En el mundo de Majesty, tú eres el monarca del Reino de Ardania. Tus leales, aunque algo desagradables, subordinados están a tu servicio, quienes tienen sus propias ideas sobre cómo deben hacerse las cosas.
Análisis de usuarios: Mayormente positivos (238 análisis)
Fecha de lanzamiento: 17 sep. 2009
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"If you've ever dreamed about being a king in fantasy world, this is the best possibility. So divide and rule, but beware, it won't be a piece of cake."
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Acerca de este juego

En el mundo de Majesty, tú eres el monarca del Reino de Ardania. Tus leales, aunque algo desagradables, subordinados están a tu servicio, quienes tienen sus propias ideas sobre cómo deben hacerse las cosas.
De hecho, Majesty es el único juego donde tus héroes deciden lo que debe hacerse y cuándo, permitiéndote controlarlos mediante incentivos monetarios.
Características Principales:
  • Juego de estrategia en tiempo real con control indirecto: tus héroes tienen voluntad propia
  • Juega una campaña con 16 misiones divididas en 4 capítulos, así como un par de misiones rápidas y una gran variedad de mapas multijugador
  • Construye la ciudad de fantasía de tus sueños y experimenta un apasionante mundo, pero ten cuidado: los monstruos están esperando para asediar tus dominios
  • Defiende tu reino con guerreros nobles, hechiceros o bárbaros salvajes. Elige entre más de 10 clases diferentes para la protección de tus tierras
  • Multijugador por GameSpy para un máximo de 4 jugadores a través de red local o Internet, incluyendo soporte para clasificaciones y torneos
  • La secuela oficial de Majesty: The Fantasy Kingdom Sim, el juego más vendido en el año 2000

Requisitos del sistema

    • SO: Windows XP / Vista
    • Procesador: Dual Core a 2.0 GHz
    • Memoria: 1 GB de RAM
    • Gráficos: GeForce 6800 GTX con 512 MB o superior, compatible con Pixel Shader 2.0
    • DirectX®: 9.0
    • Disco Duro: 4 GB de espacio libre
    • Sonido: Compatible con DirectX
    • Extra: Conexión a internet o LAN para el modo multijugador
    • SO: Windows XP / Vista
    • Procesador: Dual Core a 3.0 GHz
    • Memoria: 2 GB de RAM
    • Gráficos: GeForce GTX 280 con 1 GB o superior, compatible con Pixel Shader 2.0
    • DirectX®: 9.0
    • Disco Duro: 4 GB de espacio libre
    • Sonido: Compatible con DirectX
    • Extra: Necesaria conexión a internet o LAN para el modo multijugador
Análisis útiles de usuarios
A 10 de 15 personas (67%) les ha sido útil este análisis
1.5 h registradas
Publicado el 13 de mayo
The original Majesty game was great fun and occasionally challenging, then comes Majesty 2 which breaks the entire concept and turns it into a frustrating mess where trial and error are par for each repetitive level. The biggest problems with Majesty 2 is the fact that the game is exceptionally grindy for a so-called Fantasy Kingdom Sim...which it isn't at all.

You can barely get a minutes breath without being constantly attacked by swarms of monsters attacking you from every angle, whilst your so called heroes are usually all dimwitted or just plain greedy especially when a high level monsters appear, and it doesn't take long for some nasty ones to appear....base defenses are completely useless, they are destroyed extremely fast so most missions are really only beatable if you zerg - zerg - zerg all the objectives as soon as possible, any focus on building your kingdom is a waste of time and ultimately will cause you to lose as soon wave after wave of ever increasingly difficult monsters start attacking your town.

The biggest and most game breaking issue with Majesty 2 is severe balance issues, some missions feel like they rushed when they were designed, or perhaps lack of sufficient playtesting? Overall, Majesty 2 isn't really that 'hard' per say, its more like finding one strategy for each map/mission that works and sticking with it, usually every other method results in failure and frustration for the player.
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A 4 de 7 personas (57%) les ha sido útil este análisis
13.6 h registradas
Publicado el 20 de marzo de 2012
RTS con toques humorísticos y fantasiosos exagerados. Sublime juego en el que tus heroes solo harán lo que tu les mandes si les pagas claro xD
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A 7 de 28 personas (25%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
83.3 h registradas
Publicado el 4 de julio de 2014
És com el majesty 1 però amb millors grafics, i algunes coses millorades. L'única pega que li trobo és que no està traduït ni text ni veus. A part d'això el joc és molt entretingut, i jugues a un joc antic amb grafics bons i JUGABILITAT bona. Altres jocs que són calcats a l'antic però grafics NOUS, tenen una jugabilitat pesima, per això aquest joc em recorda que les coses quan es fan bé surten jocs com aquest
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A 51 de 58 personas (88%) les ha sido útil este análisis
11.1 h registradas
Publicado el 27 de noviembre de 2013
I really liked the first Majesty and played it for dozens of hours (back before I had steam... now I have Majesty Gold and Majesty Gold HD for some reason). This is a very competent sequel to a great game. It iterated on a couple things and changed a few things that were already established but all in all it was a pretty good game.

-Great fantasy sim type game. I don't know of many games like it where you recruit heroes but don't control them.
-The added party system is my favorite thing by far to come from the sequel.
-The graphical update to the series was well done.

-The difficulty can easily spike and you can't recover from lost heroes. You will have to restart the mission and it can be frustrating.
-I don't like what they did with temples; you can only build them on certain holy sites. I prefered Majesty where you could build them where ever but building one temple would lock out other temples.

I would certainly recommend this game. Especially for people who were fans of the original. I certainly was and I like the sequel a lot. I would also recommend picking up the orignal.
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A 77 de 113 personas (68%) les ha sido útil este análisis
6.7 h registradas
Publicado el 22 de mayo de 2014
This game is terrible. Anything you may have liked about the first Majesty has been changed for the worse or altogether taken out of the game; I'd make a list, but it would take entirely too long. Big defects of this game:
-AI is terrible. Characters hang around the castle area more often, accomplishing nothing. Flags do little to motivate and when they actually manage to catch the attention of a hero, the hero usually rushes to his death - they are either too stupid to run away or, more likely, one of the unimaginative monsters are overpowered and heroes have no chance against it.
-Stories are poorly thought out or are nearly the same as quests found in the first game. It seemed that the developers focused more on the mildly humurous jokes made by the advisor/narrator and less on anything novel or interesting for former Majesty fans. Even if you could get past the monotony of the quests, there are only a handful of quests available.
-Finally, the largest problem in my opinion is the fact that every quest other than the tutorial, regardless of the supposed difficulty, is nearly impossible to beat without finding loopfole or cheap trick to finish th mission. Now, I'm not saying it's annoying because it's a difficult game, I'm saying that I have repeately run into situations where, had I not already attempted the quest several times, I would have had no chance of surviving regardless of the tactics or steps taken. Amost every quest I've played allows you a mere minute before waves of rats, skeletons or even more powerful creatures bombard your town. If you manage to take care of them, there's bound to be another directly after that one. Basically, every monster spawning point continously creates monsters who, instead of wandering aimlessly as was seen in the original Majesty, run directly toward your town to assault buildings or heroes. The sheer amounts of these monsters is astounding. And after a small number of in-game days, your city will be filled with sewers and a graveyard that also spawn large numbers of monsters. Basically, these monsters that aren't even a part of the mission's plotline truly ruin the mission at hand and cause the player to focus on defending the city for the majority of quest. Only once EVERY creature spawn point has been destroyed can a player even BEGIN to focus on the quest itself.

Tha game seems like it was thrown together with little thought put in to the story or the ease of playing the game; I wouldn't be surprised if I found out that it was never even tested before release. I know this review probably just sounds like the rants of a noob who can't deal with the difficulty of the game, but I honestly think that this is one of the worst games I've ever played. Actually, writing this review has gotten me so worked up, I think I AM going to list all of the problems, little and small, that I've found so far:
-Poor Artificial Intelligence
-Too many monsters to deal with -always attack your town
- The quests are nearly the same quests found in the original game
- Few things are explained or have tips; If you haven't played the first one, you probably won't know what is going on
- Fewer buildings and types of heroes
- Can't control which buildings should be taxed/ repaired
- Many areas of the map cannot be built on - No apparent reason.
- There is no more "seriousness" to the plotline as told by the advisor. Everything is a less than hilarious joke, usually about the same apparent alcoholism the narrator suffers from.
- Everything in the game has a cartoonish/ childish look to them
-Quest opening screens scroll through seemingly unrelated and aesthetically displeasing screenshots
- Player can only build a limited number of buildings of a given type. This means a limited amount of income and heroes
-Only one marketplace; Trading posts can only be built in predetermined areas.
- Every quest about a single, powerful monster (Giant, dragon, etc.) begins with them attacking your town with no chance to prepare. They then continue to raid our town without relent.
- All enemies are incredibly powerful against buildings. A rat/skeleton or two can take down several buildings if unattended.
- Heroes do nothing on their own: Ranger do no explore anymore, rogues don't steal/ collect chests, warriors no longer hunt, clerics (healers) rarely follow and heal people, dwarves don't build (gnomes don't exist as far as a I know), elves no longer bring in lots of money, etc.
- There is a "party" option which is supposed to aloow you to keep a group of four heroes together, however I could never get the party to accomplish anything of worth.
- The ONLY way to make a decent amount of money is to search for trading post areas, build trading posts and hope that they aren't destroyed during or after the building process (Which they most definitely will be).
- Buildings are weak (or, as mentioned above, the monsters destroy them very quickly.
- Poor attempt at a map editor (too much too explain)
- Camera views are awful - Can't zoom out very far
- Camera panning controls are slow
- Live cutscenes will interrupt any action you are currently doing
- Sewers pop up often and spawn at least three rats at a time in the center of your town
- Many quests require you to convince heroes to go to a certain location on the map. The only way is to use an explore/ defend flag which tend to only attract rangers and rogues
- Rogues are melee and incredibly weak
- The same hero spells/ improvements have to be researched at every building - not a central one such as a library
- "His Majesty's" spells can also be researched multiple times if accidentall clicked, accomplishing nothing but loss of gold
- Annoying voice actors
- Many buildings/monsters have no description
-I've played 6 quests and still can't build many of the buildings
- As new buildings/ heroes are introduced, they're purposes are not always clear or explained
- There is no explanation to what upgrading a building does.

I'm sure there are many more issues I could find or have forgotton to list, but I'm done. Once again, don't expect anything fun or exciting if you decide to buy this game. I am most likely never going to run the game again; my interest in Majesty 2 has died as quickly as it started.
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