The Dungeon Lord is back – and this time he’s serious! In Dungeons 2, fulfil the Dungeon Lord’s insatiable quest for vengeance by recruiting fearsome new monsters from all corners of the underworld in order to undertake his evil bidding.
User reviews:
Mixed (19 reviews) - 68% of the 19 user reviews in the last 30 days are positive.
Mostly Positive (1,330 reviews) - 73% of the 1,330 user reviews for this game are positive.
Release Date: Apr 24, 2015

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Recent updates View all (18)

August 25

Dungeons 2 Patch 1.6.1 Change Log

Dungeons 2 Patch 1.6.1 Change Log

Controller controls completely revised and improved, in particular:
  • Button assignment completely revised
  • Context-sensitive display of button assignments
  • Selection radius in RTS mode now increases over time, no longer manually
  • New screen center marker in RTS mode: Prettier, no longer disappears in objects, gives feedback on the targeted object similar to the mouse cursor
  • Start a New Game menus controls greatly improved (skirmish, campaign and multiplayer)
  • Revised menu screens and modal dialogs for controller controls
  • When last unit dies in a neutral dungeon, you can still use the D-pad to change region
  • Magic bar with hotkeys is no longer displayed in gamepad mode
  • Unit list GUI now usable with controller
  • Build-Queues now supported
  • Deadzone logic improved
  • Tools (Crate-o-Mats, etc.) can now be scrolled through
  • Tutorial messages and controller controls tip of the day adjusted
  • Steam controllers supported natively (Steam)

Performance optimization, in particular:
  • Dungeon rendering greatly accelerated under DirectX 11
  • Improved performance when displaying damage values
  • Pre-placed outside world units are only activated shortly before player contact
  • A variety of little delays corrected (for example, when large areas are marked for excavation, new songs are loaded, when scrolling at start of a level, etc.)
  • Evilization optimized
  • Optimized rendering of simple outside world objects and dungeon decorative objects
  • Other tasks optimized for multicore systems (e.g., animations)
  • Optimized dungeon unit path calculation in the rough planning phase
  • Overall unit path calculation optimized
  • Corrected performance hit occurring with many un-stored resources
  • Logic physics system optimized
  • Various other small optimizations

Stability improvements:
  • Greatly reduced memory consumption under DirectX 11
  • Leak in Sound Effects corrected
  • Reduced overall music and sound effect memory use
  • Some assets were not unloaded properly after use
  • Object pools release previously unused objects
  • Reduced GUI texture memory use

  • Team Domination: now works properly
  • In 3/4-player games, the game is now always won/lost as soon as the first player has been defeated
  • Removed distinction between LAN/Internet game
  • Disconnections are now better communicated to players
  • The initial camera position is now correct for all players when loading a multiplayer game
  • A changed player color is now displayed correctly when loading a multiplayer game

  • Barthas Snow will be revived after 3 minutes maximum (previously 6 minutes)
  • The ghoul skill "Braiiins!" now has a cooldown and costs energy
  • Research duration for some spells increased, for others decreased

Level design:
  • "King Robert must die!“: Cannon tower weakened by 50%
  • "The Battle of King’s Ending": Regeneration for the Ultimate Evil increased significantly
  • Battle map: spawners better coordinated
  • Corrected spawners in several maps, especially the Paladin mob in "The Poshlands"
  • Some creatures in individual maps mistakenly failed to attack players
  • Various script corrections
  • Fixed several minor bugs and imperfections

  • Japanese localization added (Steam, retail, Gog, Mac App Store)
  • More light sources are now placed on the dungeon walls
  • GUI: Barthas now visible in the dungeon minimap
  • Snowball trap no longer rolls immovable objects such as doors and brewery boilers away
  • GUI: Text spacing increased for better readability
  • Loading of large savegames accelerated
  • Units hidden in excavated areas can no longer be targeted with spells
  • Fixed several problems with Ragdolls
  • Level loading now less tricky
  • Repaired various visual glitches

26 comments Read more


“It's a highly polished, artistically strong romp from beginning to end.”
8/10 – Jim Sterling

“It’s "Dungeon Keeper plus", what's not to like?”
8.5/10 – Hooked Gamers

“Dungeons 2 is the tinkerer’s cave I’ve been waiting for.”
Rock, Paper, Shotgun

About This Game

The Dungeon Lord is back – and this time he’s serious! In Dungeons 2, fulfil the Dungeon Lord’s insatiable quest for vengeance by recruiting fearsome new monsters from all corners of the underworld in order to undertake his evil bidding. Taking over the underworld isn’t enough though – this time The Dungeon Lord will extend his dominion over the puny humans and attempt to conquer the overworld too!

Take control of the mighty Dungeon Lord and craft a network of unique and terrifying dungeons, recruit an army of fearsome creatures and command two new factions. Prepare to defend your Kingdom against those pesky heroes, go above ground to wage war on their human cities and use the ‘Hand of Terror’ to take direct control over your minions, issue commands, and even dish out a swift slap to keep them in line.

The extensive campaign story mode is packed with even more of the dark humour which made the original Dungeons a hit and is peppered with numerous references to various fantasy books, movies and TV shows. Additionally, you can test your strength in four different game modes in multiplayer for up to four players with other Dungeon Lords over LAN or online.

Features of Dungeons 2:

  • Featuring a thrilling single player campaign with 2 playable factions, 26 unique creatures, multiple types of heroes and game modes, Dungeons 2 is the Dungeon Manager simulation game, you've been waiting for
  • Dungeons 2 offers unique gameplay: In the underworld, Dungeon manager simulation, and in the overworld, tactical real-time strategy
  • Thanks to the ‘Hand of Terror’ you can always keep control of your subordinates and give targeted commands
  • Leave the darkness of the underworld, and venture to the overworld and leave the beautiful cities of the humans in ruins
  • Four competitive multiplayer modes for up to four players via LAN and Internet

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista (SP2) 32bit
    • Processor: AMD or Intel, 3GHz Dual-Core or 2.6 GHz Quad-Core
    • Memory: 3 GB RAM
    • Graphics: Intel HD4400, NVIDIA GeForce GT 440/GT 650M, AMD Radeon HD 7750/R5 255M
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible
    • OS: Windows 7 x64 (SP1)
    • Processor: AMD Quad-Core @ 3.8 GHz or Intel Quad-Core @ 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon R7 265 or NVIDIA GeForce GTX 650
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible
    • OS: MAC OS X 10.9.5 (Mountain Lion), 10.9.5 (Mavericks) and 10.10.2 (Yosemite)
    • Processor: Intel Quad-Core @ 3.1 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 440/GT 650M, AMD Radeon HD 7750/6970M with at least 512 MB of dedicated VRAM, Shader Model 5 support
    • Storage: 5 GB available space
    • OS: MAC OS X 10.9.5 (Mountain Lion), 10.9.5 (Mavericks) and 10.10.2 (Yosemite)
    • Processor: Intel Quad-Core @ 3.2 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 440/GT 650M, AMD Radeon HD 7750/6970M with at least 1024 MB of dedicated VRAM, Shader Model 5 support
    • Storage: 5 GB available space
    • OS: x64-Versions of Ubuntu 14.04 LTS & Ubuntu 14.10
    • Processor: AMD or Intel Dual-Core @ 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or similar with 1 GB or dedicated VRAM, Shader Model 5 support
    • Storage: 5 GB available space
    • OS: x64-Versions of Ubuntu 14.04 LTS & Ubuntu 14.10
    • Processor: Intel i5 Quad-Core @ 3.2 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 760 or similar with 2 GB of dedicated VRAM, Shader Model 5 support
    • Storage: 5 GB available space
Customer reviews
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Mixed (19 reviews)
Mostly Positive (1,330 reviews)
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669 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
8 of 8 people (100%) found this review helpful
Not Recommended
29.5 hrs on record
Posted: October 24
Dungeons 2 is a dungeon simulator for those craving a Dungeon Keeper experience with a much nicer AI but ultimately falls flat in its experience.

This review is for Dungeons 2, Dungeons 2: A Song of Sand & Fire and Dungeons 2: Chance of Dragons.

The story of Dungeons 2 is rather simple. You are the ultimate evil and you must build yourself up from basically nothing to a formidable force that can take down the world's greatest heroes. The story is a little thin in my opinion and relies HEAVILY on Game of Thrones so if you’ve never read the books or seen the show there are some minor spoilers. The narrator talks you through the different levels which is as far as the story goes.

General Gameplay]
If you’ve ever played Dungeon Keeper then the gameplay is pretty much the same (with the exception of the overworld). You start with a throne room in a bare dungeon and a few ‘little snots’ and from there you must build up your dungeon and minions in order to complete the various objectives. There are various rooms you must build and each room does something different like the treasury which stores your gold, tinkering room for new research, arena to train your units and brewery to craft beer. There are around 10 different rooms in total but some require researching them first or progressing further into the game to unlock. Units are pretty much the same. There are 5 different units (snots, goblins, nagas, orcs and trolls) and each unit has a different attack and advantages. Whilst in your dungeon your units will have free will and carry out any jobs you've set for them when they feel like it but in the Overworld you must control them fully yourself (which isn’t fun, i’ll explain further in). Enemies will periodically attack your dungeon so you’ll have to make sure to set traps or place guard rooms to ward them off, whilst digging out and explanding your dungeon.

The Overworld is where most of your mission objectives will be found and has it’s own minimap which is on the complete other side of the screen. You can pick up and drop your units through a portal in your dungeon to reach it. Once there you must control your minions yourself the way you would in an RTS however the interface for this is terrible. Different minions have different abilities you can use in combat but you’ll have to select that unit and then its ability each time you want to use this. Considering the battles usually last 5-10 seconds this is completely pointless. Once you’ve researched and built the defib machine any minions that die in the overworld will resurrect moments later in your dungeon so your minions are basically unkillable and you’ll end up just using them like fodder. This makes the Overworld a series of clicking and waiting because there nothing else to do there. There are also dungeons within the Overworld with NO minimap so at times you are forced to watch 3 screens at once which is annoying.

Time passes slowly and you’ll often find yourself staring at your screen waiting for things which is probably to try and make the game drag on more. The campaign is ridiculously short without the DLC and the DLC content really should have been included in the actual game. Despite playing around 27 hour around 6 of them were just for achievements and the first 4 came from card dropping. $50 for under 20 hours gameplay (most of which is waiting) is really really bad in my opinion.

--- Dungeon Keeper
--- Humorous at times
--- Pop culture references galore

--- Lacking hours of gameplay (unless you’re farming achievements)
--- Small number of units (only 5 in total, barely different from one another)
--- The narrator can get really, really annoying to the point of needing to mute him
--- No time control so some missions drag on for no reason
--- Limited rooms
--- One dungeon trap layout works every time
--- One population ratio works every time
--- Overworld is lifeless and pointless

I enjoyed my time playing Dungeons 2 but the last 6 hours were for achievements only. I wouldn’t recommend buying Dungeons 2 unless it’s on a hefty discount like it was when I purchased (75% and even then I wish the discount had been larger). It fills my Dungeon Keeper needs but does little else so if you’re looking to buy for that reason it should satisfy your needs but don't expect anything more. There was so much potential in this game I just feel like it was wasted and I really don’t think the content warrants the price.
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4 of 5 people (80%) found this review helpful
Not Recommended
7.7 hrs on record
Posted: September 27
It's a really fun game, but there isn't much variety to the rooms/units. If you make a giant dungeon, you can't really fill it up much. There's a handful of units and upgrades and it's pretty fun for awhile, but I personally got burnt out on it quick.
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1 of 3 people (33%) found this review helpful
31.7 hrs on record
Posted: October 8
Its an okay game

if you like this type of game, I strongly recommend 'Suzukuri Dragon'
Was this review helpful? Yes No Funny
1 of 10 people (10%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: October 5
Worst gamme ever played

a DK2 Player
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Most Helpful Reviews  Overall
404 of 499 people (81%) found this review helpful
14 people found this review funny
Not Recommended
25.8 hrs on record
Posted: April 28, 2015
Edited for after I was able to find the last 2 levels....

TLDR: Get Dwelvers it's $14.99, and in beta has more content than this "completed" $40 game.

I'll start this review with what I did like.

1. It's a faithfull Dungeon Keeper clone. It's fun being a bad guy and fighting the forces of good.
2. I loved the artwork, graphics, way the characters look, etc.
3. The story is fun and well written.
4. It is a fun game overall, at a price point of say $15, I would give it a thumbs up.

Now for what I didn't like.

1. Too much handholding. For example "you are going to be attacked in 3:45 and counting, get ready here they come" on every single level for every enemy. "Here is a big exclamation of where you need to go and what you need to do" and the narator relentlessly pesters you to go there at a rapid pace, or "build these unit because you need them". I would prefer to be surprised when I explore and not have the game lead me through every minor step.

2. Way too easy, with no way to increase the difficulty. Build a trap chest at the end of a 4x6 room, preceeded by a swinging mace, and 2 tar pits.. and you can defeat about 90% of the enemies that enter your dungeon. There are a couple levels where more enemies come in, oh but they warn you well ahead of time so you just prepare for that. They do have an interesting mechanic where the enemies will send the bard in first to disable your traps, but if you put the trapped chest behind your traps the greedy good guys will bypass this and not wait for the bard because they want to get the treasure first, and they all die, every time. I would much prefer a color system, like a green bard can disable x and y traps, a blue bard can disable y and z traps, and no trapped chest that bypass the bards entirely. That way you would have to actually have an assortment of traps to handle different party configs. But no, the level 1 traps kill everything and there is no reason to even upgrade to the level 2 or 3 traps unless for fun and to just see how they work.

Surface creeps are equally easy, you pretty much just steamroll everything. I think the original concept was you should only bring half your crew and leave the other half in the dungeon to continue working? But you quickly find out that in every encounter, the 1 or 2 of your army that die are resurrected (with zero penalty) inside your dungeon and start working anyway. So anyone playing quickly finds out that you just take your entire army out and the few that do die can get the dungeon in working order for your return. The one exception to this rule and was an interesting surprise, in that your level 2 healers actually STOP healing when they hit level 3 and turn into pure DPS chars. So I did get decimated once and I was unable to ressurect everyone before they decayed and had to rebuild my army from scratch. But I quickly learned my lesson to just leave my healers at level 2 and never upgraded them the rest of the game.

3. Almost zero control over your troops. Example.. So you can make these cool assasins, they can turn invisible and with 2 or 3, pretty much kill a high value target. They get a a high DPS sneak attack when coming out of stealth. So let's say a group of enemies comes into your dungeon and you want to assassinate the bard. Is there any way to do this? Nope sorry! You either sound an alarm bell and watch your troops come in 1 at a time, or you manually pick them up drop them near the enemies and hope for the best. Zero control, they just kinda duke it out and occaisionally use the skills they have. Now the game is simply easy (to the point of trivial) so this is really a small complaint, but if there were any challenge associated with battles, and you wanted to actually kill specific high value targets in any kind of order. Like let's say kill the healers first... You can't. Now on the surface you get a little more control over your troops you can manually click the unit and position it, and use it's special ability. But when you have 12 units in a fight, clicking on each one giving it a command as it's running around is kinda pointless with such short battles. The only micro control you actually do is move the tanks to the front, healrs and dps in the back, and wade into the enemy and it's over very quickly. Ideally you would not have to click on each single unit. I would rather select my entire army, hit tab to select the blood orcs, have them summon wolves, hit tab to select my asassins, have them turn invisible to get a bonus attack from stealth, etc. But combat was seriously overlooked and as a result they just opted for short combats with 6 "good guys" against your 12 "evil" horde. It's simply a steamroll because there is no combat functionality built into the game.

4. Game sounds and narrator. At first when you start out it's very enjoyable. The narrator is a ♥♥♥♥ and yelling at you to do stuff. It's wonderful! But after the 19th time the narrator tells you to "Go make 3 orcs and go to this spot on the map I'm sick of waiting for you" it gets old. This also ties into the handholding. The narrator is better muted so you can explore the game and have fun. instead of constantly yelling at you and telling you exactly where to go and what to build next. The Demon mana generators also make the most annoying noise I have ever heard in any video game in a long long time. Mute, mute mute.. Ahh much better... The game noises are gone and play some Pandora, much much better.

5. Not enough content. If I didn't play through it 2x looking for the last 2 levels (small bug just click on the skeleton icon and it takes you there). I would estimate the game can be completed in 15 hours. For $40, I expect to get between 30-60 hours of gameplay from it for it to be a good value. Compared to their competition, a game named Dwelvers, which runs $15 and I have 30 hours into it on beta, this is not a good value IMO.

6. Spell system. With the exception of "recall to base" troops and the "go here" spell. The remaining 25 spells are useless and the entire system is not even worth bothering with. For example you shoot a fireball and it does virtually no damage. Shoot a metoer storm? Oh yeah area effect virtually no damage also. Again this is a minor complaint since a level 1 exploding chest does 90% damage to most units. But why even put it in there? The only use I could find for the spells is like a would see a fairie with 2 health left limping into my dungeon, and I wanted to shut the narrator up screaming "enemies in your dungeon!" and I could not be bothered to pick up an orc to kill them? Yeah I'll shoot a fireball to do 3 damage and kill that limping fairy who somehow magically managed to survive the 4 level 1 traps who usually dispatch most most enemies. But most of the time you just ignore the fairy, she will run into something and get one shotted soon enough. But yeah, it was nice to just to shut the narrator up and have him stop screaming at you I guess. But magic on the whole is innefective and useless.

Closing thoughts....

If there was maybe a way to make it more difficult so you don't just blow through it so fast and more of a challenge. It would have a lot going for it, particuarlly the enjoyable art and great dungeon building tools they have in place. I would also like to see an enemy evil guy to compete with, who breaks into your dungeon from a random place, but instead the enemies always come through the main door, 6 every time with zero challenge, run into your traps and die. Also when digging inot a new room full of spiders, have them get mad and charge in to to kill my guys, not just stand sit there until I can get around to farming them for expos. They had some great ideas, just a sad implementation and were probably on a limited schedule for release. It shows.
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153 of 180 people (85%) found this review helpful
3 people found this review funny
Not Recommended
258.9 hrs on record
Posted: June 22
I've bought the game over a year ago, it was fun to play, but a little too easy. It is a RTS game which takes place in dungeons and the Overworld, gameplay is far away from Dungeon Keeper, but it is fun. Patch 1.5 came out in the middle of October 2015, from this day on the game was unplayable with 1 fps or slower. The developers admitted that there is a memory leak, but they like to keep quiet about it and blame everybodies PC. They have 5 answers ready how to fix your problem, mainly update drivers, but if drivers are up to date and the problem carries on you will be ignored from that moment on. I am waiting over 8 months now for a patch to fix the memory leak, but it doesn't look like anything will happen. They ported the game to the PS4 and promised a fix for the PC after they finished the PS4 version, but so far nothing. Take a look at the forum, there are many bug reports without solution, so unless there is a patch which fixes all the bugs don't buy this game unless you want to gamble.
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173 of 215 people (80%) found this review helpful
13 people found this review funny
34.6 hrs on record
Posted: December 8, 2015
Worthy successor to Dungeon Keeper.
When I write "worthy" I mean good. Not better, though.

The evil (meaning fun)
+ Awesome compaign, was really surpised by that. Yes it is pretty easy. But worthwile by general design and feel - AND, most importantly, due to that awesome written and spoken narrator! Huge amount of jokes and references to games, movies and books.
+ Graphics are not breath taking but still quite atmospheric. As it is somewhat comic-lookie-lookie, I guess it won't feel "old" too fast, which is good in my opinion.
+ Overworld concept for SP
+ When "liberating" overworld areas, cool change effects to dark side (sadly no cookies)
+ Most creatures are useful on their own way, so it can make sense to not all upgrade them to highest variant (although you don't have to care on normal difficulty)
+ Different races
+ Gold variants make sense (normal, long lasting, infinite)

The good (meaning not fun)
- Music. Pretty boring. Pretty fast boring. I recommend getting the soundtrack from Dungeon Keeper 1+2 (youtube helps) and play that in the background. Ten times better than ingame one.
- Glitches. There are no game braking bugs at least. But there's a ton of smaller stuff getting on your nerves: hardly being able to click a specific monster during a fight. No real feeling for where you drop one. The bright border effect for where you gonna drop/cast at is sometimes really weird. Can't pick up a specific unconsious monster, as the clickable area is not where it lies. Sometimes clicks on spell icons just do nothing, have to click twice.
- Performance. Seriously, this games runs slower than Anno 2070 on a huge map as soon as you have 10+ creatures. And weirdly this is CPU limiting here (100% usage on 4x 2,5 GHz), while my GPU (AMD 7950) was bored. Also when dropping couple of creatures in a row and when digging a new area, there's this "stutter" after every action/digged block. Really smells like badly optimized engine.
- Cannot beat chickens to pulpy messes :/

When comparing to Dungeon Keeper:
- Less stuff to build and do than in DK (i.e. missing prison and torture chamber)
- More casualized feel, e.g. traps damage (remember that huge boulder which just killed everything?), simplified "who works which room" and missing skeleton/ghost/vampire/... mechanics
- No VS mode against AI Keeper. Skirmish maps just drop stronger waves of heroes against you.
- Slower! I do like slower games in general, but sometimes in SP it can get really boring. Mostly due to slow workers (get's better after upgrading them, though)
- Some atmospheric stuff regarding the creatures is missing: monsters attacking each other (spiders vs. flies) or the wizards getting annoyed of all the commotion in the library
- No real "feedback" of higher level monsters. They can cast anything right from the start (after researched), so it feels like you do not have to take such care of them. Which is only partly true, as they DO get stronger. Still feels not as good here as when dropping a couple of level 10 wizards+dragons in DK1 onto the enemy :D (also any creature can be revived anyway)

Overall this is a good game. If you like the old Dungeon Keeper 1+2 go ahead and give it a try.
I had quite fun playing and guess will start again in the future. And of all DK like games, this is in my opinion the best successor so far.

In direct comparison however, I'd say I still prefer DK1+2 slightly over Dungeons 2.
(Sadly DK2 is not working on mine and many other rigs I know due to graphic driver issues :/ )
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436 of 592 people (74%) found this review helpful
17 people found this review funny
Not Recommended
4.6 hrs on record
Posted: September 19, 2015
Almost but no dice.

Why do all these company’s just fail to create what they know we want?

This game is just lacking and leaves you wanting more Dungeon Keeper it really does.
It gives you the feeling like your about to have a great Evil dungeon master experience then falls short with limited rooms and limited units just limited everything.
It’s not an awful game it plays well responds well and the story is even fun. it’s just hard to enjoy when in the back of your mind you know its already been done better years ago and the entire time thats what your craving.

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115 of 138 people (83%) found this review helpful
6 people found this review funny
12.3 hrs on record
Posted: July 28
So this is another occasion where the Steam reviews are irrelevant and leaves me with a feeling of distrust and cynicism that I often ignore them and have to find out myself whether or not a game is really of quality and not just some cashgrab or bug-infested mess.

In my opinion, some of the negative reviews are just blatant lies. I never knew that Steam reviews could ever get to a point of just being pointless to read. I actually wonder if half of the people who post a review really have a brain because some of the stuff that is written don't pertain to the game. I thought all those negative reviews that had around 80% upvote must of been valid since so many people upvoted, nope, some of their claims just doesn't pertain to this game.

All this review will serve as is a counter-post to the negative Steam reviews that I feel are irrelevant.

Again, this review will be to inform mainly those inquiring about the negative reviews, so downvote this review all you want, this is an actual review of my opinion of the game.

SPECS --Gfx: nvidia GT 640 CPU: intel i-3-2120 @ 3.30Ghz dual core Ram: 6.00 GB (5.88 Gb usable) --

Optimization: I can't confirm if the memory leak is real or not, but I've got a decent rig and the game ran very smooth, and I have not experienced any crashes from the hour I've been playing before writing this review. As soon as entered into the options menu most of the preset where set all to max except texture filtering which on default goes up to 8x instead of 16x, however, I don't even need it that high but I left alone to test how well my computer would handle this game. Everything else was on high, which was max for graphics settings, with SSAO on and Bloom, however, I turned V-sync off as I don't like my FPS being capped to 60. When I started up a random skirmish match to see how well my rig will perform, I was really surprised as I ran a minium 60+ fps without my computer breaking a sweat, and to remind you now it is just decent, as in, it can't run AAA titles released in 2016. I just wanted to add this as I was a little worried would my rig be able to handle this game comparing it to mimimum requirements, if your rig meets the minimum, it will run very well with this game and will say this game is very well optimized and looks beautiful.

Gameplay: the dialogue was actually entertaining and actually helped immerse in the game. Who ever did the writing is top-notched because it definitely fit the setting and a lot of the jokes were actually funny and relevant. However, if you don't like dialogue the options menu does allow you to control how much dialogue you want to occur. The gameplay for Dungeons has a Dota RTS layout when fighting in the overworld as the "ultimate evil" whom you assume the role as, fights the enemies along with your hoard of "evil" minions against the "heroes" in much of the fashion of the game Dota. You have a main character, but later in the campaign you can't use him, but I have not checked skirmish mode where it may be possible, I'll update the review after I test this. You can also use special abilities against tougher boss-like enemies and complete objectives and level up. While it becomes a semi-settlers + caesor; zeus; phaoroh affair when it comes to managing your dungeon, where some rooms you'll expand or add interesting machines and furnishes to accomodate your hoard. Curious heroes who stumble into your dungeon can be stalled with traps and intricates unlocked the more you upgrade your throne room, and unlock other tech to make each minion stronger. If you ever read the book Mogworld, the world is very much similar as the one depicted in the book, except you get to be the bad guy instead of the hero.

Final thoughts: Dungeons II is an excellent blend of RTS and management that actually works well. The price is steep but some patience will often see deep discounts that can't go wrong with a well fleshed out game such as this. However, if you can't wait I'll say 40 $ is a fair asking price for the quality you are getting, it is a well done game in my opinion. I really felt Kalypso has really outdone themselves with this game. However, to make it up to them I shall pick up all the DLC at base price once I experienced all that vanilla has to offer.

With that said, I do recommend Dungeons II to you all who may be reading this, and feel this is a really good game that deserves a playthrough. Thanks for reading, and happy gaming ^^.

edit: I was recently invited by a kind user to a multiplayer group for Dungeons II. Still reletively new we could use more members if you are interested in finding a place to gather users who are interested in such affair:

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319 of 449 people (71%) found this review helpful
18 people found this review funny
Not Recommended
4.5 hrs on record
Posted: April 24, 2015
Dungeon Keeper and Evil Genius are the standards that such games will always be held too... and this one... comes in lacking. Very dissapointed. I am not saying its bad, and I would like to give a true "rating" instead of a "Positive" vs "Negative" review.

Game mechanics aren't bad. Could be optimized more. Larger dungeons lag hard, add that to the fact that both underworld and overworld are on the same screen... can get a bit jumpy. Its design is still fairly well done.

I think for me, the problem comes from its anti-immersion approach.

This game goes out of its way not to take itself serious. Which can be good, especially if its great dark humor... .

How can it be "Good to be bad" evil Dungeon Lord when the whimsical narrative insults you every 5 minutes (not kidding), and when you finally get a few intense moments of bloody combat where the narrator isn't insulting you, the narrator chimes in reminding you that you are 'just playing' a game.

It is incredibly hard in this game to feel like a great dungeon lord (picture Vader in pink, where everyone insults him to his face). Narrator actually tells you, your minions are mocking you, and what do you, the fearsome "ultimate evil"... nothing.

Following on this "LIGHT" hearted approach to dark-hearted (HA) genre is the bright cartoony graphics, and the lack of any evil / dark / scary graphics or items.

This game is so close to being just right in mechanics, and then it goes the other direction in the way it presents it.

Now, if you replace the jabbing "BARD" narrator with intense sinister Hamlin? Replace the Disney Robin Hood graphics with the original (Dugeon Lord 1) darker graphics (maybe add a few heads on spikes and some bones... something, anything sinister), now we are recapturing the genre.
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 Xander 
57.0 hrs
Posted: October 20
I LOVE this game. As a fan of the Dungeon Keeper franchise this was a long time coming. I would warn that the game can be very slow paced. But that's what I love about it.
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12.4 hrs
Posted: October 17
BUY IT! if you like real time strategy games. This is a great game. Not as awesome as the old Dungeon Keeper but definitely gives the satisfaction of playing it again.
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45.2 hrs
Posted: October 15
So this game I would consider, among my favorite games. Yet... once you master it, it starts to lack replayability. Its hard, then you learn to defend, then you learn to attack to upgrade, then you master your defenses. At higher difficulties it will still push your limits. However, the bottleneck is that... the hardest difficulty is really too hard to get started in, and once you get going... clearing a map takes HOURS and HOURS. Its fun a few times. But the replayability reallly deminishes. I'll give it a 10/10 since you can easily spend more time on this than 90% of the games out there... and its so good, you wish it was just a little better.
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4.3 hrs
Posted: October 13
Poor A.I makes the entire game a waste of time
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very random
6.8 hrs
Posted: October 12
you must buy this IF you are a dungeon fan and if you like being evil my opinoin is that it is great game and love building my own dungeon so aleast give it a chance becuase you might like it and if you dont you dont
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Chef Gordon Ramsay
34.8 hrs
Posted: October 6
got this on a whim ended up greatly enjoying it
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Cosmic Cake
4.4 hrs
Posted: October 1
This isnt Call of Duty?
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