3089 is a futuristic, procedurally generated, open-world action role-playing game. All terrain, enemies, weapons, items, quests & more are uniquely generated. Will you obey your creator, the Overlord, or find your own path?
User reviews:
Overall:
Mostly Positive (467 reviews) - 76% of the 467 user reviews for this game are positive.
Release Date: Jan 10, 2014

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Buy 3089 -- Futuristic Action RPG

Packages that include this game

Buy 3079/3089/4089 Triple Pack

Includes 3 items: 3079 -- Block Action RPG, 3089 -- Futuristic Action RPG, 4089: Ghost Within

 

Reviews

“This game is a grand experiment in random/procedural open world generation. Worlds are beautifully generated with oceans, cliffs, canyons, fields, deserts, buildings, fog, weather, and a smooth day/night cycle. As your stats improve you will encounter cooler and tougher enemies, and difficulty scales (infinitely?) from the center. At it's core 3089 is an open-world FPS RPG in the style of Borderlands, with tons of stats that can be increased manually to support different play styles. But the procedural generation and bold, polygonal visual style provide an endless supply of unique, immersive, unpredictable new worlds to learn and explore.”
10/10 – Burtz87 @ IndieDB

“The game has procedurally generated... well, pretty much everything. Missions, weapons, terrain, buildings... you never know exactly what you're in for, although you can be sure it'll be a great ride. Your choice of gameplay styles is limitless - are you a walking tank or a ninja assassin? Diplomatic schemer or ace fighter pilot? There are no hard-and fast roles, and you can mix and match and make it up as you go along.”
10/10 – YetiChow @ IndieDB

“It... Is... Strange... But it makes me feel oddly nostalgic... It is by far extremely well done. But again, it's very strange... I love it :3”
10/10 – UlteriorPanzie @ IndieDB

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About This Game

3089 is a futuristic, procedurally generated, open-world action role-playing game. All terrain, enemies, weapons, items, quests & more are uniquely generated.

Please follow Phr00t's Software for giveaways, updates & more! https://www.facebook.com/phr00ts.software

You are a promising robotic android design, made by the Overlord, placed on planet Xax. Your performance in common combat, support & intel scenarios is being closely evaluated. However, will you become too much for them to handle? What else on planet Xax exists that the Overlord doesn’t know about?

Java Requirement

3089 requires Java 7 Update 45 (or later) to run.
On Windows, if you have issues, you may need to uninstall other versions.
You can get Java here: http://www.java.com/getjava

Features of 3089

  • Limitless terrain is smoothly generated in all directions
  • Unique quests made from individually generated task lists
  • Weapon construction & customization based on individual parts
  • 2-player co-op multiplayer; join up with your buddy to make a super-robot!
  • Interesting storyline with multiple endings
  • Cool abilities like gravity guns, time stopping, cloaking, short-range teleporting & more
  • Unique building features that allows blocks to be placed of any size or rotation
  • Friendly & aggressive robots that range from small to very large
  • Varied combat scenarios mixing stealth, melee and projectile weapons
  • Exceptional draw distance with low computer requirements
  • Dynamic lighting & smooth day / night transitions
  • Smooth weather system including dangerous lightning & realistic rain
  • Dynamic shadows being cast by the sun
  • Integrated physics engine
  • Compatible with Windows, MacOSX & Linux

Game Series

http://store.steampowered.com/app/329770
http://store.steampowered.com/app/259620/

3089 on Twitter

3089's Servers Twitter: https://twitter.com/3089game
Developer's Twitter: https://twitter.com/phr00t_

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Dual-core Processor
    • Memory: 2 GB RAM
    • Graphics: Dedicated 3D Hardware
    • Storage: 100 MB available space
    • Sound Card: OpenAL Compatible
    • Additional Notes: Java 7+ Required (uninstall old versions)
    Minimum:
    • OS: OSX 10.7.3+
    • Processor: Dual-core Processor
    • Memory: 1 GB RAM
    • Graphics: Dedicated 3D Hardware
    • Storage: 100 MB available space
    • Sound Card: OpenAL Compatible
    • Additional Notes: Java 7+ Required (from http://www.java.com/getjava)
    Minimum:
    • OS: Any distribution supporting Java 7+
    • Processor: Dual-core Processor
    • Memory: 1 GB RAM
    • Graphics: Dedicated 3D Hardware
    • Storage: 100 MB available space
    • Sound Card: OpenAL Compatible
    • Additional Notes: OpenJDK 7+ or Java 7+ Required
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (467 reviews)
Recently Posted
^1Barleythane
0.3 hrs
Posted: August 23
This game was a bit too higilty pigilty for me to get into and thusly have not enough gameplay time to review well. I just didn't enjoy this one as it felt really cheap and too random to make any sense.
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Bigdan99
6.5 hrs
Posted: July 23
This game is alot like E.Y.E Divine Cybermancy: Both are broken, badly designed messes that are still somehow outstandingly fun. All of Phroot's games are like that, and i'd say for an extra dollar, you really can't go wrong with 5089, but you aren't missing much by choosing 3079 or 3089 (4089 is a completely different type of game).

These games are kind of what I expected out of S.T.A.L.K.E.R; you take on randomly generated missions which have you going out into a warzone to spy, kill, etc. The missions you take give you money to upgrade your gear, and the farther you go from your home base, the better gear you can find. Everything is procedurally generated in this game, from the NPC's, to the world, to the weapons. This makes every game/area different and exciting. There's a territory control-type main story in the game, which has you taking over bases to gain traction in the war.

This makes it sound like a pretty solid game, but the lack of structure and direction is what makes or breaks it for most players. It's entirely possible to make your way into an area where you'll get your ♥♥♥ kicked, and to loose stuff because of random and unexpected events. However, the lack of hand-holding in this sense can really make it feel like YOUR journey; it's your choice where to go, what to do, and how to survive. This kind of openness is rare in games, especially games as ambitious as 3089.

So basically, 3089 is a complicated mess which expects the player to take care of themself, and this makes it one of the most open ended and fun games i've ever played. You make the fun in the game, which is something that more popular projects like Minecraft and Garry's Mod pride themselves on. This game is endearing enough to suck you in and, if you're willing to learn its quirks, it is a highly rewarding experience.
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Darth Zan
0.8 hrs
Posted: July 18
This was a very boring game... 3079 was fun because you had noteriety with the different races. kill a good guy, you are now a bad guy, kill a bad guy you are a good guy, etc. BUT in this game it doesn't matter. Kill a blue team member or pickpocket them, they kill you or you kill them and then all is forgiven after that one time. It doesn't matter, your choices make no difference. It would be like playing GTA and you shoot down a cop, they push you down and they all is forgiven. This game is a very bad sequel and a low point for this series (which is already iffy as is...)

Skip to the sequels or go back to 3079, this one game in the series is not good at all.
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A L I E N
8.3 hrs
Posted: July 11
One night I was just looking through the under five dollars section when I found this hidden gem of steam, i got this during the summer sale for $1.49 and every penny was worth it, i then proceeded to buy it for two other friends who also enjoy the game quite a bit.

Pros

-great weapon play
-diverse areas
-randomly generated
-coop
-good building mechanics
-well done RPG elements

Cons
-robots only have 4 lines
-enemies have dead aim a lot of the time
-melee weapons are overpowered and easy to use

Mixed
-no clear path

The game is not worth full price but it usually goes one sale quite a bit and will be worth it then.

Thanks for reading this if you got this far!




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Player
0.3 hrs
Posted: July 6
At first it looks good with all of the skills, weapons etc. All in all you are just repetitively walking and destroying blue robots. Overpriced for waste of time.
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Bushro
11.9 hrs
Posted: July 5
I guess this is the sequel to 3079. 3089 follows many of the same design choices as its predecessor, with a few exceptions.

For one, there's simply more. There are more skills, more item and weapon types, and more things to do. Weapons are handled differently, in a way that allows the player to custom-build and improve weapons without throwing them away entirely. Most sky fortresses are gone, so antigrav packs are a thing of the past, but they have been replaced by several other transportation tools, and since energy is not required to use them, the player has a great freedom of movement. Even dying and losing these items is not terribly inconvenient, as the backup stations allow the player a choice as to where to respawn, be it close to item stores or whatever.

However, the game is fairly short. I killed far more time just messing around with sidequests and exploring than I did with the main quest. While it's jolly good fun to spend hours on base takeovers and tower assaults and all that jazz, I would have preferred a main story that justifies the sheer quantity of activity available... but it is nice to be pointed in the right direction instead of mindlessly wandering.
It's also very difficult. While weapon accuracy is a bit more forgiving, the bad guys are just as annoying. The previous game had onslaughts of tough enemies who always attack in groups and always hit, even while moving. This has not changed here. In fact, it's gotten worse, as the enemy ships are smarter and the overpowered enemies (anything using a beam attack) show up whenever it's most inconvenient for the player, usually during quests.
The quests are also kind of a pain in the ♥♥♥. Each sidequest is broken down into tasks, and each task may have a certain condition applied to it; For example, until the disk gets delivered, do not kill anyone. Sometimes, the conditions make no sense. If I get into a fight with a big group of enemies, where trying to run instead of fighting means certain death, and one of the enemies activates a task that does not allow me to kill, lest I fail the quest, then what am I supposed to do? I swear, I've failed so many quests because specific tasks required certain conditions that do not take the player's possible predicaments into account. I end up doing what I did in 3079, just looking for quests that give me fewer restrictions.
The most immediately noticeable problem, though, is the environment. While it's nice not to be navigating a shallow grid (at least, outside of bases), the contours of the land can present some problems; Frequently, things get stuck in objects and crevices. The lazy solution, of course, is to provide functions to allow the player to respawn either him or herself, or respawn a quest target.

It's still good tho.
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Immortal
1.2 hrs
Posted: July 2
Honestly I dont know what to type. Its a good game
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Son of Death Hamster
0.2 hrs
Posted: May 30
Fun little game that can literally run on any PC. The game has some interesting graphics and in my opinion is like a lighthearted version of Fallout: New Vegas.
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[TJR] Admr. Yoshinator11
14.1 hrs
Posted: May 22
MUCH better than 3079. It's much easier to play, it's got extra features involved with the gameplay, and best of all, the NPCs look NORMAL! Thank GOD!
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white senpai
4.4 hrs
Posted: May 21
Tutorial - if exists - is very bad, I have no clue what am i supposed to do, where everything else is - if only the tutorial would be better it would get me to play alot :(
Looks fun.
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Most Helpful Reviews  Overall
312 of 392 people (80%) found this review helpful
Recommended
7.5 hrs on record
Posted: January 10, 2014
Well, what do we have here, you may ask?

What we have here is probably one of the best indie titles I've played this past year. At the time this review is posted it may say that I have little to no hours in this game, but rest assured that I’ve had 40+ hours in this game before it came out on Steam. I got my 40+ hours using Desura, a game distribution platform not too dissimilar from Steam, where this game was published with constant updates. That being said, my 40+ hours came from playing different builds of this game, from the Alpha to the latest build, v1.0.10. And let me be frank here; every reiteration, as in every update, made this game more and more enjoyable in almost every aspect. The developer, Phroot, took the time to add new features along with many important bug fixes with every update. In other words, he knows what to do and how to take care of his game. Now on to what the game is about:

Gameplay:

The gameplay of 3089 is set in first-person, as seen through the screenshots. Now you may be thinking, "Oh another FPS??!?" Rest assured that even though the game is set in first person, the gameplay is far from your traditional FPS for many reasons:

1. Non-linear procedurally generated environment.

No two playthroughs are the same. Everything about the environment is different from where enemy bases are spawned to randomly placed towers (in a good way). Bridges, roads, buildings, and bases are randomly placed in the huge sprawling world known as Xax. The only thing constant throughout every playthrough is that you, the player, is always spawned in a friendly base (and even then, the base has randomly placed buildings). Every building, bridge, road, etc is sprawling with life as there are always friendly and enemy robots roaming about, sometimes fighting each other to the death. It's a magnificent sight to see groups of robots fighting it out while you just sit watching. The world is alive; never have I felt that I'm completely alone in this single-player game.

2. Variety of playstyles.

3089 has done a fantastic job of allowing multiple types of playstyles, such as a stealth run to a full run-and-gun experience. The game accomplishes this with skill points, and as you complete quests you can apply those skill points into a variety of different attributes, such as Stealth to avoid easier detection by enemies to Vehicles which allow you to pilot better vehicles. There's even a Leadership ability in which I can recruit a large amount of friendly robots to follow me wherever I go. It is so satisfying seeing my cadre of robots go after a group of enemies for a particular quest. In short, there are so many attributes that can be applied to your unit, and combination of each of these attributes can add to an entirely new playstyle.

3. Combat.

The combat of 3089 is familiar to other games, but still satisfying nonetheless. There are a variety of different weapons to choose from, ranging from simple pistols to swords. That's right, swords. Now I haven't used swords a lot since melee combat isn't my thing, but I can testify for the gunplay. The gunplay is solid as there are different weapons to choose from along with the extensive customization (which I'll go into detail soon). There are rifles, launchers, pistols, and energy rifles. Honestly my favorite type is rifles as they just feel so solid and powerful with the right customizations/attachments. The combat of 3089 can be challenging as you have to manage your ammo inventory and your 'Burst', which is how many shots you have before 'reloading.' You have to time your shots and make sure they hit their mark if you want to make it out unscathed. Like I said, the combat is challenging yet super rewarding. Along with the variety of weapons, there are also a large number of enemies, ranging from simple robots to giant spider bots. These spider bots are fudging huge and have powerful weapons!

4. Loot and customization.

This has got to be one of my favorite aspects of this game. Loot is acquired from killing enemies along with 'uncrating' random crates you find along the way. The loot you find is proportional to the level of the environment, so if you kill an enemy in a level 10 environment, you get an item that is level 10 (the level of a certain area is seen when you open up the map. The level is denoted by 'Difficulty', so a difficulty of 10 of an area would house level 10 enemies and level 10 loot. The area you start in is Difficulty 1, so the farther you stray from your starting area, the higher level and more difficult the game is). The loot you find can be anything from parts of weapons to armor pieces. In 3089, you can customize your weapons to a nice degree with these parts. For example, rifle parts include barrels, magazines, bodies, scopes, and silencers. Armor parts include leggings, helmets + visors, and lower torso and chest pieces. All parts of a particular weapon are interchangeable, so you have the ability to make a powerful weapon catered to your liking.

Graphics:

I'll be honest here; when I saw this game for the first time, I was like, "What is this???" But as I went through the screenshots on Desura, it changed my mind. The vast hills in the distance with simple buildings in the foreground from a screenshot got to me. So I gave the game a chance by downloading the demo. In short, I was amazed at the beauty of the world. Vast landscapes on this alien world with large areas full of robotic life. The aesthetics are simple, but does extremely well to show off the world. With every update, the landscape look more 'alive' with more things added to the world, like bridges and ramps and helipads. Before you pass this game off because of the graphics, please reconsider. Download the demo and see how gorgeous this game can be. The screenshots don't do it justice.

Story:

The story is quite simple and self-explanatory, so I won't spend much time explaining what it is. What I will explain is how to get the most out of it. To get the most out of what's going on, it is best to read every data text that you come across. You get snippets of the story through these data texts, which can be acquired from completing quests and following objectives. These data texts, which are just a few sentences, explain what the fudge is going on and what you can do to maximize impact on the world.

Conclusion:

Possibly one of the best indie games I've played in a while. I find it astounding how this game made by one person with the help of others can provide me with more enjoyment than some AAA games out there. It may sound like I'm exaggerating but it's the truth for me personally. If you love exploration games with lots of freedom with a gorgeous living world, then this is the game for you!
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103 of 138 people (75%) found this review helpful
Recommended
27.0 hrs on record
Posted: January 11, 2014
At first glance, the graphical presentation of gameplay video led me to believe this is another half-hearted indie game that hoped to make it on plastering code together beyond the technological understanding of the developer. Instead of judging it on that, the procedural generation took my curiosity and I headed to the forums. The developer was answering questions left and right and very calmly and non-defensively replying to those who expected graphics to triumph this title.

This game has an essense I haven't felt since my first few nights of Minecraft Survival. There's so much out there, so much that is unknown, so many things to learn that are alien. The developer really has you immersed in the game by allowing you to figure certain tactics out on your own while being slightly guided through quests and game mechanics.

This is quite a find in terms of up-front visuals and actual beneath-the-surface gaming. Don't that this title for the visuals, pick this title up to support a developer who's actually created some so deep and intimate to the gamer that wants to PLAY and not just SEE.
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50 of 63 people (79%) found this review helpful
1 person found this review funny
Recommended
19.1 hrs on record
Posted: August 2, 2014
Sneak, steal, hide, teleport, sword charge, rip time, kill the target, sneak again.

Form a crew, take on quets, complete them to gain notoriety, recruit a tougher crew, take on tougher quests.

Find a plane, strafe across enemies, dogfight, get shot down, find an enemy plane behind enemy lines, get back to shooting.

Build up your arsenal, grab a board, blast some baddies, get better gear to upgrade your arsenal, blas more baddies.

Find a nice place, fend off nearby threats, build up some walls and a floor, set down some systems and storage, and defend your new home.

Track down bosses, conquer enemy bases, complete content, discover the history of Xax, try to learn more about the goal of the Overlord.

3089 gives players truly open choices for various styles of gameplay. This world is whatevere you make of it, from espionage to military contest to thrillseeking deeper into high-difficulty territory!
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76 of 108 people (70%) found this review helpful
1 person found this review funny
Not Recommended
9.9 hrs on record
Posted: October 23, 2014
For more reviews and gameplay videos by Morgoth, check out the profile or the Twitch channel at twitch.tv/morgoth0221

While I do appreciate what the developer is attempting to do in this game, there's just not enough substance for me to actually recommend this game. I love the leveling system and how you can get good at just about everything, but the entire game is just one big grind. There is very little story or plot to the entire game, and at least to me, in a game like this, there needs to be a driving force to continue on or a reason to be doing what you are doing. The quests that are given have no bearing whatsoever on anything besides the fact that they are fetch quests that give you skillpoints.

The graphical style, while interesting, turns stagnant very quickly, and the same goes for the weapons as a whole. They all generally look the same. Not a bad deal at the low price point I picked the game up for, but even then I wouldn't consider it worth it.

EDIT: After coming back to this game about 7 months later from my initial review, I have gone back and played through the entire game (and yes you can beat it). It's not quite as bad as I originally thought, the weapons do get a little more interesting, and the enemies become a little more varied. Overall though, there are just far too many flaws in this game to really be enjoyable. The entirety of the game turns out to be one long grind. And grinding is never fun. Grinding was originally introduced in old-school RPGs like Dragon Warrior and Final Fantasy, to give the impression that the games were longer than they really were. But grinding wasn't even enjoyable then. It's always been a pain, and the fact that this seriously antiquated idea has managed to still be around today in gaming is ridiculous. And this entire game is a GRIND. So expect very little story, and very little fun in the world of 3089.
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58 of 80 people (73%) found this review helpful
Recommended
15.1 hrs on record
Posted: January 13, 2014
Going to start off by grading each area of the game, 1 poor, 5 neutral, and a 10 being the best. Afterwards I'll go into detail on each decision.

Graphics - 5* (*you can change the textures via jar files so this shouldn't be an issue)

Content - 7* (*once again this game will be very community created content via mods and textures. The current game has plenty of different things to get tied into. Crafting of armor / weapons / chips and the building of personal bases.Along with quests to acquire more skill points to advance your bot stronger and to venture further out into the infinite generating world. Just like minecraft this game has a generating world upon traveling out into it, the further you venture the higher level the new areas become. Main question how far can you go?)

Story - 8 (Not going to put spoilers in but it's just right for the game)

Gameplay - 7 (It's really smooth and there are very few bugs that I've encountered. Real minor quest bugs to getting stuck in roofs, which can be fixed by teleporting or going back to a backup location. AI is a challenge and the random meteor showers do toss panic into you to find cover. Customizable key configure is a plus you can rebind however you like, controller players however have to do some tweaking to get them to work.)

Price tag - 10 ( I got this on sale for $7, it is worth it even at full price I'd still buy it.)

Replay value - 5 ( You can pretty much max a single bot out however you like and thus there really isn't a need to replay after you've had your fill. The only true thing it can rely on is how far can you go in the game, and thus your back on getting more skill points and going deeper in the world of XaX to see if you can survive)

Bonus points for very friendly developer - 10 ( Go to the forums and read the negative threads and the positive threads. You will find no other developer that carries them self like phr00t does. And here's something you may find interesting 3089 was a kick starter for only a grand and got four and a half grand and it was completed in a timely manner. How many kick starter developers do you know of that did this? This developer has a great platform to go from and it shows from his prior 30XX games.)

A solid 7 and once the community content gets off it should boost this to a 8. If there were to be a larger multiplayer introduced with arena / capture flag / death match styles I could give it a 8.5 right there with old school Star siege Tribes.
So if you like a challenge in seeing how far you can go in the world of XaX, love minecraft style themes and the thrill of 90s style fps then pick this up and try it out when you have a few hours to spare.
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90 of 136 people (66%) found this review helpful
Recommended
3.1 hrs on record
Posted: January 10, 2014
This reminds me of the first time I played minecraft. After you play around for a bit and figure everything out, it becomes apparent how wonderful of a ride you are in for. Worth every cent.
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34 of 43 people (79%) found this review helpful
Recommended
24.0 hrs on record
Posted: February 8, 2014
Hmmm...how to describe this game? It's like a sort of old school FPS game really where you have weapons and kill things, but you can also build, craft a little, recruit robots, fly ships, etc.

Looking at it you see it is old school animation of course. This doesn't matter much. It fits and it allows for random generation of the worlds when you start a new game. So...if you don't like the look of your first world...just make another one.

Really what makes this game unique is the depth of mechanics that you don't really see just at a glance. The beginning of the game seems a bit daunting at first because you are not really sure where to go, or what to do. You start with nothing basically as you, a robot, drop off a ship into a world filled with blue and red robots. Fortunately, the red robots are on your side! Red=Good, Blue=Bad. So...the first thing they tell you is to go to the Waypoint and start doing quests. Do this. You get to the waypoint and it is a building with several shops in it. You start with $1,500 and that is just enough to pretty much buy a weapon and maybe some armor to get going on with. Then you should immediatley go to the quest machine and start doing quests. This is basically how you learn how to play. Doing the quests and that forces you to venture out a little.

An interesting point about the starting area, if you look on the map it will tell you that it is Level 1, but if you scroll in any direction further away the level of the area increases, and along with it the difficulty. So early on being a gung ho explorer with Level 1 garbage is a bad idea. You need to hang around the starter area a bit and beef up a little.

It has RPG aspects where you do quests, earn skill points, and then assign them to the dozen or so skills that you have every time you complete a quest. No actual "Level Up", you just play for the skill points and money, and then can assign them. These skill points allow you to make better chips that give you bonuses when equipped, better stealth so you can creep up and kill with double damage, the ability to FLY SHIPS, the ability to recruit other Red Robots to fight along side with you, and several others.

Eventually when you ae feeling brave you should go towards the Red "X" that is hovering out in the distance to fight a tough battle to progress the game a bit further. Not only does this allow you to move the "Story" along, but it unlocks the hatches, which also unlock, BUILDING. Yes, you can actually build your own bases, set up turrets, and many other things. IT is not necessary to do so, but adds a bit to the game. There are many building scattered throughout the world with shops and quests that you can see on the map.

Almost all of the weapons can be broken into parts, or you can just buy parts, or find them in the world. Then you take them to a workbench and assemble them. This is nice when you have a couple really great parts and find another gun that has only one better part than you currently have on your weapon. You can disassemble both and put it back together with the best parts. You can actually get lost in this trying to make your weapon slightly better all the time. lol Armor has parts as well that can be mixed and matched. Microchips can be broken up and with a higher programming skill you can increase the value of them yourself.

The weapons, armor, etc. are all random too. They start at LEvel 1 where you are and get better as you venture out. They have rarity percentage on them to give you a quick look at if they are better, but that percentage may not always mean better for you. Sometimes you want something with a higher +Guns boost on it rather than +Agility and the percentage doesn't matter to you. The weapons come in melee, pistols, rifles, etc. with all energy weapons being in the same classes.

Oh yeah...I would be silly not to mention that this game has a shop listed as "Special" that sells hoverboards, grappling hooks, gravity guns, and decoy guns as well. They all do what you think they do!

Basically, you just are in an open world where you can go out and kill stuff if you want, do some quests, collect. weapons and armor, and fulfill your dream of being a robot thief that steals from his other robot friends for no reason, save the Red Robot army with some fantasy of them being held down by the blue robots, or any other asinine fantasy you have...if you were a red robot.

The graphics aren't the best, and if you don't venture out the game, but only keep doing easy Level 1 quests for too long it can become tedious, but overall it is a very interesting FPS game with a lot of mechanics that you discover while you play. The graphics seem to have some issues at times, but this can be overcome. Enemies from quests in rare instances can spawn in unreachable areas due to the randomness of it, BUT the game has a debug for quests that you can click on and it will respawn the destination to a place that is accessible. So no harm, no foul.

The music in this game is quite awesome too I must say. It is very atomospheric and fits perfectly. It has a bit of a techno feel to it and is just a very calming and great soundtrack for the game.

The developer is very active on the forum and takes suggestions and tries to make the game better as much as he can. So this game should have support for a good while.

I would recommend checking out some videos of the gameplay to see if it is something you would like first, however. I think it is a very interesting game and worth a buy, but it is NOT a straight FPS action game of the new era. It is more old school so you should look into it a bit more than just reading a few reviews as they can't accurately show you the "feel" of the game like a video can.

The game also has trading cards for you card addicts out there. 8 Total, with 4 drops. :P
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27 of 34 people (79%) found this review helpful
Not Recommended
9.6 hrs on record
Posted: March 3, 2014
On paper, 3089 is an amazing game: An open world FPS/RPG with procedurally generated weapons, terrain, and quests. The implementation of it leaves much to be desired. It lacks good gunplay (you shoot like you're coming out of a Rainbow Six game, while the enemies shoot like Quake 3 aimbots, meaning you lack the time to get a good shot at them), good leveling mechanics (your skill in guns is completely irrelevant if you don't have a gun on the level of the enemies, your level of agility doesn't mean your grappling hook or teleporter gun can support that much weight), drops are pathetic (every enemy drops something, but it's usually an incomplete item, and items can only be completed at workstations back at base), shops aren't guaranteed to have, say, a level 5 grappling hook, so if your level 1 hook can't support your weight, you're just unable to use that mechanic, flat out, and the quests are completely and totally random. It's not even on the level of "This one guy stole my book. Either talk him into handing over the book or kill him, then return it to me." It's "Get the disc from the person. Then, spy on this person for 1:32 without being seen. Then, kill 3 robots. Then, defuse a bomb without being seen or killing anyone. Then, remove some ghosts. Then, hand over the disc to this other person without being seen." There's no attempt to make your actions seem worthwhile, to give them any context. Your only reward is a handful of skill points. There is no way to visually tell level 1 enemies from level 5 enemies, you simply have to infer it from how they're doing slightly under a third of your health with each of their perfectly accurate shots while you fumble around trying to shoot them at point-blank range with your wildly inaccurate weapon. If it's 3099 improves by the same amount that this did from 3079, then I could recommend that game, but ultimately, I can't 3089.
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A developer has responded on Mar 3, 2014 @ 8:14am
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24 of 29 people (83%) found this review helpful
Recommended
49.7 hrs on record
Posted: January 23, 2015
The 4th game in the series, 3089 has the player take control of an experimental combat droid, placed amongst a perpetual war on the planet Xax that serves as a testing ground for your efforts.

Gameplay involves traversing an open world, completing "quests" & challenges, getting into fights with enemy robots, collecting loot, and increasing skills. The world itself is procedurally generated, and the further from the starting point the player travels the higher in level enemies & items are. There are also no boundaries to the world map; as long as you can survive, you can keep travelling further out.

Quests are randomly generated and are effectively infinite in number. Because your role is to test an experimental combat technology, the quests are very straight-forward and - occasionally - don't make sense. This isn't an issue as there aren't any real lives going on here. Completing set challenges will unlock new enemies; these challenges can be thought of as the main quest-line as they (usually) lead to an end-game scenario.

The robots themselves (your character included) are assigned to either the red team or blue team. Your robot is assigned to the red team, and you'll start in a red base along with various other red robots and buildings. Other red robots can be befriended if the player's Prestige is high enough, with no limit on the number of followers you can have.

Items are modular in design; all weapons & armours are built from segments that can be interchanged at a Workstation. This allows - for example - upgrading a "favourite" gun, building a better sword from 2 others that have good parts, or just simply replacing an existing rifle with a better one. There are also utility devices such as grappling hooks, telelocators (weapon-style teleporter), hoverboards, decoy generators, and building tools. Various things can be built, from a simple wall, to a teleporter.

The player's character has various skills (including Agility, Energy, Stealth, Melee) which are increased by assigning points gained by completing quests, challenges, or clearing enemy towers. There is no limit to how high a skill may be, and if you so wish, every point can be added to a single skill. The skill-set is diverse enough to specialise as a sniper, commander, pilot, tank, sword-bot, etc., as well as developing a more balanced robot.

Another ability the player has access to is "time-ripping". When this is turned on, the entire world stops except for you; even new projectiles you generate (from firing your gun) will remain stationary until time-ripping ceases. Grappling hooks will still function as normal though. The player's robot can store up to 15 seconds of time-rip; this can be replenished by collecting donut-shaped pick-ups scattered around the landscape.

Pros:
*Open world; virtually unlimited in size
*No skill limits
*Diverse abilities & items
*AI is challenging
*Game's source code can be altered for advanced modding
*Playable on 8 year old laptops

Cons:
*Multi-play is limited to 2-player co-op
*Main quest-line is very short
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24 of 30 people (80%) found this review helpful
Recommended
5.0 hrs on record
Posted: October 2, 2014
3089 is an interesting concept and is fairly well executed with the exception that there could be more content. Basically, you're a robot thrown onto this alien world that is inhabited by only other robots. It's always Red vs Blue with you being on Red's side. You start with nothing and have to go buy your own guns and armor. You can also obtain parts by killing other robots or by stealing off of your teammates. This allows you to come up with different combinations that can increase your stats in different ways. One piece of armor might give you increased health, defense, and flying skills, while another can give you gun, melee, and agility.

Another thing is the quest system. It allows you to pick your own quests from these stations in buildings. There are always 13 quests at one time, and they increase in level as you filter through them. The further out you go from the starting point also increases the level of the quest, but also the reward. You can earn credits and skill points through these. While the quests are pretty basic, e.g. go here and disarm this bomb, spy on this robot without being detected, and go kill these robots. The problem with this as thats about the extent of the quests.

Aside from that there are the occasional bosses that show up on your map. They provide a substantial challenge and unless you have some other robots following you around, it can be almost impossible. There's also a building aspect to the game but it's pretty hard to understand. Sometimes you'll build a teleporter and it won't work. You can also build storage boxes to keep some of your things in.

All in all though, I would say it's a fairly fun game to just play for a bit. It's nothing spectacular graphics wise, but it makes up for it by just being fun and interesting in general. I think the developer is working on a sequel, 4089 is what I believe it's called and I hope he'll expand on the already implemented ideas.
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