Combining the best of space combat and real time strategy. Victory can be tactical, a dogfight or capital ship slugging match - depending on how you decide to achieve it. Space combat on a RTS scale with space sim savagery.
User reviews: Mostly Positive (219 reviews) - 72% of the 219 user reviews for this game are positive.
Release Date: Jan 20, 2015

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October 19, 2015

Void Destroyer 2 - News Update

Hey guys!

Proud/excited/nervous/anxious to show you the first glimpses at Void Destroyer 2.

Here's the first trailer:

Here's the second trailer:

Check out the Coming Soon Page on Steam -

As you can see there's a new art style - I hope you like it - there's a lot of thought behind the scenes put in for the art style, as far as uniqness and viability for an indie project.

I hope you follow and wish list the project - and let a friend (or two!) know about it.

A little bit about Void Destroyer 2:
It is a space sandbox game - and like Void Destroyer it will also combine space combat and RTS elements - up to the player to decide/chose when to use what. But this time in a non-linear environment.

Many of you asked for a sandbox type game set in the Void Destroyer "world" - so I'm happy to oblige. And as an added bonus the two games don't share the exact same genre so Void Destroyer will remain a awesome space combat and RTS mission based game.

Without your support - Void Destroyer 2 wouldn't be possible - the proceeds from Void Destroyer go towards its funding.

Thanks for supporting the project!



Void Destroyer 2 - Dev Update: Ships - what's different, what's new.

Direct link: YouTube

Void Destroyer 2 - Dev Update: Art Style

Direct link: YouTube

Void Destroyer 2 - Dev Update: Prototype/Gameplay Preview and Future Goals

Direct link: YouTube

2 comments Read more


“Did the blend of various genres melded together worked? I will say yes. Paul has got the balance of each perfect so you feel the game flows well from space combat elements to strategy.”
Space Sector

“Void Destroyer rewards those who manage to blast their way through its challenges and find themselves hungering for more.”

About This Game

Combining the best of space combat and real time strategy. Victory can be tactical, a dogfight or capital ship slugging match - depending on how you decide to achieve it.

A desolate asteroid field on the edge of the solar system erupts in war. Your forces rely on you to take the battle to the enemy. Build up defenses and fleets, repair and upgrade your command ship, lead your forces to reclaim and conquer territory.

Game play:

The seat of a fighter, the bridge of a cruiser and a tactical battle map are your tools of war. Void Destroyer puts you in command and gives you ultimate freedom over the your forces and the art of war.

If you ever wanted to directly control your forces in a real time strategy game or be able to build ships and command to your wing-men and fleets in a space combat simulator like you can in a RTS - this is the game for you. Void Destroyer combines elements from space combat simulators and real time strategy games. No longer are you limited on how to control and command. Battles are waged on your terms, you are given the tools. How you use them is up to you.

Jump into a fighter to engage in dogfights, then switch into a frigate to take out an enemy corvette. Build defensive platforms to augment the security of your base. Issue commands to your attack ships to distract enemy defenders to allow your marine frigates to board an enemy's base. Defend and oversee asteroid mining craft to have the resources necessary to support your fleets.

By combining elements of two genres, enemies can be more brutal, fights can be larger and you can overcome greater challenges.

Think there's not enough time? Use time dilation (slow down time) to make time for tactics.


  • A mixture of space combat and real time strategy games - two games in one, how you play is up to you
  • A story line, opportunities, plot twists, boss fights, and many surprises
  • Pilot ships - from small drones to heavy cruisers
  • Instant ship switching - all ships are pilot-able
  • Multitude of weapon systems in the hands of both friends and foes
  • Tactical Mode - easily issue orders and manage your forces
  • Build platforms
  • Build ships
  • Research new technology
  • Upgrade your command ship
  • Combine the use of command ship abilities for devastating tactics, use a tractor beam to pull an enemy closer then annihilate it an upgraded main gun
  • Asteroid mining
  • Flight engine combines six degree of freedom with Newtonian physics balanced to allow for dogfights
  • Pilot via joystick or mouse (mouse flight - includes two different modes)
  • Multiple controllers (HOTAS and other) are supported
  • Command view - camera and mouse controls optimized for controlling turrets and piloting larger ships
  • If the role of a pilot isn't your thing - you can let the ship's crew do their job
  • Capture enemy bases and ships
  • Mod support - "mod nearly everything" philosophy
  • Instant Action scenarios - unlocked via playing the main game/story mode
  • Arena (dogfight) and Skirmish (RTS maps) modes
  • Battle Editor - create your own maps, unlimited game play on your own terms
  • Unlock system - as you research new ships and defeat enemy ships, they become available for use in the battle editor
  • Formations - pre-defined and custom
  • Community input valued by a responsive developer
  • In game guide/manual and tutorial system
  • Difficulty options - make the game more forgiving to get through a tough spot if you so chose

Void Destroyer is a "labor of love" a project that I can't envision not working on. I will continue adding new features and content to the game even post the "official release." And hope to create a lasting impression on gaming history.

System Requirements

    • OS: Windows XP
    • Processor: Intel Core i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 9800 or later
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Additional Notes: Works with most Intel graphics cards, but not recommended. DRM free.
    • OS: Windows 7
    • Processor: Intel Core i5 or better
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 550 or better
    • Storage: 500 MB available space
    • Additional Notes: DRM free.
Helpful customer reviews
13 of 13 people (100%) found this review helpful
1 person found this review funny
29.9 hrs on record
Posted: October 15, 2015
The best Homeworld-like game I've played. The trailers look like pure dogfighting, but I play almost entirely from tactical view. Capruting enemy ships and bases, managing resources, ship upgrades - Void Destoyer really flipped all my switches.
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5 of 7 people (71%) found this review helpful
24.2 hrs on record
Posted: December 7, 2015
Awesome game. I had it on my wishlist for a while and finally had the extra money to buy it and I'm really glad I did. There is a lot of control given to you in the game. You can move your entire fleet with ease, set up formations multiple different ways, pilot each ship in your fleet or fire an individual turret. The dev gives you multiple different control schemes; each one has benefits depending on the ship you're piloting.

The campaign has been challenging so far but you learn a lot in the earlier missions and you'll apply this knowledge to the missions to win. You can tweak the difficulty if needed too.

There is a skirmish / quick battle mode with a bunch of scenarios. You can set up base battles or just a 10v10 epic dogfight bonanza! Go nuts!

A guide is accessable in-game to check up on topics while playing. It's pretty in-depth and reviews almost everything in the game. Part of the fun is also figuring out how things work and experimenting. I had fun sitting in a ship, equipped with a flamethrower (yep a mutha♥♥♥♥in' thrower of flame in space) clearing out an area of space while I parked the rest of my fleet back at the gate, told them to rest up for the next big fight. There's a few ways to accomplish each mission, are you an RTS player? Fine, go HAM on the Tac Map and RTS the ♥♥♥♥ outta this game, or you can #quickscope420blazit and pilot a fighter to go all Maverick on the enemy. You can do both, almost at the same time. Speaking about time, you can slow it down. Well, you actually speed your brain up which gives the illusion of everything else slowing down, think NEO in the Matrix. This bullet-time lets you set up your RTS strategy and then resume rocking enemy's worlds in a turret on your capital ship.

The dev is also very active in the forums/discussion boards, so drop him a line and you'll get a response. (Well I can't guarantee that because I don't know the guy, but he responded to me within a few hours).

Great game, check it out. I don't know of any others that give you this amount of control.
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1 of 1 people (100%) found this review helpful
3.5 hrs on record
Posted: November 25, 2015

so i bought this game Aug 12 2015 had awesome (yet complex) control scheme and ships followed the mouse to the letter. Now a Little over 3 months later i cant stomach this game. All my complaints now are because of control and ships. The dev wrote on someone elses who has same problem blamming it on possibly being an intel problem well i have absolutely ZERO intel in my pc rig and it does same for me. when i bought this game it never did it now it does ships consantly wanna turn right, ships shake uncontrollably like they are wigging out on a drug trip. I dont know if the dev changed up controls or what not but now its completely un playable. i stopped playing because i couldnt get past the first mission after getting the cruiser but thats a difficulty thing, the controls were spot on but now i cant even play this yet alone recommend this.

Here is another review that another player wrote with a Dev response that is preety much passing the buck off back to the player making a mistake which i found was quite wrong.

So after alot of trial and error it wasnt my specs considering i can play any game including Fallout 4 on my wifes account for steam on same pc BUT i did find out that its actually in the options/settings of the game IF you have a controller connected you must disconnect it or turn off either controller or mouse to stop the stagger drug withdrawl that the ships do. i will change to a recommend at this point, just should be an auto switch or maybe something that asks which do you prefer to play with when it detects both mouse and controller/gamepad at same time.
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A developer has responded on Nov 28, 2015 @ 6:22am
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5 of 9 people (56%) found this review helpful
2.3 hrs on record
Posted: September 1, 2015
I want to like this game, I really do but there is something about this game that makes it hard to like. It's not that it's hard, because I like a game that doesn't pull punches, nor is it about complexity because I also like games that make you think.

However, when the 4th, 5th, 6th, 10th time your ship does not do what it is asked to do, you start to wonder. When your ship becomes magically immobile because enemies spawned in/on your ship and you cannot kill them while they're glitched into your hull, so you die you really wonder.

The hints/tips seem like an afterthought, not because they offer the player help after they died, but more because they offer information that was never told to you in the first place. For example, in the first mission you apparently have a super weapon (or something), but you won't find out about it unless you die. You'd think it would be pointed out, when it is literally the first ship you sit in.

I asked Steam for a refund (which I got), because the game just did not live up to expectations. I did not want to exceed the 2 hour cut off, so maybe the game did not get a fair shake, but I would be hard pressed to consider buying this game a second time with the experience I had.

This is the only game I have ever asked a refund for, so even though I really want to like it, I am not sure I can honestly recommend this game.
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8 of 16 people (50%) found this review helpful
3.7 hrs on record
Posted: November 28, 2015
I've never wanted a refund more than I do after buying this game. I've tried to like it, I've tried to learn it and it just sucks.
The controls are convoluted, the mouse is so floaty It feels like I'm blowing on a rubber duck to get it to face the right way in a bathtub. So my dogfights are just me trying to get the enemy into my view screen and failing. I've seen videos of other players struggling with flying so its not just me. And even when I succeed I only have one weapon to shoot with. Other games have more feedback and a "fire all weapons" button. They have more strategy that "shoot it till its dead".
The dogfights are like driving bumper cars with nerf guns.

I tried the sandbox mode and I'm thrown into the game and given a target. A target I know nothing about because I have no HUD info. And some other guy shoots it down before I do. Who is he? What was that? And what am I flying? I try to find the options to select new ships, new enemies, map, etc. Nothing. No info. Two minutes into my first game and some guy shot my only target.

I then try the regular mode. I'm going through the in game instructions and then get stuck at the beginning because Im told to go through the jump gate but I have to go at full speed while holding alt-o, right click, f13, a turducken and a shoe. As I keep bouncing off of things, I start to realize I might be at the wrong structure, nothing shows up on HUD to identify it. I got as far as parking it at a "base" and waiting for some ships to be built.
VD has a lot of hidden options that you can learn but there is nothing fun about any of it. Whats the use of having three different ways to do something when none of them make you more in control?
This game is trying to capture the feeling of Homeworld but fails miserably because in Homeworld you care about your base and your ships. They are yours, you have some control over your circumstances, you have agency in the game. VD just throws you in and says "don't fail" without any help or info at all. I don't have any agenct in the game so I dont care what happens. It becomes a chore to try to survive one mission to the next.

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A developer has responded on Nov 29, 2015 @ 3:49pm
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