While seeking life on a distant planet, an astronaut discovers an abandoned Russian town. He suspects his mission is a hoax until a mysterious young woman saves him from a strange and deadly phenomenon...
User reviews: Mostly Positive (1,567 reviews)
Release Date: Jun 6, 2014

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Recommended By Curators

"Every tone it attempts is struck with confidence and talent, from creeping horror to outright terror to reflective serenity"
Read the full review here.

About This Game

While seeking life on a distant planet, an astronaut discovers an abandoned Russian town. He suspects his mission is a hoax until a mysterious young woman saves him from a strange and deadly phenomenon... Lifeless Planet is a third-person action-adventure that features an old-school sci-fi story and spectacular environments in the spirit of classic action-adventures.

After a hard landing on the planet, the astronaut discovers the planet that was reported to be rich with life is instead a barren wasteland. When he goes searching for his crew, he makes a more startling discovery: evidence that humans have already been to this planet years ago! When he comes upon a deserted Soviet-era Russian town, he struggles to make sense of his mission. Did his light-speed travel to the planet send him back in time? Or is this all some strange Cold War hoax?

Along the way, the astronaut meets a Russian woman, Aelita, who is somehow able to survive the hostile atmosphere of the planet. Through an unusual natural phenomenon, her skin causes the soil to glow green under her feet. The player must use these glowing tracks as a guide across the planet past treacherous and deadly threats. Is she leading him to safety... or an untimely death?

Lifeless Planet was inspired by Cold War era science fiction stories, posing questions about humankind's desire for space travel. What if you journeyed across the galaxy to another planet, only to find humans had already been there? What kind of person would sign up for a one-way mission, leaving behind planet Earth and everyone they've ever known and love... to go in search of an Earth-like planet?

Equipped with a limited-use jet-pack and a mobile robotic arm, the player must use wits and skill to solve puzzles, unravel the mystery, and survive the Lifeless Planet!

Key Features:
  • Explore 20 unique and atmospheric environments on a vast and treacherous planet.
  • Follow a mysterious young woman as she guides you past dangerous terrain and deadly life-forms.
  • Investigate the startling discovery of an abandoned Russian town.
  • Experience an exciting and intriguing story through rich graphics and cinematic cut-scenes.

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: Core 2 Duo or AMD equivalent
    • Memory: 1500 MB RAM
    • Graphics: NVIDIA GeForce GT 430 or ATI equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 900 MB available space
    • Sound Card: DX9.0c compatible
    • OS: Windows 7
    • Processor: Intel Core i3 or faster
    • Memory: 3000 MB RAM
    • Graphics: NVIDIA Geforce GT 640 or faster
    • DirectX: Version 10
    • Hard Drive: 900 MB available space
    • Sound Card: DX9.0c compatible
    • OS: 10.7 (Lion) or newer
    • Processor: Core 2 Duo or Better (2ghz or faster)
    • Memory: 1500 MB RAM
    • Graphics: NVidia/ATI Dedicated Graphics (Integrated Intel Graphics not supported)
    • Hard Drive: 900 MB available space
Helpful customer reviews
359 of 406 people (88%) found this review helpful
1 person found this review funny
6.2 hrs on record
Posted: November 1, 2014
I wish I could recommend this game, since it does have a certain beauty. But in the end too many negative bits sucked the fun out of it for me. It just felt tedious towards the end. Here is what is good and bad.

The good:
  • Beautiful Landscapes: You basically “run” (more on that later) through a series of truly well-drawn landscapes. The graphic textures are not always the greatest, but overall you get some stunning visuals. Especially the vertical elements can be quite remarkable.
  • Atmospheric Sound/Music: Minimalistic, but appropriately used. Simply good.

The not-so good:
  • So… much… walking… : Unfortunately your movement speed is not very high. Which means that you transverse above mentioned landscapes step by step by step for what simply feels way too long. It certainly contributes to the atmosphere of solitude/lifelessness (because very little is happening while you walk). Just, that is not a very neat atmosphere to build up. The whole thing is compounded by the fact that:
  • The story does not move forward: Most of the time you are running somewhere you are doing so without much motivation, but simply because you are following the only viable way through this world. Not everything has to be open world, but at least give me a reason why I should now be traversing the lava level. God, I felt with my character when he character said “I demand answers! Now!” some hours in. Neither of us would get any for many more hours.
  • Unmotivated Discontinuity: Sometimes a new level begins without any discernible transitions from the last. Example: Last minute it was daylight and you were standing on a cliff. Next second you are in a canyon and its night. Eh, what?
  • Puzzles are way too easy: Most of the game you are following a giant “follow me” trail of glowing green, the only challenge being to keep your motivation for these long minutes. Puzzles are sparse (which in itself is a bit of a problem for a puzzle platformer), and never pose the slightest challenge. Like one-moveable-object-besides-one-landmark-easy: move object to landmark, done. When you get stuck, this it is very likely because you overlooked a required booster pack that is hidden a few hundred meters back. And who explores slightly off track at this walking speed?
  • Abilities are arbitrarily removed: At some points you get a cool booster pack. Not only does it allow you to solve some platform puzzles, it also allows you to move quicker (yay!). Now you can spend an hour flying around with this thing in one level without a problem. But as soon as you cross a line the game declares it has run out of fuel (regardless of how long you have been using it). This is feels completely arbitrary. Similarly, sometimes the plot will decide you need more oxygen, regardless of when you refilled last or what you have been doing in the meantime.

Overall, a tedious experience with some visisal perks. Did not go into the story becuase it might be subjective, but personally I am not blown away.
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105 of 135 people (78%) found this review helpful
1 person found this review funny
21.8 hrs on record
Posted: October 20, 2014
EDIT: There is a Premium Edition FREE upgrade for current owners in 2015 so buy now!

TL;DR at the bottom.

Lifeless Planet is an incredible game filled with atmospheric joy and a story that only gives you just enough to figure out what is going on. You play as an American astronaut that is sent to explore a planet that your readings suggest is brimming with life. Upon arrival you find that this planet is nothing like you expected. It houses strange secrets of past explorers and a nation trying to find the perfect life away from Earth only to find that meddling with things they don't understand almost never ends happily. An interesting mix of casual exploration and platforming, it keeps things relatively fresh most of the time. You should feel the want to get to the end to see how everything pans out and what the mysteries of this Lifeless Planet are, but at the same time your feeling of eerie isolation and the ambient sounds of the world make you want to take your time looking at the planet and chilling out as well. I became lost in the isolationist atmosphere and didn't want it to end.

If you peer at the store page for this game and look at the user tags you would think that this is a game in the same genre as Dear Esther and the other "walking simulator" sorts of games. In some instances this is accurate, but in Lifeless Planet you have more than just your feet to work with. You are in a space suit with a jetpack! So while this game is semi-casual most of the time, there are a fair amount of platforming situations in which you must use the jetpack to make some pretty intense jumps now and then. I wouldn't say that this is extremely difficult to do, but you don't just walk from point to point here like a "walking simulator" would suggest. Not only that, but there are puzzles that you will come into contact with that force you to ponder the environment a bit as well as some technology to help you solve these puzzles. So it definitely delves into much more gameplay than just walking from story point to story point.

Besides the tags being somewhat misleading, that META Score is completely off base in my opinion. Lifeless Planet is a fantastic game with a fantastic atmosphere, a cornucopia of map changes that will give you an explosion of color in some areas that is intensified by the more “Lifeless” areas you will find. The game has about 20 different areas with about 15 of them feeling like something completely different from the rest. Each area can be blown through in 10-15 minutes if you want to unless there are puzzles to get through, but anyone that enjoys looking at scenery and taking their time to explore game worlds should find more joy. (While discussing the want for even more little discoveries outside collectibles like random gravestones and such to add to the flavor of the world on the forums the developer said that they will be adding in more of this in a future patch.) It is not open world, but the areas feel wide and spacious enough that you will be able to wander a bit. Not to mention that there are some collectible items such as minerals and documents found in the game to give you a reason to check some of the back corners. Documents, which add a great deal of the story aspects to the game tend to be on the main path, however so you shouldn't miss any of these.

The soundtrack is used sparingly, but feels like when the music comes into play it is escalating the situation and your feeling of isolation and the importance of where you are. It creeps into the feeling of the game and gives you the impression that it is pushing you towards an important moment when it begins to quietly chime in as you move forward. Most of the time, however the isolation you feel is intensified by the ambient sounds of a barren world. Winds and other strange sounds like rocks falling while looking into a great chasm add to the effects of your play.

The story is mysterious, creepy, and interesting. While the main protagonist is your view into Lifeless Planet, you can hear the echos of others throughout your exploration in documents. Some documents contain a sound file in which you can read along as a Russian speaker transcribes it in their own language. It is a Russian speaking voice from someone native to the language as well so it feels authentic. Based solely on the game's title graphic, it is obvious that there is a Russian aspect to the game, but a Russian aspect from the Soviet Union of old. While you are an astronaut from the United States, and there is a Soviet Union background within the game, it does not delve into politics of any sort, nor does it make any statements about either of these nations, or any conflict they had other than maybe a passing note here, or there if necessary to understand the story within the game. The story is one of DISCOVERY, and what it would be like for someone to travel many light years away from Earth and to explore a new world. Their excitement with seeing new forms of life, as well as their struggles with dealing with the unknown.

The best part of the story to me, however is your own discovery of something else being there, and your interactions with it throughout the game. Very little communication is had as you feel it out and it brings an aspect of humanity to the game that is wonderfully done I feel. Without talking, or actively communicating you do feel a sense of closeness to something while making your way to the end. It is too spoilerish to discuss it really, but it is something I feel should be mentioned because the impression you will get mostly looking at this game is that you are fighting the planet and the story is just one of looking at the past more than anything else. This is a major part, but there is the sci-aspect that all good sci-fi stories have in which humanity and human experience comes into play.

Graphically the game is solid and gives you a great many screenshot opportunities. The game uses a bit of a filter on it that you would see if you were on such a place to blur it up some, but it is clear for the most part. On the outside of the FOV you will see blurring on the edges, however. Even on fantastic the game looks very good, but it is definitely not a AAA title quality level of HD graphics. For an Indie title they are great though and they fit the game perfectly.

Gamepad support is good and is preferable to me while playing the game. I used a PS3 gamepad with Xbox 360 plugins and it worked fine the entire game.

The game is predominantly bug free from my playthrough except there seems to be a bug with an Achievement that the developer has said will be addressed in a patch coming soon. There is an Achievement in which you must collect all documents in game, but as of now it seems the few of us that have looked for this final document to unlock the achievement cannot find it. The document is known to exist from the game files, but does not appear to be in the game anywhere. The developer is quite active on the forums and said they will fix this soon so there should be no worries here.

TL;DR/BOTTOM LINE: Lifeless Planet is a great game that will appeal more to a casual gamer from a gameplay standpoint, but to a wider audience of gamers who like sci-fi mysteries, exploring new worlds, and feeling the isolation of a lost planet. The developer, David Board and his team should be proud of their work and congratulate themselves on an epic and unique game. I loved it all the way through and plan to play it again. There is an Achievement to beat the game in under 4 hours, so it could be completed in under that time, however it would be a complete waste to blow through it that quickly. It took me close to 10 hours to finish the game taking my sweet time. There is an Achievement for playing 10+ hours in one game as well too, and I got that without actually having to just idle the game so it is possible to spend over 10 hours in it easily.

9/10 Space Suits
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55 of 78 people (71%) found this review helpful
1 person found this review funny
4.0 hrs on record
Posted: October 21, 2014
It's hard to pin down the genre of Lifeless Planet. It's part walking simulator, part platformer, part puzzle game, with an overarching strong story focus. You're an astronaut sent on a mission to explore a lush planet but end up on a deserted wasteland. Questions like "What happened to the planet?" soon meld into questions like "Did something happen to me?" when all kinds of weirdness starts popping up.

Elaborating further would steer the review into spoiler territory, so I won't go there. But unfortunately I have to report that while I make the game sound very mysterious (and it certainly is that, up to a point), the final answers provided do not end up being nearly as satisfying as I would've initially hoped they'd be. There is some neat psychological ambiguity lightly sprinked around, but most of the story is rather standard sci-fi fare.

While you wait for the game to reveal its next story nugget, you'll traverse through some pretty arid environments and do a lot of jumping. And I do really mean a LOT of jumping. Most of the actual gameplay in Endless Planet consists of jumping and platforming, and it ends up being more of a nuisance than interesting or rewarding in any way. I feel like majority of the bouncing around could be replaced with just bog-standard walking sections, and the game would work a lot better. A few simple puzzles also felt a bit hastily thrown together.

Lifeless Planet is heavily banking on the player finding its story worthwhile, but at least for me, it just didn't hit home at all. The most interesting facets of the story are hardly explored at all, and the least interesting ones are shoved into the limelight and paraded around. I just can't root for this one.
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14 of 17 people (82%) found this review helpful
6.5 hrs on record
Posted: February 17
Great game! Pleasantly surprised by the story, wanted to know how it ends. If you want loneliness, you MUST playing it. In recent indie games deliver a lot more fun than the industry giants. Interesting design, well-written notes, telling the story, and simple puzzles do not leave me no choice, no doubt,recommend!
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30 of 50 people (60%) found this review helpful
1 person found this review funny
4.4 hrs on record
Posted: October 26, 2014
Basically I didn't like it - the game is very short, finished it under 4 hours and more than half of it was simply running - and the half of other half was reading log entries. You might think that I should've been enjoying the scennery - but there isn't much to enjoy, everything is pretty monotonic - starting from orange and brown hills, through grey and black hills and even some blue glossy hills that probably were meant as glaciers, finally finishing with green hills.

Graphics of this game were pretty outdated, which would be hard to notice, since most of what you see are rocks and hills, but... well, suffice to say that I've seen better character models in games made ten years ago. And you'd think that gamedevs would put some more work into character models, since there are about THREE of those in the entire game.

Dying - dying was pretty annoying. I understand the fact that dropping from 100 feet to the ground is lethal, but seeing me fall and turn into bloodied ragdoll about 30 feet above ground is laughable. Similarly, I understand that stepping into lava is lethal, but ragdolling with the cheerful sound of flatline after one step into a burning rock? Am I to understand that burning your toe causes immediate heart failiure?

Well, you might say that this is a story-driven game and what I should look for is good story - and the fact is that story in this game is pretty interesting. But the way it is delivered is, in my opinion, horrible. Voice in this game is used only as single sentences spoken by main character (in plain, monotonic voice) or single words by the Russian girl (which are, obviously, in Russian). Pictures are so confusing that without reading full logs you're not sure what exactly is happening.

So to sum up, what we have here is neglegible quantity of voice acting, couple of nice pictures and several pages of text. Good enough for a sci-fi novel, not good enough for a game, not nearly enough for this price.

I'd say 4 out of 10.
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18 of 28 people (64%) found this review helpful
5.6 hrs on record
Posted: November 23, 2014
Moje česká recenze: http://www.playhit.cz/2014/10/lifeless-planet-bezova-planeta/

This game is awesome! It's mostly just jumping and avoiding deadly root-bushes, but what matters is the story. I can't tell much more not to spoil it though. As an american astronaut, you travel onto a foreign planet, that could serve as the next Earth. But you discover so many strange things that you might wish to have stayed home. I couldn't stop once I started playing. I recommend this to everybody, who doesn't need to spill gallons of virtual blood everytime they play. 8.5/10
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13 of 19 people (68%) found this review helpful
1 person found this review funny
4.9 hrs on record
Posted: January 25
I enjoyed this game. It took under 4 hours to beat it. Which is about right since the game play is like a exploration puzzle solving. The story is what kept me interested. There could have been better cut-scenes. I loved the idea of the story and watching unfolded. The ending was good. I got the game for a few bucks during a sale. I would wait for a $5 price before buying. I give this a 79/100
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6 of 7 people (86%) found this review helpful
6.6 hrs on record
Posted: December 26, 2014
+ Well done atmospheric graphics - it actually feels like you're out there alone
+ Sound effects and music for the most part also contribute to the atmosphere. There were one or two times I could have done without a particular effect, but for the most part, this was a plus
+ Platforming aspects were fun without being incredibly hard
+ Puzzles were also fairly simple but enjoyable
+ Fairly interesting story

- Story is somewhat sparse and disjointed. There are aspects that could have been expanded on.
- Strange/missing transitions. Having it go from day to night, or a cave to the surface with no transition or cutscene and just a blank loading screen in between felt odd.
- A couple of the jumping puzzles seemed a bit off. I had to watch a walkthrough on one after getting stuck, only to discover that I was doing exactly what the walkthrough showed, but was dying anyway. Trying several more times in the exact same manner eventually got me through, but I have no idea why it didn't work the first several tries.
- There's too much straight walking at times, with few if any obstacles, which can get repetitive
- The game is fairly short

Like several other games I've played recently, I enjoyed Lifeless Planet, but feel that it's somewhat overpriced at it's regular cost for the amount of content it provides. It's worth a playthrough, but wait for a sale.

Overall Rating: 6.5/10
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6 of 8 people (75%) found this review helpful
8.3 hrs on record
Posted: December 14, 2014
If you see Lifeless Planet on sale, grab it, otherwise I'm not sure I can recommend it at the full $20 price.

The first 30-60 minutes of the game will absolutely grab you, blow your mind, and leave you excited for more and more.

Unfortunately, as high of a standard the beginning of the game sets, the rest of the game floats betwen okay and good but never returns to the level the beginning led you to believe.

More than anything, Lifeless Planet is a running sim. It looks like an open world and there is a lot of space in which to run, but by and large there is only one path to progress the story and lots of dead ends along the way. Lots of running, lots of jumping, and it does get to be tedious after a while. Every time I ran into a situation where I couldn't progress the story but it seemed like if I just timed this jump just right I'd make the landing and things would go forward, but instead I'd just keep dying over and over, in truth it turned out that there was actually a puzzle hidden somewhere off-the-beaten path that was overlooked so I had to go explore every nook and cranny to find where the puzzle was. There's a number of 'puzzles' in the game though once you do one or two to understand how they work they are pretty simple to solve. As immersive and excellent as the atmosphere of Lifeless Planet is though, these shortcomings are pretty easy to overlook.

Atmosphere - atmosphere is what Lifeless Planet does best and at a level not many games out there can keep up with. The graphics are imaginative and alien and beautiful. I would love to play this again on a high-end gaming PC just for that experience. Mine's just middle-of-the-ground PC but the game really begs to be revisited whenever I can upgrade - it's just too beautiful and alien to not. Music is spot on and never intrudes. What little voice acting is in the game is done well, too.


I don't know if the gamemakers were too overambitious or just lacked a professional writer on the team to tie it all in together better. There's a few different plotlines and unfortunately they are all undeveloped. The most story by far goes into what happened with the Russians and that is learned entirely by finding and reading documents or listening to audio recordings. Far too much of the present-day story that you actually play in is progressed solely by you do this or you go here simply because it is the only thing to do or the only place to go. Your are given a little bit of backstory for your character at the beginning of the game, which honestly is enough to get things in motion and get the game going, but any sort of character development is pretty much ignored until the very end of the game where those original few sentences of backstory are integral to so the whole thing ends up just coming across as shallow and anticlimatic.

There's also a few transitions between scenes or chapters where the screen will fade-to-black, sometimes unexpectedly, and the new scene starts in a new location and even if there is a cut-scene it lacks any explanation for the transition. It was twice, maybe three times, I had to pause and look up some YouTuber Let's Play videos because I thought I had missed something.


I enjoyed the game. Spaceman on a dead planet and all you got is your spacesuit. "Ummmmmmmmmm......." Yeah, it's bloody brilliant.

Setting and atmosphere are awesome and at a level all games should aspire to.

It's just the story falls way flat in a game that should be story-driven.

I think you're better off waiting for a sale to buy. Maybe I'm a cheapskate, but that $10-15 range seems like a fair price for an incredibly atmospheric game, but there's enough story issues I'd feel let down if I paid $20.
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6 of 8 people (75%) found this review helpful
3.4 hrs on record
Posted: December 24, 2014
After completing this, I felt really strange.
This game had moments when I really wanted to just quit and never get back to it again, but I was curious, and kept on.

The level designing's pretty lame, and it feels like the place only has what you need... Like a level of Portal.
The story isn't very complicated or anything, it doesn't make much sense, but it sure is interesting!

There's not really much else to say without spoiling anything.
So if you like exploration and story, this game is sure worth a try. Though there's really not much else to do, and the game can get boring once in a while.

This game sure made me thinking, and I may actually play it again someday, but only if I really have enough patience.

My rating would be 6.8/10, put in to words: Interesting.
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24 of 43 people (56%) found this review helpful
2.9 hrs on record
Posted: November 13, 2014
I had pretty high hopes for this game but it's turned out to be really lifeless. It's poorly made platformer/running through a corridors simulator with poor controls and boring environments. You run through a corridor then some poorly made jumping section begins, you fall off again and again because of awful controls. Checkpoint system is broken, you lose collectibles after loading checkpoint and often it loads too far and you must complete some stupid jumping section again. I don't even know if i will manage to finish this game and that's a really rare case for me.
I thought it's some exploration game with beautiful environments and some story, maybe a bit similar to the Journey on PS3, but this is nothing like that.
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4 of 5 people (80%) found this review helpful
7.8 hrs on record
Posted: January 15
I was not aware of Lifeless Planet during its Kickstarter campaign and subsequent development, so what drew me to it was the curiosity I had regarding its teaser video. It looked like a neat "explore this alien world and no you don't have to shoot bad guys" game, which lately is something I'm very interested in. So I was happy when it showed up in a bundle (Humble Flash KISS bundle) and gave it a shot.

The aesthetics of the game are immediately wonderful - this world was rather painstakingly designed for all the emptiness it invokes. Hills roll, rock formations appear haphazardly, and you are free to explore quite a bit of it. This comes in handy during some sections where it seems to allow you to create your own shortcuts simply because the designer didn't feel the need to have invisible walls all over the place (there are some, admittedly, but I was really surprised at how far I could wander without hitting one). There are several different environments to see, though to be fair there isn't any real connection between them and they often seem to be there because they are neat. The music is minimalist and effective; most of the sound in the game consists of your character's grunts as he hits a landing particularly hard, and the sound of your jetpack expelling air.

What is Lifeless Planet exactly? It's an explatformer (patent pending) - you wander around the world, picking up bits of information via glowing documents on the ground and assorted important landmarks and using your jetpack to clear gaps and obstacles. The story reveals itself over time, with no pressure except the sequences when you arbitrarily run out of air and need to find a conveniently located oxygen station. I'm not even sure why those parts are in the game, as they don't really bring any value to it. At various times you are able to boost your jetpack to reach higher/further platforms, and you use a mechanical arm found early on to solve a few basic puzzles involving alien (?) technology. One of the nice little touches is the weight and momentum you have. It takes a few strides to get to full speed, and if you time it well, you can really boost with the jetpack beyond what you'd expect. The crux of the game is always exploring, however.

So in a game where most of what you are doing is strolling through really cool environments, how is the narrative? It probably isn't for everyone, but I think it tackles the sci-fi aspects pretty well and while it may wrap things up a little too tidily, I didn't dislike it, and I certainly didn't see where it was going ahead of time. I had a good enough time jetpacking around hot springs and enormous forests with the occasional story interruption to continue through to the end. The ending music piece is pretty good, by the way.
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4 of 5 people (80%) found this review helpful
4.9 hrs on record
Posted: February 10
Lifeless Planet is not without it's faults but I enjoyed what it was trying to do and you might too...

It's important to realise it's not really a game tho, you're an astronaut walking around discovering stuff on a (far from) lifeless planet. Your journey is entirely linear, heavily scripted and only requires the odd bit of platforming or basic puzzle solving to maintain your progress.

The pace is REALLY slow at times and you'll have the odd bit of frustration with the controls - it could certainly have more 'game' in it but the story aspect kept me going anyway...

Also has one of the best Aurora effects I've seen ;0
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5 of 7 people (71%) found this review helpful
4.2 hrs on record
Posted: November 3, 2014
Really relaxing to play,
no stress about having to do something in time or anything like that.
I was looking for a casual, relaxing game with a nice atmosphere, and I got the right one!

Looking away from all the bugs, and not always so thought through level design, it's a good game for the price.
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5 of 7 people (71%) found this review helpful
5.7 hrs on record
Posted: November 10, 2014
I was honestly very excited when I first heard of this title. Sadly, it didn't really live up to expectations.
Not that it's a BAD game, it's just not coherent - and that breaks the immersion and atmosphere, which is a shame: this game would otherwise really do a great job in creating a haunting experience.

One example: roughly a few minutes into the game, after the impact, you find your oxygen levels are dropping dramatically due to a leak. After running to an oxygen tank, you will be able to fill up (and magically fix the leak) and be left with an autonomy of approx 8 hours.

Shortly after that you will find your way to the Russian town where, among other things, you'll find another oxygen tank. Remember where it is, because you are likely going to use it more than once, as oxygen will run out within minutes and you'll have to track your steps back to it quite often until you unlock the next zone - which is where the incoherence is: for most of the game your oxygen will last you days, with the exception of a few areas. You can argue that, as the game has cutscenes, our little astronaut will have filled up in the lapse of time we weren't in control of him for - but there are plenty of areas you'll be roaming for a relatively long time without a worry.
This may sound like a really minor thing to complain about, but it's one of many the immersion suffers from.

Another aspect that feels often unnatural is that of puzzles: more times than not, the puzzles will feel completely irrelevant - you can safely pick up the green stones with your hands, but you NEED the robotic arm to place them in a slot roughly at the same height as your head, triggering a mini game. When you feel you might actually have found a use for the arm it won't be available for use, as it's only triggered when close to an object it is designed to interact with.

The puzzles overall are never overly challenging, with the game mainly focusing on jumping, and simply feel out of place - situations that require you to interact with objects to actually clear a path are scarce, and when you do come up with a clever idea, the game just won't cooperate with you.

As for the story, it was one of the aspects that kept me playing the game for most of it's (short) length - it starts with an intriguing premise but loses it's strength in the later chapters.

The game's strength is mostly, if not completely, in its haunting sound effects and soundtrack, which alone manage to give the experience an incredible depth, but strip those from the game and there won't be much else left to shine (mission objects aside).

Overall, I'd still recommend this if you can overlook it's flaws - the story is not the worst I've played and is not without surprises, and the sound department tries hard to make up for most of what the game lacks in mechanics.

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5 of 7 people (71%) found this review helpful
5.1 hrs on record
Posted: January 6
This is almost the definition of a walking simulator, but I really enjoyed it.
The landscape is vast and empty, the ambient music is extremely good and there are enough points throughout the game where you either make a log entry or find something, that it keeps making you interested.
The puzzles are very easy and taking the time to explore a bit outside the path will make you finish the game in around 5 hours.
While this is definitely not for everyone, I had a really good time playing it.
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7 of 11 people (64%) found this review helpful
6.0 hrs on record
Posted: November 7, 2014
With this game being one of the so-called "walking simulators" with very simple and straightforward puzzles which include placing object A in slot B, pushing buttons in specific order and jumping puzzles, it is the story, themes and setting that is making this game shine.
Without giving too much of the plot away, I will describe first half an hour of the game, which will make it easier to talk about the themes that the story explores later on. You're playing one of the Astronauts sent to a distant planet that is thought to be filled with various kinds of life. With the journey taking more than a dozen years to reach it's destination, even though the spaceship is travelling twice the speed of light, the crew is put into a cryosleep. On reaching the planet something goes terribly wrong and a landing pod with all of the crew still asleep is crashed into the planet's surface. Some time after the crash landing, the protagonist regains consciousness only to find out that all of the crew is gone, landing pod is damaged beyond repair, his space suit is leaking oxygen and the planet itself turns out to be the wasteland with no signs of life. However after spotting and following the footprints in the sand you discover a derelict Soviet Union outpost, and this is where the protagonist starts to question if their mission was a hoax.
With the game starting out as a more straightforward sci-fi thriller, especially after encountering a strange woman who can walk the surface of the planet without the need for a special suit with the supply of oxygen, even with the influences of the early science fiction films of the first half of the last century (particularly Aelita and Woman in the Moon) it is very interesting to watch how the game expands it's story into a more intelligent and thoughtful themes. If you're familiar with the works of the great Stanislaw Lem, particularly the ones that explore attempts at communicating with an alien intelligence (see: "Solaris", "The Invincible" and "Fiasco") you will know what I mean. Having said that, I also have to say that as other great pieces of art Lifeless Planet is using those influences to tell it's own story. With the main themes of game being the ones of ecology and how species interact with the biosphere; Fermi paradox and the concept of otherness; and of course the story of the main protagonist, which ties it all together through his own personal loss in the past that he overcomes by finding out the story of that mysterious woman and the chain of events that led the planet to a state in which you found it.
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9 of 15 people (60%) found this review helpful
5.6 hrs on record
Posted: December 28, 2014
Socialism was built, settled in it people.
Lifeless planet, a lone astronaut trying to survive long-lost traces of colonization still the Soviet Union, a lot of abandoned houses, elektrostrantsii, and traces of life, skeletons, and left numerous records, and skeletons in the closet of the hero ...
Last survivor ... But no, I can not speak, you ought to find out who she is.
Themselves to plunge into the world of "lifeless" of the planet, to open its secrets, learn the truth about what happened to her, enjoy the excellent soundtrack, and appreciate all the strangeness and syurpizy that await us on this planet ...
Planet of victorious socialism.
10 out of 10 caps


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19 of 36 people (53%) found this review helpful
6.6 hrs on record
Posted: October 25, 2014
This could have been a great game or even the best game of last four years if the original idea (Soviet colony in Earth-like planet, kept secret from the world, USA discovers the planet and sends an expedition team) was developed properly. It could have been a new universe for gaming, even may expanding into RPGs, strategy games, MMOs, fanfiction and comics. Instead of building upon this great idea which allows a variety of paths to take about story-writing, it turns out to be dull and somewhat cliche (human greed ruins everything) plot and it kinda ruined the experience for me as only thing I knew before buying was the original idea.

I was actually pretty excited when I first saw the utility poles upon setting foot upon the planet, my excitement doubled then I discovered the colony and in the first hour I deeply felt isolated. But upon seeing how linear and pointless the story and mechanics is my excitement turned into a giant sigh followed by forcing myself to complete the game.

Gameplay and UI is pretty clunky, even the Save&Quit button on the main menu was not working for me. This is a walking simulator with some puzzle platformer elements thrown in, but those additions felt more like chores to do for me as most of them were pretty easy and rest of them were just easy.

I enjoyed only 1.5 hour of my 6 hours of gameplay time (story ruined by human greed thing, "wife" and the game's perception of other life forms, isolation feeling ruined by swiftly attacking roots) so I will give this 2.4/10 which should be pretty fair, as maths is always fair.
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1 of 1 people (100%) found this review helpful
4.9 hrs on record
Posted: December 27, 2014
I really liked this game, but it sure is a marathon (except without running). Overall the atmosphere created is tremendous and I would completely advise a friend to buy, especially for the reasonable price.
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