Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
User reviews: Overwhelmingly Positive (608 reviews)
Release Date: Dec 31, 2012

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Recommended By Curators

"Tales of Maj'Eyal is considered to be one of the best roguelikes out there. Winner of the Roguelike of the Year award 2010, 2011 and 2012."
Read the full review here.

Recent updates View all (14)

October 27

Ashes of Urh'Rok is released!

Many years ago I started working on Tales of Maj'Eyal, it has always been a pleasure and privilege to create a game loved by so many and today I am pround to say a new stone has been put on ToME's wall: Ashes of Urh'Rok, the first expansion to the game has been unleashed upon the world!

https://www.youtube.com/watch?v=w2aJribG1yE
Discover the reasons behind the demons increasing presence on Eyal, play as two new classes, a new race or simply find new potent artifacts. Play with new events and explore the world of Eyal from a new point of view!

The board is set, it is up to you to move the pieces now.

Ashes of Urh'Rok is available now:
http://store.steampowered.com/app/316910

Go grab it while it's hot! Like right now!

10 comments Read more

October 22

Ashes of Urh'Rok: release date set!

The date is set! Monday 27th October you will be able to indulge in the bringing of pure doom to your foes!

Until then, enjoy the trailer!
https://www.youtube.com/watch?v=w2aJribG1yE

3 comments Read more

Reviews

“If you didn’t download TOME immediately then please do so now, unless you’re at work, in which case it’s acceptable to wait until your lunch break. Take your lunch break immediately.”
Rock Paper Shotgun

“Tales of Maj’Eyal (TOME) seems to be a roguelike that refuses to have the shortcomings that are taken for granted in the genre.”
Dorkadia

“Even within a single class, there’s a lot of depth and tactical nuance to discover.”
Indiestatik

About This Game

Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.

Key features:
  • Focus on randomly generated tactical battles
  • Rich set of very unique classes
  • Unlocks & achievements progression
  • Rich world with its own history which slowly reveal during the game
  • No consumables, no grinding
  • Turn based: think before you act!
  • Simple, easy to use interface
  • Easy modding support with Workshop integration

Buyers will get all the extra features that normal donators get. You can test for free on te4.org

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows 2000
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • OS: Windows 2000
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
    Minimum:
    • OS: OSX 10.6
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • OS: OSX 10.6
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
    Minimum:
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
Helpful customer reviews
27 of 30 people (90%) found this review helpful
99.2 hrs on record
Posted: October 20
It's a roguelike.
Not the hardest.
Not the easiest.

I have almost a hundred hours and I have 1% of the achievements. That's something.
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24 of 33 people (73%) found this review helpful
10.3 hrs on record
Posted: October 8
This game is my favourite game it has more than enough achievements to satite my ravenous autism.
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10 of 13 people (77%) found this review helpful
43.9 hrs on record
Posted: October 24
Stop reading this review and start buying the game.

Also, anyone who could possibly 100% this game without hacking deserves a hefty reward.
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6 of 7 people (86%) found this review helpful
17.7 hrs on record
Posted: September 30
Rougelikes have become increasing gameified lately, TOME however, is the real deal. It takes a hardcore rougelike and wraps it in an easy to access package. The depth of gameplay contained within this game is amazing! If you find yourself enjoying the flood of new "rougelike" games that are crowding the steam storefront, then do yourself a favor and try this game.
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5 of 6 people (83%) found this review helpful
17.3 hrs on record
Posted: October 24
Tales of Maj'Eyal (ToME4) is a fantastic take on the modern rogue-like. The developer made smart design choices like getting rid of unnessary potions and hunger mechanics . This really helps to streamline the rogue-like genre. Tack on it's intricate class and character progression systems and you've got a unique and fun game that keeps you coming back for more.
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3 of 3 people (100%) found this review helpful
127.4 hrs on record
Posted: October 10
That game can be described in one word: amazing.
I mean, beside being such a complex game created and maintained by one dev, it has dozen of features and things that make it even better:
- Humor. Dialogues, story, everything is filled with dark, hidden, or obvious humor. Even the achievements have sometimes the best names I've ever seen ("I cleared the room of death and all I got was this lousy achievement!")
- Death. You can probably die a thousand times differently.
- Death (again). You can choose to have an amount of lives to spend, or you can go in full Roguelike-Permadeath-Nightmare/Madness difficulty, but in that game, you will die a lot, that's for sure.
- Network. No multiplayer, but just a global chat, that also let you know when another payer achieves something, or DIES. So you know you're not alone.
- MOD THAT GAME TO DEATH
- You have so many classes and races to play as and to combine in the vanilla, you probably won't even know what to play anymore after you modded the game to death. There is probably a character-mod for every single creature in the game. There is even a mod that allows you to play as a TREE.
- B*tch, I'm a Mega Turtle Storm Knight
- The story is a big part of the game. TomE isn't a simple randomly-generated-try-or-die-exploring-maze Roguelike. It has continents, locations, races, people, events of the past, yeah, a story.
- B*tch, I'm a Star Elf Paradox Mage
- There are so many items, you don't know if it's possible to have something balanced in that. And a lot of the items have a story, and special abilities. Also, you're not limited, in terms of what you wanna wear. Wanna be a human mage that shoots fire with his sword ? Go ahead.
- B*tch, I'm a Dwarf Arcane Gladiator

I just love it.
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4 of 5 people (80%) found this review helpful
28.5 hrs on record
Posted: October 18
A very profound and complexe game that has been maintained for years.


If you are interrested in "rogue-likes" games but are affraid of text-based graphics, this can be a very entertaining footstep into this genre.


I've been playing this for hundreds of hours, and have only bought it recently on steam. I keep on playing it from time to time, with no disapointment (except when I die horribly after hours of play, which happens quite often :p)
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4 of 5 people (80%) found this review helpful
42.9 hrs on record
Posted: October 20
A pretty good rogue. It's not about graphics but the gameplay obviously. What really works for me personally about the game is that it is effectively one long endurance battle(I've been a long distance runner for many years and it's a similar mentality). It's randomized, progression is inevitable(both in your character, and forced upon you), you can choose a number of ways to fight between the various classes, etc. but again you must always be alert in order to succeed. Or you lose everything.

I enjoy not feeling completely alone in this game.... because it has a chat. Sure, it's most obvious use is for help questions, but it's much more like dark souls in that you see people dying, world events occurring, and what forms is a sense of unity in the community despite everyone being alone on their own journey.

The game is free from the website, but why not buy it for the cheap price anyway?
Fun to play when you need something casual, too.
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5 of 7 people (71%) found this review helpful
26.3 hrs on record
Posted: October 9
I have actually had to make myself stop playing this game as every time I start a new character, I get sucked in once again. Best 7$ I have spent in a long time.
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2 of 2 people (100%) found this review helpful
83.7 hrs on record
Posted: October 1
Much lope
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2 of 2 people (100%) found this review helpful
224.8 hrs on record
Posted: October 6
it feels a little clunky. I dont like the dungeon layouts very much. but... wow this is like od school ultima meets nethack. Like moria taken to an extreme.

The play is mostly geared aournd chacter progresion.

the combat feels very lopsided. things are generally really easy to kill or extremely deadly. i do not like that much. id prefer a little less variance in the monster toughness.



game play is a bit repetive but that is kind of expected.


there is a lot of class content. items are very diablo or mmo like. lots of magic very little is useful.



charcter classes have pretty different play syles. more classes unlock as the game world is explored.

overall its not a bad game. a little bit of a learning curve but it wasnt a painful one really. but i have beaten nethack so... casual gamer may not get it.

its pretty well done though. if you like the old school feel and can overlook the dungeon layouts and have some patience to learn the game... it will surely entertain for a long time. if only off and on.
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2 of 2 people (100%) found this review helpful
182.2 hrs on record
Posted: October 10
Tales of Maj'Eyal (TOME) is a viciously addictive roguelike adventure which contains a number of key features that both improve the gaming experience overall and crucially distances itself from other run-of-the-mill roguelikes. It is 2D and turn based, preferring gameplay and depth over graphical wizardry.

One important distinction between TOME and other roguelikes is the lack of emphasis on procedural generation. TOME actually has a plot, one that spans continents and the void between worlds, a story of darkness, magic and of course world domination. Throughout each playthrough, the story is the same, albeit with some slight alterations/additions depending on the actions you take and the starting class you select. There is a world map, and the major story locations do not change. Although the layout of each dungeon is procedurally generated, this is not empasised as a selling point of the game - it is merely a tool used to highlight the other qualities this game possesses. And boy are there a lot of qualities.

First and foremost - the character classes. Good luck finding a more comprehensive, deep and exciting set of classes in any other roguelike, or any other GAME for that matter. TOME has over 15 of these, ranging from the stalwart Bulwark to the insidious Shadowblade to the righteous Sun Paladin, TOME has you covered for any kind of playstyle you wish to try. Each class then has a vast array of talent branches to follow, and the branches you choose to develop will essentially create a subset of the class you have chosen. The customisation possibilities are massive, resulting in a lot of replayability and tactical flexibility.

Combat is a highly tactical turn based affair, with a strong emphasis on positioning, cooldowns, and your innate knowledge of your own abilities versus your opponent's. Once within your view, every enemy you encounter can be right-clicked on to view their statistics, abilities (passive and active) and resistances. There are no consumables in TOME. The use of each of your skills and items works on a cooldown system, and managing these cooldowns effectively will make the difference between you slaying a boss or becoming a small stain on a tower floor.

And believe me, the latter will happen far more often than the former if you're not prepared, because TOME is HARD. Hard as in one-hit-kill hard. Hard as in the game gives you 3 options - Rogulike (1 life), Adventure (gain lives as you level up) and Exploration (infinite lives) - and taking the Roguelike option early on will result in tears. Hard as in some of the more powerful enemies in the game are comprised of two separate random character classes, and God help you if you face one with two even remotely synergistic classes under its belt.

And to be honest, if there's one thing that drives me nuts about TOME, it is the difficulty. No doubt this makes me a console casual, but I'm serious. The difficulty of TOME is not embedded within the general gameplay, such as a game like Dark Souls, but rather in its frightening inconsistency of enemy threat. The existence of enemies with randomly combined abilities, together with the fact that there are over 10 different damage types (Fire Cold Darkness Light Mind Temporal Blight Nature bleh) means that at some point (normally after you've spent 10 minutes breezing through a horde of useless trash mobs) you will suddenly bump into a Godlike terror that sends you screaming into the abyss of death with a single, sloppy blink, simply due to having the perfect storm of resistances, abilities and relative level that results in a big tick in the Rekt column. Despite my affection for this wonderful, deep and mechanically interesting game, it is also by far the game I have rage-quitted the most.

TL:DR Version....

Good - Excellent character classes, tactical combat and involving storyline.

Bad - Insane difficulty spikes

Overall - if you enjoy a good tough roguelike, you should already have this game!
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2 of 2 people (100%) found this review helpful
235.2 hrs on record
Posted: October 1
One of the best Roguelike existing today, both deep and easy to get in.
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1 of 1 people (100%) found this review helpful
111.2 hrs on record
Posted: October 24
One of the best roguelikes out there.
Oh and its free.
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1 of 1 people (100%) found this review helpful
3.4 hrs on record
Posted: October 28
One of the best, if not THE best rogue-like RPG.
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1 of 1 people (100%) found this review helpful
42.3 hrs on record
Posted: October 28
Can't stop playing this ♥♥♥♥ing game
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2 of 3 people (67%) found this review helpful
4.4 hrs on record
Posted: October 25
As everyone else is saying, this is probably one of the most elaborate games of its kind out there. And with the astonishingly reasonable price, I'd say you should surely pick it up. If this is your type of game, of course. I could easily see an individual putting several hundreds, or possibly even more hours into this game.
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3 of 5 people (60%) found this review helpful
32.6 hrs on record
Posted: October 10
If not the best game ever then at the very least it is the best Roguelike I have ever played. And that comes from a person who only subscribed to DCSS for many, many years.
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2 of 4 people (50%) found this review helpful
31.1 hrs on record
Posted: October 14
One of the most in-depth roguelikes I've ever played, I couldn't recommend this more highly to any fan of roguelikes and indeed, action RPGs in general.
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2 of 4 people (50%) found this review helpful
9.3 hrs on record
Posted: October 21
True roguelike with aesthetically pleasing tileset.
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