What he HELL can I say about this game. Woah. It's.... Kind of amazing? And really ugly. And yet at times can be very pretty. It's a rpg, with elements of deus ex, and it's open world and randomly generated. Sometimes it feels clunkly, yet the ambition of this contraption constantly makes you want to keep playing.
Well now that I haver gotten that out of the way, let's take a few steps back here. Where does this game come from? Well it was based on a prequel that I did not know about, called 3079. Once I saw the ambition of this game, I immediately grabbed it at full price. No way was I missing a game by this developer. And unfortunately I found that the prequel was more an evolution of minecraft than the crazy discription I gave above. So this sequel, is what you should grab. I would almost go as far as to say 3079 is a bad game, and this is a great game. The reason? Well because 3079 lacks the ambition of this project, you can see it wholesale takes from minecraft. Not in the sense that it's a brick digging game, but rather the engine and look of the thing makes you feel like you are playing a cheap minecraft clone. 3089, is nothing like that. It's wholly original. --- It's amazing what improving something can do to it. Yes, technically 3079 has some ambitions, but they are lost in a messy execusion that is less than the sum of it's parts.
Back to the game at hand. Once you grasp how the game works, it's systems, and wrap your head around a complex game running on a simple engine --- you discover that it's actually a very simple game. Objectives are too simple, the advantage is that they are randomly assigned and generated. Which is always a good thing and gives the game it's replayability.
On one hand you have loot, character stats, and a rougelike death system. On the other hand you have a world that is nearly endless. Kind of like the random generation from 7 days to die. You can travel in one direction for a very long time. The difference between this and 7 days to die, is that this game is about simplistic rpg combat and objective taking, like a lite rpg. Whereas 7 days to die currently has very few rpg elements, and is more about survival --- although it intends to introduce rpg elements.
So both of these games have something that the other should develop. This game needs more things to do, survival, etc. Whereas 7 days to die needs random objectives intricate rpg systems. Like this game has.
Anyway, I wholly recommend this original beast of a game. The hardware level anti aliasing does not work, and it has some kind of temorary resolve filter, however if you have nividia DSR i suggest using that.