3089 is a futuristic, procedurally generated, open-world action role-playing game. All terrain, enemies, weapons, items, quests & more are uniquely generated. Please follow Phr00t's Software for giveaways, updates & more! https://www.facebook.com/phr00ts.
User reviews: Mostly Positive (413 reviews)
Release Date: Jan 10, 2014

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Buy 3089 -- Futuristic Action RPG

Packages that include this game

Buy 3079/3089/4089 Triple Pack

Includes 3 items: 3079 -- Block Action RPG, 3089 -- Futuristic Action RPG, 4089: Ghost Within


Recommended By Curators

"So, 3D guns??? Stopping time??? EPIC BOSS FIGHTS??? 10/10, just like all of phr00ts games."


“This game is a grand experiment in random/procedural open world generation. Worlds are beautifully generated with oceans, cliffs, canyons, fields, deserts, buildings, fog, weather, and a smooth day/night cycle. As your stats improve you will encounter cooler and tougher enemies, and difficulty scales (infinitely?) from the center. At it's core 3089 is an open-world FPS RPG in the style of Borderlands, with tons of stats that can be increased manually to support different play styles. But the procedural generation and bold, polygonal visual style provide an endless supply of unique, immersive, unpredictable new worlds to learn and explore.”
10/10 – Burtz87 @ IndieDB

“The game has procedurally generated... well, pretty much everything. Missions, weapons, terrain, buildings... you never know exactly what you're in for, although you can be sure it'll be a great ride. Your choice of gameplay styles is limitless - are you a walking tank or a ninja assassin? Diplomatic schemer or ace fighter pilot? There are no hard-and fast roles, and you can mix and match and make it up as you go along.”
10/10 – YetiChow @ IndieDB

“It... Is... Strange... But it makes me feel oddly nostalgic... It is by far extremely well done. But again, it's very strange... I love it :3”
10/10 – UlteriorPanzie @ IndieDB

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About This Game

3089 is a futuristic, procedurally generated, open-world action role-playing game. All terrain, enemies, weapons, items, quests & more are uniquely generated.

Please follow Phr00t's Software for giveaways, updates & more! https://www.facebook.com/phr00ts.software

You are a promising robotic android design, made by the Overlord, placed on planet Xax. Your performance in common combat, support & intel scenarios is being closely evaluated. However, will you become too much for them to handle? What else on planet Xax exists that the Overlord doesn’t know about?

Java Requirement

3089 requires Java 7 Update 45 (or later) to run.
On Windows, if you have issues, you may need to uninstall other versions.
You can get Java here: http://www.java.com/getjava

Features of 3089

  • Limitless terrain is smoothly generated in all directions
  • Unique quests made from individually generated task lists
  • Weapon construction & customization based on individual parts
  • 2-player co-op multiplayer; join up with your buddy to make a super-robot!
  • Interesting storyline with multiple endings
  • Cool abilities like gravity guns, time stopping, cloaking, short-range teleporting & more
  • Unique building features that allows blocks to be placed of any size or rotation
  • Friendly & aggressive robots that range from small to very large
  • Varied combat scenarios mixing stealth, melee and projectile weapons
  • Exceptional draw distance with low computer requirements
  • Dynamic lighting & smooth day / night transitions
  • Smooth weather system including dangerous lightning & realistic rain
  • Dynamic shadows being cast by the sun
  • Integrated physics engine
  • Compatible with Windows, MacOSX & Linux

Game Series


3089 on Twitter

3089's Servers Twitter: https://twitter.com/3089game
Developer's Twitter: https://twitter.com/phr00t_

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Dual-core Processor
    • Memory: 2 GB RAM
    • Graphics: Dedicated 3D Hardware
    • Hard Drive: 100 MB available space
    • Sound Card: OpenAL Compatible
    • Additional Notes: Java 7+ Required (uninstall old versions)
    • OS: OSX 10.7.3+
    • Processor: Dual-core Processor
    • Memory: 1 GB RAM
    • Graphics: Dedicated 3D Hardware
    • Hard Drive: 100 MB available space
    • Sound Card: OpenAL Compatible
    • Additional Notes: Java 7+ Required (from http://www.java.com/getjava)
    • OS: Any distribution supporting Java 7+
    • Processor: Dual-core Processor
    • Memory: 1 GB RAM
    • Graphics: Dedicated 3D Hardware
    • Hard Drive: 100 MB available space
    • Sound Card: OpenAL Compatible
    • Additional Notes: OpenJDK 7+ or Java 7+ Required
Helpful customer reviews
15 of 17 people (88%) found this review helpful
49.1 hrs on record
Posted: January 23
The 4th game in the series, 3089 has the player take control of an experimental combat droid, placed amongst a perpetual war on the planet Xax that serves as a testing ground for your efforts.

Gameplay involves traversing an open world, completing "quests" & challenges, getting into fights with enemy robots, collecting loot, and increasing skills. The world itself is procedurally generated, and the further from the starting point the player travels the higher in level enemies & items are. There are also no boundaries to the world map; as long as you can survive, you can keep travelling further out.

Quests are randomly generated and are effectively infinite in number. Because your role is to test an experimental combat technology, the quests are very straight-forward and - occasionally - don't make sense. This isn't an issue as there aren't any real lives going on here. Completing set challenges will unlock new enemies; these challenges can be thought of as the main quest-line as they (usually) lead to an end-game scenario.

The robots themselves (your character included) are assigned to either the red team or blue team. Your robot is assigned to the red team, and you'll start in a red base along with various other red robots and buildings. Other red robots can be befriended if the player's Prestige is high enough, with no limit on the number of followers you can have.

Items are modular in design; all weapons & armours are built from segments that can be interchanged at a Workstation. This allows - for example - upgrading a "favourite" gun, building a better sword from 2 others that have good parts, or just simply replacing an existing rifle with a better one. There are also utility devices such as grappling hooks, telelocators (weapon-style teleporter), hoverboards, decoy generators, and building tools. Various things can be built, from a simple wall, to a teleporter.

The player's character has various skills (including Agility, Energy, Stealth, Melee) which are increased by assigning points gained by completing quests, challenges, or clearing enemy towers. There is no limit to how high a skill may be, and if you so wish, every point can be added to a single skill. The skill-set is diverse enough to specialise as a sniper, commander, pilot, tank, sword-bot, etc., as well as developing a more balanced robot.

Another ability the player has access to is "time-ripping". When this is turned on, the entire world stops except for you; even new projectiles you generate (from firing your gun) will remain stationary until time-ripping ceases. Grappling hooks will still function as normal though. The player's robot can store up to 15 seconds of time-rip; this can be replenished by collecting donut-shaped pick-ups scattered around the landscape.

*Open world; virtually unlimited in size
*No skill limits
*Diverse abilities & items
*AI is challenging
*Game's source code can be altered for advanced modding
*Playable on 8 year old laptops

*Multi-play is limited to 2-player co-op
*Main quest-line is very short
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15 of 21 people (71%) found this review helpful
0.3 hrs on record
Posted: November 27, 2014
I played more than 0.3 hours on the non-Steam version.

It's not really finished. The dev seems to have gotten bored with it, called it a final release and moved onto something else. I was hoping it would improve but it never really did beyond a few tweaks. I foolishly assumed that the assests were placeholders and would eventually be replaced by something better. I'm not talking realistic as I can appreciate simple, attractive design. This looks like temporary dev art. It lacks the depth it promises. 3089 could have turned into something more interesting but the dev gave up.

4089 looks better but I won't be putting any money towards it. I'm afraid the dev will get bored with that as well and leave it half finished.

Pros: Had potential.

Cons: That potential will never be realised.
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9 of 14 people (64%) found this review helpful
1.9 hrs on record
Posted: November 14, 2014
I recommend this game, but really only as a multiplayer SHMUP rather than a single-player adventure. The solo adventure really hinges on a lot of randomly-generated quests, followed by a drip-fed plot, where nothing really feels coherently tied-together. Complete random tasks, acquire stuff, kill boss, difficult ramps up, rinse and repeat ad infinitum. So I must say I didn't spend very long there before my patience grew a little thin.

As a multiplayer game, this really shines. Crafted weapons and armour, great vehicles, a brilliant open-ended adventure, or just a slaughterfest. Up to you, really! So grab some chums and give this a try - just don't expect the single-player mode to do anything new or exciting.
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4 of 5 people (80%) found this review helpful
17.1 hrs on record
Posted: November 5, 2014
I'm hooked with this game and although it has an apparently simple design, it's quite complex and fun.

I'll be playing it for a while.

Who would want this game:

* People who like retro, fps and rpg games.
* People who like a complex skill system to control their gameplay style.
* People who like a challenge. It's not an easy game, specially in its early stages.

I think it's amazing that it was mainly developed by one person. It's kinda inspiring.
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4 of 5 people (80%) found this review helpful
11.1 hrs on record
Posted: November 4, 2014
Two thumbs up from me! 3089 reminds me of deus ex, borderlands, just cause 2, and even elements of minecraft added together with huge, old school styled, randomly generated terrain and missions. The only downside is that the combat could be a tad smoother, but its still a must have game!
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2 of 2 people (100%) found this review helpful
1.3 hrs on record
Posted: March 23
3089 by Phr00t is really interesting. While its predecessor looked like a Minecraft mod, 3089 is a completely unique game, in both aesthetics and gameplay. It feels just as, if not more niche, but much more accessible. The game provided instructions and generally felt more welcoming at the start.

The visuals in 3089 are much different than 3079, using a smoother style than 3079s blocky voxels. At first glance, the game is really ugly, especially in screenshots. Once you see the game in motion and begin exploring, the world seems dynamic and in some ways, alive.

The combat in 3089 is a bit 'eh' and depends on a combination of luck and skill to succeed. There are tons of quests, and from what I saw of my brief time there is some sort of over-arching story to the game.

I will admit, as soon as I could afford it I spent my money on a hoverboard. It was great fun surfing across a large lake, while being chased by a gunship. I don't know for sure I'll go back to this game any time soon, as it is not really my style. People who like to invest dozens of hours in a game to do quick quests and upgrade their stats will definitely enjoy this. Give it a chance by exploring the world a little, and try to have fun before you close the book on 3089 for its weird graphical style.
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3 of 4 people (75%) found this review helpful
3.0 hrs on record
Posted: December 6, 2014
I really tried to like this game but I couldn't. It's too grindy. The leveling is boring. The quests are boring. The procedural generated is done in such a way that everything feel the same. Not a good looking game at all either.
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1 of 1 people (100%) found this review helpful
5.7 hrs on record
Posted: December 31, 2014
Its a really good fun rpg

only issue is some enemies have shotguns that shoot bullets that stun you...so its basically impossible to fight them because if you jump around to avoid it you wont be accurate enough to shoot and you cant stand still and shoot becuase you will be stunned.
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1 of 1 people (100%) found this review helpful
4.6 hrs on record
Posted: March 28
I fell in love with this game within the first few minutes!
Your experience is so open ended and unique, there's always something you can do, and the quests are fun (and pretty funny when you start to think about it).
My favorite part about it is the customization of the items, it's super engaging. Every component to a weapon or armor has it's own stats so when you find a new piece you can create a better item, which I prefer over the mechanic to "unlocking" better equipment with either achievements or money.
The environment is incredible, I just love that classic retroness to it. I also like that it's an active environment, changing from day to night, raining, foggy, and meteor showers! These environments can also help you to completing your quests, a very neat detail I appreciate.
If you are a SciFi lover, RPG enthusiast, or retro nerd, no question this is the game for you!
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1 of 1 people (100%) found this review helpful
13.4 hrs on record
Posted: March 21
3089 is one of the best games I've seen developed by a single person. It puts you straight into a planet where there's a war going on between the red and the blues, you an android who has to escape the planet must assist the red where you'll get enough weapons to eventually kill all the bosses and escape the planet.


- It's a fun, addictive but underrated game.
- It's open world
- It's randomly generated
- It can run on low performence computers
- It's fairly cheap
- There's always a battle going on, meaing always action going on for you
- There is a large variety of quests
- There's a large amount of gadgets
- There are something similar to bosses
- You can capture land for the red team
- Enemies get harder as your progress and harder enemies come into play
- There's a skill system
- You can fly a plane
- You can even recruit red people to attack blue with you!
- You can craft different pieces of armour, weapons together for different effects.


-Tons of deaths
- Bad graphics

Get the game, this game and the SERIES is amazing.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
20.5 hrs on record
Posted: January 25
The skittering monotony of my mobility units fills my audio-sensors as I glide across the lavender landscape.

I've completed the required structural upgrades to support the weight of my 200lb sniper rifle.

The time has come again to relocate. My hunger for upgrades has outgrown this place and new lands call.

I'll find a suitable haven among the mechanical titans and slowly grow to surpass them.

Asteroids fall through the bruised haze of the darkening sky and plummet into a vast ocean.

I spend the night beneath a luminous tree in a radioactive wasteland, surrounded by ghosts and blue devils.
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1 of 1 people (100%) found this review helpful
11.9 hrs on record
Posted: January 23
I love 3089. It's described as a 3D Roguelike, and that does well enough to describe it. The story sounds like it comes out of an 80's B-liner; you're a robot dropped on a planet in an endless red vs. blue fight, as the 'Overlords' watch both sides, with the planet's natives hiding underground, a few of their vengeful spirits roaming the overworld.

Each story mission is fighting a giant robot. Each time you destroy it, larger mobs spawn across the map.

The creator, Phr00t, has moved onto 4089 and other works, though I don't think I'll ever get tired of 3089, just for the sake of using the sword to chase fighter jets across the sky. That's always a fun time.
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1 of 1 people (100%) found this review helpful
8.4 hrs on record
Posted: April 8
Has the look and feel of a game from the early 2000's which is what I grew up on so there is bit of a soft spot for me there.

It's easy to get into and play several hours into without that dragged out feeling. But as the quests are random there is that time to time where everyone has the same ones.

I've enjoyed my time playing this one and glad to see Phroot is making more!
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4 of 7 people (57%) found this review helpful
3.1 hrs on record
Posted: December 5, 2014
Hey everybody! I work for Grab The Games website and I have done a first look of what

this game is all about. So come check it out and let me know what you guys think about

the game and my review.

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1 of 2 people (50%) found this review helpful
2.0 hrs on record
Posted: November 12, 2014
3089 is an interesting little game with big ambitions.

Sandbox gameplay with character customization, item crafting, action, questing, and even an attempt a story. Many, many facets makes 3089 its own game, blending mechanics and qualities from numerous predacessors. Numerous forms of combat (gunplay, melee, stealth, timewarp and more are all a part of it). Numerous types of quest (including killing enemies, deliveries, and escort). Many items, if not all, can also be crafted if the time and effort is made. Right from the start, a player can scavenge and build, fight enemies and loot them, or accept quests and fulfill them. The game itself is very open.

The graphics are largely blocky, reminiscent of Minecraft, with nicer visual effects (e. g.: weather, lighting, electric and explosions). I would describe the aesthetics of Minecraft as boring, but the flair of non-block effects are welcome, making this title appealing to me - more minimalist than simplistic.

The story, which is too early to fully critique, looks promising, as morality, emotion and even factions and their allegiances have all been touched upon. I haven't played much of the story, but the fact that these are present is a good sign.

The building of your character allows multiple styles of play. One can loot or find parts and later build their own equipment. As far as combat, equipment and skillsets allow one to tweak a character into more specialized roles as opposed to simply "melee" and "firearms," for example speedy, charging-melee/damage-soaking melee, to numerous firearms (with their own qualities and effects) and even employing NPCs to aid you.

The only negative experience I have with the game itself seems not to be a bug, but a design choice - the use of firearms is extremely difficult in comparison to every other part of this game that I've tried. With a game that utilizes stealth, melee combat and more, I find it shocking that the gunplay was designed as such - the projectiles launched from rifles and pistols travel frustratingly slow - so slow, in fact, that 90% of the time, I find myself fighting point blank so that my bullets don't miss my opponent. This has been very problematic for me, as I built my character around the use of guns. The accuracy has been very poor thus far, unless standing completely still and allowing the crosshairs considerable time to shrink - not only does my aim need to be right, however, but an enemy can easily sidestep my bullet flying through the air at the speed of a turtle. In a game where a player can stop time, run up to point-blank range and hit an enemy with a melee weapon 5 times, in the span of time where they can only hit the same enemy once with their firearm from a distance (with time stop), I find this design choice ridiculous. I keep experimenting on trying to make gun combat work - but it doesn't seem viable - especially when enemies have auto-aim and automatically lead you, seemingly in every direction, so that their shots almost always connect and yours don't. I've been told that other weapons, such as plasma/energy weapons handle differently, but I haven't been able to afford them in the in-game store yet. Still, unless they actually travel at a realistic speed, they're near useless to me.

There are also many features which I haven't even explored yet - in-depth item crafting, items such as "decoys," teleporting, online co-op and more. I'll likely update this when I've played and experienced more, but, tl;dr, this is a good game for the money - I've had more fun playing games, but 3089 is very intriguing and fascinating - I enjoy it quite a bit and it'll keep me entertained for quite a while. Well worth the price of a few dollars.
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1 of 2 people (50%) found this review helpful
4.4 hrs on record
Posted: November 16, 2014
A definate improvement compared to 3079, fun to play around in for a couple of hours. You have a better sense of progession in this sequel, however game play still feels a tad shallow as the only thing that changes throughout the game is the numbers. A great pickup if its in a bundle, but 10$ as is might be a bit much.
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1 of 2 people (50%) found this review helpful
1.2 hrs on record
Posted: February 8
Game is very similar to minecraft. This is the second part of good series. We move on the randomly huge generated complex made of blocks and performing tasks. Everything is square, even weapons and characters.

I recommend for a low price.
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1 of 2 people (50%) found this review helpful
89.6 hrs on record
Posted: January 4
Fun! Never gets boring for me, though I'd try and pick it up on sale. Worth it either way though.
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1 of 2 people (50%) found this review helpful
1.7 hrs on record
Posted: April 28
Completely sucks
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308 of 387 people (80%) found this review helpful
6.8 hrs on record
Posted: January 10, 2014
Well, what do we have here, you may ask?

What we have here is probably one of the best indie titles I've played this past year. At the time this review is posted it may say that I have little to no hours in this game, but rest assured that I’ve had 40+ hours in this game before it came out on Steam. I got my 40+ hours using Desura, a game distribution platform not too dissimilar from Steam, where this game was published with constant updates. That being said, my 40+ hours came from playing different builds of this game, from the Alpha to the latest build, v1.0.10. And let me be frank here; every reiteration, as in every update, made this game more and more enjoyable in almost every aspect. The developer, Phroot, took the time to add new features along with many important bug fixes with every update. In other words, he knows what to do and how to take care of his game. Now on to what the game is about:


The gameplay of 3089 is set in first-person, as seen through the screenshots. Now you may be thinking, "Oh another FPS??!?" Rest assured that even though the game is set in first person, the gameplay is far from your traditional FPS for many reasons:

1. Non-linear procedurally generated environment.

No two playthroughs are the same. Everything about the environment is different from where enemy bases are spawned to randomly placed towers (in a good way). Bridges, roads, buildings, and bases are randomly placed in the huge sprawling world known as Xax. The only thing constant throughout every playthrough is that you, the player, is always spawned in a friendly base (and even then, the base has randomly placed buildings). Every building, bridge, road, etc is sprawling with life as there are always friendly and enemy robots roaming about, sometimes fighting each other to the death. It's a magnificent sight to see groups of robots fighting it out while you just sit watching. The world is alive; never have I felt that I'm completely alone in this single-player game.

2. Variety of playstyles.

3089 has done a fantastic job of allowing multiple types of playstyles, such as a stealth run to a full run-and-gun experience. The game accomplishes this with skill points, and as you complete quests you can apply those skill points into a variety of different attributes, such as Stealth to avoid easier detection by enemies to Vehicles which allow you to pilot better vehicles. There's even a Leadership ability in which I can recruit a large amount of friendly robots to follow me wherever I go. It is so satisfying seeing my cadre of robots go after a group of enemies for a particular quest. In short, there are so many attributes that can be applied to your unit, and combination of each of these attributes can add to an entirely new playstyle.

3. Combat.

The combat of 3089 is familiar to other games, but still satisfying nonetheless. There are a variety of different weapons to choose from, ranging from simple pistols to swords. That's right, swords. Now I haven't used swords a lot since melee combat isn't my thing, but I can testify for the gunplay. The gunplay is solid as there are different weapons to choose from along with the extensive customization (which I'll go into detail soon). There are rifles, launchers, pistols, and energy rifles. Honestly my favorite type is rifles as they just feel so solid and powerful with the right customizations/attachments. The combat of 3089 can be challenging as you have to manage your ammo inventory and your 'Burst', which is how many shots you have before 'reloading.' You have to time your shots and make sure they hit their mark if you want to make it out unscathed. Like I said, the combat is challenging yet super rewarding. Along with the variety of weapons, there are also a large number of enemies, ranging from simple robots to giant spider bots. These spider bots are fudging huge and have powerful weapons!

4. Loot and customization.

This has got to be one of my favorite aspects of this game. Loot is acquired from killing enemies along with 'uncrating' random crates you find along the way. The loot you find is proportional to the level of the environment, so if you kill an enemy in a level 10 environment, you get an item that is level 10 (the level of a certain area is seen when you open up the map. The level is denoted by 'Difficulty', so a difficulty of 10 of an area would house level 10 enemies and level 10 loot. The area you start in is Difficulty 1, so the farther you stray from your starting area, the higher level and more difficult the game is). The loot you find can be anything from parts of weapons to armor pieces. In 3089, you can customize your weapons to a nice degree with these parts. For example, rifle parts include barrels, magazines, bodies, scopes, and silencers. Armor parts include leggings, helmets + visors, and lower torso and chest pieces. All parts of a particular weapon are interchangeable, so you have the ability to make a powerful weapon catered to your liking.


I'll be honest here; when I saw this game for the first time, I was like, "What is this???" But as I went through the screenshots on Desura, it changed my mind. The vast hills in the distance with simple buildings in the foreground from a screenshot got to me. So I gave the game a chance by downloading the demo. In short, I was amazed at the beauty of the world. Vast landscapes on this alien world with large areas full of robotic life. The aesthetics are simple, but does extremely well to show off the world. With every update, the landscape look more 'alive' with more things added to the world, like bridges and ramps and helipads. Before you pass this game off because of the graphics, please reconsider. Download the demo and see how gorgeous this game can be. The screenshots don't do it justice.


The story is quite simple and self-explanatory, so I won't spend much time explaining what it is. What I will explain is how to get the most out of it. To get the most out of what's going on, it is best to read every data text that you come across. You get snippets of the story through these data texts, which can be acquired from completing quests and following objectives. These data texts, which are just a few sentences, explain what the fudge is going on and what you can do to maximize impact on the world.


Possibly one of the best indie games I've played in a while. I find it astounding how this game made by one person with the help of others can provide me with more enjoyment than some AAA games out there. It may sound like I'm exaggerating but it's the truth for me personally. If you love exploration games with lots of freedom with a gorgeous living world, then this is the game for you!
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