The fastest platformer around just got even faster – avoid fatal hazards, dodge hostile robots and use the Level Editor tools to create your own amazing Cloudbuilt stages!
User reviews:
Recent:
Very Positive (19 reviews) - 89% of the 19 user reviews in the last 30 days are positive.
Overall:
Very Positive (621 reviews) - 85% of the 621 user reviews for this game are positive.
Release Date: Mar 20, 2014

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Buy Cloudbuilt

SUMMER SALE! Offer ends July 4

-75%
$19.99
$4.99
 

Reviews

“Cloudbuilt is a gorgeous free-running game with a touching metaphorical dimension.”
8/10 – Eurogamer

“Could easily top game of the year lists… f*ck this brilliant bullsh*t.”
Rock Paper Shotgun

“... primed to be an intensely challenging, beautifully stylised runner/platformer.”
Total Biscuit

About This Game

Too fast, too furious and packed full of action – are you ready for the rocket-powered world of Cloudbuilt?

A game of speed, precision and freedom, use all the abilities of your rocket-powered suit to avoid fatal hazards, dodge hostile robots and reach not just the finish line, but the top of the worldwide leaderboards. Carve your own path through a multitude of mysterious floating ruins high above the clouds and show everyone you're the best!

Now with Steamworks Level Editor tools! Will you create the greatest Cloudbuilt community level ever?

  • Parkour-style platforming combines with action-packed gunplay as you race against the clock to complete each stage
  • Open level design allows you to carve your own route through any stage, then refine it to get the fastest time possible
  • Make your mark on the global leader boards – find new shortcuts and climb as high as you can!
  • Create your own Cloudbuilt stages with the Level Editor and upload them to Steamworks or download levels made by others.

(Please note: Use of level-building assets from Defiance DLC pack requires ownership of Defiance DLC. Minimum specs of Cloudbuilt are slightly higher than shown for those wishing to use the Level Editor tools)

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: 2GHz Intel Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB OpenGL 3.2 compatible card
    • Storage: 3 GB available space
    • Sound Card: Any compatible soundcard
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 (or better)
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 560 Ti (or ATI equivalent)
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: Any compatible soundcard
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (19 reviews)
Overall:
Very Positive (621 reviews)
Recently Posted
Striddle
( 3.2 hrs on record )
Posted: June 28
This game is a fast paced free running game, with very good music and level design. It may take some time to get used to the controls, but it is very satisfying to beat each level.
Helpful? Yes No Funny
Toby Tickles His Tit
( 0.5 hrs on record )
Posted: June 28
cool levels really enjoyed play this game
Helpful? Yes No Funny
Duke of Harvest
( 8.5 hrs on record )
Posted: June 27
This is what 3D Sonic The Hedgehog should've been.
Helpful? Yes No Funny
Khronikos
( 0.6 hrs on record )
Posted: June 27
Another awesome 3D take on the Megaman style platformer, similar to Deadcore with a few elements of Mirror's Edge thrown in. Where the Blue Bomber never really transitioned to 3D with much success, these games take the helm and basically open it up for another generation. Yeah, completely different aesthetics and artstyle, but the core remains very similar, just in a wild imaginative artstyle in three dimensions. Deadcore is definitely the closest comparison. Both are excellent games deserving of your cash.

The crazy thing is both games slipped under my radar for a year or more. Hard to believe with how many games I own. The marketing for these smaller titles I hope gets a slight boost on Steam sales now and then. There is no question about it, if you like platformers and are not afraid of the 3D transition, this game is excellence incarnate.

The soundtrack is decent ambient, the voiceovers are okay to good, and the storyline is fairly vague but passable and interesting at times. 4K on ultra looks gorgeous with the cell-styled art here. Controllers are fully supported. I'm using a DS4 with Input Mapper and there are plenty of options to tune your aim and sensitivities.

All in all a solid success. Wish more people knew about it.
Helpful? Yes No Funny
Johan
( 21.1 hrs on record )
Posted: June 27
rocket robots jumpin around on tetris blocks in the sky

A cel shaded third person platformer with a high skill ceiling that is about 65% level-memorization and 35% mechanical execution-- if you enjoy the near nausea of Mirror's Edge, if you enjoy whipping around to a wall and boosting off it only to barely make it to the next platform, this game is for you.

Playing this game isn't just jump arcs and timing like in typical platformers -- you're going to have to get good with camera control as well to do wall jumps and that type a ♥♥♥♥.

You should expect to die a lot, and get a lot of C rankings on your first playthrough. This game is gonna pound the booty meat.

The story is something I personally didn't care to pay attention to, but the message in it is adult, well thought-out, and it isn't super long to the point of making you pull your hair out.

The main draw is repeating levels for faster times, but if you get into that you better be ready to hit the books, there's a lotta speed wizards usin black magic on youtube with this game's top scores already.

The soundtrack is great too.

Really surprised that this game is so well made considering it's an indie game.
Helpful? Yes No Funny
CuNi
( 3.0 hrs on record )
Posted: June 26
Cloudbuild is a combination of Dark Souls frustration and DeadCore-like speed.
The Graphics are semi-unique and look really good on their own. There seems to be a story but to be honest you don't really follow it since you have to beat each level to progress the story, and if you try to get at least A on every track, that could take time. The only think that I have to address negatively is something so simple yet so frustrating.. It's not even the sometimes wonky transitions from wallruns etc... Rather its the strange decision to force the player to press "space" after a climb to not hang on the ledge. This is really frustrating because if you are dashing up a wall and want to continue, you have to press space everytime you reach the top. It you press to late, its ok, she'll just hang in there and you lose at max half a second. But if you press to early, and thats the real issue here, you will jump away from the wall, most likely killing that run. It's just a weird choice to force the player to press space.. every.. time. I would give it a solid 10/10 if it werent for this issue. The Soundtrack is good and even after hours of listening to it, it kind of never really gets boring. The pace is fun and there are often multiple ways to finish a level depending on your playstyle. Enemy's sometimes really are a pain in the ♥♥♥ but once you get yourself to shoot at them rather to try to evade their attacks it makes alot more fun. So to sum things up, I would give it a 8/10 because the space issues really made me rage more times then it actually should. But for the price now (Steam Summer Sale) It's really worth a grab.
Helpful? Yes No Funny
FumeKnight
( 0.5 hrs on record )
Posted: June 25
Beautiful art style, great gameplay, level design and soundtrack.
Helpful? Yes No Funny
Ibaudia
( 3.6 hrs on record )
Posted: June 25
Ridiculous jumps in dificulty and wonky wallrunning mechanics make the entire experience one gratuitously hard, short, unimpressive, frustrating expereince.
Some sections are so hard they can take days to complete through repitition, and considering you have limited lives for absolutely no reason at all, that's a horrible thing from a player's perspective, as going through an area you've already seen multiple times to reach something you don't really want to do but need to in order to progress is horribly unfun. That will happen to you, by the way. Even if you're a gaming god. Cloudbuilt has something hidden up its sleve specifically for people like you.
Enemies serve only to break the flow of gameplay. They make things minutely harder and more annoying in some sections and completely slow the game to a crawling pace in others, not to mention they're pratcically invisible on some graphical settings since they share similar textures to the backgrounds or terrain in some areas.
Glitches still exist since the dev seems reluctant to patch them due to the fact that it might affect speedrunning times, so if you fly through some wall at some point or get stuck on a decoration and die trying to get back to the main course, or even worse, get hit by an unbelivably large hitbox of an enemy which you can't see because you have the graphics turned down, you know who to blame.
The death spiral in the final level is an immediate -1 modifier in itself, since you can know exactly what you need to do and how you need to do it, but still get ♥♥♥♥ed once you hit an area that you haven't memorized because you would need inhuman reaction times to properly charge a shot and hit the 69 things that suddenly block you from progressing. You can't stop during this section either, since you're wallrunning, which I will now explain.
The wallrunning mechanics feel like crap, mostly becuase they rely on you using a limited resource, which sucks, and it, for some reason, expects you not to press space at any point during the run lest you ♥♥♥♥ing fly in a seemingly random direction, which also sucks. It also makes you drop like 20 frames when you're running at some specific angles, which really ♥♥♥♥s with your perspective.
Anything I didn't mention in so far is pretty good, like 9/10 I'd say. Soundtrack, overall visual appeal, the built-in speedrunning mode, oh wait not the story though.
♥♥♥♥ the story, it makes only some sense and tries to be artsy when it just comes across as pretnetious. Maybe I'm just dumb, though. You might like it. The game I mean, not the story. you'll invariably hate that.

Plays similarly to how reading the word bologna feels/10
-Really Weird Analogy magazine
Helpful? Yes No Funny
Lord Fancy
( 2.8 hrs on record )
Posted: June 24
Cloudbuilt is everything good about fast paced platforming.
Helpful? Yes No Funny
shapes345
( 0.4 hrs on record )
Posted: June 23
i didnt like it and i cannot figure out why. i usually love platformers like this. like its ok, but I cannot justify the price for what little content there is
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
12.5 hrs on record
Posted: June 12
Woah
Breathtakingly gorgeous art direction (screw you PC gamer, hands down one of the best looking games I've ever played)
Breathtakingly gorgeous sound (solid voice acting, punchy sound effects, stellar orchestral-chiptune hybrid soundtrack)
Breathtakingly fast speed (eat your heart out Mirror's Edge)
Breathtakingly difficult gameplay (and I'm talking Dark Souls-tier difficulty here, easy)
Couple that with a simple but solid story and an excellent level editor and I'm absolutley shocked that this game never took off like it absolutely deserved to.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
2.8 hrs on record
Posted: June 24
Cloudbuilt is everything good about fast paced platforming.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
0.5 hrs on record
Posted: June 25
Beautiful art style, great gameplay, level design and soundtrack.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.0 hrs on record
Posted: June 26
Cloudbuild is a combination of Dark Souls frustration and DeadCore-like speed.
The Graphics are semi-unique and look really good on their own. There seems to be a story but to be honest you don't really follow it since you have to beat each level to progress the story, and if you try to get at least A on every track, that could take time. The only think that I have to address negatively is something so simple yet so frustrating.. It's not even the sometimes wonky transitions from wallruns etc... Rather its the strange decision to force the player to press "space" after a climb to not hang on the ledge. This is really frustrating because if you are dashing up a wall and want to continue, you have to press space everytime you reach the top. It you press to late, its ok, she'll just hang in there and you lose at max half a second. But if you press to early, and thats the real issue here, you will jump away from the wall, most likely killing that run. It's just a weird choice to force the player to press space.. every.. time. I would give it a solid 10/10 if it werent for this issue. The Soundtrack is good and even after hours of listening to it, it kind of never really gets boring. The pace is fun and there are often multiple ways to finish a level depending on your playstyle. Enemy's sometimes really are a pain in the ♥♥♥ but once you get yourself to shoot at them rather to try to evade their attacks it makes alot more fun. So to sum things up, I would give it a 8/10 because the space issues really made me rage more times then it actually should. But for the price now (Steam Summer Sale) It's really worth a grab.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
21.1 hrs on record
Posted: June 27
rocket robots jumpin around on tetris blocks in the sky

A cel shaded third person platformer with a high skill ceiling that is about 65% level-memorization and 35% mechanical execution-- if you enjoy the near nausea of Mirror's Edge, if you enjoy whipping around to a wall and boosting off it only to barely make it to the next platform, this game is for you.

Playing this game isn't just jump arcs and timing like in typical platformers -- you're going to have to get good with camera control as well to do wall jumps and that type a ♥♥♥♥.

You should expect to die a lot, and get a lot of C rankings on your first playthrough. This game is gonna pound the booty meat.

The story is something I personally didn't care to pay attention to, but the message in it is adult, well thought-out, and it isn't super long to the point of making you pull your hair out.

The main draw is repeating levels for faster times, but if you get into that you better be ready to hit the books, there's a lotta speed wizards usin black magic on youtube with this game's top scores already.

The soundtrack is great too.

Really surprised that this game is so well made considering it's an indie game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
0.5 hrs on record
Posted: June 28
cool levels really enjoyed play this game
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.2 hrs on record
Posted: June 28
This game is a fast paced free running game, with very good music and level design. It may take some time to get used to the controls, but it is very satisfying to beat each level.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
7.6 hrs on record
Posted: June 4
I love 3D platforming. This is fast 3D platforming, very fast.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
5.2 hrs on record
Posted: June 5
A game all about precision and speed. This game gets really really hard but never feels like the game cheated you. When you finally beat a difficult level you feel like you've really acomplished something.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
15.4 hrs on record
Posted: June 5
I bought the game a while ago and just started to play it.

Let me say what I think on the first hour of play: It is difficult. It is not a casual Megaman-esque experience. That said, it builds and improves even on the formulas of parkour and the shooting aspect is left as an afterthought.

The game starts you off in a very basic level, which isn't too crazy, but it also is not easy either. You have to scan your environment for the right path at first on the tutorial level. However, once the tutorial level is finished you will find out this is a multipath game where you have more than one way to finish things. You are going to be forced to scan your environment for platforms and alternate ways of overcoming a section of the level.

The AI in this game in so far as the few enemies you encounter is pretty easy. However, the entire game is not built for being a shooter. The parkour obstacles more than make up for the lack of an AI.

The controls are very good. In fact I have to say this is one of the best controller experiences I have had in videogames by far, and that is saying something. The fluidity of the graphics is also a plus, it manages to come out very strong in that department.

The music can keep you interested in this game for days if you are the kind of person who buys a game for its soundtrack. Definitely a good electronica mix going on in the game levels which keep your mind active.

The story are basically figments of data that are thrown at you after every mission, and it retells the experiences of a girl who apparently survived a massacre from an enemy robot/soldier. Not too fleshed out, but with these games you're not exactly expecting a story, you are expecting action, and in Cloudbuilt you have more than enough action.

All in all a good addition to any library that wants to get Megaman-esque experiences. It is not an action shooter, but it is a beautifully rendered game with a decent story nevertheless, with an interesting take on the parkour formula.
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