Inspired by Cave Story, Super Metroid, and Portal, you play an explorer stranded on a dangerous alien planet. Low on fuel, your only hope for escape is to find the planet’s core in this incredibly clever action-puzzle-platformer.
User reviews: Very Positive (1,009 reviews)
Release Date: May 21, 2014

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Buy Developer Alliance Bundle

Includes 4 items: Polarity, BEEP, Camera Obscura, Out There Somewhere


Recommended By Curators

"An amazing puzzle platformer coupled with great 8-bit music and good old fashioned collectables!"
Read the full review here.


“This is challenging stuff, but it's wonderfully creative with it, and I'm not sure I can recommend it enough.”
9/10 – Eurogamer

“Out There Somewhere might just be the best puzzle platformer you’ll play this year”
5/5 – Gamezebo

About This Game

From the artists behind the smash hit Towerfall comes the critically-acclaimed Out There Somewhere.

Inspired by games such as Cave Story and Super Metroid, you play as an astronaut stranded on a strange and dangerous alien planet. Low on fuel, your only hope for escape is to make your way to the planet’s core.

It will take brains and quick reflexes to survive in this incredibly clever action platformer.

“Out There Somewhere isn't a normal game, though: it's a platformer with a devious twist and a truly shocking difficulty curve. It's a platformer with a very late level, for example, that contains absolutely no platforms at all - just empty space and a doorway right near the ceiling. This is challenging stuff, but it's wonderfully creative with it, and I'm not sure I can recommend it enough.”

-Eurogamer 9/10

System Requirements

Mac OS X
    • OS: Windows XP and up
    • Processor: 1.2 Ghz
    • Memory: 1 GB RAM
    • Graphics: 512 MB
    • DirectX: Version 9.0
    • Hard Drive: 300 MB available space
    • OS: Windows 7
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: 1 GB
    • DirectX: Version 9.0
    • Hard Drive: 500 MB available space
    • OS: Mac OS X 10.7 and up
    • Processor: 1.2 Ghz
    • Memory: 1 GB RAM
    • Graphics: 128 MB
    • Hard Drive: 300 MB available space
    • OS: Mac OS X 10.7 and up
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: 256 MB
    • Hard Drive: 500 MB available space
Helpful customer reviews
80 of 92 people (87%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: January 11
A very pleasant though short (1.5 hrs) game. Atmosphere and mechanics are very well done. Puzzles are just the right difficulty.
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48 of 51 people (94%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: May 9
Short story, unusal game mechanics, pretty good soundtrack. But I don't know, there is something wrong with jumping... Sometimes you just can't jump again after using a teleporter and it's really annoying. Actually this game is about teleporting and reaching new grounds.
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51 of 56 people (91%) found this review helpful
1 person found this review funny
1.7 hrs on record
Posted: May 17

Vince Rowe Reviews


An amazing little puzzle platformer coupled with great 8-bit music and good old fashioned collectables!
Verdict - 8.0/10

Scroll to the bottom for an 'Overall' on the game.

Gameplay - 9/10:

Out There Somewhere starts off as a side-scroller shooter that you're pretty much destined to lose causing you to crash down to the planet below - this is where the real game begins. It's a pretty simple platformer but the twist is the teleport gun you get, it shoots like an ordinary gun and you'll be teleported to where it hits instantly with all of your momentum preserved. It flows really well making the movement of the game extremely fluid. You also get a 'Guass Gun' which is basically just a pew pew that kills enemies and breaks blocks. There are a few NPCs with a little bit of inane dialogue, and collectables littered across the landscape which - a majority of them - are puzzles. I played the entire game with the controller and it worked perfectly, haven't tried it with a keyboard though and quite frankly I don't want to.

Level Design - 9/10:

Level Design - or essentially the Puzzles - are all pretty great but most are based on timings and not necessarily using any logic, there are some red herrings with some of the puzzles but generally there are more 'jumping puzzles' than 'actual puzzles'. There are different types of blocks you'll encounter while you progress through the game like Glass, Mirrors, and Broken Blocks that spice it up a little, but I won't go into detail as it is a puzzle platformer after-all. Finally, there are enemies, all of which are pretty stupid, the AI is kind of dumb and mostly set up in way where they are only required to do one action. Don't expect to be doing any combat in this Platformer! The world itself is pretty cool though, coupled with the secrets and collectables it - partially - rewards exploration, I would have liked it if they made exploration more rewarding and beat off the linear path every so often with more easter eggs.

Audio - 7/10:

The music is pretty great, it's an 8-bit Techno-Sci-Fi style and fits in the game perfectly, the soundtrack of this game is excellent. Unfortunately that's about it though, sound wasn't used as well as it could have been and there's no voice acting with the dialogue...

Graphics - 7/10:

The graphics, which you can probably gather from the screenshots or from my gameplay footage are a dark, pixel art style, it reminds me of Risk of Rain, whilst I'm not the biggest fan of pixel art - as I normally feel that it's more of the lazy way out of the graphics situation - it does fit in with the game nicely.

Overall - 8.0/10:

A bloody great platformer that I thoroughly enjoyed playing! If you're a fan of puzzle platformers then Out There Somewhere definitely needs to be in your Steam Library. I completed it in about an 1 and 1/2 hours - but not 100% collectables/achievements. I did feel that it may have been a tad too easy though... I like my Platformers to be challenging!

Gameplay and Commentary:

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35 of 39 people (90%) found this review helpful
1 person found this review funny
4.5 hrs on record
Posted: December 10, 2014
Out There Somewhere is an aesthetically pleasing puzzle platformer that makes use of teleporting and various environmental obstacles. The art and gameplay are both well done, and it is a nice treat.

The mechanics of the game are easy to pick up and there is an even balance between execution and solution in the puzzles (in other words, it takes some thinking as well as fast fingers). Not to be confused with a portal gun (where you make two doors and enter freely), when you fire your telegun you are teleported when your projectile hits a solid surface. There are obstacles (crumbling surfaces, mirrors, glass, some beams, and enemies) that are thrown into the mix to keep things interesting. The controls all feel solid, and, given the length, the game was fair in challenge and pacing.

There is very little combat (most enemies can be avoided) and there are 3 boss fights (1 being a repeat). That being said, unless you get health upgrades, there can be some challenge in avoiding everything or killing everything.

The main game is rather short if you are focused on just beating the game (my first run with very little exploration clocked in just over an hour), however I highly recommend you take the time to explore and find all the upgrades: these areas are some of the more challenging of the game. The story and dialogue feel underdeveloped, and overall I was left wanting more of the game in general, but I do not consider this a bad thing.

Out There Somewhere is light on combat and easy on your backlog, but those looking for a clever puzzle platformer should check it out.
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28 of 29 people (97%) found this review helpful
3 people found this review funny
2.7 hrs on record
Posted: April 20
**Versão em Português abaixo**

- English Version

Normally I don't like to make reviews, but I feel a sense of duty to do one today (April 20th 2015).

Today this game has an unbelievable discount of 96%. I don't know how much it's in your currency (mine is R$ 0,41, it's less than U$$ 0,20).

If you have to believe me in one thing, please trust me now, this game is worth far more than some cents. It's a very short game, but definitely it's worth some bucks. Just take a look at the reviews, they say enough. Sell some cards and buy it!


- Português

Resumo: eu não gosto de fazer reviews, mas hoje me vi no dever. Hoje (20 de abril de 2015) este jogo está custando meros 41 centavos.

Este jogo definitivamente vale mais que 41 centavos. Olhe os reviews, eles dizem o suficiente. Este jogo é curto, mas é bom, bem feito, e recomendo que vc venda algumas cartas e o compre já!
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69 of 98 people (70%) found this review helpful
2 people found this review funny
1.5 hrs on record
Posted: April 20
Paid 19 cents, made profit by selling its cards, 10/10

Seriously though, really nice platformer, a couple of hours of good fun
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25 of 26 people (96%) found this review helpful
1.0 hrs on record
Posted: April 20
Put a quarter into the arcade machine and play this one. Ignore the cheesy chip tune (or turn it off in the options), ignore the shooter game it starts with, because in a sudden twist you'll find yourself in a platformer with a teleport gun that handles arcade style: no blue and orange portals, just straight up teleports and precision jumps that let you reach where you want to reach, provided you can figure out and make the jumps.

Don't pass this one by while it's on sale.
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39 of 55 people (71%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: April 20
I've played for 5 minutes and it's already worth my 19 cents.
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15 of 15 people (100%) found this review helpful
0.3 hrs on record
Posted: May 3
Out There Somewhere is an extremely fun and challenging game. It has modernesque graphics, not like that matter with these types of games. The soundtrack complements the game perfectly and adds to the overall experience. Definitely reccomended. 9/10.
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15 of 15 people (100%) found this review helpful
1.1 hrs on record
Posted: May 11
Note: video review embedded below.

There’s something untraditionally appealing about Out There Somewhere’s insubstantiality. It’s a very brief, straightforward experience, but rather than feeling shallow it uses its brevity to subvert the players expectations in interesting ways.

That arcade shooting segment at the start? That’s just a prelude to the platformer that takes up most of the game. That gun you’re carrying? It’s actually for teleporting you around instead of killing enemies. The huge world the game seems to be hinting at? In reality it’s a more classical one direction platformer. Out There Somewhere is full of little touches that seemed designed to throw you off course and surprise you with how things play out. They may come at the cost of making a lasting impression, but I feel like that wasn’t ever its prerogative.

Out There Somewhere also gets away with a lot more than most games could because of how strong its mechanics are, and how intrinsically they’re tied to level designs. The teleporter gun is largely your only tool throughout the game, and each screen is made to perfectly utilize it for platforming and puzzle solving (provided your reflexes are up for it). Eventually I was having to take into account bullet speed, character momentum, and environmental devices in order to navigate effectively. These additions are added quickly, but also scale the difficulty smoothly enough to where I almost didn’t realize how much more involved later levels were because the game had taught me how to play so well.

One could argue that Out There Somewhere is too short or simple or loose, and they wouldn’t be entirely wrong. The game often feels as if it’s holding on by a thread and some frustrating moments can be a lot more unpleasant due to how much of the overall game they encompass. But its length and careful scope feel so intentional and considered that I was willing to give it the benefit of the doubt and enjoy how it played with my expectations. I might not remember it a year or even a month from now, but as a condensed experiment in teleportation and unconventional design I don’t regret the journey.
You can read more of my writing on Kritiqal.
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16 of 17 people (94%) found this review helpful
3.6 hrs on record
Posted: April 22
Let me start by saying that I bought this with 96% discount for 19c. The title grabbed my attention, and so I just had to try it. What else could I buy for 19 cents anyway? I can't think of many other things, and certainly not something that could keep me entertained for several hours like this little gem did.

What is it about?

Out there somewhere is a short 2D puzzle-platformer with a few simple but interesting mechanics. For me personally, it feels like a mash-up of Portal, The Swapper and You Have to Win the Game, which is a good thing because I like all of those games.
You take a role of Yuri - the space cop, who tries to protect the mothership from a bad guy Grigori. Your ship was shot down and crashed on an unknown planet. Now you have to find missing parts, repair your shuttle and face Gregori once again…


Although the very first segment of the game is a classic arcade-machine-style space shooter, don't be fooled. The whole gameplay is based on jumping around with teleportation gun, solving puzzles. How it works is, you fire "teleshots" and you are instantly teleported the moment they hit the surface. Your telegun also stores your momentum, which is another important little mechanic to keep in mind. There are obviously different surfaces, obstacles and problems throughout the levels, and it's all up to you to solve.
Later in game, you'll get a pew pew gun to deal with enemies if you so desire, but you can very well just avoid most of them...


Puzzles are challenging but fun. There are plenty of checkpoints, so even if you die, it's not a major setback most of the time.
Even though the visual style is simple, I really dig the concept art and the cutscenes, as well as chiptune soundtrack - it's surprisingly not as monotonous and annoying as I thought it would be. I think it all works well with the space theme, too.
Not to forget, there are even some funny little easter eggs and references here and there, and I'm always a big fan of those.
Like I mentioned before, this game is short. Even taking it reaaally slow and casual, it took me only 3 hours to beat. You could very possibly manage to do your first playthrough in 90 minutes. There's even achievement for finishing the game in under 20 minutes… There's some replayability thanks to Steam achievements, but even then, you shouldn't expect endless hours of fun. On the other hand - it's a very simple game in terms of game mechanics, and it could get boring and repetitive if it took too long. I guess it depends on how you look at it. I would say it's reasonable for what it is.


What can I say, it's a nice little game. It requires thinking and quick reactions, and thanks to that, it can be pretty challenging. It's a kind of one-trick-pony, but well executed IMHO. I know some people might feel it's too short for the full price, but I definitely do recommend it when it's in sale.
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18 of 21 people (86%) found this review helpful
1.1 hrs on record
Posted: April 20
A very fun and very cute game. I enjoyed the graphics, the music was superb and the gameplay was really fun. (however it did take me a while to figure out the momentum jump) I prob wouldn't have picked this game up if it were full price (I got it for 19 cents go figure) but I'm really glad that I was able to give this game a try!
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10 of 10 people (100%) found this review helpful
1 person found this review funny
4.7 hrs on record
Posted: April 22
There are so many good things to say about this game and so little bad ones
This game has everything for itself:

  • Great gameplay, flawless and super easy to get used to (with a controller)
  • Really nice graphics, parallax and sprites
  • Awesome music, (you can buy it here)
  • Great game design, never too hard nor too easy, but always pleasant
  • Tons of secrets and references
  • Suuuper Cheap (I got it for 0.19€)

It does have one bad point though, which is that it is so good that you'll want much more than what it offers
(roughly 1 hour to finish it and about 6 hours to complete it 100%)
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9 of 9 people (100%) found this review helpful
2.0 hrs on record
Posted: April 23
This is a competent retro 8-bit platformer. But wait! What makes this particular game interesting is the teleport gun: you fire the gun, and you teleport to the point of impact. The developer makes good use of this fact for a variety of puzzles, spiced up by the fact momentum is maintained through the teleport, plus vertical light beams that have different effects on your projectile. There's also a more traditional gun, although to be honest the combat never really felt necessary, apart from a couple of puzzles. It's not that difficult to figure out a way through each room, and in fact there are occasionally different ways of doing so; the difficulty lies in the execution, but thankfully it's not that frustrating.

It doesn't last very long, 90 minutes at the most, but I paid $0.19 or something so I'm hardly likely to complain. Nice traditional chiptune music, appealing 8-bit graphics, some secrets to find, and even a space shooter minigame, overall it's worthwhile if you like a bit of puzzling in your 8-bit platforming.
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9 of 9 people (100%) found this review helpful
3.3 hrs on record
Posted: April 24
After beating the game several times, I gotta say I feel bad I got this when it was on -96% sale.

This was a surpisingly good indie game to me. I didn't know what to expect before installing it but since I saw from some other reviews that the game was short I decided to give it a chance. I'm glad I did.

The game is a conventional 2D exploration platformer for the asthetics, but combines it with some Portal mechanics and specially with the Cave Story gameplay style. The game takes place into an uncharted dark world that together with the main character look-a-like give that final Limbo taste. So actually the devs' description about the game is accurate enough.

You accidentally land into this planet so the goal is basically finding a way to repair it and get rid of the people who chased you. A very soft story but heh, aside from Ori and the Blind Forest, no one expects a deep storymode from a 2D platformer, do they?

Graphics are cute and satisfying to my eyes. Even though the world is constantly dark, you feel pretty immersed in it soon enough. Also, the few places where the story take place are quite varied so you don't feel you're just stepping into the same thing over and over.

Music is surprisingly catchy. I've always liked chiptune/8bit/16bit music and this game catches the point. Damn, this game is worthy just for that, guys!

Gameplay is perfect as usual in 2D platformers. Tight and fair, every death will be at your own fault. The physics of the portal gun, the jumps, the movement and those devices that works with the gun respond as they should.

As an exploration game, the game is rewarding. I didn't care to play this game 4 times, and between them I just discovered new things, which was charming considering how short the game is. The map is pretty well developed and I can only critisize the fact that to get full map exploration you need to avoid some checkpoints until you get the laser gun so you can die and restart from start point with it.

Puzzles are fair and not frustrating. I'm usually super derp with these games since I usually think answers too much and never reach the end, uninstalling the game eventually. But this one felt the right way. Puzzles were easy enough for me, but still give you that feeling of "Oh! Now I see it".

Overall, I'm happy I made priority with this game over many from my library. Even at full price, the game will give you entertainment and joy. Devs certainly deserved more than 19 cts!

Final Mark: 7.5/10
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11 of 13 people (85%) found this review helpful
2.3 hrs on record
Posted: April 7
Although the story is not something that will take hours to go through, this game is worth the price. It is a kind of game that you will replay—it has achievements that you likely cannot get in just a few playthroughs. There are hidden easter eggs to be found as well. The soundtrack is fun and the graphics are rather nice too. I've played through the story once and know I will several more times as well, for I still have things to find and achievements to get. This is a pretty good platformer + puzzle game.
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11 of 13 people (85%) found this review helpful
2 people found this review funny
0.7 hrs on record
Posted: April 24
Sci-fi, Aliens, Guns, Cops, Spaceships, Teleport devices, Unreal Engine 4.7 and masterpiece of a soundtrack beats any Stargate and Star Wars movies. ''Out There Somewhere'' even manages to put the whole AvP Universe to shame.

''Almost too much for my eyeballs to process'' -IGN
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12 of 16 people (75%) found this review helpful
1.2 hrs on record
Posted: April 14
Really good game, great theme, music, and replayability
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9 of 11 people (82%) found this review helpful
1.1 hrs on record
Posted: April 20
Short, but enjoyable.

I beat "Somewhere Out There" in about an hours time, but by no means to completion. Despite this, I whole heartedly recommend this game. It's a clever little puzzle platformer that harkens back to some of the classics in the genre. The story, while short, is interesting and the music is memorable and entertaining to listen to.

My only real beef is with the very plain graphics. The character sprites and the portraits are so nice, I wish that the backgrounds had some of the same attention given to them. The game just looks plain. Take a look at a game like Rex Rocket for an example of how beautiful a game like this can be. Fortunately, "Out There Somewhere" is saved by it's fantastic platforming, which is really all that matters anyway.
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5 of 5 people (100%) found this review helpful
3.0 hrs on record
Posted: April 22
Definitely feels like cave story so far - looks good,. worth 19 cents even without the trading cards. Possibly more. Worth getting while the special promotion is up and running,.

Too early for me to tell if the whole game is roth 5$ or more, but it's looking good so far.

edit1: A bit further into the game, it will get harder, but not by so much that you'll bash your head on the keyboard. Some of the puzzles can even be "cheated" by completing them with a bit of clever jumping to avoid the way they were "intended to be solved".

Some reviews will claim it's about 90 minutes worth of gameplay,. and at the speed that these puzzles are getting solved I'd say that seems about right. Still 19 cents for an hour of something new is good,. but I wouldn't pay 5$ for it. So, get it while it's on discount, or in the next humble bundle.
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