Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
User reviews:
Overwhelmingly Positive (1,552 reviews) - 95% of the 1,552 user reviews for this game are positive.
Release Date: Dec 31, 2012

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Packages that include this game

Buy Tales of Maj'Eyal Volumes I - III

Includes 3 items: Tales of Maj'Eyal, Tales of Maj'Eyal - Ashes of Urh'Rok, Tales of Maj'Eyal - Embers of Rage

WEEK LONG DEAL! Offer ends May 2


Recent updates View all (36)

March 10

Embers of Rage 1.0.3 is released!

My minions,

Here comes a small update to Embers of Rage!


  • Reduce cooldown on Boiling Shot
  • Reduce resists on Molten Iron Blood
  • Buff Condensate damage
  • Nerf Cloak Tessellation a bit
  • Ban Saw Wheels from NPCs
  • Change Pain Enhancement System requirement to 600 damage instead of 1500
  • Raise Steam cost on To the Arms
  • Nerf Ablative Armor
  • Buff Payload
  • Nerf all buff salve durations to be equal to material level
  • Buff Spike Attachment
  • Nerf Reinforced Armor
  • Buff Voltaic Sentry
  • Reduce Raze damage and limit to 15 procs/turn
  • Updated the description of the gunner-training, gunslinging, and bullets mastery trees.
  • Clarified gunslinging talent category descriptions.
  • Sawwheel now builds up charges as you move (up to 5), the end damage will be lowered if charges are less than 5
  • All Shell talents correctly only take one target
  • Added a proper tile for explosive shell and flare shell tinkers
  • Mindwave correctly checks for confusion resistance
  • NPCs can not learn crafting talents (and thus grant the player Eurekas!)
  • Added a few missing doll images for whitehooves
  • Adventurers *really* start with a steam generator now

Have fun in Eyal!

7 comments Read more

March 10

Tales of Maj'Eyal 1.4.6 aka "Of the Twilight The Darkness" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.6 ! See http://te4.org/

Enjoy and have fun in Eyal!

Release highlights:
  • A few bugfixes
Expanded changelist:
  • Fixed Adrenaline Surge
  • Fixed Shattering Blow description/damage
  • Make sure a temporary effect can not be removed before it finishes being setup (fixes a rare perma confusion bug)
  • Fixed talents breaking on events not correctly working in some edge cases (this should fix Embers of Rage steam drain bug)

Have fun!

3 comments Read more


“If you didn’t download TOME immediately then please do so now, unless you’re at work, in which case it’s acceptable to wait until your lunch break. Take your lunch break immediately.”
Rock Paper Shotgun

“Tales of Maj’Eyal (TOME) seems to be a roguelike that refuses to have the shortcomings that are taken for granted in the genre.”

“Even within a single class, there’s a lot of depth and tactical nuance to discover.”

About This Game

Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.

Key features:
  • Focus on randomly generated tactical battles
  • Rich set of very unique classes
  • Unlocks & achievements progression
  • Rich world with its own history which slowly reveal during the game
  • No consumables, no grinding
  • Turn based: think before you act!
  • Simple, easy to use interface
  • Easy modding support with Workshop integration

Buyers will get all the extra features that normal donators get. You can test for free on te4.org

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Storage: 512 MB available space
    • OS: Windows XP
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Storage: 512 MB available space
    • OS: OSX 10.9
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Storage: 512 MB available space
    • OS: OSX 10.9
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Storage: 512 MB available space
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Storage: 512 MB available space
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Storage: 512 MB available space
Helpful customer reviews
142 of 151 people (94%) found this review helpful
9 people found this review funny
162.6 hrs on record
Posted: December 14, 2015
If you're already a roguelike fan, chances are you've played this game - and probably enjoyed it. So for the purposes of this review I'm going to assume you're had little to no experience with traditional roguelikes, and perhaps some experience with "Roguelites" such as Binding of Isaac, FTL, Rogue Legacy, Risk of Rain, or Spelunky (not an exhaustive list). These games share some similarities with more traditional roguelikes in that they feature procedural level generation, perma-death and often have steep difficulty curves... but are blended with other genres such as platformer or top-down action. Tales of Maj'Eyal is, however, a more traditional roguelike due to the way you control your character.

Turn-based games are typically seen as boring and time-consuming for obvious reasons, but in ToME (and in many other traditional roguelikes) everything is literally instantaneous. You can take turns as quickly as you want, you can move your character and issue commands as fast as you and your computer can process. There is no waiting for fancy character animations to finish playing. Enemies move as you move, so you don't need to wait for them to take a turn. In fact, something I love about ToME is that there is essentially no 'grinding'. You level up, you find items, you go through the game in a mostly linear fashion (although you can choose which order you do dungeons in), but around every corner awaits the possibility of death. Whether you are level 1 or maxed out, there is a potential for you to die if you make a mistake.

ToME is a tactical strategy game at heart. Very few deaths will happen because of bad luck, most of them will be a result of mistakes (usually a series of them). This is made possible because there is a plethora of escape options and vision scouting abilities, ensuring that luck plays no part in your experience. As you play you will encounter 'rare' monsters which have a wider range of abilities than most, often requiring you to play very carefully and think out every move you make. Excluding your primary damage-dealing abilities, nearly every ability your character has is for a unique purpose: faster movement, teleports, swapping positions, stunning, healing, shielding, evading, removing effects, and so on. Character positioning and knowing when and how to use your skills is the key to sucess in this game.

The basic gameplay is solid due to the strategy elements, but the variety of character customization and items you can find is where the real excitement comes from. There's quite a lot of different classes and races to choose from, many of which have very unique playstyles. Each character's passive and active abilities can be leveled up point-by-point so you can customize exactly what they're capable of, and you cannot max out everything so you must decide what works best for you. As you progress into the game, you'll find items with a huge list of modifiers and special traits. You will constantly be comparing two items and thinking about which is better, especially weapons. How much base damage a weapon deals is rarely the deciding factor in whether or not you will use it, as each individual item can have dozens of different effects and stat changes you to consider. The level of customization depth adds an incredible amount of replay value to the game.

The game's aesthetics, however, are not great. I mean the graphics are decent... for a roguelike, a genre that is often associated with graphics consisting of colored ascii characters and nothing else. But I won't beat around the bush on this one: the graphics look pretty bad when compared to almost anything else. And I don't just mean low quality, I mean the art style is terrible. Generic uninspired fantasy crap. The screen is often cluttered with ugly doodads and bulky objects, enemy sprites look ridiculous, I honestly feel most people will take one look at the game and go "This game looks like trash. I am not playing that." - and I don't blame you. I just hope you can look past the terrible aesthetics to find the beautiful game within. You know, inner beauty.

Above all, ToME is free. You can download the full base game from their website, and if you enjoy it you can purchase a copy of it on steam (or throw the developer a direct donation). The game is consistently updated, has full mod support, and has an website that tracks all of your character data and allows you to look up other players to compare. Although the base game is free, ToME has a couple of DLC 'expansion packs' that are only available for purchase, but these are HUGE content packs for people who love the base game and want more stuff to tinker with.

I recommend this game to anyone who has enough patience to get past the learning curve.
Rating: A
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52 of 56 people (93%) found this review helpful
3 people found this review funny
21.0 hrs on record
Posted: December 21, 2015
Wouldn't it be nice to have an RPG you could just play forever? To have a huge, randomized world to explore, hundreds of enemies to battle, nigh infinite loot to find, and dozens upon dozens of characters to try? Tales of Maj'Eyal certainly tries to be just that, and if you can get past some balance and aesthetic hangups, you might get your wish.

ToME, as I'm going to abbreviate it from here on, is a roguelike RPG of incredible scale. Right from character creation, you have dozens of combinations of races and classes to choose from, with more to unlock as you explore the world. There's plenty of exploring to do across said massive world as well, what with the layout of the continents and dungeons randomized each time. Enemies and loot are even more randomized, scattered throughout in ways that encourage you to explore every nook and cranny of every level of every dungeon. There are towns to visit and NPCs to take quests from, and though the main story quest is the same every time, your start and some elements later are determined by your race and your class.

Every time you start a new character, you're in for a dramatically different adventure, just as you would expect from a quality roguelike. Right from the start there's a huge amount of variance between the classes. You have everything from different flavors of warriors and archers to exotic professions like chronomancers and abominations. Leveling up gains you new stat points to spend, skill points in two separate classes of skills, and occasionally the chance to learn entirely new skills. Coupled with the ridiculous amount of loot to find, there's a lot of customizing to do, and dozens of skills to use on a single character between their class skills, racial skills learned skills, runes, infusions, and item-granted powers.

If all this sounds overwhelming, it really isn't because of how the game is played. ToME is turn-based at your pace, meaning things only happen when you move or attack. Attacking can be as simple as bumping into enemies to auto attack, or laying out combinations of skills over dozens of turns. And this is where the balance starts to become an issue, because for most fights you'll be doing the former. Most enemies in ToME are little more than filler, assuming you've been diligent in exploring and leveling. Despite the vast array of enemies to battle, many present little challenge. It's the rare unique enemies and ones with certain devastating abilities you have to watch out for, and in stark contrast with the rest of your foes these can end your life in one or two turns. Every single character I have lost has been to an unexpected boss or unique that wrecked me instantly after cleaving effortlessly through their minions.

To its credit, ToME has a wide assortment of difficulty settings, and the default level gives you several lives to experiment with before succumbing to permadeath. But it's a band-aid on a much deeper balance wound. Most of the adventuring in ToME presents so little challenge you can run on autopilot, until suddenly dying to the one thing in the room that poses a threat. This creates a strange whiplash effect between mounting boredom and sudden frustration. And the methods for overcoming a challenging boss won't always be clear thanks to the immense volume of stats and abilities that you normally don't have to keep much track of. Even after a dozen hours it can be hard for me to tell what my character is ready for.

The result is a game that's not too daunting to get into, but presents a real challenge to master. Every attempt is a long and gratifying series of small discoveries and victories before the inevitable end comes. There's plenty of unique items, new classes, and lore to uncover even if beating the game isn't in the cards. I still haven't come close to whatever the end is, but after 20 hours I'm still not tired of the meat grinder. Maybe I really can play this forever, and even if you can't, you'll get a lot of quality adventuring out of it.
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69 of 83 people (83%) found this review helpful
6 people found this review funny
385.7 hrs on record
Posted: December 4, 2015
This is the sort of game that makes you think:

"Why aren't more games like this?"
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40 of 45 people (89%) found this review helpful
29 people found this review funny
130.7 hrs on record
Posted: December 2, 2015
My past week in a nutshell:
Cool, new game! Let's try it!
...5 Hours later...
You Died!
That was fun, let's try the other classes!
...8 Hours later...
You Died!
You Died!
You DIed!
You Died!
You Died!
*Rage intensifies*
...70 Hours in...
Okay this run is going well, I may just make it to the-
*<enemy> hits you for 1000000000 damage*
You Mad?
*Intensity intensifies*

This game is not for everyone. If this isn't your type of game you will find it average at best. However, if you are lucky enough to be this game's target audience, prepare to lose hours of your life everyday, because this game is similiar to Sid Meier's Civilization series but instead of "just one more turn" it's gonna be "just one more playthrough."
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33 of 34 people (97%) found this review helpful
2 people found this review funny
74.6 hrs on record
Posted: December 20, 2015
Certainly of the best roguelikes available, you can't bypass this game if you like the genre. A quick review of its pros/cons :

+ amazing choice of classes, each with a very different gameplay
+ 3 different game modes : story, arena, infinite dungeons (the last 2 are to unlock by playing the 1st)
+ 5 different difficulties, and 3 ways to play : exploration (infinite lives), adventure (finite number of lives), roguelike (1 life)
+ old-school graphics, slightly "enhanced", which usually do a wonderful job
+ nice background music, for the most part
+ very deep and smart system, with tons of modifiers, stats and talents to look after
+ you can play it as slowly or as fast as you want
+ playable with mouse only, keyboard only, or a mix of both, as you wish
+ functional and scalable UI
+ tons of lore if you're into reading ;)

- some graphic tiles are a little messy (thinking of the glittering caves, or whatever they're called, for example), making some dungeons a bit tough to "read"
- the UI, while overall nice, could be better : overalapping texts, annoying popups, and item comparisons which are frequently a mess to analyse
- do NOT buy this game if you're looking for an easy 100% achievements :D There are 1395 achievements, most of them require to play at least 9 times, and they don't fall that easily, most of the time (case in point : I have 91 achievements after 67 hours of game time, lol). These obviously could have be done better, like for example automatically unlock lesser difficulties ones when you achieve one (what's the point of doing the same achievement on normal if you just got it on insane ?)
- a few crashes (mostly when starting a new game or loading one, strangely : I don't remember having a crash while in game)
- it is possible to get stuck : on my last infinite dungeons run, I ended up in a "corner" where the door disappeared (on purpose) and the walls were not diggable. As I had not found any teleportation means yet, my only option was to suicide (target my talents at myself). If it was on "roguelike" mode, it would have been a game over.

You can get hundreds, if not thousands, of hours of playtime with this game, if it appeals to you, without ever being bored. Personnally, I'm a bit burnt out after nearly 70h, but I'll probably come back to it later, if I ever find the time.

Not only recommended, but almost mandatory for every gamer who likes rpgs, dungeon crawlers or roguelikes :)
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