GoD Factory: Wingmen is a multiplayer space combat game played through fast-paced and intensely tactical 4 vs 4 player matches. Customize gunships and start frantic battles with your friends to survive the relentless fire of enemy players.
User reviews: Mostly Positive (184 reviews)
Release Date: Aug 29, 2014

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"GoD Factory: Wingmen is somewhere between a space dog-fighting game and a MOBA. Which sounds crazy - and it is! Which is why I like it."
Read the full review here.

Recent updates View all (6)

October 17

James Recommends

James Portnow from Extra Credits just made a video, recommending GoD Factory: Wingmen :)


Please note that we are currently working on a content patch where we will add 3 new maps with minor gameplay features :)

Stay tuned!

6 comments Read more

September 18

Version 1.0.4!

- "Ganked" and "Bringer of the Apocalypse" achievements have been fixed,
- Combos are now triggered properly,
- Lots of balance changes!
- Loss do not reduce credits earned anymore.
- If there is 2 bots or more in a team, the Score is capped to 1750.
- Mark that are unlocked but not already bought will be displayed in the Hangar. The equip button is replaced with a Go To Shop button in that case.

You can see the complete changelog here

3 comments Read more

About This Game

Your Ships. Your Team. Your Victories.

GoD Factory: Wingmen is a multiplayer space combat game played through fast-paced and intense 4 vs 4 player matches. This unique blend of competitive multiplayer and tactical space combat will keep you busy and challenged for hundreds of hours.

Bring your friend and defeat the enemy’s Carrier!

Lead 4 original species to victory in a galactic battle under the silent watch of gigantic GoD defying the laws of physics. Develop and customize powerful gunships and embark on this tactical battle with your friends! Share your gunships, cooperate and experience pure multiplayer greatness where every player's contribution matters. Survive the relentless fire of enemy players through a visually dazzling and frantic space shooter, and ultimately defeat the opponent’s Carrier!

Key Features:

• A true team-based competitive multiplayer experience in an interstellar environment
• Two gunships per player, doubling your tactical options and customization
• Share gunships among friends for a deep team play experience
• 4 vs 4 gameplay in which each player is rewarded for his contribution no matter his role
• Oculus Rift compatible!* Experience the visually stunning space shooter in total immersion
• Fast-paced space shooter mixed with team-based competitive multiplayer
• Play with bots who respond to your commands or act on their own
• Dozens of activated special abilities offering tremendous tactical options
• Over a thousand different gunship parts with different stats, divided among four playable species

*Optimal support on the consumer version

System Requirements

    • OS: Windows XP or Later
    • Processor: Intel Dual Core 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 512Mb memory
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectSound compatible
    • OS: Windows XP or Later
    • Processor: Intel i5 2.4 Ghz
    • Memory: 4 GB RAM
    • Graphics: 1024 Mb memory
    • Hard Drive: 2 GB available space
    • Sound Card: DirectSound compatible
Helpful customer reviews
4 of 4 people (100%) found this review helpful
52.6 hrs on record
Don't buy for $20 you will only get to play it when it goes on sale, avrage players online 2-8, a full player match hosts 8 players. Just wait for a sale like $5.00 then you can get it and play it for a few days before it dies again untill the next sale.
Posted: October 5
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2 of 2 people (100%) found this review helpful
23.8 hrs on record
Its a great mix of space sim and armored core like ship building. You go in 4v4 matches against real players or bots. There is an incredible amount of depth to be found both in ship building and tactical and strategy planning. The objective of each team is to destroy parts off the enemies carrier. Doing this will lower its health and harm the enemy team differently depending on which part gets destroyed. Matches go from 10-20 minutes usually and you get plenty of money after every match to quickly upgrade or buy new parts.
Posted: September 24
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1 of 1 people (100%) found this review helpful
34.0 hrs on record
God Factory: Wingmen is a rather unique game, combining space fighters, dogfighting, Moba style objectives and a great deal of customization. I'm certainly not the first and definitely not the last person to say this, but this is the first game in quite a while that has given me a legitimate reason to want to buy a joystick.

Firstly if money is a factor that makes you hesitate then at the time I'm writing this I would hold off for a bit, as the game is majorly PvP centric and getting a good match going can be difficult at the moment due mainly to a low population. You can play against bots but players are always the better choice, and the bots don't exactly go easy on new players even at low ranks. There is a major update incoming as well as a free weekend so if this interests you keep and eye and give it a shot while its free.

The game itself has a lot of depth, which is both good and bad. I personally really enjoy the detail that goes into building your own personal ship as well as the great deal of options in game of both tactics and maneuvers, however there is a LOT to learn, which can certainly get in the way of getting comfortable playing the game. It can be rather daunting starting out but I found that it gets better and better the more you learn. One mistake thats easy to make is getting too hung up on ship setups and equipment. Most weapons and such handle similarly enough (there are of course exceptions) that a player whos got good control skills will do well and one without will almost always do poorly, so I would focus more on getting the gameplay control down before worrying too much about trying to make a super flying deathmachine.

Most of the regular players are quite friendly and can give some pretty good advice.

Ship Customization:

There are tiers of ship parts, for the core frame parts (wings, body, cockpit) the higher tiers are generally higher stats but higher requirements as well, so higher end is generally stronger if you can fit it in.

Some special parts such as abilities and special equipment often have radically different effects with a same basic idea behind them per tier, so while higher may cost more it will not always be better performance wise depending on what you want to use it for.

weapons work similarly to the core parts but with the damage types and constraint limits with many high end parts, as well as the flexibility of having two wing weapons, maximum tier versions of the weapon are not always the best choice.

Ship constraints are determined by parts such as the body, and generator and such, however the constraints themselves are not hard capped, you can exceed the constraints and take a penalty based on what category you're exceeding, which scale based on how much you exceed by. It is quite possible to make and exceptional ship that goes over its constraint limits but is generally something you'll want to avoid.

overall - lots and lots of details, this can be very overwhelming but a solid basic setup will still perform well and doesn't need to be overanalyzed when starting out. I personally love the level of detail that can go into ship building but this can be a negative as well for some players


Personally I found the default mouse and keyboard controls to be a bit awkward at first, after getting used to them a bit it worked very well, but I did end up changing them so I would conflict too much with other games I play as switching back and forth between control schemes with some similarities was more trouble then it was worth to me, but with a few minor adjustments it works great. Also there's word that the new version (incoming fairly soon) will have altered default controls to match up more closely with more commong Mouse+keyboard schemes players may be familiar with. And although I don't have access to a setup regularly the game is a blast with a good joystick.

There are a wide variety of built in maneuvers available to the player and they're flexible enough to be used in a very wide variety of ways to create some pretty crazy maneuvers.

overall - Has a significant learning curve but I feel the controls are solid, and offer enough options and flexibility to create a good non-restrictive experience


The game itself currently consists of two teams fighting to destroy eachothers carriers, it has Moba style objectives where killing the oposing team players does offer and advantage but if not capitalized on doesn't garuntee anything.

Currently there is one map with several new ones reportedly coming in the next update, however I'd also like to add that the map is varied and balanced enough that with the way the game plays I would say that this is not a problem.

Dogfighting is important but as above with kills is not anywhere near the end all of how to win or even play. Ultimately the carrier is what matters and your ability to either stop the enemies attack force or simply outdo their offense with your own will determine the match. Additionally carriers have a main cannon that will periodically fire at eachother creating a limit to how long a match can last, with a draw being determined by either most gunship kills (a players main ship) or additionally the teams overall score if kills were even as well.

The carrier has several destroyable parts such as a radar, repair station, shield generator, which when destroyed inflicts a different penalty on the opposing team as well as suffering damage to their overall carrier integrity. This allows for many different approaches on how to take out the carrier, from going for surprise attacks on undefended parts, crippling the enemies ability to resupply and radar range, or even going for maximum carrier damage by stripping its defenses.

It's also important to note that players themselves can be harder to destroy than might be expected, often requiring at least two players to garuntee a kill before an experienced player can escape to relative safety, however losing a ship can be a major loss to a team or individual, as a lost gunship is permanently out for the rest of the match. A player is allowed to bring two seperate gunships into a match and they may not have any overlapping parts (with 4 different races to pick from even building two ships for similar roles and performance is quite doable), and a lost ship is replaced with a standard drong ship for that race, which are generally weak stat wise but cannot be ignored as they can still turn the tide of a battle as well as not costing the team any points towars a tiebreaker if the drone is destroyed as it will respawn. Also players are allowed to request to share ships with another of their teammates giving both players free access to eachothers ships for the rest of the match, altho the rules for losing ships remain even if another player is piloting one of your ships.

overall - a unique game with a focus more on team objectives than a straight forwards deathmatch. There is as much place on a team for a player who wants only to shoot down enemy fighters as well as a player who wants to focus solely on bombing the carrier. Survival is also quite important as you may lose an edge with too many gunships lost, but kills alone don't decide the match and a team can lose many more ships than the opponent and still come out significantly on top.

Final notes, again at the time of writing this there is an update incoming and reportedly shortly after this game will be available for a free weekend so if this interests you at all, keep an eye out.
Posted: October 17
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1 of 1 people (100%) found this review helpful
4.2 hrs on record
I honestly DO like it, yet I have some complications with it. First off, customization is good, right? Only problem is, if your ship gets destroyed ONCE, it's gone for the rest of the long round, which is really discouraging.

As for smooth game running, it's ok, but if you can play Dota 2 at max settings and still get 30+ FPS, then you can definately play this game smoothly. If otherwise, you'll get some FPS lag spikes. And these spikes can really affect your gameplay.

The tutorial is ok, but it really just juts out all the information at your in sections. I mean, in practice, you'll get used to them.

The gameplay, though, is pretty neat. EVERY weapon locks onto your enemies (from what I've seen so far) because we all know that precise aiming can be pretty hard sometimes, especially in giant 3D fast-paced maps.

Once more people start playing this game, it'll be MUCH more multiplayer based, but at the moment it's just bots because of the lack of people playing.

Dispite the bad things, this game still has some great potential. I definately recommend it to people who like (sorta) MMO, customization, space-themed, and fast-paced games such as myself.
Posted: October 14
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3 of 5 people (60%) found this review helpful
12.2 hrs on record
The game is not bad but it is dead, just logged on. 4 players total online.
Posted: October 2
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146 of 176 people (83%) found this review helpful
79.5 hrs on record
After I first played this game during it's second kick starter run, I have been waiting for this release with great anticipation. GoD (Graphite or Diamond) Factory is definitely the space shooter I have been looking for. It has a tremendous amount of different playstyles available, with not only a staggering number of parts for customization (this is the first game I have played in a long time in which I was happy to have a part unlock system) but also 4 different races to choose from. Also, while each races has it's own list of parts for every possible ship part, these pieces can still also be put on the ships of other races, opening up even more possible customization options. Also, as a nice stylistic feature, almost every part of the ships you build have some effect on it's appearance, even internal ones like the power core. Also, there is a very nice focus on team play, plus features which actually facilitate team cooperation and communication. While the game is set to have other modes in the future, I still love the carrier assault mode that has the center of all available versions of the game so far. However one thing that I also really wanted to clear up is a comparison that I have seen several people who have not had a chance to play the game yet making, claiming that this game looks very similiar to Strike Vector and fearing that it will suffer the same fate. I would just like to say that I have played Strike Vector as well, and that GoD factory and Strike Vector, while appearing similiar on the surface, are actually two very different games. First of all, Strike Vector's controls are very stop and go in comparision to GoD factory's. Also, in Strike Vector there is a much greater focus on people being able to kill one another in one on one combat. This isn't the case in GoD factory, in fact almost the reverse is true. GoD fcatory focuses on a rather cautionary playstyle, all player ships have a bit of health and it normally takes some work to kill another player's ship, so you won't have be dying in the blink of an eye. Even if you accidently run into a wall while boosting, it won't be a one hit kill from full health (though it will be likely to take a large chunk out of it). However, in return, each of the 2 ships you bring into a match only have one life, after which they are replaced with a weaker drone with an inceasingly long respawn timer each time it dies. Finally, while I would definitely advise that you do the tutorials before playing any matches, GoD Factory is in my opinion easier to pick up as a new player and be an effective part of your team.
Posted: August 27
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234 of 364 people (64%) found this review helpful
2.3 hrs on record
This game is essentially the space battles in Star Wars Battlefront II without the small on-foot interior sections. Fly at the enemy's ship and blow up their components with bombers, or attack other enemy ships with fighters in 4v4 fights.

Customization is good, the individual parts don't make a huge overall difference, but it's easy to spec out what type of ship you're aiming to make. The overall ship style is pretty neat as well, with additional colors being unlocked by accomplishing steam achivements in game. The graphics are great, the environments and ships are amazingly detailed.

But, here's why I can't honestly reccomend the game.

First and foremost, if you crash one of your ships, it's gone for the rest of the round, replaced with a very mediocre drone. I had to check the tutorials again to reconfirm this, but this is a huge pain considering rounds typically last 10-20 minutes. Now, I know it's rather easy to evade other players with a combination of boosting, manuvers, and special abilities, but being unable to use the ship you've designed for the rest of the round is a mental nightmare, and extremely discouraging. Essentially, you've been crippled for the rest of the game, and it's difficult to stage a comeback because of it.

Next up is the controls. This is strictly a controller/joystick game. Mouse and keyboard controls are inherently flawed from the getgo because of both the default bindings, and the difficulting in turning. I believe initial bindings have the ship roating with mouse side movements, and turning binded to the A and D keys. I ended up flipping these bindings and found it far more usable. However, in dogfights that require you to constantly be turning, you are phsyically incapable of turning fast enough due to you having you keep dragging the mouse in one direction, and you will run out of desk space. Plug a controller in, save yourself the hassle.

Once you understand the previous two complaints and try to work around them, you have the rest of the game open to you. The issue is, the rest of the game appears to be exactly like your first game, with different players, and different parts, and holy hell does it get old fast. I understand the idea that it's esentially trying to be a MOBA, where everyone plays one gametype and attempts to win via various strategies, but the difference between ships in this game is limited to stats, weapons, and abilities. Some abilities are a get out of jail free card (short range teleport through walls, decoy ship), while some are minor boosts, and some just feel like they're negated entirely if the other player boosts away. Mechanically, besides for the fact that some ships make better bombers, and some ships make better fighters, you're going to be playing the same thing over and over. The game's part experience and currency system will pretty much enforce this.

Overall it feels this game could be better as a F2P based on it's grindy systems, selling cosmetics for income. A $20 pricepoint for one game mode and map is a very steep barrier of entry that in my opinion does not pay off for the content provided.
Posted: August 29
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51 of 66 people (77%) found this review helpful
33.3 hrs on record
GoD Factory is a space shooter akin to the ones I grew up with, it has the balls to punish you for doing stupid stuff and for having a lone wolf mentality (your gunship is replaced with a drone after it has been destroyed and it remains destroyed for the rest of the match) and there's a high skillcap which turns a lot of off on the idea of playing it because they don't like the idea of having their ego smashed.

Take a good long look at what some of the negative reviews are saying, it's basically all related to the person who wrote the review being unable to "get gud" or get over their own false sense of supremacy; this is a team game. It is designed as a team game and if you beleive for an instant that you're not part of a team but rather some special little snowflake meant to take on the entire enemy team by yourself... you will get smashed into the ground- errr... nearest asteroid.

Buy it. It's a great callback to the kind of high-skillcap, highly punishing games, of the glorious old days of PC gaming.

PS. There's not much grinding in the game, if you win a game you get quite a bit of credits to spend on parts.
Posted: August 31
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51 of 68 people (75%) found this review helpful
5.1 hrs on record
Been following this game since the Kickstarter and have been looking forward to it the entire time. I really enjoyed my time in the beta and am looking forward to the full release. Even more so that I have an Oculus Rift to play it on now!

Onto the game itself. It doesn't have a vast amount of content, but what content it has is very good. The space battles are engaging and take quite a bit of skill(and teamwork!) to do well in. My only concern at the moment is this game not getting enough support to keep online thriving. Ship customization is decent, but feels a bit restrictive at times. As with most competitive games I really feel like there is one best loadout to have. I didn't figure it out, but I am sure others were able to piece together 2 ships that were better than the rest. If you liked Battlefront II space battles and you want to play a more fleshed out version, get this game. It is well worth your time.
Posted: August 1
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39 of 54 people (72%) found this review helpful
11.1 hrs on record
Enjoyed my time with this in the alpha/beta despite the (very) limited player count. It's a little bit MOBA meets space sim, pitting two teams of 4 against each other with the goal of destroying their opponent's capital ship. Each ship has 7 hitpoints and a number of subsystems: destroying a subsystem removes 1 hitpoint and every so often your ship will fire a broadside at the oppenents ship, also dealing 1 hitpoint of damage. Hitting various subsystems on your opponents ship also gives advantages to your team (for example, hitting the ammo depot means enemies will not be able to resupply to their ammo limit when docking).

This leads to some good emergent strategy, co-ordinating with your team on what parts to attack and what to defend to ensure victory. There are some more low risk strategys (like just strafing the hull) or high risk strategies (like destroying the shield generator and giving access to the core, a component which regenerates health and requires a whole team effort to bring down, but results in an instant victory IIRC).

Ships and weapons are divided into 4 races with their own tiered tech trees (which I can't really recall the names of as of writing, minus humans of course) but Nine Dots has done a tremendous job of making each one have a truly unique playstyle - the swapping of some weapons and components across races also allows for a good amount of customisation too and tailoring your ship to more 'hybrid' playstyles.

Visually the game leaves a little bit to be desired (some great art direction notwithstanding) but from the store page this looks to have improved a lot since beta. Overall, I would definitely recommend looking into this game for the current asking price (especially if you can buy it with a friend and take advantage for the two-for-one deal).
Posted: August 27
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33 of 47 people (70%) found this review helpful
98.6 hrs on record
Based on alpha/beta experiances and from what I have seen during Nine Dot's Twitch streams (http://www.twitch.tv/ninedotsstudio). The game is amazing. If you enjoy masses of customisation options, team play orientated play and space sims in general, GoD Factory: Wingmen is a must buy.

Graphically the game is great and the audio is equally as good, and that was even before the new BGM has been put in (and if Dual Dragon's previous work is anything to go by, this will pretty sweet too).

The gameplay requires good team coordination in order to take down the very durable carrier components which will in turn put a variety of debuffs on the pilots and carrier itself. Games themselves are relatively short, never exceeding 25 minutes, which is great for getting back to spending your hard earned credits on the customisations.

The community around the game has been great up to now and it will be great to see that grow with a full release. The devs are all very open, helpful and fun to spend time with and it was great to fly along-side of (or against) during the past few months.

In my opinion, it is definately worth checking out, and is really good value for money at the £15 price tag.

Posted: August 1
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33 of 47 people (70%) found this review helpful
16.6 hrs on record
TL;DR - Game is awesome, has minor faults but 9/10 from me.

So I was pretty hyped for this game, and I can say that it's exceeded my expectations for a release game. When you look at other developers like Square-Enix and Psyonix (Nosgoth) who simply don't even interact with their community much; even with a larger team, it's easy to see that this game has a special "flare" to it.

The gameplay reminds me of the old Gamecube games for Star wars (Rogue squadron) and it has all of that and so much more. The game is 90% bug-free (small bugs every now and then) but I can host games on my low-end machine and it runs great.

The controls can be a little hard to grasp at first, the first few games me and a few friends died a few times against the bots while working out what we had to do and how to do it, but after the 4th attempt we managed to win fast and not die at all.

So i'll say this, anyone who is having trouble with a mouse + keyboard - Keep at it. It gets easier.

The only downside at the moment is the slightly confusing shop/modification menu. The tutorial covers a lot of basic flight information but nothing in the menu and It looks a little scattered. But this could just be my slightly older, logical brain talking.

-That being said, it can be slightly hard in-game to stabilise yourself, I have been using the woman in the background to work that out.

Overall, having not been a part of the beta I wouldn't know how the devs are in terms of time/patch releases, but this game looks completely polished. I can't really judge it after 3 hours of gameplay, but if I was forced to i'd give it a 9/10.

The one point missing is the small gripes, but they are really small.

I look forward to spending a lot of time on this in between studying.
Posted: August 29
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29 of 40 people (73%) found this review helpful
69.6 hrs on record
Fun game that puts the TEAM and TEAM work. No solo play here.... Unless you like bots.
Posted: August 2
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17 of 19 people (89%) found this review helpful
50.0 hrs on record
This is a great title, which is saying something coming from me - I am not traditionally a huge fan of PvP games, but this does tick the boxes: solid gameplay; interesting mechanics; rewarding intelligent and strategic teamplay.

Despite playing through the tutorial, it did take me some time to get used to the carrier parts and the controls, especially as I am using keyboard and mouse, but using a controller will also give a good experience. Though it is a punishing game with a high skill cap, I find myself enjoying it, despite my lack of skill. Something to work on, I suppose.

The idea about the game itself is pretty simple. It's not a deathmatch; in a 4 v 4 (including bots should you wish to do so), the two teams try to destroy the enemy carrier (base) by destroying components (in the vein of Star Wars Battlefront II). If the two carriers are destroyed at the same time, then the team which has destroyed the most enemy gunships (your fighters) is considered the winner. The race-specific abilities and the purchasable add-ons also make the game quite interesting and refreshing, forcing people to think carefully about their resources and how to use them - the cooldowns can be crippling if something is used at the wrong time.

The game looks great, with 4 very different races available to choose from. The ship and component designs are all vividly different from one another with clear distinctions and very interesting designs. The weapons are a particular highlight, with a huge variety all looking very nice. The great look is complemented by the map - although there is only one - the two carriers and the surrounding area, including the cover you can find from man-made factories in the area or the immense statue nearby all look great. This is complemented by the game's audio. The soundtrack is absolutely brilliant, I could listen to it for hours on end. The sound design for the space combat is quite good too.

One of the things I like most about this game is the customisation available for your ships. You start with two basic ships from two races, but are quickly able to buy more. While you do need to "grind" to unlock better parts - keep an eye out on the "tech tree" in the shop to see what you want to unlock and work towards those parts - the grind is not excessive like in some other games. The range of options available is incredible, and offers a huge range of options forcing you to make some hard decisions: do you upgrade a lower tier part to it's max level or do you skip it and use a weaker higher tier part until you can level that up? This is supported by something I quite personally like - the fact that achievements unlock further cosmetic options. This makes it interesting and fun to collect achievements if you can, while not rewarding these achievements with OP ship parts.

Finally, I am pretty happy with the game developers, who are maintaining a strong presence in the community, always on top of launch issues and always happy to talk with the players and keep them up-to-date. Very, very happy with my decision to buy this game.
Posted: September 1
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13 of 13 people (100%) found this review helpful
26.9 hrs on record
GoD Factory: Wingmen is a fun game. With only one game mode and a single map that has randomly placed parts between you and the ship. You'd think you would get bored fast. But you honestly don't. There is always something to unlock even hitting the max level. The ships and weapon customization make it the game.

For $10, an instant buy in my book. $20...eeeeeeeh, if you're a hardcore space sim type of person, buy it.

I'm currently using mouse and keyboard and have no issue dominating. Sometimes moving the mouse is a bit much but I don't find it a problem. With that said, I have a Joystick on order for Star Citizen. I will update this review with a joystick once I try it out.

Edit: Joysticks
I got my HOTAS setup and the mapping wizard in game is great. However, I feel a little slower with the joystick than I do with a mouse. That might have a lot to do with the fact I'm still new to a HOTAS setup. As of right now, the support is there and works. I am just not use to it yet. I'll have to give it some time to get better at this.
Posted: August 31
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15 of 18 people (83%) found this review helpful
168.9 hrs on record
We recommend this game to hardcore players who are not afraid of digging deeper into a game and find how all the mechanics are intertwined. There's a lot of customization in here and we've dedicated a lot of attention to game balance. While we aren't going the pure simulationist route we're far from dumbing it down either. Controlling your ships takes practice and I'm persuaded that you will still be learning new tricks even after well over 100 hours of playtime.

Back when we started, there wasn't much happening in the space game genre and wanted to make something on our own. Since then, plenty of games worthy of attention were announced, such as Star Citizen and Elite: Dangerous, but I think what we made still stands out with a very unique offer: ships that you assemble part by part and a deep, competitive multiplayer game with a focus on cooperation and creativity.

Sources of influence: Ace Combat, Star Fox, Final Fantasy XI, Star Wars Battlefront, X-Wing vs Tie Fighter, Freelancer and many more.

We hope that you'll enjoy our game as much as we do!
Posted: August 9
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21 of 29 people (72%) found this review helpful
1,728.9 hrs on record
This game is amazing. I've been playing it since the kickstarter alpha and have loved every minute of it.
The gameplay is both fast-paced and has a lot of strategic depth: hunting down people and outmaneuvering them feels extremely rewarding.
Teamwork is a huge part of the game: working with allies is extremely rewarding, both in-game and when setting up strategies and designing ships.
Ship building and design is a wonder of its own: you can build glass cannons, resilient bombers, tanky defenders, support ships that apply debuffs to enemy gunships, and more; Guantri ships can even fill two of these roles at the same time.
I can't wait for this game to launch and will be playing it every chance I get. If you're just getting into it, add me on steam and I'll show you the ropes!
Posted: August 14
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67 of 113 people (59%) found this review helpful
4.0 hrs on record
Star Fox Online
Posted: August 1
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19 of 26 people (73%) found this review helpful
19.5 hrs on record
I demo'd this game at PAX East and was part of the beta. My experience with this game was really positive; it's a polished title that is a unique experience, especially among the space sim revival we're currently experiencing. I'll break particular aspects of the game down below:

I'll get this out of the way right now; this game currently does not have my joystick supported (x52) but I've been reassured by the devs that the kinks for this particular model will be worked out by launch. Despite my personal joystick not working too well, the joysticks at PAX East functioned brilliantly; the input felt responsive and smooth. A lot of the gameplay of GoD Factory doesn't rely super heavily on twitch aiming, so it's possible the finer aiming problems weren't evident. The game also allows for some really cool manuevers while still maintaining a high level of accessibility (the ideal easy to learn, difficult to master, which I think is an overarching design decision for this game as a whole). A sort of temporary newtonian mode (almost like drifting) allows for some slick, intense dogfights.

Core Gameplay:
The standard gamemode for this is heavily strategic. It allows for teams to asses their strengths, the enemy's weakness, then assault the enemy in a manner that they deem will cripple them the most. Perhaps the enemy has a lot of lock-on missiles; destroying the radar tower would make it more difficult for target acquisition. Things like that. There's a lot of replayability in the core gameplay (carrier v. carrier) alone. In the future however, to maybe avoid things getting a bit stale, consider different carrier ships or even game modes. I don't forsee the core game getting stale for a long time though.

This is where this game really shines for me. Finally, the ability to modularly construct your ship without a straight upgrade path. Heavier weapons? Well now your ship is slower. Let's put a bigger engine one...now you need more energy. Slap a bigger power core on; now you're generating more heat. There's a really smart system behind this that really allows for no single 'best build' ship. I'm very excited to see what kind of weird builds the community comes up with. I was able to swap between mine laying ships to support/snaring ships, to sort of rocket bombers. All within the first tier of gameplay. It's honestly very head spinning, even beyond just the simple weapons. Once you delve into power cores, ship bodies/wings, computers, etc. it can almost become a game in of itself. Particular weapons don't just become more powerful either; the model that the devs have constructed allows for really slim, minimalistic ships to potentially be viable. Combining this crazy individual customization with a 4 man team is a recipe for infinite replayability. Think Dota 2 meets X-wing.

I almost forgot combos: Weapons have damage types that can potentially be combined with other damage types that allow for combos to form. I can't imagine how difficult/awesome it's going to be to pull off some of the higher level tier combos with my friends.

Personally, graphics aren't a major factor for me. Especially with a game like this that has such strategic depth. I will say that the art style is definitely unique, and I'm very happy to report that your customized modular ships actually change appearance with every part. That, to me, means that the graphics definitely do their job. It also allows the game to be a lot more accessible hardware wise, which is great for the potential esport future of this game.

To summarize my beta/PAX experience, this game looks really solid and I'm furious I can't play it right now. The game is accessible for gamers who aren't 'pilots' but allows for seasoned aces to pull off some awesome stuff. It has an interesting gameplay mode with an incredibly in-depth ship building mechanism that is dizzying in depth. All at a very reasonable price.
Posted: August 5
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9 of 9 people (100%) found this review helpful
41.0 hrs on record
I really enjoy playing this one a lot! The art design and gameplay are superb and it's really fun blasting around the galaxy having dogfights and attacking the carriers. The 4 vs 4 format works really well and the ship customization is very deep.

I would describe this game as Starfox meets Zone of The Enders; even envoking classic space shooters like Wing Commander. The gameplay is very fast and it's a lot of fun once you get the hang of flying. I would advise turning the sensitivity up as it's set very low initially and feels a bit difficult to turn. Otherwise a mouse and keyboard work great for this game (I imagine it would play equally well on a gamepad or joystick). There are also tons of different weapon combinations and every ship you encounter will be fairly unique. The music is also well executed and provides a nice atmosphere.

The only drawback is that there is no storyline and one map. I really like the map however as it's very detailed with many structures and a huge area to fly in. There is enough variety in it that it really feels different each time. Plus it's beautiful to look at so it doesn't feel repetitive.

The devs are super cool and are online playing frequently. They seem very receptive to player feedback and genuiley interested in making a great game. Nine Dots Studio is planning on adding more content in the future, so I wouldn't be surprised if there are more maps and story missions on the way. You guys did a great job!

Now... back to blowing ♥♥♥♥ up!
Posted: September 2
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