A fast paced FPS with an engrossing storyline written by cult Scottish author Christopher Brookmyre. You play Heather Quinn aka “Athena” trapped in a world of video games, desperate to find a way back home. Will you make it? Or will you be trapped here forever? Here's where you find out..
User reviews: Very Positive (108 reviews) - 92% of the 108 user reviews for this game are positive.
Release Date: Aug 8, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We'd like to get it out and start having fun as soon as we can, feedback and suggestions from the community are very important to us. This is a unique project for a shooter that not only explores the history of FPS games but gives the player first person shooter perspectives in other game genres - we'd love to know what you think and want you to tell us where things are broken so we can fix them asap!”

Approximately how long will this game be in Early Access?

“Currently we think around 3 to 4 months with tweaks added weekly and major updates once a month adding further levels each time. We're working on a road map now and will post it here soon.”

How is the full version planned to differ from the Early Access version?

“The full version of Bedlam will have around 24 levels (we may merge some but others are huge), much added polish and lots more cute detail. The first Early Access version launches with 10 of the levels with more to come each month.”

What is the current state of the Early Access version?

“It's a bit rough around the edges but you'll have great fun. We need you to hunt down those bugs. It will help you understand the concept of Bedlam and just how big that concept is, this is a game that can run and run, while being armed with a gun.”

Will the game be priced differently during and after Early Access?

“Yes, we want to reward early access players for helping us to frag those bugs. You'll receive Bedlam at a reduced price of $19.99. The final version will be priced around $29.99”

How are you planning on involving the Community in your development process?

“We'll be taking note of all the feedback and we may be able to make some quite big changes prior to full release based on that feedback. We're also hoping to sign off on a sequel, so suggestions for what game types players would like to charge into while armed to the teeth and why would be fun to see!”
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Buy Bedlam


Recommended By Curators

"Awesome concept, solid gameplay and an ambitious premise. Keep an eye on this, but even in it's current state it's a blast. Solid feel and controls too."
Read the full review here.

Recent updates View all (102)

October 6



  • Fixed a memory allocation crash on Macs, when transitioning between Calastria levels
  • Fixed an issue where loading a save on the level Alive1 would cause the game to become unresponsive
  • Many visual tweaks and improvements to Planetfire levels
  • Fixed a bug where jumping in decontamination chamber would prevent progressing past Gortoss
  • Fixed an issue where all weapons would be visible simultaneously on loading into a level
  • Fixed an issue where sound that was played in the player's head would sometimes distort
  • Fixed checkpoint at the start of Calastria: Upper Village overlapping world-space of previous level

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September 28

Week 58

QA is complete! This week we're tidying up a few points of detail and looking forward to the announcement of the release date :)

1 comments Read more
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About This Game


Bedlam is a unique FPS game based on a novel of the same name by cult Scottish author Christopher Brookmyre.

Pitched as a shooter for those who survived online gaming in the 80s and 90s, Bedlam takes a look through an iconic time in online gaming and serves up some authentic gaming nostalgia with up-to-date graphics and gaming features. Bedlam is set entirely in the first-person but will explore other game genres from a first-person perspective.

In the game you play Heather Quinn (aka Athena) a colleague of Ross Baker (aka Bedlam). Heather is an overworked and underpaid scientist developing medical technology for corporate giant Neurosphere. One rainy Monday morning Heather volunteers as a test candidate for the new Neurosphere brain scanning tech - anything to get out of the office for a few hours.

But when she gets out of the scanner she discovers she's not only escaped the office, but possibly escaped real life for good! Heather finds herself trapped in Starfire - the violent sci-fi game she spent her teenage years playing - with no explanation, no backup and, most terrifyingly, no way out!

Join us in Early Access and get ready to unleash BEDLAM.

The description below was written by Christopher Brookmyre for the release of the novel in 2013

Heaven is a prison. Hell is a playground.

Would it be your ultimate fantasy to enter the world of a video game?

A realm where you don’t have to go to work or worry about your health; where you can look like a hero or a goddess; where you can fly space-ships, slay dragons, visit any period in history, any realm in fiction, yet all of it feels completely real. A realm where there are no consequences and no responsibilities, to the extent that even if you die, you can just respawn and start again.

Or would it be your worst nightmare?

Trapped in a place where every demon ever conjured by the human mind can be made flesh. Cut off from the real world, unable to see your family or friends ever again. Stuck in an endless state of war and chaos where the pain and fear feels real and from which not even death can offer an escape.

Prison or playground. Heaven or hell.

This is where you find out

Check out the first hands on preview of Bedlam by Rock, Paper, Shotgun: http://www.rockpapershotgun.com/2014/07/25/bedlam-game/

One of the first Bedlam play thru's by Jim Sterling of The Escapist: https://www.youtube.com/watch?v=Jutpej9ZcyM
And coverage about our female lead character Heather Quinn by BBC News: http://www.bbc.co.uk/news/uk-scotland-highlands-islands-27695235

System Requirements

Mac OS X
    • OS: Windows XP or later
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: Any DirectX 9 level (shader model 2.0) capable card
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    • Sound Card: Any DirectX Compatible
    • OS: Windows 7 or later
    • Processor: Quad Core 3.5Ghz
    • Memory: 4 GB RAM
    • Graphics: Any DirectX10 capable card.
    • DirectX: Version 11
    • Hard Drive: 4 GB available space
    • Sound Card: Any DirectX Compatible
    • OS: Mac OS X 10.6 or later
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: Any DirectX 9 level (shader model 2.0) capable card
    • Hard Drive: 4 GB available space
    • Sound Card: Any
    • OS: Mac OS X 10.6 or later
    • Processor: Quad Core 3.5Ghz
    • Memory: 4 GB RAM
    • Graphics: Any DirectX10 capable card.
    • Hard Drive: 4 GB available space
    • Sound Card: Any
Helpful customer reviews
3 of 6 people (50%) found this review helpful
1 person found this review funny
2.5 hrs on record
Posted: October 7
Early Access Review
I was intrigued by this game since the first time I saw the screenshots as I'm quite familiar with the themes incorporated and knew what it was going for.
The developers clearly entertain a moderate fascination towards 90s gaming and it shows.

Bedlam - for the most part - plays as a parodic tribute/homage to FPS titles from the mid/late-90s such as Quake II, Unreal, SiN, Martyr, Starsiege, Chasm the Rift, etc, but obvious references are to be found to arcade classics, RPGs, as well as internet and gaming culture.

Weapons range from lugers to shotguns to rocket launchers, and even projectile-emitting fireswords, all at your disposal to help you fight off Strogg-type cyborgs, zombies, nazis, nazi zombies, skeletons, space invaders, whatever. Maps are linear, but large enough to comfortably practice your ridiculously fast movement and long-jumping abilities. Enemies are a bit scarce IMHO (played on hardest difficulty), but that might change later on.

You restore your health by picking up medkits and armor; items (incl. weapons) rotate on the ground, glowing in distinguishable colors.

To move the story forward, you travel between gameworlds, and in order to do so, you enter then exit glitches. These are limbo like sectors where you'll find all sorts of random stuff, such as emails, crossbows, memes, and even segments of JSON code corresponding to weapon bindings..

Visuals are generally appealing and vary between stages. For instance, while the opening scene is a direct reminiscent of idtech2's software rendering and lo-poly-everything, following chapters are contemporary and hi-rezed, which is a nice touch.

Sound design is basic that 90% of the time is intentional, however, some effects (e.g. dropping crate on floor) lack sound completely, which can be due to still being EA.

Areas differ greatly, which is a huge plus. UT99's low-gravity DM-Morpheus makes a return for a 15-fraglimit deatmatch, and you'll get stuck in a Quake-style sewer-arena until you had your triumph over the zombie horde. The list goes on.

As for the story, to sum it up, take the plot of let's say Unreal. Got it? K, now nullify it. That's it.
Unabashed, the weakest aspect of the game is the writing, which is ok, since this a traditional shooter, but there are other issues, and it's the narration and the voice-acting, especially that is of the protagonist's. I don't know if it's the accent (sry scottish boys & girls) or the unjustifiable swearing that triggers every 5th step you take forward or those half-wit one-liners or maybe all three of them mixed together, but it's a pain in every hole on your body to listen to. Surprisingly the game managed to be way too self-aware, if that makes sense. What I mean by this is that it's like the game knew it sucks, so to compensate, it's trying to be goofy and cheesy like every second, yet it's just imbecile and becoming tiresome really soon. Basically it keeps whispering something like "This is supposed to be very nerdy" or "This was meant to be a funny reference to <insert random mainstream game released up until 2007>, you should be laughing." every time something happens, without being any humorous. I know the definition of self-irony, but what you get here is just silly, atrocious and rustic. It definitely and ultimately breaks the immersion for me. The game also holds a commentary on subjects like "girls in gaming" and "12-year-olds in general" to satisfy the socially responsible.
You'll also find buzzwords such as "LOL" and "ragequit" thrown at you to maintain (or spice up) the atmosphere. It didn't work out for me.
Some might think the whole concept this game harbors is any genuine. It's not. Blood Dragon, Retro City Rampage handle their mash-up/crossover nature in a "mature" manner. This game just falls on its own a$$ in that regard.

For a Unity shooter I must say it's pretty playable, tho mechanics are clunky and there are performance issues, but nothing game-breaking. Grabbed items can slip out of your hands if being uncareful and move too quickly, plus it's easy to get stuck between meshes.

Definitely not worth 15€.
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31 of 33 people (94%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: June 13
Early Access Review
I never laughed so much while playing a video game. Here in this little piece of art you'll find so many references to other games and game modes, I haven't expected this at all when I first saw the screenshots. Don't let the graphics scare yourself off, they are part of the game at the beginning and might let you feel like you're back in the nineties.

The concept is very unique; a bit RPG here, some retro arcade games there, all the references and that filled with funny dialogues and from time to time good music. While you're hooping from one gameworld to another the graphic improves while everything else will stay the same: Shooting and smashing yourself through a horde of different enemies with all the weapons you're able to find in the previous worlds and try to find a way out of the missery your character is in.

The ending though really strained my nerves. The game begun to stutter caused from many enemies that spawned, often resulted in a gamecrash. It's still in the early access so I hope this will get some improvements.

I really enjoyed the game and felt often reminded to the games I played back in the days. It took me around 5.6 hours to beat the game 100% but it was absolutly worth my time.

Get it while it's in a sale or in a bundle and you won't regret anything!

Personal rating:

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24 of 28 people (86%) found this review helpful
1 person found this review funny
3.9 hrs on record
Posted: June 19
Early Access Review
Real Kool Blast Through FPS HIstory

Ok Bedlam short review , here it goes.You play as Athena (female protagonist) that is traped inside a game construct.You aid others like yourself that are being held in this constuct and trying to find a way back to the real world.They aid you in your quest to brake free.

The Game itself is just a real good old school FPS game.The controls are standard FPS style.So if you are familiar with FPS games this game will be a real treat down memory lane.There is so many game references in this game its so awesome! If you play or have played any FPS games from the hay days to now you need to play this one . Its well voiced and the story is well written.

I say real good job on the Dev or Dev's Part makeing this a must play for any FPS Gamer!! I give this one 2 Thumbs up!!

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14 of 14 people (100%) found this review helpful
8.7 hrs on record
Posted: July 18
Early Access Review
I started this game expecting some bundle trash, but its awesomeness came and hit me out of nowhere. Hilarious (and excellently voiced) dialogue, inventive and humorous levels, intriguing story, and most important of all, FUN gameplay. It didn't overstay its welcome, or try padding things out with repetitive tasks, just good old fashioned FPS BLAM BLAM BLAMING.
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14 of 16 people (88%) found this review helpful
11.0 hrs on record
Posted: May 31
Early Access Review
[Updated 15.6.15]

this game is unique, it has different taste from other first person shooter game , RPG-ish and also influenced by some retro arcade games like space invader and pac-man. At first hour the graphics is very annoying as it's 90s pixel style and the character does look ugly ;(, you also move very very fast.. but later the graphics got better and better as you are travelling from games to games. Just think it as FPS version of wreck it ralph. The plot of this game is interesting, if you are playing it and think it's boring, just keep playing for few hours and you'll learn what happened to the characters

thanks to this game I knew that main character is Scottish. and I learn something about it. I thought it was Russian, middle east or anywhere else. I think I never heard that accent before. As a guy from non-english speaking country that love to learn culture, I found the accent was "unique" as I lost some words but subtitle does help.

This game is still early access, and I found there are many glitch also the difficulty is steep.. at first the game is very easy, but the last is very hard, well not really that hard like people says-- it'll be very easy if you are taking glitches as advantages

I think I'm somewhere near the end of the game and I recommend this game if you are a looking for a non-mainstream FPS game that has good story telling. editted : and you are aware this is EARLY ACCESS

Editted 6/15/15 :
the core level, is still very buggy..
the developer removed FPS text on top left
I think they are working on several issue as they keep updating the game every week but still I can't finish the beat the core level.. FPS is still sluggish
AVG antivirus detect it as malware, for learning user behaviour, I had no choice but uninstall the game, Exe file was deleted. I'll play again next month maybe as I'm stuck now for over 2 weeks, It's early access so I hope I could finish the game before 2016..

there is a level where there are waves of cute monsters, you can jump over the canopy and just shoot with rocket launcher and then maintain your position

for the waves of red sci-fi army and crysis like (enemies that have invis camo) there is a trick for it, F5 a lot near the place that has medicine or armor and when the game load again after you die, it will be there and also there is a dead end road, get yourself covered by ducking, the boulder will cover you and enemies will come one by one make sure you have enough ammo to do that
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