Take on the role of a warrior maiden forced to hunt down her best friend who has stolen a sacred demon blade. End the feud between two warrior maidens and the demon sword between them, told through high speed action!
User reviews: Very Positive (1,157 reviews)
Release Date: Mar 10, 2014

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"I know I know i can't pronounce that title either. Solid hack and slash, though very short its highly replayable. Nice upgrade system for progression."

About This Game

The smash hit action game from Comic Market 84 is finally available on Steam!

Mitsurugi Kamui Hikae focuses on high-speed arena-based action. Use lightning fast sword slashes, hand-to-hand attacks and mysterious ancient techniques to defeat wave after wave of demonic foes.

Use skill points to learn new skills, upgrade your abilities, and take on brutal bosses.

Weaken your enemies with vicious wounds, then sheathe your sword to finish them off with style. Employ hand-to-hand techniques to build your katana gauge, then cut deep with your divine blade.

System Requirements

    • OS: Windows XP/Vista/7/8
    • Processor: Intel CORE2 2GHz or better (recommended)
    • Memory: 2 GB RAM
    • Graphics: Directx 9.0c (Shader Model3.0 or better)
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • Graphics: Geforce 9600GT or better
Helpful customer reviews
94 of 123 people (76%) found this review helpful
6.0 hrs on record
Posted: November 26

-No lack of school uniform

Pantsu May Cry.
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36 of 39 people (92%) found this review helpful
2.9 hrs on record
Posted: October 26
Mitsurugi Kamui Hikae is what I like to call a "supplemental" game. This is a game you would play while taking a break from another similar "main" game. Some people would prefer to play a different game, but I don't know. Juggling a plethora of games that represent dozens of different genres would turn anybody's brain into stale yogurt. Why take the risk when you can play something similar that's stil entertaining?

This game - which I'll refer to as MKH because acronyms are fun (AAF) - falls under the genre of arena-slasher. Typically a character-action game has some mode where you fight wave after wave of enemies (Bloody Palace, Lost Chapter, Tests of Valor). When a character-action game is literally just that wave-based mode, it becomes an arena-slasher. These are pretty rare and tend to be doujin titles, like Croixleur Sigma (also available on Steam).

The plot to MKH is: woman kills stuff with katana. Each of the five chapters are divided into five waves. Enemies are rich in number but poor in identity. There are guys with swords, red guys with swords, yellow guys with swords, big guys with swords, robots, an evil schoolgirl, and maybe 1 or 2 other different types of enemies. However, this is a short game, one that you can slash through in less than two hours.

Not-evil schoolgirl (I already forgot her name) has a sweet sword and not much else when you start off. Upgrades can be purchased as well as new moves and powers. The #1 thing to keep in mind throughout is parrying. While it's easy to mash the attack button and slice evil to pieces, playing defensively is how you avoid getting your combos broken. More specifically, it's all about the parry. Blocking is fine, but it doesn't work on heavy attacks and tends to get broken by a continous assault. Timing the block just right allows NES to awesome her way through the enemy's attack and deliver a strong counter-move.

There are other tactics to keep in mind. When an enemy is struck enough times they'll start to bleed (turn red). At this point a few more hits are liable to kill the enemy, just before they die the player should sheathe their weapon. It's like that common Japanese maneuver where the samurai cuts a dozen people at once, but they only fall over and die after the sword's been sheathed. In this game it's just something you want to do to boost your skill-points & regain health, though it also does big damage to bosses. There are other abilities and skills to master, but it's better to get a feel for it while playing the game.

For the most part, MKH is a breezy entertaining slasher. It's satisfying getting those big combos while also deflecting numerous attacks coming from every angle. Keeping track of the action can be difficult though, and your sound has to be turned up to notice the enemies that inevitably attack from behind. Some more variety in the enemies and bosses would have been appreciated, but maybe it's just me. I've been playing Bayonetta 2 and it seems like every 10 minutes there's a new enemy to fight. Like I said though, MKH is a short game. 10 minutes in that game is at least 3 or 4 waves. New enemy-types would just get lost in the chaos.

Unlike the games it serves a supplementary role to, MKH can be enjoyed even if you only have 5 minutes of free-time. There's no sitting through cut-scenes or loading, nor does it take several minutes to get the action. It's also possible to save in-between waves, and you certainly aren't expected to play through the whole thing without dying. Start this game up, slash through a few waves, and put it down so you can focus on your main title.

All in all, this is a worthwhile pick-up.
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93 of 135 people (69%) found this review helpful
6.8 hrs on record
Posted: August 7
I must say this hack and slash wears out pretty fast, with just 4 levels (can be cleared in around a hour), with little variatios of enemies or situations to experiment, and some camera (or i must say control?) problems... by the way, controls without a gamepad are horrible, so a gamepad is adviced.

This game is not worth to recomend... at least to pay full price.

Additional note: If you see the upvotes (recommendations) for this game... you will see that great part of reviewers only liked the fact you can see the panties of the girls, not for it's gameplay. ._.
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23 of 27 people (85%) found this review helpful
1.3 hrs on record
Posted: October 31
This is an excellent little hack and slash game.

Please, don't expect a AAA quality experience. It's best gotten on the cheap and provides a good dose of button-mashing fun. Simply put, you play this girl named Mika whose friend has a haunted sword thats made her EVIL. Then you just go and cut up a bunch of enemy dudes. There's an unlock system that allows you get more and more powerful.

If there was anything negative to say about it, its that its a bit repetitive in the early going. Boss battles can be frustrating until you figure out their rhythms and there is not a lot of variety to the levels. Each stage has about 6 waves of enemies before you face a boss. Then the level changes. Its basically a horde mode with a Japanese school girl as the heroine.

It looks good and is a good dose of mindless fun. Pick it up on the cheap or in a bundle and enjoy it.
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71 of 111 people (64%) found this review helpful
0.5 hrs on record
Posted: October 29
It has upskirt shots
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13 of 17 people (76%) found this review helpful
4.0 hrs on record
Posted: October 5
I got this game in a bundle, and was unsure whether or not I wanted to keep it. After reading numerous comments and reviews about MKH, I decided to give it a try - and was really happy to get a chance to play through it.

If you enjoy Japanese-themed swordsmanship with challenging technical mechanics, fighting mobs of enemies, and grinding for upgrade systems, then you will really enjoy this game.

The aesthetics are fantastic - the detail in the different character models is very good, and the fighting special effects is well-done. The music and sounds are great, adding a high level of intensity to the brutal, fast-paced gameplay. The cutscenes are short but sweet, and add an anime-like feel to the narrative. Although fairly basic, the story is decent enough to keep you interested in the plot (although the fighting mechanic definitely is the shining gem for this game).

The controls can be challenging to learn - especially if you do not use a controller. The move list and tutorials are helpful, however, the default keybindings make keyboard play unnecessarily difficult. That being said, I completed several playthroughs without a controller (I will be attempting to complete it on the hardest difficulty with a controller, since keyboard play is far too brutal), so it is possible if you have no alternative. The learning curve is moderate to challenging because the later stages (and higher difficulties) really require you to utilize more advanced moves - like countering and parrying. If you cannot do this in the later levels (and/or difficulties), you will not get very far.

Each "level" consists of multiple waves, followed by a boss fight. Every enemy type follows a particular attack pattern that you can memorize and use to your advantage, adjusting your playstyle accordingly. For each kill you make, enemies may drop health or experienc orbs - experience is added to your total pool, which can then be used in the abilities store (you can access this at any time by pressing ESC).

There are a variety of things you can unlock and upgrade - in particular, improving your health and "katana energy" gauge (used to perform moves with your sword) is crucial to survival and chaining more combos. Improving your normal attacks will allow you to do more damage, refill more of your energy bar (hand-to-hand attacks refill your energy), and increase attack range, among a multitude of other things. You can also unlock a deadly counterattack, which is essential for defeating higher-tier enemies, and even bosses. Special attacks can also be unlocked and improved, however, it is entirely possible to complete at least one playhrough without further enhancing these things (it will just make it more difficult).

For achievement hunters, it can be both very fun and very lengthy to unlock every achievement in the game.

Overall, the game is a lot of fun, and technical players will appreciate the depth of the possible fighting controls and combinations. Definitely give this game a try.


DJSF @DJSF's Rogue Reviews
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11 of 14 people (79%) found this review helpful
5.5 hrs on record
Posted: November 22
The closest thing to a Kill la Kill video game.

It's extremely rough around the edges. However, in the midst of glitchiness and generic design, there's a competent action game here.

It's pretty cheap too. I'd pick it up.
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15 of 22 people (68%) found this review helpful
2.7 hrs on record
Posted: July 3
This game is follows the story of some school girl who has to fight her best friend because she became attached to a demon sword. The story really is nothing to write home about. Keep in mind that this game is only in Japanese and you must read subtitles. The voice actting is actually not that half bad, not amazing ,but not bad.
The game is a hack and slash of the most boring kind. You are stuck inside of a circle arena and each "level"(which consist of 5 waves and 1 boss fight exluding the last level which has two boss fights) only chances the back ground scenary it goes from building to flameing temples to regular temples. The game seemed very uninspired with it's landscapes.
One thing about the game was it was burtally diffcult for me on normal, so I had to switch to easy ,but I am new to the genre so it may be easier for the hack and slash vertan. All in all the game took me about 3 hours to complete and I died alot to the final boss of the game.
This game is not worth $10 maybe it is worth the $2.50 I got it for during the summer sale ,but unless you love hack and slash games this is one game I would skip.
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38 of 66 people (58%) found this review helpful
2.6 hrs on record
Posted: July 6
Mitsurugi Kamui Hikae can be easily written off as a Japanese fanservice filled nightmare but never fear, there are plenty of other reasons to write this game off!

In Mitsurugi you play as Misa, a high school student who is also a demon hunter of some kind, who is attempting to slay a demonic blade who has taken her friend Suzuka, when it comes to Japanese B-Movie plots, it's an alright premise if a little paper thin on the actual story and by the end you really learn nothing about Misa, Suzuka, or the sword, as the story fails to go further then just being there so you can have an excuse to hack up people.

Speaking of hacking up people lets talk about gameplay, despite what it may look like in screenshots, this is not Devil May Cry or Bayonetta, you do not have a wide array of moves and attacks, you have sword attacks that drain a meter, kicks that refill said meter, and that is about it, combos don't really exist and in the end you learn that the charge moves do more damage then you could ever need anyway and leave little reason to do much else, and your biggest problem will be fighting with the controls and camera half the time anyway.

If I had to compare this game to something else it would be the Oneechanbara series, but that is not really a complement, this game is dull, short, unimaginative, and repetitive, you fight in six levels that amount to nothing but a single, circular arena with some background changes, fighting the same dull, easy enemies over and over using the same attacks over and over and by the end you gain nothing from the plot or gameplay, even for an independent game this is nothing special, stay away.

Unless you like panty shots or something, perv.
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6 of 6 people (100%) found this review helpful
1.1 hrs on record
Posted: August 8
Verdict: If you like looking at the scenery and listening to the same music while fighting the same enemies, you should buy this game with the same money you could've spent on a better game.
I bought this game thinking I would enjoy it. However; when I started playing, I realized this was one of those games I wanted to like but could not no matter how I tried.

The game has nice graphics, decent voice acting and overall an okay atmosphere.

However, none of that could save this game from getting repetitive fast after the first wave.

Here is just a list of problems:
-Each enemy has to much HP. It takes about 20-40 hits to kill the weakest enemy. That's a lot of button pushing.
-The variety of enemies suck.
-I think this game has like 2 songs. I played through the first level. They didn't bother changing the music for the boss.
-The flashkick perk pretty much destroys the way you attack. You have to stand in place to slash your sword. Moving in any direction and pressing the primary attack button will make your character jump in the air and do a hard-to-land kick.
-Camera controls are absolutely terrible.
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8 of 10 people (80%) found this review helpful
6.1 hrs on record
Posted: November 2
With the motionjoy driver (and the "betterds3" config tool) this game can be set up (using the mitsurugi_config.exe tool which you can find in the same folder as the game, you can find it using Steam by clicking on properties and opening the game files folder) to use controller instead of keyboard. You'll need to select the controller as "Controller (Xbox360 Wireless receiver for Windows)" in the mitsurugi_config.exe, even if you're using a Sony SixAxis (that's how the motionjoy driver makes the SixAxis controller appear).

Anyway, once you've configured the game to run using your controller, it's much easier on your hands (but still be aware of repetitive stress injury, this game is way too addictive, and so cute!).

The controls are well thought out, but there's quite a variety of things to learn so be sure to understand the tutorial first. It'll give you lots of ideas on how to get past the bosses. Pay special attention to how to recharge your health (the top bar). And don't forget to spend the skill points you earn to upgrade the power of your attacks (I got pretty far without realizing that, but it was very slow-going indeed!). Normal difficulty is probably sufficiently hard unless you've played these kinds of games a lot before.

Overall, this is the kind of well-thought-out fighting game mechanic that should have been emulated in games like "Remember Me" (which has an almost insanely-confusing gameplay mechanic compared to this jewel of a game).
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19 of 31 people (61%) found this review helpful
1.7 hrs on record
Posted: July 7
Mitsurugi Kamui Hikae is a repetitive arena based hack and slash game with good graphics, that becomes increasingly difficult after each wave you defeat, obviously. But it's not interesting enough to keep most of us entertained for long I'm afraid. And that's partially because it plays out in a really dull arena and there's not much else to do in the game besides mashing buttons.

[Rating: 58/100]
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14 of 22 people (64%) found this review helpful
0.4 hrs on record
Posted: November 3
I had a hard time with this game. Not because it is a hard or challenging game, but because it lacks any interesting elements.

- Visuals/graphics are done well, a little on a dated side but it looks decent.
- Audio and Voice acting was decent

- Combat is button mashing, then button mash some more.
- Wave based arena combat, with no indication of when the wave ends or the next starts. Its becomes a very long and tedious play.
- Camera controls was horrible the camera was never where it should have been, and taking manual control over it was to slow to rescue it. So all of the difficulty in the game came from not seeing the opponents.
- Mob AI is walk forward attack, they do not even properly block so all you have to do is kite a bunch of them into a group and then button mash.
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14 of 22 people (64%) found this review helpful
2.2 hrs on record
Posted: September 26
Story: 3/10
Gameplay: Schoolgirl/10
Graphix: Pantsu/10
Overall: 11/10
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6 of 8 people (75%) found this review helpful
7.9 hrs on record
Posted: October 10
This game is pretty damn great.
It's by no means a 10/10 masterpiece but it's a lot of fun.
The combat is nice but has some difficult controls if you're new.
You have "prime" enemies like any Dynasty Warriors game to do maximum damage.
It's a point based game so you won't be playing it for the little story there is.
You're mainly grinding the same levels to upgrade stuff and get higher scores.
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6 of 8 people (75%) found this review helpful
1.9 hrs on record
Posted: November 2
A surprise indeed, the game is solid, no bugs on sight, the controls responds like a charm and you feel more powerful each time you upgrade your character, wich is a big plus on this type of game. Its a basic Beat'em All straight from double dragon, street of rage and final fight : you see bad guys, you bash them. No complicated story, no side mini games or anything. The story is just here to say it exists, the ending is a letdown but i did not care honestly.

As a big plus, for once this kind of game doesnt use fan service to sell, exept a panty shot here and there during some evasive actions, nothing is oversexualized, and thats a good thing, same for the unlockables costumes.
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8 of 12 people (67%) found this review helpful
1.7 hrs on record
Posted: July 20
gave me a boner
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15 of 26 people (58%) found this review helpful
1.7 hrs on record
Posted: June 28
The pitiful price of a petty penny predominantly determined my purchase, but the plethora of pantsu probably provided a more persuasive point.
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3 of 3 people (100%) found this review helpful
2.4 hrs on record
Posted: August 8
Devil May Cry style game - if you're into that and the whole Japanese schoolgirl panties aesthetic, you'll love this. Don't really care for the uninspired visuals and 'storyline' (it's non existent), but the gameplay mechanics are razor sharp. My main problem with the game is that it doesn't really deviate from the hack and slash circular arenas, at all. Some minor scene changes and enemy recolours but the game gets repetitive, fast. Overall it comes off as a sort of cheap Japanese fanservice title, which is a shame because the mechanics underneath could be worked into so much more. Not sure if it's worth €10, but give it a go if it's up for sale or in the Humble Bundle...don't lose sleep if you don't though, the trailer is basically the whole game.
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3 of 3 people (100%) found this review helpful
1.3 hrs on record
Posted: August 12
Boring... The only interesting parts of the game is the boss fights, but it's such a chore to get to them. I'm on normal mode and almost every enemy is just pressing buttons until they die without really any strategy. You just fight enemies in an arena and the arena isn't even very interesting to look at. There's been like 2 different enemies (not counting re-coloured hard modes). I wish I could just skip to the boss fights.
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