The Dungeon Lord is back – and this time he’s serious! In Dungeons 2, fulfil the Dungeon Lord’s insatiable quest for vengeance by recruiting fearsome new monsters from all corners of the underworld in order to undertake his evil bidding.
User reviews:
Recent:
Mostly Positive (21 reviews) - 76% of the 21 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,270 reviews) - 72% of the 1,270 user reviews for this game are positive.
Release Date: 24 Apr, 2015

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Reviews

“It's a highly polished, artistically strong romp from beginning to end.”
8/10 – Jim Sterling

“It’s "Dungeon Keeper plus", what's not to like?”
8.5/10 – Hooked Gamers

“Dungeons 2 is the tinkerer’s cave I’ve been waiting for.”
Rock, Paper, Shotgun

About This Game

The Dungeon Lord is back – and this time he’s serious! In Dungeons 2, fulfil the Dungeon Lord’s insatiable quest for vengeance by recruiting fearsome new monsters from all corners of the underworld in order to undertake his evil bidding. Taking over the underworld isn’t enough though – this time The Dungeon Lord will extend his dominion over the puny humans and attempt to conquer the overworld too!

Take control of the mighty Dungeon Lord and craft a network of unique and terrifying dungeons, recruit an army of fearsome creatures and command two new factions. Prepare to defend your Kingdom against those pesky heroes, go above ground to wage war on their human cities and use the ‘Hand of Terror’ to take direct control over your minions, issue commands, and even dish out a swift slap to keep them in line.

The extensive campaign story mode is packed with even more of the dark humour which made the original Dungeons a hit and is peppered with numerous references to various fantasy books, movies and TV shows. Additionally, you can test your strength in four different game modes in multiplayer for up to four players with other Dungeon Lords over LAN or online.

Features of Dungeons 2:

  • Featuring a thrilling single player campaign with 2 playable factions, 26 unique creatures, multiple types of heroes and game modes, Dungeons 2 is the Dungeon Manager simulation game, you've been waiting for
  • Dungeons 2 offers unique gameplay: In the underworld, Dungeon manager simulation, and in the overworld, tactical real-time strategy
  • Thanks to the ‘Hand of Terror’ you can always keep control of your subordinates and give targeted commands
  • Leave the darkness of the underworld, and venture to the overworld and leave the beautiful cities of the humans in ruins
  • Four competitive multiplayer modes for up to four players via LAN and Internet

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista (SP2) 32bit
    • Processor: AMD or Intel, 3GHz Dual-Core or 2.6 GHz Quad-Core
    • Memory: 3 GB RAM
    • Graphics: Intel HD4400, NVIDIA GeForce GT 440/GT 650M, AMD Radeon HD 7750/R5 255M
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows 7 x64 (SP1)
    • Processor: AMD Quad-Core @ 3.8 GHz or Intel Quad-Core @ 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon R7 265 or NVIDIA GeForce GTX 650
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible
    Minimum:
    • OS: MAC OS X 10.9.5 (Mountain Lion), 10.9.5 (Mavericks) and 10.10.2 (Yosemite)
    • Processor: Intel Quad-Core @ 3.1 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 440/GT 650M, AMD Radeon HD 7750/6970M with at least 512 MB of dedicated VRAM, Shader Model 5 support
    • Storage: 5 GB available space
    Recommended:
    • OS: MAC OS X 10.9.5 (Mountain Lion), 10.9.5 (Mavericks) and 10.10.2 (Yosemite)
    • Processor: Intel Quad-Core @ 3.2 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 440/GT 650M, AMD Radeon HD 7750/6970M with at least 1024 MB of dedicated VRAM, Shader Model 5 support
    • Storage: 5 GB available space
    Minimum:
    • OS: x64-Versions of Ubuntu 14.04 LTS & Ubuntu 14.10
    • Processor: AMD or Intel Dual-Core @ 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or similar with 1 GB or dedicated VRAM, Shader Model 5 support
    • Storage: 5 GB available space
    Recommended:
    • OS: x64-Versions of Ubuntu 14.04 LTS & Ubuntu 14.10
    • Processor: Intel i5 Quad-Core @ 3.2 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 760 or similar with 2 GB of dedicated VRAM, Shader Model 5 support
    • Storage: 5 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (21 reviews)
Overall:
Mostly Positive (1,270 reviews)
Recently Posted
Jacana jacana
( 9.1 hrs on record )
Posted: 6 August
dont judge a game by its title font
Helpful? Yes No Funny
OmegaWolf
( 28.5 hrs on record )
Posted: 29 July
With mixed feelings, I'm recommending this game. Read on for the full review and gamer beware.

Dungeons 2 is a worthy heir to Dungeon Keeper legacy and also throws in some War Craft style RTS gameplay. The mechanics are incredibly polished and storyline is very tongue-in-cheek but amazingly thought out and scripted. Anyone who was a fan of the original Dungeon Keeper franchise, or RTS's in general will definitely enjoy this title.

Now for the issues which gave me pause. Unfortunately, I just paid $30 for a tutorial campaign. That is unacceptable Kalypso. I love your franchise and this was a COMPLETE DISSERVICE. After spending less time to complete than almost any other game I've played, it ended just as soon as it had begun, LITERALLY TELLING YOU 'Now comes the real game', and, oh yeah, BUY IT! As to why I say it's a tutorial campaign, you literally CAN NOT LOSE! The entire campaign was designed to familiarize the player with the mechanics and trickled just enough resistance to only slow you down before utterly overwhelming your opponent. Every level was designed to encourage you to easily research all upgrades and 'sandbox' your way to victory at your own pace. Also, ala Starcraft, you're given the opportunity to try 2 different factions and the third, which I assume wasn't ready for release, is destined for DLC. Again, the keyword is "TRY". Even the Heores of Might and Magic franchise provides secondary campaigns with it's admitedly easy to complete tutorials >_<

So yes, with a heavy heart, I recommend this game, but only bcause of what it could be, not because of the TUTORIAL I just completed. How about throwing us gamers that purchased this product a complentary, real, campaign?
Helpful? Yes No Funny
Mrepitome
( 7.7 hrs on record )
Posted: 28 July
So this is another occasion where the Steam reviews are irrelevant and leaves me with a feeling of distrust and cynicism that I often ignore them and have to find out myself whether or not a game is really of quality and not just some cashgrab or bug-infested mess.

In my opinion, some of the negative reviews are just blatant lies. I never knew that Steam reviews could ever get to a point of just being pointless to read. I actually wonder if half of the people who post a review really have a brain because some of the stuff that is written don't pertain to the game. I thought all those negative reviews that had around 80% upvote must of been valid since so many people upvoted, nope, some of their claims just doesn't pertain to this game.

All this review will serve as is a counter-post to the negative Steam reviews that I feel are irrelevant.

Again, this review will be to inform mainly those inquiring about the negative reviews, so downvote this review all you want, this is an actual review of my opinion of the game.

SPECS --Gfx: nvidia GT 640 CPU: intel i-3-2120 @ 3.30Ghz dual core Ram: 6.00 GB (5.88 Gb usable) --

Optimization: I can't confirm if the memory leak is real or not, but I've got a decent rig and the game ran very smooth, and I have not experienced any crashes from the hour I've been playing before writing this review. As soon as entered into the options menu most of the preset where set all to max except texture filtering which on default goes up to 8x instead of 16x, however, I don't even need it that high but I left alone to test how well my computer would handle this game. Everything else was on high, which was max for graphics settings, with SSAO on and Bloom, however, I turned V-sync off as I don't like my FPS being capped to 60. When I started up a random skirmish match to see how well my rig will perform, I was really surprised as I ran a minium 60+ fps without my computer breaking a sweat, and to remind you now it is just decent, as in, it can't run AAA titles released in 2016. I just wanted to add this as I was a little worried would my rig be able to handle this game comparing it to mimimum requirements, if your rig meets the minimum, it will run very well with this game and will say this game is very well optimized and looks beautiful.

Gameplay: the dialogue was actually entertaining and actually helped immerse in the game. Who ever did the writing is top-notched because it definitely fit the setting and a lot of the jokes were actually funny and relevant. However, if you don't like dialogue the options menu does allow you to control how much dialogue from everything, important, or none. The gameplay for Dungeons has a Dota RTS layout when fighting in the overworld as the "supreme dark one" whom you assume the role as, fights the enemies along with your hoard of "evil" minions against the "heroes" in much of the fashion of the game Dota. You have a main character, right-click where you want him to go, and you can use special abilities against tougher boss-like enemies and complete objectives and level up. While it becomes a semi-settlers + caesor; zeus; phaoroh affair when it comes to managing your dungeon. Clear out areas for create new rooms that will accomadate both your minions and curious heroes who stumble into your dungeon, only to be enticed by your treasures and then slain to fuel your econonmy. If you ever read the book Mogworld, the world is very much similar as the one depicted in the book, except you get to be the bad guy instead of the hero.

Final thoughts: Dungeons II is an excellent blend of RTS and management that actually works well. The price is steep but some patience will often see deep discounts that can't go wrong with a well fleshed out game such as this. However, if you can't wait I'll say 40 $ is a fair asking price for the quality you are getting, it is a well done game in my opinion. I really felt Kalypso has really outdone themselves with this game. However, to make it up to them I shall pick up all the DLC at base price once I experienced all that vanilla has to offer.

With that said, I do recommend Dungeons II to you all who may be reading this, and feel this is a really good game that deserves a playthrough. Thanks for reading, and happy gaming ^^.
Helpful? Yes No Funny
MADhorseKD
( 51.0 hrs on record )
Posted: 27 July
So to start off.

What is a nice throwback and attempt at Dungeonkeeper with some twists on it, its got some issues. Its a great concept and though i said the same about the first Dungeons, this one is actually better and more true to the concept.

Do note, the gameplay ends up like trying to plug and save a leaking/sinking ship ( depending on how good your at it). Where youll be desperately trying to find gold, fend off waves of enemies and meet the games grueling demands of quest goals. (TL;DR at the bottom, but i advise to read all of it before you buy.)

* The game (and every individual map) actually starts really effing slow.
Youl find yourself waiting a long ♥♥♥ time for your workers to do anything, especially when your clearing out large rooms. Even more so when those happen to have gold nodes that take longer and has them scurrying off to the nearest gold pile. Youl end up waiting a long time on your mana and research as well. Even more since you need mana and gold to even start your research. (all of it is needless to say, very slow).

* Only when youve risen up a tier or two (3 tiers total) will you get the good stuff instead of the same old bland newbie stuff mission after mission.
In the campaign, this means nearing the mid and end of the campaign.
In single this means collecting evil and when you do, theres really only a research need for your minions, not your workers, since theyve usually already done all the digging you need. All they do now is just stand around collecting gold and placing it at their feet (if your smart enough to place a treasury there.)

Hope to christ you have an unlimited gold node on your map (usually is when your mid campaign, try searching the edges of the map) Or your already boned...

The narrator is the same guy from the Stanley Parable, i love his voice and the guys a pro. But the script at times is really forced and cringy and META as ♥♥♥♥. The best laughs i had were smirks and mild 'ah, i see the reference now' moments. And those get hammered in on repeat till your sick of it.

Its fun to have certain minions from the start till the end, level up, gain more fighting power, a new look and class, more side jobs skill and even titles from finding power books or doing stuff. You get attached so to speak. And the design of most of the units is quite well done. Others (like the naga or the spider bugs) look bland and boring.

With the Winter expansion, youl be playing 3 evil sides in total. Each with their own play style, units and feel. With some elements staying the same, which is nice.


On to the more annoying stuff:
Important: THIS GAME DOES NOT GIVE YOU A ♥♥♥♥ING BREAK! ......EVER!!!!!
* Where the campaign starts off slow as ♥♥♥♥. Youl find yourself to be always in need to get all upgrades for your tier before your able to do stuff without too many casualties (they recover at your base, if you have the proper room and devices, thank ♥♥♥♥ for that, but it takes a while)
* As you progress, youl find yourself swamped with wave after wave after wave of increasingly more powerful enemies. At a rate thats actually quite unpleasant and hard to follow because of slow income and reasearch times.
* While you can make long, snaking tunnels filled with traps and doors to bar out invaders, which mind you youve just spent ages researching in between waves and assaults and pay days, youl find that in most invasion parties (Youl mostly be facing the alliance), which even at the very first wave, has a bard. A halfling Bard. Eventually this will be 2-3 Halfling bards.
This ♥♥♥♥er is IMMUNE TO ALL TRAPS and does not trigger them, is programmed to (when seeing a door or trap) head out with the party halted nearby and disarm your doors and traps....as an AOE...yup an area disarm....allowing his remaining party of death to just waltz through your tunnel as if they owned the damn place...
Oh, and the bard also heals and gives a boost to his allies. YOU WILL HATE THIS ♥♥♥♥ER
Dont even bother setting traps unless its the exploding kind. Heroes cannot help but hit those and get AOE damage (except the effing bard) Or the teleportation thing which is a 1 hit kill for anything enemy like. All of this results that you have to rally your minions to the intrusion anyways...having them run away form their important ( and ♥♥♥♥ing time consuming) tasks, like research and mana collection for a higher unit cap. Oh and forget picking them up one by one...and placing them down again, one by one...(which even has a small delay on it, ♥♥♥♥ that noise). Your dudes will lie there for a second or so and then hobble up, WHILE GETTING ATTACKED if you were careless. So use the rally spell and wait for them to run over.


* Just as important events are starting, which usually are timed and result in an instant GAME OVER, youl find that your still reeling from yet another pay day, yet another wave incoming, or a sudden demon gate spawning end tier demons near your dungeon heart. And youl actually barely be on par to deal with the issue at hand.

* Timers are too short, enemies have stupid buffs and a lot of support units. Youl get shelled from catapults and towers. Invaded by demons just out of effing nowhere (again, do not even bother setting traps, just set up a guard room with an alarm so that only nearby minions will stop their tasks).

* Didnt manage to kill that passing caravan i just announced and only needs 2:45 seconds to reach the town? of which you need a good 30secs to mobilize your forces? Tough ♥♥♥♥ ♥♥♥♥♥♥♥, game over or i just made it extra hard for you....oh look, another hero spawner!

* Enemies will heal their allies in an instant for nealy more than half their health. They will charm your units and may even give their allies nasty buffs. Oh, and usually come in 2-3 of everything. Squad of a bard, 4 amazon berserker ladies and 2 elf druid healers? yup.

* Always upgrade your minions to a full unit cap, they arent only better at fighting but also their side jobs. Saving you valuable moments of your life.

* My God everything is expensive 0.0, you can easily toss 10K on a room with devices. Knowing that a typical worker rakes in between 40-70 gold per haul, thats expensive... And tedious.....And youl need to choose, workers or minions, since both count towards unit cap. More income and get ♥♥♥♥ed by the enemy? or have a good army that bleeds you dry. Fun...

* Pay Days are the worst -_- , youve just had one, and lost around 2K in funds. Everyones back to their chores or fighting a wave or resting after having died! and when your workers manage to regain that 2K ...oh guess what , its 'pay day'. ♥♥♥♥ me...i thought 'Payday 2' was economy heavy, Jeezus...

* Cant afford to pay your dudes? Need more housing or food but cant afford it? ouch, tough break Chummer. Were all on strike now! ♥♥♥♥ working for you! We require more Money Pile-ons (get it?).

* Youl easily find yourself having to do the same map over again for 2-3 times. given your luck maybe even more. And dread to dig in certain areas because of the possible monster spawners there that release an unGodly amount of spiders, weird looking dog lizards and worse homing in for your dungeon Core. Which you need to end or YOU WILL DIE.

* The entire game feels like your trying to paddle upstream in a leaking and sinking little boat. Constantly trying to replug holes and dunk water overboard while paddling. Once you manage to seal all your holes and get the water out, your good to go, but man is that a chore. And a game isnt supposed to be a chore.

TL;DR:
Game feels like a chore and has enormous potential to be a salt mine for people.
But damn it if im not invested to see it through...
Still better than Impire.
Recommended cause you get as invested in this as i am. If only just to finish this ♥♥♥♥er.
Helpful? Yes No Funny
Razorthorns
( 10.9 hrs on record )
Posted: 21 July
The game mechanics are not that bad although they are a bit tedious since you have to pick your defenders up literally and move them around by HAND. Granted eventually you figure out how to grab multiple enemies at once but something so critical is not taught in the tutorial.

The constant nagging if you want to play at a slower pace is also very annoying. The constant gold drain with limited income turns this game into a time sensitive game that forces you to micro manage a lot. Some will like that and some wont. I don't. This would be a far more fun game if they let you take your time with it and enjoy building your dungeon up more. Instead it is constantly nagging you to hurry up and finish the objective.

regardless of all that I would give it a thumbs up EXCEPT that the game constantly crashes to the point it should not even be allowed to be sold until they fix it because the constant crashes make it unplayable. No game is fun if you can play it ...
Helpful? Yes No Funny
a helpless tramp
( 34.8 hrs on record )
Posted: 18 July
Annoying popup at the start where you have to press "skip" every time, then "play game", after you've already launched the game from steam.

Hand holding tutorial in place of campaign, works off of triggers (you can't really skip ahead, invulnerable monsters etc).

Terrible narrator dialog "the goody goody town of goody goodyness". Show don't tell.

Compared to Dungeon Keeper:
Less things, more upgrades.
Less organic dungeon, more RTS.

All the things are there. The "minions". Slapping them. Digging out a dungeon. Placing rooms.

But it all feels a lot more constricted, and pressured. You can't evolve an evil empire. You have to rush build orcs to fight constant incoming waves that just waltz in from the get-go in every single map.

The one good thing that they have done, is the ability to place back corridors (an issue in the original DK if you just mined out too much, and couldn't make rooms properly. Making it more possible to make an obstacle course for incoming enemies.

Not sure how effective vs players they are, but you can just lightning/fire the halflings of the party, and let the other monsters kill themselves on traps, which is handy if you want to be out adventuring all the time.

Speaking of which, there don't seem to be any down sides to always having your monsters outside - they don't rebel, or get angry/tired. Payday seems to instantly drop gold on them.

The overworld changing appearance is really nice - but it is possible to get your creatures stuck behind scenery. And then there's no way to kill them, meaning that they've just permanently eaten those population slots.

This game doesn't have a useful wiki that I can find either. I had to use trial-and-error to figure out which upgrades did what, and how to get better monster tiers.

(Note: reviewed after game crashed half way through a campaign map and no save. grr.)
Helpful? Yes No Funny
Para
( 3.1 hrs on record )
Posted: 11 July
Good Game
Helpful? Yes No Funny
Nick Rage
( 13.2 hrs on record )
Posted: 10 July
This game is pretty fun and really reminds me of Dungeon Keeper (which I loved). The only thing that really has me bummed is the constant crashing to desktop. I bought this on Steam Sale, so I'm not overly mad about it; however, this is getting to be a vey big nuisance. Overall, the game is very enjoyable though. If you liked the Dungeon Keeper series, you will probably also like this one. Pick it up on sale, just know that it has some issues.
Helpful? Yes No Funny
Jumbotron
( 0.7 hrs on record )
Posted: 9 July
Game is fun when it's working. And it usually works for 10 mins before it crashes every single time. Wait until they fix this game before buying it. A lot of people have problems with this issue and it doesn't look like they'll have a solution anytime soon.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
1 person found this review funny
Recommended
13.2 hrs on record
Posted: 10 July
This game is pretty fun and really reminds me of Dungeon Keeper (which I loved). The only thing that really has me bummed is the constant crashing to desktop. I bought this on Steam Sale, so I'm not overly mad about it; however, this is getting to be a vey big nuisance. Overall, the game is very enjoyable though. If you liked the Dungeon Keeper series, you will probably also like this one. Pick it up on sale, just know that it has some issues.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
3 people found this review funny
Recommended
15.7 hrs on record
Posted: 8 July
apart from crashing every 15 mins its a really nice game
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
28.5 hrs on record
Posted: 29 July
With mixed feelings, I'm recommending this game. Read on for the full review and gamer beware.

Dungeons 2 is a worthy heir to Dungeon Keeper legacy and also throws in some War Craft style RTS gameplay. The mechanics are incredibly polished and storyline is very tongue-in-cheek but amazingly thought out and scripted. Anyone who was a fan of the original Dungeon Keeper franchise, or RTS's in general will definitely enjoy this title.

Now for the issues which gave me pause. Unfortunately, I just paid $30 for a tutorial campaign. That is unacceptable Kalypso. I love your franchise and this was a COMPLETE DISSERVICE. After spending less time to complete than almost any other game I've played, it ended just as soon as it had begun, LITERALLY TELLING YOU 'Now comes the real game', and, oh yeah, BUY IT! As to why I say it's a tutorial campaign, you literally CAN NOT LOSE! The entire campaign was designed to familiarize the player with the mechanics and trickled just enough resistance to only slow you down before utterly overwhelming your opponent. Every level was designed to encourage you to easily research all upgrades and 'sandbox' your way to victory at your own pace. Also, ala Starcraft, you're given the opportunity to try 2 different factions and the third, which I assume wasn't ready for release, is destined for DLC. Again, the keyword is "TRY". Even the Heores of Might and Magic franchise provides secondary campaigns with it's admitedly easy to complete tutorials >_<

So yes, with a heavy heart, I recommend this game, but only bcause of what it could be, not because of the TUTORIAL I just completed. How about throwing us gamers that purchased this product a complentary, real, campaign?
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
7.7 hrs on record
Posted: 28 July
So this is another occasion where the Steam reviews are irrelevant and leaves me with a feeling of distrust and cynicism that I often ignore them and have to find out myself whether or not a game is really of quality and not just some cashgrab or bug-infested mess.

In my opinion, some of the negative reviews are just blatant lies. I never knew that Steam reviews could ever get to a point of just being pointless to read. I actually wonder if half of the people who post a review really have a brain because some of the stuff that is written don't pertain to the game. I thought all those negative reviews that had around 80% upvote must of been valid since so many people upvoted, nope, some of their claims just doesn't pertain to this game.

All this review will serve as is a counter-post to the negative Steam reviews that I feel are irrelevant.

Again, this review will be to inform mainly those inquiring about the negative reviews, so downvote this review all you want, this is an actual review of my opinion of the game.

SPECS --Gfx: nvidia GT 640 CPU: intel i-3-2120 @ 3.30Ghz dual core Ram: 6.00 GB (5.88 Gb usable) --

Optimization: I can't confirm if the memory leak is real or not, but I've got a decent rig and the game ran very smooth, and I have not experienced any crashes from the hour I've been playing before writing this review. As soon as entered into the options menu most of the preset where set all to max except texture filtering which on default goes up to 8x instead of 16x, however, I don't even need it that high but I left alone to test how well my computer would handle this game. Everything else was on high, which was max for graphics settings, with SSAO on and Bloom, however, I turned V-sync off as I don't like my FPS being capped to 60. When I started up a random skirmish match to see how well my rig will perform, I was really surprised as I ran a minium 60+ fps without my computer breaking a sweat, and to remind you now it is just decent, as in, it can't run AAA titles released in 2016. I just wanted to add this as I was a little worried would my rig be able to handle this game comparing it to mimimum requirements, if your rig meets the minimum, it will run very well with this game and will say this game is very well optimized and looks beautiful.

Gameplay: the dialogue was actually entertaining and actually helped immerse in the game. Who ever did the writing is top-notched because it definitely fit the setting and a lot of the jokes were actually funny and relevant. However, if you don't like dialogue the options menu does allow you to control how much dialogue from everything, important, or none. The gameplay for Dungeons has a Dota RTS layout when fighting in the overworld as the "supreme dark one" whom you assume the role as, fights the enemies along with your hoard of "evil" minions against the "heroes" in much of the fashion of the game Dota. You have a main character, right-click where you want him to go, and you can use special abilities against tougher boss-like enemies and complete objectives and level up. While it becomes a semi-settlers + caesor; zeus; phaoroh affair when it comes to managing your dungeon. Clear out areas for create new rooms that will accomadate both your minions and curious heroes who stumble into your dungeon, only to be enticed by your treasures and then slain to fuel your econonmy. If you ever read the book Mogworld, the world is very much similar as the one depicted in the book, except you get to be the bad guy instead of the hero.

Final thoughts: Dungeons II is an excellent blend of RTS and management that actually works well. The price is steep but some patience will often see deep discounts that can't go wrong with a well fleshed out game such as this. However, if you can't wait I'll say 40 $ is a fair asking price for the quality you are getting, it is a well done game in my opinion. I really felt Kalypso has really outdone themselves with this game. However, to make it up to them I shall pick up all the DLC at base price once I experienced all that vanilla has to offer.

With that said, I do recommend Dungeons II to you all who may be reading this, and feel this is a really good game that deserves a playthrough. Thanks for reading, and happy gaming ^^.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
9.1 hrs on record
Posted: 6 August
dont judge a game by its title font
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: 9 July
Game is fun when it's working. And it usually works for 10 mins before it crashes every single time. Wait until they fix this game before buying it. A lot of people have problems with this issue and it doesn't look like they'll have a solution anytime soon.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
374 of 450 people (83%) found this review helpful
15 people found this review funny
Not Recommended
25.8 hrs on record
Posted: 28 April, 2015
Edited for after I was able to find the last 2 levels....

TLDR: Get Dwelvers it's $14.99, and in beta has more content than this "completed" $40 game.

I'll start this review with what I did like.

1. It's a faithfull Dungeon Keeper clone. It's fun being a bad guy and fighting the forces of good.
2. I loved the artwork, graphics, way the characters look, etc.
3. The story is fun and well written.
4. It is a fun game overall, at a price point of say $15, I would give it a thumbs up.

Now for what I didn't like.

1. Too much handholding. For example "you are going to be attacked in 3:45 and counting, get ready here they come" on every single level for every enemy. "Here is a big exclamation of where you need to go and what you need to do" and the narator relentlessly pesters you to go there at a rapid pace, or "build these unit because you need them". I would prefer to be surprised when I explore and not have the game lead me through every minor step.

2. Way too easy, with no way to increase the difficulty. Build a trap chest at the end of a 4x6 room, preceeded by a swinging mace, and 2 tar pits.. and you can defeat about 90% of the enemies that enter your dungeon. There are a couple levels where more enemies come in, oh but they warn you well ahead of time so you just prepare for that. They do have an interesting mechanic where the enemies will send the bard in first to disable your traps, but if you put the trapped chest behind your traps the greedy good guys will bypass this and not wait for the bard because they want to get the treasure first, and they all die, every time. I would much prefer a color system, like a green bard can disable x and y traps, a blue bard can disable y and z traps, and no trapped chest that bypass the bards entirely. That way you would have to actually have an assortment of traps to handle different party configs. But no, the level 1 traps kill everything and there is no reason to even upgrade to the level 2 or 3 traps unless for fun and to just see how they work.

Surface creeps are equally easy, you pretty much just steamroll everything. I think the original concept was you should only bring half your crew and leave the other half in the dungeon to continue working? But you quickly find out that in every encounter, the 1 or 2 of your army that die are resurrected (with zero penalty) inside your dungeon and start working anyway. So anyone playing quickly finds out that you just take your entire army out and the few that do die can get the dungeon in working order for your return. The one exception to this rule and was an interesting surprise, in that your level 2 healers actually STOP healing when they hit level 3 and turn into pure DPS chars. So I did get decimated once and I was unable to ressurect everyone before they decayed and had to rebuild my army from scratch. But I quickly learned my lesson to just leave my healers at level 2 and never upgraded them the rest of the game.

3. Almost zero control over your troops. Example.. So you can make these cool assasins, they can turn invisible and with 2 or 3, pretty much kill a high value target. They get a a high DPS sneak attack when coming out of stealth. So let's say a group of enemies comes into your dungeon and you want to assassinate the bard. Is there any way to do this? Nope sorry! You either sound an alarm bell and watch your troops come in 1 at a time, or you manually pick them up drop them near the enemies and hope for the best. Zero control, they just kinda duke it out and occaisionally use the skills they have. Now the game is simply easy (to the point of trivial) so this is really a small complaint, but if there were any challenge associated with battles, and you wanted to actually kill specific high value targets in any kind of order. Like let's say kill the healers first... You can't. Now on the surface you get a little more control over your troops you can manually click the unit and position it, and use it's special ability. But when you have 12 units in a fight, clicking on each one giving it a command as it's running around is kinda pointless with such short battles. The only micro control you actually do is move the tanks to the front, healrs and dps in the back, and wade into the enemy and it's over very quickly. Ideally you would not have to click on each single unit. I would rather select my entire army, hit tab to select the blood orcs, have them summon wolves, hit tab to select my asassins, have them turn invisible to get a bonus attack from stealth, etc. But combat was seriously overlooked and as a result they just opted for short combats with 6 "good guys" against your 12 "evil" horde. It's simply a steamroll because there is no combat functionality built into the game.

4. Game sounds and narrator. At first when you start out it's very enjoyable. The narrator is a ♥♥♥♥ and yelling at you to do stuff. It's wonderful! But after the 19th time the narrator tells you to "Go make 3 orcs and go to this spot on the map I'm sick of waiting for you" it gets old. This also ties into the handholding. The narrator is better muted so you can explore the game and have fun. instead of constantly yelling at you and telling you exactly where to go and what to build next. The Demon mana generators also make the most annoying noise I have ever heard in any video game in a long long time. Mute, mute mute.. Ahh much better... The game noises are gone and play some Pandora, much much better.

5. Not enough content. If I didn't play through it 2x looking for the last 2 levels (small bug just click on the skeleton icon and it takes you there). I would estimate the game can be completed in 15 hours. For $40, I expect to get between 30-60 hours of gameplay from it for it to be a good value. Compared to their competition, a game named Dwelvers, which runs $15 and I have 30 hours into it on beta, this is not a good value IMO.

6. Spell system. With the exception of "recall to base" troops and the "go here" spell. The remaining 25 spells are useless and the entire system is not even worth bothering with. For example you shoot a fireball and it does virtually no damage. Shoot a metoer storm? Oh yeah area effect virtually no damage also. Again this is a minor complaint since a level 1 exploding chest does 90% damage to most units. But why even put it in there? The only use I could find for the spells is like a would see a fairie with 2 health left limping into my dungeon, and I wanted to shut the narrator up screaming "enemies in your dungeon!" and I could not be bothered to pick up an orc to kill them? Yeah I'll shoot a fireball to do 3 damage and kill that limping fairy who somehow magically managed to survive the 4 level 1 traps who usually dispatch most most enemies. But most of the time you just ignore the fairy, she will run into something and get one shotted soon enough. But yeah, it was nice to just to shut the narrator up and have him stop screaming at you I guess. But magic on the whole is innefective and useless.

Closing thoughts....

If there was maybe a way to make it more difficult so you don't just blow through it so fast and more of a challenge. It would have a lot going for it, particuarlly the enjoyable art and great dungeon building tools they have in place. I would also like to see an enemy evil guy to compete with, who breaks into your dungeon from a random place, but instead the enemies always come through the main door, 6 every time with zero challenge, run into your traps and die. Also when digging inot a new room full of spiders, have them get mad and charge in to to kill my guys, not just stand sit there until I can get around to farming them for expos. They had some great ideas, just a sad implementation and were probably on a limited schedule for release. It shows.
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142 of 156 people (91%) found this review helpful
1 person found this review funny
Not Recommended
162.8 hrs on record
Posted: 22 June
I've bought the game over a year ago, it was fun to play, but a little too easy. It is a RTS game which takes place in dungeons and the Overworld, gameplay is far away from Dungeon Keeper, but it is fun. Patch 1.5 came out in the middle of October 2015, from this day on the game was unplayable with 1 fps or slower. The developers admitted that there is a memory leak, but they like to keep quiet about it and blame everybodies PC. They have 5 answers ready how to fix your problem, mainly update drivers, but if drivers are up to date and the problem carries on you will be ignored from that moment on. I am waiting over 8 months now for a patch to fix the memory leak, but it doesn't look like anything will happen. They ported the game to the PS4 and promised a fix for the PC after they finished the PS4 version, but so far nothing. Take a look at the forum, there are many bug reports without solution, so unless there is a patch which fixes all the bugs don't buy this game unless you want to gamble.
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176 of 217 people (81%) found this review helpful
13 people found this review funny
Recommended
34.6 hrs on record
Posted: 8 December, 2015
Worthy successor to Dungeon Keeper.
When I write "worthy" I mean good. Not better, though.


The evil (meaning fun)
+ Awesome compaign, was really surpised by that. Yes it is pretty easy. But worthwile by general design and feel - AND, most importantly, due to that awesome written and spoken narrator! Huge amount of jokes and references to games, movies and books.
+ Graphics are not breath taking but still quite atmospheric. As it is somewhat comic-lookie-lookie, I guess it won't feel "old" too fast, which is good in my opinion.
+ Overworld concept for SP
+ When "liberating" overworld areas, cool change effects to dark side (sadly no cookies)
+ Most creatures are useful on their own way, so it can make sense to not all upgrade them to highest variant (although you don't have to care on normal difficulty)
+ Different races
+ Gold variants make sense (normal, long lasting, infinite)


The good (meaning not fun)
- Music. Pretty boring. Pretty fast boring. I recommend getting the soundtrack from Dungeon Keeper 1+2 (youtube helps) and play that in the background. Ten times better than ingame one.
- Glitches. There are no game braking bugs at least. But there's a ton of smaller stuff getting on your nerves: hardly being able to click a specific monster during a fight. No real feeling for where you drop one. The bright border effect for where you gonna drop/cast at is sometimes really weird. Can't pick up a specific unconsious monster, as the clickable area is not where it lies. Sometimes clicks on spell icons just do nothing, have to click twice.
- Performance. Seriously, this games runs slower than Anno 2070 on a huge map as soon as you have 10+ creatures. And weirdly this is CPU limiting here (100% usage on 4x 2,5 GHz), while my GPU (AMD 7950) was bored. Also when dropping couple of creatures in a row and when digging a new area, there's this "stutter" after every action/digged block. Really smells like badly optimized engine.
- Cannot beat chickens to pulpy messes :/


When comparing to Dungeon Keeper:
- Less stuff to build and do than in DK (i.e. missing prison and torture chamber)
- More casualized feel, e.g. traps damage (remember that huge boulder which just killed everything?), simplified "who works which room" and missing skeleton/ghost/vampire/... mechanics
- No VS mode against AI Keeper. Skirmish maps just drop stronger waves of heroes against you.
- Slower! I do like slower games in general, but sometimes in SP it can get really boring. Mostly due to slow workers (get's better after upgrading them, though)
- Some atmospheric stuff regarding the creatures is missing: monsters attacking each other (spiders vs. flies) or the wizards getting annoyed of all the commotion in the library
- No real "feedback" of higher level monsters. They can cast anything right from the start (after researched), so it feels like you do not have to take such care of them. Which is only partly true, as they DO get stronger. Still feels not as good here as when dropping a couple of level 10 wizards+dragons in DK1 onto the enemy :D (also any creature can be revived anyway)


Finally
Overall this is a good game. If you like the old Dungeon Keeper 1+2 go ahead and give it a try.
I had quite fun playing and guess will start again in the future. And of all DK like games, this is in my opinion the best successor so far.

In direct comparison however, I'd say I still prefer DK1+2 slightly over Dungeons 2.
(Sadly DK2 is not working on mine and many other rigs I know due to graphic driver issues :/ )
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441 of 592 people (74%) found this review helpful
17 people found this review funny
Not Recommended
4.6 hrs on record
Posted: 19 September, 2015
Almost but no dice.

Why do all these company’s just fail to create what they know we want?

This game is just lacking and leaves you wanting more Dungeon Keeper it really does.
It gives you the feeling like your about to have a great Evil dungeon master experience then falls short with limited rooms and limited units just limited everything.
It’s not an awful game it plays well responds well and the story is even fun. it’s just hard to enjoy when in the back of your mind you know its already been done better years ago and the entire time thats what your craving.

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