Combining the best of space combat and real time strategy. Victory can be tactical, a dogfight or capital ship slugging match - depending on how you decide to achieve it. Space combat on a RTS scale with space sim savagery.
User reviews:
Overall:
Mostly Positive (248 reviews) - 70% of the 248 user reviews for this game are positive.
Release Date: Jan 20, 2015

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Recent updates View all (30)

September 22

Void Destroyer 2 - Early Access Released!

Hey guys!

Very excited to bring you Void Destroyer 2 - and happy that we will make a amazing space sandbox - together.

http://store.steampowered.com/app/369530/

Its been a long road - since 2009 when I first experimented with rendering engines, struggling to put up a cube on screen.



To make the game the best that it can be - I'll need feedback on the good on the bad and ugly. I'll need criticism, ideas, and just general thoughts that I'll think about in order to improve. I'll need your support and encouragement, I'm not worried, so far I've gotten it, otherwise I wouldn't have made it this far.

If you enjoyed Void Destroyer - I'm nearly 99.999999% sure you'll love Void Destroyer 2. If you wished that Void Destroyer was a sandbox game... well I'm 99.999999999999% sure you'll love Void Destroyer 2.

So hop on over, check it out and consider supporting the project in Early Access.

thanks!

Paul
PS: Any and all help to spreading the word, tweeting, posting on forums/online communities, telling a friend or an enemy - are greatly appreciated.

4 comments Read more

September 16

Void Destroyer 2 - New Trailer and Early Access Release Plans

Hey guys!

Another Void Destroyer 2 update.

http://store.steampowered.com/app/369530/

The goal is to release on Early Access the week of the 26th. Most likely on Thursday the 29th.

EDIT: Now planning on releasing tomorrow the 22nd!

I'm going to spend the next week on marketing. Sending out Steam codes to YouTubers and gaming websites, in hopes of getting some pre-launch exposure and hopefully some launch exposure.

A game's launch (even Early Access) is a nerve wracking moment where all the hard work and investment might pay off, or you might find out that you've been delusional. The gaming market is constantly changing, there's a mass of great and horrible games out there for you (and me) to chose from, hopefully at the very least players will be aware of the game to make a choice, versus not even knowing about it.

To go along with the launch here's a new trailer:

https://www.youtube.com/watch?v=lckN9EJJlr8
YouTube link

As far as what's been going on behind the scenes, here's another dev update vid:

https://youtu.be/FUSGpzvIoG4
YouTube link

To summarize - preparation for Early Access, including tons of polish, bug fixes, issues, and secondary weapons.

I've also prepared a few vids to introduce new and potential players to the project (you guys are most likely already aware of these elements of Void Destroyer 1 and 2):

Early Access "What is Void Destroyer 2 - Explainer"

https://www.youtube.com/watch?v=Lmob3CTW6Xs
YouTube link


Early Access "Flight Controls Basics"

https://www.youtube.com/watch?v=ZSz6WP90BDI
YouTube link


Thanks for all of your support - I hope that you guys will be enjoying the game soon.

Paul
PS: Any help in the marketing effort is greatly appreciated! :)

4 comments Read more

Reviews

“Did the blend of various genres melded together worked? I will say yes. Paul has got the balance of each perfect so you feel the game flows well from space combat elements to strategy.”
Space Sector

“Void Destroyer rewards those who manage to blast their way through its challenges and find themselves hungering for more.”
IGN

About This Game

Please note:


Void Destroyer is a mix of two genres - both of which tend to have a higher than normal learning curve, many controls, features and challenges. If considering a purchase, please be ready for a learning curve and challenging game play. Thank you for visiting, and I hope you enjoy the game.


Combining the best of space combat and real time strategy. Victory can be tactical, a dogfight or capital ship slugging match - depending on how you decide to achieve it.

A desolate asteroid field on the edge of the solar system erupts in war. Your forces rely on you to take the battle to the enemy. Build up defenses and fleets, repair and upgrade your command ship, lead your forces to reclaim and conquer territory.

Game play:

The seat of a fighter, the bridge of a cruiser and a tactical battle map are your tools of war. Void Destroyer puts you in command and gives you ultimate freedom over the your forces and the art of war.

If you ever wanted to directly control your forces in a real time strategy game or be able to build ships and command to your wing-men and fleets in a space combat simulator like you can in a RTS - this is the game for you. Void Destroyer combines elements from space combat simulators and real time strategy games. No longer are you limited on how to control and command. Battles are waged on your terms, you are given the tools. How you use them is up to you.

Jump into a fighter to engage in dogfights, then switch into a frigate to take out an enemy corvette. Build defensive platforms to augment the security of your base. Issue commands to your attack ships to distract enemy defenders to allow your marine frigates to board an enemy's base. Defend and oversee asteroid mining craft to have the resources necessary to support your fleets.

By combining elements of two genres, enemies can be more brutal, fights can be larger and you can overcome greater challenges.

Think there's not enough time? Use time dilation (slow down time) to make time for tactics.

Features:

  • A mixture of space combat and real time strategy games - two games in one, how you play is up to you
  • Tons of features, control options, challenges and a learning curve
  • A story line, opportunities, plot twists, boss fights, and many surprises
  • Pilot ships - from small drones to heavy cruisers
  • Instant ship switching - all ships are pilot-able
  • Multitude of weapon systems in the hands of both friends and foes
  • Tactical Mode - easily issue orders and manage your forces
  • Build platforms
  • Build ships
  • Research new technology
  • Upgrade your command ship
  • Combine the use of command ship abilities for devastating tactics, use a tractor beam to pull an enemy closer then annihilate it with a upgraded main gun
  • Asteroid mining
  • Flight engine combines six degree of freedom with Newtonian physics, balanced to allow for dogfights
  • Pilot via joystick or mouse (mouse flight - includes two different modes)
  • Multiple controllers (HOTAS and other) are supported
  • Command view - camera and mouse controls optimized for controlling turrets and piloting larger ships
  • If the role of a pilot isn't your thing - you can let the ship's crew do their job
  • Capture enemy bases and ships
  • Mod support - "mod nearly everything" philosophy
  • Instant Action scenarios - unlocked via playing the main game/story mode
  • Arena (dogfight) and Skirmish (RTS maps) modes
  • Battle Editor - create your own maps, unlimited game play on your own terms
  • Unlock system - as you research new ships and defeat enemy ships, they become available for use in the battle editor
  • Formations - pre-defined and custom
  • Community input valued by a responsive developer
  • In game guide/manual and tutorial system
  • Difficulty options - make the game more forgiving to get through a tough spot if you so chose
  • Made for the PC and PC gamer market, no "consolization"

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 9800 or later
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Additional Notes: Works with most Intel graphics cards, but not recommended. DRM free.
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 or better
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 550 or better
    • Storage: 500 MB available space
    • Additional Notes: DRM free.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Mostly Positive (248 reviews)
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212 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
8 of 8 people (100%) found this review helpful
2 people found this review funny
Recommended
52.1 hrs on record
Posted: September 20
It's hard for me to talk about this game without falling into rapsody...
After playing a lot of space games (both FPS and RTS) it was the first one beeing a true challenge.
The game is a mixture of an RTS and a FPS creating a whole new great adventure for every lover of the good old space genre.

The game fulfils so many wishes:
Wanna fly the flagship, and toss everything to pieces? Do it!
If your wish is to corner a giant destroyer in a small fighter and make them fear your painful railguns? Do it!
If you want to feel like the strategic mastermind watching your army and silently showing them the way to glory and victory? Just do it!
It doesnt really matter which type of ship you wanna fly. They are all pilotable.

Now be professional:

Pros:
-A very well executed unique game concept.
-A great balance between scientific accuracy and fun.
-A large set of lovely designed and challenging missions, guarenteeing you a lot of fun while at the same time demanding your attention, strategical knowledge and skill to guide your fleet through the fire and lead them to victory, peace and safety.
-A beautyful cell shading graphics with unique artstyles for each faction in the game supporting the dark, dirty and dusty atmosphere of the Oort Cloud.
And to put the final touches on the game, it features a engaging story line with depth and a lot of suprises! Wanna know what they are? Find it out by yourself!

Cons:
-The missions can be too challenging for light hearted ones. Requiring a lot of patience sometimes if you are (like me) not such a great strategic mastermind.
-The strategical formations can be very challenging and difficult to execute due to the game using Newtonian physics.

To sum it up:
I can really, really recomend the game to everyone who loves space RTS's and FPS's (especially to those who played the Homeworld series) and has an open mind for new mechanics and concepts while seeking for the next great challenge.

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3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
20.3 hrs on record
Posted: September 20
Void Destroyer..were do i start?

Void Destroyer is a Space RTS game were you can jump into any unit you wish to play as!

want to be a fighter? be the fighter!

want to be a massive Warship? BE a massive warships!

or if you just want to spam warships and fighters to destroy your hostile that works as well!

what im saying it..you can control all the units and play as them

i love how the ships look i love the RTS map and the TPS controls

and i love how what units you unlock in missions you can use in custom battles! i always wanted somthing like that in a RTS game!

i overall rate this game 10/10!
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2 of 2 people (100%) found this review helpful
Recommended
45.5 hrs on record
Posted: September 6
Void Destroyer

This is seriously a gem among games. First off this isn't your typical space sim such as the X series or Elite Dangerous. This is quite simply the perfect hybrid of RTS and FPS. Now as such every games has its pros and cons and here is my list of a few of each however please keep in mind "User Experiance may Very"

Pros
-Great playablity with awesome mechanics. The game was well thought out as far as strengths and weaknesses go and there was a overal balance to the game.
-Actually makes you think. There is a high difficulty curve that can stop some players in there tracks
however this is also what makes the game fun because you actually have to be engaged in order to beat it.
-the ships look awesome. thats really all I have to say for that.

Cons
-The story seems bland. there isn't much customer progression or even story lore.
-the controls can be a little perplexing and it takes a second to get used to the different playing styles of each ship.
-The difficulty curve can be bothersome. I have allways been more of a story type player so the dificulty spike didn't really read to me. I also felt that the balance was of and more in favor of the AI. However I like to mod my games so I fixed that by adjusting the values of the ships. (even though I did that I still got my but kicked a few times by the AI
-There isn't alot of replayability after the game is won.

Conclusion & extra facts to consider

In conclusion this is truly a gem among coals. Sure it has some problems but it is probably one of the best games I have ever seen. I actually interviewed the Developer a few years ago about this game and asked him about the whole development process (I did this for a class I was taking at the time) If you consider the fact that this game was made in the basement (I am Assuming) of his house BY HIM SELF than i don't care what probles It has it is well worth the price and time spent. seriously pick up the game and make it work for you if you need to. It is worth it.
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1 of 1 people (100%) found this review helpful
Recommended
39.4 hrs on record
Posted: September 23
Great challange if you like rts or flying a ship I would reccomend this 100%
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1 of 1 people (100%) found this review helpful
Recommended
6.6 hrs on record
Pre-Release Review
Posted: September 20
A near perfect mix of RTS and first person game play.
I would compare the game play to the battlezone series. You start with a single primary craft and over time build a fast fleet which you can switch between at will.
The large space battles in my opinion are awesome, with realistic sounds for the craft. One of the few space games i have encounted were explosive shockwaves do not make a sound until they hit your craft.

At the price of £10 at time of writing, it is well worth the price
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1 of 1 people (100%) found this review helpful
Recommended
9.9 hrs on record
Posted: September 20
If you like space rts games and love to jump into different units then this is the game for you. Void Destroyer starts you off small but quickly pushes you to be in command of both ships and stations. Set what reseach you want done allocate resources and defend and expand your territory. The game does have a bit of a learning curve but it is very fun to play once you get it down.
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1 of 4 people (25%) found this review helpful
Not Recommended
9.9 hrs on record
Posted: September 18
Cool concept, but stratigic interface is terrable.
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Most Helpful Reviews  Overall
142 of 155 people (92%) found this review helpful
2 people found this review funny
Recommended
94.3 hrs on record
Posted: January 20, 2015
I bought this game as soon as it was released in Early-Access.

Since then the developer constantly updated the game while listening to feedback and staying in close contact to the community. All games in EA should be developed like this game did.

Now that it is finished this game is one of my favorite games.

+ low price
+ lots of awesome ships from drones to cruisers and carriers
+ everything can be player controlled
+ partly newtonian physics (if you want to slow down point your engines in the other direction or use forward trusters)
+ lots of control modes for ships (just take one turret and let the crew do everything else, control everything, fly and let the crew shoot...)
+ great rts part
+ easy to use editor and instant action missions
+ encouraging unlock system for everything to use in the editor
- takes some time to learn the controls (not a problem if you don´t expect to master the controls after 30 minutes)
- very challenging in the later story missions....
+ .... which are awesome if you don´t give up immediately

If you like space games you should absolutely buy this game... if there is going to be a sequel, it´s already on my personal wishlist.


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111 of 130 people (85%) found this review helpful
3 people found this review funny
Not Recommended
52.2 hrs on record
Posted: February 26
SO on the fence about this one! Short version: Homeworld meets X3, with big bugs and frequent crashes, but frequent auto-saving and short loading times to partially compensate. There are achievements for each of the endings - highest is 0.4%, total is 0.9%; that means less than 1% have even finished the game... Maybe the fact I have will add a little authority to my review.

Update: You know, I might go so far as to say ignore the positive reviews because they don’t know what they’re talking about. If you look at them, notice how many hours played and the fact these reviewers haven’t finished the actual game: xsmasher, Morally Bankrupt, templelord, and Cyrus (90 hours, must be a beta tester). I know this makes me look stuck up “I've finished the game, I'm H@rdc0r3!”, but we can see the highest-rated helpful positive reviews are likely beta testers. And if anyone else gets the game, they’re less than 1% likely to finish.

Longer:

Graphics: Cell shaded. Nothing special, but the models don't get boring or look ugly. Good.
When contolling ships (only in the first few levels) the ships will shake alot, like when you try to glitch through a wall and your character oscillates rapidly between two positions. The dev says this is due to "Intel graphics chips". Well I have a graphics card, but almost everybody has an Intel processor. Bad. When placing stations, icons for some items are very small (and the build method is unintuitive).

Story is alright, gets into improbable coincidence territory, but alright. Need to find if there's info on the character/faction backstories.

Ship-to-thip combat is ok. Like a flight simulator. Flight modes are kind of whacky. Cockpit, camera chase 3rd person, and 'command' view where you control the turrets. For fighters, cockpit view. For everything else, chase view. Command view is pretty worthless since you won't be dodging fire well that way. Turrets do auto-track with Shift+A, I think. There's also a view to move the camera around your ship and admire it. There are some command ship specific issues I'll address later.

Tactical mode (Homeworld) is eh. An issue that only appeared toward the end is that engagement rules and ship orders will revert. You'll see dudes fly halfway to a target (target's still alive), and they just turn around and go back. I don't know what causes engagement rules (tiny buttons!) to revert, but I've given the same order 5-6 times to a group only to watch them stop caring until I gave up. Ouch.

The command ship is also iffy. At least 4 of its abilites are worthless except a few parts in the story. Command: take over enemy ships! Except about 1/3 the way through enemy ships stop being capturable. Radiation field: damage yourself and anything right next to you! Useful for two engagements where enemy drones are trying to saw their way through your ship. Quick-ish reverse: accellerate backwards sorta fast. Rarely could that benefit you. Right side shield: temporary energy shield on the right side of your ship. By the time you get this, the enemy laser weapons seem to ignore the shield. Worse than having a million bucks on a desert island. The other abilities are also iffy: tractor beam the enemy, but make sure they don't hit your ship; rapid repair, but lose control of engines and inertia takes you to wherever. The ship does passively repair, too, which is way more useful. The main gun of the ship is only useful when upgraded 5/5 during the last 1/3 to 1/4 of the game.

Extra: The game is continuous - your fleet, ship upgrades, etc are preserved between areas/levels. It does feel like one big activity - first fighting miners, then running from overwhelming aliens, then fighting back against those aliens that were supposed to be overwhelming. Upgrade progression is awkward. Would have rather gotten most (except shield and the main gun) as soon as you got the command ship. Instead it's "you're at this point in the game; here is some research that should already have been done and some upgrades/repairs you should have already been able to access". The game is supposedly focused on numerical superiority, but your fleet usually forms up with the command ship and it feels like your fleet is really just one really big gun turret. The rare few times you send ships away from the main group is so you can control one of them, to act as distractions, or two instances where enemy fleets just sit there and you can irradiate part of them to death with a Bear. You'll lose/reload a lot, part from crashing, part because the game gives you a bunch of "FU" situations - the digger Cruiser you can't control, and figuring out how to keep it from drilling you to death (hit 'F'); Teardrop drones that latch onto your ship, and figuring out how to keep yourself alive (you die fast); aliens that can warp into the map wherever, and realizing they just completely bypassed your defenses. You do get an additional cruiser and carrier through the story, and the carrier's pretty boss, but they'll mostly chill far away from the fight so they don't die.

Awesome idea, but ultimately you just end up loading a lot to argue with your units that refuse to reposition correctly. And the dev is working on the second game so these issues are here to stay.

Thumbs up if the review is helpful.
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110 of 129 people (85%) found this review helpful
Recommended
8.3 hrs on record
Early Access Review
Posted: January 16, 2014
A simple review

Contents as for now:
-a lot of ships (in the order of dozens) with 3 graphic styles (3 factions) -correction: 4 factions, 4 styles, about 3 dozens ships-
-campaign mode story-driven with text acting (still can't say how many sub missions) - 6 sub missions until now.
-1 small skirmish battle (ships only, no structures) -correction: other 4 missions came out after campaign progression - with structures too.
-full (probably) tutorial section (several tutorials covering basics)
-mission editor (can place asteroids of different sizes, debries, space dust, mine fields, ships you encountered in the campaign, some structures)

The game has two modes: direct control over a single ship (they are all controllable) and tactical command where you can build and research structures and units.

Direct control: each ship has a set of health points (I don't see any reference to armor or shields), and different weapons (either turreted or fixed forward), most ships have a special secondary attack, each weapon does a set amount of damage (I don't see different damage types) and has a certain behaviour/range.
Movement controls are based on mouse+keyboard or joystick, they are quite hard to get (you can remap control keys), but the flight simulation is convincing (feels like space). Some basic commands are there (switch target, target nearest etc.).
There are 4 possible views on any ship (1st person, 3rd person -or chase-, 3rd person with free camera -like eve online-, but the last one is not suitable for direct control, turret control, single one or all). Correction: there's a fifth view, command, that lets you steer your ship with the mouse, select targets and shoot, very dynamic, very similar to eve online.
When a ship has turrets, they track the targeted enemy on their own while you can fly around.

Tactical command: you can view the map with a far camera, the units are re-rendered as green/yellow/blue small ships with some bloom effect, you can give basi orders, like patrol an area, move to a point, attack etc. You can select multiple units and also give formation orders. You can select your main base and adjust three bars with three resources -research/energy/ore mining. Resources are generated/used every given time. You can build structures (like shipyards, weapon platforms etc. around the base, selecting placement on all three axis.

Personal thoughts:
Tactical view UI is too basic, you have little control over what's happening and the menus with ships and objects in space are lists of units you need to browse with your eyes. There is no clear counter of resources spent/used/available/produced, so you have little knowledge of what you need. Camera controls need a lot of improvements in this mode, for now it's quite hard to move, find, select, command units.
There is no research panel nor research tree. You research a shipyard->build one->research corvette->build corvette, switching to main base to each research, all done in a list menu. You have little information on unit types, their characteristics etc.
Campaign is quite difficult, you can save games and there's an autosave but it's quite difficult to win against an enemy that is most always superior in numbers, usually you'll need to repeat missions in order to do what's right to do and do it faster in order to win.
There is a ship cap devided for ship class, but all is moddable.

Overall I like the direct control mode, it switches to another unit when yours die, with a button you can cycle all your ships, you can control any ship. I like the graphic style, the units are well designed and interesting. What I don't like is the sound, too few sounds, too little music, there's a lot to add in this. I like the graphic style although there's little of interest in space, asteroids and some dust clouds, needs a lot. The background space is convincing but quite sterile. The lack of objects leads to disorientation when using a single ship.
An interesting idea that needs new features, polishing of UI especially in tactical control mode, more sounds and a complete soundtrack. The editor is nice, but should be more open since it would let us learn game basics such as base building/progression and test ships with direct control.
Buy it if you want to support the product and give inputs, wait if you are looking for a finished game. Like all early access we don't know when this will be finished, how many patches-builds will come in the future and at what pace.
The game developer is a nice guy who is willing to confront with the crowd, speaks english and is dedicated since kickstarted his project, a true indie.

Update after some more time in game:
I'm experiencing a lot of crashes, random ones, I can't replicate them in any way and there's little I can do to report bugs etc. As regarding the campaign I've reached a stalemate, my progress is frustrated by crashes and extreme difficulty, my side and the enemy's are so well placed we both toss each other small fleets of 8/10 ships (there's a cap of some sort I can't figure out more information) and the attacker loses always. Finally, the interface in tactical mode is quite difficult to navigate, especially when it comes to move commands in the xyz axis, there's no clear way to distinguish the position at the end of the move.
You can upgrade your flag ship with several improvements, from auto-repairs to engine to turrets (additional). The way you do it is quite nice, get the ship closer to a transfer structure, order to move some resources into the ship (this action is shown in game by crates popping out of the structure and flying towards the ship) and then order the upgrades you want (there's a timer).


Update2: after quite some more time.
Looks like crashing bugs were related to something in the 3rd mission of the campaign, maybe attacking some enemy platforms. I still get a crash from time to time.
I have to point out that there are 4 factions I've seen now. The progression in game not only unlocks ships and factions in the mission editor but also adds single missions (scenarios) to be played.

Update3:I managed to unlock all ships via some out of game files, which I opened in wordpad. The game truly is moddable, you can modify practically all ship data, damage, HP, speed, acceleration, even the phisics (reaction controls), ROF/speed of projectiles or missiles, and I looked at their textures too, all of this was very accessible (considering I have no idea how to mod a game), and there is a practical folder for mods, that folder will prioritize loading any mod file named after game files, so you only have to drop your modifications there without touching the vanilla game files.
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Recently Posted
Cpt.Wehner
7.5 hrs
Posted: August 31
I realy liked this game, it's a great RTS/Ship battle game, but it's difficult to pass the missions :T
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Felixkaka
11.0 hrs
Posted: August 18
This game is FUN. but i recommend to look up tutorials on youtube because the game tutorial only tells you like Upgrade the command ship. not how to do it not where to click D: . BUT ITS AWSOME WHEN YOU STARTED TO LEARN
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A developer has responded on Aug 18 @ 9:47am
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whozk
49.5 hrs
Posted: August 17
This game is pretty incredible, and so is the dev.

When I first found out about the game, I was super excited about it. The idea felt like a wonderful "best of both worlds" experience. For the first few missions, it really was. Loads of ways that I could successfully approach the situation, both in the strategic view, and with piloting individual vessels.

For the first few missions, you quickly find yourself up against a learning curve. The learning curve is real, and it is steep in places, but the learning curve for the UI goes away soon after (I actually like the layout, after I spend a while getting used to it). And the learning curve for functioning your units, and piloting tapers off soon after that.
Basically, once you give yourself time to get comfortable with the UI, then it's not all that bad afterwards. While you’re still getting used to everything, take advantage of the help that is offered for navigating the UI. It’s very thorough and very helpful if you want to know how to do something.

After the first few missions, you briefly get a place where you can, more or less, just easily go on, and progress through the game. Once you get through those missions, the difficulty starts ramping up. Although, I greatly enjoy the fact that the way to beat the game isn't just about numbers. Apart from the obvious strategic difficulty, the majority of the game's difficulty comes from the different situations you're in, and how well you'll do in the mission is proportionate to how well you can adapt to those situations. Some of the situations are "caught with your pants down" situations, in which you have no real way to preempt them. But, I've found that many of the situations that you will find yourself in are situations that you'll either blunder, because you weren't watching your perimeter, or succeed in, because you are familiar with the strengths/weaknesses of each vessel and how it's best used in battle.
Remember: Your Capital ship isn't a god. It's more like a mothership. Protect it, and use it strategically, that's what it was made to do.
There are always two (or more) ways to finish each mission, the 'brute force' way, and the 'right' way. There is always a solution to each situation that you're put into that maximises your effectiveness in battle. Find it, and the mission won't be nearly as difficult. Also, if the AI gets to be too much, you can try to bait it or kite it.

Though, the campaign missions are great, they are heavy on the RTS side of things. So, if you're in need of a quick break, or want to experience the space combat side of things, flip over to the skirmish mode.
Skirmish mode reenacts your previous missions, but has some twists, as well as certain missions that aren't in the campaign. Skirmish mode was made for flying around in a fighter, or piloting one of the corvettes. It's great fun, and you'll soon find that there are certain situations that you can turn the tide of war by piloting some of your smaller ships.
It also has a wonderful sandbox mode, where you can create your own maps.

There also is another sandbox mode, and this is a bit different. It's a test of the new, and soon-to-be-released Void Destroyer 2. In that game, you will be able to start as a mercenary, and fight/trade/pirate your way up to owning a decent ship, and even being a fleet commander. I'm very excited about Void Destroyer 2, and if you're interested, I'd suggest giving that test a little play through, too.


This game is wonderfully made by a dev that is incredibly passionate about his work, and he does the best he possibly can to help form his work to the desires of the community. Many things that are in the game today are because of ideas that were shared over the steam forums. I think this game is worth it, and I'm certain that his next game will be even better!
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