Combining the best of space combat and real time strategy. Victory can be tactical, a dogfight or capital ship slugging match - depending on how you decide to achieve it. Space combat on a RTS scale with space sim savagery.
User reviews: Mostly Positive (144 reviews)
Release Date: Jan 20, 2015

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"An old-school shooter for the current age with a developer that is highly involved with the community. It's looking to become quite the title."

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January 20

Void Destroyer - Release Announcement

Over a year ago Void Destroyer launched on Early Access, now I feel it is ready to officially launch. To kick things off I created two new trailers, they are on the store page, but I'll link them here as well:

The mega music trailer:
https://www.youtube.com/watch?v=zVdito6v1cY
Direct link

The more subdued mechanically focused trailer:
https://www.youtube.com/watch?v=O0rFGZuqXb4
Direct link

I hope you enjoy watching the trailers as much as I enjoyed making them (playing the game).

Void Destroyer is a unique project, there's simply not many (any?) games like it out there. This makes it a challenging game to sell - in an already challenging and competitive environment. It takes a bit of time to understand all the possibilities that it offers to the player and the two genres. So if you are part of gaming communities or know someone who might be interested in the game, please let them know about it (for example: chose the trailer you like the most and pass it on).


At launch I'll be focused mostly on release issues - hopefully this will be a short list. After that I plan on putting in some features and tweaks that I've been saving - so that they don't delay the launch. And after that I'll investigate and pursue longer term plans, I'll keep you guys informed.


I feel the need to express some gushy stuff, so if you start rolling your eyes, feel free to safely skip reading the rest.


It's been an incredible journey, and whatever happens - this is a realization of a dream.

I want to thank Kickstarter backers for the funding that they generously trusted me with. Without you I don't know if launching on Early Access in the first place would have been possible.

I want to thank Early Access players, also for trusting me. Without you I wouldn't have been able to accelerate development. Without you I wouldn't have solved a incredible amount of issues and add things that I've overlooked. Without you I wouldn't get valuable feedback on the game to make it a better experience.


I also want to thank future players - I hope that you have a lot of fun playing the game and we have a lot of fun together discussing and improving the game. If you experience an issue - please feel free to contact me, either on the forums, friending me on Steam or through email - paul [at] void destroyer [dot] com


There's a lot more to be thankful to - Steam, the incredible game development communities, the artists musicians and devs who helped me get here. The incredible times we live in where knowledge and tools are so shared, friends and family. People tend to say that this is a one man project - but that is only the case you ignore hundreds.


thank you


Paul

16 comments Read more

January 10

Void Destroyer - Release Plans

Hey guys - I'm planning on switching from Early Access to release.

For potential customers - Void Destroyer will launch at its current price - $14.99 with a "industry standard" discount applied at launch. So if you are thinking of purchasing and want the discount - wait until launch day to purchase (add the game to your wish list). If you don't care about the discount - wait till release day anyway to spike sales and to gain Steam's attention ;)

I thought about increasing the price (I see other indie projects with higher prices), but I think that $14.99 is a great price for the value that the game provides. I want players to think - a great game at a great price, I have to tell a friend. The game won't be a success without that and future games are at stake.

So the current plan:

Today:
Finalize tutorials (one left). Update Steam version.
Then start working on main launch trailer.

Tomorrow:
Finalize some annoying issues (mouse control of ship not always being on - is big on my list).

Next week:
Constant tests
Game play trailer, "dev video" trailer
Work on store page, new screen shots, home page
Marketing (emailing YouTube channels)

Launch:
Week after that (week of January 19th) - release on either Tuesday or Wednesday or sometime soon after, depending on conditions.

What does the release mean?

It means that I feel ready to leave Early Access. That Void Destroyer is feature complete, that is is stable, that it has a variety of game modes, that the new player experience is solid (tutorials and in game manual). And is a fun and interesting experience - at a great price.

Because Void Destroyer has been continually updated - you won't see some grand patch.

Short term plans and goals post release:

Handle release launch issues - hopefully a big influx of players - but this also means potentially a lot of issues that slipped through my grasp. Update as needed to fix issues ASAP.

Investigate porting (this depends on sales and cost of a port)
Investigate localization (this depends on sales and cost)

Add a few features that I didn't want to delay the release (for example: wing man commands and improvements to skirmish mode).

Investigate work shop support.

Investigate trading cards.

Most likely create better modding tools.

Long term plans and goals post release:
This is hard to say, a lot of this will depend on sales and based on feedback from you guys and new players.


Thank you for supporting Void Destroyer, Early Access has been an incredible thing for this project, without Early Access Void Destroyer would have been a much weaker game. I hope you guys are happy with your purchase and I hope we make space sim and RTS history together.

Paul
PS: as always feel free to contact me with feedback and thoughts.

26 comments Read more

About This Game

Combining the best of space combat and real time strategy. Victory can be tactical, a dogfight or capital ship slugging match - depending on how you decide to achieve it.

A desolate asteroid field on the edge of the solar system erupts in war. Your forces rely on you to take the battle to the enemy. Build up defenses and fleets, repair and upgrade your command ship, lead your forces to reclaim and conquer territory.

Game play:

The seat of a fighter, the bridge of a cruiser and a tactical battle map are your tools of war. Void Destroyer puts you in command and gives you ultimate freedom over the your forces and the art of war.

If you ever wanted to directly control your forces in a real time strategy game or be able to build ships and command to your wing-men and fleets in a space combat simulator like you can in a RTS - this is the game for you. Void Destroyer combines elements from space combat simulators and real time strategy games. No longer are you limited on how to control and command. Battles are waged on your terms, you are given the tools. How you use them is up to you.

Jump into a fighter to engage in dogfights, then switch into a frigate to take out an enemy corvette. Build defensive platforms to augment the security of your base. Issue commands to your attack ships to distract enemy defenders to allow your marine frigates to board an enemy's base. Defend and oversee asteroid mining craft to have the resources necessary to support your fleets.

By combining elements of two genres, enemies can be more brutal, fights can be larger and you can overcome greater challenges.

Think there's not enough time? Use time dilation (slow down time) to make time for tactics.

Features:

  • A mixture of space combat and real time strategy games - two games in one, how you play is up to you
  • A story line, opportunities, plot twists, boss fights, and many surprises
  • Pilot ships - from small drones to heavy cruisers
  • Instant ship switching - all ships are pilot-able
  • Multitude of weapon systems in the hands of both friends and foes
  • Tactical Mode - easily issue orders and manage your forces
  • Build platforms
  • Build ships
  • Research new technology
  • Upgrade your command ship
  • Combine the use of command ship abilities for devastating tactics, use a tractor beam to pull an enemy closer then annihilate it an upgraded main gun
  • Asteroid mining
  • Flight engine combines six degree of freedom with Newtonian physics balanced to allow for dogfights
  • Pilot via joystick or mouse (mouse flight - includes two different modes)
  • Multiple controllers (HOTAS and other) are supported
  • Command view - camera and mouse controls optimized for controlling turrets and piloting larger ships
  • If the role of a pilot isn't your thing - you can let the ship's crew do their job
  • Capture enemy bases and ships
  • Mod support - "mod nearly everything" philosophy
  • Instant Action scenarios - unlocked via playing the main game/story mode
  • Arena (dogfight) and Skirmish (RTS maps) modes
  • Battle Editor - create your own maps, unlimited game play on your own terms
  • Unlock system - as you research new ships and defeat enemy ships, they become available for use in the battle editor
  • Formations - pre-defined and custom
  • Community input valued by a responsive developer
  • In game guide/manual and tutorial system
  • Difficulty options - make the game more forgiving to get through a tough spot if you so chose

Void Destroyer is a "labor of love" a project that I can't envision not working on. I will continue adding new features and content to the game even post the "official release." And hope to create a lasting impression on gaming history.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 9800 or later
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Additional Notes: Works with most Intel graphics cards, but not recommended. DRM free.
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 or better
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 550 or better
    • Hard Drive: 500 MB available space
    • Additional Notes: DRM free.
Helpful customer reviews
13 of 13 people (100%) found this review helpful
6.5 hrs on record
Posted: January 21
Amazing mixture of RTS and Space Simulation, neatly presented in the for of Void Destroyer, a game to enjoy, with beautiful sights, and explosions, if you are interested let me just tell you, that it won't fail you.
Very fluid, gameplay never dropping below 60 FPS, with slick transitions bettwen many rich modes, and even when your ship dies, the camera just pans to the next one, so that you can keep on rockin!
I strongly Reccmoned it for everyone who loves SPAAAACE!

And also if you are interested here is a video with a first look at the game
https://www.youtube.com/watch?v=kI_P3FKoY7c&feature=youtu.be
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12 of 12 people (100%) found this review helpful
2 people found this review funny
7.3 hrs on record
Posted: January 21
Wow, I kinda didn't expect much until I actually started playing! This is quite an amazing game, especially the battles. Looks really hectic with 28 fighters, corvettes and frigates fighting a force of somewhere around 20. Still a little buggy in some areas like the sound and with the cursor moving on it's own without my control, but that's understandable as it just came out of early access. Hopefully alot of their planned features are placed in and I really wish the developer good luck in his ever-expanding project!

(By the way, the game is at a great difficulty and though the controls seem strange and confusing, they are all very useful mid-battle, once you have learned them over time)
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12 of 12 people (100%) found this review helpful
1 person found this review funny
11.1 hrs on record
Posted: January 25
A wonderful mish-mash of Battlezone and Homeworld. The UI can feel awkward, but that's more a symptom of the game being a hybrid of two genres that are typically fairly heavy on the controls, and generally the game does a good job of preventing this from becoming a serious inconvenience. The intial learning curve can seem a bit on the steep side, but this only hearkens back to the days of Homeworld, a game that was no pushover by any means.
To the developer's credit, both aspects of Void Destroyer (I'll try my best to refrain from using the acronym), RTS and space sim, feel tight and function how you would expect them to, and there's satisfaction to be had in the immediate availability of a variety of vessels to pilot at your discretion, each with enough differentiation to make hopping between them more than worth the player's time.
Also to the developer's credit has been his conduct on the Steam forums: always-courteous and informative responses, that are, very frequently, remarkably prompt; it's the kind of behaviour that should be help up as an example to any other developers and publishers that may wish to exhibit their wares on the Steam store, and to all those that currently do.
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11 of 12 people (92%) found this review helpful
4.6 hrs on record
Posted: January 23
This developer is awesome. I've made two overly rude complaints about something I don't like about the game, and suddenly there's options to make it work. This guy seriously listens. Just starting to play the game now as it seems the blockers (for me, anyway) that made me complain were fixed, and it looks awesome and rich. Ver much recommend.
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12 of 14 people (86%) found this review helpful
12.7 hrs on record
Posted: January 25
It's been a while that I was as frustrated with a game as I am with Void Destroyer.
The problem is that I really want to like the game, it has a lot of stuff that it's cool or fun.
If it was simply a bad game I simply would uninstall it and forget I ever bought it. But there is so much potential and nice ideas in so it ends in a love-hate relation. That's why the frustration.

Void Destroyer is a RTS space combat game very similar to Homeworld so whoever played one of those will instantly feel familiar with it. The interesting part is that you can take direct control of any ship in your fleet and fly it yourself in 1st or 3rd person mode, blasting away at enemies like a space combat sim. At the same time you can use a tactical mode to manage your fleet and bases. You can research new stuff there, build ships or gun platforms, form fleets and have an overall view of the battlefield.

However that's where the problems start: The interface, while nice looking, has it's kinks. So you cannot, for example, select all ships of a type to form into groups. The only way to select several ships is by dragging a box or shift-clicking one ship after another. You also cannot remove ships from an already selected group (at least I haven't found out how).
The fact that there is no tooltip for anything doesn't help finding out what all the clickable commands really do.
Forming formations also is quite tedious as some ships simply ignore that order or they leave the formation at a latter time for no apparent reasons.
All in all keeping all your stuff doing what you want them to do is like herding cats. It more or less works but it is way more exhausting that it should be.

My biggest gripe though is with the difficulty spike. Since your fleet is consistent from one mission to another and in several you are unable to re-build stuff you are forced to optimize earlier missions to be able to beat later ones. In addition many missions seem to have triggers for enemy reinforcements and if you trigger too many while being not ready no strategic genius will save you from doom. In addition in some missions the enemy bases are so close that the battle turns into a totally confusing free-for-all as you cannot move one step without drawing more enemies after you. Other missions where the enemy is not reinforcing infinitely are then in contrast rather easy and allow you to finish without losing anything.

Even while the Dev is trying very hard to be helpful in the forums and seems to constantly answer questions and improve the game this is a playstyle I simply can't stand for long. While there are tactics to deal with certain enemies the only strategy seems to build more stuff faster than your enemy and if you cannot build anything then you have destroy the enemy's capabilities to build faster than your fleet dies.
Perhaps it's only me that has problems with that, perhaps I'm too stupid to play Void Destroyer, but this game is simply too much frustration for me.

Summary:
While it has many neat features and looks interesting there are simply too many frustrating problems I have with Void Destroyer to be able to really recommend it. Which is sad, since the game really has potential and the dev is active and helpful. Perhaps it's only me that has such a hard time with the game but you better make sure which category of player you fall in before you buy it. I do not consider myself too casual a player and I have played strategy games since Dune II or Warcraft I but Void Destroyer gave me The Finger.
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9 of 9 people (100%) found this review helpful
1 person found this review funny
4.9 hrs on record
Posted: January 20
Excellent game with a ton of features. It has a pretty steep learning curve with a lot of controls to figure out, but once you do and you start using time dilation and switching between your small and big ships and giving orders in the RTS mode it all clicks and comes together. I'm also a huge fan of the art style and the soundtrack. Oh, and it has really nice Newtonian flight physics. And a skirmish editor. And probably some other stuff I've left out.
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8 of 8 people (100%) found this review helpful
1 person found this review funny
3.4 hrs on record
Posted: January 21
Game looks great and has a lot going for it. Very in depth systems in place that will take some serious effort to wrap your brain around. Ship to ship brutal combat, very in depth RTS/strategic options, the capital ship is a beast of its own with some serious control/upgrade/placement options. Strategic interface gives overall battle/situational awareness. Have enjoyed the little that I've been able to accomplish so far (I did say little lol).... Prepare for some frustration, but I truly believe with some effort and will, this game has a lot to offer and should be checked out by any who enjoy the space genre. Dev is straight on top of this game as well which can only be a very, very good thing. All over the forum and bug control. Look forward to not sucking...(me that is, not the game)
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7 of 7 people (100%) found this review helpful
3.5 hrs on record
Posted: January 21
I dont have much time played, but I have been RTSing since dune 2000, and I have to say this game is great by all standards. It doesnt try to be overambitious and still manages to accomplish a great many things. The RTS and space combat aspect are both quality stand alone games on their own, thier intergration here is absolutely seemless and engaging. I would pay double what the devs are asking and still walk away feelig like I came out vastly ahead. If you like RTS or space combat games this is a no brainer. Lets hope there is a number 2 eventually so I can prepurchase.
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5 of 5 people (100%) found this review helpful
11.8 hrs on record
Posted: January 24
I personally find this game to be difficult at first, but is extremely fun. I would recommend this to anyone who likes RTS's and space dogfighting games.

I did encounter a bug, but as soon as i posted it on the game's forum the game developer gave me a fix to it.

Highly reccomended, due to its fun gameplay, and really active developer.
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18 of 30 people (60%) found this review helpful
17 people found this review funny
3.3 hrs on record
Posted: January 21
ARE YOU READY FOR THE FINAL FRONTIER?!?! YOU THINK YOU CAN JUST MASTER SPACE PILOTING ON YOUR SMARTPHONE?!? THROW THAT **** AWAY, THIS IS SPACE. LEARN 2 FLY AND COMMAND WITH UR BRAIN DEN U B SPACE. GET IT. GET IT. GET IT. EYE GAURAN"T" RESULTS.

(If you're willing to put in an hour or two to learn controls and flight mechanics, you will have one hell of a good time.)
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4 of 4 people (100%) found this review helpful
20.5 hrs on record
Posted: January 25
I remember playing the original Homeworld for the first time, and using the first person perspective mode on one of my fighters during battles so I could imagine what it was like to be a pilot in those battles. Void Destroyers allows you to actually pilot one of those fighters, so that you can single handedly turn the tide of an unfavorable battle with your own skill and desperation.

This game is a passionate labour of love by its creator, and this passion shows is countless details. Anyone who loves the Homeworld games should pick this up, if only to tide them over until Gearbox finally releases the remastered Homeworld games. By the time they release though, you will be wishing that you could take direct control of a Vargyr Plasma Lance fighter or Hiigaran Interceptor to save a poor isolated mining outpost against overwhelming odds.
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4 of 4 people (100%) found this review helpful
9.2 hrs on record
Posted: January 25
It's hard to describe this game simply, but if you've ever read the book "Ender's Game" or even just wathed the movie, the game is very similar to the simulator described there. This is an RTS/3d Space combat simulator and it blends the two genres perfectly. From any point within the game you're able to personally take control of your own ships and use your own skill to outmatch the AI in dogfights, as well as switch to tactical mode to control all your units in tandem.

8/10 The game does have a ton of controls that will take a while to figure out.
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4 of 4 people (100%) found this review helpful
25.7 hrs on record
Posted: January 25
Void destroyer is a rare gem indeed! It is a mix between RTS & Space Sim (Think Battlezone but in space...with space flamethrowers!).

Before speaking more about the game I just want to talk about the Dev

Of special note is the AMAZING commitment and involvement from the Developer. Void Destroyer was developed by a SINGLE person so not only has he made an amazing game he is increadibly responsive to questions and feedback on the forum. There is no lip service here as he really takes player feedback on board and is very supportive of questions or when you hit a particularily tough mission. Again, this is a single Dev who has far better customer support/service than giant mega corps with armies of employees. Simply amazing!

The game has three main components

- Tactical Mode - Here you get a tactical view of your forces and bases. This can play out much like a normal "RTS" where you manage your resources, production, research as well as can give orders to your ships and fleets.

- Command Mode (Aka Capital Ship mode): Here is where you directly control a capital ship. You have a variety of options here from only controlling turrets and letting to crew fly or having complete control of everthing to only handling a few turrets.

- Fighter Mode - This mode is were you control a figher and plays much like traditional space fighter sims.

You can switch between these modes freely. This allows you to maintain strategic control but also allows you to move to where the action is thickest, whether it be duking it out with cruisers or in a tense figther furball.

The game is quite challenging, especially as it will take awhile to get a handle of all the various components but there is a fantastic sense of achievement when you finally crush your enemy beneath your boot! Void Destroyer where victory is earned not given.

Also the Dev has designed the missions to not only be challenging but also each mission is different, presenting different challenges & handicaps(rather than just throwing more/powerful enemies at you). The plus side is that the missions do not get boring, it doesn't feel like repeating a previous mission, each has to be handled differently in order to triump.

If you like Space Sims, strategy and Flamethrowers this is definatly a game worth trying and imo at it's current price it is a steal!

HIGHLY RECOMMENDED
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5 of 6 people (83%) found this review helpful
5.5 hrs on record
Posted: January 24
Homeworld 2 mixed with X-wing vs Tie fighter. Game looks fantastic, gameplay is great.
Sort of crazy this is all done by one guy on a kickstarter budget of 35k.

I highly recommend it to anyone who loves the idea of being able to control and fly the ships in a RTS fleet they build (including capital ships). Just be forwarned you are going to have to learn a pretty advanced hotkey system to be able to use everything efficiently as possible.

8/10. At release, 9/10 if they ever add multiplayer post launch.
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5 of 6 people (83%) found this review helpful
33.0 hrs on record
Posted: January 23
if you are willing to give it a try and get used to the mechanics, this game will verry easily become one of your favorites. i have been playing since it first came out in early access and i cant say enough good things about the game and its creator. 5 stars
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3 of 3 people (100%) found this review helpful
6.4 hrs on record
Posted: January 24
I had some major issues with the game:

1. Controls are, "different." After an hour of fooling around, just trying to figure out what the hell to do with a command ship, I still have no clue what to do. At times the controls seem to have a slow response time, or not work at all.

2. I had some annoying graphical problems. I have a hard time believing that the developer wanted grey ships, grey asteroids, all on a grey background. Shortly after this problem, textures stopped loading, leaving me with giant black spots on my screen where objects should be. From the images on steam, the game had a very appealing contrast. Which, I do not seem to have on my computer. Also, my cursor was constantly disappearing in tactical view and when switching ships.

3. There are points in the storyline that leave me asking, "How am I supposed to do this?" and "I am spamming ESC why won't the storyline window go away??" I really wish there were free roaming options, just to explore the vastness of space.


I do enjoy this game. I love battling through space in small incredibly fast ships. I would recommend this game, if I could just get past the problems I am having with the game.

Edit 1/25/2015: Thanks to the developer! My second problem with the game has been resolved. Unfortunately, that means disabling SLI. Now that the game is playable, I love it!
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3 of 3 people (100%) found this review helpful
5.2 hrs on record
Posted: January 27
Even though I've yet to finish the first mission, I've been having a good time trying. ;)

https://www.youtube.com/watch?v=QPu_5hB0bg4
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5 of 7 people (71%) found this review helpful
1.3 hrs on record
Posted: January 20
Seat of your pants tactical and combat control of fleet. Could you really ask for more?
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2 of 2 people (100%) found this review helpful
4.9 hrs on record
Posted: January 25
Sorry, but i have to complain a few things:
- the space looks awefull, sry, but who enjoys a brownish swampy atmosphere?
- the controls take some mins to get into them, but with the tut and onscreen help it isn't hard, still, the one thing i hate about tactical few controls is, that you can't scroll and rotate it at the same time. If you hit any key while holding right mouse to orbit the view, you have to release rmb and hold it again to continue orbiting, that's really nasty
- the combat element of the game is awesome, ai seems pretty good, but still stupid enough to split a lingering grp by kiting. For the rts element, the timeslowingdown-thingy is great, especially if you aren't familiar with all the stuff and need to take some deeper looks. The feedback in combat like "ship ... destroed" is a bit too less for my taste. Having a vanishing list of actions would taste better if you ask me, because it is super easy to miss actions this way, and you may not have the time to watch the fight in realtime.

However, 15 bucks, totally WORTH IT! For me it is a 3D space rts with the feature that you can jump into a pilotseat and enter the great battle, if you wish to =)
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1 of 1 people (100%) found this review helpful
16.6 hrs on record
Posted: January 20
Going to be brutally honest. This seems like a really fun game, but the controls are beyond crazy to learn. Sometimes a little simplification can go a long ways.

Right now I can't recommend this game until I find the time/patience to memorize 300key commands.


Edit: Took a bit more time to focus on the game controls. It's really not playable with anything other than a mouse/keyboard. However once you get used to that it's pretty fun! Chaning my review since I'm enjoying myself if still a bit frustrated at time with so many buttons.

If I had to give adivce for future changes, I would say to concentrate on less choices but make them more meaningful.
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