9.03m, is a short, first person, art/empathy game for PC. Not a game in the traditional sense of the word; it aims to humanise, and remember the victims of the 2011 Japanese tsunami. The media is quick to put figures to death tolls in such disasters, and 9.03m tries to remind people of the individuals behind those figures. 9.
User reviews:
Very Positive (849 reviews) - 81% of the 849 user reviews for this game are positive.
Release Date: Sep 12, 2013

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May 5

Our Second Game Glitchspace Is Now On Steam!

Hello 9.03m players!

Firstly, t's been a long time since we last made a post on here. Being our first game, 9.03m was of course a very important project for us when we were starting out and we couldn't be more thankful to everyone for the well wishes and support they gave the game, especially when tackling such a difficult subject matter.

Another reason we're posting is to let you know about our second game Glitchspace. Glitchspace is a title that started development before 9.03m was even released (so three years in the making!) that we've just released on Steam: Glitchspace

Glitchspace tackles another interesting and difficult topic, programming! It took us a long time to get to where we are today with this project, so if you're interested in checking out our new game you can see it in action here:


As a last note: we still get requests for the game's soundtrack. That's something that we intend to revisit now to see if we can put it together for you. It will be a free release.

Space Budgie

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“It’s beautiful. It’s tear-jerking. Simply writing about it does not do it justice.”
5/5 – TwoDashStash

“9.03m’s quiet approach exposes the limitations of “character development” and reflects adult experience. But the most powerful part of 9.03m is its ending. How many times can we say that about a video game?”
10/10 – Fate of the Game

“It’s moving, it’s gorgeous, and if you don’t have the feels yet, you’ll get them. I won’t say any more, but 9.03m‘s ending will stick with you for a long time.”
Jetpack Joust

Steam Greenlight

About This Game

9.03m, is a short, first person, art/empathy game for PC. Not a game in the traditional sense of the word; it aims to humanise, and remember the victims of the 2011 Japanese tsunami. The media is quick to put figures to death tolls in such disasters, and 9.03m tries to remind people of the individuals behind those figures.

9.03m is set on Baker Beach in San Francisco, where debris from the tsunami has washed ashore in the years following the tsunami.

To play, you must find the butterflies.

All royalties (as of 19/12/2013) are donated to charity. Half of all received Space Budgie royalties go to Aid For Japan (http://www.aidforjapan.org.uk), a charity that helps children who lost their parents in the tsunami. The other half goes to Redr (http://www.redr.org.uk) a charity that helps in disaster scenarios.

System Requirements

    • OS: Windows XP (SP2) or Later
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3 compatible video card. NVIDIA 8000 series or higher. Radeon HD 3450 or higher.
    • DirectX: Version 9.0c
    • Storage: 800 MB available space
    • Sound Card: DirectX 9.0c Compatible
    • OS: Windows XP (SP2) or Later
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 210/300 series or higher. Radeon HD 7450 or higher.
    • DirectX: Version 9.0c
    • Storage: 800 MB available space
    • Sound Card: DirectX 9.0c Compatible
Customer reviews
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Very Positive (849 reviews)
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568 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
89 of 101 people (88%) found this review helpful
3 people found this review funny
1.1 hrs on record
Posted: April 24, 2015
Dreamlike atmosphere and calm soundtrack. 9.03m is dedicated to people who have lost lives in tsunami which occurs around the coast of Japan in 2011. Actually this is more experience than an exploration game.
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260 of 350 people (74%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: January 21, 2014
How do I write a review about a game that was developed in the name of charity and stay objective. It's difficult to say the least, yet I find it difficult to recommend this to anyone unless you want to donate and it's on sale.

First of all, if I had to describe what this was, I would be more likely to call it an interactive art exhibit. The graphics and color choices are gorgeous of course, but all you do is walk on a beach, follow butterflies to items, spin the item until you locate another butterfly, then click on said butterfly, rinse, repeat.

It was designed to be experienced, not played or beaten, and the subject matter is supposed to illicit an emotional response from the user. Unfortunately, I don't think that subject matter was conveyed properly for it's intended results.

Honestly, if it wasn't for the discription on the store page, it would be hard for me discern the message this game is trying to convey. The idea is that each item you locate belonged to a victim of the Japanese Tsunami, however the game gives you no indication of this. After each item is located, the tide goes out a bit to uncover the next, maybe this was an artistic decision on the devloper's part to convey something deep. Locating the lost artifacts pushes the Tsunami back, acknowledging the victim's loss undoes the damage of the Tsunami, something like that? Maybe it's up to the player to discern for themselves how to interpert this. The focus of the game doesn't become clear until you locate the butterfly on the last item, which takes about 10 minutes from starting the game, if that. After which some text appears on the screen explaining the damage the Tsunami had done in Japan, then the credits roll.

I feel terrible about not recommending this game due to the nature of the title. How can you say no when a percentage of the profits go to the Tsunami Relief Fund? I want to make it perfectly clear that I in no way disagree with the game's message, and support the developers for donating to the charity through this title, I just disagree with it's design. The message could have been conveyed in a more understandable and focused way. As I played I knew what this title was trying to do, I just never felt that it accomplished it's task, and that's the only reason I couldn't recommend it.

Let this be a lesson to developers everywhere. Wanting to create a game to help educate the world of a foreign cataclysmic natural disaster, and to donate to a charity, is not enough. That game must be worth the time of the people donating, and more importantly, the game must make it's message clear. Otherwise people who wish to donate can just do it manually through the charity's website.

Thank you Space Budgie for developing this title and choosing to help out of the kindness of your hearts. I'm sure families all over Japan praise your work and thank you for your time. I wish more developers would put their talents to good use by creating things like this in the name of charity. Please don't take the fact that I'm not recommending this game as a personal attack in anyway, or a stance against your message. Don't ever stop creating and helping humanity the best way developers can. Your work is appreciated, maybe even more than you know. However, as a reviewer, I have to be honest, even though in cases like this one, I wish I didn't.

If you wish to donate to the Japanese Tsunami Relief Fund and other charities that the proceeds of this game are going towards without purchasing this game, here are some links.

Japan Earthquake and Tsunami Relief Fund
Aid For Japan
People and Skills for Disaster Relief
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88 of 109 people (81%) found this review helpful
0.3 hrs on record
Posted: November 26, 2013
Great concept - a game that is not a game - but an experience instead. I enjoyed it immensely, and it gave me a closer understanding of the real losses of the victims of the Tsunami. This is not for someone who loves beating a traditional game - you don't beat this, you experience it.

It only takes 15 minutes to finish, but at 2 euros, half of which go to Aid For Japan, it's definately worth buying.
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79 of 97 people (81%) found this review helpful
0.3 hrs on record
Posted: June 11, 2014
This game lasted no longer than twenty minutes, but it was truly beautiful. The world is entrancing; the music is magical; the premise is heart-warming. This game proves that you don't need a gimmicky gameplay element or splendiferous graphics to create a work of art. It's a game that shows emotion like no other, and relies on your empathy for other human beings, and your respect for human life. It may be short, but it is one of the deepest games I have ever played, and is dedicated to the men, women and children who died in the 2011 Japan Tsunami.A fully recommended buy.
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52 of 57 people (91%) found this review helpful
0.3 hrs on record
Posted: February 10
A monster named Joseph Stalin once said "A single death is a tragedy; a million deaths is a statistic." Sadly, there is a cold, blunt truth in this statement. When we hear about a natural disaster or an ongoing war somewhere in the world, and read about the number of casualties on television screens, newspapers or history books, that's all we usually see: statistics. We live in an age that detachment and conformism are the norm, so it rarely bothers us enough to even think about collateral damage, if we are not a part of the collateral affected by it.

Here, all you'll ever find will be a collection of blurry scenes, scattered around a beach lot in San Francisco, painted in shades of blue and purple. Not one of the greater works of Unreal engine, surely. As we start the experience, we are asked to follow the butterflies and that's all we are going to do for the next 15 minutes, until the game ends. We walk in the beach lot, approach disappearing shades and discover phantom objects to contemplate on people that we know nothing about. We probably never will...

9.03m is not a game in the conventional manner. It is a really short, interactive art exhibition that serves as an empathy simulation. It is a tribute and a requiem for people who lost their lives in 2011 Tōhoku earthquake and tsunami, aiming to humanize the victims by presenting hypothetical anecdotes from their lives, hopes and dreams. It is not a good game, neither necessarily quite successful in an artistic manner; but here with this specific project, it really is the thought that counts and nothing else. All profit made through the sales are sent to Aid for Japan and Redr charity organizations. With this ridiculously low price tag, it really is a choice of donating or not rather than buying a game.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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44 of 50 people (88%) found this review helpful
0.2 hrs on record
Posted: March 2, 2014
9.03m is a game that I don't think needs to be reviewed. It's intention is not to be a ground breaking evolution of the medium, nor is it supposed to even be fun. A short 15 minute experience, it is meant to be a game of remembrance; dedicated to all that were affected by the disastrous tsunami that hit Japan in 2011.

Similar to something like Proteus, 9.03m doesn't have a narrative or any real mechanics to speak of. Wandering along a quiet beach, you are asked simply to follow the trail of butterflies which lead you to the scattered items of the people that used to live there. It's a decidedly somber experience, but also a very beautiful one (both in terms of presentation and purpose), the core message is one of hope; that those who were lost are not forgotten, and those who survive will be able to rebuild and live on despite the tragedy that befell them.

With how little it costs and the fact that 100% of the proceeds go to charity, there is no reason I would tell someone not to support 9.03m. It doesn't matter that it's short, or that it's hardly a game, because it isn't supposed to be; it is merely intended as a short moment of reflection, and has more meaning behind it than possibly anything else you will play in a long time. That alone is reason enough for me to ask you to give it a chance, whether it looks like something that would normally interest you or not.

You can read more of my writing on Kritiqal.
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65 of 86 people (76%) found this review helpful
0.4 hrs on record
Posted: November 20, 2013
It is a very, very short game, about 15-25 minutes of not-conventional gameplay.
It was supposed to be art, and i think they do it well, with a good atmosphere and a real good piano soundtrack.

For those who like to have new experiences - and an emotional one - and doesn't bother themselves with not traditional gameplay mechanics.
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41 of 51 people (80%) found this review helpful
4.0 hrs on record
Posted: November 27, 2013
This "game" is not for everyone, only for those who can appericate it for what it is. A typical game review just can't do 9.03m justice because what 9.03m is and what it aims to makes you feel is nothing like a typical game at all. If you understand the context, through its short and unique use of symbolism, 9.03m is probably one of the most touching, real world relatable experiences that I've ever had while playing a game. Calling it a game doesn't even feel apropos. 9.03m is an experience, a touching, beautiful experience that will move you to the core.

All of my feels!!
10/10 *Rating isn't based on gameplay or story but instead how 9.03m made me feel*
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32 of 37 people (86%) found this review helpful
0.3 hrs on record
Posted: December 21, 2013
Everyone knows about the Japanese tsunami in 2011. It sounds horrible when you hear that nearly 16,000 people have died in this disaster, but... Did you feel something else? If you don't know about anyone who was in Japan at this time, then probably not. It's too easy to not care about things like this if you and everyone you know are safe.

That's why 9.03m exists. To remind you that every single one from nearly 16,000 people had a family. Job. Everyday problems. Life story.

All proceeds from 9.03m go to charity.
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23 of 24 people (96%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: March 11, 2015
9.03m as a game completely fails.
There's barely any interaction with the game world other than some placed objects in the sand.

No, this isn't a game.
This is a work of art, disguised as a game.

9.03m is a piece of art dedicated to all the people's lives lost on the March 11th, 2011 tsunami that hit Japan.

It's really short, but combined with some really touching music pieces and really good looking visuals, I would recommend picking this up, as it can bring a tear to your eye and it can be very relaxing.

The only negative I can think of when talking about this game is its length. It shouldn't take you more than 10 minutes to beat it.

9.03m gets a:
As a game, I think it kinda fails, but as a piece of art - it's almost a masterpiece, which is why it deserves its score.
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Recently Posted
0.4 hrs
Posted: September 18
Genre : Adventure - Walking Simulator

This is not even narrative driven, much less puzzle driven
It is not a game at all

It is a somewhat relaxing walk on a beach with enchanting visuals meant to pay respect to the victims of the japanese tsunami. The art direction for it is alright. I heard profits go to charity.

Cons : Everything else

It is basically you walking around pointlessly until you find someone sitting, that person changes in a soccer ball, and you have to rotate it around to find some faded out butterfly tattoo on it. Then the tatto glows and starts flying around disney style with little particles, the camera will follow the butterfly to the next person. In case you forget you get to have little glowing lights that will show you the right way along the beach floor. A few seconds later you will meet another person/ghost which will morph into another random item, which you will again rotate. After the second time, gaming mode sets in and you are chasing left and right transforming people in thrift store leftovers and rotating the hell out of them to quickly scan them for their butterfly barcode, chasing the disney trail around. Before you realize it, 10 minutes have passed and you are given the end credits.

Conclusion : Would not recommend
Helpful? Yes No Funny
0.3 hrs
Posted: August 27
I really feel like I ended this game having learnt so much, yet there was so little text and written information. This game really makes you feel something, and the ending. I teared up. You can absolutely get the feeling of sympathy.

If you are to play this game, relax and take some time thinking. It's a memorable game.
Helpful? Yes No Funny
0.2 hrs
Posted: August 21
Even though the story was spoiled for me beforehand, I was still quite moved by it. Luscious.
Helpful? Yes No Funny
0.2 hrs
Posted: August 13
short, but good, thumbs up
Helpful? Yes No Funny
sk4xie Ѫ
0.2 hrs
Posted: August 4
Do NOT waste your money on this game. I went through it for 10 minutes and it made no sense whatsoever.
Helpful? Yes No Funny
0.2 hrs
Posted: August 1
I wouldn't really call this a 'game' as such, but it was definitely an experience. Simple idea, gorgeous soundtrack and a wonderful way to remember those who died in the tsunami.
Helpful? Yes No Funny
0.4 hrs
Posted: July 31
I will quote another review 'I dont regret buying this game becuase it was cheap and the money went to a good cause,' but I think it was lazy, Im glad that I got it becuase in my opinion this is how walking simulators are done wrong.

-Lovely piano music
-Nice art style
-Money goes to a good cause
-Concise story

-No exploration of note
-Walking speed feels like a ploy to make the game longer
-Short (Only a con if you arent into short games)

Helpful? Yes No Funny
0.3 hrs
Posted: July 25
I love that game. A game that do you relax is nice. I want more of that style of games.
Nice relax piano music.

Helpful? Yes No Funny
All Might
0.2 hrs
Posted: July 24
A good short game that is visually appealling and pulls on the heart-strings for what it represents. The fact the developers created this game and to donate the proceeds to charity makes to good-hearted samaritans. How can you give a thumbs down to a game that is doing something so positive? You can't.
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0.3 hrs
Posted: July 24
Meh. I don't regret buying this game because it was cheap and the cash went to a good cause, but it just didn't work for me. I am a huge fan of walking sims and art games, and i am quite happy to wander about in a virtual space doing nothing in particular, but it has to be somewhere i want to visit - emotionally, graphically or sonically. This is not. There is a hint of something beautiful in the blurry dream-like distance, but the sound effects are intrusive and the weird gamified hidden object mode feels out of place and cheap. I have a lot of patience for jankiness in indie games because i know the creators are often young and don't have armies of developers and artists to help them out, but when you compare this to something like TIMEframe - which has a similar theme of being a memorial - it just doesn't hold up. This game gave me no feels at all. Maybe i'm dead inside.
Helpful? Yes No Funny