Three men once manned the lighthouse on Fetch Rock, but they vanished without trace on New Year, 1900. No-one knows what really happened to those three poor souls, and no-one is brave enough to stay in the lighthouse, alone, after dark. Except to Fetch Rock Island, and discover what really happened...
User reviews:
Mostly Positive (30 reviews) - 76% of the 30 user reviews for this game are positive.
Release Date: Aug 24, 2004

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Buy Dark Fall 2: Lights Out

Packages that include this game

Buy Dark Fall Collection

Includes 2 items: Dark Fall 2: Lights Out, Dark Fall: The Journal

Buy The New Adventure Company Hits Collection

Includes 15 items: 15 Days, Aura: Fate of the Ages, Black Mirror, Black Mirror II, Black Mirror III, The Book of Unwritten Tales, The Book of Unwritten Tales 2, The Book of Unwritten Tales: The Critter Chronicles, Dark Fall: The Journal, Dark Fall 2: Lights Out, The Moment of Silence, The Mystery of the Druids, Overclocked: A History of Violence, The Raven - Legacy of a Master Thief, Safecracker: The Ultimate Puzzle Adventure



“A tightly integrated game, well thought out and brilliantly executed.”
9.1/10 – JustAdventure

“Like the first Dark Fall, for full enjoyment don't rush through Lights Out. Read the letters and books you find, examine the photos and pictures. Listen to the sounds and embrace the dark. It's a many layered experience.”
80 % – Quandary

“A good, involving mystery adventure that most players will enjoy for the story and the puzzles.”
78 % – GameZone

About This Game

Three men once manned the lighthouse on Fetch Rock, but they vanished without trace on New Year, 1900. No-one knows what really happened to those three poor souls, and no-one is brave enough to stay in the lighthouse, alone, after dark. Except to Fetch Rock Island, and discover what really happened...

Use supernatural investigative techniques and realistic ghost hunting gadgets to reveal the evil presence that threatens Fetch Rock. Together you must defeat the evil that hides in the mist and uncover the mystery of Lights Out.

The game is best played in a dark room with your speakers turned up. Unless you're scared, of course.

The Story

Many lives have been lost on the lethal rocks surrounding the harbour town of Trewarthan. Mysteriously, a thick fog covers the land and the silence is shattered by the sound of ghastly foghorn. Suddenly, the faithful light of Fetch Rock Lighthouse is plunged into darkness.

‘Fetch’ is the old English word for ‘ghost’; The old lighthouse is built upon something ancient and terrible, causing manifestations, time distortions and unexplainable paranormal events. Only by jumping through time, from the ancient Bronze Age to a futuristic research base, will you be able to uncover what is really happening on fetch Rock. Was your arrival upon the Island, that foggy night, really coincidence, or is someone, or something calling to you, across time.

Key Features

  • Includes Dark Fall 2: Lights Out Director's cut version
  • Explore the historic Lighthouse in four different eras.
  • Discover what happened to the Lighthouse Keepers, that foggy night.
  • Communicate with the dead to solve puzzles and mysteries.
  • A spooky tale by Jonathan Boakes, author of The Lost Crown.
  • Delve into a non-linear story, based upon a real event.
  • Use Time Portals to jump through time, exploring the past and future.
  • Experience the life and times of a Victorian Lighthouse.
  • Realistic world to explore, based on a real location.
  • Full audio experience and spooky soundtrack.

System Requirements

    • OS: Windows XP or Windows Vista
    • Processor: 1 GHz Processor
    • Memory: 256 MB RAM
    • Graphics: 3D graphics card compatible with DirectX 7
    • Additional Notes: Mouse, Keyboard
    • OS: Windows XP or Windows Vista
    • Processor: 1.4 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card compatible with DirectX 9
    • Additional Notes: Mouse, Keyboard
Customer reviews
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Mostly Positive (30 reviews)
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18 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
15 of 16 people (94%) found this review helpful
12.6 hrs on record
Posted: April 3
After completing Dark Fall: The Journal, I was very eager to try out Lights Out. This game did not disappoint. I was a little bit suprised at the science fiction tone that the game took near the end, but it did not spoil the overrall experience.

I really don't want to spoil the story. Suffice it to say, you begin in 1912, then travel to 2004, 2090 B.C., and finally 2040 A.D. to solve a mystery surrounding the lighthouse on Fetch Rock.

I love the look of this game. My favorite parts of the game is when you are first discovering the lighthouse in 1912. The attention to historical detail is wonderful, and I enjoyed learning about the responsiblities and the characters themselves. It is also, in my opinion the creepiest part of the game. Exploring the lighthouse proves to be a dark and somewhat claustrophobic experience. You hear the ghostly voices of the men who have disappeared. There is great use of ambient sound, slight hints of a musical score, and sound effects. With this game, the scares come with the general creepiness and uneasy feeling of being alone and yet not alone in a lighthouse at night.

The puzzles can be somewhat tricky. Imagine if Myst were a horror/ghost story. The interface is the same as Myst which may annoy some, since you have to be at the right angle to be able to see/find key objects or solve puzzles. The puzzles will require taking notes, since there is not an in-game journal. Also, you will be reading a lot! It is very apparent what to take note of, especially if you have played Dark Fall 1.

This game has been said to be weaker than Dark Fall 1. I don't think that is very fair. The location is different and the story has more of a science fiction feel, due to the time travel. However, I do not think that this game should be called worse. It is different, and it is a fun play. I know I will definitely be playing this in the'll be a lot easier since I saved all my notes!

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13 of 13 people (100%) found this review helpful
8.0 hrs on record
Posted: October 20, 2014
Wonderfully atmospheric with a twist in the tail.
Very much obvously descended from the original Dark Fall, but only a few minor references link the 2 story wise so it matters not which order you play them in.
Its great atmsphere more than makes up for the 'slide show' graphics, as with the original.
If you enjoy point and click adventure and atmospheric/suspense horror than it may well be your cup of tea. It is not visceral, or bloody or graphic, but it definitely sent shivers up my spine (much more so than slasher horror ever does, tho i love both).
If you want to enjoy it, and 'get it', play it slowly, explore and take in the atmosphere from one of the masters of atmospheric horror adventures.
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23 of 31 people (74%) found this review helpful
1 person found this review funny
3.3 hrs on record
Posted: March 18, 2014
As an adventure game coinneseur but also as someone that is terrible at adventure games I had a hard time after the first hour or so knowing what to do. The game's atmosphere is interesting but the gameplay is padded out since there is really only one location you spend all your time in, with differant time line scenarios. I found myself consulting a walkthrough with most of this game as I was sincerely frustrated throughout. Still, for the price it could be worth your time.

I love adventure point and click first person games...I'm just awful at them.
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11 of 11 people (100%) found this review helpful
1 person found this review funny
7.5 hrs on record
Posted: January 8
Dark Fall 2: Lights Out; Director's cut version is a spooky firstperson-point&click game.

Warning: being an old-game, you NEED pen&paper to note the clues because THERE ISN'T diary, so no evidences or hints you'll discover or progress you'll make will be recorded! Also no maps, at all! So, unless you have the precious (and very enviable!) gift of an eidetic memory, you have to use the still reliable instruments of pen&paper to help you get to the end of this story!

Warning2: it's a game of SLOW pace! No running from monsters, no fighting! The recurring action you'll do is...READING! A lot! And observing and clicking on everything you see, and.. re-observing and re-clicking, especially when you recover a "special item"!

Now that you are warned but still find yourself intrigued by it, back to the game-review:
It's 29th April 1912, you play as Benjamin Parker, a cartographer sent to Trewarthan, Cornwall, to map the area of the harbor town and find yourself involved in the tragic events occured to the Keepers of the Lighthouse..
This is the beginning of a story well written and designed: the more you proceed, the more you are gripped by it. A story that branch out through the present, the past and future (from the point of view of whom?'ll see). One could say that there are many protagonist: Benjamin Parker, the Lighthouse, the Keepers and..the Spooky! All of them has story to tell and you are there to unravel it and..maybe, save them all... in every time... as I was going up the stair... I met a man who wasn't there...

Gameplay: it's a firstperson game and you can't move freely on the screen but have to use the arrows (forward, back, right, left) that show up moving the cursor on the screen; when cursor is shaped like magnifyglass you can zoom in; with curson sa an hand, you can pickup object and click things; when the cursor is shaped like a wrench you have to use some objects from your inventory.
The inventory is suited at the bottom of the screen. At the top, on the left, there is the activity bar (save, load, quit).
Since there isn't an auto-save, to do it you have to click on Save and it will open My Documents folder (or make a new one in a directory you prefer), where you can label and save your progress ( do it often).
As I said before, there is no diary to take trace of the clues and evidences you'll find nor a map.
Also, every action you do, need to be repeated again and again and again.. example, if you find a locked box and you're able to lock-pick and open it, but then you "exit" from this action, you HAVE TO lock-pick it again! The same thing happens for doors, hidden drawers and so on: you have to repeat those action every time!
Remeber to click on everything (it's important, you'll see) read everything and sift through don't know where a clue can be hidden...

  1. The story: intriguing, gripping, original and inspired by the poem "Flannan Isle" of Wilfrid Wilson Gibson, 1912
  2. The pluzzes: well designed and clever
  3. The acting-voices: soooo Cornish and very well acted (especially the spooky voices). As well as the background musics and enviromental sounds and effects
  4. The graphics: the ideas and concepts behind the drawings of the enviroments are very interesting and well designed

  1. The lack of diary to trace the evidences and clues
  2. The absence of a map (especially in some situations can be disorienting)
  3. The major hindrance is the obligation to repeat over and over actions already made: like lock-picking doors, drawers and etc. everytime you want to open them

My rate for this game is 7/10 (I would have rated it more if there wasn't that problem with the "repeating" actions) over here... this way... he's watching you... he's waiting for you.... hi hi hi hi....
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11 of 15 people (73%) found this review helpful
1 person found this review funny
Not Recommended
9.8 hrs on record
Posted: November 13, 2014
In theory this game could have been great. I really liked the different milieus and the genre shifts. There were moments when I was genuinely spooked although I knew there would be no jumpscares and no possibility of dying. The gameplay mechanics were however so frustrating that I can't recommend this game, even though I personally enjoyed it because of the story.

- the disorienting and dizzying task of trying to find every possible viewpoint to find the one exact view with an essential item or secret, with the added bonus of some locations (caves, rocks, vents) being impossible to navigate without going in circles FOREVER.
- accidentally doing a one-way teleport and having to take the long way back
- accidentally going through the same lengthy conversations with no option to skip them
- said conversations and ghost soundbites being much too repetitive
- the ghost hunting elements of the game being sort of... light and decorative, with none of the hands-on feel of the first Dark Fall game
- getting stuck because of the aforementioned navigational difficulties and not even being able to consult a walkthrough because this is the Director's Cut of the game and some of the puzzles and hidden locations have been changed.

That said, the game isn't impossible to finish with some good guesswork. If you're a fan of this developer's games and tricky point-and-click mysteries, you could give it a go. I kind of wish I'd listened to other reviewers and skipped this one in favour of Dark Fall: Lost Souls, but on the other hand this game does dish out more of Jonathan Boakes's worldbuilding which I do enjoy.
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7 of 8 people (88%) found this review helpful
9.5 hrs on record
Posted: April 15, 2014
As a fan of point-and-click adventure games I really like this series. Dark Fall 2 was a great addition. Definitely easier and more straight forward than Dark Fall 1 but still left plenty of challenge to enjoy. The story wasnt quite as interesting as the first game but still kept you immersed. Definitely a must play if you enjoyed the first installment!
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9 of 12 people (75%) found this review helpful
10.0 hrs on record
Posted: February 14, 2014
It's a good adventure with a very elaborate world. Although puzzles are quite simple, literally there are no puzzles, but search for clues, this game is still decent. Only one disappointment is the ending, it's a little abstract. And bug with starting/ending movies doesn't add any charm to the game, these movies are just absent. But this game is still worth your time.
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6 of 7 people (86%) found this review helpful
7.3 hrs on record
Posted: September 19, 2014
This game reminded me of the Tom Baker Doctor Who episodes of 'Horror of Fang Rock' (fetch/fang rock - similar?). The creators were obviously sci-fi fans as 'Sapphire and Steel' is one of the magazines when hunting around. Great game!
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9 of 13 people (69%) found this review helpful
13.6 hrs on record
Posted: January 14, 2014
+ thrilling game with an interesting story
- rought graphics, but that wasn't bothering me
- at times a bit tricky and frustrating tasks
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4 of 4 people (100%) found this review helpful
9.3 hrs on record
Posted: February 21, 2015
What makes this one great is how non-linear it is, although it didn't seem that way at first. There's more to the old lighthouse than meets the eye, and there are a couple big surprises. I recommend against any walkthrus, as this game has some twists that could be spoiled easily if you like the thrill of discovery. The puzzles actually make sense in the context of the story or have documents that spell the solutions out, if you can find them. One solution in particular, towards the end of the game, can actually be found quite early on in exploration. Take good notes, and this will be a very rewarding experience!
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Recently Posted
2.1 hrs
Posted: July 9
First off, I really love darkling room's games! I've finished all of the games they have out except for this one.

The writing was really bad, and was hard to take seriously. I understand the trope of "there are notes around, and that's how you're learning about the story" but with this one, the notes didn't make sense at all. Person A's note is in one room and person B's reply is in the next room, and person A's followup reply is in the next. All were clearly written in the room you found them, some seeming like the person never left. So... understanding how and if the notes got to their recipients, I don't know, was just confusing and didn't make any sense.

We ended up giving up on it two hours in.

However! Their next game, Dark Fall: Lost Souls was much better! Graphics, storyline, and everything were all improved from this game. It takes place in the same universe and timeline as Dark Fall 1 and 2, but works well as a standalone title.
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Laura Blues
11.4 hrs
Posted: June 24
After having loved Dark Fall: The Journal, I waited a long time to play this one, but I finally dug in. Long story short: I liked it, and I can strongly recommend it. It wasn't all that I expected, though, and I have to say I liked The Journal a bit better.
Warning: This is a point-and-click game, NOT survival horror. Thus, whether you can die or not is entirely irrelevant, as is replayability. So, within the genre:

+ Artwork is fantastic, the atmosphere is eerie and creepy, but not too "in your face".
+ The music and effects are great to enhance the atmosphere and not annoying.
+ Gameplay is easy and NO PIXEL HUNTING for that little item you forgot 3 rooms behind.
+ The puzzles make sense for the gameplay, to the point that they don't feel separated from the plot in an effort to stall you. No crazy item combinations and stuff.
+ It's genuinely scary (especially at the beginning), in a "chill up your spine" kinda way. No jump scares, no easy gore, very well achieved (just like the first one).

~ By the end of the game, the backtracking becomes an annoyance, especially when you did forget to do something important, or simply didn't realize you had to do it before.
~ The story started out great and engaging, but then it progressively left me with the feeling that a lot was crammed into the second part of the game, losing detail and wasting interesting ideas.

- NO CAPTIONS! Some of us aren't native English speakers, and if you add accents, ghostly effects, and intense echo in some of the dialogs, you may have to replay them to understand what the **** they were saying. NOT cool!
- The sounds can get annoying in certain scenes, like a very irritating bleeping sound that doesn't stop while you have to copy numbers, and I won't get into detail because of spoilers.
- Certain things were left in the air or unused (found two codes, never needed them!). Certain plots weren't resolved. Yes, you can fill in the blanks with your own imagination, but... yeah.

Both The Journal and this one are on sale now, so I'd say, if you like point-and-click with a touch of eerie, GO FOR IT, they're totally worth it. Play with the lights out!
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0.2 hrs
Posted: April 28
A bit better than Dark Fall 1 but still poorly conceived
Read my review for Dark Fall 1 here first. This game suffers from almost all the same faults, except the graphics are of a better resolution.

Some things I hated
- No opening sequence. Game just starts.
- You are allowed to zoom in on stuff, only to find nothing there.
- No item labels. No descriptions. Nothing.
- Ugly conversation scene with a man at start of game. You see just the top part of his head, very close-up. Seriously?!
- Clicking on a journal suddenly brings up a cutscene out of nowhere when you get to a certain page. Then you are made to click on something, and you are whisked back to the journal page. WTF.

Don't bother with this one
It should be a free Flash game or something. Even then I wouldn't play it.
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4.9 hrs
Posted: December 7, 2015
I enjoyed playing this game, and so am recommending it overall, but I was really confused and let down by the ending. It felt like I skipped an entire section of the game - my inventory slots were 1/3 full, and I have no idea what I missed. I was able to solve the final puzzle using just the clues I found in the game (IE without using a walkthrough), but the plot itself, in my opinion, was not resolved - which is too bad because the plot was exciting and was just getting exciting when the game abruptly ended.
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4.5 hrs
Posted: October 11, 2015
A decent little adventure game, with an interesting premise and good atmosphere.

Only criticism - some of the puzzles, or rather, some of the places where you find the information to solve the puzzles, aren't particularly logical or obvious. Instead of always logicking where to go next, it's sometimes just expected you explore every area and every piece of the screen.
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0.1 hrs
Posted: March 1, 2015
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3.3 hrs
Posted: February 19, 2015
The game is good, but I cant recommend, sorry. I like the mistery, the artists are good, but the game engine from Macromedia is so terrible, is sooooooo baaaaaad, I keep skipping a number of puzzles just because the mouse icon dont change, and then I get stuck often and have to get the internet walkthrough. IF YOU NEED HELP ON A MISTERY NOVEL, THERE IS NO MISTERY. Just do this, then go here do that. The game as it is, it is NOT playable. Sorry, dont play this.
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