The Dungeon Lord is back – and this time he’s serious! In Dungeons 2, fulfil the Dungeon Lord’s insatiable quest for vengeance by recruiting fearsome new monsters from all corners of the underworld in order to undertake his evil bidding.
User reviews:
Recent:
Mostly Positive (83 reviews) - 77% of the 83 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,345 reviews) - 73% of the 1,345 user reviews for this game are positive.
Release Date: Apr 24, 2015

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Recent updates View all (18)

August 25

Dungeons 2 Patch 1.6.1 Change Log



Dungeons 2 Patch 1.6.1 Change Log

Controller controls completely revised and improved, in particular:
  • Button assignment completely revised
  • Context-sensitive display of button assignments
  • Selection radius in RTS mode now increases over time, no longer manually
  • New screen center marker in RTS mode: Prettier, no longer disappears in objects, gives feedback on the targeted object similar to the mouse cursor
  • Start a New Game menus controls greatly improved (skirmish, campaign and multiplayer)
  • Revised menu screens and modal dialogs for controller controls
  • When last unit dies in a neutral dungeon, you can still use the D-pad to change region
  • Magic bar with hotkeys is no longer displayed in gamepad mode
  • Unit list GUI now usable with controller
  • Build-Queues now supported
  • Deadzone logic improved
  • Tools (Crate-o-Mats, etc.) can now be scrolled through
  • Tutorial messages and controller controls tip of the day adjusted
  • Steam controllers supported natively (Steam)

Performance optimization, in particular:
  • Dungeon rendering greatly accelerated under DirectX 11
  • Improved performance when displaying damage values
  • Pre-placed outside world units are only activated shortly before player contact
  • A variety of little delays corrected (for example, when large areas are marked for excavation, new songs are loaded, when scrolling at start of a level, etc.)
  • Evilization optimized
  • Optimized rendering of simple outside world objects and dungeon decorative objects
  • Other tasks optimized for multicore systems (e.g., animations)
  • Optimized dungeon unit path calculation in the rough planning phase
  • Overall unit path calculation optimized
  • Corrected performance hit occurring with many un-stored resources
  • Logic physics system optimized
  • Various other small optimizations

Stability improvements:
  • Greatly reduced memory consumption under DirectX 11
  • Leak in Sound Effects corrected
  • Reduced overall music and sound effect memory use
  • Some assets were not unloaded properly after use
  • Object pools release previously unused objects
  • Reduced GUI texture memory use

Multiplayer:
  • Team Domination: now works properly
  • In 3/4-player games, the game is now always won/lost as soon as the first player has been defeated
  • Removed distinction between LAN/Internet game
  • Disconnections are now better communicated to players
  • The initial camera position is now correct for all players when loading a multiplayer game
  • A changed player color is now displayed correctly when loading a multiplayer game

Balancing:
  • Barthas Snow will be revived after 3 minutes maximum (previously 6 minutes)
  • The ghoul skill "Braiiins!" now has a cooldown and costs energy
  • Research duration for some spells increased, for others decreased

Level design:
  • "King Robert must die!“: Cannon tower weakened by 50%
  • "The Battle of King’s Ending": Regeneration for the Ultimate Evil increased significantly
  • Battle map: spawners better coordinated
  • Corrected spawners in several maps, especially the Paladin mob in "The Poshlands"
  • Some creatures in individual maps mistakenly failed to attack players
  • Various script corrections
  • Fixed several minor bugs and imperfections

Miscellaneous:
  • Japanese localization added (Steam, retail, Gog, Mac App Store)
  • More light sources are now placed on the dungeon walls
  • GUI: Barthas now visible in the dungeon minimap
  • Snowball trap no longer rolls immovable objects such as doors and brewery boilers away
  • GUI: Text spacing increased for better readability
  • Loading of large savegames accelerated
  • Units hidden in excavated areas can no longer be targeted with spells
  • Fixed several problems with Ragdolls
  • Level loading now less tricky
  • Repaired various visual glitches

26 comments Read more

Reviews

“It's a highly polished, artistically strong romp from beginning to end.”
8/10 – Jim Sterling

“It’s "Dungeon Keeper plus", what's not to like?”
8.5/10 – Hooked Gamers

“Dungeons 2 is the tinkerer’s cave I’ve been waiting for.”
Rock, Paper, Shotgun

About This Game

The Dungeon Lord is back – and this time he’s serious! In Dungeons 2, fulfil the Dungeon Lord’s insatiable quest for vengeance by recruiting fearsome new monsters from all corners of the underworld in order to undertake his evil bidding. Taking over the underworld isn’t enough though – this time The Dungeon Lord will extend his dominion over the puny humans and attempt to conquer the overworld too!

Take control of the mighty Dungeon Lord and craft a network of unique and terrifying dungeons, recruit an army of fearsome creatures and command two new factions. Prepare to defend your Kingdom against those pesky heroes, go above ground to wage war on their human cities and use the ‘Hand of Terror’ to take direct control over your minions, issue commands, and even dish out a swift slap to keep them in line.

The extensive campaign story mode is packed with even more of the dark humour which made the original Dungeons a hit and is peppered with numerous references to various fantasy books, movies and TV shows. Additionally, you can test your strength in four different game modes in multiplayer for up to four players with other Dungeon Lords over LAN or online.

Features of Dungeons 2:

  • Featuring a thrilling single player campaign with 2 playable factions, 26 unique creatures, multiple types of heroes and game modes, Dungeons 2 is the Dungeon Manager simulation game, you've been waiting for
  • Dungeons 2 offers unique gameplay: In the underworld, Dungeon manager simulation, and in the overworld, tactical real-time strategy
  • Thanks to the ‘Hand of Terror’ you can always keep control of your subordinates and give targeted commands
  • Leave the darkness of the underworld, and venture to the overworld and leave the beautiful cities of the humans in ruins
  • Four competitive multiplayer modes for up to four players via LAN and Internet

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista (SP2) 32bit
    • Processor: AMD or Intel, 3GHz Dual-Core or 2.6 GHz Quad-Core
    • Memory: 3 GB RAM
    • Graphics: Intel HD4400, NVIDIA GeForce GT 440/GT 650M, AMD Radeon HD 7750/R5 255M
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows 7 x64 (SP1)
    • Processor: AMD Quad-Core @ 3.8 GHz or Intel Quad-Core @ 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon R7 265 or NVIDIA GeForce GTX 650
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible
    Minimum:
    • OS: MAC OS X 10.9.5 (Mountain Lion), 10.9.5 (Mavericks) and 10.10.2 (Yosemite)
    • Processor: Intel Quad-Core @ 3.1 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 440/GT 650M, AMD Radeon HD 7750/6970M with at least 512 MB of dedicated VRAM, Shader Model 5 support
    • Storage: 5 GB available space
    Recommended:
    • OS: MAC OS X 10.9.5 (Mountain Lion), 10.9.5 (Mavericks) and 10.10.2 (Yosemite)
    • Processor: Intel Quad-Core @ 3.2 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 440/GT 650M, AMD Radeon HD 7750/6970M with at least 1024 MB of dedicated VRAM, Shader Model 5 support
    • Storage: 5 GB available space
    Minimum:
    • OS: x64-Versions of Ubuntu 14.04 LTS & Ubuntu 14.10
    • Processor: AMD or Intel Dual-Core @ 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or similar with 1 GB or dedicated VRAM, Shader Model 5 support
    • Storage: 5 GB available space
    Recommended:
    • OS: x64-Versions of Ubuntu 14.04 LTS & Ubuntu 14.10
    • Processor: Intel i5 Quad-Core @ 3.2 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 760 or similar with 2 GB of dedicated VRAM, Shader Model 5 support
    • Storage: 5 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (83 reviews)
Overall:
Mostly Positive (1,345 reviews)
Recently Posted
Pianoprince
43.0 hrs
Posted: August 25
I absolutley Love!!! this game. It has the feel of both a tower defence, and a rts. I can not stop playing, and the narrator is hilarious. My only complaint would be that the Snots do not work fast enough! haha!
Helpful? Yes No Funny
ChuckMCCluck
22.6 hrs
Posted: August 24
It's like Dungeon Keeper but at a snail's pace. You'll spend well over half of your play hours tediously upgrading everything in your dungeon one by one and watching your imps (snots) mine out gold like you recruited them from the local nursing home. Even fully upgraded the snots are incredibly slow at doing anything. You can tell just by noticing the slow pace and the ui that the game was originally developed with consoles in mind. The UI icons are pretty huge and it's also full of unnecessary submenus that just make getting to everything a little more harder than it should.

Basically this is the fisher price consolized version of Dungeon Keeper, it's slow, really likes to hold your hand and is really easy. But it is still a decently enjoyable game despite some of its major flaws. if you are looking for another decent Dungeon Keeper game after you have gotten your fill of War for the Overworld then I would recommend Dungeons 2 if it is on sale.
Helpful? Yes No Funny
FangElon
29.4 hrs
Posted: August 23
The RTS elements in this game was great coupledwith the dungeon elements.
Helpful? Yes No Funny
Modus #Jhyngo
14.2 hrs
Posted: August 23
This is a great game. And it certainly brings back some old skool DS1and2 feelings.
Instead of focussing on the good. Because this game is worth a purhcase. i`m going to focus on the bad. You`ll work your way around it from there.
Helpful? Yes No Funny
Meladiator
140.3 hrs
Posted: August 22
Honestly, I hear that the old Dungeon Keeper was better. Can't say because I've never played it. However, I love this game. I like how they've separated the Ultimate Evil into different factions, broke down your types of troops, and leveling the "Do Gooders" along with your dungeon. I like how in levels like in the dlc, you cannot be too powerful (Smog), To just sweep everything like in the vanilla levels. I do have a complaint. I have played many management games like Dungeons, Age of Mythology, Civilization, and things like that, but the one thing that they have that this game doesn't, is a map randomizer and editor.
If there is anything that I wanted from this game, is the non repetitive skirmish levels. With DLC you get I think 17 maps or so... which mind you is a good... I'd say... 72 hours of gameplay, along with a good 36 hours for the story and 30 for the Game of Winter DLC, but it isn't enough. I want there to be a randomizer. I want a game where the unbreakable rock formations are randomized, amount of mana formations, secret rooms; full of spiders rates, and whatnot. I want a map where you might fight Krowtoes AND Meltysand, or just Grimlin with a big cave. I want there to be a random amount of dungeon entrances, this game has poor programming no offense. If you spent a few days or so creating a seed generator like in Age of Mythology, this game would be at the top of my list; 10/10. This game has potential but they made a sandbox that ends at some point. You're testing the same creatures on the same strategies on the same exact map over and over again. Its gotten to the point that no matter what, if I play the map a second time, I know where everything is, I could tell you where the other mana vessel is on the other side of the map. I. Don't. Like. That. Yea, you can keep the old maps (Smog, Killer Penguins, Isle of Terror, Haunted Forest, etc.) but create a seed generator you know? The game does get easy at a certain point, but if so, the difficulty increase seems to be dramatic to me (then again, I can barely handle Isle of Terror on medium, let alone hard; only at the beginning). I love this game but its too dry, too much repetitivity, not enough creativity. And please oH PLEASE, put a workshop for this game. There is so much the modding community could for this game. People would buy your game not just for the DLC, but for the modding content. I could only imagine what we can do with it, you're playing the bad guy for crying out loud what caN'T YOU DO!? Its sad how story, non free world games manage a workshop and this game, a practical sandbox, management, evil game doesn't.
Okay, sorry, but this game sucks after 100 hours. I only play more because I'm testing different factions on the same levels, or playing the first story mission or the last Game of Winter mission so much. Overall, great game, horrible programming, not nearly enough time put into it. It could take them a week and all these bad reviews would go away, that's all you'd need. Make it a bigger game it's way too restricted and seriously I want the online gameplay to work. I want to join a random server and beat other people senseless and compete against people I don't know. Thank you.
Helpful? Yes No Funny
thereissomethinginmypocket
89.4 hrs
Posted: August 22
a sweet game :)
please make 100 more expansions like "a game of winter".
Helpful? Yes No Funny
Crutch
34.3 hrs
Posted: August 21
This game was the PERFECT dungeon keeper 3. I bought it when it was on steam sale and realize it was worth supporting at full cost.

My only complaint is that it often crashes. A simple script added to a word file helped, but still the game sometimes crashes to windows. I saved often and this was a non issue.

If you loved dungeon keeper series, then I highly recommend Dungeons 2.
Helpful? Yes No Funny
jfraser
63.0 hrs
Posted: August 20
I was a big fan of Dungeon Keeper 1, so-so on 2. The humor and fun of that is in this game, and I loved that the narrator from the original games is back and that it is very forgiving on taking longer to complete each mission than the developers expect or on wasting unique units.
It is really rare to find a game that is amusing and enjoyable just on the basis of having fun for a few evenings of gameplay. I had a great time with it.
Very necessary to set compatibility mode to windows 7 if you are running windows 10. Until I did that, my mouse was not working very well when the screen was busy with effects.

Helpful? Yes No Funny
Rimo
23.6 hrs
Posted: August 18
TLDR: Dungeons 2 is pretty decent strategy game.

Dungeons 2 is successor for 90's game dungeon keeper, and it's as far as I think, a pretty good one. In this game you're playing as an evil dungeon master and you're using your minions to mine minerals and fight against the 'good' guys. Single player campaing is decent, it doesn't take itself very seriously wich makes it suprisingly fun and the narrator is very good. Plus there are quite a lot of references to other stuff like game of thrones for an example.

The only problem that I have with this game is that there's not enough people playing it, therefore it's hard to find any online matches.
Helpful? Yes No Funny
аниме девочка
0.1 hrs
Posted: August 18
My intel hd 2500 can't run this game. I'm a girl and i smoke weed.(Also i am russian)
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
113 of 137 people (82%) found this review helpful
6 people found this review funny
Recommended
12.3 hrs on record
Posted: July 28
So this is another occasion where the Steam reviews are irrelevant and leaves me with a feeling of distrust and cynicism that I often ignore them and have to find out myself whether or not a game is really of quality and not just some cashgrab or bug-infested mess.

In my opinion, some of the negative reviews are just blatant lies. I never knew that Steam reviews could ever get to a point of just being pointless to read. I actually wonder if half of the people who post a review really have a brain because some of the stuff that is written don't pertain to the game. I thought all those negative reviews that had around 80% upvote must of been valid since so many people upvoted, nope, some of their claims just doesn't pertain to this game.

All this review will serve as is a counter-post to the negative Steam reviews that I feel are irrelevant.

Again, this review will be to inform mainly those inquiring about the negative reviews, so downvote this review all you want, this is an actual review of my opinion of the game.

SPECS --Gfx: nvidia GT 640 CPU: intel i-3-2120 @ 3.30Ghz dual core Ram: 6.00 GB (5.88 Gb usable) --

Optimization: I can't confirm if the memory leak is real or not, but I've got a decent rig and the game ran very smooth, and I have not experienced any crashes from the hour I've been playing before writing this review. As soon as entered into the options menu most of the preset where set all to max except texture filtering which on default goes up to 8x instead of 16x, however, I don't even need it that high but I left alone to test how well my computer would handle this game. Everything else was on high, which was max for graphics settings, with SSAO on and Bloom, however, I turned V-sync off as I don't like my FPS being capped to 60. When I started up a random skirmish match to see how well my rig will perform, I was really surprised as I ran a minium 60+ fps without my computer breaking a sweat, and to remind you now it is just decent, as in, it can't run AAA titles released in 2016. I just wanted to add this as I was a little worried would my rig be able to handle this game comparing it to mimimum requirements, if your rig meets the minimum, it will run very well with this game and will say this game is very well optimized and looks beautiful.

Gameplay: the dialogue was actually entertaining and actually helped immerse in the game. Who ever did the writing is top-notched because it definitely fit the setting and a lot of the jokes were actually funny and relevant. However, if you don't like dialogue the options menu does allow you to control how much dialogue you want to occur. The gameplay for Dungeons has a Dota RTS layout when fighting in the overworld as the "ultimate evil" whom you assume the role as, fights the enemies along with your hoard of "evil" minions against the "heroes" in much of the fashion of the game Dota. You have a main character, but later in the campaign you can't use him, but I have not checked skirmish mode where it may be possible, I'll update the review after I test this. You can also use special abilities against tougher boss-like enemies and complete objectives and level up. While it becomes a semi-settlers + caesor; zeus; phaoroh affair when it comes to managing your dungeon, where some rooms you'll expand or add interesting machines and furnishes to accomodate your hoard. Curious heroes who stumble into your dungeon can be stalled with traps and intricates unlocked the more you upgrade your throne room, and unlock other tech to make each minion stronger. If you ever read the book Mogworld, the world is very much similar as the one depicted in the book, except you get to be the bad guy instead of the hero.

Final thoughts: Dungeons II is an excellent blend of RTS and management that actually works well. The price is steep but some patience will often see deep discounts that can't go wrong with a well fleshed out game such as this. However, if you can't wait I'll say 40 $ is a fair asking price for the quality you are getting, it is a well done game in my opinion. I really felt Kalypso has really outdone themselves with this game. However, to make it up to them I shall pick up all the DLC at base price once I experienced all that vanilla has to offer.

With that said, I do recommend Dungeons II to you all who may be reading this, and feel this is a really good game that deserves a playthrough. Thanks for reading, and happy gaming ^^.
Was this review helpful? Yes No Funny
17 of 20 people (85%) found this review helpful
2 people found this review funny
Recommended
28.5 hrs on record
Posted: July 29
With mixed feelings, I'm recommending this game. Read on for the full review and gamer beware.

Dungeons 2 is a worthy heir to Dungeon Keeper legacy and also throws in some War Craft style RTS gameplay. The mechanics are incredibly polished and storyline is very tongue-in-cheek but amazingly thought out and scripted. Anyone who was a fan of the original Dungeon Keeper franchise, or RTS's in general will definitely enjoy this title.

Now for the issues which gave me pause. Unfortunately, I just paid $30 for a tutorial campaign. That is unacceptable Kalypso. I love your franchise and this was a COMPLETE DISSERVICE. After spending less time to complete than almost any other game I've played, it ended just as soon as it had begun, LITERALLY TELLING YOU 'Now comes the real game', and, oh yeah, BUY IT! As to why I say it's a tutorial campaign, you literally CAN NOT LOSE! The entire campaign was designed to familiarize the player with the mechanics and trickled just enough resistance to only slow you down before utterly overwhelming your opponent. Every level was designed to encourage you to easily research all upgrades and 'sandbox' your way to victory at your own pace. Also, ala Starcraft, you're given the opportunity to try 2 different factions and the third, which I assume wasn't ready for release, is destined for DLC. Again, the keyword is "TRY". Even the Heores of Might and Magic franchise provides secondary campaigns with it's admitedly easy to complete tutorials >_<

So yes, with a heavy heart, I recommend this game, but only bcause of what it could be, not because of the TUTORIAL I just completed. How about throwing us gamers that purchased this product a complentary, real, campaign?
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
6.5 hrs on record
Posted: August 15
GREAT game- I've been looking for something like a modernized Dungeon Keeper, and this is exactly that.

The graphics are great - well detailed and animated.

The best part is the narration of the campaign game. The narrator tells the story of the Absolute Evil (that’s you) and his quest for revenge against the surface-dwelling goodie-two-shoes that imprisoned him.

It’s a little hard to control individual units, but overall a great game with hours of content plus player vs player. I especially enjoy the wake of corruption I leave when exploring the surface.

If you were ever a fan of dungeon building games like Dungeon Keeper, you will definitely enjoy this game.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
59.4 hrs on record
Posted: August 15
I absolutely love this game. From the very start it's engaging, hilarious and a challenge. The narrator's mocking, sassy personality makes the whole thing even better! I've never played Dungeon Keeper so I couldn't care less about the 'IT'S NOT DUNGEON KEEPER' malarky. It's not supposed to be Dungeon Keeper. If that's all you came to review, please refrain.

I almost didn't purchase the game from seeing numerous complaints about it and I'm glad I purchased it anyway. I've played almost nonstop the past few days, fighting for just one more completed campaign. I'm no super fancy expert judge of games but I loved the graphics and the little quirks of the game, especially the slow gathering of new traps and bad guys to work with.

All in all if you like playing fun, entertaining games where you get to be the Ultimate Evil and extinguish those smug, sanctimonious "heroes" in a myriad of ways you will love this game.
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2 of 2 people (100%) found this review helpful
Recommended
44.3 hrs on record
Posted: August 17
I loved the Game and specially the narriator and the jokes he says some may say its cheesy but to me it was just the right ammount of funny never failed to give me a smile during times when i just start to feel the game is slow . to summerize great game fun and funny and i keep finding myself comming back wanting to play some more.
p.s. sadly it seems to lack online players or im just playing it at wrong time of day ? :S
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
63.0 hrs on record
Posted: August 20
I was a big fan of Dungeon Keeper 1, so-so on 2. The humor and fun of that is in this game, and I loved that the narrator from the original games is back and that it is very forgiving on taking longer to complete each mission than the developers expect or on wasting unique units.
It is really rare to find a game that is amusing and enjoyable just on the basis of having fun for a few evenings of gameplay. I had a great time with it.
Very necessary to set compatibility mode to windows 7 if you are running windows 10. Until I did that, my mouse was not working very well when the screen was busy with effects.

Was this review helpful? Yes No Funny
7 of 12 people (58%) found this review helpful
1 person found this review funny
Recommended
155.5 hrs on record
Posted: August 11
Out of all the DK2 clones out there this personally is the best, not to everyones taste but the closest i can get since Bullfrog
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
23.6 hrs on record
Posted: August 18
TLDR: Dungeons 2 is pretty decent strategy game.

Dungeons 2 is successor for 90's game dungeon keeper, and it's as far as I think, a pretty good one. In this game you're playing as an evil dungeon master and you're using your minions to mine minerals and fight against the 'good' guys. Single player campaing is decent, it doesn't take itself very seriously wich makes it suprisingly fun and the narrator is very good. Plus there are quite a lot of references to other stuff like game of thrones for an example.

The only problem that I have with this game is that there's not enough people playing it, therefore it's hard to find any online matches.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
405 of 495 people (82%) found this review helpful
15 people found this review funny
Not Recommended
25.8 hrs on record
Posted: April 28, 2015
Edited for after I was able to find the last 2 levels....

TLDR: Get Dwelvers it's $14.99, and in beta has more content than this "completed" $40 game.

I'll start this review with what I did like.

1. It's a faithfull Dungeon Keeper clone. It's fun being a bad guy and fighting the forces of good.
2. I loved the artwork, graphics, way the characters look, etc.
3. The story is fun and well written.
4. It is a fun game overall, at a price point of say $15, I would give it a thumbs up.

Now for what I didn't like.

1. Too much handholding. For example "you are going to be attacked in 3:45 and counting, get ready here they come" on every single level for every enemy. "Here is a big exclamation of where you need to go and what you need to do" and the narator relentlessly pesters you to go there at a rapid pace, or "build these unit because you need them". I would prefer to be surprised when I explore and not have the game lead me through every minor step.

2. Way too easy, with no way to increase the difficulty. Build a trap chest at the end of a 4x6 room, preceeded by a swinging mace, and 2 tar pits.. and you can defeat about 90% of the enemies that enter your dungeon. There are a couple levels where more enemies come in, oh but they warn you well ahead of time so you just prepare for that. They do have an interesting mechanic where the enemies will send the bard in first to disable your traps, but if you put the trapped chest behind your traps the greedy good guys will bypass this and not wait for the bard because they want to get the treasure first, and they all die, every time. I would much prefer a color system, like a green bard can disable x and y traps, a blue bard can disable y and z traps, and no trapped chest that bypass the bards entirely. That way you would have to actually have an assortment of traps to handle different party configs. But no, the level 1 traps kill everything and there is no reason to even upgrade to the level 2 or 3 traps unless for fun and to just see how they work.

Surface creeps are equally easy, you pretty much just steamroll everything. I think the original concept was you should only bring half your crew and leave the other half in the dungeon to continue working? But you quickly find out that in every encounter, the 1 or 2 of your army that die are resurrected (with zero penalty) inside your dungeon and start working anyway. So anyone playing quickly finds out that you just take your entire army out and the few that do die can get the dungeon in working order for your return. The one exception to this rule and was an interesting surprise, in that your level 2 healers actually STOP healing when they hit level 3 and turn into pure DPS chars. So I did get decimated once and I was unable to ressurect everyone before they decayed and had to rebuild my army from scratch. But I quickly learned my lesson to just leave my healers at level 2 and never upgraded them the rest of the game.

3. Almost zero control over your troops. Example.. So you can make these cool assasins, they can turn invisible and with 2 or 3, pretty much kill a high value target. They get a a high DPS sneak attack when coming out of stealth. So let's say a group of enemies comes into your dungeon and you want to assassinate the bard. Is there any way to do this? Nope sorry! You either sound an alarm bell and watch your troops come in 1 at a time, or you manually pick them up drop them near the enemies and hope for the best. Zero control, they just kinda duke it out and occaisionally use the skills they have. Now the game is simply easy (to the point of trivial) so this is really a small complaint, but if there were any challenge associated with battles, and you wanted to actually kill specific high value targets in any kind of order. Like let's say kill the healers first... You can't. Now on the surface you get a little more control over your troops you can manually click the unit and position it, and use it's special ability. But when you have 12 units in a fight, clicking on each one giving it a command as it's running around is kinda pointless with such short battles. The only micro control you actually do is move the tanks to the front, healrs and dps in the back, and wade into the enemy and it's over very quickly. Ideally you would not have to click on each single unit. I would rather select my entire army, hit tab to select the blood orcs, have them summon wolves, hit tab to select my asassins, have them turn invisible to get a bonus attack from stealth, etc. But combat was seriously overlooked and as a result they just opted for short combats with 6 "good guys" against your 12 "evil" horde. It's simply a steamroll because there is no combat functionality built into the game.

4. Game sounds and narrator. At first when you start out it's very enjoyable. The narrator is a ♥♥♥♥ and yelling at you to do stuff. It's wonderful! But after the 19th time the narrator tells you to "Go make 3 orcs and go to this spot on the map I'm sick of waiting for you" it gets old. This also ties into the handholding. The narrator is better muted so you can explore the game and have fun. instead of constantly yelling at you and telling you exactly where to go and what to build next. The Demon mana generators also make the most annoying noise I have ever heard in any video game in a long long time. Mute, mute mute.. Ahh much better... The game noises are gone and play some Pandora, much much better.

5. Not enough content. If I didn't play through it 2x looking for the last 2 levels (small bug just click on the skeleton icon and it takes you there). I would estimate the game can be completed in 15 hours. For $40, I expect to get between 30-60 hours of gameplay from it for it to be a good value. Compared to their competition, a game named Dwelvers, which runs $15 and I have 30 hours into it on beta, this is not a good value IMO.

6. Spell system. With the exception of "recall to base" troops and the "go here" spell. The remaining 25 spells are useless and the entire system is not even worth bothering with. For example you shoot a fireball and it does virtually no damage. Shoot a metoer storm? Oh yeah area effect virtually no damage also. Again this is a minor complaint since a level 1 exploding chest does 90% damage to most units. But why even put it in there? The only use I could find for the spells is like a would see a fairie with 2 health left limping into my dungeon, and I wanted to shut the narrator up screaming "enemies in your dungeon!" and I could not be bothered to pick up an orc to kill them? Yeah I'll shoot a fireball to do 3 damage and kill that limping fairy who somehow magically managed to survive the 4 level 1 traps who usually dispatch most most enemies. But most of the time you just ignore the fairy, she will run into something and get one shotted soon enough. But yeah, it was nice to just to shut the narrator up and have him stop screaming at you I guess. But magic on the whole is innefective and useless.

Closing thoughts....

If there was maybe a way to make it more difficult so you don't just blow through it so fast and more of a challenge. It would have a lot going for it, particuarlly the enjoyable art and great dungeon building tools they have in place. I would also like to see an enemy evil guy to compete with, who breaks into your dungeon from a random place, but instead the enemies always come through the main door, 6 every time with zero challenge, run into your traps and die. Also when digging inot a new room full of spiders, have them get mad and charge in to to kill my guys, not just stand sit there until I can get around to farming them for expos. They had some great ideas, just a sad implementation and were probably on a limited schedule for release. It shows.
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152 of 176 people (86%) found this review helpful
3 people found this review funny
Not Recommended
201.1 hrs on record
Posted: June 22
I've bought the game over a year ago, it was fun to play, but a little too easy. It is a RTS game which takes place in dungeons and the Overworld, gameplay is far away from Dungeon Keeper, but it is fun. Patch 1.5 came out in the middle of October 2015, from this day on the game was unplayable with 1 fps or slower. The developers admitted that there is a memory leak, but they like to keep quiet about it and blame everybodies PC. They have 5 answers ready how to fix your problem, mainly update drivers, but if drivers are up to date and the problem carries on you will be ignored from that moment on. I am waiting over 8 months now for a patch to fix the memory leak, but it doesn't look like anything will happen. They ported the game to the PS4 and promised a fix for the PC after they finished the PS4 version, but so far nothing. Take a look at the forum, there are many bug reports without solution, so unless there is a patch which fixes all the bugs don't buy this game unless you want to gamble.
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