Combining the best of space combat and real time strategy. Victory can be tactical, a dogfight or capital ship slugging match - depending on how you decide to achieve it. Space combat on a RTS scale with space sim savagery.
User reviews: Mostly Positive (204 reviews)
Release Date: Jan 20, 2015

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Recommended By Curators

"A brutally challenging yet fun space combat game that needs a lot of attention from the player, but offers a lot of rewards...or so I hope. ;)"
Read the full review here.

Recent updates View all (27)

June 17

Steam Summer Sale Feature

Hey guys!

I'm very excited to be featured on the Steam Summer Sale - unlocked via the Monster Mini Game. There's so many amazing games on sale, its an honor being included.

EDIT: the feature discount is over - but the regular Summer Sale Discount is still pretty nice ;)

Thanks for considering purchasing Void Destroyer. I hope that the Summer Sale brings a lot of new fans to the game.

Feel free to ask questions, post feedback, you can friend me on Steam, post messages on the forums, or just email me (paul @ void destroyer . com ).

Here's some info to hopefully maximize your enjoyment of the game.

What is Void Destroyer:
Void Destroyer is a mix of RTS (like Homeworld) and space sim (like X series, Freelancer, Tie Fighter, Wing Commander) games. It features both fleet command and direct flight (including capital ships). It is a story based single player game. There is an instant action mode with pre-built scenarios, and a battle editor for you to setup your own crazy fights. There is also a free "Mini Sandbox DLC."

Void Destroyer has crazy big battles, that you can control from a fleet view, or fight in a fighter. There's boss fights, unique challenges and huge alien death cruisers.

Void Destroyer is an indie game - that cost $40k USD (not including my time spent) most of which was raised via Kickstarter. It took 5 years to make (with me working mostly nights and weekends on it).

There aren't many games that mix these two genres - mixing genres is often too big of a risk for most AAA and even smaller studios. Luckily indie games thrive on risk, that's our currency.

Support issues:

Check out the support forums:

Common issues post:

Intel Chipset issues post:

Also you can friend me and message me - or email me - paul @ void destroyer . com

Difficulty/Getting Started Issues:
Depending on your experience with space sims and RTS games - the game can can be a bit more challenging at the beginning than most other games - it is a mix of two genres and you are tossed into the commander role very fast. Enemy forces come at you with the intention of winning.

The RTS and space sim genres don't have nearly as many games released each year - so players tend to be less experienced with them - thus there might be a steeper learning curve - but once you get past it - you can become a immortal space warlord.

So if you ask me, its worth it.

Very much recommended.

Difficulty options:
The game features difficulty options, these are best used before most of your fleet is destroyed.

Command ship upgrades:
There are some very powerful abilities that can turn the tide of battle. That destroyer giving you problems? Capture it with the command ability, now you've taken out an enemy and gained a ship.

Hints and tips:
The game's built in guide has a hints and tips section.

Also you can friend me and message me - or email me - paul @ void destroyer . com


Once again, thanks for your interest in Void Destroyer, I hope you have a great Summer Sale.


7 comments Read more

April 28

Mini Sandbox DLC Released!

Hey guys!

The mini sandbox DLC is now released and available to all owners of Void Destroyer for free.

To add the DLC to your game - in the Steam client, click on Library, then click on Games, then click on Void Destroyer. Then check the "Installed" check box next to the Mini Sandbox DLC and the DLC files should download and install.

I whipped up a quick video to give an overview and details:

What is it?
A few months after Void Destroyer's launch - I started experimenting on what is planned to become Void Destroyer 2. It quickly became apparent that given a bit of effort and care (not to mention generous testing from players) I could release the current work on Void Destroyer 2 into a playable DLC for you guys - and that is what the mini sandbox is. A prototype and proof of concept for Void Destroyer 2.

So while it lacks a many (many!) of the planned features of Void Destroyer 2 - it lets you have fun in a sandbox environment. You start off with a basic ship, and are left on your own from there. You can travel the game world, explore the void, do missions, battle pirates (or become one), bounty hunt targets, buy a better ship and even build up a fleet.

Because the DLC re-uses all of Void Destroyer's assets, because the interfaces for the sandbox elements are very minimal and unoptimized, and because all the work (code wise) goes on to Void Destroyer 2, and because "Hey, why not?" - I decided to release it for free.

In addition to giving you guys a unique and fun game mode - I hope that it gives us something to discuss for Void Destroyer 2.

If you want to toss some ideas for Void Destroyer 2:

If you have issues, feedback or want to discuss the DLC:

I hope you enjoy and thanks for supporting the project!

PS: thanks to all the testers! If there are uncaught issues while playing please be sure to let me know.

16 comments Read more

Free DLC - Mini Sandbox

An additional game mode

Start with a basic fighter - the rest is up to you.

About This Game

Combining the best of space combat and real time strategy. Victory can be tactical, a dogfight or capital ship slugging match - depending on how you decide to achieve it.

A desolate asteroid field on the edge of the solar system erupts in war. Your forces rely on you to take the battle to the enemy. Build up defenses and fleets, repair and upgrade your command ship, lead your forces to reclaim and conquer territory.

Game play:

The seat of a fighter, the bridge of a cruiser and a tactical battle map are your tools of war. Void Destroyer puts you in command and gives you ultimate freedom over the your forces and the art of war.

If you ever wanted to directly control your forces in a real time strategy game or be able to build ships and command to your wing-men and fleets in a space combat simulator like you can in a RTS - this is the game for you. Void Destroyer combines elements from space combat simulators and real time strategy games. No longer are you limited on how to control and command. Battles are waged on your terms, you are given the tools. How you use them is up to you.

Jump into a fighter to engage in dogfights, then switch into a frigate to take out an enemy corvette. Build defensive platforms to augment the security of your base. Issue commands to your attack ships to distract enemy defenders to allow your marine frigates to board an enemy's base. Defend and oversee asteroid mining craft to have the resources necessary to support your fleets.

By combining elements of two genres, enemies can be more brutal, fights can be larger and you can overcome greater challenges.

Think there's not enough time? Use time dilation (slow down time) to make time for tactics.


  • A mixture of space combat and real time strategy games - two games in one, how you play is up to you
  • A story line, opportunities, plot twists, boss fights, and many surprises
  • Pilot ships - from small drones to heavy cruisers
  • Instant ship switching - all ships are pilot-able
  • Multitude of weapon systems in the hands of both friends and foes
  • Tactical Mode - easily issue orders and manage your forces
  • Build platforms
  • Build ships
  • Research new technology
  • Upgrade your command ship
  • Combine the use of command ship abilities for devastating tactics, use a tractor beam to pull an enemy closer then annihilate it an upgraded main gun
  • Asteroid mining
  • Flight engine combines six degree of freedom with Newtonian physics balanced to allow for dogfights
  • Pilot via joystick or mouse (mouse flight - includes two different modes)
  • Multiple controllers (HOTAS and other) are supported
  • Command view - camera and mouse controls optimized for controlling turrets and piloting larger ships
  • If the role of a pilot isn't your thing - you can let the ship's crew do their job
  • Capture enemy bases and ships
  • Mod support - "mod nearly everything" philosophy
  • Instant Action scenarios - unlocked via playing the main game/story mode
  • Arena (dogfight) and Skirmish (RTS maps) modes
  • Battle Editor - create your own maps, unlimited game play on your own terms
  • Unlock system - as you research new ships and defeat enemy ships, they become available for use in the battle editor
  • Formations - pre-defined and custom
  • Community input valued by a responsive developer
  • In game guide/manual and tutorial system
  • Difficulty options - make the game more forgiving to get through a tough spot if you so chose

Void Destroyer is a "labor of love" a project that I can't envision not working on. I will continue adding new features and content to the game even post the "official release." And hope to create a lasting impression on gaming history.

System Requirements

    • OS: Windows XP
    • Processor: Intel Core i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 9800 or later
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Additional Notes: Works with most Intel graphics cards, but not recommended. DRM free.
    • OS: Windows 7
    • Processor: Intel Core i5 or better
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 550 or better
    • Hard Drive: 500 MB available space
    • Additional Notes: DRM free.
Helpful customer reviews
19 of 20 people (95%) found this review helpful
1 person found this review funny
8.3 hrs on record
Posted: February 4
Homeworld with Freelancer style flight controls for jumping in one of your ships and getting into the fight.
Borderlands-esque graphical style. Brutally hard and expects you to learn its rules fast and keeps throwing new challenges throughout the campaign. Mission 1? Angry limped drones. Mission 2? Giang drill ship that chases you through a massive space melee. Mission 3? Minefields. And so on. But to its credit it's fun enough that I keep beating my head against whatever brick wall the game has thrown at me this time until I learn to climb or dig.

Biggest thing I can say in support of this game is the developer has been releasing patches almost daily since launch. DAILY. This game isn't a job or a hobby, it's an obsession. Never seen post-launch support like it.
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14 of 14 people (100%) found this review helpful
1 person found this review funny
17.1 hrs on record
Posted: February 24
Woke up screaming because of terrifying flashbacks of Death & Destruction of my fleet as the enemy cornered my remaining ships and ate them... ate them all.... The nightmare ended with a giant defeat sign and the drifting of debris from the capital ship.

Rating: 8.5
-Good level design
-Interesting Mechanics
-Slightly annoying fleet grouping (I am more paitient than most too)
-MASSIVE difficulty spikes
-The Ability to command everything you own except structures. *Taking a drone, and flinging it across the map at the highest speed possible, which is none, only to having it ping off an enemy capital ship, in front of the enemy fleet, and get obliterated by Lucifer's fury, is entirely too hilarious.*
-Slightly hurt by the need to replay past levels to complete future ones.
-Cool ship designs.
-Great developer support.
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15 of 16 people (94%) found this review helpful
1 person found this review funny
14.2 hrs on record
Posted: March 12
"Void Destroyer" is a stunning achievement. If you ever played one of the "Homeworld" games, and wished you could jump into the driver's seat of a ship - now you can! The game "plays" very smoothly. Once you wrap your head around a few of the interface conventions and shortcuts, you'll be pretty quick at switching between crew and manual control, as well as managing your ship's throttle and picking which ship to actually sit in.

The reality that the developer managed to marry an actual, working space sim with an actual, working, "Homeworld 2 recognizable" tactical mode is a feat to be applauded. It all works about as seamlessly as I imagine is possible, and it's even more impressive when you realize that the strategy simulation can NOT be dumbed down to a "stats battle." The computer has to actually handle ship-to-ship combat with real maneuvering - and it's VERY good at it.

The CPU is so good at ship-to-ship that it actually opens the door to one of my negative points. It's true that the player taking control of a ship does not (and is not meant to) confer "superfighter" status on that ship. However, the advantage conferred by player control is so small that it easily becomes insignifcant. Yes, there were certain situations where human control did make it possible to really beat the pants off an opposing unit, but this was because the opposing unit simply could not handle a ship that was "strafe jinking." Also, the opposed unit did not have the advantage of numbers. This is not the situation the game seems to put you in most often, however, and most of the time the combat will very efficiently grind you up. Actual fighters and turret-bearing heavies will track and hit you very reliably, and "many against one" scenarios where you are at the disadvantage are not likely to go your way - lateral thrust tricks or no.

All of this is to say that I find the game marketing's empahsis on the single-ship control to be a little off the mark. Grabbing personal control over a ship really isn't the key to victory. Managing the RTS scenario is absolutely essential, and with the CPU being as good of a dogfighter as it is, you're often better off just letting the computer fly while you issue the overall orders. This deeply undermines the "fly any ship you want" idea, because it tends to make that ability a mere curiosity.

A "YMMV" point (which I happen to enjoy) is that the game combines a basically manageable learning curve with very little hand-holding. I was especially impressed that the first mission with actual RTS elements did little micro-managing. You have a number of things suggested to you as things to do, but exactly how you go about them is quite freeform. You get space to make your own decisions, and you don't get artificially railroaded into checking off a bullet-pointed list in a certain order. I found it nicely refreshing. (I also found it refreshing that the "get through with minimal casualties missions" allow you enough creative leeway to actually pull off the objective with flying colors.)

An actually minor, but detail-demanding complaint is that the tactical view is not "AAA" polished. I'm not saying this to denigrate the developer's achievement, but I think it merits pointing out. The tac-view camera is actually given too much freedom, in that you can tumble the view into all kinds of weird angles without having a quick and unambiguous directional reference available to help you get your bearings back. The tumble and rotate control of the camera is very "twitchy," meaning that getting the angle you want can be a real chore. Further (and ironically) scaling the view is VERY ponderous, which is frustrating when you're trying to wrangle a bunch of ships that have run off while tracking a target, or if you're trying to get an overview of what's going on beyond your perimeter.

If I were to make a suggestion, I would ask the developer to make it such that the tac-camera's rotation and tumble were significantly slower, while the zoom and pan/dolly should be signifcantly faster. Also, I would highly recommend that the tumble be restricted to +90 degrees over the "plane of the ecliptic" (overhead view), and -45 degrees below. Full freedom of camera movement seems nice, but actually hurts situational awareness when you get all flipped around and have to re-establish your bearings.

I will readily admit that I'm taking a break from this game due to getting stymied. There's a mission that I just can't seem to crack, because I can't find the course of action that will let me endure the battering my fleet is subjected to. In that, I'm a little disappointed, because I was hoping for a title where "jumping in" to a ship would really allow me to tip fights in my favor. "Void Destroyer" doesn't do that.

But, even so, this game is a brilliant piece of work. It demonstrates that this kind of idea can actually be done, and done very well.
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13 of 14 people (93%) found this review helpful
2 people found this review funny
8.9 hrs on record
Posted: February 20
An excellent game, and a true dream for space fans.

This game is COMPLEX. If you can't handle complexity, especially complexity of controls, skip this game and don't buy it and write reviews like "This game is too complex / I can't learn all the controls."

The game is complex for a GOOD REASON. Beside the fact that there are TWO game modes strapped into this one game, namely RTS and space sim mode, there are MANY ways to control your ships in space sim mode.

And it all makes sense too! After all, there are different types of ships: single-purpose fighter drones that you point and click (game lets you play point and click), and larger or capital ships that require separate movement, turret, and main weapon control (game lets you play this way too!)

Combined with the ability to queue multiple commands, including waiting, rotating etc., allowing you to do complex formations, and with a time dilation (time slow down) feature to get it all in, what you can basically do is issue all your commands via RTS mode, then jump in and make a difference by controlling whichever ship you want!

Switching between RTS and ship mode is seamless, and switching between ships is good as well (it even automatically slows time during switching between ships so that you won't be missing out!!)

Excellent concept, two game modes marvellously put together into one game with good execution.


Complex amount of game controls. You have to play the keyboard a little like a piano, with multiple ship control modes and commands in ship mode. That said, don't buy this game if you are averse to all that, and are simply going to write a bad review saying "This game's controls are pretty complex." YOU WERE WARNED.
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8 of 9 people (89%) found this review helpful
49.4 hrs on record
Posted: February 5
Fun game, very tough and doesn't pull punches. Great developer too.
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