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A desolate asteroid field on the edge of the solar system erupts in war. Your troops rely on you to take the battle to the enemy. Build up defenses and fleets, repair and upgrade your command ship, lead your forces to reclaim and conquer territory.
Release Date: Jan 15, 2014
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Early Access Game

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What the developers say:

“Void Destroyer - Early Access Status - approximately 1/3 to 1/4 of the finished game at very near to release quality.

Early Access gives me - as a developer - the opportunity to reach a wider audience, more community feedback, additional funding and media attention. I see Early Access as an incredible opportunity that has to be maximized - I won't waste this opportunity by dishonesty, apathy or laziness. I will continue to actively develop the project and listen and interact with the community.

Early Access gives you - as a player - the opportunity to enjoy the game (right now). See and help it grow via your support, both financially as well as on the community level.

Since January 2011 Void Destroyer has been freely available for download - in the form of a demo. In its pre-alpha and now Beta states the project has been frequently updated with new features and content. Many issues have been resolved and features tweaked and added via community feedback.

When the project received funding via Kickstarter in July of 2013 and then became Greenlit a few months later, my focus changed from new features to the polish the existing content to be release quality, because I want you - the player - to enjoy the game and recommend it to your friends.

As of January 2014 it is in a state that I - as the developer - feel is ready to be commercially available. Right now approximately 1/3 to 1/4 of the game's "story" mode game play is completed and within this portion of the story, the game offers nearly all of the intended features at "release" and that they are in a fairly polished state (90% to 95% polish).

Adding new content (new story missions, new ships, and some new features) will be the priority post the resolution of the issues encountered via the by the community that Early Access brings. The game is primed to focus on rapid development now that most of the game features are nailed down and release ready.

Void Destroyer is a "labor of love" a project that I can't envision not working on. I will continue adding new features and content to the game even post the "official release." And hope to create a lasting impression on gaming history.

Risks and Challenges:

Void Destroyer is largely an effort of a single developer - me - the risk inherent in this type of development is not encountering all of the possible bugs. This is because when I play test the game (which I do constantly) I don't always do things that players do. This is because I simply can't put myself into the mind of a player - knowing what I know of the inner workings of the game. Thus some bugs might be overlooked by my testing. If this happens - kindly post the issue on the forums and I will (as I have always in the past) work diligently on solving the issue as soon as it is discovered.”
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Recent updates View all (6)

Void Destroyer - Early Access - the past 47 days

March 2nd, 2014

On January 15th, 2014, Void Destroyer launched on Steam's Early Access.

In that time (47 days) here is what we accomplished:
  • 5 new ships
  • 3 new bases
  • 3 new stations
  • 2 new music tracks
  • Over 1.5 hours of game play - over 10% of story/mission game play time added
  • New character portraits
  • Much improved flight control/mechanics
  • New way of mining asteroids (via a new mining ship)
  • Assault platforms - long range offensive artillery
  • Much improved controller/joystick support (Xbox 360 controller fully supported for flight)
  • Over 25 crash bugs fixed - numerous other issues resolved
  • 20 Steam Keys given out in thanks to player assistance in finding crash bugs
  • 57 builds uploaded to Steam

Looking back at the past month and a half, The Steam community has been incredible. You have shown great support for the project with your feedback, ideas and criticism. With you the project has been greatly improved. With your continued support this is just the beginning.

Now that the initial spike of issues has subsided focus is being changed to new story content and game play improvements. Your feedback has made it clear that the areas to focus on are control/input, user interface and improving the look and feel of Tactical mode.

Please continue your strong support - check back often - Early Access is an incredible opportunity to make this project exponentially better experience.

Once again, thank you all for your trust and support.

Paul
PS: For more info on recent updates:

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Quick update

February 28th, 2014

Very quick update - a longer one will follow in the very near future with more info/details.

I just uploaded a new build - it has the majority of the new mission/story content (extending the game by at least an hour). To ensure you get the proper game play experience - reload a save game prior to entering the last gate.

This weekend I will be working on some of this content, though in mostly minor fixes and tweaks (the same goes for all other story/mission content and game play elements as we go through Early Access to Release) - I uploaded it now (while there eare still tweaks to do) because I'm greatly looking forward to your feedback on it (and it has a bunch of bug fixes). Along with tweaking the main story/mission game - I'll be adding at least two instant action scenarios that will feature the backstory of something you get during the new story content :)

thanks!


Paul

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About the Game

A desolate asteroid field on the edge of the solar system erupts in war. Your troops rely on you to take the battle to the enemy. Build up defenses and fleets, repair and upgrade your command ship, lead your forces to reclaim and conquer territory.

Gameplay:

The seat of a fighter, the bridge of a cruiser and a tactical battle map are your tools of war. Void Destroyer puts you in command and gives you ultimate freedom to control your forces and wage war.

If you ever wanted to directly control your forces in a real time strategy game or be able to build ships and command to your wing-men and fleets in a space combat simulator like you can in a RTS - this is the game for you. Void Destroyer combines elements from space combat simulators and real time strategy games. No longer are you limited on how to control and command. Battles are waged on your terms, you are given the tools. How you use them is up to you.

Jump into a fighter to engage in dogfights, then switch into a frigate to take out an enemy corvette. Build defensive platforms to augment the security of your base. Issue commands to your attack ships to distract enemy defenders to allow your marine frigates to board an enemy's base. Defend and oversee asteroid mining craft to have the resources necessary to support your fleets.

By combining elements of two genres, enemies can be more brutal, fights can be larger and you can overcome greater challenges.

Think there's not enough time? Use time dilation (slow down time) to make time for tactics.

Features:

  • A mixture of space combat and real time strategy games - two games in one
  • A story line, opportunities, plot twists, boss fights, and many surprises
  • Pilot ships - from small drones to heavy cruisers
  • Instant ship switching - all ships are pilot-able
  • Multitude of weapon systems in the hands of both friends and foes
  • Tactical Mode - easily issue orders and manage your forces
  • Build platforms
  • Build ships
  • Research new technology
  • Upgrade your command ship
  • Asteroid mining
  • Flight engine combines six degree of freedom with Newtonian physics balanced to allow for dogfights
  • Pilot via joystick or mouse (mouse flight - includes two different modes)
  • Command view - camera and mouse controls optimized for controlling turrets and piloting larger ships
  • If the role of a pilot isn't your thing - you can let the ship's crew do their job
  • Capture enemy bases and ships
  • Mod support - "mod nearly everything" philosophy
  • Instant Action scenarios - unlocked via playing the main game/story mode
  • Battle Editor - create your own maps, unlimited game play on your own terms
  • Unlock system - as you research new ships and defeat enemy ships, they become available for use in the battle editor
  • Formations - pre-defined and customizable
  • Community input valued by a responsive developer

Post Commercial Release Planned Features:

The initial commercial release focuses on a single player experience with a story line, however with resources from the commercial release planned updates include:

  • Sandbox mode - non-linear game play - become a privateer - pirate, bounty hunter, trader, or warlord
  • First person shooter elements - taking base invasions to a new level
  • Multi-player support
  • Continuous improvement of features and game play elements - support doesn't stop just at release

Note: some of the above might take the form of a paid DLCs and expansions

Void Destroyer is a "labor of love" a project that I can't envision not working on. I will continue adding new features and content to the game even post the "official release." And hope to create a lasting impression on gaming history.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 9800 or later
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Additional Notes: Works with most Intel graphics cards, but not recommended.
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 or better
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 550 or better
    • Hard Drive: 500 MB available space
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