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Freedom Fall is a diabolical down-scrolling platformer set in a prison tower so tall it touches the clouds. Presented with hand painted art, its old school vibe mixes with fast-paced free falling action and a story with both dark wit and heart.
Release Date: Jan 10, 2014
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$9.99

Recent updates View all (4)

Freedom Fall Update: Hard Mode + 2 new levels

June 18th, 2014

Hi Everyone!

Just wanted to let you all know that an update for the game should be out soon! The update will include the following:

- Two new levels - Bombard and Chainmoor
- Hard mode available
- Extra posters from the princess to find in secret areas
- New Princess chase area in Electrified
- Improved performance in Garden and Sharkie levels
- More traps are destroyable or responsive to bombs
- New achievements

If you have any issues with the update please let us know!

- The Stirfire Team

1 comments Read more

Reviews

“Freedom Fall is an absolute joy to play.”
10 – Impulse Gamer

About the Game

Freedom Fall is a diabolical down-scrolling platformer set in a prison tower so tall it touches the clouds. Presented with hand painted art, its old school vibe mixes with fast-paced free falling action and a story with both dark wit and heart. With the promise of freedom for those who escape, find your way through the traps and mechanical monstrosities set up by a twisted princess who you'll wish was in another castle. As your bid for freedom continues you start to see that things aren't quite as they seem. In the end you'll determine who is guilty and who is innocent … but until then there are lots of deathtraps to avoid, killer balloons to bounce off, jetboards to ride and even a dragon to fight!

PC System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Intel Atom 1.33Ghz
    • Memory: 1 GB RAM
    • Graphics: Intel 945 Express
    • DirectX: Version 9.0
    • Hard Drive: 500 MB available space
    • Sound Card: Integrated

Mac System Requirements

    Minimum:
    • OS: 10.7
    • Processor: Core 2 Duo 1.6Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel 945 Express
    • Hard Drive: 500 MB available space
    • Sound Card: Integrated
Helpful customer reviews
13 of 15 people (87%) found this review helpful
950 products in account
59 reviews
3.2 hrs on record
Here is another game i found myself enjoying and yet got to the end and thought "IS THAT IT".
The game itself is great,good graphics (cartoon anyone),good music and addictive gameplay and then when you realise all this its over.
Its a great free running game (you start at the top of a tower imprisoned and must get to the bottom) and you also gain new gear as you play (esential on some later levels-but there is an acheivement you can get for not getting any gear so it must be possible to get to the bottom without using any).
A lot of levels are just making your way down and are quite easy and then comes some of the levels where you actually have to think about how to progress (avoid this trap and avoid that gust of wind) but its not really that hard or that challenging (will say though that some acheivements wont be easy to get).
So why reccomend it then,well its still a great game and worth your time but i would pick it up in a sale or wait for it to be bundled (will happen at some point),as its over far to quick and i did feel a little short changed.
Posted: May 31st, 2014
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4 of 5 people (80%) found this review helpful
2,056 products in account
94 reviews
1.9 hrs on record
6/10

+ cute graphics, nice music
+ clever idea about telling a story with texts on the walls
+ platforming works

- too short, around 1 hour gameplay
- basic platforming gameplay , too simplistic for a pc game
Posted: January 31st, 2014
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3 of 4 people (75%) found this review helpful
875 products in account
138 reviews
1.3 hrs on record
A handful of exceptions excluded, platformers are typically synonymous with the act of jumping up and ascending toward your end goal, with falling down often resulting in death or setting you back. As the name implies, Freedom Fall takes a different approach, placing your stranded at the top of a tower and forcing you to descend through the traps an precariously placed spikes toward your escape. It's a novel idea accomplished with a lot of style, but one that was also originally done for mobile and tablet devices and on its way to the PC has had little effort into better suiting it to the platform. What follows is an enjoyable, but flawed experience that can't reach its full potential, despite being largely enjoyable much of the time.

Taking the role of a nameless prisoner, placed for an unknown crime at the top of a dungeon-like tower, you're let loose with the promise that you will be pardoned if only you can make it through alive. Once you step out of your cell however, you become the plaything to a maniacal princess, taunting you through writings left on the wall which also serve to flesh out the backstory of both your character and the princess. Her dialogues are far and away my favorite thing about the game; unapologetically sociopathic musings which are both hilariously morbid and engaging, while giving your on-and-off adversary a level of depth I didn't expect to find in this game. It's disappointing then that the ending is so anticlimactic, but at least getting there is fairly entertaining.

As a down-scrolling platformer, FF plays much like any other game in the genre except with lots more, well, falling. You spend much of your time maneuvering through the air as you collect bolts to buy tools which help you access hard to reach areas and generally make progressing a lot easier. An interesting twist is that you are often given the choice between an easy and hard path, the former featuring fewer traps and a quicker way through, and the later giving you more bolts if you can survive through it. It's a smart way to allow for those looking for different levels of challenge, but my main complaint with it is that about halfway through you already have more than enough bolts to buy every upgrade, so taking the harder path becomes a bit pointless aside from your own pride getting in the way. I would have preferred if the item prices had been better balanced, or that the act of buying the items was removed altogether and you were simply given them at certain points in the game, because bolts as they are now seem superfluous and tacked on.

Although the artwork certainly looks good in stills, the way it moves is what makes it such a joy to behold. The background and foreground subtly shift apart giving the impression of 3D, which creates a very neat effect when your character runs through it (who's hair I should mention animates beautifully). The soundtrack is an excellent collection of rock and ambient tunes, with several great guitar lines standing out as particularly memorable.

Unfortunately as much as I love the art and music of FF it has some unmistakable problems. The splat popup when you die looks horrible and is completely out of place, like a forgotten placeholder that made it into the final game. Numerous bugs pop up throughout, from broken animations to consistently poor performance, and many areas could have used more polish. Unrelated to the presentation, the biggest thing holding me back from fully recommending Stirefire Studio's creation is the extremely short length and unreasonable price. I completed the game in about an hour, and unless you are obsessed with climbing the leaderboards for each level there isn't any reason to go back. For the $3 it originally costed on Android it doesn't seem too bad considering the game itself is a lot of fun, but for $10 it's undoubtedly overpriced.

I like Freedom Fall quite a bit. It's an interesting twist on platformers with a smart tongue and a great soundtrack that feels just long enough despite its brevity. Be that as it may, for its current price I don't believe it to be worth it, and would suggest waiting for a sale for those interested in picking it up. I'm not sure why the price was raised so much for the PC version, but regardless of the reasoning I believe it silly and those who pay full price will likely be disappointed with what they get.

It's by no means bad, there is just very little of it.
Posted: January 26th, 2014
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4 of 6 people (67%) found this review helpful
1,380 products in account
24 reviews
1.3 hrs on record
If you don't own a XBox360 pad, just move on... quickly. I couldn't use any joystick emulator to get the game to like my gamepad and with keyboard controls it's simply unplayable. Really nice idea, but just badly ported from mobile devices.
Posted: April 11th, 2014
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1 of 1 people (100%) found this review helpful
181 products in account
6 reviews
5.7 hrs on record
Freedom fall is a quite interesting game. It is a platformer with an emphasis of going down rather than right. The gameplay works good, you can move the camera down and up, you can do wall jumps, grab on ledges, and later on even do double jumps. The story, which is written on the tower walls, was interesting to follow. However the best thing about this game was the graphic style. The game isn't long, and easy to 100%, but it's definetly worth it's money.
Posted: March 1st, 2014
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73 of 95 people (77%) found this review helpful
154 products in account
5 reviews
4.3 hrs on record
Short but sweet, a lot of replayability, an overall joy to play. Music is awesome, graphics are amazing, and the gameplay is fantastic. Go and buy this game!
Posted: January 10th, 2014
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