Combining the best of space combat and real time strategy. Victory can be tactical, a dogfight or capital ship slugging match - depending on how you decide to achieve it. Space combat on a RTS scale with space sim savagery.
User reviews: Mostly Positive (208 reviews)
Release Date: Jan 20, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested


Recommended By Curators

"A brutally challenging yet fun space combat game that needs a lot of attention from the player, but offers a lot of rewards...or so I hope. ;)"
Read the full review here.

Recent updates View all (27)

June 17

Steam Summer Sale Feature

Hey guys!

I'm very excited to be featured on the Steam Summer Sale - unlocked via the Monster Mini Game. There's so many amazing games on sale, its an honor being included.

EDIT: the feature discount is over - but the regular Summer Sale Discount is still pretty nice ;)

Thanks for considering purchasing Void Destroyer. I hope that the Summer Sale brings a lot of new fans to the game.

Feel free to ask questions, post feedback, you can friend me on Steam, post messages on the forums, or just email me (paul @ void destroyer . com ).

Here's some info to hopefully maximize your enjoyment of the game.

What is Void Destroyer:
Void Destroyer is a mix of RTS (like Homeworld) and space sim (like X series, Freelancer, Tie Fighter, Wing Commander) games. It features both fleet command and direct flight (including capital ships). It is a story based single player game. There is an instant action mode with pre-built scenarios, and a battle editor for you to setup your own crazy fights. There is also a free "Mini Sandbox DLC."

Void Destroyer has crazy big battles, that you can control from a fleet view, or fight in a fighter. There's boss fights, unique challenges and huge alien death cruisers.

Void Destroyer is an indie game - that cost $40k USD (not including my time spent) most of which was raised via Kickstarter. It took 5 years to make (with me working mostly nights and weekends on it).

There aren't many games that mix these two genres - mixing genres is often too big of a risk for most AAA and even smaller studios. Luckily indie games thrive on risk, that's our currency.

Support issues:

Check out the support forums:

Common issues post:

Intel Chipset issues post:

Also you can friend me and message me - or email me - paul @ void destroyer . com

Difficulty/Getting Started Issues:
Depending on your experience with space sims and RTS games - the game can can be a bit more challenging at the beginning than most other games - it is a mix of two genres and you are tossed into the commander role very fast. Enemy forces come at you with the intention of winning.

The RTS and space sim genres don't have nearly as many games released each year - so players tend to be less experienced with them - thus there might be a steeper learning curve - but once you get past it - you can become a immortal space warlord.

So if you ask me, its worth it.

Very much recommended.

Difficulty options:
The game features difficulty options, these are best used before most of your fleet is destroyed.

Command ship upgrades:
There are some very powerful abilities that can turn the tide of battle. That destroyer giving you problems? Capture it with the command ability, now you've taken out an enemy and gained a ship.

Hints and tips:
The game's built in guide has a hints and tips section.

Also you can friend me and message me - or email me - paul @ void destroyer . com


Once again, thanks for your interest in Void Destroyer, I hope you have a great Summer Sale.


7 comments Read more

April 28

Mini Sandbox DLC Released!

Hey guys!

The mini sandbox DLC is now released and available to all owners of Void Destroyer for free.

To add the DLC to your game - in the Steam client, click on Library, then click on Games, then click on Void Destroyer. Then check the "Installed" check box next to the Mini Sandbox DLC and the DLC files should download and install.

I whipped up a quick video to give an overview and details:

What is it?
A few months after Void Destroyer's launch - I started experimenting on what is planned to become Void Destroyer 2. It quickly became apparent that given a bit of effort and care (not to mention generous testing from players) I could release the current work on Void Destroyer 2 into a playable DLC for you guys - and that is what the mini sandbox is. A prototype and proof of concept for Void Destroyer 2.

So while it lacks a many (many!) of the planned features of Void Destroyer 2 - it lets you have fun in a sandbox environment. You start off with a basic ship, and are left on your own from there. You can travel the game world, explore the void, do missions, battle pirates (or become one), bounty hunt targets, buy a better ship and even build up a fleet.

Because the DLC re-uses all of Void Destroyer's assets, because the interfaces for the sandbox elements are very minimal and unoptimized, and because all the work (code wise) goes on to Void Destroyer 2, and because "Hey, why not?" - I decided to release it for free.

In addition to giving you guys a unique and fun game mode - I hope that it gives us something to discuss for Void Destroyer 2.

If you want to toss some ideas for Void Destroyer 2:

If you have issues, feedback or want to discuss the DLC:

I hope you enjoy and thanks for supporting the project!

PS: thanks to all the testers! If there are uncaught issues while playing please be sure to let me know.

16 comments Read more

Free DLC - Mini Sandbox

An additional game mode

Start with a basic fighter - the rest is up to you.

About This Game

Combining the best of space combat and real time strategy. Victory can be tactical, a dogfight or capital ship slugging match - depending on how you decide to achieve it.

A desolate asteroid field on the edge of the solar system erupts in war. Your forces rely on you to take the battle to the enemy. Build up defenses and fleets, repair and upgrade your command ship, lead your forces to reclaim and conquer territory.

Game play:

The seat of a fighter, the bridge of a cruiser and a tactical battle map are your tools of war. Void Destroyer puts you in command and gives you ultimate freedom over the your forces and the art of war.

If you ever wanted to directly control your forces in a real time strategy game or be able to build ships and command to your wing-men and fleets in a space combat simulator like you can in a RTS - this is the game for you. Void Destroyer combines elements from space combat simulators and real time strategy games. No longer are you limited on how to control and command. Battles are waged on your terms, you are given the tools. How you use them is up to you.

Jump into a fighter to engage in dogfights, then switch into a frigate to take out an enemy corvette. Build defensive platforms to augment the security of your base. Issue commands to your attack ships to distract enemy defenders to allow your marine frigates to board an enemy's base. Defend and oversee asteroid mining craft to have the resources necessary to support your fleets.

By combining elements of two genres, enemies can be more brutal, fights can be larger and you can overcome greater challenges.

Think there's not enough time? Use time dilation (slow down time) to make time for tactics.


  • A mixture of space combat and real time strategy games - two games in one, how you play is up to you
  • A story line, opportunities, plot twists, boss fights, and many surprises
  • Pilot ships - from small drones to heavy cruisers
  • Instant ship switching - all ships are pilot-able
  • Multitude of weapon systems in the hands of both friends and foes
  • Tactical Mode - easily issue orders and manage your forces
  • Build platforms
  • Build ships
  • Research new technology
  • Upgrade your command ship
  • Combine the use of command ship abilities for devastating tactics, use a tractor beam to pull an enemy closer then annihilate it an upgraded main gun
  • Asteroid mining
  • Flight engine combines six degree of freedom with Newtonian physics balanced to allow for dogfights
  • Pilot via joystick or mouse (mouse flight - includes two different modes)
  • Multiple controllers (HOTAS and other) are supported
  • Command view - camera and mouse controls optimized for controlling turrets and piloting larger ships
  • If the role of a pilot isn't your thing - you can let the ship's crew do their job
  • Capture enemy bases and ships
  • Mod support - "mod nearly everything" philosophy
  • Instant Action scenarios - unlocked via playing the main game/story mode
  • Arena (dogfight) and Skirmish (RTS maps) modes
  • Battle Editor - create your own maps, unlimited game play on your own terms
  • Unlock system - as you research new ships and defeat enemy ships, they become available for use in the battle editor
  • Formations - pre-defined and custom
  • Community input valued by a responsive developer
  • In game guide/manual and tutorial system
  • Difficulty options - make the game more forgiving to get through a tough spot if you so chose

Void Destroyer is a "labor of love" a project that I can't envision not working on. I will continue adding new features and content to the game even post the "official release." And hope to create a lasting impression on gaming history.

System Requirements

    • OS: Windows XP
    • Processor: Intel Core i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 9800 or later
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Additional Notes: Works with most Intel graphics cards, but not recommended. DRM free.
    • OS: Windows 7
    • Processor: Intel Core i5 or better
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 550 or better
    • Hard Drive: 500 MB available space
    • Additional Notes: DRM free.
Helpful customer reviews
23 of 24 people (96%) found this review helpful
1 person found this review funny
14.2 hrs on record
Posted: March 12
"Void Destroyer" is a stunning achievement. If you ever played one of the "Homeworld" games, and wished you could jump into the driver's seat of a ship - now you can! The game "plays" very smoothly. Once you wrap your head around a few of the interface conventions and shortcuts, you'll be pretty quick at switching between crew and manual control, as well as managing your ship's throttle and picking which ship to actually sit in.

The reality that the developer managed to marry an actual, working space sim with an actual, working, "Homeworld 2 recognizable" tactical mode is a feat to be applauded. It all works about as seamlessly as I imagine is possible, and it's even more impressive when you realize that the strategy simulation can NOT be dumbed down to a "stats battle." The computer has to actually handle ship-to-ship combat with real maneuvering - and it's VERY good at it.

The CPU is so good at ship-to-ship that it actually opens the door to one of my negative points. It's true that the player taking control of a ship does not (and is not meant to) confer "superfighter" status on that ship. However, the advantage conferred by player control is so small that it easily becomes insignifcant. Yes, there were certain situations where human control did make it possible to really beat the pants off an opposing unit, but this was because the opposing unit simply could not handle a ship that was "strafe jinking." Also, the opposed unit did not have the advantage of numbers. This is not the situation the game seems to put you in most often, however, and most of the time the combat will very efficiently grind you up. Actual fighters and turret-bearing heavies will track and hit you very reliably, and "many against one" scenarios where you are at the disadvantage are not likely to go your way - lateral thrust tricks or no.

All of this is to say that I find the game marketing's empahsis on the single-ship control to be a little off the mark. Grabbing personal control over a ship really isn't the key to victory. Managing the RTS scenario is absolutely essential, and with the CPU being as good of a dogfighter as it is, you're often better off just letting the computer fly while you issue the overall orders. This deeply undermines the "fly any ship you want" idea, because it tends to make that ability a mere curiosity.

A "YMMV" point (which I happen to enjoy) is that the game combines a basically manageable learning curve with very little hand-holding. I was especially impressed that the first mission with actual RTS elements did little micro-managing. You have a number of things suggested to you as things to do, but exactly how you go about them is quite freeform. You get space to make your own decisions, and you don't get artificially railroaded into checking off a bullet-pointed list in a certain order. I found it nicely refreshing. (I also found it refreshing that the "get through with minimal casualties missions" allow you enough creative leeway to actually pull off the objective with flying colors.)

An actually minor, but detail-demanding complaint is that the tactical view is not "AAA" polished. I'm not saying this to denigrate the developer's achievement, but I think it merits pointing out. The tac-view camera is actually given too much freedom, in that you can tumble the view into all kinds of weird angles without having a quick and unambiguous directional reference available to help you get your bearings back. The tumble and rotate control of the camera is very "twitchy," meaning that getting the angle you want can be a real chore. Further (and ironically) scaling the view is VERY ponderous, which is frustrating when you're trying to wrangle a bunch of ships that have run off while tracking a target, or if you're trying to get an overview of what's going on beyond your perimeter.

If I were to make a suggestion, I would ask the developer to make it such that the tac-camera's rotation and tumble were significantly slower, while the zoom and pan/dolly should be signifcantly faster. Also, I would highly recommend that the tumble be restricted to +90 degrees over the "plane of the ecliptic" (overhead view), and -45 degrees below. Full freedom of camera movement seems nice, but actually hurts situational awareness when you get all flipped around and have to re-establish your bearings.

I will readily admit that I'm taking a break from this game due to getting stymied. There's a mission that I just can't seem to crack, because I can't find the course of action that will let me endure the battering my fleet is subjected to. In that, I'm a little disappointed, because I was hoping for a title where "jumping in" to a ship would really allow me to tip fights in my favor. "Void Destroyer" doesn't do that.

But, even so, this game is a brilliant piece of work. It demonstrates that this kind of idea can actually be done, and done very well.
Was this review helpful? Yes No Funny
11 of 11 people (100%) found this review helpful
1 person found this review funny
12.5 hrs on record
Posted: March 27
I am awesome at RTS, this game is not an's what happens after generations of natural selection killing off weaker RTS games, leaving only the strongest like Void Destroyer.....that being said, this game kicked my sorry ♥♥♥.

I struggled in vain getting utterly freaking destroyed by the unstoppable hordes of angry miners and whatever the hell Stubs are, some sort of mercenaries with cybernetics?. Then I got my act together, upgraded my capital ship to the fullest, built up my fleet, and spent god only knows how long whittling away at the enemy...then they sent in freaking ships with saws on them....SAWS! They glommed my capital ship and ♥♥♥♥ing ruined me. So I tried again and lured them back to my defense perimiter, letting my turrets chew them up, before sending the Marines in to capture the base and end the madness. All of this being the very first mission after the tutorial....

I had to die a few times to get a good strategy, I had to lose lots of men to gain ground, my unstoppable fleet is built on the lives of thousands of men....and there's still enemies to kill, enemies that keep getting better. This game is natural selection on a grand scale, and it makes no concessions to casual gamers. I walked in thinking I could use my typical tactics only to get murdered so many times by guys with SHIPS MADE OUT OF ASTEROIDS.

This game is a labor of love by a single guy, this game is better than some AAA titles I've played....and a damn sight more challenging. I love how many features were plugged into one game, especially the combat...the combat is so in-depth that you could command your entire fleet using the Tac mode, slowing down time to set up an entire assault and then execute it in real time (like a sci-fi Rainbow 6), yet so simple that you could hop into the captain's chair of a cruiser and never issue a single order.

As stated, this game is made and supported by one guy...and since I've gotten this game I've seen him responding to comments, inquiries, and forum posts all across the internet. He actually cares for this game, and for the people buying it, and that deserves a lot of respect.

I highly recommend this game to anyone with a desire for a challenge. But be warned, you will die numerous times and you will be aggravated....but in the end its seriously worth it.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
7.9 hrs on record
Posted: March 17
{The issue was resolved, and is now playable} This game I have already done the fix for when the game starts up and crash a few secounds later and it did not help. So if you are thinking of getting this game make very sure you have the right spec for the game. So until I can play the game or get a refund depends on how things go my review will change. Just before the crash a metalic click sound is heard and the game closes.

Ps. I am not saying this is a bad game just I can not play it right now.
Issue Fixed (here is how we did it)

Never tell your password to anyone.
JudusDarkfold: hello was wondering if you had a few minutes to help me with getting Void Destroyer working?
chaosavy: sure
JudusDarkfold: I have already done the sound fix and it didn't fix it is their a patch or other way to work around the

crash issue: starting the game up and it crash a few seounds later though I hear a metalic click sound as the program

chaosavy: if you hear the click sound then its most likely not a sound issue
chaosavy: so its a much easier fix
chaosavy: email me your Ogrelogfile.log
chaosavy: Its located here:
chaosavy: C:\Program Files (x86)\Steam\SteamApps\common\VoidDestroyer
chaosavy: email to ******************************
JudusDarkfold: ok
JudusDarkfold: ok its sent
chaosavy: Here's the error
chaosavy: 06:07:13: OGRE EXCEPTION(7:InternalErrorException): Unable to copy AA buffer to final buffer: Invalid call in

D3D9RenderTexture::swapBuffers at ..\..\..\..\..\RenderSystems\Direct3D9\src\OgreD3D9Texture.cpp (line 2108)
JudusDarkfold: my email is ****************************
chaosavy: its pointing towards a graphics issue
JudusDarkfold: just updated all my drives a few days ago.
chaosavy: looks like its the FSAA setting
chaosavy: intel cards can sometimes lie to teh game about what htey can handle
chaosavy: and the game picks up a setting thinking its ok
chaosavy: in that same game directory
chaosavy: C:\Program Files (x86)\Steam\SteamApps\common\VoidDestroyer
chaosavy: there is a file named c.exe
chaosavy: double click that file
chaosavy: then change the FSAA setting to 2 or 0
chaosavy: (try 2 first)
chaosavy: then click ok
chaosavy: then try to run the game
chaosavy: if it crashes then set it to 0
chaosavy: then click ok
chaosavy: then try to run the game
chaosavy: you have an intel card
chaosavy: its not recommended for the game
chaosavy: chances are that the game will run
chaosavy: bu twill run slowly/laggy
JudusDarkfold: looking through the files their is no c.exe file
chaosavy: is there a zRenderingConfig.exe?
JudusDarkfold: yes
chaosavy: ok then try that one
chaosavy: I wonder if I renamed mine somehow
JudusDarkfold: the FSAA: 4 set it to 2?
chaosavy: yep
chaosavy: if that doesn't work we'll try 0 next
JudusDarkfold: ok testing now wil let you know if this works
JudusDarkfold: ok 2 didn't work 0 did
chaosavy: somehow - some intel cards tell the game that 4 and 2 are valid settings
chaosavy: causing the crash
chaosavy: there's different options in the options menu
chaosavy: to lower texture stuff
chaosavy: that will improve performance
chaosavy: but in big battles it will be very choppy on intel cards
JudusDarkfold: I am off to play then and after I play for abit wil write a review
JudusDarkfold: thank you for your time and assistance
chaosavy: sure, no problem, glad I could help
JudusDarkfold: is it alright if I add this conversation to the review so that it might help other people?
chaosavy: sure

The developer was kind and fast acting. A note on graphics even when pulling it all down to minium this game runs smooth with few if any noticeable hiccups in gameplay and visuals are still good. For those that could not get this game to work try doing what I did if all else fails talk with the developer.
Was this review helpful? Yes No Funny
A developer has responded on Mar 18 @ 12:13pm
(view response)
2 of 2 people (100%) found this review helpful
0.2 hrs on record
Posted: March 12
I was a kickstarter backer of this game. I got in over two years ago for about 20 bucks. Something in this game is named after me lol. I have seen it grow from one ship to an entire fleet, and then an entire game.

This guy did it all alone, and he did it well. The game feels amazing. The graphics are cell-shaded and seem a little crazy at first, but the game's charm and enjoyable combat speak for themselves.

I encourage you all to try this out.

Reminds me of the good'ol Tie Fighter/X-Wing games with a bit of Homeworld 2/Freelancer mixed in.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
42.4 hrs on record
Posted: June 9
Void Destroyer is an indie FPS/RTS Hybrid that builds off of inspirations such as the Homeworld Series and Battlezone of yore. Overall, this is a very strong game made by a very passionate one man development team that used kickstarter to generate some surprisingly good visuals and art, and I would strongly recommend it.

The story premise is as follows: You are a retired veteran commander of a military space force who is thrust back into a command role in response to a surprise attack in an un-named star system far from Earth. A series of gates link these systems. Miners and military folks don't get along. Pretty standard sci-fi space game stuff. Void Destroyer is, however, a unique and interesting execution of this concept, most notably because you can, in fact, win the game in a variety of ways, focusing on your own piloting skills, fleet/strategic management, or more likely, some mixture thereof.

Void Destroyer thus allows you to choose between jumping into a big honkin cruiser and duking it out, trying to dodge and prioritize your turrets, or you can hit space and zoom out, ordering your ships to focus fire on an enemy or attacking from a different direction to exploit a weakness. The developer has stated that this is by design, and appears to have accomplished this.

The game has campaign, skirmish, and sandbox modes. There is no multiplayer mode. Items used in sandbox or skirmish modes are based off of campaign unlocks, although the developer has posted instructions on how to get around this.

The campaign is difficult, and will require some study *You can't simply brute force your way in a "BUILD X OF THIS SUPER UNIT, KILL THOSE GUYS", but there is carry over (Your fleet persists over the campaign). The story depth is about average for its genre, not overly sophisticated, although there is a minor amount of world-building that takes place, but the dialogue (Which is text based, likely due to cost constraints) is surprisingly witty and even funny at times.

Base management and resource management is minimal, but well situated (There are only three resources, which run off a percent of crew devoted to producing them). THere is a fleet size cap that varies over the campaign, and some unique units that can filter in, as well as hero and unique units. The centerpiece "Hero" unit is your command ship, a cruiser class ship that can be upgraded in a variety of interesting ways (Such as a tractor beam to to pull objects, both friend and foe) or special engine upgrades.

Overall, there is a learning curve, however, there is a surprisingly helpful and frankly worded in-game guide of "If this is too hard for you, don't forget to try X and Y." Developer response and support, from my personal experience, has been strong, with pointed and considered responses over steam and in forums. If you have a serious problem with the game, there is a decent to above average likelihood the developer will respond.

A note on downsides: There are situations in the game where the game will put you in unwinnable scenarios, IF YOU SO CHOOSE (Between 2 and 3 times( , without always making it completely clear through dialogue. Some players appreciate this appeal to player decision making, others will be driven up a wall by it.

Overall, if you liked Homeworld or similar titles, enjoy fleet or strategic command games, or are simply a die-hard space nut, I strongly recommend Void Destroyer as a worthwhile purchase.
Was this review helpful? Yes No Funny
A developer has responded on Jun 16 @ 10:24am
(view response)