I would call ‘3079 – Block Action RPG,’ a ‘cult-classic’ even though it’s still fairly new. The reason I say that is because I feel that you’re either going to love this game or hate it. Personally, I could not get into it. I restarted the game about 12 different times, each time seeing if I had ‘missed’ something or simply didn’t understand the concept. However, even after 12 times, I continued to scratch my head – wondering about the many facets of this game.
I really loved the music, it does a great job driving-home the ‘futuristic’ vibe of the game. I also love the ‘mechanics’ to the game. You progressively get better at skills in the game by doing them – don’t like your terrible aim with that rifle, then keep shooting at things (all the things!). I also noticed that the game included skills such as ‘mining’ and ‘stealing,’ which is awesome!
Though, I believe what ruined this game for me was the story and setting; I think that’s what made me restart the game so times, too. The, seemingly, inconsistent size of the NPCs, the strange location of buildings (yes, I realize it’s a randomly generated world, but there needs to be some consistency for an RPG), and the way items are distributed to the player (randomly generated on the ground, just sitting there or sold by a vendor – very inconsistent). I tried to discover the reason, but it didn’t appear to be laid out anywhere obvious to the player, no in-game ‘books’ to discover with clues, no conversation with NPCs to help get answers. The world needs to be 'plausible,' (not to be confused with possible) and the developer has not achieved that.
I feel that a video game has the same mark that books, movies, and television bear – these outlets have a very small window of opportunity to grab their audience, if they miss that window it’s gone. For me, ‘3079 – Block Action RPG’ missed that opportunity, and I really wish it hadn’t.
Posted: November 27th, 2013