangement in it. Teleports are few but can be easily accessed, which can be a great assistance in the huge open world. Finding hidden paths is of great challenge and fun.

Storyline is plotted by message pieces scattered around the world. As you exploring the world you gradually unveil the history of the world, intriguing and humorous enough. And there is also a history viewing system, helping you arrange the whole story. So considerate.

May not as good as Braid or Fez, but it is definitely a must play game for the lovers in puzzle platform games. Definitely worth it.
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63 of 73 people (86%) found this review helpful
60.7 hrs on record
Posted: May 2, 2014
There are box-moving puzzles out there and then there is FullBore...

I hope I won't sound very biased saying that FullBore stands a bit aside from most of such games. Granted, it did not invent absolute novelty in the old genre. Instead, it used a different approach to it. There is a quote floating out there, "metroidvania with boars". I guess you can say so, because FB features a lot of exploration aspects and freedom of movement. And more than that, a lot of puzzles with less platforming. You aren't forced to solve them (many of them are optional), but the way these placed and designed - simply attracts you like a butterfly to the light. What could be hard in simple box moving and dirt digging..?

Don't even get me started on puzzles, these are simply fantastic. They make so much sense that by the end of figuring out another one you will feel like a pure genius. They deliver insane amount of feel of accomplishment. Soon you will realize it is not about the gem or a secret you want to get or discover, it is about solving the damn puzzle that taunts you. And the most interesting part is that none of the puzzles require from you any special ability or an item - it is all knowledge and experience. The way blocks and boxes work or interact with each other and your understanding of this mechanism is the key to solve all the puzzles.

But hey, a fun gameplay is not the only thing FullBore can be proud of. Quite lovely and pretty 2D graphics with awesome lighting and "fake" 3D effect will catch your attention at once. They fit the game surprisingly well, just like an amazing soundtrack by "The Adjective Plural Noun". But this is something you'd better to experience yourself, rather then read about in in a sloppy review.

Long story short - FullBore was quite pleasant surprise of 2013 for me (The First Dig, part 1 of the game, was released earlier; Steam version features full game). It came out of nowhere and since then I fell in love with it. Really, how could you not love these adorable little boars?

You won't get bored with Full Bore.
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40 of 41 people (98%) found this review helpful
23.6 hrs on record
Posted: February 3, 2015
I got Full Bore as part of some bundle or other, and to be honest I wasn't really all that psyched to own it. From the images and video provided, it looked boring. Okay, you're a boar and you dig. Great.

I'm more than pleased to report that Full Bore may have honestly been the best game I received in that bundle.

Full Bore is a game that is both cute and dark. You have boars who are also miners and say cute boar miner things and are named things like Hamm. You also have experimentation, possession, and sacrifice. The dark stuff never gets overly dark, though, and the worst bits are described in historical texts and frozen computer monitors, and never in any horrific detail.

The game begins with Hildi or Frederick (your choice) slumbering in a meadow. After chasing some butterflies into a minefield, they are blown up and fall many, many stories below ground. They are then revived by some strange technology, and spend some time getting acquainted with the controls and bashing their head into things. Then they're launched in a rocket, through the bottom of a vault.

Your preferred swine arrives just after some mysterious masked boar runs off, leaving you behind to take the blame for the vault's missing contents. Turns out, this vault belongs to the owner of the Full Bore mining company, and he's not about to let you off the hook with his riches vanished. You're pushed into another pit and sent off to recover the gem hoard.

There are two main aspects of this game: puzzle solving and exploration. If you're a fan of both, then this may be the game for you! Puzzles tend to consist primarily of the destruction and manipulation of blocks. All sorts of blocks. Dirt, sand, crates, levitating, weird colored blocks that all phase in or out of existence if you destroy any one of them... Gems are found inside blocks, and puzzles often revolve around finding ways to reach these gem blocks, and finding ways to destroy the gem blocks. Discovering and reaching doors is another huge part, as you'll have to first get to the rooms containing the gems. And you'll find that there are more than a few mysterious secrets buried beneath the world's crust.

The puzzle difficulty varies as you go. Obviously the general difficulty raises some as you get further, but you'll find puzzles of all difficulties throughout. It's understandable if you get stuck and look up some help, though this is definitely the type of game where it helps to step away for a few hours, or overnight. As you delve further, it's natural to start burning out after several rooms. I had numerous occasions where I just couldn't find any possible solution, then came back the next day and solved it in seconds.

Different areas have different gimmicks to their puzzles. The toughest area of the game is filled almost entirely with things that will break as you step off of them, leading to some very unique challenges. It's honestly pretty impressive how much variety this game's puzzles contain, considering that everything is just digging and pushing and stomping.

There's a nice, rewarding feeling when you accomplish something, too. Even a simpler challenge leaves you pretty proud of yourself. Collecting a gem and seeing your PigBoar Color's gem counter tick up one is great, but honestly most everything you do gives you a satisfying feeling of progress. Part of this is due to the obviously Fez-inspired map system, which tells you if there are any gems, doors, lore, or mysteries left in any given room. As you collect gems, they'll stack up, 1:1, in the previously emptied vault. Lore fills in the pieces of the plot, if you're into that. The mysteries... do what they do. And often, when you do some puzzling to reach a new door, upon your return you'll find that the room has undergone a subtle change to facilitate future passage to the door. Scaffolding will appear, dirt will disappear, crates will shift, all because the devs understood that nobody wants to have to solve that darn thing again in order to get back to a room that they had difficulty with the first time.

I mentioned Fez, there. The game has a few inspirations that aren't entirely obvious, at first. I am full-on bragging when I say that I noticed these three early on into the game. The first thing I noticed was a bit of a Metroid-esque feel (but without the upgrades), along with those Prime-style digital and ancient lore logs. Then the very clear Fez map and the pool puzzles (bonus points for the fox/dog that occupies the room where you learn how those work) and a certain room named "Vision" (which I actually think is slightly cleverer than Fez's counterpart). And I was thinking it was probably because I'd just recently replayed Escape Goat, but the game reminded me of that at times, as well. Lo and behold, then, when I stumbled upon direct references to each of the above! So if you're a fan of those three games/series, then once again, this may be the game for you!

There are a few endgame-type-deals which will drop you back to the title screen. You can always continue your game after these, picking up after your credit-causing conquests. You should never find yourself in a position where 100% is impossible.

I know it's a puzzle game, but there are times where you'll need to be quick. It never asks the impossible, but you will be thankful for the rewind feature when you find yourself racing the character you didn't pick at the beginning, or desperately running from exploding purple... stuff. Or fighting the final/only boss, which is tricky in its first part, rough in its second, and downright tedious and not very fun at all in its last.

I understand if the visuals don't appeal to you right off the bat, but you'll enjoy them more and more as you go. The lighting is done well, and the game can be rather pretty when it wants to. The soundtrack is cool, too, providing something to dig on while you dig on. Lots of distorted guitars laying down fitting grooves to keep you focused and immersed.

If I have to come up with a complaint that nagged at me over the course of the game, it's the camera. Generally it's centered on you, but you can also use the right analog stick (assuming you're using a controller) to look around. I assume this is just remapped keyboard keys, though, as the camera does not register the sensitivity of your tilt. This means that you can't just move the camera slightly to view an entire puzzle. The camera will shift as far as it can - up to something like a full screen's length away - and sit there. If I'm trying to see at a distance, that's fine. But when I want a better look at the puzzle I'm working on, I have to keep shifting the camera up and back and up and back instead of just looking slightly up and taking it all in. Also, on a few occasions the camera just wigged out on me. It didn't happen often, but on the few occasions that it did, it could be pretty screwy on the eyes.

I really, really enjoyed Full Bore. Far more than I ever expected to. It has good design, enjoyable writing, and most of all it has heart. It's not stuffed with references, but there are a small handful, along with bits of inspiration seeped in from strong sources and in all the right ways. Plus, wow, I got around 20+ hours out of this, and I didn't get tired of the game once through all that (okay, maybe a little bit in the Scrapyard). That's excellent for a block-manipulation indie puzzle game. If all that sounds as delightful to you as it does to me, then this is definitely the game for you.

I'll leave you with one piece of closing wisdom: remember that, in that moment before a block falls, when it's hovering Wile E. Coyote-style in the air, you can actually hop onto it and use it as a platform. Knowing this ahead of time would have spared me one big headache.
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