Combining the best of space combat and real time strategy. Victory can be tactical, a dogfight or capital ship slugging match - depending on how you decide to achieve it. Space combat on a RTS scale with space sim savagery.
User reviews:
Overall:
Mostly Positive (226 reviews) - 71% of the 226 user reviews for this game are positive.
Release Date: Jan 20, 2015

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Reviews

“Did the blend of various genres melded together worked? I will say yes. Paul has got the balance of each perfect so you feel the game flows well from space combat elements to strategy.”
Space Sector

“Void Destroyer rewards those who manage to blast their way through its challenges and find themselves hungering for more.”
IGN

About This Game

Combining the best of space combat and real time strategy. Victory can be tactical, a dogfight or capital ship slugging match - depending on how you decide to achieve it.

A desolate asteroid field on the edge of the solar system erupts in war. Your forces rely on you to take the battle to the enemy. Build up defenses and fleets, repair and upgrade your command ship, lead your forces to reclaim and conquer territory.

Game play:

The seat of a fighter, the bridge of a cruiser and a tactical battle map are your tools of war. Void Destroyer puts you in command and gives you ultimate freedom over the your forces and the art of war.

If you ever wanted to directly control your forces in a real time strategy game or be able to build ships and command to your wing-men and fleets in a space combat simulator like you can in a RTS - this is the game for you. Void Destroyer combines elements from space combat simulators and real time strategy games. No longer are you limited on how to control and command. Battles are waged on your terms, you are given the tools. How you use them is up to you.

Jump into a fighter to engage in dogfights, then switch into a frigate to take out an enemy corvette. Build defensive platforms to augment the security of your base. Issue commands to your attack ships to distract enemy defenders to allow your marine frigates to board an enemy's base. Defend and oversee asteroid mining craft to have the resources necessary to support your fleets.

By combining elements of two genres, enemies can be more brutal, fights can be larger and you can overcome greater challenges.

Think there's not enough time? Use time dilation (slow down time) to make time for tactics.

Features:

  • A mixture of space combat and real time strategy games - two games in one, how you play is up to you
  • A story line, opportunities, plot twists, boss fights, and many surprises
  • Pilot ships - from small drones to heavy cruisers
  • Instant ship switching - all ships are pilot-able
  • Multitude of weapon systems in the hands of both friends and foes
  • Tactical Mode - easily issue orders and manage your forces
  • Build platforms
  • Build ships
  • Research new technology
  • Upgrade your command ship
  • Combine the use of command ship abilities for devastating tactics, use a tractor beam to pull an enemy closer then annihilate it an upgraded main gun
  • Asteroid mining
  • Flight engine combines six degree of freedom with Newtonian physics balanced to allow for dogfights
  • Pilot via joystick or mouse (mouse flight - includes two different modes)
  • Multiple controllers (HOTAS and other) are supported
  • Command view - camera and mouse controls optimized for controlling turrets and piloting larger ships
  • If the role of a pilot isn't your thing - you can let the ship's crew do their job
  • Capture enemy bases and ships
  • Mod support - "mod nearly everything" philosophy
  • Instant Action scenarios - unlocked via playing the main game/story mode
  • Arena (dogfight) and Skirmish (RTS maps) modes
  • Battle Editor - create your own maps, unlimited game play on your own terms
  • Unlock system - as you research new ships and defeat enemy ships, they become available for use in the battle editor
  • Formations - pre-defined and custom
  • Community input valued by a responsive developer
  • In game guide/manual and tutorial system
  • Difficulty options - make the game more forgiving to get through a tough spot if you so chose

Void Destroyer is a "labor of love" a project that I can't envision not working on. I will continue adding new features and content to the game even post the "official release." And hope to create a lasting impression on gaming history.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 9800 or later
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Additional Notes: Works with most Intel graphics cards, but not recommended. DRM free.
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 or better
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 550 or better
    • Storage: 500 MB available space
    • Additional Notes: DRM free.
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (226 reviews)
Recently Posted
Mr Fox
( 13.6 hrs on record )
Posted: April 23
For an indie game this is pretty intense. It's very old-school though, so save often and be prepared to learn things the hard way. The autosave feature is useless and I wish I could tamper with it. No mods either, which is a shame because the HUD's choice of grey as a colour makes the game a bit harder than it already is. Biggest downfall of the game is that the vast majority of it is dead silent. There's a neat soundtrack, it just doesn't play very often.
Helpful? Yes No Funny
the unemployed ninja
( 7.8 hrs on record )
Posted: April 6
RTS space sim hybrid in a story driven environment. the sequel will be a sandbox so they don't compete with each other and use the same base engine. the game comes with a free DLC a mini sandbox gamemode that the devloper made has a proof of concept for the second game.. has the name applies it a sandbox that provides a few hours of fun ( I think i played it for like 5 hours~ before getting bored)

overall a good price for a interesting game that fans of games like x3 will definitively like if they get pass the learning curve.

unlike other games the dev still fixes issues has they get discovered and did not abandoned it completely to start the sequel

this review will be updated once i play the main story more.
Helpful? Yes No Funny
TimeZeroHour
( 2.5 hrs on record )
Posted: April 2
Game has a major learning curve but the tutorial could use a rework did it all and still having issuse with the intro stuff.
Helpful? Yes No Funny
infanova
( 1.8 hrs on record )
Posted: March 22
I was hyped to buy this and when I started playing I found the tuorial nearly helpless due to the keys being complex and after about half an hour i managed to get the wardrum and when I needed to get to the gate, even on the lowest difficulty I died within 2 ♥♥♥♥ing minuites because of the ♥♥♥♥ing raiders and marauders and the fact that the warp never works does not help, if this was changed that the difficulty could be made lower and the tutorial was more clear Id reccomend this game with potential.
Helpful? Yes No Funny
 
A developer has responded on Mar 22 @ 8:06pm
(view response)
XcuteX
( 52.2 hrs on record )
Posted: February 26
SO on the fence about this one! Short version: Homeworld meets X3, with big bugs and frequent crashes, but frequent auto-saving and short loading times to partially compensate. There are achievements for each of the endings - highest is 0.4%, total is 0.9%; that means less than 1% have even finished the game... Maybe the fact I have will add a little authority to my review.

Update: You know, I might go so far as to say ignore the positive reviews because they don’t know what they’re talking about. If you look at them, notice how many hours played and the fact these reviewers haven’t finished the actual game: xsmasher, Morally Bankrupt, templelord, and Cyrus (90 hours, must be a beta tester). I know this makes me look stuck up “I've finished the game, I'm H@rdc0r3!”, but we can see the highest-rated helpful positive reviews are likely beta testers. And if anyone else gets the game, they’re less than 1% likely to finish.

Longer:

Graphics: Cell shaded. Nothing special, but the models don't get boring or look ugly. Good.
When contolling ships (only in the first few levels) the ships will shake alot, like when you try to glitch through a wall and your character oscillates rapidly between two positions. The dev says this is due to "Intel graphics chips". Well I have a graphics card, but almost everybody has an Intel processor. Bad. When placing stations, icons for some items are very small (and the build method is unintuitive).

Story is alright, gets into improbable coincidence territory, but alright. Need to find if there's info on the character/faction backstories.

Ship-to-thip combat is ok. Like a flight simulator. Flight modes are kind of whacky. Cockpit, camera chase 3rd person, and 'command' view where you control the turrets. For fighters, cockpit view. For everything else, chase view. Command view is pretty worthless since you won't be dodging fire well that way. Turrets do auto-track with Shift+A, I think. There's also a view to move the camera around your ship and admire it. There are some command ship specific issues I'll address later.

Tactical mode (Homeworld) is eh. An issue that only appeared toward the end is that engagement rules and ship orders will revert. You'll see dudes fly halfway to a target (target's still alive), and they just turn around and go back. I don't know what causes engagement rules (tiny buttons!) to revert, but I've given the same order 5-6 times to a group only to watch them stop caring until I gave up. Ouch.

The command ship is also iffy. At least 4 of its abilites are worthless except a few parts in the story. Command: take over enemy ships! Except about 1/3 the way through enemy ships stop being capturable. Radiation field: damage yourself and anything right next to you! Useful for two engagements where enemy drones are trying to saw their way through your ship. Quick-ish reverse: accellerate backwards sorta fast. Rarely could that benefit you. Right side shield: temporary energy shield on the right side of your ship. By the time you get this, the enemy laser weapons seem to ignore the shield. Worse than having a million bucks on a desert island. The other abilities are also iffy: tractor beam the enemy, but make sure they don't hit your ship; rapid repair, but lose control of engines and inertia takes you to wherever. The ship does passively repair, too, which is way more useful. The main gun of the ship is only useful when upgraded 5/5 during the last 1/3 to 1/4 of the game.

Extra: The game is continuous - your fleet, ship upgrades, etc are preserved between areas/levels. It does feel like one big activity - first fighting miners, then running from overwhelming aliens, then fighting back against those aliens that were supposed to be overwhelming. Upgrade progression is awkward. Would have rather gotten most (except shield and the main gun) as soon as you got the command ship. Instead it's "you're at this point in the game; here is some research that should already have been done and some upgrades/repairs you should have already been able to access". The game is supposedly focused on numerical superiority, but your fleet usually forms up with the command ship and it feels like your fleet is really just one really big gun turret. The rare few times you send ships away from the main group is so you can control one of them, to act as distractions, or two instances where enemy fleets just sit there and you can irradiate part of them to death with a Bear. You'll lose/reload a lot, part from crashing, part because the game gives you a bunch of "FU" situations - the digger Cruiser you can't control, and figuring out how to keep it from drilling you to death (hit 'F'); Teardrop drones that latch onto your ship, and figuring out how to keep yourself alive (you die fast); aliens that can warp into the map wherever, and realizing they just completely bypassed your defenses. You do get an additional cruiser and carrier through the story, and the carrier's pretty boss, but they'll mostly chill far away from the fight so they don't die.

Awesome idea, but ultimately you just end up loading a lot to argue with your units that refuse to reposition correctly. And the dev is working on the second game so these issues are here to stay.

Thumbs up if the review is helpful.
Helpful? Yes No Funny
Mohawk666ImI
( 2.0 hrs on record )
Posted: February 11
yeah, might be good for someone esle, but the controls are just so awkward and the RTS layered on top of that, yeah, im good, fam.
i just want to mindlessly listen to AC DC while dogfighting among the stars, is that too much to ask for?
Helpful? Yes No Funny
lijh0919
( 0.6 hrs on record )
Posted: January 7
This game is nightmare. Was attracted by the ships design which is kinda decent. But the horrible gameplay simply ruined everthing for me.
Helpful? Yes No Funny
 
A developer has responded on Jan 19 @ 3:07pm
(view response)
Foxbat
( 1.3 hrs on record )
Posted: December 27, 2015
This game is incomprehensible. Difficult and unenjoyable. Do not buy this game.
Helpful? Yes No Funny
 
A developer has responded on Dec 30, 2015 @ 3:51pm
(view response)
Razter
( 0.3 hrs on record )
Posted: December 14, 2015
From the get-go it felt...bad.

Ok let's get through the tutorial/intros and see what's up.

Well I never even made it that far.

Bad controls, bad interface, lack of explanations, etc.

For some reason, Steam wouldn't refund this either which is disappointing.

Helpful? Yes No Funny
 
A developer has responded on Jan 19 @ 3:08pm
(view response)
Morally Bankrupt
( 24.3 hrs on record )
Posted: December 7, 2015
Awesome game. I had it on my wishlist for a while and finally had the extra money to buy it and I'm really glad I did. There is a lot of control given to you in the game. You can move your entire fleet with ease, set up formations multiple different ways, pilot each ship in your fleet or fire an individual turret. The dev gives you multiple different control schemes; each one has benefits depending on the ship you're piloting.

The campaign has been challenging so far but you learn a lot in the earlier missions and you'll apply this knowledge to the missions to win. You can tweak the difficulty if needed too.

There is a skirmish / quick battle mode with a bunch of scenarios. You can set up base battles or just a 10v10 epic dogfight bonanza! Go nuts!

A guide is accessable in-game to check up on topics while playing. It's pretty in-depth and reviews almost everything in the game. Part of the fun is also figuring out how things work and experimenting. I had fun sitting in a ship, equipped with a flamethrower (yep a mutha♥♥♥♥in' thrower of flame in space) clearing out an area of space while I parked the rest of my fleet back at the gate, told them to rest up for the next big fight. There's a few ways to accomplish each mission, are you an RTS player? Fine, go HAM on the Tac Map and RTS the ♥♥♥♥ outta this game, or you can #quickscope420blazit and pilot a fighter to go all Maverick on the enemy. You can do both, almost at the same time. Speaking about time, you can slow it down. Well, you actually speed your brain up which gives the illusion of everything else slowing down, think NEO in the Matrix. This bullet-time lets you set up your RTS strategy and then resume rocking enemy's worlds in a turret on your capital ship.

The dev is also very active in the forums/discussion boards, so drop him a line and you'll get a response. (Well I can't guarantee that because I don't know the guy, but he responded to me within a few hours).

Great game, check it out. I don't know of any others that give you this amount of control.
Helpful? Yes No Funny
Idontknowwhattodowithmyhands
( 3.7 hrs on record )
Posted: November 28, 2015
I've never wanted a refund more than I do after buying this game. I've tried to like it, I've tried to learn it and it just sucks.
The controls are convoluted, the mouse is so floaty It feels like I'm blowing on a rubber duck to get it to face the right way in a bathtub. So my dogfights are just me trying to get the enemy into my view screen and failing. I've seen videos of other players struggling with flying so its not just me. And even when I succeed I only have one weapon to shoot with. Other games have more feedback and a "fire all weapons" button. They have more strategy that "shoot it till its dead".
The dogfights are like driving bumper cars with nerf guns.

I tried the sandbox mode and I'm thrown into the game and given a target. A target I know nothing about because I have no HUD info. And some other guy shoots it down before I do. Who is he? What was that? And what am I flying? I try to find the options to select new ships, new enemies, map, etc. Nothing. No info. Two minutes into my first game and some guy shot my only target.

I then try the regular mode. I'm going through the in game instructions and then get stuck at the beginning because Im told to go through the jump gate but I have to go at full speed while holding alt-o, right click, f13, a turducken and a shoe. As I keep bouncing off of things, I start to realize I might be at the wrong structure, nothing shows up on HUD to identify it. I got as far as parking it at a "base" and waiting for some ships to be built.
VD has a lot of hidden options that you can learn but there is nothing fun about any of it. Whats the use of having three different ways to do something when none of them make you more in control?
This game is trying to capture the feeling of Homeworld but fails miserably because in Homeworld you care about your base and your ships. They are yours, you have some control over your circumstances, you have agency in the game. VD just throws you in and says "don't fail" without any help or info at all. I don't have any agenct in the game so I dont care what happens. It becomes a chore to try to survive one mission to the next.

Helpful? Yes No Funny
 
A developer has responded on Nov 29, 2015 @ 3:49pm
(view response)
Kidm0bius Gaming
( 3.5 hrs on record )
Posted: November 25, 2015
<------EDITED------>

so i bought this game Aug 12 2015 had awesome (yet complex) control scheme and ships followed the mouse to the letter. Now a Little over 3 months later i cant stomach this game. All my complaints now are because of control and ships. The dev wrote on someone elses who has same problem blamming it on possibly being an intel problem well i have absolutely ZERO intel in my pc rig and it does same for me. when i bought this game it never did it now it does ships consantly wanna turn right, ships shake uncontrollably like they are wigging out on a drug trip. I dont know if the dev changed up controls or what not but now its completely un playable. i stopped playing because i couldnt get past the first mission after getting the cruiser but thats a difficulty thing, the controls were spot on but now i cant even play this yet alone recommend this.

Here is another review that another player wrote with a Dev response that is preety much passing the buck off back to the player making a mistake which i found was quite wrong. http://steamcommunity.com/profiles/76561198035506750/recommended/259660/#developer_response

<---THIS IS THE EDITED PART ADDED--->
So after alot of trial and error it wasnt my specs considering i can play any game including Fallout 4 on my wifes account for steam on same pc BUT i did find out that its actually in the options/settings of the game IF you have a controller connected you must disconnect it or turn off either controller or mouse to stop the stagger drug withdrawl that the ships do. i will change to a recommend at this point, just should be an auto switch or maybe something that asks which do you prefer to play with when it detects both mouse and controller/gamepad at same time.
Helpful? Yes No Funny
 
A developer has responded on Nov 28, 2015 @ 6:22am
(view response)
reedgarner
( 17.8 hrs on record )
Posted: November 8, 2015
I really like this game, and the only problem i have with it is the constant crashing. Every time I try and play it, after a few minutes, it crashes and says dispay drive stopped and restarted, but I just got a new computer
Helpful? Yes No Funny
 
A developer has responded on Nov 30, 2015 @ 12:26pm
(view response)
fred101j
( 5.9 hrs on record )
Posted: October 27, 2015
good game but it is really hard so if you like a hard space sim play this game
Helpful? Yes No Funny
Alex Heartnet
( 47.2 hrs on record )
Posted: October 18, 2015
It's like a bad RTS layered ontop of a perfectly good space sim
Helpful? Yes No Funny
xsmasher
( 29.9 hrs on record )
Posted: October 15, 2015
The best Homeworld-like game I've played. The trailers look like pure dogfighting, but I play almost entirely from tactical view. Capruting enemy ships and bases, managing resources, ship upgrades - Void Destoyer really flipped all my switches.
Helpful? Yes No Funny
Gorebane
( 8.4 hrs on record )
Posted: September 16, 2015
I just can't recommend this game. It is so frustrating to play that I just had to stop.

I really wanted to like it as it looks like it could be a great space based RTS, but it's so unbelievably aggrevating trying to get to grips with the UI and controls that there is no fun to be had here.

I tried for a full day to do the first real mission, half an hour just trying to get my units to go where I told them to, and nearly burst multiple blood vessels.

Most of the reviews for this complain about the terrible UI and control systems and for good reason.
Helpful? Yes No Funny
White
( 1.9 hrs on record )
Posted: September 11, 2015
Unplayable, camera is constantly shaking making it impossible to do anything effectively such as aiming at enemies or moving your ship in the right direction.
Helpful? Yes No Funny
 
A developer has responded on Sep 13, 2015 @ 9:24am
(view response)
Solojam
( 0.8 hrs on record )
Posted: September 1, 2015
Minimum system requirements description should be adjusted.
Helpful? Yes No Funny
 
A developer has responded on Sep 3, 2015 @ 8:20pm
(view response)
LeatherNeck2382
( 2.3 hrs on record )
Posted: September 1, 2015
I want to like this game, I really do but there is something about this game that makes it hard to like. It's not that it's hard, because I like a game that doesn't pull punches, nor is it about complexity because I also like games that make you think.

However, when the 4th, 5th, 6th, 10th time your ship does not do what it is asked to do, you start to wonder. When your ship becomes magically immobile because enemies spawned in/on your ship and you cannot kill them while they're glitched into your hull, so you die you really wonder.

The hints/tips seem like an afterthought, not because they offer the player help after they died, but more because they offer information that was never told to you in the first place. For example, in the first mission you apparently have a super weapon (or something), but you won't find out about it unless you die. You'd think it would be pointed out, when it is literally the first ship you sit in.

I asked Steam for a refund (which I got), because the game just did not live up to expectations. I did not want to exceed the 2 hour cut off, so maybe the game did not get a fair shake, but I would be hard pressed to consider buying this game a second time with the experience I had.

This is the only game I have ever asked a refund for, so even though I really want to like it, I am not sure I can honestly recommend this game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
75 of 88 people (85%) found this review helpful
3 people found this review funny
Not Recommended
52.2 hrs on record
Posted: February 26
SO on the fence about this one! Short version: Homeworld meets X3, with big bugs and frequent crashes, but frequent auto-saving and short loading times to partially compensate. There are achievements for each of the endings - highest is 0.4%, total is 0.9%; that means less than 1% have even finished the game... Maybe the fact I have will add a little authority to my review.

Update: You know, I might go so far as to say ignore the positive reviews because they don’t know what they’re talking about. If you look at them, notice how many hours played and the fact these reviewers haven’t finished the actual game: xsmasher, Morally Bankrupt, templelord, and Cyrus (90 hours, must be a beta tester). I know this makes me look stuck up “I've finished the game, I'm H@rdc0r3!”, but we can see the highest-rated helpful positive reviews are likely beta testers. And if anyone else gets the game, they’re less than 1% likely to finish.

Longer:

Graphics: Cell shaded. Nothing special, but the models don't get boring or look ugly. Good.
When contolling ships (only in the first few levels) the ships will shake alot, like when you try to glitch through a wall and your character oscillates rapidly between two positions. The dev says this is due to "Intel graphics chips". Well I have a graphics card, but almost everybody has an Intel processor. Bad. When placing stations, icons for some items are very small (and the build method is unintuitive).

Story is alright, gets into improbable coincidence territory, but alright. Need to find if there's info on the character/faction backstories.

Ship-to-thip combat is ok. Like a flight simulator. Flight modes are kind of whacky. Cockpit, camera chase 3rd person, and 'command' view where you control the turrets. For fighters, cockpit view. For everything else, chase view. Command view is pretty worthless since you won't be dodging fire well that way. Turrets do auto-track with Shift+A, I think. There's also a view to move the camera around your ship and admire it. There are some command ship specific issues I'll address later.

Tactical mode (Homeworld) is eh. An issue that only appeared toward the end is that engagement rules and ship orders will revert. You'll see dudes fly halfway to a target (target's still alive), and they just turn around and go back. I don't know what causes engagement rules (tiny buttons!) to revert, but I've given the same order 5-6 times to a group only to watch them stop caring until I gave up. Ouch.

The command ship is also iffy. At least 4 of its abilites are worthless except a few parts in the story. Command: take over enemy ships! Except about 1/3 the way through enemy ships stop being capturable. Radiation field: damage yourself and anything right next to you! Useful for two engagements where enemy drones are trying to saw their way through your ship. Quick-ish reverse: accellerate backwards sorta fast. Rarely could that benefit you. Right side shield: temporary energy shield on the right side of your ship. By the time you get this, the enemy laser weapons seem to ignore the shield. Worse than having a million bucks on a desert island. The other abilities are also iffy: tractor beam the enemy, but make sure they don't hit your ship; rapid repair, but lose control of engines and inertia takes you to wherever. The ship does passively repair, too, which is way more useful. The main gun of the ship is only useful when upgraded 5/5 during the last 1/3 to 1/4 of the game.

Extra: The game is continuous - your fleet, ship upgrades, etc are preserved between areas/levels. It does feel like one big activity - first fighting miners, then running from overwhelming aliens, then fighting back against those aliens that were supposed to be overwhelming. Upgrade progression is awkward. Would have rather gotten most (except shield and the main gun) as soon as you got the command ship. Instead it's "you're at this point in the game; here is some research that should already have been done and some upgrades/repairs you should have already been able to access". The game is supposedly focused on numerical superiority, but your fleet usually forms up with the command ship and it feels like your fleet is really just one really big gun turret. The rare few times you send ships away from the main group is so you can control one of them, to act as distractions, or two instances where enemy fleets just sit there and you can irradiate part of them to death with a Bear. You'll lose/reload a lot, part from crashing, part because the game gives you a bunch of "FU" situations - the digger Cruiser you can't control, and figuring out how to keep it from drilling you to death (hit 'F'); Teardrop drones that latch onto your ship, and figuring out how to keep yourself alive (you die fast); aliens that can warp into the map wherever, and realizing they just completely bypassed your defenses. You do get an additional cruiser and carrier through the story, and the carrier's pretty boss, but they'll mostly chill far away from the fight so they don't die.

Awesome idea, but ultimately you just end up loading a lot to argue with your units that refuse to reposition correctly. And the dev is working on the second game so these issues are here to stay.

Thumbs up if the review is helpful.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
13.6 hrs on record
Posted: April 23
For an indie game this is pretty intense. It's very old-school though, so save often and be prepared to learn things the hard way. The autosave feature is useless and I wish I could tamper with it. No mods either, which is a shame because the HUD's choice of grey as a colour makes the game a bit harder than it already is. Biggest downfall of the game is that the vast majority of it is dead silent. There's a neat soundtrack, it just doesn't play very often.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
8 of 12 people (67%) found this review helpful
Recommended
24.3 hrs on record
Posted: December 7, 2015
Awesome game. I had it on my wishlist for a while and finally had the extra money to buy it and I'm really glad I did. There is a lot of control given to you in the game. You can move your entire fleet with ease, set up formations multiple different ways, pilot each ship in your fleet or fire an individual turret. The dev gives you multiple different control schemes; each one has benefits depending on the ship you're piloting.

The campaign has been challenging so far but you learn a lot in the earlier missions and you'll apply this knowledge to the missions to win. You can tweak the difficulty if needed too.

There is a skirmish / quick battle mode with a bunch of scenarios. You can set up base battles or just a 10v10 epic dogfight bonanza! Go nuts!

A guide is accessable in-game to check up on topics while playing. It's pretty in-depth and reviews almost everything in the game. Part of the fun is also figuring out how things work and experimenting. I had fun sitting in a ship, equipped with a flamethrower (yep a mutha♥♥♥♥in' thrower of flame in space) clearing out an area of space while I parked the rest of my fleet back at the gate, told them to rest up for the next big fight. There's a few ways to accomplish each mission, are you an RTS player? Fine, go HAM on the Tac Map and RTS the ♥♥♥♥ outta this game, or you can #quickscope420blazit and pilot a fighter to go all Maverick on the enemy. You can do both, almost at the same time. Speaking about time, you can slow it down. Well, you actually speed your brain up which gives the illusion of everything else slowing down, think NEO in the Matrix. This bullet-time lets you set up your RTS strategy and then resume rocking enemy's worlds in a turret on your capital ship.

The dev is also very active in the forums/discussion boards, so drop him a line and you'll get a response. (Well I can't guarantee that because I don't know the guy, but he responded to me within a few hours).

Great game, check it out. I don't know of any others that give you this amount of control.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
139 of 151 people (92%) found this review helpful
2 people found this review funny
Recommended
94.3 hrs on record
Posted: January 20, 2015
I bought this game as soon as it was released in Early-Access.

Since then the developer constantly updated the game while listening to feedback and staying in close contact to the community. All games in EA should be developed like this game did.

Now that it is finished this game is one of my favorite games.

+ low price
+ lots of awesome ships from drones to cruisers and carriers
+ everything can be player controlled
+ partly newtonian physics (if you want to slow down point your engines in the other direction or use forward trusters)
+ lots of control modes for ships (just take one turret and let the crew do everything else, control everything, fly and let the crew shoot...)
+ great rts part
+ easy to use editor and instant action missions
+ encouraging unlock system for everything to use in the editor
- takes some time to learn the controls (not a problem if you don´t expect to master the controls after 30 minutes)
- very challenging in the later story missions....
+ .... which are awesome if you don´t give up immediately

If you like space games you should absolutely buy this game... if there is going to be a sequel, it´s already on my personal wishlist.


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107 of 124 people (86%) found this review helpful
Recommended
8.3 hrs on record
Early Access Review
Posted: January 16, 2014
A simple review

Contents as for now:
-a lot of ships (in the order of dozens) with 3 graphic styles (3 factions) -correction: 4 factions, 4 styles, about 3 dozens ships-
-campaign mode story-driven with text acting (still can't say how many sub missions) - 6 sub missions until now.
-1 small skirmish battle (ships only, no structures) -correction: other 4 missions came out after campaign progression - with structures too.
-full (probably) tutorial section (several tutorials covering basics)
-mission editor (can place asteroids of different sizes, debries, space dust, mine fields, ships you encountered in the campaign, some structures)

The game has two modes: direct control over a single ship (they are all controllable) and tactical command where you can build and research structures and units.

Direct control: each ship has a set of health points (I don't see any reference to armor or shields), and different weapons (either turreted or fixed forward), most ships have a special secondary attack, each weapon does a set amount of damage (I don't see different damage types) and has a certain behaviour/range.
Movement controls are based on mouse+keyboard or joystick, they are quite hard to get (you can remap control keys), but the flight simulation is convincing (feels like space). Some basic commands are there (switch target, target nearest etc.).
There are 4 possible views on any ship (1st person, 3rd person -or chase-, 3rd person with free camera -like eve online-, but the last one is not suitable for direct control, turret control, single one or all). Correction: there's a fifth view, command, that lets you steer your ship with the mouse, select targets and shoot, very dynamic, very similar to eve online.
When a ship has turrets, they track the targeted enemy on their own while you can fly around.

Tactical command: you can view the map with a far camera, the units are re-rendered as green/yellow/blue small ships with some bloom effect, you can give basi orders, like patrol an area, move to a point, attack etc. You can select multiple units and also give formation orders. You can select your main base and adjust three bars with three resources -research/energy/ore mining. Resources are generated/used every given time. You can build structures (like shipyards, weapon platforms etc. around the base, selecting placement on all three axis.

Personal thoughts:
Tactical view UI is too basic, you have little control over what's happening and the menus with ships and objects in space are lists of units you need to browse with your eyes. There is no clear counter of resources spent/used/available/produced, so you have little knowledge of what you need. Camera controls need a lot of improvements in this mode, for now it's quite hard to move, find, select, command units.
There is no research panel nor research tree. You research a shipyard->build one->research corvette->build corvette, switching to main base to each research, all done in a list menu. You have little information on unit types, their characteristics etc.
Campaign is quite difficult, you can save games and there's an autosave but it's quite difficult to win against an enemy that is most always superior in numbers, usually you'll need to repeat missions in order to do what's right to do and do it faster in order to win.
There is a ship cap devided for ship class, but all is moddable.

Overall I like the direct control mode, it switches to another unit when yours die, with a button you can cycle all your ships, you can control any ship. I like the graphic style, the units are well designed and interesting. What I don't like is the sound, too few sounds, too little music, there's a lot to add in this. I like the graphic style although there's little of interest in space, asteroids and some dust clouds, needs a lot. The background space is convincing but quite sterile. The lack of objects leads to disorientation when using a single ship.
An interesting idea that needs new features, polishing of UI especially in tactical control mode, more sounds and a complete soundtrack. The editor is nice, but should be more open since it would let us learn game basics such as base building/progression and test ships with direct control.
Buy it if you want to support the product and give inputs, wait if you are looking for a finished game. Like all early access we don't know when this will be finished, how many patches-builds will come in the future and at what pace.
The game developer is a nice guy who is willing to confront with the crowd, speaks english and is dedicated since kickstarted his project, a true indie.

Update after some more time in game:
I'm experiencing a lot of crashes, random ones, I can't replicate them in any way and there's little I can do to report bugs etc. As regarding the campaign I've reached a stalemate, my progress is frustrated by crashes and extreme difficulty, my side and the enemy's are so well placed we both toss each other small fleets of 8/10 ships (there's a cap of some sort I can't figure out more information) and the attacker loses always. Finally, the interface in tactical mode is quite difficult to navigate, especially when it comes to move commands in the xyz axis, there's no clear way to distinguish the position at the end of the move.
You can upgrade your flag ship with several improvements, from auto-repairs to engine to turrets (additional). The way you do it is quite nice, get the ship closer to a transfer structure, order to move some resources into the ship (this action is shown in game by crates popping out of the structure and flying towards the ship) and then order the upgrades you want (there's a timer).


Update2: after quite some more time.
Looks like crashing bugs were related to something in the 3rd mission of the campaign, maybe attacking some enemy platforms. I still get a crash from time to time.
I have to point out that there are 4 factions I've seen now. The progression in game not only unlocks ships and factions in the mission editor but also adds single missions (scenarios) to be played.

Update3:I managed to unlock all ships via some out of game files, which I opened in wordpad. The game truly is moddable, you can modify practically all ship data, damage, HP, speed, acceleration, even the phisics (reaction controls), ROF/speed of projectiles or missiles, and I looked at their textures too, all of this was very accessible (considering I have no idea how to mod a game), and there is a practical folder for mods, that folder will prioritize loading any mod file named after game files, so you only have to drop your modifications there without touching the vanilla game files.
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158 of 206 people (77%) found this review helpful
9 people found this review funny
Not Recommended
12.7 hrs on record
Posted: January 25, 2015
It's been a while that I was as frustrated with a game as I am with Void Destroyer.
The problem is that I really want to like the game, it has a lot of stuff that it's cool or fun.
If it was simply a bad game I simply would uninstall it and forget I ever bought it. But there is so much potential and nice ideas in so it ends in a love-hate relation. That's why the frustration.

Void Destroyer is a RTS space combat game very similar to Homeworld so whoever played one of those will instantly feel familiar with it. The interesting part is that you can take direct control of any ship in your fleet and fly it yourself in 1st or 3rd person mode, blasting away at enemies like a space combat sim. At the same time you can use a tactical mode to manage your fleet and bases. You can research new stuff there, build ships or gun platforms, form fleets and have an overall view of the battlefield.

However that's where the problems start: The interface, while nice looking, has it's kinks. So you cannot, for example, select all ships of a type to form into groups. The only way to select several ships is by dragging a box or shift-clicking one ship after another. You also cannot remove ships from an already selected group (at least I haven't found out how).
The fact that there is no tooltip for anything doesn't help finding out what all the clickable commands really do.
Forming formations also is quite tedious as some ships simply ignore that order or they leave the formation at a latter time for no apparent reasons.
All in all keeping all your stuff doing what you want them to do is like herding cats. It more or less works but it is way more exhausting that it should be.

My biggest gripe though is with the difficulty spike. Since your fleet is consistent from one mission to another and in several you are unable to re-build stuff you are forced to optimize earlier missions to be able to beat later ones. In addition many missions seem to have triggers for enemy reinforcements and if you trigger too many while being not ready no strategic genius will save you from doom. In addition in some missions the enemy bases are so close that the battle turns into a totally confusing free-for-all as you cannot move one step without drawing more enemies after you. Other missions where the enemy is not reinforcing infinitely are then in contrast rather easy and allow you to finish without losing anything.

Even while the Dev is trying very hard to be helpful in the forums and seems to constantly answer questions and improve the game this is a playstyle I simply can't stand for long. While there are tactics to deal with certain enemies the only strategy seems to build more stuff faster than your enemy and if you cannot build anything then you have destroy the enemy's capabilities to build faster than your fleet dies.
Perhaps it's only me that has problems with that, perhaps I'm too stupid to play Void Destroyer, but this game is simply too much frustration for me.

Summary:
While it has many neat features and looks interesting there are simply too many frustrating problems I have with Void Destroyer to be able to really recommend it. Which is sad, since the game really has potential and the dev is active and helpful. Perhaps it's only me that has such a hard time with the game but you better make sure which category of player you fall in before you buy it. I do not consider myself too casual a player and I have played strategy games since Dune II or Warcraft I but Void Destroyer gave me The Finger.
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40 of 41 people (98%) found this review helpful
1 person found this review funny
Recommended
38.7 hrs on record
Posted: September 1, 2014
Edit: 1/10/2015

Since I started playing the game again after awhile, I thought I'd update my review on this game. (It truely deserves an updated review) First of all, the dev has CLEARLY put in a TON of effort into the game. Although, I find it hard to fault a game that has such a devoted creator, this game gets the best of both worlds with addictive gameplay and constant updates. The game not only runs smoother than in the past, but actually has a battle editor now, with tons of new units and more to come. Even the clunkiness I mentioned in my original review got attention. The only thing I feel is missing now is multiplayer, as I would LOVE to play this game with friends.


So heres a bit about the game:

You are essentially a commander that can give orders like any space RTS style game, only you can take manual control of anything from the largest capital ships, to the capital ships indivdual turrets, to the smallest fighters (Either built or launched from a carrier). The whole feel of the game is very unique, and it has newtonian style physics. The models are all pretty detailed, and the gameplay is what brought me back to check out how this game has been updated. I love games like Sins of a Solar Empire, Homeworld, and Elite Dangerous, and if you like any of those games, you will love this one too. Just be sure to go through the tutorial when you buy this game, as there is A LOT to learn.



Conclusion:
Its addictive, its refreshing, and I'm glad I payed $15 for this game. Buy it without hesitation if you see it on sale. If you like space games, you won't regret it.

The devotion the dev has show towards improving his game, as well as the actual improvements made to the game makes me want to update my score out of 10. You don't get many indy devs who will show that they care about their game (if you keep up with gaming current events, you know what I'm talking about). That is why, for $15, I am updating my score to a 10/10 (up from an 8/10). You will probably get more hours out of this game than some AAA titles for a quarter of the cost.




Original Review:

This game IS NOT 100% finished, but it is still a fun game to play. Keep in mind that pretty much all of this game has been done by 1 person (if I heard correctly), so my review is rather forgiving. The story is fairly challenging, the UI, however, is rather complicated. There are some things in the game in terms of camera movement and overall functionality that make playing it somewhat of a hastle.

EG: double clicking a unit both centers the camera on it and selects all similar units, which makes you move your camera back to where you want to give them the order to go. Another example of this is trying to give an attack order on a unit that is very far away. You basically can't right click said unit because the detection area is so small (or non existant in some cases), so you have to manually move your camera over so your view is closer.

Clunkiness aside, if (or when) this game gets multiplayer, I will definitly be buying another copy to play with a friend. I like the graphics and the overall feel of the game.

If you want a completely done and polished Homeworld 2 only with the ability to directly take control of every craft, this isn't the game for you. Though it definitly feels inspired by Homeworld, it lacks quite a few finishing touches. Like I said, despite the thousands of hours put into making the game, there is like literally 1 person doing all the work.

Reading all of the patch notes the developer seems really devoted to making this game a success, so I will definitely be following this game as it progresses.

All in all, I am having fun playing the game, and if you like space battles as much as I do, you probably will too. It just needs a few finishing touches, but a lot of the game is there.

8/10, Always glad to put a little extra money in the pocket of an indy dev.
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A developer has responded on Sep 8, 2014 @ 8:41am
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45 of 50 people (90%) found this review helpful
2 people found this review funny
Recommended
20.4 hrs on record
Posted: January 20, 2015
My first foray into the hybrid FPS/RTS was Battlezone, and I've not encountered anything that compares to the unique experience it provided - until I played Void Destroyer. The combat feels tight, the RTS gameplay rewarding, and everything in between just -feels- right. Bravo on a fantastic game, a truly worthy successor to my Battlezone experience!

EDIT: Incredibly sorry to hear that VD2 didnt reach kickstarter goal, but I certainly intend on purchasing through steam! Keep it up!
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39 of 41 people (95%) found this review helpful
4 people found this review funny
Recommended
11.4 hrs on record
Posted: January 25, 2015
A wonderful mish-mash of Battlezone and Homeworld. The UI can feel awkward, but that's more a symptom of the game being a hybrid of two genres that are typically fairly heavy on the controls, and generally the game does a good job of preventing this from becoming a serious inconvenience. The intial learning curve can seem a bit on the steep side, but this only hearkens back to the days of Homeworld, a game that was no pushover by any means.
To the developer's credit, both aspects of Void Destroyer (I'll try my best to refrain from using the acronym), RTS and space sim, feel tight and function how you would expect them to, and there's satisfaction to be had in the immediate availability of a variety of vessels to pilot at your discretion, each with enough differentiation to make hopping between them more than worth the player's time.
Also to the developer's credit has been his conduct on the Steam forums: always-courteous and informative responses, that are, very frequently, remarkably prompt; it's the kind of behaviour that should be help up as an example to any other developers and publishers that may wish to exhibit their wares on the Steam store, and to all those that currently do.
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32 of 36 people (89%) found this review helpful
3 people found this review funny
Recommended
50.8 hrs on record
Posted: June 7, 2015
If you want to take control of your ship directly when you play Homeworld
If you want to command a whole fleet when you play EVE
If you want to pilot a capital ship when you play X Reborn

If you want a game realistic enough to consider the retro-thrusters and the sound reduction in space ships
If you want a challanging old style game which needs you to think your walkthrough over and over

Then don't be fooled by the graphic, this game is your last hope.

A really brilliant work, 10/10.
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37 of 45 people (82%) found this review helpful
2 people found this review funny
Recommended
0.9 hrs on record
Early Access Review
Posted: January 16, 2014
I must say, I am very impressed by this game. It reminded me of one of my favourite simulator called The Babylon Project, which is a fan made space combat sim game based in the Babylon 5 universe running on the Freespace 2 engine.

This game, while still in alpha, is quite playable and in my opinion, very enjoyable. Having played various space sim games, one thing that makes this one stand out is its Borderlands 2 style art, which I love, the fact that it follows newtonian physics, and the ability to switch between roles of being a fighter pilot or a fleet commander.

Having said that, I must warn that this game has a somewhat steep learning curve. If you're one of those people who just wanna plop down and shoot something, this isn't for you. If you've played and enjoyed games like Sins of a Solar Empire, Homeword series, and Freespace, or Wing Commander, I'd highly recommend this (though keep in mind this is an alpha). However, this is more complacated than those games, as newtonian physics introduces new challanges.

Overall, I'd recommend this to people who like RTSes and Combat Simulator games. I can't wait to see what the future holds for this game.
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27 of 29 people (93%) found this review helpful
Recommended
16.1 hrs on record
Early Access Review
Posted: January 17, 2014
I’m still fairly new to the game but I figured I would go ahead and share my thoughts, firstly, the RTS side of this is alright at the moment, although I would like a free mode where I can PvP/PvAI on a PvP map, this is something I think is planed but I’m not sure. I personally love the art style, and I think it works well with the game.
Gameplay wise, the control of ships is really nice but feels a bit float with some ships and slow on others. The tactical view is really good, but an option to turn off the wireframe view and have a real graphics view would be nice. The combat is fun, and challenging, but the controls work well for it.
It has a few tutorials that introduce you well to the game, although some of the tutorial stuff is in the single player campaign.
Bugs wise, there are very few bugs that I can find, especially for a beta, although there is a CTD bug if you have 2 screens.

And just to top off this game, it was made by 1 person (to my knowledge) and it is better then some Triple A titles that came out in the past 5 years, seriously, he is active in the games forums and is offering a free steam key for the game if you find game breaking bugs which is nice of them, and he will deal with any issues you have with the game, and answer questions, very rare to see such an active dev. I hope there is a demo released so I can at least say try it but I would Defiantly recommend this to fans of simpler RTS's and space combat games as it does both of these very well.

Big recommendation from me, and thanks to the Dev for making this, I’m sure it was tough but i thank you for not giving up.

I can’t wait to see a final product.
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27 of 29 people (93%) found this review helpful
1 person found this review funny
Recommended
14.2 hrs on record
Posted: March 12, 2015
"Void Destroyer" is a stunning achievement. If you ever played one of the "Homeworld" games, and wished you could jump into the driver's seat of a ship - now you can! The game "plays" very smoothly. Once you wrap your head around a few of the interface conventions and shortcuts, you'll be pretty quick at switching between crew and manual control, as well as managing your ship's throttle and picking which ship to actually sit in.

The reality that the developer managed to marry an actual, working space sim with an actual, working, "Homeworld 2 recognizable" tactical mode is a feat to be applauded. It all works about as seamlessly as I imagine is possible, and it's even more impressive when you realize that the strategy simulation can NOT be dumbed down to a "stats battle." The computer has to actually handle ship-to-ship combat with real maneuvering - and it's VERY good at it.

The CPU is so good at ship-to-ship that it actually opens the door to one of my negative points. It's true that the player taking control of a ship does not (and is not meant to) confer "superfighter" status on that ship. However, the advantage conferred by player control is so small that it easily becomes insignifcant. Yes, there were certain situations where human control did make it possible to really beat the pants off an opposing unit, but this was because the opposing unit simply could not handle a ship that was "strafe jinking." Also, the opposed unit did not have the advantage of numbers. This is not the situation the game seems to put you in most often, however, and most of the time the combat will very efficiently grind you up. Actual fighters and turret-bearing heavies will track and hit you very reliably, and "many against one" scenarios where you are at the disadvantage are not likely to go your way - lateral thrust tricks or no.

All of this is to say that I find the game marketing's empahsis on the single-ship control to be a little off the mark. Grabbing personal control over a ship really isn't the key to victory. Managing the RTS scenario is absolutely essential, and with the CPU being as good of a dogfighter as it is, you're often better off just letting the computer fly while you issue the overall orders. This deeply undermines the "fly any ship you want" idea, because it tends to make that ability a mere curiosity.

A "YMMV" point (which I happen to enjoy) is that the game combines a basically manageable learning curve with very little hand-holding. I was especially impressed that the first mission with actual RTS elements did little micro-managing. You have a number of things suggested to you as things to do, but exactly how you go about them is quite freeform. You get space to make your own decisions, and you don't get artificially railroaded into checking off a bullet-pointed list in a certain order. I found it nicely refreshing. (I also found it refreshing that the "get through with minimal casualties missions" allow you enough creative leeway to actually pull off the objective with flying colors.)

An actually minor, but detail-demanding complaint is that the tactical view is not "AAA" polished. I'm not saying this to denigrate the developer's achievement, but I think it merits pointing out. The tac-view camera is actually given too much freedom, in that you can tumble the view into all kinds of weird angles without having a quick and unambiguous directional reference available to help you get your bearings back. The tumble and rotate control of the camera is very "twitchy," meaning that getting the angle you want can be a real chore. Further (and ironically) scaling the view is VERY ponderous, which is frustrating when you're trying to wrangle a bunch of ships that have run off while tracking a target, or if you're trying to get an overview of what's going on beyond your perimeter.

If I were to make a suggestion, I would ask the developer to make it such that the tac-camera's rotation and tumble were significantly slower, while the zoom and pan/dolly should be signifcantly faster. Also, I would highly recommend that the tumble be restricted to +90 degrees over the "plane of the ecliptic" (overhead view), and -45 degrees below. Full freedom of camera movement seems nice, but actually hurts situational awareness when you get all flipped around and have to re-establish your bearings.

I will readily admit that I'm taking a break from this game due to getting stymied. There's a mission that I just can't seem to crack, because I can't find the course of action that will let me endure the battering my fleet is subjected to. In that, I'm a little disappointed, because I was hoping for a title where "jumping in" to a ship would really allow me to tip fights in my favor. "Void Destroyer" doesn't do that.

But, even so, this game is a brilliant piece of work. It demonstrates that this kind of idea can actually be done, and done very well.
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28 of 31 people (90%) found this review helpful
1 person found this review funny
Recommended
4.6 hrs on record
Posted: January 23, 2015
This developer is awesome. I've made two overly rude complaints about something I don't like about the game, and suddenly there's options to make it work. This guy seriously listens. Just starting to play the game now as it seems the blockers (for me, anyway) that made me complain were fixed, and it looks awesome and rich. Ver much recommend.
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32 of 38 people (84%) found this review helpful
4 people found this review funny
Recommended
31.7 hrs on record
Posted: January 18, 2015
An absolutely fantastic entry into the very short list of games who are RTSs but can be played in third person. (And are fast and fun that way.)

Seriously, what else is on that list? Battlezone? Hostile Waters: Antaeus Rising?

We get a new game like this about every 5 years, so it's reassuring to see the care and attention and just plain love that was invested into the development of this one.

I can confidently recommend this game for RTS fans and also for space combat fans. You really can play it either way, and the freedom to hop back and forth means that it never, ever gets dull.
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28 of 33 people (85%) found this review helpful
Recommended
30.1 hrs on record
Early Access Review
Posted: September 12, 2014
This game is a total must buy for all homeworld fans out there. Also, the dev is commited to the community and his game, unlike other games in the Early Access program.

Each update brings new content and refinements to the UI.

If you a space game fan, just buy it!
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22 of 23 people (96%) found this review helpful
1 person found this review funny
Recommended
42.4 hrs on record
Posted: June 9, 2015
Void Destroyer is an indie FPS/RTS Hybrid that builds off of inspirations such as the Homeworld Series and Battlezone of yore. Overall, this is a very strong game made by a very passionate one man development team that used kickstarter to generate some surprisingly good visuals and art, and I would strongly recommend it.

The story premise is as follows: You are a retired veteran commander of a military space force who is thrust back into a command role in response to a surprise attack in an un-named star system far from Earth. A series of gates link these systems. Miners and military folks don't get along. Pretty standard sci-fi space game stuff. Void Destroyer is, however, a unique and interesting execution of this concept, most notably because you can, in fact, win the game in a variety of ways, focusing on your own piloting skills, fleet/strategic management, or more likely, some mixture thereof.

Void Destroyer thus allows you to choose between jumping into a big honkin cruiser and duking it out, trying to dodge and prioritize your turrets, or you can hit space and zoom out, ordering your ships to focus fire on an enemy or attacking from a different direction to exploit a weakness. The developer has stated that this is by design, and appears to have accomplished this.

The game has campaign, skirmish, and sandbox modes. There is no multiplayer mode. Items used in sandbox or skirmish modes are based off of campaign unlocks, although the developer has posted instructions on how to get around this.

The campaign is difficult, and will require some study *You can't simply brute force your way in a "BUILD X OF THIS SUPER UNIT, KILL THOSE GUYS", but there is carry over (Your fleet persists over the campaign). The story depth is about average for its genre, not overly sophisticated, although there is a minor amount of world-building that takes place, but the dialogue (Which is text based, likely due to cost constraints) is surprisingly witty and even funny at times.

Base management and resource management is minimal, but well situated (There are only three resources, which run off a percent of crew devoted to producing them). THere is a fleet size cap that varies over the campaign, and some unique units that can filter in, as well as hero and unique units. The centerpiece "Hero" unit is your command ship, a cruiser class ship that can be upgraded in a variety of interesting ways (Such as a tractor beam to to pull objects, both friend and foe) or special engine upgrades.

Overall, there is a learning curve, however, there is a surprisingly helpful and frankly worded in-game guide of "If this is too hard for you, don't forget to try X and Y." Developer response and support, from my personal experience, has been strong, with pointed and considered responses over steam and in forums. If you have a serious problem with the game, there is a decent to above average likelihood the developer will respond.

A note on downsides: There are situations in the game where the game will put you in unwinnable scenarios, IF YOU SO CHOOSE (Between 2 and 3 times( , without always making it completely clear through dialogue. Some players appreciate this appeal to player decision making, others will be driven up a wall by it.

Overall, if you liked Homeworld or similar titles, enjoy fleet or strategic command games, or are simply a die-hard space nut, I strongly recommend Void Destroyer as a worthwhile purchase.
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A developer has responded on Jun 16, 2015 @ 10:24am
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21 of 22 people (95%) found this review helpful
Recommended
26.3 hrs on record
Early Access Review
Posted: September 15, 2014
This game is incredible. When I first got this game, I though that the advertised feature, "the ability to switch from fighter to cruiser" was nothing but a gimmick, as I found most of my time in the tactical screen. But as I continued on, I found myself needing to constantly switch from ship to ship to successfully win battles, such as needing to switch to a fighter and lead a squadron to take out some mine launchers which are harmful to my larger ships. It's pretty cool. Not only that, this game also has a time dilation ability, which allows you to slow down time to quickly manage your fleet. That is also pretty cool because most RTS games lack some form of pause feature, which can be inconvinient against the AI since they can instantly manage their units. The only problems I have with this game is a lack of a fast forward system, and friendly AI does tend to ignore orders and go after other units
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A developer has responded on Sep 19, 2014 @ 7:29am
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21 of 22 people (95%) found this review helpful
8 people found this review funny
Recommended
12.5 hrs on record
Posted: March 27, 2015
I am awesome at RTS, this game is not an RTS....it's what happens after generations of natural selection killing off weaker RTS games, leaving only the strongest like Void Destroyer.....that being said, this game kicked my sorry ♥♥♥.

I struggled in vain getting utterly freaking destroyed by the unstoppable hordes of angry miners and whatever the hell Stubs are, some sort of mercenaries with cybernetics?. Then I got my act together, upgraded my capital ship to the fullest, built up my fleet, and spent god only knows how long whittling away at the enemy...then they sent in freaking ships with saws on them....SAWS! They glommed my capital ship and ♥♥♥♥ing ruined me. So I tried again and lured them back to my defense perimiter, letting my turrets chew them up, before sending the Marines in to capture the base and end the madness. All of this being the very first mission after the tutorial....

I had to die a few times to get a good strategy, I had to lose lots of men to gain ground, my unstoppable fleet is built on the lives of thousands of men....and there's still enemies to kill, enemies that keep getting better. This game is natural selection on a grand scale, and it makes no concessions to casual gamers. I walked in thinking I could use my typical tactics only to get murdered so many times by guys with SHIPS MADE OUT OF ASTEROIDS.

This game is a labor of love by a single guy, this game is better than some AAA titles I've played....and a damn sight more challenging. I love how many features were plugged into one game, especially the combat...the combat is so in-depth that you could command your entire fleet using the Tac mode, slowing down time to set up an entire assault and then execute it in real time (like a sci-fi Rainbow 6), yet so simple that you could hop into the captain's chair of a cruiser and never issue a single order.

As stated, this game is made and supported by one guy...and since I've gotten this game I've seen him responding to comments, inquiries, and forum posts all across the internet. He actually cares for this game, and for the people buying it, and that deserves a lot of respect.

I highly recommend this game to anyone with a desire for a challenge. But be warned, you will die numerous times and you will be aggravated....but in the end its seriously worth it.
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19 of 19 people (100%) found this review helpful
2 people found this review funny
Recommended
7.7 hrs on record
Posted: January 21, 2015
Amazing mixture of RTS and Space Simulation, neatly presented in the for of Void Destroyer, a game to enjoy, with beautiful sights, and explosions, if you are interested let me just tell you, that it won't fail you.
Very fluid, gameplay never dropping below 60 FPS, with slick transitions bettwen many rich modes, and even when your ship dies, the camera just pans to the next one, so that you can keep on rockin!
I strongly Reccmoned it for everyone who loves SPAAAACE!

And also if you are interested here is a video with a first look at the game
https://www.youtube.com/watch?v=kI_P3FKoY7c&feature=youtu.be
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