Out There Somewhere is an aesthetically pleasing puzzle platformer that makes use of teleporting and various environmental obstacles. The art and gameplay are both well done, and it is a nice treat.
The mechanics of the game are easy to pick up and there is an even balance between execution and solution in the puzzles (in other words, it takes some thinking as well as fast fingers). Not to be confused with a portal gun (where you make two doors and enter freely), when you fire your telegun you are teleported when your projectile hits a solid surface. There are obstacles (crumbling surfaces, mirrors, glass, some beams, and enemies) that are thrown into the mix to keep things interesting. The controls all feel solid, and, given the length, the game was fair in challenge and pacing.
There is very little combat (most enemies can be avoided) and there are 3 boss fights (1 being a repeat). That being said, unless you get health upgrades, there can be some challenge in avoiding everything or killing everything.
The main game is rather short if you are focused on just beating the game (my first run with very little exploration clocked in just over an hour), however I highly recommend you take the time to explore and find all the upgrades: these areas are some of the more challenging of the game. The story and dialogue feel underdeveloped, and overall I was left wanting more of the game in general, but I do not consider this a bad thing.
Out There Somewhere is light on combat and easy on your backlog, but those looking for a clever puzzle platformer should check it out.