CDF Ghostship is a science-fiction Old-style shooter featuring an open-world spaceship, space station and colony. Each new game will offer a challenge with random story-lines and narrative, random enemies and multiple endings. Can you escape the Ghostship?
User reviews:
Overall:
Mixed (61 reviews) - 40% of the 61 user reviews for this game are positive.
Release Date: Jun 26, 2015

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Includes 2 items: CDF Ghostship, Ghostship Aftermath

 

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About This Game

CDF Ghostship is a science-fiction Old-style shooter featuring an open-world spaceship. Each new game will offer a challenge with random story-lines and narrative, random enemies and multiple endings. Can you escape the Ghostship?

ABOUT THIS GAME

Over 350 years in the future mankind has embraced space travel and exploration. We have colonized many worlds and spread ourselves across the galaxy. The Colonial Defense Force (CDF) is responsible for the security of Earth and her colonies, and our only line of defense against the unknown.

On March 1st 2368 contact was lost with our most distant colony, located in the Icarus system. Two days later the Dreadnought class spaceship CDF Goliath was dispatched to investigate. Experience the events that transpire as a Marine on the boarding party to the Icarus 3 Space Station and as a pilot returning from another mission a few days later.

Discover what happened to the CDF Goliath and why nine days after entering the Icarus system it was finally declared a Ghostship.

Features

*5 Game Modes
*Old Style FPS shooter with fluid gameplay
*Random Narrative, game events and random enemies for a real FPS challenge
*Open world space craft with a practical design
*Over 20 different enemies ranging from zombies to aliens and armed survivors
*Multiple endings and a story which evolves based on random events and the choices you make in each game
*Fast-paced and challenging waves of enemies in onslaught mode
*15 different weapons from 2 weapon types : Laser & Plasma
*Explorer simulation where you can free roam the ship with no enemies.
*Real Physics
*A new type of AI which offers challenging and unpredictable gameplay
*4k Ready
*3d Enabled


GAME MODES

Story Mode

Play the character Zak Thomas in an open world spacecraft and space station with random events and enemies, and a huge focus on atmosphere and immersion.

Skirmish Mode

You are one of the last survivors on the colony, you must survive for 25 minutes until the rescue ship arrives! Do you have what it takes?

Onslaught Mode

A wave based survival mode where you must kill as many enemies as you can. There are 4 different onslaught maps which are based on locations from the story mode.

Challenge Mode

Offers a variety of diverse challenges which will test your combat ability, agility, and problem solving skills. There are 4 different challenge maps which are based on locations from the story mode.

Simulation Mode

Consists of single missions based on historic CDF battles and simulations created for the Marines on the Goliath to hone their skills.


*****WARNING: THIS GAME CONTAINS FLASHING LIGHTS & LOTS OF BLOOD n` GUTS! ******

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: 2.5ghz
    • Memory: 4 GB RAM
    • Graphics: 1gb Shader 3 compatible graphics card
    • DirectX: Version 9.0c
    • Storage: 6 GB available space
    Recommended:
    • OS: Windows 7/Windows 8
    • Processor: 3Ghz
    • Memory: 6 GB RAM
    • Graphics: 2gb Shader 3 compatible graphics card
    • DirectX: Version 11
    • Storage: 6 GB available space
Customer reviews
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Overall:
Mixed (61 reviews)
Recently Posted
Timstro59
0.2 hrs
Posted: August 6
The majority of the weapons tend to be posititioned incorrectly for a first person perspective, if this issue is fixed and a basic waypointing mechanism is implimented(?), then I can possibly recommend this game. As it is, it is a mess of a game and not worth playing.

These issues aside, I think it is a very interesting concept and very much worth expanding on.

But, because of these issues, I cannot reccomend this game at this current time.
Helpful? Yes No Funny
konevg
1.9 hrs
Posted: July 31
This is a very amateurish title. Bad graphics. Bad animations. Bad sound effects. Bad gameplay where you mostly shoot bugs which have taken over an entire ship. I must admit I am only playing this game for 2 hours and I really do not feel like seeing more of it. Lighting is bad. The flashlight is mounted on certain weapons only so if you want to light a dark area you have to equip the weapon with the flashlight. How stupid is that? Animations are bad. Those bugs that are attacking seem to have maybe 2 frames of animation. When you right click to aim there is no smooth animation. The player's hands just pop up in the middle of screen and back. Very bad.

Everything would be forgiven but there is also no storytelling. Well maybe later in the game but my eyes hurt already from the blinking lights. I mean. you put one blinking light in a corridor and you create atmosphere. You put blinking lights everywhere and you feel it is absolutely necessary for an electrician to fix the lights before doing anything for the aliens.

Bad game, but nice try if this is a first game. Maybe the second title will be better.
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wyldwillie
1.8 hrs
Posted: June 5
terrible. graphics. gameplay. etc. sorry i bought it.
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lee.nader
0.3 hrs
Posted: April 26
I like the concept. It's gonna be an excellent game when it gets some much needed polish.

Gripes:
The weapon placement on screen.
Some of them literally take up half the screen. It's sad canuse it takes away from being able to see the otherwise excellent looking game.
Yeah, it's tough to hit enemies. Do I suck at games or are the hit boxes too small?

Other things are minor things that can be fixed with spit and polish. A slightly clunky menu system / game nav. But nothing that would drive me away for good. I sincerely HOPE the dev sees these reviews, and comes back to this, instead of moving onto other projects.

This game has excellent potential, and is being spoiled by minor things.
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Ghost Princess ᕕ( ᐛ )ᕗ
0.3 hrs
Posted: March 6
There are no animations for going into the ironsights or out, the ironsights on one of the guns differs from first aiming down them and shooting, the enemies aren't creative or fun, and the game felt overpriced in the end.

In a way, I would call this an unimpressive Doom 3 clone. If you want a Doom game, get Doom 4 in a couple months from when I write this review.

However, I do see that work went into it, and the voice actress did well for what was required from her, so good job on that. Good luck in the future, developers.
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timewarp47
54.7 hrs
Posted: February 8
I got both ghostship games in a bundle months ago so I'll do both at once.THe aftermath one was pretty horrendous if you were one of the 'what can I find to whinge about today brigade' then you could have died from overexposure with this one game alone.The game was awful when it comes to what most gamers had come to expect as a standard format with keybindings being non existant,a dodgy ai,clipping and the horrible permadeath.It was a waste of time if your looking for the meaning of life,but it was a great challenge if you could laugh at yourself and learn from your many,many deaths.There was plenty content to find if you could survive,it was after all a survival horror, it was indie, and it was one guy on his own.

When I moved onto cdf I found the time spent in aftermath had not been wasted as the ship was the same,the weapons were in the same place as were most of the enemies.I also found in aftermath that you had to have a good enough weapon to get past the faster harder aliens in normal mode.The dev had learnt from aftermath I felt and in cdf gave a much more polished presentation,there was a better pathfinding ai,the lighting was better,the weaponry had increased and he had added to his story telling mode by lots of different formats like onslaught,skirmish and challenge modes to name but a few of the extras he had added.As I found in aftermath with the right weapons you owned this ghost ship certainly in story mode.The advanced shotgun was great fun with a humongus magazine for a shotgun.Unlike aftermath the dev has got a lot right in this game and as long as you remembered to quick save you could then complete several really long in depth stories.
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Soviet
2.4 hrs
Posted: February 5
Good game worth a couple of bucks DO NOT pay full price. There's better games for less money.

It's a neat idea. Would love a AAA version of this game. (neat idea being the rogueliek aspects)

This game is a poor mans Doom 3. Poorly optimized and not very pretty, but it is indie.

1st thing it is NOT realistic. Whoever wrote that in reviews needs to play better games.

2nd thing it is kind edgy. You do get tense. I lasted maybe 15 minutes in my first run (i played it like any fps horror game conserve ammo and use the thing with recharging ammo.)

3rd the enemies are a pain cause they are twitchy in a weird way (not a good way) and its hard to hit them. But not for good reasons (i.e. they are sneaky or fast.) they are ahard to hit cause the gun fires wildly the sights are useless. kneeling and aiming is useless. the blasts randomly go places and the enemies randomly bounce.


Player Nakor has the best review of this game i will copy a couple of his points:

Shooting

Shooting can be painful.

Guns that do not reload but recharge instead are nice, but there is no clear indication of this which can definitely be a problem in battle.
Hitting what you shoot at is often difficult because the enemy hit boxes are too small or oddly shaped, and the guns are horribly inaccurate.
The UI is not well designed (yet?) and does not indicate well your reserves of ammo.

Enemies

Having a few enemies be annoying is fine, but when the majority of your enemies are based around being annoying you have a problem.
Tiny enemies with tiny hit boxes moving around fast with inaccurate weapons = This is dumb, I'll play another game.
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vodkins
2.5 hrs
Posted: December 23, 2015
This game is unbalanced, dark and "no clue what to do" one. I choosed most easy difficulty and turned game tips on. Anyway i am die too often in searching where i need to go. There is no actual map or journal and you will roam endless corridors trying to find that damn Cargo Hold! Why in that future that hero don't have any DataPad or personal PC or else to look at whole Ship's map to find out main locations? This is so unrealistic! Monsters will run at you in a huge masses and you will spend all you ammo on them without killing all of them (because they are made from very solid concrete - even small bugs and worms:). Even on most easy skill, even in almost very beginning of the game - YOU WILL DIE! Why in hell this game is so difficult? Why we can choose Easy skill? I think it is for whom who do not want to be in permanent dying from the beginning... Where is IMMERSION? Just imagine that you spent all of you ammo (and you collected a lot of new weapons and ammo before) but they are still alive and new ones are coming and coming in masses! But you don't have a melee weapons at all and you endless rifle recharges toooo slow. With what i must kill them? With bites and spits?:) You even can't do a kick/punch. Also you can't escape them because they are much faster than you and will corner you and eat you for 100500% Cool, yeah? Die most stupid way simulator ever made with most stupid but very quick and most tought monsters ever! Can it be more absurd?
Also you can't see any game options without complete exiting to the main menu. Resuming game will reload you last checkpoin instead of you last manual quicksave - very stupid, who will play the same parts if he already saved his further progress? Digital mastrubation? No crosshair at all in that complete darkness. Ok, maybe on higher skills and not in Easy too? And so and so... Nice concept, spooky atmosphere, cool graphics... But that ugly unbalanced gameplay kills all wishes to play further. If i will want some challenge - i will play System Schock 2 again, for example. That game is fair.
Not recommend until complete rebalance will be made. Author killed his game himself. It should be very immersive atmospheric game. But when they begin to scream, run like flies around you and bites you to dead - no, it become deadly hillarious. Make "Easy" really easy for noobs/lazy ones like me. That will be fair. Do not spawn hordes of monsters in the very beginning - that ruin all immersion. Lower HP of some monsters which are looks like small bugs but can't be killed by whole clip. Make DataPad or make Journal/Tips little useful - at least on Easy again. Why you want me to be killed so fast and so ugly way? I feel myself cheated and injured... 3 from 10.


P.S. Found solution to bring balance to this peace of code:

*\SteamApps\common\CDFGhostship\Engine\Config\BaseInput.ini
[Engine.Console]
ConsoleKey=Tilde
in game press Tilde
type God
press Enter
But this didn't helped to bring back interest to the game. I am on high speed train to "Uninstall" station...
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NeoDukeNukem88
28.7 hrs
Posted: December 5, 2015
Amazing, reminds me of stonesoup crawl, but the rpg stats are in my brain through trial and error and learning ballistics and projectile speeds of weapons and tacticts, learn when to run and utilize the sprinting backwards run, Bravo, I love it.
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mmMmm
0.7 hrs
Posted: November 22, 2015
Ok. So, I'm not sure whether to reccommend this game, so I'll give you my experience and you decide.
Startup game, go straight to options to adjust it to my computer. Find that there is NO options aside for master volume for audio. Resign myself to this fact. Start game. Long opening (skippable), explaining the situation prior to the game. I presume this game takes place after the previous CDF game, of which I have not played. I then start the game, on my first playthrough I selected regular difficulty, and allowed game tips. Big mistake there, they throttle you like the gas pedal on a speed demons car. I then pick up the pistol as the ai commanded. Then I left the room. This took about half a minute...Then I got a minute of loading. Then on my first playthough I grabbed the weapon on the floor, as commanded the ai, killed some enemies, and explored. The second playthrough I did the same, minus the exploring, and went straight to the stairwell to proceed. This took about another minute to do. Then I was greeted by a loading screen. Load screen done, I entered the next area, killed some enemies with maximum difficulty because I COULDN'T SEE THEM! Not because it was too dark, but because as soon as they got line of sight, they decided to make sweet sweet love with my butthold, using their tentacles. After a firefight that lasted 10 times the length it should have. In the first playthough I explored the area, which took ten minutes, because I mistook a doorway blocked with boxes for a wall. The second one I went straight there. In the first playthrough I soon realized when I reached this area that the game uses MONO audio, or something equivical to it. This thoroughly ♥♥♥♥♥♥ me off, because I couldn't tell where the EXTREMELY LOUD enemies were coming from, and it's not like a spent nearly $300.00 on a 7.1 surround headset to listen to audio that's quality lead to it's discontinuation in the 70's. I completed the objective, and proceeded back to the stairs, where I was greeted by another loading screen. On my second playthough this was 3 minutes after the most recent load screen. I then went down a floor, and was greeted by another loading screen half a minute later...I hadn't seen this many loading screens since half life. My first playthough didn't make it this far, as I'd lost patience by that point, so the rest is second playthough. The fourth loadscreen in 10 minutes of gameplay that I'd had by then out of the way, I proceeded to stand in a room listening to an ai tell me that I have to kill 3 people. I proceeded to find the first in the armoury on the same floor, and was greeted by him shooting me, and quoting the game over scene from the alien series. I then peeked from cover and shot at this man, who didn't move, nor APPEAR to return fire. I say appear because I was then instant killed despite no sign of shots fired.
To put it plainly, I am not mad...I'm just disappointed. I feel insulted by the quality of the game, which I can only assume was put out in one drunk lazy weekend. I feel plainly gouged by the price I paid for this game. I compare this to a game that I'd been playing along side it, Space Beast Terror Fright, which is a few dollars less, and a bit lighter on content, but in early access, and I feel it's a more complete game than this shambles of a mistake. I think I would like to take back what I said earlier about whether I reccommend this game. I don't. If it were free I'd say try it, but it's not, and it's overpriced for what it is. It's a steamy dump in a discarded paper cup that claims its coffee, and asks for $18.99. Don't buy it, it isn't good, and presumably will never be good.
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Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Not Recommended
0.2 hrs on record
Posted: August 6
The majority of the weapons tend to be posititioned incorrectly for a first person perspective, if this issue is fixed and a basic waypointing mechanism is implimented(?), then I can possibly recommend this game. As it is, it is a mess of a game and not worth playing.

These issues aside, I think it is a very interesting concept and very much worth expanding on.

But, because of these issues, I cannot reccomend this game at this current time.
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Most Helpful Reviews  Overall
133 of 200 people (67%) found this review helpful
11 people found this review funny
Not Recommended
1.1 hrs on record
Early Access Review
Posted: March 2, 2015
UPDATE June 12, 2015:

I have been asked to update my review. Ok, I finally got around to it. Unfortunately it's not going to improve things. When I tried to play to update my opinion I found some insane things that simply stopped me from playing. Here are the most important reasons I quit playing after only a few minutes. I will leave it at that:

* The popup tooltips do not have any support for controllers. So I can run around in the game with a controller but have to switch to my mouse and keyboard when a tooltip pops up? Right...
* The guns are placed in THE WORST way I have ever seen. EVER. Why, WHY, would a person hold a gun like that? Take the handgun, when I picked this gun up the game character holds it way up to the right blocking a big portion of the screen. When you aim it moves it way over to the left and way back in a way that makes absolutely no sense at all. It feels like the character is somehow holding the gun beside their head, and behind it at the same time. Soon after picking up the pistol I picked up some sort of a rocket launcher. This gun took up more than HALF THE SCREEN. Simply unacceptable.

That was when I shut the game down. Read the original review if you like. I'm out.

Original Review:

Keeping in mind that this is an early access review (although when it is this short I have trouble calling it a review), I can not currently recommend CDF Ghostship. The game seems like it will be really cool when some more work is put into it, but at the moment there are things that make it too frustrating for me.

Shooting

Shooting can be painful.

  • Guns that do not reload but recharge instead are nice, but there is no clear indication of this which can definitely be a problem in battle.
  • Hitting what you shoot at is often difficult because the enemy hit boxes are too small or oddly shaped, and the guns are horribly inaccurate.
  • The UI is not well designed (yet?) and does not indicate well your reserves of ammo.

Enemies

  • Having a few enemies be annoying is fine, but when the majority of your enemies are based around being annoying you have a problem.
  • Tiny enemies with tiny hit boxes moving around fast with inaccurate weapons = This is dumb, I'll play another game.

UI

I know, it is Early Access. I get that. I'm a game developer, I know what it is like. That said, I'm also a gamer.

  • I would not recommend you go into the inventory screen ("I" button). The mouse moves so fast I can hardly find it and it almost always causes the game to do some of the weirdest glitching I've ever seen.
  • The UI does not well indicate the amount of information you need. This was mentioned above as well.

Finally...

Any other problem I could mention with it is no big deal to me at the moment so I will leave it at that. The bottom line here is that it is playable, but if you are short on cash I would wait.

One other thing to note is that while the game does support side by side 3D (Oculus Rift), the UI is NOT built for it and the guns float right in front of your face not only making you uncomfortable but also blocking much of your vision. It is not playable with the Rift.
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84 of 123 people (68%) found this review helpful
5 people found this review funny
Not Recommended
1.5 hrs on record
Posted: July 4, 2015
Wow, well I had ok hopes for this when I downloaded it. Real let down, holy crap do the controls suck. Its also extremely hard to figure out where you are being attacked from and where the enemies are, as whenever you are under threat deafening battle music starts playing, that and there doesn't seem to be directional sound effects from the bad guys.

I gave it an hour, waste of $17 sadly. cool ambience, they tried.
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53 of 80 people (66%) found this review helpful
4 people found this review funny
Recommended
85.6 hrs on record
Early Access Review
Posted: October 28, 2014
EDIT 2: I've noticed older gamers, of the age where their children play the same games, have been the happiest with this game on the forums. I don't quite understand why, but it seems like the older you are the more likely you are to enjoy this game. Now to my original review...

It has come to my attention people are getting upset that I am a moderator on the forums for this game, friends with the developer, and have posted a review. I'm not trying to hide anything or trick anyone, people may not realize this but...

IF YOU AREN'T GOING TO ENJOY THE GAME I DON'T WANT YOU TO BUY IT!!!

Seriously. I don't want people to spend their money on something they won't enjoy. Even if you don't believe that, you can believe this. I don't want to have to deal with angry people being rude and disrespectful on the forums, people calling me names, telling me to "kill myself" in my review comments, and just the hatefulness in general.

In the end the game does better by ensuring only people who will enjoy the game and leave good reviews buy, because otherwise negativity chases players away who may have enjoyed it like I personally do. That is why I have posted gameplay videos that contains both features and bugs.

Yes, you heard that right, I don't edit out bugs or glitches, what you see is what you get. That way anyone watching can make up their own mind about whether the good outweighs the bad, and whether the game is for them or not.

If you read through all this, thank you. It doesn't matter whether you ultimately decide to thumb it up or thumb down, you took the time to hear me out, and I really appreciate and respect that.

EDIT: I have started a no commentary playthrough of the release version for you to get a feel of the game without any outside influences, I hope this helps you decide if the game is for you or not.
https://youtu.be/uA0fngw2ABI
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61 of 94 people (65%) found this review helpful
2 people found this review funny
Recommended
14.8 hrs on record
Posted: June 30, 2015
Im going to keep this simple. It was early access so some reviews are bad but ignore them. The past few patches have come in leaps and bounds. All of the previous problems are gone (except controller support on some interactable objects). This just leaves a seriously scary survival horror with over 100 hours of story driven gameplay, randomisation means never the same game twice,
Pro :
- Scary as hell
- Random events and AI
- Non-linear AI so you can't predict where they will be or how they will react
- Great soundtrack
- No hand-holding. This game is relentless on anything other than easy and even that is hard !
- Old-school feel.
- Absolutely HUGE ship to investigate and discover.
- Puzzles to avoid this being just another shooter.
- Value for money.

Cons:
- Could have used a budget (not really a con for what is here).
- May not be appealing to anyone who wants an easy game.
- No VR support but that is due to Epic not the developer.
- UDK engine seems dated by today's standard but not really a con as it still looks great !
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32 of 50 people (64%) found this review helpful
Recommended
154.3 hrs on record
Early Access Review
Posted: May 31, 2015
This game has steadily improved with each new update and its good if you like a story , not only to follow through at your leisure but also fighting to reach your objectives. You can play on easy mode or crank up through normal to nightmare if you like a challenge.Its the same story but the harder modes come with more achievements.

I personally don't think its for the faint hearted and you do have to apply some grey matter to work out some of the codes required for unlocking doors or reaching objectives within the game in story mode.If you die however don't worry you are re spawned in the last airlock you came through. If you've already taken a beating and are not happy you can just jump back there anyway without dying?The earlier versions could sometimes give you too much detail on some missions while leaving you to guess on others, but this has also been improved.

If your not too bothered about story lines there may be something to occupy you in the other game modes , maybe something like onslaught , which gives you more of an in your face type of battle once the action begins.Challenge mode on the other hand is more sustained and requires a slightly different approach.With skirmish mode and simulation mode as well there should be something to interest most types of gamer.
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31 of 49 people (63%) found this review helpful
2 people found this review funny
Recommended
20.4 hrs on record
Posted: September 18, 2015
I'm not going to write a review Im just going to say this game is really fun. Its a jolt of realism in a market saturated with hand holding FPS shooters. This game is hard, because it realistic. All the weapons just feel real and solid. I havent had this much fun with an FPS game since probably Doom or the orignal Duke Nukem.

I hope you make enough money on these titles to take this game concept to the next level, but please no arrows on the ground telling you where to run, no sparkly's that mark interactive objects. I love how this game forces you to think / plan and remember.

Great work. Too bad so many gamers these days cant appreciate it, they are just spolied by the hand holding of todays games.
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57 of 100 people (57%) found this review helpful
7 people found this review funny
Recommended
6.7 hrs on record
Posted: May 29, 2015
Updated: July 3, 2015

This is an official update for my review. I keep telling everyone that branding this game as being bad does nothing, but people nowadays just hate to love and love to hate. This isn't just criticism; it's pessimism. Reviews and criticism in general have become more like a competition for most people. Rate the game as the worst one, and no one will want to buy it because they're stupid enough to believe anything. Either you play the game, or don't play it at all. Accept it the way it is, or bugger off! And if you don't want it to be stuck in your Steam account forever, watch the game on YouTube and other video sites before you buy it; but I guess people are just too worried about spoilers. What is there to spoil? The game is a different one every time you go to New Game. Just suck it up!

Of course there are some people who think I'm being a f***ing idiot and don't know what I'm talking about, which is why I'm not getting a lot of support and why some would want to mark this review as funny. I support this game because it was a lot of work and dedication all done by one man. It took him nearly a decade to complete this game, and I'm in the starting stages of creating a game solo myself. If you discredit this game, you discredit the creator. I think there are just some people who don't appreciate the old-school genre of first person shooters, and I understand that there are a few bugs and glitches; but there really is no such thing as a game that is 100% flawless. Such a concept does not exist. For fifteen years, I have played hundreds of video games; and they are all made the way they are made.

Also, I argue about criticisms being nothing but competition because the total of reviews have been positive and then mixed, positive and then mixed, positive and then mixed, and so forth.

The one thing people should think about is the possibility of a sequel. After speaking with Shaun Williams last year, he said that there would be a CDF Ghostship 2 and 3 with Unreal Engine 4 if the sales are good. Whatever you all think he got wrong in this game, he could perfect in a future title.
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8 of 10 people (80%) found this review helpful
Recommended
16.9 hrs on record
Posted: May 21, 2015
First hour of play was hard! It gets much easier when you learn the ship layout and get some good weapons. The first weapons you get are not very good, and you will have to find better ones such as the advanced plamsa rifle, and heavy assault weapons. The game is big and i still feel like I am still at the tip of the iceberg. It has great atmosphere and for an Indie game is one of the best indie titles this year!

The Good

Atmosphere which you dont get on many bug budget games
Great graphics for an indie title with lots to see and do
Lots of weapons to find and lots of enemies to shoot!
Random games = Challenging gameplay


The Bad

Steep learning curve
Big open world ship but no mini map
No Lip movement for NPCs
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12 of 19 people (63%) found this review helpful
2 people found this review funny
Recommended
54.7 hrs on record
Posted: February 8
I got both ghostship games in a bundle months ago so I'll do both at once.THe aftermath one was pretty horrendous if you were one of the 'what can I find to whinge about today brigade' then you could have died from overexposure with this one game alone.The game was awful when it comes to what most gamers had come to expect as a standard format with keybindings being non existant,a dodgy ai,clipping and the horrible permadeath.It was a waste of time if your looking for the meaning of life,but it was a great challenge if you could laugh at yourself and learn from your many,many deaths.There was plenty content to find if you could survive,it was after all a survival horror, it was indie, and it was one guy on his own.

When I moved onto cdf I found the time spent in aftermath had not been wasted as the ship was the same,the weapons were in the same place as were most of the enemies.I also found in aftermath that you had to have a good enough weapon to get past the faster harder aliens in normal mode.The dev had learnt from aftermath I felt and in cdf gave a much more polished presentation,there was a better pathfinding ai,the lighting was better,the weaponry had increased and he had added to his story telling mode by lots of different formats like onslaught,skirmish and challenge modes to name but a few of the extras he had added.As I found in aftermath with the right weapons you owned this ghost ship certainly in story mode.The advanced shotgun was great fun with a humongus magazine for a shotgun.Unlike aftermath the dev has got a lot right in this game and as long as you remembered to quick save you could then complete several really long in depth stories.
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