Three men once manned the lighthouse on Fetch Rock, but they vanished without trace on New Year, 1900. No-one knows what really happened to those three poor souls, and no-one is brave enough to stay in the lighthouse, alone, after dark. Except to Fetch Rock Island, and discover what really happened...
User reviews:
Mostly Positive (28 reviews) - 75% of the 28 user reviews for this game are positive.
Release Date: Aug 24, 2004

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Buy Dark Fall 2: Lights Out

Packages that include this game

Buy Dark Fall Collection

Includes 2 items: Dark Fall 2: Lights Out, Dark Fall: The Journal

Buy The Adventure Company Hits Collection

Includes 15 items: 15 Days, Aura: Fate of the Ages, Black Mirror, Black Mirror II, Black Mirror III, Dark Fall 2: Lights Out, Dark Fall: The Journal, Jack Keane 2 - The Fire Within, Overclocked: A History of Violence, Safecracker: The Ultimate Puzzle Adventure, The Book of Unwritten Tales, The Book of Unwritten Tales: The Critter Chronicles, The Moment of Silence, The Mystery of the Druids, The Raven - Legacy of a Master Thief



“A tightly integrated game, well thought out and brilliantly executed.”
9.1/10 – JustAdventure

“Like the first Dark Fall, for full enjoyment don't rush through Lights Out. Read the letters and books you find, examine the photos and pictures. Listen to the sounds and embrace the dark. It's a many layered experience.”
80 % – Quandary

“A good, involving mystery adventure that most players will enjoy for the story and the puzzles.”
78 % – GameZone

About This Game

Three men once manned the lighthouse on Fetch Rock, but they vanished without trace on New Year, 1900. No-one knows what really happened to those three poor souls, and no-one is brave enough to stay in the lighthouse, alone, after dark. Except to Fetch Rock Island, and discover what really happened...

Use supernatural investigative techniques and realistic ghost hunting gadgets to reveal the evil presence that threatens Fetch Rock. Together you must defeat the evil that hides in the mist and uncover the mystery of Lights Out.

The game is best played in a dark room with your speakers turned up. Unless you're scared, of course.

The Story

Many lives have been lost on the lethal rocks surrounding the harbour town of Trewarthan. Mysteriously, a thick fog covers the land and the silence is shattered by the sound of ghastly foghorn. Suddenly, the faithful light of Fetch Rock Lighthouse is plunged into darkness.

‘Fetch’ is the old English word for ‘ghost’; The old lighthouse is built upon something ancient and terrible, causing manifestations, time distortions and unexplainable paranormal events. Only by jumping through time, from the ancient Bronze Age to a futuristic research base, will you be able to uncover what is really happening on fetch Rock. Was your arrival upon the Island, that foggy night, really coincidence, or is someone, or something calling to you, across time.

Key Features

  • Includes Dark Fall 2: Lights Out Director's cut version
  • Explore the historic Lighthouse in four different eras.
  • Discover what happened to the Lighthouse Keepers, that foggy night.
  • Communicate with the dead to solve puzzles and mysteries.
  • A spooky tale by Jonathan Boakes, author of The Lost Crown.
  • Delve into a non-linear story, based upon a real event.
  • Use Time Portals to jump through time, exploring the past and future.
  • Experience the life and times of a Victorian Lighthouse.
  • Realistic world to explore, based on a real location.
  • Full audio experience and spooky soundtrack.

System Requirements

    • OS: Windows XP or Windows Vista
    • Processor: 1 GHz Processor
    • Memory: 256 MB RAM
    • Graphics: 3D graphics card compatible with DirectX 7
    • Additional Notes: Mouse, Keyboard
    • OS: Windows XP or Windows Vista
    • Processor: 1.4 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card compatible with DirectX 9
    • Additional Notes: Mouse, Keyboard
Helpful customer reviews
13 of 13 people (100%) found this review helpful
12.6 hrs on record
Posted: April 3
After completing Dark Fall: The Journal, I was very eager to try out Lights Out. This game did not disappoint. I was a little bit suprised at the science fiction tone that the game took near the end, but it did not spoil the overrall experience.

I really don't want to spoil the story. Suffice it to say, you begin in 1912, then travel to 2004, 2090 B.C., and finally 2040 A.D. to solve a mystery surrounding the lighthouse on Fetch Rock.

I love the look of this game. My favorite parts of the game is when you are first discovering the lighthouse in 1912. The attention to historical detail is wonderful, and I enjoyed learning about the responsiblities and the characters themselves. It is also, in my opinion the creepiest part of the game. Exploring the lighthouse proves to be a dark and somewhat claustrophobic experience. You hear the ghostly voices of the men who have disappeared. There is great use of ambient sound, slight hints of a musical score, and sound effects. With this game, the scares come with the general creepiness and uneasy feeling of being alone and yet not alone in a lighthouse at night.

The puzzles can be somewhat tricky. Imagine if Myst were a horror/ghost story. The interface is the same as Myst which may annoy some, since you have to be at the right angle to be able to see/find key objects or solve puzzles. The puzzles will require taking notes, since there is not an in-game journal. Also, you will be reading a lot! It is very apparent what to take note of, especially if you have played Dark Fall 1.

This game has been said to be weaker than Dark Fall 1. I don't think that is very fair. The location is different and the story has more of a science fiction feel, due to the time travel. However, I do not think that this game should be called worse. It is different, and it is a fun play. I know I will definitely be playing this in the'll be a lot easier since I saved all my notes!

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10 of 10 people (100%) found this review helpful
1 person found this review funny
7.5 hrs on record
Posted: January 8
Dark Fall 2: Lights Out; Director's cut version is a spooky firstperson-point&click game.

Warning: being an old-game, you NEED pen&paper to note the clues because THERE ISN'T diary, so no evidences or hints you'll discover or progress you'll make will be recorded! Also no maps, at all! So, unless you have the precious (and very enviable!) gift of an eidetic memory, you have to use the still reliable instruments of pen&paper to help you get to the end of this story!

Warning2: it's a game of SLOW pace! No running from monsters, no fighting! The recurring action you'll do is...READING! A lot! And observing and clicking on everything you see, and.. re-observing and re-clicking, especially when you recover a "special item"!

Now that you are warned but still find yourself intrigued by it, back to the game-review:
It's 29th April 1912, you play as Benjamin Parker, a cartographer sent to Trewarthan, Cornwall, to map the area of the harbor town and find yourself involved in the tragic events occured to the Keepers of the Lighthouse..
This is the beginning of a story well written and designed: the more you proceed, the more you are gripped by it. A story that branch out through the present, the past and future (from the point of view of whom?'ll see). One could say that there are many protagonist: Benjamin Parker, the Lighthouse, the Keepers and..the Spooky! All of them has story to tell and you are there to unravel it and..maybe, save them all... in every time... as I was going up the stair... I met a man who wasn't there...

Gameplay: it's a firstperson game and you can't move freely on the screen but have to use the arrows (forward, back, right, left) that show up moving the cursor on the screen; when cursor is shaped like magnifyglass you can zoom in; with curson sa an hand, you can pickup object and click things; when the cursor is shaped like a wrench you have to use some objects from your inventory.
The inventory is suited at the bottom of the screen. At the top, on the left, there is the activity bar (save, load, quit).
Since there isn't an auto-save, to do it you have to click on Save and it will open My Documents folder (or make a new one in a directory you prefer), where you can label and save your progress ( do it often).
As I said before, there is no diary to take trace of the clues and evidences you'll find nor a map.
Also, every action you do, need to be repeated again and again and again.. example, if you find a locked box and you're able to lock-pick and open it, but then you "exit" from this action, you HAVE TO lock-pick it again! The same thing happens for doors, hidden drawers and so on: you have to repeat those action every time!
Remeber to click on everything (it's important, you'll see) read everything and sift through don't know where a clue can be hidden...

  1. The story: intriguing, gripping, original and inspired by the poem "Flannan Isle" of Wilfrid Wilson Gibson, 1912
  2. The pluzzes: well designed and clever
  3. The acting-voices: soooo Cornish and very well acted (especially the spooky voices). As well as the background musics and enviromental sounds and effects
  4. The graphics: the ideas and concepts behind the drawings of the enviroments are very interesting and well designed

  1. The lack of diary to trace the evidences and clues
  2. The absence of a map (especially in some situations can be disorienting)
  3. The major hindrance is the obligation to repeat over and over actions already made: like lock-picking doors, drawers and etc. everytime you want to open them

My rate for this game is 7/10 (I would have rated it more if there wasn't that problem with the "repeating" actions) over here... this way... he's watching you... he's waiting for you.... hi hi hi hi....
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3 of 3 people (100%) found this review helpful
0.2 hrs on record
Posted: April 28
A bit better than Dark Fall 1 but still poorly conceived
Read my review for Dark Fall 1 here first. This game suffers from almost all the same faults, except the graphics are of a better resolution.

Some things I hated
- No opening sequence. Game just starts.
- You are allowed to zoom in on stuff, only to find nothing there.
- No item labels. No descriptions. Nothing.
- Ugly conversation scene with a man at start of game. You see just the top part of his head, very close-up. Seriously?!
- Clicking on a journal suddenly brings up a cutscene out of nowhere when you get to a certain page. Then you are made to click on something, and you are whisked back to the journal page. WTF.

Don't bother with this one
It should be a free Flash game or something. Even then I wouldn't play it.
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24 of 31 people (77%) found this review helpful
1 person found this review funny
3.3 hrs on record
Posted: March 18, 2014
As an adventure game coinneseur but also as someone that is terrible at adventure games I had a hard time after the first hour or so knowing what to do. The game's atmosphere is interesting but the gameplay is padded out since there is really only one location you spend all your time in, with differant time line scenarios. I found myself consulting a walkthrough with most of this game as I was sincerely frustrated throughout. Still, for the price it could be worth your time.

I love adventure point and click first person games...I'm just awful at them.
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11 of 11 people (100%) found this review helpful
8.0 hrs on record
Posted: October 20, 2014
Wonderfully atmospheric with a twist in the tail.
Very much obvously descended from the original Dark Fall, but only a few minor references link the 2 story wise so it matters not which order you play them in.
Its great atmsphere more than makes up for the 'slide show' graphics, as with the original.
If you enjoy point and click adventure and atmospheric/suspense horror than it may well be your cup of tea. It is not visceral, or bloody or graphic, but it definitely sent shivers up my spine (much more so than slasher horror ever does, tho i love both).
If you want to enjoy it, and 'get it', play it slowly, explore and take in the atmosphere from one of the masters of atmospheric horror adventures.
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