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3089 is a futuristic, procedurally generated, open-world action role-playing game. All terrain, enemies, weapons, items, quests & more are uniquely generated. You are a promising robotic android design, made by the Overlord, placed on planet Xax.
Release Date: Jan 10, 2014
Watch all 2 trailers

Buy 3089 -- Futuristic Action RPG


Recent updates View all (8)

3089 Update & Upcoming Sequel: 4089!

June 16th, 2014

Hey all,

3089 is getting an update! On top of a few fixes, I've made many improvements to the underlying engine (jMonkeyEngine) as I develop the sequel: 4089. I'm making sure 3089 benefits from many of those improvements, along with contributions from the greater jMonkeyEngine community. Complete list of updates:

  • You can now perform a location rescue in an enemy tower (you will be teleported outside)
  • Improved ambient occlusion performance and visuals, particularly up close
  • Updated to the latest version of jMonkeyEngine, including many performance improvements
  • Fixed a few graphical glitches with explosions and clouds off in the distance
  • Fixed a bug in ray vs. sphere collision detection (may help with landing

Want to know more about the sequel, 4089? It will be a whole new, highly customizable action RPG taking place inside a large mothership inspired by the Deus Ex series! Follow its development here:


Oculus Rift support is also planned for 4089!

OK, back to work!
- Phr00t

14 comments Read more

3089 Update: New textures, building improvements & key giveaway!

March 11th, 2014

Hey all,

3089 has been updated! Lots of the building textures have been improved & new ones have been added. Here are some screenshots of showing off some of the latest changes:


The long awaited "snap-to-grid" building placement feature is now implemented, which should greatly help in placing aligned structures.

In celebration, Phr00t's Software is hosting another free key giveaway for both games! You can enter on Facebook here:


Keep an eye out on the Facebook page for announced winners!

3089 is now entering "maintenance" mode, where updates will address bug fixes & balancing tweaks as needed.

Here are the full list of changes in v1.3.1:

  • New building textures with the help of Swawa3D
  • Snap-to-grid building placement feature added
  • Added a “safe mode” when retrying the game if it crashed before
  • Arrow keys will now always defuse bombs again
  • Tweets won’t be made if 3089 couldn’t determine your IP address
  • You can no longer use the grappling hook to float up on hooked robots
  • You can no longer try and fly a vehicle flown by another player
  • Hid the other player when it is flying a vehicle
  • Fixed multiplayer synchronization bugs, particularly with restarting a server & vehicles
  • Fixed flown vehicles in multiplayer from bouncing around midair
  • Fixed vehicle weapon synchronization in multiplayer
  • Fixed an end-game condition that could constantly be re-triggered
  • Fixed a spelling error in one of the Xax Natives dialogs
  • Fixed player positioning when starting a new game after loading a player at a high level area
  • Other minor performance & reliability tweaks

Let me know if anything broke!
- Phr00t

32 comments Read more


“This game is a grand experiment in random/procedural open world generation. Worlds are beautifully generated with oceans, cliffs, canyons, fields, deserts, buildings, fog, weather, and a smooth day/night cycle. As your stats improve you will encounter cooler and tougher enemies, and difficulty scales (infinitely?) from the center. At it's core 3089 is an open-world FPS RPG in the style of Borderlands, with tons of stats that can be increased manually to support different play styles. But the procedural generation and bold, polygonal visual style provide an endless supply of unique, immersive, unpredictable new worlds to learn and explore.”
10/10 – Burtz87 @ IndieDB

“The game has procedurally generated... well, pretty much everything. Missions, weapons, terrain, buildings... you never know exactly what you're in for, although you can be sure it'll be a great ride. Your choice of gameplay styles is limitless - are you a walking tank or a ninja assassin? Diplomatic schemer or ace fighter pilot? There are no hard-and fast roles, and you can mix and match and make it up as you go along.”
10/10 – YetiChow @ IndieDB

“It... Is... Strange... But it makes me feel oddly nostalgic... It is by far extremely well done. But again, it's very strange... I love it :3”
10/10 – UlteriorPanzie @ IndieDB

Steam Greenlight

About the Game

3089 is a futuristic, procedurally generated, open-world action role-playing game. All terrain, enemies, weapons, items, quests & more are uniquely generated.

You are a promising robotic android design, made by the Overlord, placed on planet Xax. Your performance in common combat, support & intel scenarios is being closely evaluated. However, will you become too much for them to handle? What else on planet Xax exists that the Overlord doesn’t know about?

Java Requirement

3089 requires Java 7 Update 45 (or later) to run.
On Windows, if you have issues, you may need to uninstall other versions.
You can get Java here: http://www.java.com/getjava


  • Limitless terrain is smoothly generated in all directions
  • Unique quests made from individually generated task lists
  • Weapon construction & customization based on individual parts
  • 2-player co-op multiplayer; join up with your buddy to make a super-robot!
  • Interesting storyline with multiple endings
  • Cool abilities like gravity guns, time stopping, cloaking, short-range teleporting & more
  • Unique building features that allows blocks to be placed of any size or rotation
  • Friendly & aggressive robots that range from small to very large
  • Varied combat scenarios mixing stealth, melee and projectile weapons
  • Exceptional draw distance with low computer requirements
  • Dynamic lighting & smooth day / night transitions
  • Smooth weather system including dangerous lightning & realistic rain
  • Dynamic shadows being cast by the sun
  • Integrated physics engine
  • Compatible with Windows, MacOSX & Linux

3089 In Social Media

3089's Servers Twitter: https://twitter.com/3089game
Facebook: https://www.facebook.com/phr00ts.software
Developer's Twitter: https://twitter.com/phr00t_

Looking for the prequel?

3079 on Steam: http://store.steampowered.com/app/259620/

Make sure to watch the Quick Guide video next to the trailer!

PC System Requirements

    • OS: Windows XP
    • Processor: Dual-core Processor
    • Memory: 2 GB RAM
    • Graphics: Dedicated 3D Hardware
    • Hard Drive: 100 MB available space
    • Sound Card: OpenAL Compatible
    • Additional Notes: Java 7+ Required (uninstall old versions)

Mac System Requirements

    • OS: OSX 10.7.3+
    • Processor: Dual-core Processor
    • Memory: 1 GB RAM
    • Graphics: Dedicated 3D Hardware
    • Hard Drive: 100 MB available space
    • Sound Card: OpenAL Compatible
    • Additional Notes: Java 7+ Required (from http://www.java.com/getjava)

Linux System Requirements

    • OS: Any distribution supporting Java 7+
    • Processor: Dual-core Processor
    • Memory: 1 GB RAM
    • Graphics: Dedicated 3D Hardware
    • Hard Drive: 100 MB available space
    • Sound Card: OpenAL Compatible
    • Additional Notes: OpenJDK 7+ or Java 7+ Required
Helpful customer reviews
29 of 33 people (88%) found this review helpful
367 products in account
38 reviews
24.0 hrs on record
Hmmm...how to describe this game? It's like a sort of old school FPS game really where you have weapons and kill things, but you can also build, craft a little, recruit robots, fly ships, etc.

Looking at it you see it is old school animation of course. This doesn't matter much. It fits and it allows for random generation of the worlds when you start a new game. So...if you don't like the look of your first world...just make another one.

Really what makes this game unique is the depth of mechanics that you don't really see just at a glance. The beginning of the game seems a bit daunting at first because you are not really sure where to go, or what to do. You start with nothing basically as you, a robot, drop off a ship into a world filled with blue and red robots. Fortunately, the red robots are on your side! Red=Good, Blue=Bad. So...the first thing they tell you is to go to the Waypoint and start doing quests. Do this. You get to the waypoint and it is a building with several shops in it. You start with $1,500 and that is just enough to pretty much buy a weapon and maybe some armor to get going on with. Then you should immediatley go to the quest machine and start doing quests. This is basically how you learn how to play. Doing the quests and that forces you to venture out a little.

An interesting point about the starting area, if you look on the map it will tell you that it is Level 1, but if you scroll in any direction further away the level of the area increases, and along with it the difficulty. So early on being a gung ho explorer with Level 1 garbage is a bad idea. You need to hang around the starter area a bit and beef up a little.

It has RPG aspects where you do quests, earn skill points, and then assign them to the dozen or so skills that you have every time you complete a quest. No actual "Level Up", you just play for the skill points and money, and then can assign them. These skill points allow you to make better chips that give you bonuses when equipped, better stealth so you can creep up and kill with double damage, the ability to FLY SHIPS, the ability to recruit other Red Robots to fight along side with you, and several others.

Eventually when you ae feeling brave you should go towards the Red "X" that is hovering out in the distance to fight a tough battle to progress the game a bit further. Not only does this allow you to move the "Story" along, but it unlocks the hatches, which also unlock, BUILDING. Yes, you can actually build your own bases, set up turrets, and many other things. IT is not necessary to do so, but adds a bit to the game. There are many building scattered throughout the world with shops and quests that you can see on the map.

Almost all of the weapons can be broken into parts, or you can just buy parts, or find them in the world. Then you take them to a workbench and assemble them. This is nice when you have a couple really great parts and find another gun that has only one better part than you currently have on your weapon. You can disassemble both and put it back together with the best parts. You can actually get lost in this trying to make your weapon slightly better all the time. lol Armor has parts as well that can be mixed and matched. Microchips can be broken up and with a higher programming skill you can increase the value of them yourself.

The weapons, armor, etc. are all random too. They start at LEvel 1 where you are and get better as you venture out. They have rarity percentage on them to give you a quick look at if they are better, but that percentage may not always mean better for you. Sometimes you want something with a higher +Guns boost on it rather than +Agility and the percentage doesn't matter to you. The weapons come in melee, pistols, rifles, etc. with all energy weapons being in the same classes.

Oh yeah...I would be silly not to mention that this game has a shop listed as "Special" that sells hoverboards, grappling hooks, gravity guns, and decoy guns as well. They all do what you think they do!

Basically, you just are in an open world where you can go out and kill stuff if you want, do some quests, collect. weapons and armor, and fulfill your dream of being a robot thief that steals from his other robot friends for no reason, save the Red Robot army with some fantasy of them being held down by the blue robots, or any other asinine fantasy you have...if you were a red robot.

The graphics aren't the best, and if you don't venture out the game, but only keep doing easy Level 1 quests for too long it can become tedious, but overall it is a very interesting FPS game with a lot of mechanics that you discover while you play. The graphics seem to have some issues at times, but this can be overcome. Enemies from quests in rare instances can spawn in unreachable areas due to the randomness of it, BUT the game has a debug for quests that you can click on and it will respawn the destination to a place that is accessible. So no harm, no foul.

The music in this game is quite awesome too I must say. It is very atomospheric and fits perfectly. It has a bit of a techno feel to it and is just a very calming and great soundtrack for the game.

The developer is very active on the forum and takes suggestions and tries to make the game better as much as he can. So this game should have support for a good while.

I would recommend checking out some videos of the gameplay to see if it is something you would like first, however. I think it is a very interesting game and worth a buy, but it is NOT a straight FPS action game of the new era. It is more old school so you should look into it a bit more than just reading a few reviews as they can't accurately show you the "feel" of the game like a video can.

The game also has trading cards for you card addicts out there. 8 Total, with 4 drops. :P
Posted: February 8th, 2014
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18 of 19 people (95%) found this review helpful
88 products in account
2 reviews
2.4 hrs on record
A great Game to Play when you are high, good work on this dev/s
Posted: January 15th, 2014
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16 of 17 people (94%) found this review helpful
136 products in account
7 reviews
21.5 hrs on record
If you're getting turned off by the graphics, you're going to miss out on a great game!

Like most people, the first time I saw this game, my initial thoughts was - "cute game... very retro, 1980s style but crap graphics by today's standards". I doubted it was any good. I mean.. RPG? Sandbox free roam? With graphics like that? Gotta be kidding me! (yup, usual pre-conceived notions about a game just by "first looks").

Beneath the "blocky and pixellated graphics" lies a free-roam world, where you can explore and try stuff on your own. You can follow the main quest, or not. You can take sidequests, or not. Beneath this simple blocky world lie a hidden world of depth and exploration. Crafting is very simple... you find stuff, put them together...You break apart stuff, you put other parts together and see what you get. The items are in very discrete units - body, handle, barrel etc etc... but the combinations you put together buffs or debuffs you. This is so unlike other usual more "mainstream RPG" where you have to find "ingredients" and "materials" to craft, for example. You waste a lot of time just getting 20 ores and 50 wood just to make that cool gun or armour, or 2 roses 3 leaves and 1 root to make that potion.

The premise of the game is simple - you are a robot, dropped onto the planet Xax for a "final evaluation". Then, you are left on your own with only 1 suggestion - "Do quests". That's it. From here on it's up to you to follow the main quest or just do your own stuff.

While this game might present itself as an "FPS", it is anything but. Imagine this as a blocky version of Borderlands, You can play it like an FPS but you'd get better mileage out of it if you play it as an RPG.

And since this is a sandbox/free roam game... JUST EXPLORE! Try stuff! Go swimming! Jump off the tallest building you can find! See what happens!

Posted: January 20th, 2014
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18 of 21 people (86%) found this review helpful
118 products in account
3 reviews
21.2 hrs on record
First off, I want to make it clear that 3089 is NOTHING like Minecraft. Where 3089 lacks in visual esthetics, the game play is really captivating.

3089 is a very unique RPG that can allow you to not only customize your character, but most (if not all) your gear and weapons as well. There are a bunch of cool abilities like teleportation, building, cloak, bullet time, vehicles, hover boards and grappling hooks. It makes the game extra fun to combine some of these abilities and tackle some missions or engage in a epic boss battle.

The architecture and the planet of 3089 really reminds me of the classic Starsiege Tribes and that goes double for the construction system. As I started to toy around with the building tool, it felt like I was playing "Construction Mod" for Tribes 2. I don't want to keep comparing, but there are a lot of qualities of 3089 that reminds me of the Tribes Series. I'm an old Tribes vet so I absolutely love that familiarity.

The planet XaX has a lot of different hazards such as lighting storms, rain and lakes that can cause corrosion, and an epic meteor shower that can kill almost anything. 3089 has a smooth transition of day and night thought the days don't seem to last long. I've put in 10 hours and from what I can tell, there is nothing significant of the day and night cycle unfortunately.

3089 can be a little overwhelming at first but once you get familiar with the world, that's when the game blossoms.
Posted: January 14th, 2014
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18 of 21 people (86%) found this review helpful
249 products in account
15 reviews
7.6 hrs on record
I bought this game on a whim, and I'm pretty glad I did!

This game is strange to say the least, but interesting! It's very unique and fun. Reminds me of a old school arcade game but with crafting, building, Quests, and bosses. Worth it's price for sure. With the few hours I have into it I can say I don't regret spending money on this particularly quirky game. If you don't care much about graphics and want to play a interesting new game, I would suggest this. Obviously not a AAA 10/10 game, but still fun for the avid or casual gamer.
Posted: January 14th, 2014
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