Imagined and brought to life by indie developer Phantom Compass, Rollers of the Realm is set in an era of medieval lands, corrupt kings, and castles of yore with a twist: bounce on and attack enemies as a pinball! Your characters are the balls—meeting new characters will unlock new sets of equipment and abilities.
User reviews:
Very Positive (264 reviews) - 89% of the 264 user reviews for this game are positive.
Release Date: Nov 18, 2014

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Buy Rollers of the Realm



“...thoroughly entertaining.”
Tom's Guide

“’ll be addicted to this pinball puzzle RPG.”
LA Times

“...scores a jackpot with its pinball-RPG combo.”

About This Game

Rollers of the Realm™ combines the frantic physics of classic arcade pinball with the character-driven adventure of fantasy role-playing games. Bounce, spin, and battle through scenes of an epic storyline with a band of medieval misfits tasked with reclaiming the world from dark and ancient magic. Winner of a "Best in Play" Award at GDC Play 2014, IndieCade finalist in 2013.

Key Features

  • A new spin on pinball: includes physics-based puzzles and combat with unique nudge and flipper mechanics.
  • 10 hot-swappable player characters (represented by balls), each with a unique size, weight, and stats.
  • Unleash devastating special abilities: flaming swords, animal companions, hailstorms, bombs!
  • Upgrade stats and special abilities as your party levels up.
  • 30+ Campaign levels to discover and replay. Fully-voiced storyline.
  • Combat focused: battle grunts, elites, bosses... and more.
  • Loot drops: gold, score and mana multipliers, power-ups, and treasure.
  • Arena Mode: 5 challenging boards with Steam Leaderboard support.
  • Two difficulty modes: change the difficulty to Challenging or Casual on the fly!

System Requirements

    • OS: Windows Vista
    • Processor: Intel Core 2 Duo @ 1.8GHz (or equivalent)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 7600 GT (or equivalent)
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • OS: Windows 7
    • Processor: Intel Core 2 Quad @ 2.3GHz (or equivalent)
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 (or equivalent)
    • DirectX: Version 10
    • Storage: 2 GB available space
Customer reviews
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Very Positive (264 reviews)
Recently Posted
( 1.0 hrs on record )
Posted: July 12
Beat this game on PS4, rebought it on steam because the developers deserve it. Great casual game: fun story, characters, powerups, and challenges. I love this sort of "adventure pinball" and hope for more games of the sort!
Helpful? Yes No Funny
( 0.9 hrs on record )
Posted: July 4
Really good. Nice, simple and fun. Out of the norms
Helpful? Yes No Funny
( 0.3 hrs on record )
Posted: July 3
Fun pinball game to kill time.
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Brother Alpha
( 11.8 hrs on record )
Posted: June 27
I bought this game because it looked funny and it had been a while since I played a pinball game. I learned something very quickly. I'm not very good at pinball. Thank goodness they added a casual level. I did have a lot of fun and it is certainly worth the $10. You can get it during the summer and winter sale for just $2. It is worth that.
Helpful? Yes No Funny
( 8.8 hrs on record )
Posted: June 25
Fun and interesting. A creative take on puzzle/pinbal/RPG. For the price you can't possibly go wrong.
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( 9.4 hrs on record )
Posted: June 25
Simple, short, fun.

It's not the "game changer" that Puzzle Quest 1 was, but Rollers of the Realm is a fun pinball game that benefits from dabbling with RPG elements. You have a party of pinballs that handle differently and have different abilities. There's some interesting mechanics in there, like archers who will break your flippers and make it harder to play, and the Healer, who can repair them by gaining mana.

The rest of the RPG elements are pretty meh. You can buy items, but most are just stat boosts that you won't notice. Story is pretty boilerplate, I don't even think most of the characters even have names, just their class descriptions. But it is fun. If you find it on sale and don't go in expecting Witcher 3 meets Midway's Addams Family Pinball, you'll enjoy it.
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( 3.3 hrs on record )
Posted: June 24
I haven't played through the whole game yet, but what I have played has been very very enjoyable. At this point I really love this game. A quaint fun pinball/rpg mix. I'm not a big pinball player but this game has me coming back to keep playing it. The story is fun and engaging for a pinball game and the levels are enjoyble. The different characters/balls that you get are very cool and add a lot to the replayability of the previous levels (you can replay them for extra challenges and gaining loot). All-in-all a really fun light hearted game with some interesting challenges.
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Mayo The Condiment
( 3.9 hrs on record )
Posted: June 16
Fun, Quick, Decent, B. 3 Hours
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( 8.1 hrs on record )
Posted: June 12
An interesting experience and a deviation from the norm when it comes to Pinball games, Rollers of the Realm make you care about balls dying, paddles getting destroyed and literally everything but score - 7.5/10

I must say I quite enjoyed the time spent with this game, working through the paradigms unusual or straight-up unheard of in the classic game of pinball. It is much like a careless stroll through the dungeons in an RPG games, but the party members are balls that confront quite human-looking enemies. They can die, be healed, use special abilities and even summon pets, all to prevent the enemy force from destroying your paddles so hard that you can no longer operate the table properly - which usually results in your balls meeting their end nearly instantly after being released.
If you thought that is abstract, wait for me to tell you that the balls swing actual weapons and one of them shoots a bow... on top of your starting one being able to pickpocket NPCs on the stage. Why would she do that? To buy equipment that strenghtens your spherical party, of course! For all the things that should be obvious, I found myself scratching my head quite often, wondering how did it happen that people didn't make a game like this earlier (at least to my knowledge).

The gameplay is as self explanatory as a modified pinball can get, and for the most part quite pleasant - the urgency of hitting specific objects is multiplied quite dramatically when they are capable of killing your paddles off, and clearing all adversaries is the objective of majority of the levels. Not all, however - there is a fair bit of maze-like adventures that ask you to figure out how to juggle your balls well enough to traverse to the point marked as an exit, all while seeing treasures hidden in the corners and trying to get to them as well, for the sake of easier time in later, combat-focused stages. I would like to add here, that great many of 'combat stages' actually has additional quirks to them, so it is nowhere near as dull as one would expect from the very generalized name I assigned them.

While I would like to say that the tables were consistently good across the entire game, that isn't the case, sadly. As the story progresses, the player is thrown into increasingly more crowded and smaller stages, where a single mistake can make them lose the ball in nearly an instant, while the onslaught that whittles away paddles' healthbars continues. This is really problematic because there is only one ball good at healing, and losing it places you in a serious trouble. While there is a secondary method of healing, it uses the same precious mana that is required for reviving the balls. I am aware that this is largely the issue with the balance of the game, but when combined with merciless table design, it turns the last few levels into a complete nigthmare for anybody not crazily skilled at pinballs (like me).

There is a story to the game, and presented quite nicely - while I can't say the plot was particularly memorable (nor was the music) it kept the warm, familiar vibe of a fairytale, with well-chose voice actors for the entirety of the cast. No line felt like it was forced, as cheesy as it might've been. Really good job there, especially the Girl and the Knight.

After the campaign is concluded, you are free to explore the arenas which prove additional challenges, usually about clearing already discovered maps off enemies, with their own sets of additional objectives. It is a simple device for a replayable experience. Doesn't hurt, but wasn't all that interesting for me.

Overall: worth a play, will take at least a few hours of your time. If you want a high count of hours per-Euro, consider waiting for a sale. The 8h I have on the counter include replaying the final levels a fair amount of times.
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( 8.0 hrs on record )
Posted: May 19
Unfortunately Rollers of the Realm is hoisted by it's own gimmick: the idea that you have a variety of ball types (based on RPG classes) with their own stats and abilities for dealing with enemies, obstacles or terrain is cute but very quickly gets tiring once the appropriately gimmick based "tables" come into play. Bosses are guilty of this, particularly the last one because it is an extremely long level with some awful design decisions.

Honestly if you have it and want to give it a good go, put it on casual because then at least you won't have to worry about grinding up to a decent level and to buy equipment. Also it becomes a lot shorter and more tolerable. There is an arena mode but after the story mode it just seems pointless.
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Most Helpful Reviews  In the past 30 days
1 of 2 people (50%) found this review helpful
11.8 hrs on record
Posted: June 27
I bought this game because it looked funny and it had been a while since I played a pinball game. I learned something very quickly. I'm not very good at pinball. Thank goodness they added a casual level. I did have a lot of fun and it is certainly worth the $10. You can get it during the summer and winter sale for just $2. It is worth that.
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Most Helpful Reviews  Overall
59 of 60 people (98%) found this review helpful
10 people found this review funny
37.3 hrs on record
Posted: February 24
If you enjoy pinball and action/adventure games with a lot of characters and upgrades galore, you should take to this little game quite well. The main game is short but the arena mode offers some extra replayability if you like to compete for high scores or you just enjoy a good game of arcade pinball.

Give it a go sometime if you haven't already.
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50 of 56 people (89%) found this review helpful
3 people found this review funny
22.4 hrs on record
Posted: November 19, 2014
Wow, where has the past 16 hours of my life gone. What a fun game. Being a huge pinball fanantic I couldnt wait for this to be released and jumped on it. Once I began, I couldnt stop playing, it is now 8:40am. Must sleep.

Very Challanging multi level platform pinball. You have to think of which ball to use to get through some of the levels.

I really hope there are more in the future.
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29 of 36 people (81%) found this review helpful
1 person found this review funny
11.4 hrs on record
Posted: December 24, 2014
This game is just Awesome if you have a love for pinball and RPGs, then this is an excellent combination and choice. Why didnt this idea ever get thought of earlier. I praise these developers for coming up with this game combination. I hope they can bring more pinball RPGs storys to this ever growing gaming world.And I have absolutely no regrets at all buying this fun game, at the price it currently is. Also i hope my Sweet Sincere Friend with whom i gifted a special copy to for christmas, feels the same way about this fun game. I thankyou for being such a lovely friend, please enjoy this game when you can and have a lovely Christmas, and that goes for everyone. Happy gaming ;D
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24 of 28 people (86%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: November 18, 2014
If you've ever wondered what a combination of pinball and an RPG would look like, the way I see it you have two options: play this game, or track down a copy of Pinball Quest for the NES.
Now, that said, this game has an interesting combination of pinball gameplay (it IS a pinball game, after all), RPG elements (like experience points, special abilities, different characters, and new gear), and puzzles (like figuring out how to get to certain areas of a given pinball table/level. As far as I can tell (I'm just about an hour in right now), the storyline is pretty much stock fantasy, but I wouldn't come to a game like this looking for complex moral judgements and deep allegories for our time. The characters are all fully voiced, and the acting is pretty good. The character art is fantastic. The level designs are easy on the eyes as well.
Considering the price vs. the amount of fun to be had in this game, Rollers of the Realm is a pretty good buy.

On another note, I'm finding the gameplay somewhat reminiscent of Wizorb - if you've played this game, RotR is probably right up your alley as well.
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38 of 55 people (69%) found this review helpful
2 people found this review funny
3.9 hrs on record
Posted: November 18, 2014
First Impressions:

"Rollers of the Realm" is a family-friendly pinball game with light RPG elements. Most of the major characters are represented via pinballs and each have different stats in terms of size, density, and etc. It's very easy to jump into and play and I'll be the first to admit that I absolutely suck at real-life pinball. Ideal for gamer families who may be looking for something nonviolent and lighthearted.
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29 of 41 people (71%) found this review helpful
1 person found this review funny
9.9 hrs on record
Posted: November 18, 2014
Very well-implemented RPG system with the basic pinball goodness. Surprisingly deep, and surprisingly skill-based. The changing of characters as different balls works very well and the idea of mana and the skills avaliable make the game interesting to play. With items to collect,and various different level objectives, it's been really fun for the first several hours without me stopping.

Honestly, if you're a pinball fan, and an RPG fan, this game is pretty much up your alley at 10 bucks.

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17 of 20 people (85%) found this review helpful
2.7 hrs on record
Posted: November 21, 2014
Rollers of the Realm is one of those games that seems to be based on a dare. "What if we combined an RPG with a Pinball game," which needless to say is a rare thing to see in games Much like Puzzle question and other fusion games before it, pinball or no, the real question is "does the fusiion work?"

The short form? Rather well.

Rollers of The Realm has the characters represented as balls. Some are small and fast,others big and slow. Some are easy to put "tilt" on, some can't be redirected so easily. All of them have a unique special ability. Surprisingly, this works, and allows you to develop a lot of strategies, and solve puzzles by . . . forgive me . . . juggling the right balls.

The game is as such - go to an area, enter a board. There you can find all sorts of things you have to deal with to win - enemies to attack, obstacles to overcome, puzzles to figure out environments to navigates, and other challenges to face. Ramming a character into an enemy attacks it. Striking some objects raises mana to use special abilities. Some characters can even derive mana or gold from some targets in the field. And there are seemingly inaccessible areas that you can get to with the right combination of characters, wits, and flipper-usage. There are also keys to find and treasures to unlock.

By the way, characters who exit the field often die (until ressurected) and flippers can be damanged. So you don't always have time to just sit there and try things over and over, and losing a ball can be very traumatic to your strategy.

Surprisingly it works - it's a pinball puzzler with some resource management and combat-like elements - and, of course, boss monsters. It also allows for bite-sized play as any one board doesn't take very long, and they can be revisited for more loot and exploration.

At it's core, it's pretty clever, but there's also an actual plot and character backstory. Nothing epic, but it adds to the game as characters have motivations you understand - and as this is a game that is representing characters as colorful spheres, kind of needed. The voice acting is decent to good, and thankfully lacks overdramatic elements - plus the characters sometimes make witty remarks during play that provide more atmosphere.

The game does lack in a few areas - character status screens are minimal and special abilities aren't always well explained. Font choices on status screens are also a bit tough to read. A few boards are rather dull or their layots not always clear. Documentation is virtually nonexistent (even though, yes, it's basically RPG Pinball, so its a bit simple).

However, these are minimal criticism in that, for $9.99 American you get an excellent fusion RPG that makes its seemingly insane premise work well, nicely done visuals and character portrayals, and enjoyable pinball puzzles to solve. A precice game that delivers exactly what is promises, does it well, and throws in some surprises.

A definite buy for fans of unusual RPGs and game mechanic experiments, and something to consider for a gift for people with a taste for the unusual.
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24 of 33 people (73%) found this review helpful
1.5 hrs on record
Pre-Release Review
Posted: November 18, 2014
Rollers of the Realm is a pinball game, but it's not one that I've ever seen before, where the game is a character driven adventure pinball game, or to put it in another word, an Role Playing pinball Game. Just a note, i didn't finish the game, played through half of it.

Now I'm not a major pinball person, only playing the space pinball game that was pre-installed on Windows XP, playing it when i should have been doing my school homework, and that was just a fun score-based pinball game, but with Rollers of the Realm, it has a focus on story, characters, with abilities and damage/healing numbers. Also, your balls are your characters, with good voice acting (fully voice acted by the way), and with different looks, size, and physics.

Now from what I've played, and the future levels I've yet to finish, and the extra replayable content after that, priced at 10$, i see this, as a person who only played a digital pinball game years ago, as a good purchase if you're into pinball games, with this one having a considerably big, and arguably good, different approach too it.

Shamless link to original post.
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15 of 17 people (88%) found this review helpful
13.2 hrs on record
Posted: November 20, 2014
Now, I'm not one who normally reviews games. I pick it up, poke it 'til most of the fun comes out, and move on to other work or play. Most of the time, I don't really feel like a game would be worth reviewing--I'd either be one of the many, or I wouldn't be able to review it in a positive manner.
Rollers of the Realm made me rethink this, for 2 major reasons. Now, I'm a pessimist at heart, so I'll start with the lesser reason first:
This is not a long game. Normally, I wouldn't have an issue with this in an indie game for $10, but I draw the line here. I'm just beginning to feel like I know what's the what in the game, only to discover my playthrough is over 90% complete, and I STILL don't know what the handy hired help skills do. So let this be an illustration: the amount of gameplay here is small, but the depth is huge. They set out for RPinballG, and they succeeded. Clever/smooth mechanics, and they succeeded. Graphics that don't leave you frustrated halfway through with mind numbing repetition? success.

Now, why is being short an issue to me if this game has so much going for it? It's actually because of Reason #2: The levels, the gameplay, every second of my first playthrough of this game was one thing: exquisite (okay...there might've been a little corny voice acting...but what fantasy game doesn't have it?), and lo and behold, I go back to see some of the unique levels/scenarios again, but find them to be locked (all bosses except the final ones can only be defeated once each playthrough). In case I haven't been clear: I want the story to go on, I'm actually interested in these characters which aren't just cookie-cut archetypes. I'm interested in a puzzle that challenges my MIND, instead of my reflexes...(some of them were close), but most of all, it seems like Phantom Compass mastered the mechanics they wanted to use, applied them well, but hasn't gotten to use everything in its bag'o'tricks yet.

Eagerly awaiting DLC/Sequel!
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