The Last Tinker is a joyous action adventure inspired by classics such as Jak and Daxter and Banjo Kazooie. Koru, a young boy from the slums of Colortown, must rise from his humble roots to tackle the Bleakness, a dark force intent on wiping out joy. Koru must use color and emotion to restore life to Colortown!
User reviews: Very Positive (185 reviews)
Release Date: May 12, 2014

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Buy The Last Tinker: City of Colors

Buy The Last Tinker: City of Colors + Soundtrack

Packages that include this game

Buy Daedalic Indie Bundle

Includes 7 items: Cultures - 8th Wonder of the World, Cultures - Northland, Dead Synchronicity: Tomorrow Comes Today, Decay: The Mare, Gomo, Munin, The Last Tinker™: City of Colors

 

Recommended By Curators

"It’s characters and setting are bursting with color and charm ... the whole thing is just so infectiously optimistic ..."
Read the full review here.

Reviews

“Captures the magic of yesteryears platformers...the soundtrack is outstanding”
8/10 – Computer And Video Games

“A downright pleasant experience full of charm and whimsy”
4/5 – Hardcoregamer

“The Last Tinker: City of Colors is an original creation that qualifies as a modest work of art”
80/100 – Venturebeat

The Last Tinker is winning awards!

Casual Connect, Best in Show - Casual Connect
IndieVault.it, Best Graphics - Indie Vault
Game Connection, Best Project - Game Connection
IGF Honorable Mention, Student Showcase 2012 - IGF

About This Game

Upcoming indie superstars Mimimi Productions present The Last Tinker: City of Colors.

A joyous action adventure lovingly crafted in the image of all time classics such as Zelda, Jak and Daxter and Banjo Kazooie, The Last Tinker is a colorful journey through Colortown, a world built upon creativity, emotion and collaboration.

A dark force named The Bleakness has emerged and seeks to tear the colors apart, draining all joy and life from the world.
Koru, a young boy from the slums of Colortown, is forced to act. He embarks on an epic and one of a kind adventure to combat the Bleakness and to restore joy and color to his home.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP Service Pack 3 32-bit
    • Processor: Intel Dual-Core 2.6 GHz / AMD Dual-Core Athlon 3.0 GHz
    • Memory: 2 GB RAM
    • Graphics: SM 3.0 with 512MB VRAM; NVIDIA GeForce 8500 GT / AMD Radeon HD 4650 or greater
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Keyboard and mouse with mouse-wheel.
    Recommended:
    • OS: Windows 7 or higher
    • Processor: Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: SM 3.0 with 1GB VRAM; NVIDIA GeForce GTX 280 / AMD Radeon HD 4830 or greater
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Xbox 360 controller.
    Minimum:
    • OS: Mac OS X 10.6 Snow Leopard
    • Processor: Intel Dual-Core 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 640M / ATI Radeon HD 5750 with at least 512MB VRAM
    • Hard Drive: 2 GB available space
    • Additional Notes: Keyboard and mouse with mouse-wheel.
    Recommended:
    • OS: Mac OS X 10.9 Mavericks or higher
    • Processor: Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 640M / ATI Radeon HD 6750M with at least 1GB VRAM
    • Hard Drive: 2 GB available space
    • Additional Notes: DUALSHOCK®3 Wireless - Controller.
    Minimum:
    • OS: Ubuntu 12.10 LTS
    • Processor: Intel Dual-Core 2.9 GHz / AMD Dual-Core 3.5 GHz
    • Memory: 2 GB RAM
    • Graphics: SM 3.0 with 512MB VRAM; NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 6670 or greater
    • Hard Drive: 2 GB available space
    • Additional Notes: Keyboard and mouse with mouse-wheel. To run the game on a 64-bit system you have to install the 32-bit libraries. (sudo apt-get install libgtk2.0-0:i386 libpangox-1.0-0:i386 libpangoxft-1.0-0:i386 libidn11:i386 libglu1-mesa:i386, sudo apt-get install ia32-libs)
    Recommended:
    • OS: Ubuntu 13.10
    • Processor: Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: SM 3.0 with 1GB VRAM; NVIDIA GeForce GTX 770 / AMD Radeon HD 7970 or greater
    • Hard Drive: 2 GB available space
    • Additional Notes: Xbox 360 controller. Proprietary GPU drivers installed. To run the game on a 64-bit system you have to install the 32-bit libraries. (sudo apt-get install libgtk2.0-0:i386 libpangox-1.0-0:i386 libpangoxft-1.0-0:i386 libidn11:i386 libglu1-mesa:i386, sudo apt-get install ia32-libs)
Helpful customer reviews
19 of 21 people (90%) found this review helpful
1 person found this review funny
7.1 hrs on record
Posted: January 7
This was a game that surprised me. I'd heard totally mixed reviews from people and I wasn't really sure I'd like it at all. After an internal conflict of to buy or not to buy, I finally went for it. Initially I was still unsure of whether or not I liked what I was playing. It's definitely a game that has a young demographic and it didn't feel like something that was made for... well, me.

I persisted and I started to realize things that I liked about the game. I put headphones on to hear the music more clearly and I really took a minute to take in the visuals. After a little while I found myself intrigued by the events of the story and, once again, decided to keep going. I really began to feel like I was playing an old PlayStation One linear path adventure game, and while the plot seemed a little weak at first it slowly began to make more sense as it unraveled and the metaphors were presented more clearly. The story may have only taken me 7 hours to finish but it was still fun in the meantime. I wouldn't really say it's my favourite game, but it's one I definitely had a lot of fun with. I also wouldn't really say it's worth full price, especially considering the games length and the flaws that it does have. The most notable flaws being things like stiffness in controlling your character, collectibles that don't feel worth collecting and dialogue that can, at some moments, be improved upon for sure. If I were to rate this game out of 10 I'd probably give it a strong 7.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: April 30
I wanted to like it and love it so bad. I really did. I even picked it up on complete faith, based on the description and such, touting it as being "inspired by classics such as Jak and Daxter and Banjo-Kazooie". It's plainly using nostalgia to sell. The visuals, characters and soundtrack sure do, but something that went unnoticed during development phase, something important that all platformers need, that i don't think Mimimi figured was a big deal. But it is.

The gameplay and controls of the game, totally clash with what it's trying to be 'inspired by'. A 'classic 3D platformer' has jumping puzzles, jumping skills to traverse difficult sections, and tight controls. This game has none of that. Instead it went for the 'Assassins creed' approach. Or as i like to call it, the "Lazy platforming' approach. You hold a button to auto-jump off of platforms. Yes. That's right. Not only that, there are literally no jumping puzzles you can't solve just by holding the button and a direction. This makes the entire game and indeed, the entire selling point, totally moot. The game treats you as a platforming idiot. Unable to simply time your jumps. This takes all the fun out of the game for me, and probably, alot of you. There is no exploring by platforming or doing tricky jumps here, no sense of reward by finally landing that perfect set of jumps. They give you a beautiful looking world to explore, but limit and hand-hold you into every little thing you do. I wish i could get my money back, but as i said, i really tried to like it.

The entire game is just one huge slap in the face to my nostalgia, its like the developers didn't even play the games that 'inspired' them. I felt like the game was treating me like a total idiot that needs to be hand-held. I hope this doesn't become the norm for modern 3D platformers. Don't be suckered in, just play the old 3D platformers, and let this modern garbage rot on steam.
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7 of 10 people (70%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: May 4
Has everything you could want out of a 3d platformer, except for good platforming :(

I kind of felt like i was tricked in to buying it, Comparing it to banjo kazooie in its description and from what i saw in videos it looks awesome but unfortunately the platforming is extremely simple, and controls like assassins creed where you just hold down a button and the guy platforms automatically, such a letdown because the world, characters and story have all the charm you could want out of a 90s style BK-like game.
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5 of 7 people (71%) found this review helpful
1 person found this review funny
13.5 hrs on record
Posted: February 24
First impressions are very important when it comes to making a game, and when it comes to this one, it isn't hard to see why a lot of people dismiss it as a "meh" game: Combat is rather simplistic, the story clearly is about the evils of racism and how it ruins communites, and infamously about how it feels nothing like what it claims to be paying homage to.

But then you play a little more, and you see that the game touches down on more than just racism during your 5-7 hour adventure. It will delve into the dangers of excessive paranoia and fear of the unknown, tell the story of a man who wastes his life away at the bar instead of trying to solve all his problems like a man, and of course that there is nothing wrong with helping someone that you normally aren't really friends with.. In dark times, even the bullies that pester you need your help, and in turn can become a close friend.

Combat, while it still is button mashy, at least gets a bit more interesting as you progress through the game, getting new powers that allow you to switch it up a bit, such as the power to stun a large enemy so you can deal a critical blow from behind, or even cause them to suddenly start running in fear off of a cliff or into spiked bushes of death. Late in the game there is even some enemies that require you to vary your attacks in order to beat it, so you can't just button mash your whole way, as well as the fact that sometimes you need to use a later-earned ranged attack to deal with other threats, giving you something different besides jush mashing the left mouse button.

However, the game most certainly is no Banjo & Kazooie or Jak and Daxter, what with the collection element of the game being completely optional and only used for small bonus content, nothing really big (unless you like lookin at concept art), and the platforming being mostly simplified (I say mostly, because there still is a few segments that require your input, such as jumping during rail grinds and the general timing of platforming). Rather, this is more of a 3D semi-platformer bawler of sorts, and for the kids, I think it is a fairly decent little game. Not only does it leave you to ponder a few things afterwards about the content it tackles, but it also is a fun title full of life and personality, and a few chuckles here and there.. For the hardcore sort, however, maybe you might wanna look elsewhere, because while there is some challenge in this game, I don't think it'll be enough to keep more serious gamers engaged for long, as indicated again by the negative reputation this game sadly has.
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6 of 9 people (67%) found this review helpful
1 person found this review funny
11.1 hrs on record
Posted: February 21
Overall, tremendously enjoyable- recommended to all who appreciate unique efforts in game design. You will get your money's worth and support a worthy independent developer in the process.

Pro:
-Outstanding visually - the artwork and coloration are second to none;
-Family oriented- utilizes a kid-friendly story to punch home adult themes;
-Challenging at times, but maintains a casual feel with a great respawning system and fun upgrades.

Cons:
-A bit too childish at times - slightly corny with some elements of the dialogue;
-Fights can become repetitive and mundane;
-Control structure is basic and thus defeats some elements of challenge in traditional platformer titles- jumping, exploring becomes deceptively linear.

I would have enjoyed the world to become open upon completion to track down the remaining paint brushes to achieve 100%. The option exists, but you have to replay the game in stages, which will likely not happen for this player.

To the developers- thank you. I thoroughly enjoyed my time with your creation.
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