Freedom Fall is a diabolical down-scrolling platformer set in a prison tower so tall it touches the clouds. Presented with hand painted art, its old school vibe mixes with fast-paced free falling action and a story with both dark wit and heart.
User reviews:
Very Positive (325 reviews) - 92% of the 325 user reviews for this game are positive.
Release Date: Jan 10, 2014

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“Freedom Fall is an absolute joy to play.”
10 – Impulse Gamer

About This Game

Freedom Fall is a diabolical down-scrolling platformer set in a prison tower so tall it touches the clouds. Presented with hand painted art, its old school vibe mixes with fast-paced free falling action and a story with both dark wit and heart. With the promise of freedom for those who escape, find your way through the traps and mechanical monstrosities set up by a twisted princess who you'll wish was in another castle. As your bid for freedom continues you start to see that things aren't quite as they seem. In the end you'll determine who is guilty and who is innocent … but until then there are lots of deathtraps to avoid, killer balloons to bounce off, jetboards to ride and even a dragon to fight!

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: Intel Atom 1.33Ghz
    • Memory: 1 GB RAM
    • Graphics: Intel 945 Express
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Sound Card: Integrated
    • OS: 10.7
    • Processor: Core 2 Duo 1.6Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel 945 Express
    • Storage: 500 MB available space
    • Sound Card: Integrated
Helpful customer reviews
17 of 18 people (94%) found this review helpful
21.6 hrs on record
Posted: January 21
Freedom Fall is a platformer game, in which you play with Marsh, a young boy who finds himself in the top rooms of a huge tower, in prison, but with the door opened - so he steps outside, and after getting through room after room he will finally escape.

Originally I wanted to write this section to the end as kind of a reward because I LOVED this aspect of the game, but as a recommendation, it serves it's purpose better at the start:
The game is a platformer with slight combat elements, and IT HAS A LEGIT, GOOD STORY. It sounds weird, but it's true. I don't want to spoiler too muc h - the princess who's taken you captive will communicate with you using paintings on the tower's wall - she tells about her life, family, best friend, while mocking you for being a prisoner who probably dies soon, has no friends (so she draws you a cockroach to have at least one pet :) ) - the princess actually has a great character - mix a naive, childish personality with the role of a princess - she kills the to-be-husbands she doesn't like without mercy, even joking about their attempts to escape the tower - while also writing things like she's having tea parties with her best friend (who happens to be a DRAGON). And you're not invited. Hmpf. The game also features a checkpoint system, and this was a huge surprise - the game's story includes the checkpoints, the way you respawn at checkpoints are included in the game's narrative. The game's platforming is really fair and nicely done, but the story, and the way the game tells the backstory to the player is the most outstanding point of the game. If you're intrested in it and don't mind slight cute spoilers, check out the screenshots at the community hub, people created tons of screenies from the best paintings :)

The game consists 14 + 1 bonus levels, and plays like older platformer games - you collect bolts instead of coins, which can be used to buy a granades (can destroy some traps/objects to help progress )parachute, dragon wings to allow double jump and a hoverboard that's more like hoverboards should look like. There are no enemies in the game besides two bossfights, but each and every level is filled to the brim with traps. Swinging axes, rotating spears, spikes, bladed wheels, bouncing huge explosive balls, mechanical venus fly traps, spiked chains and lightning. While this sounds overwhelming, the game really often divides the tower into an easy, and a hard side, so if you're not really up for a challenge or just want to finish the level in the fastest way, you can always choose the easy path every time. To balance things out, choosing the hard path will reward you more collectible bolts and ocassionally granades, if you want to collect the most possible bolts, choosing hard paths is kind of mandatory.
Speaking about shortest time and collectible bolts -The game is quite short, it can be completed under 2-3 hours for the first time.

But each and every level has a par value for shortest time, less deaths and most collected bolts. While all three can be done theoretically at the same time, it requires a lot of practice - but as it can be done one by one, it makes the challenge (and getting the perfect game achievement) easier to get, while providing some extra gameplay time with distinctive goals. The game also has an achievement for finishing the story without dying - this is a little hasslework as you need to restart the actual level after dying (the game could use a hardcore mode which automatically restarts for you), this also requires a separate run. Every game can be speedrun in less than 3-3.5 minutes - considering one plays the game for fun, then for no death / collecting bolts / speedrunning (these can be done in level selection mode) - and the fact that there's three achievements which require three different ending of the story, the gameplay time can easily stretch into 5-10 hours for achievement hunters.

Personally I really enjoyed the game - I usually have low expectations, so I thought it will be an arcade-ish platformer with questionable platforming and randomgeneration, but instead got a solid platformer with great level design, easy and harder paths, a charming story and a really unique way to get to know that story - it may not be the greatest platformer of all times, but it's a really solid one, and I'm glad I picked this up in a bundle and played it.
Price-wise I would recommend it during a deeper sale (lowest price so far:5€) or from a bundle if you're not not into getting all achievements - while the story is good, 9€ is too much for a single gameplay's time and content. The multiple endings and collectible "on par" goals can create a lot more content and gameplay time for player who love collecting achievements - I can recommend getting it at full price only for them (or to users who wish to support the developer).
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6 of 7 people (86%) found this review helpful
15.7 hrs on record
Posted: December 13, 2015
Vertical incidence.

It's about:
  • falling, jumping, bangling, throwing bombs;
  • collecting gears to obtain special equipment;
  • girl with questionable sence of humor (and justice);
  • female's rancour.

Why you should play this:
  1. unsuall approach: there's mostly falling which is deluted by standard "from-left-to-right" levels and few chasing runs;
  2. level-design: it's various for different game modes and tower's zones;
  3. few levels' forks leading to different endings;
  4. a lot of possibilities for success for your particular style:
    • you can rigourously collect every item to buy new equipment and "clear" the level;
    • you can ignore collectables and focus on speedrun (yet you need bombs on last level);
    • you can complete the game without any additional equipment;
  5. perfectly balanced difficulty: it's hard as it needs to be to throw out a challenge, but doesn't torture you.

Why you may not like it:
  1. if you not in mood to complete all challenges, "clear" all levels and unlock all endings, you will definitely find it short;
  2. uncover story details through grafitti not a very good idea - for non-native english speakers it might be difficult to follow, narrator (or princesss in that role) would be much better.

Captivating charm of free falling.
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4 of 5 people (80%) found this review helpful
11.9 hrs on record
Posted: March 21
cute little indi game that kinda remind me of prince of persia (i mean parkour, deadly traps,a tower, oriental feel,a princess) like a younger version of the prince but sadly no sand of time :p.
-you play as a young prince of thieves who was imprisoned for stealing a potion of immortality and your main goal is to escape a long tower full of deadly traps ( can ♥♥♥♥ you off near the end ).
-graphicly it's really well done, cute 2D/3D drawing art style graphics.
-the gameplay resemble to POP 4, platforming your way around the tower and avoiding traps (parkour ,jumping from wall to wall...ect ).
- sound effect and music are really good and enjoyable but no voice acting and the story is narrated as graphitis on the walls
-no bugs or glitches, can be very hard for some people,and you got easy achievements + cards
recommend it to platform lovers and pop fans ( worth the money but you can always get it on sales)
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2 of 2 people (100%) found this review helpful
4.8 hrs on record
Posted: November 6, 2015
i played this one till the end (that says alot) very cute game enjoyed this platformer in freefall very much

9/10 could have been longer but replayability is off the chart:)
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1 of 1 people (100%) found this review helpful
4.8 hrs on record
Posted: December 27, 2015
Freedom Fall has a great premise that lets you get right into the action. You're trapped in an enormous prison tower and need to work your way down to escape while avoiding all manner of traps and dangers. Along the way, you are taunted by very amusing taunts scrawled on the wall by your captor, a deranged princess.

The game controls wonderfully, and is extremely responsive. You can optionally get a few upgrades as you proceed, a double jump, glide, and a more controllable glide. And you can throw bombs to get past traps and barricades. They keep it simple, along the lines of an NES or SNES era title so you can play without being bogged down by the control scheme or number of options. The graphics are quite attractive as well, although perhaps more variety would have been nice.

The game is a bit on the short side, but for completionists, you can get a few different endings, play on a hard mode, and collect some in depth achievements. Definitely a pleasant surprise of a game.
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