Combining the best of space combat and real time strategy. Victory can be tactical, a dogfight or capital ship slugging match - depending on how you decide to achieve it. Space combat on a RTS scale with space sim savagery.
User reviews:
Overall:
Mostly Positive (241 reviews) - 70% of the 241 user reviews for this game are positive.
Release Date: Jan 20, 2015

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Reviews

“Did the blend of various genres melded together worked? I will say yes. Paul has got the balance of each perfect so you feel the game flows well from space combat elements to strategy.”
Space Sector

“Void Destroyer rewards those who manage to blast their way through its challenges and find themselves hungering for more.”
IGN

About This Game

Please note:


Void Destroyer is a mix of two genres - both of which tend to have a higher than normal learning curve, many controls, features and challenges. If considering a purchase, please be ready for a learning curve and challenging game play. Thank you for visiting, and I hope you enjoy the game.


Combining the best of space combat and real time strategy. Victory can be tactical, a dogfight or capital ship slugging match - depending on how you decide to achieve it.

A desolate asteroid field on the edge of the solar system erupts in war. Your forces rely on you to take the battle to the enemy. Build up defenses and fleets, repair and upgrade your command ship, lead your forces to reclaim and conquer territory.

Game play:

The seat of a fighter, the bridge of a cruiser and a tactical battle map are your tools of war. Void Destroyer puts you in command and gives you ultimate freedom over the your forces and the art of war.

If you ever wanted to directly control your forces in a real time strategy game or be able to build ships and command to your wing-men and fleets in a space combat simulator like you can in a RTS - this is the game for you. Void Destroyer combines elements from space combat simulators and real time strategy games. No longer are you limited on how to control and command. Battles are waged on your terms, you are given the tools. How you use them is up to you.

Jump into a fighter to engage in dogfights, then switch into a frigate to take out an enemy corvette. Build defensive platforms to augment the security of your base. Issue commands to your attack ships to distract enemy defenders to allow your marine frigates to board an enemy's base. Defend and oversee asteroid mining craft to have the resources necessary to support your fleets.

By combining elements of two genres, enemies can be more brutal, fights can be larger and you can overcome greater challenges.

Think there's not enough time? Use time dilation (slow down time) to make time for tactics.

Features:

  • A mixture of space combat and real time strategy games - two games in one, how you play is up to you
  • Tons of features, control options, challenges and a learning curve
  • A story line, opportunities, plot twists, boss fights, and many surprises
  • Pilot ships - from small drones to heavy cruisers
  • Instant ship switching - all ships are pilot-able
  • Multitude of weapon systems in the hands of both friends and foes
  • Tactical Mode - easily issue orders and manage your forces
  • Build platforms
  • Build ships
  • Research new technology
  • Upgrade your command ship
  • Combine the use of command ship abilities for devastating tactics, use a tractor beam to pull an enemy closer then annihilate it with a upgraded main gun
  • Asteroid mining
  • Flight engine combines six degree of freedom with Newtonian physics, balanced to allow for dogfights
  • Pilot via joystick or mouse (mouse flight - includes two different modes)
  • Multiple controllers (HOTAS and other) are supported
  • Command view - camera and mouse controls optimized for controlling turrets and piloting larger ships
  • If the role of a pilot isn't your thing - you can let the ship's crew do their job
  • Capture enemy bases and ships
  • Mod support - "mod nearly everything" philosophy
  • Instant Action scenarios - unlocked via playing the main game/story mode
  • Arena (dogfight) and Skirmish (RTS maps) modes
  • Battle Editor - create your own maps, unlimited game play on your own terms
  • Unlock system - as you research new ships and defeat enemy ships, they become available for use in the battle editor
  • Formations - pre-defined and custom
  • Community input valued by a responsive developer
  • In game guide/manual and tutorial system
  • Difficulty options - make the game more forgiving to get through a tough spot if you so chose
  • Made for the PC and PC gamer market, no "consolization"

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 9800 or later
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Additional Notes: Works with most Intel graphics cards, but not recommended. DRM free.
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 or better
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 550 or better
    • Storage: 500 MB available space
    • Additional Notes: DRM free.
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (241 reviews)
Recently Posted
Felixkaka
10.7 hrs
Posted: August 18
This game is FUN. but i recommend to look up tutorials on youtube because the game tutorial only tells you like Upgrade the command ship. not how to do it not where to click D: . BUT ITS AWSOME WHEN YOU STARTED TO LEARN
Helpful? Yes No Funny
 
A developer has responded on Aug 18 @ 9:47am
(view response)
whozk
49.5 hrs
Posted: August 17
This game is pretty incredible, and so is the dev.

When I first found out about the game, I was super excited about it. The idea felt like a wonderful "best of both worlds" experience. For the first few missions, it really was. Loads of ways that I could successfully approach the situation, both in the strategic view, and with piloting individual vessels.

For the first few missions, you quickly find yourself up against a learning curve. The learning curve is real, and it is steep in places, but the learning curve for the UI goes away soon after (I actually like the layout, after I spend a while getting used to it). And the learning curve for functioning your units, and piloting tapers off soon after that.
Basically, once you give yourself time to get comfortable with the UI, then it's not all that bad afterwards. While you’re still getting used to everything, take advantage of the help that is offered for navigating the UI. It’s very thorough and very helpful if you want to know how to do something.

After the first few missions, you briefly get a place where you can, more or less, just easily go on, and progress through the game. Once you get through those missions, the difficulty starts ramping up. Although, I greatly enjoy the fact that the way to beat the game isn't just about numbers. Apart from the obvious strategic difficulty, the majority of the game's difficulty comes from the different situations you're in, and how well you'll do in the mission is proportionate to how well you can adapt to those situations. Some of the situations are "caught with your pants down" situations, in which you have no real way to preempt them. But, I've found that many of the situations that you will find yourself in are situations that you'll either blunder, because you weren't watching your perimeter, or succeed in, because you are familiar with the strengths/weaknesses of each vessel and how it's best used in battle.
Remember: Your Capital ship isn't a god. It's more like a mothership. Protect it, and use it strategically, that's what it was made to do.
There are always two (or more) ways to finish each mission, the 'brute force' way, and the 'right' way. There is always a solution to each situation that you're put into that maximises your effectiveness in battle. Find it, and the mission won't be nearly as difficult. Also, if the AI gets to be too much, you can try to bait it or kite it.

Though, the campaign missions are great, they are heavy on the RTS side of things. So, if you're in need of a quick break, or want to experience the space combat side of things, flip over to the skirmish mode.
Skirmish mode reenacts your previous missions, but has some twists, as well as certain missions that aren't in the campaign. Skirmish mode was made for flying around in a fighter, or piloting one of the corvettes. It's great fun, and you'll soon find that there are certain situations that you can turn the tide of war by piloting some of your smaller ships.
It also has a wonderful sandbox mode, where you can create your own maps.

There also is another sandbox mode, and this is a bit different. It's a test of the new, and soon-to-be-released Void Destroyer 2. In that game, you will be able to start as a mercenary, and fight/trade/pirate your way up to owning a decent ship, and even being a fleet commander. I'm very excited about Void Destroyer 2, and if you're interested, I'd suggest giving that test a little play through, too.


This game is wonderfully made by a dev that is incredibly passionate about his work, and he does the best he possibly can to help form his work to the desires of the community. Many things that are in the game today are because of ideas that were shared over the steam forums. I think this game is worth it, and I'm certain that his next game will be even better!
Helpful? Yes No Funny
Torbes3186
53.0 hrs
Posted: August 17
I see alot of "I wanted to like..." which really should tell you all you need to know. That sentence could also be: "My own expectations ruined what could have been a unique, enjoyable experience."

Go ahead and watch the first 30 seconds of the first video on this here store page. Do you see all the red diamonds? Those are enemies. See all the bullets flying set to the epic music? It's a hailstorm, literally. Void Destroyer is absolutely the best space game I have ever played. Void Destroyer was so incredibly epic, I explored the entire genre. I hadn't played a space sim since microsoft's flight sim 95. RPGs, RTS, FPS, TBS, 4X, etc are more my wheelhouse. Because of Void Destroyer I tried Rebel Galaxy, Starpoint Gemini 2, SPAZ 1+2, Space Rangers 2, Starsector, even X2:AP. All fine games, some excellent, nothing quite like VD.

So what is Void Destroyer? It's a realistic space combat sim with rts functions, realtime pause, and giant setpiece missions. Example: Second mission kicks you in the nuts, because a ship with a giant drill on the front is literally ripping though you, oh my! Hmm, try to turn and shoot the drill? ♥♥♥♥, that drill is armored. Pause, click fleet, click frigates tab (your giant ship killers), click enemy drill ship! Proceed to kite giant enemy drill while your hitters pound the drill ship in the back for 2 minutes. Feel accomplishment! You just exhibited problem solving! What follows is about 15 missions that range from attacking and capturing bases, building ships, attacking enemy lines, navigating through minefields, defending those bases, tactical retreats, saving the universe, etc etc.

Now to rebut some of the top rated complaints: I have finished the game, I believe I even got that sweet 0.4% ending.
You can select groups of ships, in tactical (rts) view: click fleet, click their tab, done.
Shaky Controls? Likely ghost input from another controller, etc. There's an option to disable.
I had no experience with bugs or crashes in main game, no stutter. Game is very very smooth.
Capital ship abilities? Awesome. Hilarious that the dude who listed 2 of my favorite: pull ship and capture ship didn't think to put them together. Almost every ship can be captured until the very endgame enemies. Remember that drill ship? You fight a similiar one later, I pulled and captured it and he helped me save the universe. Shield does block lasers, pudge style rot(radiation), use retreat skill, use heal skill and you just did massive aoe damage.
Super weapon on first ship? Secondary weaponfire is "X", check controls.

Just a ton of bad information and whining.

Teardrop drones? Kill their carriers before they swarm you (called frogs), or switch over you one of your smaller ships and shoot them off like a cleaner fish does for a whale! Don't forget you can pause at anytime to look around, take stock of your situation, evaluate, plan, execute.

The combat controls are tight and responsive, there are tutorials and text guides. There is nothing else like this where you have an excellent 6DOF shooter combined with rts scale battles. It really is amazing, if you have half a backbone give it a chance. It won't let you down. Hell if you still can't beat the drill, it's not the game, it's you. :)
Helpful? Yes No Funny
Biscuit Lover
2.5 hrs
Pre-Release Review
Posted: August 16
I did not like this game because of the boring gameplay and weird controls
Helpful? Yes No Funny
Maelstrom
0.9 hrs
Posted: August 9
to be honest i was really disapointed, the controls are just aweful, ui is arma 2 insane and even worst, camera is just aweful and the rts screen is just really really hard to use........ oh and um really ♥♥♥♥ story :/
Helpful? Yes No Funny
jacory37
15.9 hrs
Posted: August 5
awsome games give u the feal ur are in the battle it sefl and it not a easy game specially when u reach the alien part wich give it in my opinion more fun in it, the graphic look like comic book graphic(i am pretty sure they are) intense battle and cool boss battle the cool thing about it is that u can control all ship in game (except alien one and boss one except u are in scenario mode) wich make it special since these type of game with these rts-sim game is pretty rare. soo too end this game deserve a 9/10
Helpful? Yes No Funny
ItchyDani3l
17.6 hrs
Posted: July 30
I tried to like this game, I like flying space games, and I like RTS space games.
But I just can't take the level of micromanagement that this game demands.

I failed the first mission probably a good 12 or 15 times, after completing the entire tutorial.
After I finally finished it, I figured the second mission would be fine, but it wasn't. After I realized it was just going to be more of the same, I quit.

The game does not tell you what is important and what isn't. The tutorial only tells you how to do the different tasks, not when to do them. There are way too many features and options. The end result is the AI will crush you under their heel all the while you are trying to do something like upgrade your armor or build a gun box or tractor in a crate of energy, which when all is said and done isn't actually going to make any difference at all.

The enemy bombers always go for your cruiser, and the enemy fighters always distract your own fighters so that they don't shoot the bombers you told them to.

Unless you are in RTS mode 100% of the time making sure your fighters dont bugger off to some corner of the map chasing a random fighter, your cruiser will die and you lose.

Also, the missions are balanced such that you are forced to use your cruiser offensively. Which means, avoiding the bombers is not an option. It's pretty rediculous.

This isn't an enjoyable experience to play for me.

EDIT: I'd like to add that the mechanics were the only problem I really had with the game. The graphics and controls were really solid. The reason my original review was entirely about mechanics was because it kind of overshadowed the other positive factors.
Helpful? Yes No Funny
 
A developer has responded on Jul 30 @ 8:06pm
(view response)
kgrrid
30.8 hrs
Posted: July 19
Fuggin EPIC. Seriously, one of the most enjoyable games in the genre I've played since ORB and Homeworld. The fleets become huge as the game progresses, flying any of the ships in tactical was bliss as you swerved around lumbering capital ships to strike at your foes. Base management and defense construction is implemented as well, with a large amount (some might say overwhelming) of controls and management throughout the game.

The only thing annoying was the slow cutscene triggers sometimes, and the uselessness of formations which would always dissolve anyway when fleets engaged. Also, in a couple maps ships would use gravity drive off the edge of the map...

I suppose it would've been nice if you could trigger special abilities of ships from the strategic map mode, as well as maybe being able to make custom ships, but that's it really. A great game, one of my favourite space games for the past while. 9/10 aliens agree, don't be the tenth!
Helpful? Yes No Funny
Dormuth
2.3 hrs
Posted: July 16
Very confusing controls, no music, no voiceover. Feels half finished. The difficulty settings is off too.
Helpful? Yes No Funny
 
A developer has responded on Jul 21 @ 8:05pm
(view response)
ciresmoke1
59.5 hrs
Posted: July 5
I've got 59 hours gameplay. This game is perfect for any homeworld fan. You will feel right at home controlling the fleets. also as the added bonus you can now fly any ship you want from a drone all the way up the carriers. take control of the flight deck and let crew handle your six. or let them fly and shoot everything in your path you just sit back and watch. they ai is at the very least a good shot. for you or enemy ships.missions are long and pretty well thought out in my book.. great space sim/RTS game. recommend to any space game fan. already have the demo to the second one and im eager to play the full release.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
12 of 17 people (71%) found this review helpful
Not Recommended
17.6 hrs on record
Posted: July 30
I tried to like this game, I like flying space games, and I like RTS space games.
But I just can't take the level of micromanagement that this game demands.

I failed the first mission probably a good 12 or 15 times, after completing the entire tutorial.
After I finally finished it, I figured the second mission would be fine, but it wasn't. After I realized it was just going to be more of the same, I quit.

The game does not tell you what is important and what isn't. The tutorial only tells you how to do the different tasks, not when to do them. There are way too many features and options. The end result is the AI will crush you under their heel all the while you are trying to do something like upgrade your armor or build a gun box or tractor in a crate of energy, which when all is said and done isn't actually going to make any difference at all.

The enemy bombers always go for your cruiser, and the enemy fighters always distract your own fighters so that they don't shoot the bombers you told them to.

Unless you are in RTS mode 100% of the time making sure your fighters dont bugger off to some corner of the map chasing a random fighter, your cruiser will die and you lose.

Also, the missions are balanced such that you are forced to use your cruiser offensively. Which means, avoiding the bombers is not an option. It's pretty rediculous.

This isn't an enjoyable experience to play for me.

EDIT: I'd like to add that the mechanics were the only problem I really had with the game. The graphics and controls were really solid. The reason my original review was entirely about mechanics was because it kind of overshadowed the other positive factors.
Was this review helpful? Yes No Funny
 
A developer has responded on Jul 30 @ 8:06pm
(view response)
3 of 3 people (100%) found this review helpful
Recommended
49.5 hrs on record
Posted: August 17
This game is pretty incredible, and so is the dev.

When I first found out about the game, I was super excited about it. The idea felt like a wonderful "best of both worlds" experience. For the first few missions, it really was. Loads of ways that I could successfully approach the situation, both in the strategic view, and with piloting individual vessels.

For the first few missions, you quickly find yourself up against a learning curve. The learning curve is real, and it is steep in places, but the learning curve for the UI goes away soon after (I actually like the layout, after I spend a while getting used to it). And the learning curve for functioning your units, and piloting tapers off soon after that.
Basically, once you give yourself time to get comfortable with the UI, then it's not all that bad afterwards. While you’re still getting used to everything, take advantage of the help that is offered for navigating the UI. It’s very thorough and very helpful if you want to know how to do something.

After the first few missions, you briefly get a place where you can, more or less, just easily go on, and progress through the game. Once you get through those missions, the difficulty starts ramping up. Although, I greatly enjoy the fact that the way to beat the game isn't just about numbers. Apart from the obvious strategic difficulty, the majority of the game's difficulty comes from the different situations you're in, and how well you'll do in the mission is proportionate to how well you can adapt to those situations. Some of the situations are "caught with your pants down" situations, in which you have no real way to preempt them. But, I've found that many of the situations that you will find yourself in are situations that you'll either blunder, because you weren't watching your perimeter, or succeed in, because you are familiar with the strengths/weaknesses of each vessel and how it's best used in battle.
Remember: Your Capital ship isn't a god. It's more like a mothership. Protect it, and use it strategically, that's what it was made to do.
There are always two (or more) ways to finish each mission, the 'brute force' way, and the 'right' way. There is always a solution to each situation that you're put into that maximises your effectiveness in battle. Find it, and the mission won't be nearly as difficult. Also, if the AI gets to be too much, you can try to bait it or kite it.

Though, the campaign missions are great, they are heavy on the RTS side of things. So, if you're in need of a quick break, or want to experience the space combat side of things, flip over to the skirmish mode.
Skirmish mode reenacts your previous missions, but has some twists, as well as certain missions that aren't in the campaign. Skirmish mode was made for flying around in a fighter, or piloting one of the corvettes. It's great fun, and you'll soon find that there are certain situations that you can turn the tide of war by piloting some of your smaller ships.
It also has a wonderful sandbox mode, where you can create your own maps.

There also is another sandbox mode, and this is a bit different. It's a test of the new, and soon-to-be-released Void Destroyer 2. In that game, you will be able to start as a mercenary, and fight/trade/pirate your way up to owning a decent ship, and even being a fleet commander. I'm very excited about Void Destroyer 2, and if you're interested, I'd suggest giving that test a little play through, too.


This game is wonderfully made by a dev that is incredibly passionate about his work, and he does the best he possibly can to help form his work to the desires of the community. Many things that are in the game today are because of ideas that were shared over the steam forums. I think this game is worth it, and I'm certain that his next game will be even better!
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1 person found this review funny
Recommended
53.0 hrs on record
Posted: August 17
I see alot of "I wanted to like..." which really should tell you all you need to know. That sentence could also be: "My own expectations ruined what could have been a unique, enjoyable experience."

Go ahead and watch the first 30 seconds of the first video on this here store page. Do you see all the red diamonds? Those are enemies. See all the bullets flying set to the epic music? It's a hailstorm, literally. Void Destroyer is absolutely the best space game I have ever played. Void Destroyer was so incredibly epic, I explored the entire genre. I hadn't played a space sim since microsoft's flight sim 95. RPGs, RTS, FPS, TBS, 4X, etc are more my wheelhouse. Because of Void Destroyer I tried Rebel Galaxy, Starpoint Gemini 2, SPAZ 1+2, Space Rangers 2, Starsector, even X2:AP. All fine games, some excellent, nothing quite like VD.

So what is Void Destroyer? It's a realistic space combat sim with rts functions, realtime pause, and giant setpiece missions. Example: Second mission kicks you in the nuts, because a ship with a giant drill on the front is literally ripping though you, oh my! Hmm, try to turn and shoot the drill? ♥♥♥♥, that drill is armored. Pause, click fleet, click frigates tab (your giant ship killers), click enemy drill ship! Proceed to kite giant enemy drill while your hitters pound the drill ship in the back for 2 minutes. Feel accomplishment! You just exhibited problem solving! What follows is about 15 missions that range from attacking and capturing bases, building ships, attacking enemy lines, navigating through minefields, defending those bases, tactical retreats, saving the universe, etc etc.

Now to rebut some of the top rated complaints: I have finished the game, I believe I even got that sweet 0.4% ending.
You can select groups of ships, in tactical (rts) view: click fleet, click their tab, done.
Shaky Controls? Likely ghost input from another controller, etc. There's an option to disable.
I had no experience with bugs or crashes in main game, no stutter. Game is very very smooth.
Capital ship abilities? Awesome. Hilarious that the dude who listed 2 of my favorite: pull ship and capture ship didn't think to put them together. Almost every ship can be captured until the very endgame enemies. Remember that drill ship? You fight a similiar one later, I pulled and captured it and he helped me save the universe. Shield does block lasers, pudge style rot(radiation), use retreat skill, use heal skill and you just did massive aoe damage.
Super weapon on first ship? Secondary weaponfire is "X", check controls.

Just a ton of bad information and whining.

Teardrop drones? Kill their carriers before they swarm you (called frogs), or switch over you one of your smaller ships and shoot them off like a cleaner fish does for a whale! Don't forget you can pause at anytime to look around, take stock of your situation, evaluate, plan, execute.

The combat controls are tight and responsive, there are tutorials and text guides. There is nothing else like this where you have an excellent 6DOF shooter combined with rts scale battles. It really is amazing, if you have half a backbone give it a chance. It won't let you down. Hell if you still can't beat the drill, it's not the game, it's you. :)
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
10.7 hrs on record
Posted: August 18
This game is FUN. but i recommend to look up tutorials on youtube because the game tutorial only tells you like Upgrade the command ship. not how to do it not where to click D: . BUT ITS AWSOME WHEN YOU STARTED TO LEARN
Was this review helpful? Yes No Funny
 
A developer has responded on Aug 18 @ 9:47am
(view response)
2 of 3 people (67%) found this review helpful
Recommended
15.9 hrs on record
Posted: August 5
awsome games give u the feal ur are in the battle it sefl and it not a easy game specially when u reach the alien part wich give it in my opinion more fun in it, the graphic look like comic book graphic(i am pretty sure they are) intense battle and cool boss battle the cool thing about it is that u can control all ship in game (except alien one and boss one except u are in scenario mode) wich make it special since these type of game with these rts-sim game is pretty rare. soo too end this game deserve a 9/10
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
142 of 155 people (92%) found this review helpful
2 people found this review funny
Recommended
94.3 hrs on record
Posted: January 20, 2015
I bought this game as soon as it was released in Early-Access.

Since then the developer constantly updated the game while listening to feedback and staying in close contact to the community. All games in EA should be developed like this game did.

Now that it is finished this game is one of my favorite games.

+ low price
+ lots of awesome ships from drones to cruisers and carriers
+ everything can be player controlled
+ partly newtonian physics (if you want to slow down point your engines in the other direction or use forward trusters)
+ lots of control modes for ships (just take one turret and let the crew do everything else, control everything, fly and let the crew shoot...)
+ great rts part
+ easy to use editor and instant action missions
+ encouraging unlock system for everything to use in the editor
- takes some time to learn the controls (not a problem if you don´t expect to master the controls after 30 minutes)
- very challenging in the later story missions....
+ .... which are awesome if you don´t give up immediately

If you like space games you should absolutely buy this game... if there is going to be a sequel, it´s already on my personal wishlist.


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110 of 129 people (85%) found this review helpful
Recommended
8.3 hrs on record
Early Access Review
Posted: January 16, 2014
A simple review

Contents as for now:
-a lot of ships (in the order of dozens) with 3 graphic styles (3 factions) -correction: 4 factions, 4 styles, about 3 dozens ships-
-campaign mode story-driven with text acting (still can't say how many sub missions) - 6 sub missions until now.
-1 small skirmish battle (ships only, no structures) -correction: other 4 missions came out after campaign progression - with structures too.
-full (probably) tutorial section (several tutorials covering basics)
-mission editor (can place asteroids of different sizes, debries, space dust, mine fields, ships you encountered in the campaign, some structures)

The game has two modes: direct control over a single ship (they are all controllable) and tactical command where you can build and research structures and units.

Direct control: each ship has a set of health points (I don't see any reference to armor or shields), and different weapons (either turreted or fixed forward), most ships have a special secondary attack, each weapon does a set amount of damage (I don't see different damage types) and has a certain behaviour/range.
Movement controls are based on mouse+keyboard or joystick, they are quite hard to get (you can remap control keys), but the flight simulation is convincing (feels like space). Some basic commands are there (switch target, target nearest etc.).
There are 4 possible views on any ship (1st person, 3rd person -or chase-, 3rd person with free camera -like eve online-, but the last one is not suitable for direct control, turret control, single one or all). Correction: there's a fifth view, command, that lets you steer your ship with the mouse, select targets and shoot, very dynamic, very similar to eve online.
When a ship has turrets, they track the targeted enemy on their own while you can fly around.

Tactical command: you can view the map with a far camera, the units are re-rendered as green/yellow/blue small ships with some bloom effect, you can give basi orders, like patrol an area, move to a point, attack etc. You can select multiple units and also give formation orders. You can select your main base and adjust three bars with three resources -research/energy/ore mining. Resources are generated/used every given time. You can build structures (like shipyards, weapon platforms etc. around the base, selecting placement on all three axis.

Personal thoughts:
Tactical view UI is too basic, you have little control over what's happening and the menus with ships and objects in space are lists of units you need to browse with your eyes. There is no clear counter of resources spent/used/available/produced, so you have little knowledge of what you need. Camera controls need a lot of improvements in this mode, for now it's quite hard to move, find, select, command units.
There is no research panel nor research tree. You research a shipyard->build one->research corvette->build corvette, switching to main base to each research, all done in a list menu. You have little information on unit types, their characteristics etc.
Campaign is quite difficult, you can save games and there's an autosave but it's quite difficult to win against an enemy that is most always superior in numbers, usually you'll need to repeat missions in order to do what's right to do and do it faster in order to win.
There is a ship cap devided for ship class, but all is moddable.

Overall I like the direct control mode, it switches to another unit when yours die, with a button you can cycle all your ships, you can control any ship. I like the graphic style, the units are well designed and interesting. What I don't like is the sound, too few sounds, too little music, there's a lot to add in this. I like the graphic style although there's little of interest in space, asteroids and some dust clouds, needs a lot. The background space is convincing but quite sterile. The lack of objects leads to disorientation when using a single ship.
An interesting idea that needs new features, polishing of UI especially in tactical control mode, more sounds and a complete soundtrack. The editor is nice, but should be more open since it would let us learn game basics such as base building/progression and test ships with direct control.
Buy it if you want to support the product and give inputs, wait if you are looking for a finished game. Like all early access we don't know when this will be finished, how many patches-builds will come in the future and at what pace.
The game developer is a nice guy who is willing to confront with the crowd, speaks english and is dedicated since kickstarted his project, a true indie.

Update after some more time in game:
I'm experiencing a lot of crashes, random ones, I can't replicate them in any way and there's little I can do to report bugs etc. As regarding the campaign I've reached a stalemate, my progress is frustrated by crashes and extreme difficulty, my side and the enemy's are so well placed we both toss each other small fleets of 8/10 ships (there's a cap of some sort I can't figure out more information) and the attacker loses always. Finally, the interface in tactical mode is quite difficult to navigate, especially when it comes to move commands in the xyz axis, there's no clear way to distinguish the position at the end of the move.
You can upgrade your flag ship with several improvements, from auto-repairs to engine to turrets (additional). The way you do it is quite nice, get the ship closer to a transfer structure, order to move some resources into the ship (this action is shown in game by crates popping out of the structure and flying towards the ship) and then order the upgrades you want (there's a timer).


Update2: after quite some more time.
Looks like crashing bugs were related to something in the 3rd mission of the campaign, maybe attacking some enemy platforms. I still get a crash from time to time.
I have to point out that there are 4 factions I've seen now. The progression in game not only unlocks ships and factions in the mission editor but also adds single missions (scenarios) to be played.

Update3:I managed to unlock all ships via some out of game files, which I opened in wordpad. The game truly is moddable, you can modify practically all ship data, damage, HP, speed, acceleration, even the phisics (reaction controls), ROF/speed of projectiles or missiles, and I looked at their textures too, all of this was very accessible (considering I have no idea how to mod a game), and there is a practical folder for mods, that folder will prioritize loading any mod file named after game files, so you only have to drop your modifications there without touching the vanilla game files.
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102 of 119 people (86%) found this review helpful
3 people found this review funny
Not Recommended
52.2 hrs on record
Posted: February 26
SO on the fence about this one! Short version: Homeworld meets X3, with big bugs and frequent crashes, but frequent auto-saving and short loading times to partially compensate. There are achievements for each of the endings - highest is 0.4%, total is 0.9%; that means less than 1% have even finished the game... Maybe the fact I have will add a little authority to my review.

Update: You know, I might go so far as to say ignore the positive reviews because they don’t know what they’re talking about. If you look at them, notice how many hours played and the fact these reviewers haven’t finished the actual game: xsmasher, Morally Bankrupt, templelord, and Cyrus (90 hours, must be a beta tester). I know this makes me look stuck up “I've finished the game, I'm H@rdc0r3!”, but we can see the highest-rated helpful positive reviews are likely beta testers. And if anyone else gets the game, they’re less than 1% likely to finish.

Longer:

Graphics: Cell shaded. Nothing special, but the models don't get boring or look ugly. Good.
When contolling ships (only in the first few levels) the ships will shake alot, like when you try to glitch through a wall and your character oscillates rapidly between two positions. The dev says this is due to "Intel graphics chips". Well I have a graphics card, but almost everybody has an Intel processor. Bad. When placing stations, icons for some items are very small (and the build method is unintuitive).

Story is alright, gets into improbable coincidence territory, but alright. Need to find if there's info on the character/faction backstories.

Ship-to-thip combat is ok. Like a flight simulator. Flight modes are kind of whacky. Cockpit, camera chase 3rd person, and 'command' view where you control the turrets. For fighters, cockpit view. For everything else, chase view. Command view is pretty worthless since you won't be dodging fire well that way. Turrets do auto-track with Shift+A, I think. There's also a view to move the camera around your ship and admire it. There are some command ship specific issues I'll address later.

Tactical mode (Homeworld) is eh. An issue that only appeared toward the end is that engagement rules and ship orders will revert. You'll see dudes fly halfway to a target (target's still alive), and they just turn around and go back. I don't know what causes engagement rules (tiny buttons!) to revert, but I've given the same order 5-6 times to a group only to watch them stop caring until I gave up. Ouch.

The command ship is also iffy. At least 4 of its abilites are worthless except a few parts in the story. Command: take over enemy ships! Except about 1/3 the way through enemy ships stop being capturable. Radiation field: damage yourself and anything right next to you! Useful for two engagements where enemy drones are trying to saw their way through your ship. Quick-ish reverse: accellerate backwards sorta fast. Rarely could that benefit you. Right side shield: temporary energy shield on the right side of your ship. By the time you get this, the enemy laser weapons seem to ignore the shield. Worse than having a million bucks on a desert island. The other abilities are also iffy: tractor beam the enemy, but make sure they don't hit your ship; rapid repair, but lose control of engines and inertia takes you to wherever. The ship does passively repair, too, which is way more useful. The main gun of the ship is only useful when upgraded 5/5 during the last 1/3 to 1/4 of the game.

Extra: The game is continuous - your fleet, ship upgrades, etc are preserved between areas/levels. It does feel like one big activity - first fighting miners, then running from overwhelming aliens, then fighting back against those aliens that were supposed to be overwhelming. Upgrade progression is awkward. Would have rather gotten most (except shield and the main gun) as soon as you got the command ship. Instead it's "you're at this point in the game; here is some research that should already have been done and some upgrades/repairs you should have already been able to access". The game is supposedly focused on numerical superiority, but your fleet usually forms up with the command ship and it feels like your fleet is really just one really big gun turret. The rare few times you send ships away from the main group is so you can control one of them, to act as distractions, or two instances where enemy fleets just sit there and you can irradiate part of them to death with a Bear. You'll lose/reload a lot, part from crashing, part because the game gives you a bunch of "FU" situations - the digger Cruiser you can't control, and figuring out how to keep it from drilling you to death (hit 'F'); Teardrop drones that latch onto your ship, and figuring out how to keep yourself alive (you die fast); aliens that can warp into the map wherever, and realizing they just completely bypassed your defenses. You do get an additional cruiser and carrier through the story, and the carrier's pretty boss, but they'll mostly chill far away from the fight so they don't die.

Awesome idea, but ultimately you just end up loading a lot to argue with your units that refuse to reposition correctly. And the dev is working on the second game so these issues are here to stay.

Thumbs up if the review is helpful.
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164 of 214 people (77%) found this review helpful
9 people found this review funny
Not Recommended
12.7 hrs on record
Posted: January 25, 2015
It's been a while that I was as frustrated with a game as I am with Void Destroyer.
The problem is that I really want to like the game, it has a lot of stuff that it's cool or fun.
If it was simply a bad game I simply would uninstall it and forget I ever bought it. But there is so much potential and nice ideas in so it ends in a love-hate relation. That's why the frustration.

Void Destroyer is a RTS space combat game very similar to Homeworld so whoever played one of those will instantly feel familiar with it. The interesting part is that you can take direct control of any ship in your fleet and fly it yourself in 1st or 3rd person mode, blasting away at enemies like a space combat sim. At the same time you can use a tactical mode to manage your fleet and bases. You can research new stuff there, build ships or gun platforms, form fleets and have an overall view of the battlefield.

However that's where the problems start: The interface, while nice looking, has it's kinks. So you cannot, for example, select all ships of a type to form into groups. The only way to select several ships is by dragging a box or shift-clicking one ship after another. You also cannot remove ships from an already selected group (at least I haven't found out how).
The fact that there is no tooltip for anything doesn't help finding out what all the clickable commands really do.
Forming formations also is quite tedious as some ships simply ignore that order or they leave the formation at a latter time for no apparent reasons.
All in all keeping all your stuff doing what you want them to do is like herding cats. It more or less works but it is way more exhausting that it should be.

My biggest gripe though is with the difficulty spike. Since your fleet is consistent from one mission to another and in several you are unable to re-build stuff you are forced to optimize earlier missions to be able to beat later ones. In addition many missions seem to have triggers for enemy reinforcements and if you trigger too many while being not ready no strategic genius will save you from doom. In addition in some missions the enemy bases are so close that the battle turns into a totally confusing free-for-all as you cannot move one step without drawing more enemies after you. Other missions where the enemy is not reinforcing infinitely are then in contrast rather easy and allow you to finish without losing anything.

Even while the Dev is trying very hard to be helpful in the forums and seems to constantly answer questions and improve the game this is a playstyle I simply can't stand for long. While there are tactics to deal with certain enemies the only strategy seems to build more stuff faster than your enemy and if you cannot build anything then you have destroy the enemy's capabilities to build faster than your fleet dies.
Perhaps it's only me that has problems with that, perhaps I'm too stupid to play Void Destroyer, but this game is simply too much frustration for me.

Summary:
While it has many neat features and looks interesting there are simply too many frustrating problems I have with Void Destroyer to be able to really recommend it. Which is sad, since the game really has potential and the dev is active and helpful. Perhaps it's only me that has such a hard time with the game but you better make sure which category of player you fall in before you buy it. I do not consider myself too casual a player and I have played strategy games since Dune II or Warcraft I but Void Destroyer gave me The Finger.
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42 of 44 people (95%) found this review helpful
1 person found this review funny
Recommended
38.7 hrs on record
Posted: September 1, 2014
Edit: 1/10/2015

Since I started playing the game again after awhile, I thought I'd update my review on this game. (It truely deserves an updated review) First of all, the dev has CLEARLY put in a TON of effort into the game. Although, I find it hard to fault a game that has such a devoted creator, this game gets the best of both worlds with addictive gameplay and constant updates. The game not only runs smoother than in the past, but actually has a battle editor now, with tons of new units and more to come. Even the clunkiness I mentioned in my original review got attention. The only thing I feel is missing now is multiplayer, as I would LOVE to play this game with friends.


So heres a bit about the game:

You are essentially a commander that can give orders like any space RTS style game, only you can take manual control of anything from the largest capital ships, to the capital ships indivdual turrets, to the smallest fighters (Either built or launched from a carrier). The whole feel of the game is very unique, and it has newtonian style physics. The models are all pretty detailed, and the gameplay is what brought me back to check out how this game has been updated. I love games like Sins of a Solar Empire, Homeworld, and Elite Dangerous, and if you like any of those games, you will love this one too. Just be sure to go through the tutorial when you buy this game, as there is A LOT to learn.



Conclusion:
Its addictive, its refreshing, and I'm glad I payed $15 for this game. Buy it without hesitation if you see it on sale. If you like space games, you won't regret it.

The devotion the dev has show towards improving his game, as well as the actual improvements made to the game makes me want to update my score out of 10. You don't get many indy devs who will show that they care about their game (if you keep up with gaming current events, you know what I'm talking about). That is why, for $15, I am updating my score to a 10/10 (up from an 8/10). You will probably get more hours out of this game than some AAA titles for a quarter of the cost.




Original Review:

This game IS NOT 100% finished, but it is still a fun game to play. Keep in mind that pretty much all of this game has been done by 1 person (if I heard correctly), so my review is rather forgiving. The story is fairly challenging, the UI, however, is rather complicated. There are some things in the game in terms of camera movement and overall functionality that make playing it somewhat of a hastle.

EG: double clicking a unit both centers the camera on it and selects all similar units, which makes you move your camera back to where you want to give them the order to go. Another example of this is trying to give an attack order on a unit that is very far away. You basically can't right click said unit because the detection area is so small (or non existant in some cases), so you have to manually move your camera over so your view is closer.

Clunkiness aside, if (or when) this game gets multiplayer, I will definitly be buying another copy to play with a friend. I like the graphics and the overall feel of the game.

If you want a completely done and polished Homeworld 2 only with the ability to directly take control of every craft, this isn't the game for you. Though it definitly feels inspired by Homeworld, it lacks quite a few finishing touches. Like I said, despite the thousands of hours put into making the game, there is like literally 1 person doing all the work.

Reading all of the patch notes the developer seems really devoted to making this game a success, so I will definitely be following this game as it progresses.

All in all, I am having fun playing the game, and if you like space battles as much as I do, you probably will too. It just needs a few finishing touches, but a lot of the game is there.

8/10, Always glad to put a little extra money in the pocket of an indy dev.
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A developer has responded on Sep 8, 2014 @ 8:41am
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