Take on the role of a warrior maiden forced to hunt down her best friend who has stolen a sacred demon blade. End the feud between two warrior maidens and the demon sword between them, told through high speed action!
User reviews:
Recent:
Mixed (42 reviews) - 66% of the 42 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,426 reviews) - 83% of the 2,426 user reviews for this game are positive.
Release Date: Mar 10, 2014

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August 4

Branching Paths Sales!

To celebrate the release of "Branching Paths". a documentary exploring the usually unseen world behind the Japanese indie scene has been released. The titles featured in the documentary are currently on sale.

Mitsurugi Kamui Hikae features in the documentary, so make sure you check it out.

http://store.steampowered.com/app/494680/

http://store.steampowered.com/app/263620

You can find the full list of sales here:
http://store.steampowered.com/sale/branchingpaths/

0 comments Read more

Reviews

“The combat is visceral and controls are fluid and responsive.”
Game Luster

“Mitsurugi Kamui Hikae has this wonderful little trick to it that is rare in action games; it almost bullies you into learning how to play it properly.”
Game Grin

About This Game


The smash hit action game from Comic Market 84 is finally available on Steam!

Misa is a Blade Templar, a secret defender of humanity, who happens to be a high school student. When her classmate, Suzuka, succumbs to the dark seduction of the Demon Blade, Misa releases she must protect the world at all costs. Already the evil sword is draining Suzuka's life force and, if Misa cannot destroy the Blade alone, she very well may need to strike down her friend.

Mitsurugi Kamui Hikae focuses on high-speed arena-based action. Use lightning fast sword slashes, hand-to-hand attacks and mysterious ancient techniques to defeat wave after wave of demonic foes. Be prepared: the enemies are relentless and will attack from all sides. If you aren't prepared to strike and roll, you'll be overwhelmed in no time flat.

Weaken your enemies with vicious wounds, employ hand-to-hand techniques to build your katana gauge, then cut deep with your divine blade. A spectacular flurry of blades will take down even the largest crowd of NPCS! After beating them bloody, sheathe your sword to finish them off with style. Be warned: if the enemy isn't "bleeding," then they'll take the opportunity to strike you mid-pose!

Use skill points to learn new skills, upgrade your abilities, and take on brutal bosses. Every playthrough of Mitsurugi will grow you as a player until your success if guaranteed! And if the game suddenly becomes too easy, there are three difficulty levels to test your mettle. Good luck!

System Requirements

    Minimum:
    • OS: Windows XP/Vista/7/8
    • Processor: Intel CORE2 2GHz or better (recommended)
    • Memory: 2 GB RAM
    • Graphics: Directx 9.0c (Shader Model3.0 or better)
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    Recommended:
    • Graphics: Geforce 9600GT or better
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (42 reviews)
Overall:
Very Positive (2,426 reviews)
Recently Posted
Rihavein-
0.3 hrs
Posted: August 30
nice gameee
Helpful? Yes No Funny
ArthurBigBoy
1.2 hrs
Posted: August 29
You will enjoy only the for the the first the 10 min
Helpful? Yes No Funny
Firehawk
21.0 hrs
Posted: August 29
There's something strangely beautiful in a young woman who looks into your eyes with an unyielding will as in a fateful encounter you meet her under within the nightscape of a deserted town, as she's surrounded by silhouettes not belonging to the world of the common people. A proud and graceful maiden of uncanny skill as she carries herself with solemn determination, vowing to find her childhood friend and save her from the artifact that has her in its grasp. It is a story of a young girl who braves the shadows of the night, wielding her blade as if its part of her body, making her existence much like an unsheated sword. Drawn to its beauty while keenly aware that there is no turning back once entering her world, yet I do so without hesitation for it is my wish to be with her. Thus it begins.

It was made very clear from there that this game is not a 2D fighter, where you fight computer controlled enemies or other players in a side view window. You play as a maiden of ancient sword arts who describes in a short prologue animation who she is an who she's looking for. It quickly switches to the first stage of her mission through the night, an arena somewhere in a city placed in a square between skyscrapers. The graphics is definitely one of the best qualities of MKH, since not only it is in full 3D, but it shows nicely drawn environments which range from the heart of a large town to traditional Shinto shrines hidden reminiscent of olden ages, complete with either sunsets or cherry blossom trees. The sword skills the can be played are also very nice with the particles of light denoting the attacks making for some really flashy plays.
Choosing the set of clothes for her is also a great feature, since it gives the chance to play in various costumes, though her default school uniform is still definitely the best. Nonetheless there are several more depicting different styles and personalities, and while it doesn't give Skyrim level possibilities of choices, it's a pretty good way to make for a good atmosphere. You can't make panty shots while she's wearing a hakama though.

It also has a great gameplay, where our Blade Templar launches devastatingly beautiful attacks in iaido style, all of which are executed in such a manner that it can only be described as awe inspiring. To use these moves, one has to first unlock them and other upgrades in a menu with the SP collected by eliminating the groups of opponents persistent on stopping us before we can reach the bosses who provide a more interesting challenge. These come in five setting.

-Easy
-Normal
-Hard
-Very Hard
-Inferno

It should be noted that not only does the number of enemies increase with each of them along with the damage inflicted, but on the highest even the slightest scratch is enough instantly kill our brave warrior, so being very fast is essential in clearing it, lest you wear yourself out by repeatedly trying the same waves to no avail later. One could say however that this is one of the real charms of the gameplay, since it provides actually good rounds where you have to be very careful and as such, give a great feeling when the combo does succeed.

For the musical selection, each stage has its own that fits in very well, playing catchy songs that are very good at making us itching to fight, taking on a more modern approach than some would expect but it actually makes for a better experience so there was no need to make it differently. Voice acting is also great, if a little short due to not having many chances to hear it, as Mitsurugi itself is a small game, so it is not a big surprise.

Replayability is also good, though it painfully lacks an option to fight other players in multiplayer, or a survival mode where you fight the various hordes until they either overwhelm you or defeat them through a number of rounds. A few more stages also would have been nice, since the few the matches take place on can be cleared in a matter of hours even on the highest difficulty setting. And with no mods available, we can't even turn to to community for help like with many popular games we do.

But an even more painful side is how the story is handled. They just closed it without providing any kind of epilogue that settles the mission, making it feel kind of meaningless since after the last boss it shortly returns to the title screen. Really now, they should have made a real ending, not this as it shows how much better it could have been if the developers didn't want to finish it as quickly as they could, though being an indie game made for ComiKet it's still amazing with how it grabs the player's attention.

Mitsurugi Kamui Hikae is one of those games that are unknown to most, yet famous for those who like the genre since it has great possibilities, lots of fun, and if done well pure awesomeness. Definitely recommended for those who like fighting games, and even more so when it goes on sale. So draw your sword, move in the night and leave nothing but corpses behind!
Helpful? Yes No Funny
gordo437
36.1 hrs
Posted: August 23
awesome game, had alot of fun with it, i love all hack and slash games and tbqh i would really love to see more levels or further development of this game maybe a second character to play as?

buy the game if you like H&S games cause tis worth.
Helpful? Yes No Funny
Tom Is a Door
1.3 hrs
Posted: August 22
Your hands will be tired ... ( ͡° ͜ʖ ͡-) from button smashing ofcourse
Helpful? Yes No Funny
ScarletInk
0.8 hrs
Posted: August 21
Pros:
Attractive Girl.
Dodge Roll is nice.
Translation may have been improved in some areas over the last year-ish? I am not sure.
Sword games are cool (imo).

Cons:
The gameplay isn't very deep or fun.
Very few enemy types.
Powerful mobs are red, but so are near-death mobs.
Long monotonous stages.
Performance is a little poor for being a basically an empty arena with simple assets.

My thumb is down, but if you are unphased by my "cons" list, you might enjoy the game anyhow. If you decide to buy this, I'd reccomend maybe playing on easy mode if you have trouble.
Helpful? Yes No Funny
Black Snow
1.2 hrs
Posted: August 12
Nice game , worthed to buy (y)
Helpful? Yes No Funny
Shrouded Wolf
0.7 hrs
Posted: August 10
On paper, this seemed like a reasonably generic idea, but with good execution, generic ideas can be fantastic and fun.

So, the game itself? It's fine, I suppose. Other than an odd animation or sliding on occasion, there's nothing really wrong with the game. The visuals are not fantastic, but there's nothing really wrong with them either. No crashes to speak of...in short, it's functional. Hell, I'll even give it bonus points for having fully rebindable controller keys, as most AAAs don't usually bother. The problem (and, thus the rating) is that merely being functional doesn't equate to being good.
-First order of business, the tutorial. The game can clearly recognize what type of controller you have connected, so why not display the correpsonding key when the tutorial is going on, so that you don't have to constantly pause and check or mash buttons until we find it?
-The animations are stiff and some have this weird delay to them. For instance, the standard dodge roll leading into the drain attack, you'll probably mash the trigger several times before it finally triggers...likely, just in time to get blindsided by an enemy, because...
-The camera is too close to the character. This sort of distance only really works in games like Resident Evil 4, where you spend a lot of the time in middle-to-long distance firing range. In melee range, all it does is serve as a handicap by limiting the field of view and to let enemies smack you from just outside the camera range.
-And, the worst offender here, is that the gameplay is just bloody boring. Not only are you locked in the same arena for waves that outlast their stay, the game also does that thing where outside of the basic attacks, every combo is locked off and you have to earn SP to unlock them....which wouldn't be all that bad if it was executed well, but there is nothing to entice you to play and unlock. The story is token and barely gets a mention, the characters are dour and bland, and the enemies have way too much health and are mostly just palette swaps with their AI being profoundly thick. For instance, how do you beat the first boss when starting out? Run in circles until he does his long-range attack and go in for a quick combo. Rinse, lather, repeat.

Maybe, it does improve when combos are unlocked, but I wouldn't know. Bored. I moved to pastures new.

Edit: While I was having a shower, I figured out a good parallel to draw with another game that has a similar theme and even makes some of the same mistakes that would be good at illustrating some of my issues with this game.
The game in question? Lollipop Chainsaw. So, the game opens up and has this colorful, cartoon-y aesthetic that immidiately jumps out at you. The protagonist is a joy to be around, as she's always super emotive and comes off as having a blast, despite the ♥♥♥♥ed up situation she's in. You get into the combat and discover that all combos are locked off, but the combat still feels super responsive, punchy, and fun. Also, you get your first combo unlocked very quickly...and, it only gets more interesting from there. Also, while many combat areas are enclosed arenas, you are still advancing through various scenery and constantly seeing new areas.
This game, it stops you to tell a story that it doesn't seem to even care about, the protagonist is depressing and boring, the arenas are bland and featureless, and enemies are just the same couple of models with occasional color swaps. Make it an interesting world to explore, make it enjoyable to be in, make the combat feel solid...do anything to stand out from all the other bland games exactly like this.
Helpful? Yes No Funny
lia パック
1.3 hrs
Posted: August 7
nice animu gurl
Helpful? Yes No Funny
悉梨老鼠
5.5 hrs
Posted: August 6
I want to use Suzuka :(
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 12 people (67%) found this review helpful
3 of 4 people (75%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: August 21
Pros:
Attractive Girl.
Dodge Roll is nice.
Translation may have been improved in some areas over the last year-ish? I am not sure.
Sword games are cool (imo).

Cons:
The gameplay isn't very deep or fun.
Very few enemy types.
Powerful mobs are red, but so are near-death mobs.
Long monotonous stages.
Performance is a little poor for being a basically an empty arena with simple assets.

My thumb is down, but if you are unphased by my "cons" list, you might enjoy the game anyhow. If you decide to buy this, I'd reccomend maybe playing on easy mode if you have trouble.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: August 10
On paper, this seemed like a reasonably generic idea, but with good execution, generic ideas can be fantastic and fun.

So, the game itself? It's fine, I suppose. Other than an odd animation or sliding on occasion, there's nothing really wrong with the game. The visuals are not fantastic, but there's nothing really wrong with them either. No crashes to speak of...in short, it's functional. Hell, I'll even give it bonus points for having fully rebindable controller keys, as most AAAs don't usually bother. The problem (and, thus the rating) is that merely being functional doesn't equate to being good.
-First order of business, the tutorial. The game can clearly recognize what type of controller you have connected, so why not display the correpsonding key when the tutorial is going on, so that you don't have to constantly pause and check or mash buttons until we find it?
-The animations are stiff and some have this weird delay to them. For instance, the standard dodge roll leading into the drain attack, you'll probably mash the trigger several times before it finally triggers...likely, just in time to get blindsided by an enemy, because...
-The camera is too close to the character. This sort of distance only really works in games like Resident Evil 4, where you spend a lot of the time in middle-to-long distance firing range. In melee range, all it does is serve as a handicap by limiting the field of view and to let enemies smack you from just outside the camera range.
-And, the worst offender here, is that the gameplay is just bloody boring. Not only are you locked in the same arena for waves that outlast their stay, the game also does that thing where outside of the basic attacks, every combo is locked off and you have to earn SP to unlock them....which wouldn't be all that bad if it was executed well, but there is nothing to entice you to play and unlock. The story is token and barely gets a mention, the characters are dour and bland, and the enemies have way too much health and are mostly just palette swaps with their AI being profoundly thick. For instance, how do you beat the first boss when starting out? Run in circles until he does his long-range attack and go in for a quick combo. Rinse, lather, repeat.

Maybe, it does improve when combos are unlocked, but I wouldn't know. Bored. I moved to pastures new.

Edit: While I was having a shower, I figured out a good parallel to draw with another game that has a similar theme and even makes some of the same mistakes that would be good at illustrating some of my issues with this game.
The game in question? Lollipop Chainsaw. So, the game opens up and has this colorful, cartoon-y aesthetic that immidiately jumps out at you. The protagonist is a joy to be around, as she's always super emotive and comes off as having a blast, despite the ♥♥♥♥ed up situation she's in. You get into the combat and discover that all combos are locked off, but the combat still feels super responsive, punchy, and fun. Also, you get your first combo unlocked very quickly...and, it only gets more interesting from there. Also, while many combat areas are enclosed arenas, you are still advancing through various scenery and constantly seeing new areas.
This game, it stops you to tell a story that it doesn't seem to even care about, the protagonist is depressing and boring, the arenas are bland and featureless, and enemies are just the same couple of models with occasional color swaps. Make it an interesting world to explore, make it enjoyable to be in, make the combat feel solid...do anything to stand out from all the other bland games exactly like this.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Not Recommended
1.2 hrs on record
Posted: August 29
You will enjoy only the for the the first the 10 min
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
1 person found this review funny
Recommended
1.3 hrs on record
Posted: August 22
Your hands will be tired ... ( ͡° ͜ʖ ͡-) from button smashing ofcourse
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
1,037 of 1,275 people (81%) found this review helpful
29 people found this review funny
Recommended
2.8 hrs on record
Posted: March 14, 2014
Pantsu May Cry
Was this review helpful? Yes No Funny
1,518 of 1,928 people (79%) found this review helpful
9 people found this review funny
Recommended
2.9 hrs on record
Posted: March 10, 2014
Japanese Schoolgirls ✔
Shrine Maiden ✔
"Superior NIPPON steel folded 1000 times" demon slaying sword ✔
Panties & Boobies ✔
Unlockable Character & Costumes ✔
Skill point allocation ✔
English subtitles & Japanese voice ✔
Under 千 円 ✔ (1000 yen, or 10 dollars for you impoverished in basic tourist Japanese)
Fun ✔
Was this review helpful? Yes No Funny
460 of 618 people (74%) found this review helpful
258 people found this review funny
Recommended
12.3 hrs on record
Posted: November 26, 2014
Good
-Boobs
-Pantsu

Bad
-No lack of school uniform

Pantsu May Cry.
9/10
Was this review helpful? Yes No Funny
101 of 118 people (86%) found this review helpful
3 people found this review funny
Recommended
2.9 hrs on record
Posted: October 26, 2014
Mitsurugi Kamui Hikae is what I like to call a "supplemental" game. This is a game you would play while taking a break from another similar "main" game. Some people would prefer to play a different game, but I don't know. Juggling a plethora of games that represent dozens of different genres would turn anybody's brain into stale yogurt. Why take the risk when you can play something similar that's stil entertaining?

This game - which I'll refer to as MKH because acronyms are fun (AAF) - falls under the genre of arena-slasher. Typically a character-action game has some mode where you fight wave after wave of enemies (Bloody Palace, Lost Chapter, Tests of Valor). When a character-action game is literally just that wave-based mode, it becomes an arena-slasher. These are pretty rare and tend to be doujin titles, like Croixleur Sigma (also available on Steam).

The plot to MKH is: woman kills stuff with katana. Each of the five chapters are divided into five waves. Enemies are rich in number but poor in identity. There are guys with swords, red guys with swords, yellow guys with swords, big guys with swords, robots, an evil schoolgirl, and maybe 1 or 2 other different types of enemies. However, this is a short game, one that you can slash through in less than two hours.

Not-evil schoolgirl (I already forgot her name) has a sweet sword and not much else when you start off. Upgrades can be purchased as well as new moves and powers. The #1 thing to keep in mind throughout is parrying. While it's easy to mash the attack button and slice evil to pieces, playing defensively is how you avoid getting your combos broken. More specifically, it's all about the parry. Blocking is fine, but it doesn't work on heavy attacks and tends to get broken by a continous assault. Timing the block just right allows NES to awesome her way through the enemy's attack and deliver a strong counter-move.

There are other tactics to keep in mind. When an enemy is struck enough times they'll start to bleed (turn red). At this point a few more hits are liable to kill the enemy, just before they die the player should sheathe their weapon. It's like that common Japanese maneuver where the samurai cuts a dozen people at once, but they only fall over and die after the sword's been sheathed. In this game it's just something you want to do to boost your skill-points & regain health, though it also does big damage to bosses. There are other abilities and skills to master, but it's better to get a feel for it while playing the game.

For the most part, MKH is a breezy entertaining slasher. It's satisfying getting those big combos while also deflecting numerous attacks coming from every angle. Keeping track of the action can be difficult though, and your sound has to be turned up to notice the enemies that inevitably attack from behind. Some more variety in the enemies and bosses would have been appreciated, but maybe it's just me. I've been playing Bayonetta 2 and it seems like every 10 minutes there's a new enemy to fight. Like I said though, MKH is a short game. 10 minutes in that game is at least 3 or 4 waves. New enemy-types would just get lost in the chaos.

Unlike the games it serves a supplementary role to, MKH can be enjoyed even if you only have 5 minutes of free-time. There's no sitting through cut-scenes or loading, nor does it take several minutes to get the action. It's also possible to save in-between waves, and you certainly aren't expected to play through the whole thing without dying. Start this game up, slash through a few waves, and put it down so you can focus on your main title.

All in all, this is a worthwhile pick-up.
Was this review helpful? Yes No Funny
211 of 283 people (75%) found this review helpful
9 people found this review funny
Recommended
10.0 hrs on record
Posted: June 21, 2014
It's like Metal Gear Rising but you play as cute anime girl and her skirt is so short that you can see her pantsu so i have to play it with one hand so it's really hard but totally worth it.

Pantsu/10
Was this review helpful? Yes No Funny