A cross-platform, cooperative, multiplayer, zombie death-fest. Slaughter your way through many different maps, game modes and enemies - With tons of weapons and customization options!
All Reviews:
Mixed (258) - 64% of the 258 user reviews for this game are positive.
Release Date:
Oct 16, 2015
Developer:
Publisher:
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to allow the community involved in development! With the game very much under active development, early access allows us to maintain the flexibility to do the kind of wide-scale changes that would not be reasonable in a final release. This allows the game to continually evolve in response to user feedback.”

Approximately how long will this game be in Early Access?

“As the team behind this game is relatively small, and our wish list for features and improvement is getting ever longer, it's difficult to put an exact estimate on how long we aim to stay in early access.

We hope however long we do stay in it produces the kind of results the community wants!”

How is the full version planned to differ from the Early Access version?

“During Early Access we want to focus on optimization, stabilization and polishing. In addition to that we also have a fairly extensive wish list of features we would like to add if time allows. The list is actively changing based on community input (so make sure to give suggestions!), however some of the features we would like to add include:

  • More integrated campaign/story mode - possibly with cut-scenes to tie it together.
  • Larger and more extensive boss-battles.
  • More maps, and more polished versions of the current maps.
  • More game modes, and more fleshed out versions of the current ones.
  • More weapons, items, etc.
  • More customization flexibility.
  • More extensive modding support, potentially with a full engine source code release.

What is the current state of the Early Access version?

“Fully Functional! But with various things that are very much subject to change. There may be bugs and polish required in various areas.”

Will the game be priced differently during and after Early Access?

“Price is not intended to change when we leave early access.”

How are you planning on involving the Community in your development process?

“We maintain discussion boards for the community, and actively read and consider any and all suggestions. We also provide access to all our development tools to allow users to contribute; bug trackers, localisation tools, map editors, etc, are all available. The gameplay source-code is also available for people to prod and poke at will!

Users are free to suggest their ideas and thoughts - which we actively base our plans off.”
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About This Game

Zombie Grinder is cross-platform, multiplayer game that features a variety of different game-modes to enjoy with friends, both locally and online. You can slaughter your way through many different maps, game modes and enemies - With tons of weapons and customization options!

Cooperation
Supports both local shared-screen coop (and split-screen if in pvp modes), online coop, and even the ability to mix both - bringing in multiple local players into online games!

Support is available for global community-wide in-game-chat, local in-game-chat and voice chat to make cooperation and setting up matches even easier!

Weapons & Customization
The game contains a constantly evolving stable of items to find in-game and add to your inventory! Giving you options to change each of your characters individual look and load-out. There are even some rare special-drops of steam-inventory items that have rare randomized stats for you to bring into your game!

This stable of items includes many fun and exotic weapons - everything from automated turrets to rocket-propelled-chainsaws!

Skills
The longer you play the game, the more experience your character gains, and the more times you level up! Leveling up allows you to unlock parts of the skill tree that give you passive or active skills you can activate during games to give you an edge over the enemy!

Game Modes
Many different modes are implemented, with more being worked on! For PVE this includes modes like: like wave-based game modes and objective modes. While PVP provides the common deathmatch style modes, CTF, TDM, DM, Gun-Game, etc.

If that's not enough we provide several rogue-like game modes that procedurally generate their game maps! Providing more longevity to the game!

Various game modes also provide global ranking to show how awesome you are at the game!

Level-Editor & Workshop
If that's not enough, the game also features a level editor that has full support for Steam Workshop. If the provided maps aren't enough, you can make your own or browse ones other people have made!

In future we want to work on opening up the source of some of the gameplay code to allow far-larger scope modifications!

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS *: Windows XP
    • Processor: Dual Core 2.4GHz Processor
    • Memory: 2 GB RAM
    • Graphics: Supporting Shader Model 2.1 & OpenGL 2.1, with at least 512mb GRAM.
    • Storage: 512 MB available space
    • Sound Card: Standard
    • Additional Notes: 60 FPS
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: OS X version 10.10 (Yosemite)
    • Processor: Dual Core 2.4GHz Processor
    • Memory: 2 GB RAM
    • Graphics: Supporting Shader Model 2.1 & OpenGL 2.1, with at least 512mb GRAM.
    • Storage: 512 MB available space
    • Sound Card: Standard
    • Additional Notes: 60 FPS
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Ubuntu 14.04.1
    • Processor: Dual Core 2.4GHz Processor
    • Memory: 2 GB RAM
    • Graphics: Supporting Shader Model 2.1 & OpenGL 2.1, with at least 512mb GRAM.
    • Storage: 512 MB available space
    • Sound Card: Standard
    • Additional Notes: 60 FPS

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