Combining the best of space combat and real time strategy. Victory can be tactical, a dogfight or capital ship slugging match - depending on how you decide to achieve it. Space combat on a RTS scale with space sim savagery.
User reviews: Mostly Positive (201 reviews)
Release Date: Jan 20, 2015

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Recommended By Curators

"A brutally challenging yet fun space combat game that needs a lot of attention from the player, but offers a lot of rewards...or so I hope. ;)"
Read the full review here.

Recent updates View all (27)

June 17

Steam Summer Sale Feature

Hey guys!

I'm very excited to be featured on the Steam Summer Sale - unlocked via the Monster Mini Game. There's so many amazing games on sale, its an honor being included.

EDIT: the feature discount is over - but the regular Summer Sale Discount is still pretty nice ;)

Thanks for considering purchasing Void Destroyer. I hope that the Summer Sale brings a lot of new fans to the game.

Feel free to ask questions, post feedback, you can friend me on Steam, post messages on the forums, or just email me (paul @ void destroyer . com ).

Here's some info to hopefully maximize your enjoyment of the game.

What is Void Destroyer:
Void Destroyer is a mix of RTS (like Homeworld) and space sim (like X series, Freelancer, Tie Fighter, Wing Commander) games. It features both fleet command and direct flight (including capital ships). It is a story based single player game. There is an instant action mode with pre-built scenarios, and a battle editor for you to setup your own crazy fights. There is also a free "Mini Sandbox DLC."

Void Destroyer has crazy big battles, that you can control from a fleet view, or fight in a fighter. There's boss fights, unique challenges and huge alien death cruisers.

Void Destroyer is an indie game - that cost $40k USD (not including my time spent) most of which was raised via Kickstarter. It took 5 years to make (with me working mostly nights and weekends on it).

There aren't many games that mix these two genres - mixing genres is often too big of a risk for most AAA and even smaller studios. Luckily indie games thrive on risk, that's our currency.

Support issues:

Check out the support forums:

Common issues post:

Intel Chipset issues post:

Also you can friend me and message me - or email me - paul @ void destroyer . com

Difficulty/Getting Started Issues:
Depending on your experience with space sims and RTS games - the game can can be a bit more challenging at the beginning than most other games - it is a mix of two genres and you are tossed into the commander role very fast. Enemy forces come at you with the intention of winning.

The RTS and space sim genres don't have nearly as many games released each year - so players tend to be less experienced with them - thus there might be a steeper learning curve - but once you get past it - you can become a immortal space warlord.

So if you ask me, its worth it.

Very much recommended.

Difficulty options:
The game features difficulty options, these are best used before most of your fleet is destroyed.

Command ship upgrades:
There are some very powerful abilities that can turn the tide of battle. That destroyer giving you problems? Capture it with the command ability, now you've taken out an enemy and gained a ship.

Hints and tips:
The game's built in guide has a hints and tips section.

Also you can friend me and message me - or email me - paul @ void destroyer . com


Once again, thanks for your interest in Void Destroyer, I hope you have a great Summer Sale.


7 comments Read more

April 28

Mini Sandbox DLC Released!

Hey guys!

The mini sandbox DLC is now released and available to all owners of Void Destroyer for free.

To add the DLC to your game - in the Steam client, click on Library, then click on Games, then click on Void Destroyer. Then check the "Installed" check box next to the Mini Sandbox DLC and the DLC files should download and install.

I whipped up a quick video to give an overview and details:

What is it?
A few months after Void Destroyer's launch - I started experimenting on what is planned to become Void Destroyer 2. It quickly became apparent that given a bit of effort and care (not to mention generous testing from players) I could release the current work on Void Destroyer 2 into a playable DLC for you guys - and that is what the mini sandbox is. A prototype and proof of concept for Void Destroyer 2.

So while it lacks a many (many!) of the planned features of Void Destroyer 2 - it lets you have fun in a sandbox environment. You start off with a basic ship, and are left on your own from there. You can travel the game world, explore the void, do missions, battle pirates (or become one), bounty hunt targets, buy a better ship and even build up a fleet.

Because the DLC re-uses all of Void Destroyer's assets, because the interfaces for the sandbox elements are very minimal and unoptimized, and because all the work (code wise) goes on to Void Destroyer 2, and because "Hey, why not?" - I decided to release it for free.

In addition to giving you guys a unique and fun game mode - I hope that it gives us something to discuss for Void Destroyer 2.

If you want to toss some ideas for Void Destroyer 2:

If you have issues, feedback or want to discuss the DLC:

I hope you enjoy and thanks for supporting the project!

PS: thanks to all the testers! If there are uncaught issues while playing please be sure to let me know.

16 comments Read more

Free DLC - Mini Sandbox

An additional game mode

Start with a basic fighter - the rest is up to you.

About This Game

Combining the best of space combat and real time strategy. Victory can be tactical, a dogfight or capital ship slugging match - depending on how you decide to achieve it.

A desolate asteroid field on the edge of the solar system erupts in war. Your forces rely on you to take the battle to the enemy. Build up defenses and fleets, repair and upgrade your command ship, lead your forces to reclaim and conquer territory.

Game play:

The seat of a fighter, the bridge of a cruiser and a tactical battle map are your tools of war. Void Destroyer puts you in command and gives you ultimate freedom over the your forces and the art of war.

If you ever wanted to directly control your forces in a real time strategy game or be able to build ships and command to your wing-men and fleets in a space combat simulator like you can in a RTS - this is the game for you. Void Destroyer combines elements from space combat simulators and real time strategy games. No longer are you limited on how to control and command. Battles are waged on your terms, you are given the tools. How you use them is up to you.

Jump into a fighter to engage in dogfights, then switch into a frigate to take out an enemy corvette. Build defensive platforms to augment the security of your base. Issue commands to your attack ships to distract enemy defenders to allow your marine frigates to board an enemy's base. Defend and oversee asteroid mining craft to have the resources necessary to support your fleets.

By combining elements of two genres, enemies can be more brutal, fights can be larger and you can overcome greater challenges.

Think there's not enough time? Use time dilation (slow down time) to make time for tactics.


  • A mixture of space combat and real time strategy games - two games in one, how you play is up to you
  • A story line, opportunities, plot twists, boss fights, and many surprises
  • Pilot ships - from small drones to heavy cruisers
  • Instant ship switching - all ships are pilot-able
  • Multitude of weapon systems in the hands of both friends and foes
  • Tactical Mode - easily issue orders and manage your forces
  • Build platforms
  • Build ships
  • Research new technology
  • Upgrade your command ship
  • Combine the use of command ship abilities for devastating tactics, use a tractor beam to pull an enemy closer then annihilate it an upgraded main gun
  • Asteroid mining
  • Flight engine combines six degree of freedom with Newtonian physics balanced to allow for dogfights
  • Pilot via joystick or mouse (mouse flight - includes two different modes)
  • Multiple controllers (HOTAS and other) are supported
  • Command view - camera and mouse controls optimized for controlling turrets and piloting larger ships
  • If the role of a pilot isn't your thing - you can let the ship's crew do their job
  • Capture enemy bases and ships
  • Mod support - "mod nearly everything" philosophy
  • Instant Action scenarios - unlocked via playing the main game/story mode
  • Arena (dogfight) and Skirmish (RTS maps) modes
  • Battle Editor - create your own maps, unlimited game play on your own terms
  • Unlock system - as you research new ships and defeat enemy ships, they become available for use in the battle editor
  • Formations - pre-defined and custom
  • Community input valued by a responsive developer
  • In game guide/manual and tutorial system
  • Difficulty options - make the game more forgiving to get through a tough spot if you so chose

Void Destroyer is a "labor of love" a project that I can't envision not working on. I will continue adding new features and content to the game even post the "official release." And hope to create a lasting impression on gaming history.

System Requirements

    • OS: Windows XP
    • Processor: Intel Core i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 9800 or later
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Additional Notes: Works with most Intel graphics cards, but not recommended. DRM free.
    • OS: Windows 7
    • Processor: Intel Core i5 or better
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 550 or better
    • Hard Drive: 500 MB available space
    • Additional Notes: DRM free.
Helpful customer reviews
135 of 142 people (95%) found this review helpful
1 person found this review funny
94.3 hrs on record
Posted: January 20
I bought this game as soon as it was released in Early-Access.

Since then the developer constantly updated the game while listening to feedback and staying in close contact to the community. All games in EA should be developed like this game did.

Now that it is finished this game is one of my favorite games.

+ low price
+ lots of awesome ships from drones to cruisers and carriers
+ everything can be player controlled
+ partly newtonian physics (if you want to slow down point your engines in the other direction or use forward trusters)
+ lots of control modes for ships (just take one turret and let the crew do everything else, control everything, fly and let the crew shoot...)
+ great rts part
+ easy to use editor and instant action missions
+ encouraging unlock system for everything to use in the editor
- takes some time to learn the controls (not a problem if you don´t expect to master the controls after 30 minutes)
- very challenging in the later story missions....
+ .... which are awesome if you don´t give up immediately

If you like space games you should absolutely buy this game... if there is going to be a sequel, it´s already on my personal wishlist.

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133 of 176 people (76%) found this review helpful
1 person found this review funny
12.7 hrs on record
Posted: January 25
It's been a while that I was as frustrated with a game as I am with Void Destroyer.
The problem is that I really want to like the game, it has a lot of stuff that it's cool or fun.
If it was simply a bad game I simply would uninstall it and forget I ever bought it. But there is so much potential and nice ideas in so it ends in a love-hate relation. That's why the frustration.

Void Destroyer is a RTS space combat game very similar to Homeworld so whoever played one of those will instantly feel familiar with it. The interesting part is that you can take direct control of any ship in your fleet and fly it yourself in 1st or 3rd person mode, blasting away at enemies like a space combat sim. At the same time you can use a tactical mode to manage your fleet and bases. You can research new stuff there, build ships or gun platforms, form fleets and have an overall view of the battlefield.

However that's where the problems start: The interface, while nice looking, has it's kinks. So you cannot, for example, select all ships of a type to form into groups. The only way to select several ships is by dragging a box or shift-clicking one ship after another. You also cannot remove ships from an already selected group (at least I haven't found out how).
The fact that there is no tooltip for anything doesn't help finding out what all the clickable commands really do.
Forming formations also is quite tedious as some ships simply ignore that order or they leave the formation at a latter time for no apparent reasons.
All in all keeping all your stuff doing what you want them to do is like herding cats. It more or less works but it is way more exhausting that it should be.

My biggest gripe though is with the difficulty spike. Since your fleet is consistent from one mission to another and in several you are unable to re-build stuff you are forced to optimize earlier missions to be able to beat later ones. In addition many missions seem to have triggers for enemy reinforcements and if you trigger too many while being not ready no strategic genius will save you from doom. In addition in some missions the enemy bases are so close that the battle turns into a totally confusing free-for-all as you cannot move one step without drawing more enemies after you. Other missions where the enemy is not reinforcing infinitely are then in contrast rather easy and allow you to finish without losing anything.

Even while the Dev is trying very hard to be helpful in the forums and seems to constantly answer questions and improve the game this is a playstyle I simply can't stand for long. While there are tactics to deal with certain enemies the only strategy seems to build more stuff faster than your enemy and if you cannot build anything then you have destroy the enemy's capabilities to build faster than your fleet dies.
Perhaps it's only me that has problems with that, perhaps I'm too stupid to play Void Destroyer, but this game is simply too much frustration for me.

While it has many neat features and looks interesting there are simply too many frustrating problems I have with Void Destroyer to be able to really recommend it. Which is sad, since the game really has potential and the dev is active and helpful. Perhaps it's only me that has such a hard time with the game but you better make sure which category of player you fall in before you buy it. I do not consider myself too casual a player and I have played strategy games since Dune II or Warcraft I but Void Destroyer gave me The Finger.
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37 of 39 people (95%) found this review helpful
2 people found this review funny
11.4 hrs on record
Posted: January 25
A wonderful mish-mash of Battlezone and Homeworld. The UI can feel awkward, but that's more a symptom of the game being a hybrid of two genres that are typically fairly heavy on the controls, and generally the game does a good job of preventing this from becoming a serious inconvenience. The intial learning curve can seem a bit on the steep side, but this only hearkens back to the days of Homeworld, a game that was no pushover by any means.
To the developer's credit, both aspects of Void Destroyer (I'll try my best to refrain from using the acronym), RTS and space sim, feel tight and function how you would expect them to, and there's satisfaction to be had in the immediate availability of a variety of vessels to pilot at your discretion, each with enough differentiation to make hopping between them more than worth the player's time.
Also to the developer's credit has been his conduct on the Steam forums: always-courteous and informative responses, that are, very frequently, remarkably prompt; it's the kind of behaviour that should be help up as an example to any other developers and publishers that may wish to exhibit their wares on the Steam store, and to all those that currently do.
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42 of 47 people (89%) found this review helpful
1 person found this review funny
20.4 hrs on record
Posted: January 20
My first foray into the hybrid FPS/RTS was Battlezone, and I've not encountered anything that compares to the unique experience it provided - until I played Void Destroyer. The combat feels tight, the RTS gameplay rewarding, and everything in between just -feels- right. Bravo on a fantastic game, a truly worthy successor to my Battlezone experience!
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32 of 37 people (86%) found this review helpful
1 person found this review funny
31.7 hrs on record
Posted: January 18
An absolutely fantastic entry into the very short list of games who are RTSs but can be played in third person. (And are fast and fun that way.)

Seriously, what else is on that list? Battlezone? Hostile Waters: Antaeus Rising?

We get a new game like this about every 5 years, so it's reassuring to see the care and attention and just plain love that was invested into the development of this one.

I can confidently recommend this game for RTS fans and also for space combat fans. You really can play it either way, and the freedom to hop back and forth means that it never, ever gets dull.
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