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Wooden Sen'SeY is an action-platformer, set in a unique "Japan Steam Rock" universe filled with humour. You follow Goro, a village chief, as he seeks revenge through a variety of levels. He will defeat his enemies using his axes to slice, dice, squash and grapple!
Release Date: Dec 5, 2013
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Includes 2 items: Wooden Sen'SeY, Wooden Sen'SeY Soundtrack

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Permanent Price Drop

March 17th, 2014

We decided to permanently lower the price from 14.99 to 9.99$!
I hope you'll enjoy our decision :)

Why? Because we thought we fixed the first price a bit too high and of course we want to reach more players!

Wooden Sen'SeY is an action-platforming game with a specific environment and music for each story level + 30 time attack levels to tear you hair off.
Available on PC and Mac. (Soon on Linux)

Neko and Upper Byte teams

3 comments Read more

PC patch, Mac release and soundtrack

February 21st, 2014

Hello everyone,

Today is a very special Wooden Sen’SeY day! We’re happy to release a patch for the PC version (release notes down there) but also the release of a brand new Mac version along with the Soundtrack and Soundtrack Edition!

1.0.5 release notes:
- Fixed fullscreen on first launch
- Fixed game save displaying 100% too early
- Fixed font not displaying correctly some Polish characters
- Fixed "Coma" achievement sometimes not reported correctly
- Fixed "Master of Pain" achievement not triggered when a game
over happened
- Fixed ceiling pass-through in level 4
- Fixed default language detection
- Fixed minor word wrapping glitches
- Lots and lots of optimizations (geometry, shaders & smart culling)

Neko and UpperByte teams

0 comments Read more

Update Notes

Update Notes

Resonance's Creator review

"...the real meat of the game is the gameplay - and it's superb.
Wooden sen'sey does not try to reinvent the wheel... but rather puts its own spin on classic mechanics like double jump and trinesque grappling."

About the Game

Wooden Sen'SeY is an action-platformer, set in a unique "Japan Steam Rock" universe filled with humour.
You follow Goro, a village chief, as he seeks revenge through a variety of levels. He will defeat his enemies using his axes to slice, dice, squash and grapple!

Wooden Sen'SeY seeks to offer players a unique gaming experience, inspired by old school gameplay mechanisms, while incorporating contemporary technology and beautiful 3D graphics.

Wooden Sen'SeY features

  • Exotic worlds and beautiful 3D graphics.
  • Hardcore old school gameplay!
  • Awesome music and crazy voice actor.
  • A unique environment style for each level.
  • Several ways to follow the path of the Sensei: dive in or play with finesse!
  • "Dev-Time" challenge: beat the developers' time.
  • A brand new Time Attack mode with 30 “hair tearing” levels!
  • Supports USB controller and Leap Motion

Who are the developers ?

Upper Byte, the French indie studio behind Wooden Sen'SeY, is a tiny team with only two members: Cédric, the creative force, and Camille, the insane coder. Their ultimate goal is world domination. But for now, nice polished games, with hardcore old school gameplay and pretty graphics is enough!


Oops, enough talking...
Let's Play Wooden Sen'SeY!

PC System Requirements

    • OS: Windows Vista / 7 / 8 / XP
    • Processor: 2.0 GHz CPU (Dual Core recommended)
    • Memory: 2 GB RAM
    • Graphics: ATi Radeon HD 2400 or NVIDIA GeForce 7600 or better
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9.0c compatible

Mac System Requirements

    • OS: Mac OS 10.6 and higher
    • Processor: Intel 2.0 GHz CPU (Dual Core recommended)
    • Memory: 2 GB RAM
    • Graphics: Geforce 6600 or better, Radeon X1300 or better
    • Hard Drive: 700 MB available space
Helpful customer reviews
5 of 6 people (83%) found this review helpful
754 products in account
18 reviews
1.3 hrs on record
It looks nice - and that's about as positive as I can be I'm afraid.

The default keyboard controls are hilariously bad - switching to a pad helps (and kudos for switching the tutorial on-the-fly too!) but the controls remain 'old school' in all the negative ways (slow/fiddly/imprecise)

The combat is pretty tiresome and repetitive and the platforming is really odd and very vague and imprecise.

Add that all together and you have a very pretty and VERY frustrating game which I just couldn't get along with - YMMV if you like old-school platformers where the controls are part of the difficulty!
Posted: July 4th, 2014
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3 of 4 people (75%) found this review helpful
7 products in account
7 reviews
10.5 hrs on record
Awesome Graphics..
Nice Musics...
Short And Nice Game...
Overall Good Game...
Posted: March 30th, 2014
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5 of 8 people (63%) found this review helpful
134 products in account
17 reviews
4.0 hrs on record
stunning 3D graphic o.o
lots of fun 8/10 especially time attack mode
you must play it
Posted: February 2nd, 2014
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4 of 7 people (57%) found this review helpful
145 products in account
2 reviews
0.9 hrs on record
Beautiful graphics & nice music, the controls are a bit repetitive in each level, but still a good game for entertainment and relaxation.
Posted: March 28th, 2014
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5 of 9 people (56%) found this review helpful
250 products in account
27 reviews
0.7 hrs on record
Pretty neat platformer, gameplay is pretty solid. Various moves/attacks available, with time attack, leaderboards. You get a couple extra lives per level to restart from last checkpoint, after those extra lives are up you have to restart the level. You can find extra lives as pickup items in a few places per level usually in harder/trickier to reach places.

Levels take a few minutes to clear, there are hidden/hard to reach extra lives and collectibles throughout each level. On level completion you get to see % of enemies killed, 'sey' collected and a few other stats.

My one complaint so far is that there is this 'boost jump' move that, on an xbox controller is "A" followed by "down on movement stick" combined with "X" button. This move is required to jump higher to reach/attack a lot of things so it seems like an oversight not to allow it to be seperately customizable as a key or button.

That said, overall recommended if you like platformers with enemies and 'gotta catch em all' collectibles as an optional goal for each level.
Posted: February 15th, 2014
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11 of 16 people (69%) found this review helpful
1,141 products in account
130 reviews
2.4 hrs on record
Full review: http://www.cublikefoot.com/review/wooden-sensey-game-review/

If I were to use one word to describe this game, it’d be “rage”. I spent a large amount of time replaying and replaying levels due to my constant deaths. The game is difficult, really, but it’s an amazing experience.

The game started with a very simple story. Badguy shows up, badguy steals goods, goodguy must return the goods. It’s primitive, yes, and not really unnecessary, but it lays the foundation for how the hero goes about getting the goods back. The controls are very simple, with new abilities introduced over time, allowing plenty of time to get used to each ability and its corresponding button. I never found myself mixing up the controls. You end up having access to four different attacks, each with its own advantages. Some of the major attacks have other major uses, like jumping higher, or swinging across the level.

There are a variety of enemies scattered throughout the nine levels of the game. I wasn’t sure if each dealt a different amount of damage, but later in the game, it certainly felt like I was taking more damage by the new enemies being introduced, some even killing me in a single hit. The enemies and obstacles both progressed in difficulty over the course of the game and this was a reasonable pace, up until the final level. The final level was excruciating to complete. That level contained the final boss, who I actually defeated on my second try, but the segment leading up to the final boss was just painful. I died many times in an effort to complete that level. It seemed as if they took the difficulty of the rest of the game and squared it.

Wooden Sen’SeY also featured a water level in which the protagonist traversed an underwater cave in a spherical submarine. This added a bit of variety to the gameplay, but I did not find this level as enjoyable as the normal, land-based levels. The level was a bit annoying at times too, especially near the end, when I had to find my way through a maze of wooden crates infested by enemies.

The game’s graphics were simply stunning. When placed on their highest settings, it was just.. amazing. The style chosen for the landscape, characters, and textures blended well with the platforming genre as a whole. The character models reminded me of Double Fine’s “Stacking”, but in a more “cartoon” way. The game’s music was also great, and makes me wonder if there is a soundtrack available?

Wooden Sen’SeY’s primary fault is the length of the game. It took me roughly two hours to beat. That’s nowhere near the amount that I wanted, but it was an enjoyable two hours nonetheless.

Wooden Sen’SeY also has a time attack mode, which consists of 30 small stages that truly test your platforming skills. I still find myself stuck on a single one, because I cannot pass it fast enough, but this mode does add some extra length to the game. It reminded me of Rayman’s time attack modes, on a smaller scale. These stages are surprisingly difficult, and I found myself stuck on certain stages for upwards of ten minutes. I’m still stuck on an early level, but they are fairly entertaining and I recommend playing them after beating the story mode.

Overall, Wooden Sen’SeY was an excellent experience. Fun, challenging gameplay bundled with amazing graphics. I cannot wait to see what Upper Byte Studio brings us next.

Posted: December 9th, 2013
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IndieCade 2012 Finalist

Game Connection Asia 2012 Special Prize