Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
User reviews: Overwhelmingly Positive (1,302 reviews) - 95% of the 1,302 user reviews for this game are positive.
Release Date: Dec 31, 2012

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Recommended By Curators

"This is an open source rogue-like that features turn-based combat and deep character building (choose from 9 races & 25 classes). Non-linear game - Fun!"

Recent updates View all (22)

November 30

Tales of Maj'Eyal 1.3.3 aka "Stunts Whip of Doom" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.3.3 ! See http://te4.org/

Enjoy and have fun in Eyal!

Release highlights:

  • A small but important bugfix!

Expanded changelist:
  • Try to fix the gamma issue on some computers
  • Fixed curse of nightmare, for real this time!
  • Buffed curse of nighmare to start triggering at level 4 (as the description was implying)
  • When mousing over a zone change there will be a minimum level indicator in the tooltip

Have fun!

2 comments Read more

November 29

Tales of Maj'Eyal 1.3.2 aka "Stunt Saver" is released!

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.3.2 ! See http://te4.org/

Enjoy and have fun in Eyal!

Release highlights:

  • Many important bugfixes!

Expanded changelist:
  • Yeeks summoned Wayists do not drop items
  • Sludgenest drops Maj'Eyal items
  • Combat:combatSpeed can take an additional speed
  • Fixed Skirmisher's Swift Shot abuse
  • Prevented the vats in the old conclave vault from destroying stairs
  • Party members are cleaned of debuff when going to the Eidolon plane
  • Fixed Archery to properly do on_hit, on_crit, and on_kill effects. It can now handle multiple types of each from ranged weapons and ammo.
  • Make Contingency and Matrix respect fixed cooldowns
  • Fixes the nightmare part of curse of nightmares
  • Add proc chance to Warden's Call (for balance and bugfix)
  • Reduced the memory drag (but not altogether fixed) caused by Temporal Warden talents
  • Fixed inventory destruction caused by some Temporal Warden talents
  • Fixed Fearless Cleave
  • Roguelike mode characters can now enter the Eidolon plane by a special exploratory farportal event, thus making Utterly Destroyed achievement possible even in Roguelike mode
  • "make_escort" property can reference define_as fields of entities without a rarity
  • New string.prefix and string.suffix functions
  • Deus Ex Machina achievement altered and now possible to get
  • Reduced Insane and Madness flat level penalty, as it just made first levels harder than the rest of the game (which is still very madly hard)
  • Cancelling secondary target for Nature's Equilibrium now targets self.
  • Reduced Paradox cost on Time Shield, Webs of Fate, and Temporal Fugue
  • Fixed Twist Fate
  • Limited the number of possible charges of Lightning Catcher
  • Twist Fate gives audio feedback when an anomaly is held
  • Twist Fate gives better messages when an anomaly is targeted
  • Paradox Modifier can not reduce duration below one turn
  • Fixed weapon speed bug
  • Savefiles from previous minor patch versions will not require to check the "old savefiles" checkbox anymore
  • Savefiles from previous minor patch versions will not display the "download old data" popup anymore

Have fun!

13 comments Read more


“If you didn’t download TOME immediately then please do so now, unless you’re at work, in which case it’s acceptable to wait until your lunch break. Take your lunch break immediately.”
Rock Paper Shotgun

“Tales of Maj’Eyal (TOME) seems to be a roguelike that refuses to have the shortcomings that are taken for granted in the genre.”

“Even within a single class, there’s a lot of depth and tactical nuance to discover.”

About This Game

Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.

Key features:
  • Focus on randomly generated tactical battles
  • Rich set of very unique classes
  • Unlocks & achievements progression
  • Rich world with its own history which slowly reveal during the game
  • No consumables, no grinding
  • Turn based: think before you act!
  • Simple, easy to use interface
  • Easy modding support with Workshop integration

Buyers will get all the extra features that normal donators get. You can test for free on te4.org

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 2000
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Storage: 512 MB available space
    • OS: Windows 2000
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Storage: 512 MB available space
    • OS: OSX 10.6
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Storage: 512 MB available space
    • OS: OSX 10.6
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Storage: 512 MB available space
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Storage: 512 MB available space
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Storage: 512 MB available space
Helpful customer reviews
100 of 102 people (98%) found this review helpful
2 people found this review funny
2,300.0 hrs on record
Posted: August 18
I've never written a steam review before but TOME is so good that I have to chime in with my 2c. This is the first rogue-like game that I've ever played and I was extremely skeptical of the genre before giving TOME a try but I can honestly say that TOME is the best game that I've played in a very, very long time, and as a D&D nerd who grew up in the 80's, this game hits so many of the right notes from an RPG perspective that I have simply not been able to put it down since the summer sale and I've only played 2 out of the like 30 classes.

The replay value is through the roof and the challenge is out of this world difficult, but like Dark Souls, it mostly feels very fair and does become more manageable as you get better at the game. I can't believe I only paid something like 2$ for this game as it is worth the price of a full AAA title easily. In fact, if I was a developer who had slaved away on a mediocre AAA title this game would make me seriously re-evaluate my life choices. As far as I can tell, this game was developed by one dude, and stands head and shoulders above so many titles that took 100+ people to create that it should serve as an inspiration to hobby game developers everywhere. I can't believe how good this game is, you have to buy it.
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23 of 25 people (92%) found this review helpful
2 people found this review funny
205.6 hrs on record
Posted: June 21
So... it took me 63 hours to finally manage to beat the game in Normal/Adventure mode for the first time. Now it's time to write a review... wait, gotta buy the DLC first... including the one that doesn't do anything, to support the dev. I felt like a criminal for how much I paid for ToME from the start...

Ok, done. Now... where was I?

Oh, the review. I paid 10 times more (each) for 2 or 3 games during summer sale than I paid for Maj, just a couple of days before getting it. What happened was I didn't play any of the others (AAA stuff) once after I started ToME, and now I'm writing this review while thinking about what class to play next.

If you haven't played any game like this one before, and by looking at the screenshots feel like it doesn't look (literally) good enough for you, keep in mind that the point is: while it doesn't have the fancy, modern graphics, it does right everything most games these days do wrong-- everything that makes it a GAME is great.

I'll try to keep it short:

Roguelike - It is, but on Adventure mode you get about 7 lives (+some items you may find that can resurrect you once). You can go hardcore, 1-life Roguelike if you want.

Races/Classes - Several of them, unlockable. I'm still missing 5. They are very different from each other, with many different and interesting skill trees. You gotta put some thinking into figuring out what you are gonna make and how you are going to build it.

Items - Diablo-like, random drops and attributes, different rarity and tier levels. You feel the thrill of finding good loot. Lots of uniques too. You can stash them and retrieve with another/new character, boosting them hard on your future playthroughs. Just 3 at a time tho, which is annoying, but you can re-do it as many times as you want and so distribute any number of items between your dudes.

Map/Dungeons - Always the same dungeons, but spawning on random locations across the map and with randomized interiors. Some minor events and sub-dungeons are also randomly generated.

Quests - Not a lot of them, always the same, but some are very interesting and give nice rewards.

Lore - LOTS of lore scrolls to be found, telling the game's universe story. I didn't read them, I never do, I don't have the patience, but if you like immersing yourself a bit deeper, you won't have a problem with that.

Elite/Rare/Unique/Boss Monsters - These are the ones who usually take those 7 lives away from you... along with the rare multihued wyrms... and magic wielders... and map encounters... and everything else if you are a Mage.

Gameplay - You gotta build your character right, position yourself right, pay attention, have an escape plan... some parts are really though until you get a good hang of the game-- which is great, and a good part of the fun.

Graphics/Sound - They work perfectly, the visual effects are nice and the music is pretty good.

Bugs/Crashes - I got 3 in 63 hours. Fixed a "0 turn duration skill" by going back to the main menu and then continuing the game, fixed both crashes by clicking "Close" on the in-game dump note. I had to kill one of my temporal hounds on the second one though, otherwise the dumps kept coming, but it was easily fixed.

This is a great game, awesome cost/benefit. I'm usually skeptical about old-school graphics, but they don't take anything away from ToME, and this baby does very well what most modern games screw up - the part that really matters.

And now... I'm going Paladin next. To see if I can get that holy gentleman past the freaking Master...


My paladin died on the boss at the end of the game. I'm still mourning him... specially all my stuff he took along to his grave. I hope he is in hell.

Doombringer, the DLC class, is awesome.

I also found out I'm not man enough to face the Atamathon.

On the downside, Temporal Hounds always end up glitching somehow (and Time Warden is the s**t, my best dude). I had to edit and repack some of the game's files to fix one of them. It worked, but required some effort. And now, doing the Prides on Nightmare with that very same TW, the game began freezing hard, forcing me to reopen it to keep going every 20 minutes or so.

So... avoid Temporal Hounds if you can. I can't, I like puppies. On the other hand, I didn't have any problems whatsoever with the other classes... my summoner (who spawned a lot more stuff than 3 dogs) worked fine until he got ♥♥♥♥♥ by The Master.
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19 of 21 people (90%) found this review helpful
17 people found this review funny
1,820.5 hrs on record
Posted: July 12
I used to be a gamer. I don't know if it's possible to still be a gamer and only play one game, but this is all I play now. Help.
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25 of 33 people (76%) found this review helpful
10 people found this review funny
92.1 hrs on record
Posted: June 15
Filled a void in me I didn't knew existed.
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9 of 9 people (100%) found this review helpful
15.2 hrs on record
Posted: July 21
A very good introduction to classical roguelikes. TOME streamlines some things while keeping true to the formula of old school games like Nethack, ADOM, and Brogue. There's a free version that's basically the same as the paid version - you can download it from the TOME website if you're not sure you want to buy this yet.

TOME has automatic identification. You also get an item called a transmogrification chest, which basically cashes out your loot while you're still in the dungeon - reducing the risk of overencumbrance or loot saturation. TOME also has a modern engine and tileset, although the tileset is rather ugly. Most importantly for new players, there are five difficulty settings and three permadeath settings. The permadeath settings are especially useful, because they provide the option to 1) explore with unlimited lives, 2) play the game as intended, but with limited lives, and 3) play with permadeath like a true roguelike.

While it has convenience features, TOME is still an old school roguelike. Beating it without spoilers is a large undertaking, although not as difficult as Nethack. The different dungeons/areas are all different types of difficulty and as a level one character you might wander into a powerful monster's lair and get immediately annihilated. This is the kind of game where you'll need a wiki open most of the time if you're not a masochist.

TOME is also very feature-complete. Not only is there a standard story/open-world mode, but there is also an arena and endless dungeon. The Steam Workshop opens up modding opportunities. There is a huge amount of lore (my estimate so far is at least the length of a full book). There are lots of classes, many of which only become avaiable to you once you've reached a certain point in the game, which ensures there's always something fresh. It has over a thousand achievements, which is the highest out of any game on Steam (when it first came out Steam couldn't even handle it, the devs had to work with Valve for a few weeks to get them working properly).

One thing that really spices up the game for me is the ability to play as anti-magic. There's a faction in the world of TOME that is violently opposed to arcane magic. You can join them as long as you don't use any arcane magical items or cast spells. It's not as much of a challenge as it seems because there are non-arcane "natural" enchantments too, so anti-magic is a valid choice for story, roleplaying, or gameplay variation. It makes melee classes quite a bit more interesting and immersive.

I highly recommend Tales of Maj'Eyal for people who are interested in getting into classic roguelikes, or old roguelike fans who want to play something newer.
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