Wooden Sen'SeY is an action-platformer, set in a unique "Japan Steam Rock" universe filled with humour. You follow Goro, a village chief, as he seeks revenge through a variety of levels. He will defeat his enemies using his axes to slice, dice, squash and grapple!
User reviews: Mostly Positive (76 reviews)
Release Date: Dec 5, 2013
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Recommended By Curators

"A fantastic platformer with fast gameplay, challenging levels, and a great Soundtrack. Wooden Sen'Sey has a great flow to it that will keep you playing."
Read the full review here.

Update Notes

Update Notes

Resonance's Creator review

"...the real meat of the game is the gameplay - and it's superb.
Wooden sen'sey does not try to reinvent the wheel... but rather puts its own spin on classic mechanics like double jump and trinesque grappling."

About This Game

Wooden Sen'SeY is an action-platformer, set in a unique "Japan Steam Rock" universe filled with humour.
You follow Goro, a village chief, as he seeks revenge through a variety of levels. He will defeat his enemies using his axes to slice, dice, squash and grapple!

Wooden Sen'SeY seeks to offer players a unique gaming experience, inspired by old school gameplay mechanisms, while incorporating contemporary technology and beautiful 3D graphics.

Wooden Sen'SeY features

  • Exotic worlds and beautiful 3D graphics.
  • Hardcore old school gameplay!
  • Awesome music and crazy voice actor.
  • A unique environment style for each level.
  • Several ways to follow the path of the Sensei: dive in or play with finesse!
  • "Dev-Time" challenge: beat the developers' time.
  • A brand new Time Attack mode with 30 “hair tearing” levels!
  • Supports USB controller and Leap Motion

Who are the developers ?

Upper Byte, the French indie studio behind Wooden Sen'SeY, is a tiny team with only two members: Cédric, the creative force, and Camille, the insane coder. Their ultimate goal is world domination. But for now, nice polished games, with hardcore old school gameplay and pretty graphics is enough!


Oops, enough talking...
Let's Play Wooden Sen'SeY!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista / 7 / 8 / XP
    • Processor: 2.0 GHz CPU (Dual Core recommended)
    • Memory: 2 GB RAM
    • Graphics: ATi Radeon HD 2400 or NVIDIA GeForce 7600 or better
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: Mac OS 10.6 and higher
    • Processor: Intel 2.0 GHz CPU (Dual Core recommended)
    • Memory: 2 GB RAM
    • Graphics: Geforce 6600 or better, Radeon X1300 or better
    • Hard Drive: 700 MB available space
    • OS: Ubuntu 12.04 32-bit (Unity2D session preferred) or Ubuntu 12.10 32-bit
    • Processor: 2.0 GHz CPU (Dual Core recommended)
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Hard Drive: 700 MB available space
Helpful customer reviews
3 of 6 people (50%) found this review helpful
1 person found this review funny
9.8 hrs on record
Posted: February 6
I'm far enough into the game that I feel I can write a solid review of it, might edit later.

What is there to like about this game? At all?
It occasionally toys with a few decent platforming ideas, I guess. The graphics are passable.


That's... about it. There's not much else to redeem it.
For starters, the music is godawful and the sound FX even worse - I had to mute the FX because they gave me a headache, they're that bad. If the problems ended there maybe I'd be okay with it.
Good thing the game's just shoddily put together as a whole.
First, bugs. Enemies sometimes don't seem to take damage; have had to land 5 hits on enemies that normally take 2, and I have no clue why. As well, the springs sometimes decide to send you flying in not quite the right direction. Usually you need to be holding an arrow to even have a chance of going to the right spot, but even then it's not 100% you'll get where you need to go. And I've gotten stuck/forced to restart levels in combat scenarios by killing the last enemy too quickly such that it doesn't trigger the battle's end. Which is great.
The interface, also, is worth mentioning. You can't restart a level from inside the level, you have to exit to the main menu, choose the chapter you were at (always starts at the prologue so you get to scroll every time) and only then can you restart. What should take less than a second takes something like 15, The time attack menu isn't any better either. From one time attack level, you cannot access the previous or next, you have to exit to the menu and manually select it. And there's an incredibly long ~5 second countdown before each time attack attempt, where the levels range from 6-15 seconds. That's waaaay too long of a countdown. Go look at Dustforce for how to do that countdown right, ugh. And you don't even start on "Go", you have to wait a second or so after that.
The game also sets its standards way too high for the shoddiness of the controls. Speedrun times are only barely possible after extensive practice and usually require some luck to not get the game to screw up in one way or another. The time attack challenges are also picky by milliseconds, way tighter than they have any right to be. There's no in-level indicator of collectibles or monsters killed, too, so you can never be sure if you missed something until the end. And the levels can go on pretty long your first time through.
Also there's a lives system which is completely out of place for how long the levels are, definitely.
Level 3 is an underwater level in an absolutely awful submarine thing, that has a huge hitbox and tiny bullets, and can only move up by hammering the space key. There's an instance in the level that is literally impossible to get past without taking damage near the end if you arrive at it from a fresh run (i.e. not after dying and reloading at a checkpoint) which is just beautiful. Honestly this level does nothing for the game anyways, I don't see why it exists.
The game runs out of ideas fairly quickly, as well. I've played through level 5, and while the first four levels all add at least something (well, not really level 3), all level 5 adds is... an incredibly irritating palette to create a darkness effect it does nothing with. There's no other new obstacles, it's very tedious and dull. I hope the last four levels at least have something else I'm really going to get bored.
Honestly, the fact that the game is apparently pretty short might work in its favor. I'd hate it even more if I knew I had 20+ more levels to slog through as opposed to only 4.5 more (still have to speedrun level 5, whatever.) The time attack levels are, aside from their strictness, somewhat enjoyable though, 30 of them and they're all pretty short but usually toy with a decent idea, I've played half of them to gold medal status and all.
I'll probably finish this game but I don't have to be a psychic to predict that my early judgment isn't going to change by the time I do complete it, there's no way to redeem this one.
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17 of 20 people (85%) found this review helpful
2.4 hrs on record
Posted: June 24, 2014
This game is insane. It's playful and funny and beautiful on one hand, but on the other one it's a hardore platformer that will cause you to lose all your hair and smash your keyboard. So why get it? It has great music and visuals. It's entertaining and funny. It is a challenge to finish it. There's a simple story with which most of us can relate ("They stole our booze!"). If you're a man (or a woman) ready for a frustrating, but rewarding gaming challenge, get it.
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14 of 17 people (82%) found this review helpful
0.3 hrs on record
Posted: September 17, 2014
As good as singleplayer sidescrollers get

Beautiful design, great levels, colorful, really smooth gameplay and nice controls. I only don't like the fighting system very much, but that is no big problem, at least not for me. I enjoy every second of this game.

+Pros -Cons
Wonderful graphics Dull fighting system
Nice controls
Smooth gameplay
Lots of colors
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16 of 24 people (67%) found this review helpful
2.4 hrs on record
Posted: December 9, 2013
Full review: http://www.cublikefoot.com/review/wooden-sensey-game-review/

If I were to use one word to describe this game, it’d be “rage”. I spent a large amount of time replaying and replaying levels due to my constant deaths. The game is difficult, really, but it’s an amazing experience.

The game started with a very simple story. Badguy shows up, badguy steals goods, goodguy must return the goods. It’s primitive, yes, and not really unnecessary, but it lays the foundation for how the hero goes about getting the goods back. The controls are very simple, with new abilities introduced over time, allowing plenty of time to get used to each ability and its corresponding button. I never found myself mixing up the controls. You end up having access to four different attacks, each with its own advantages. Some of the major attacks have other major uses, like jumping higher, or swinging across the level.

There are a variety of enemies scattered throughout the nine levels of the game. I wasn’t sure if each dealt a different amount of damage, but later in the game, it certainly felt like I was taking more damage by the new enemies being introduced, some even killing me in a single hit. The enemies and obstacles both progressed in difficulty over the course of the game and this was a reasonable pace, up until the final level. The final level was excruciating to complete. That level contained the final boss, who I actually defeated on my second try, but the segment leading up to the final boss was just painful. I died many times in an effort to complete that level. It seemed as if they took the difficulty of the rest of the game and squared it.

Wooden Sen’SeY also featured a water level in which the protagonist traversed an underwater cave in a spherical submarine. This added a bit of variety to the gameplay, but I did not find this level as enjoyable as the normal, land-based levels. The level was a bit annoying at times too, especially near the end, when I had to find my way through a maze of wooden crates infested by enemies.

The game’s graphics were simply stunning. When placed on their highest settings, it was just.. amazing. The style chosen for the landscape, characters, and textures blended well with the platforming genre as a whole. The character models reminded me of Double Fine’s “Stacking”, but in a more “cartoon” way. The game’s music was also great, and makes me wonder if there is a soundtrack available?

Wooden Sen’SeY’s primary fault is the length of the game. It took me roughly two hours to beat. That’s nowhere near the amount that I wanted, but it was an enjoyable two hours nonetheless.

Wooden Sen’SeY also has a time attack mode, which consists of 30 small stages that truly test your platforming skills. I still find myself stuck on a single one, because I cannot pass it fast enough, but this mode does add some extra length to the game. It reminded me of Rayman’s time attack modes, on a smaller scale. These stages are surprisingly difficult, and I found myself stuck on certain stages for upwards of ten minutes. I’m still stuck on an early level, but they are fairly entertaining and I recommend playing them after beating the story mode.

Overall, Wooden Sen’SeY was an excellent experience. Fun, challenging gameplay bundled with amazing graphics. I cannot wait to see what Upper Byte Studio brings us next.

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10 of 15 people (67%) found this review helpful
1.1 hrs on record
Posted: December 9, 2013
Wooden Sen'sey is action-platforming game where you play as a Japanese village chief who's sake is stolen by evil, space bandits, and its up to you to get all that wonderful rice-liquor back. The moral of the story is pretty straight-forward, never steal a Japanese-man's sake, but especially if that same man is going to hunt your ♥♥♥ down Kratos-style with his twin, chain-linked axes to boot!


For a simple platforming game, I gotta say, I'm impressed. The visual over the top style of the animations mixed with the seren background imagery gives Wooden Sen'sey a real reason to stand out . With a varitey of resolution options and graphic presets the game give you just enough in options to really optimize you game experience, and Even on low settings this game looks pretty good. My littlefavorite touch was simply the reflections on the water. Its subtle touch but nice one that adds a little life to the background.


All in all the music was pleasant to listen to and didn't feel out of place which I applaud upper byte for, considering that the game is a mix of Japanese tradionism and steampunk. Though the dialogue wasn't much of anything, I found the over the top japanese acent to be rather humorous, much in the same way a funny character in a kaboki theater play would exaggerate his voice. Reminding you that the game is meant to be funny and fun, even though you will probably die. a lot.
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12 of 19 people (63%) found this review helpful
10.5 hrs on record
Posted: March 30, 2014
Awesome Graphics..
Nice Musics...
Short And Nice Game...
Overall Good Game...
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7 of 10 people (70%) found this review helpful
3.1 hrs on record
Posted: March 26, 2014
Wooden Sen'SeY is a nice little platform/action game that takes place in a crazy Japanese world. Too bad it is so repetitive and sometimes too difficult as well.The keyboard and mouse controls for the game are atrocious, proving incredibly fiddly no matter how you attempt to alter them in the options menu.I did hear that the game works far better with controller though. Wooden Sen'SeY is a fairly average indie platformer : one that you won't regret purchasing, nor will you rave about to your friends. Just keep in mind that if you don't own a controller, you might run into some difficulties.
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10 of 16 people (63%) found this review helpful
0.9 hrs on record
Posted: March 28, 2014
Beautiful graphics & nice music, the controls are a bit repetitive in each level, but still a good game for entertainment and relaxation.
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5 of 7 people (71%) found this review helpful
1.2 hrs on record
Posted: October 7, 2014
It's a cute little game. The controls are quite smooth (at least with controller) and it has lovely graphics and music. If you like sidescrolling platformers, you'll probably enjoy this, :)
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6 of 9 people (67%) found this review helpful
1.3 hrs on record
Posted: March 29, 2014
I love this game! It's so funny, yet possibly offensive to some at the same time. The best thing about it is how much of a challenge it provides! I was expecting some dumbed down scroller with novelty humor, but this is actually a tough game to play with the wasd + mouse configuration. I bet it is loads of fun with a controller. I am looking forward to my controller arriving for this soon. This is possibly the best Indie side scroller I have ever played! Get it while it's still on sale because you will not be disappointed. If you happen to miss the sale, it's still totally worth it! ^_^
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6 of 9 people (67%) found this review helpful
2.1 hrs on record
Posted: August 22, 2014
Quick Fun
No brains, just reflex and looks Great.
Got it from BundleStar and it paid for the bundle :)
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7 of 11 people (64%) found this review helpful
1.0 hrs on record
Posted: February 15, 2014
Pretty neat platformer, gameplay is pretty solid. Various moves/attacks available, with time attack, leaderboards. You get a couple extra lives per level to restart from last checkpoint, after those extra lives are up you have to restart the level. You can find extra lives as pickup items in a few places per level usually in harder/trickier to reach places.

Levels take a few minutes to clear, there are hidden/hard to reach extra lives and collectibles throughout each level. On level completion you get to see % of enemies killed, 'sey' collected and a few other stats.

My one complaint so far is that there is this 'boost jump' move that, on an xbox controller is "A" followed by "down on movement stick" combined with "X" button. This move is required to jump higher to reach/attack a lot of things so it seems like an oversight not to allow it to be seperately customizable as a key or button.

That said, overall recommended if you like platformers with enemies and 'gotta catch em all' collectibles as an optional goal for each level.
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19 of 37 people (51%) found this review helpful
1.3 hrs on record
Posted: July 4, 2014
It looks nice - and that's about as positive as I can be I'm afraid.

The default keyboard controls are hilariously bad - switching to a pad helps (and kudos for switching the tutorial on-the-fly too!) but the controls remain 'old school' in all the negative ways (slow/fiddly/imprecise)

The combat is pretty tiresome and repetitive and the platforming is really odd and very vague and imprecise.

Add that all together and you have a very pretty and VERY frustrating game which I just couldn't get along with - YMMV if you like old-school platformers where the controls are part of the difficulty!
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5 of 10 people (50%) found this review helpful
1.0 hrs on record
Posted: October 12, 2014
The game starts out like a simple casual platform game, not really challenging. But further on they "introduce" instant kill elements, and enemies with a area than they can hit you can you can hit them. The bats in the cave are a real pain. There are segments were you start with a 1up, and then you know that what is going to follow will probably cost you quite a bit of retries. Not because it's really challenging, but more because it's so easy to get hit, and the controls are so sluggish and unprecise.
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7 of 15 people (47%) found this review helpful
4.0 hrs on record
Posted: February 2, 2014
stunning 3D graphic o.o
lots of fun 8/10 especially time attack mode
you must play it
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6 of 13 people (46%) found this review helpful
1.1 hrs on record
Posted: October 8, 2014
There's not much to say about this game: it's the quintessence of averageness. Everything has been already seen thousands of times and there's absolutely nothing that stands out. Bad music and dull character design don't help too. Not recommended at full price.
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5 of 12 people (42%) found this review helpful
11.9 hrs on record
Posted: August 29, 2014
A good platformer with unique mechanics. I enjoy using bombs alot. 9/10 for cute characters.
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4 of 10 people (40%) found this review helpful
1.7 hrs on record
Posted: October 2, 2014
I was having a scroll through the least-played games on steamcharts.com basically looking for games that have zero current players but which I own. This was showing at about number 2,500 with 0 current players. So I played it.

It's...unoffensive, with an art style I'm not too keen on. A simple-enough fighting platformer with combo moves and quasi-puzzles to solve, set in a classical Japanese environment.

The hero is uninspiring and the enemies seem so far to be...blobs and blocks of stone.

I've played 2 chapters and I really don't think I'll bother with it again to be honest.

I got 3 trading cards from that so, that's some of the money back I spent on this (probably in a bundle of some sort).

3/5 stars but only play it if you're: VERY bored, it's the only game you own, or you're desperate for those cards.
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3 of 8 people (38%) found this review helpful
1.9 hrs on record
Posted: March 27, 2014
challenging...a blast...did I say a blast?!! and challenging...great fun for old school gamers and newbies alike.
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3 of 8 people (38%) found this review helpful
0.5 hrs on record
Posted: March 27, 2014
Many funs!
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