Discover the lost treasures of Ukampa in South America as Aban Hawkins searches for his estranged father, world-famous archeaologist, Jim Hawkins. Aban Hawkins races into the frozen tundra of the antarctic, undiscovered temple ruins and the vast caverns of South America in search of his father and the legendary treasure rumored to lie...
User reviews: Very Positive (227 reviews)
Release Date: Jun 3, 2014

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Recommended By Curators

"1001 Spikes is nightmarishly tough but impossible to put down. It's a treat for retro fans and hardcore masochists."
Read the full review here.

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About This Game

Discover the lost treasures of Ukampa in South America as Aban Hawkins searches for his estranged father, world-famous archeaologist, Jim Hawkins. The elder Hawkins mysteriously disappeared while exploring the ruins. Before his disappearance, the elder Hawkins entrusted his daughter, Tina with a map to the location of the ruins but with a grave warning that death awaits around every corner.

Aban Hawkins races into the frozen tundra of the antarctic, undiscovered temple ruins and the vast caverns of South America in search of his father and the legendary treasure rumored to lie behind the Golden Door of Poko-Mum.

Features

■ 1001 Lives to pass 100+ Levels
Devious traps and cleverly designed levels ensure a variety of challenges that will test the limits of your skills, reflexes and patience.

■ 4-Player Local Co-op and Versus Gameplay
Test your platforming and treasure skills with up to 4 of your friends!

■ Retro with style
Classic 8-bit style chiptunes by Rushjet1 and Misoka with true-to-Famicom graphics

■ Secret of Ukampa
Unlock nearly two-dozen secret characters, each with vastly different gameplay and abilities

■ Watch the Story unfold
The action and mystery advances through in-game cutscenes, each character with their own unique story!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 8 / 7 / Vista / XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel: GMA 950 and up, ATI/AMD: X-Series 300 and up, Radeon-Series 9600 and up, Nvidia GeForce 6000 and up
    • Hard Drive: 256 MB available space
    Recommended:
    • Processor: 2.4 GHz Dual Core 2.0 (or higher)
    • Memory: 4 GB RAM
    • Hard Drive: 256 MB available space
    Minimum:
    • OS: 10.8
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel: GMA 950 and up, ATI/AMD: X-Series 300 and up, Radeon - Series 9600 and up. Nvidia: Geforce 6000 and up.
    • Hard Drive: 256 MB available space
    Recommended:
    • OS: 10.9
    • Processor: 2.4 GHz Dual Core 2.0 (or higher)
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 and higher, ATI Radeon HD-Series 4650 and higher, Nvidia GeForce 2xx-Series and up.
Helpful customer reviews
20 of 22 people (91%) found this review helpful
17.1 hrs on record
Posted: January 25
1001 Spikes is a great platforming experience that takes problem solving, good reflexes, and patience.

1001 Spikes is not on the easy side of platformers, but the learning curve is very fair. Your controls and goal are simple and the "easy to learn, hard to master" philosophy is in full effect here. 1001 Spikes avoids one of the big sins of platforming (lack of precision) very well. Your characters have a high and low jump, and some type of attack. The gameplay feels satisfying. With a little trial and error, you will find yourself knocking projectiles out of the sky, dodging pressure sensitive spikes and juggling between high and low jumps. It feels very inutitve traversing the levels and the range and weight of your characters actions begin to feel like second nature. The boss fights are also refreshing.

The various characters you can unlock (most being cameos) are all very neat and have their own quirks, however you cannot enjoy them interchangeably. It was such a let down for me to unlock a new character after some hard runs only to find out that I have to restart from level 1 with that character rather than being able pick up where I left off. This can give you an opportunity to play around with all your characters and really get to know them, but the game is kind of forcing you to take character tryouts seriously by pushing you back to square one. With that complaint aside, I found trying out all the characters very enjoyable. Curly Braces from Cave Story is probably the easiest to play with her jet booster, but my favorite is President Thompson with his double jump and machine gun.

The alternate modes (or hint hint, there is a whole separate campaign if you know where to look) are fun and add plenty of replay and longevity. The co-op modes were extremely enjoyable and I was actually able to beat some levels with people who were new or rusty to platformers. Still, I would say playing through one of the co-op campaigns of 1001 Spikes with a friend was one of my favorite serious, short, co-op experiences.

I think some relative comparisons are in order to be more helpful.I enjoyed Super Meat Boy and Spelunky to an extent: I am not a fan of slippery or floaty characters in platformers (SMB) and I found it was way more fun to just kill all my friends in local co-op than actually try to work together and beat Spelunky (I also preferred the original art style).

However, I definitely really like all 3 games, so here are some relevant details:SMB has a faster restart than 1001 and unlimited lives (though 1001 offers plenty of lives and you can always go back and earn more), 1001 Spikes has set levels you choose rather than randomized ones that string together like Spelunky, 1001 Spikes has significantly more unlocks than the other 2, 1001 Spikes has set aside co-op campaigns while Spelunky offers some competition and only the main campaign with enabled co-op, 1001 Spikes has some action in the form of shooting, while SMB has none and Spelunky has more depth with in game shop and variance of weapons, The boss levels in 1001 are a good mix of action and platforming, SMB was strictly speed based platforming, Spelunky feels more like a Mario boss fight.

1001 Spikes has a lot of replay value, great controls, and satisfying gameplay. The co-op, large cast of characters, alternate modes and long campaign are equally challenging and fun.
(I happened to play it without internet last summer, so please ignore the short amount of hours as it is definitely not accurate).
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32 of 48 people (67%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: January 9
The number was in no way exaggerated.
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9 of 9 people (100%) found this review helpful
7.5 hrs on record
Posted: January 18
1001 Spikes is a game I feel like I've been waiting for. Simple mechanics (though the two different kinds of jump add a really strong depth to the limited actions available) coupled with exquisitely thoughtful, punishing level design. There is something exhilarating and magical about a game that gives you something that seems nearly impossible on your first few passes, but soon becomes a second-nature breeze after a few runs, and this game continually throws such moments at you. Put up against other (still worthy) contemporary games that operate from a more classical home console mode of game-making demonstrates just how sharp and vital retro aesthetics and ideas still can be.
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5 of 6 people (83%) found this review helpful
17.9 hrs on record
Posted: February 4
1001 Spikes at first glance seems like an unforgiving, frustratingly difficult, sadistic game.

But really it just comes down to:
"Oh, I haven't done this level yet. Well let's expect to die a couple times to either spikes coming out of the ground or some boulder falling on my head because I'm trying to dodge the completely obvious traps first."

But that's where the fun comes from...
First entering a stage and figuring out where the next spike-trap is that's gonna kill you and having a sense of pride come to you when you just barely jump to safety. Only to have your hopes and dreams shot down by a statue that fires a dart in your face, but don't worry you remember exactly where that spike-trap is and to throw a knife to block the statue's dart only to land and the floor falls from under you... Welcome to the wonderful life of Aban Hawkins.

The level progression of the game is pretty good. They don't just throw everything at you from the get-go and expect you to be absolutely afraid of every step you take through Ukampa. Every 5 stages you get a nice little break in the action to just walk peacefully through the temple to get the key and progress to the next chapter.

The controls are solid, there's no momentum in the game so you stop moving Aban and he instantly stops moving but the thing that might get you at first is there's two jump buttons. There were a few times where I'd franticly be jumping and throwing my knives, dodging traps and just suddenly find myself fall down a pit because instead of doing a high-jump, I had hit the normal-jump button.

The game's decently long and along the way you can collect Golden Skulls (There's 30 of them, one in each stage) and once you get so many you start unlocking other modes to play (All the unlocked modes can be play with up to 4-players).
-There's a tower mode where you pick your character, climb a tower to save a princess and collect treasure along the way.
-There's Lost Levels mode where you pick a character again, and go through chapters which consist of 3 stages and each chapter is a tileset from the campaign mode and each stage has coins you can collect.
-There's a mode that was meant for 4-players. You hit a golden chalice for coins to pop-out and try to see who can get the most coins before time runs out.
You will also start to unlock other characters which have their own unique gameplay mechanics.

It's one of those rare platformers that really makes you feel like you acomplished something great once you beat it. All that hardwork, all those tears, all those controllers you broke along the way and if that wasn't enough for some of you, you can also play through the entire thing again as a different character to unlock their own cutscenes.

A fantastic game worth every penny!
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2 of 2 people (100%) found this review helpful
6.4 hrs on record
Posted: April 15
Super hard but extremely fun.
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