Eden Star is a fast paced Sci-Fi survival game that blends unique physics based combat, destructible environments and free-form construction with the exploration of a hostile alien world.
User reviews:
Very Positive (21 reviews) - 100% of the 21 user reviews in the last 30 days are positive.
Very Positive (534 reviews) - 83% of the 534 user reviews for this game are positive.
Release Date: Jan 30, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Eden Star is a core game developed by gamers, for gamers. We care for the game and the people who play it and therefore, early access provides the best platform to fuse great community ideas with our passion to conjointly see Eden Star reach its full potential.

Components of Eden Star are at multiple stages of development; some prototyped, some in early design and some purely conceptual. We want to gauge whether you feel that the core mechanics are working and how you see them evolving. Our mantra is to build and improve from a solid foundation and, although there may be issues at times, we want to work with you to address these issues as soon as possible.”

Approximately how long will this game be in Early Access?

“In short, as long as it needs to be. We are committed to delivering a great experience and – depending on development – will be adding new features, fixing any issues and expanding the gameplay in subsequent updates. Exiting early access is dependent on how well the game is received, so the more people that back Eden Star early on, the more the proceeds can be pushed back into refining the game.”

How is the full version planned to differ from the Early Access version?

“There are many planned features that are currently at various stages of development.

We are planning on developing a greater amount of customization via additional upgrades, weapons and the inclusion of armour types. We also plan to expand on the construction, adding to the available primitive Schematics, Defenses and Utilities to allow for more creativity and playstyles.

The lore of the game is also extremely important to us, providing an expansive universe that can provide story to drive the game forwards. The ultimate goal would be to explore this in full.

For further details, see the Trello board below.”

What is the current state of the Early Access version?

“The Early Access is essentially a starting point from which we can expand upon. The core gameplay mechanics are complete as a single player experience (if a very minimal one) and have been developed with multiplayer in mind.

For a full feature list, please visit our current features and road map thread HERE

We have squished all the bugs we have found but there will likely be more that we haven’t encountered yet, being the small, independent team we are. The tutorial is a work in progress, the controls can be convoluted at times and balancing is ongoing! We know it’s fun, but we want you to tell us if it isn't so that we can make improvements. This is why we wanted to bring Eden Star to Early Access, we need your help to make it the best it can be.”

Will the game be priced differently during and after Early Access?

“Our "pricing strategy" is a simple one. The price will reflect the current features in the game. Over time the price of the game will incrementally increase, the game may also occasional drop in price during Steam Sales.

What's the reasoning behind all this price fluctuation?!

We want to build an active and involved community to help us shape the future of Eden Star, so we hope the lower price point acts as a lowered barrier for those who wish to help us mold future releases of Eden Star, prices will however fluctuate dependent on Steam Sales and feedback.”

How are you planning on involving the Community in your development process?

“The community is an essential part of any Early Access game and Eden Star will be no different.

Please keep abreast of development updates via our Public Trello Board;


We would hugely appreciate you telling us when you encounter any issues so that we can find solutions and deliver updates to you as soon as possible.

  • Is the game not running?
  • Have you found a crash?
  • Is a weapon underpowered?
  • Is an enemy misbehaving?
  • Are you able to find the materials in the world for the upgrade that you want?
  • Are there parts of the game or the controls that you think need to be explained more in the tutorial?
  • Are you having trouble running the game on your system?
  • Are you stuck in a chasm with no way out?
  • etc...

We would also like to know if you think the game is missing something vital. Do you have an idea that you think would fit with the world of Eden Star or improve the way something currently works? If so, we’ would like to hear it. Suggestions are always welcome, we may have already thought of it and have something in the pipeline but you may have a great idea we love and nobody has imagined yet...”
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Buy Eden Star Pre-Alpha


Recent updates View all (100)

October 14

October Development Update 2

Greetings Pioneers!

This week the team have been working on all new server host options for the experimental branch, allowing you to change settings and launch a server based on those settings, including setting a custom day-night cycle length and a whole bunch of other requested features! We’ve also been testing the scanner with the balancing for all the new materials, compounds and components. In addition to this we’ve been looking at the weapon tweaking we did earlier in the week and the modular weapons are feeling much more balanced.

Here’s what the team has been up to:

John - Lead Designer

This week I’ve been discussing potential new mining and Kinetic Blast mechanics as well as overseeing Lauren and Matt’s continued work on the introduction sequence. I also managed to get through a complete balancing pass over all of the stats for our modular weapons - tweaking and changing to get them feeling unique, believable and combat-ready! *tchk-tchk - BOOM*

Matt - Art Director

Some say I'm like a human solar panel, absorbing the rays of the sun in order to output my artistic energy.

Some say I can manipulate those rays into pixels of light on any computer screen.

I say those people are wrong. What I have actually been doing is crafting different level visual versions for the Eden Kit which will see their way into the game soon!

Lee - Technical Director

So this week I have managed to get some time on spawning AI inside the Colony bases. We plan to have some bases which are more strongly defended than others because they contain better loot.

Tristan - Senior Developer

This week I have been looking at creating a new charged blast module/upgrade. It's quite fun even without any of the visual aspects so it should be even better once we get those in.

Ricky - Developer

Game Setting menu with configurable game settings has been the cards for this week, along with stopping the AI attacking the player while in the deployment UI which needed a bit of rejigging.

So we are including this new Game Settings menu which will allow you to tweak multiple settings of the game before you start. We are additionally looking into launching servers with these custom game settings from within game too and sorting some of the server logic out with regards to usability.

Yves - Senior Developer

Coming very close to wrapping up the feature end of network replication optimizations, next week will be begin the journey of fixing all of the things that this new feature would definitely have broken.

Marcin - Designer

I’ve been working very closely with Ricky on multiple Interface elements these past few days. Along with the new set of materials, we’ve done a pass on the Scanner Info and we added a new shiny highlight effect that goes with it too.

In addition to that, as Ricky has mentioned, we’ve been working on the view Game Settings feature, which will let you change most of the general balancing values in order to customise your game to your liking. That will include both single and multiplayer experience. Please keep in mind that the feature is brand new and it may change drastically before official release.

Joe - Environment Artist

I’ve been working on art for a few new base-specific decorators for placement in the abandoned compounds. With the upcoming release I’ve been hammering through bugs too, including highlights such as walking fish and finding thousands of rounds of ammo in crates. I’ve made a bunch of minor tweaks and fixes bases on all your feedback on the forums, so keep it coming :)

Tom - Character Artist

I’ve been working on the high-res model of a particularly nasty critter that will be lurking in a Swamp near you sometime soon...

Lauren - Animator

This week along with various meetings I have been continuing with the animation for the introduction sequence, which is coming along nicely!

Simone - Concept Artist

I've been working on the interior view for the drop pod having two different variants - a clean version and destroyed version. Also I have been making sure that all the armour sets have a base colour version ready for when Tom can start modelling them.

Andy - Lead QA

This week, as with last, I have been focused on the balancing of the minerals and weapons. Along with the balancing I have been looking at the issues you have listed on steam and in particular I have been attempting to reproduce an issues a few of you guys have been having with claimed turrets attacking you.

See you in the fray!

-Team Flix

13 comments Read more

October 7

October Development Update

Greetings Pioneers!

Thank you for the excellent feedback so far on our next iteration of the game which is still available to play in our experimental branch. It’s been immensely constructive for us to have some live player feedback at this stage.

We’re looking to push another update out to the branch next week which will have a whole host of changes and additions. In the meantime we’ve been working towards cleaning up and additions of the most wanted features that we feel will give everyone the most bang for their buck!

Remember you can stay drunk on our workaholic ways by checking out our Trello Boards for the latest on our designs and development tasks!

Here’s what we’ve been progressing with this week:

John - Lead Designer

This week it has been further balancing and identifying all of the components needed to build a refined initial experience. My main focus has been weapon balancing and design tweaks for the updated material scanner with Ricky whilst also finishing off the designs for fuel. I’m next going to be working with Tristan to get the final components together for the new Mining system and then it’s fuel and energy.

Matt - Art Director

We’ve been wanting to get more things that explode into the game for quite a while. So here I am with a huge smile on my face because those things that explode are now about to start exploding. This means more effective ways of breaking into bases and dealing with any non-allied defences!

To start the fireworks here’s the current frag grenade I’ve worked on for both first person and world models.

Lee - Technical Director

This week I have been looking at fixing a couple of crashes we were having with the AI, plus I’ve also been looking at possible way to try and optimise our Octree generation and updating while in game. My next task is to start working towards getting AI to spawn inside the colony bases scattered around the new map.

Tristan - Senior Developer

Working on implementing tree smashing, so throwing of creatures favours the direction of the nearest tree trunk in the direction of the throw. We loved seeing trees break when this happened so expect more exciting smashing moments.

Managed to finish our updated power system as well. Once this is in the game your Eden Kit effectively becomes a power transmitter, so any power from generators will only be effective inside the radius of your Eden Kits. I’ve also started work on our fuel system this week which we believe will be a huge game changer.

Joe - Environment Artist

This week I finished my revamp of 7 bases for the new experimental branch level! My goal was to make each base unique, fun to explore and tell a little bit of a story too… Soon I’m hoping to work on new assets for these bases to flesh them out further. I can’t wait to get your feedback and opinion once the next update hits.

I also spent a day reworking all of the loot crates; adding in the new items, removing the old and tweaking all the drop chances. When the next release drops there shouldn’t be any more useless empty crates or items out of place. I also added in Matt’s new meshes for the roads and fixed a few minor level bugs along the way.

Yves - Senior Developer

Focusing on the final stages of multiplayer optimisation for building large structures, this is coming a long nicely and will be ready for testing shortly.

Ricky - Developer

This week bought a few changes to the HUD Scanner design so I’ve been implementing those additional little bits, then I’ve also been working on bits and bobs towards tutorials, the opening cutscene and objectives for so others can be on the working of those. Moving on from that the consumables are now placeable in the Consumable slots of the UI Menu and on the bottom bar of the HUD so they can be used with quick keys 6 through 0 by default.

Nigh a week goes by barren of fixing bugs so one has also been looking into those. One has been sorted which means peoples save games from the original experimental release a couple of weeks ago can still be loaded in the current release.

Lauren - Animator

This week I have been working on a short introduction sequence to the game for single player in which you wake up near your crashed dropship. There are items scattered around that can help you in starting out.

Marcin - Designer

My entire week was spent implementing an entire new world economy to the game. Yes, that’s right, in the next release, pretty much every single item you find or make will be brand new. A potential exceptions may be the food and water, because they require a whole pass all of their own, which may not make it in at the same time.

That means that the game will likely be slightly less balanced than it is right now economy-wise, but hopefully only for a short while. Gone will be ironite, tennal, and microcrystals for example, and instead you’ll find titanium, computer chips, and sulphur. I hope it’s as exciting for you as it is for us!

Tom - Character Artist

It’s Creepy Crocodile time. Working on this much larger water biome creature!

Simone - Concept Artist

Hello everyone! This week I have been digging into getting the storyboard’s sequence all done so the team can work from it. As well as the storyboards I have been working with Matt on detailing up a Drop Pod design and am currently working on refining the design. Hope you all had an awesome week and see you again next week! 

Andy - Lead QA

After the last update I have been working with the team to implement the new minerals (including a balancing first pass), the new and improved scanner and the new power system. I’ve also been correlating the feedback you guys have been leaving for us onto our trello boards and testing the fixes the devs have put in.

See you in the fray!

-Team Flix

12 comments Read more
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““Maybe I’m just starstruck, but this looks entirely brilliant””

“Eden Star is the perfect game for those of who have always wanted to play Mass Effect, but were put off because there wasn't enough Minecraft in it.”

“If it is this enjoyable at Pre-Alpha they’re doing something right”
PCgamer - Issue 87

About This Game

Eden Star is an immersive Sci-Fi survival game that blends innovative physics based combat, destructible environments and free-form construction with the exploration of a hostile alien world.

Explore and gather resources from the environment of Pharus 7, use these materials to construct defensive outposts, craft powerful weaponry and upgrade your Pioneer.

Current Features

  • Co-op & PVP Multiplayer
  • Colony System (Teams)
  • Physics based combat (Smash)
  • Splintermite (Ground Enemy)
  • Stalker (Ground Enemy)
  • Ika (Flying Enemy)
  • Ika Viper (Flying Enemy)
  • 2 Forest Creatures (neutral)
  • Swamp Walker (Neutral/Defensive Creature)
  • 1.5km Map
  • Swamp Biome
  • Forest Biome
  • Foliage Destruction
  • Mineral Destruction
  • 9 Material Types
  • Wall running and Mantling

Craftable Weapons and Ammo;
  • Pistol (pre-compiled - Not yet customisable)
  • SMG (pre-compiled - Not yet customisable)
  • Rifle (pre-compiled - Not yet customisable)
  • Sniper Rifle (pre-compiled - Not yet customisable)
  • Pistol Clip
  • SMG Clip
  • Rifle Clip
  • Sniper Rifle Clip
  • Gauss Module Flechettes

Multiple “MATA-Tool” Abilities/Upgrade Modules;
  • Kinetic Blast
  • Kinetic Laser
  • Energy Harness (Mining)
  • Energy Harness Reclaim Structures (Undo)
  • Regeneration (Heal Structures)
  • Energy Harness MATA-Combat (Smash)
  • Gauss Cannon
  • Melee Baton
  • Melee Energy Blade

Primitive Structures;
  • Foundations
  • Archways
  • Barriers (Half Walls)
  • Walls
  • Windows
  • Ramp
  • Pillar
  • Ceilings (Floors)

Functional Structures;
  • Eden Kit
  • Auto Turret
  • Energy Turret
  • Missile Turret
  • Energy Walls
  • Door
  • Energy Generator

For an up to date list of what we are currently working on we have a public Trello board available HERE (you must have a Trello account to comment or vote on features)

In Development

  • 16km Squared Island
  • Juggernaut (large ground enemy)
  • Splintermite Queen (large ground enemy)
  • Weapon - Grenade Launcher
  • Weapon - Frag Grenade
  • Swamp Snake Enemy Creature
  • Expanded build types (Upgraded doors, windows, walls etc)
  • Creature Creation
  • Vehicles

In Planning

We will not promise that the following features will make it into the game until they are actually in the game!

  • Further Refinement of Melee (Combos)
  • Expanded World
  • Additional Pioneer Characters
  • Steam Achievements
  • Health Packs
  • Craftable/ Upgradable Armour
  • Utility buildings (generators etc)
  • Caves
  • More enemies
  • More neutral creatures
  • Robotic allies
  • Vehicles
  • Procedural content
  • THE GAWR...

Current Feature Overview

Use your MATA-Tool (Remote Manipulation Device) to harvest trees, foliage and mineral rich rocks within a real-time physics driven environment. Obtain Material Shards for use in outpost building, weapon construction and powerful upgrades. Destroy and recreate your surroundings at will; the world is yours to manipulate, just watch out for the indigenous lifeforms…

Use gathered Materials to craft defenses, walls, ramps and turrets to protect your outpost or construct powerful weapons and upgrades for your Pioneer. Place gathered Materials within your Eden Kit to store, or use them to upgrade the Eden Kit's protective shield and power additional defenses. Expand your territory by building additional Eden kits. How you balance your resources is up to you.

Using unique physics-driven combat you can remotely grab enemies and smash or blast them into the destructible environment. Upgrade your weaponry to tackle the alien hives and claim the territory for your own. Combine different attacks and abilities in order to survive against enemies and environmental hazards. A simple, but fluid movement system gives you freedom to move athletically across surfaces.

Death in Eden Star is permanent. You can be reconstructed back by the Eden Kit provided it contains Teslinium and remains intact, but naturally it must be protected...

The Tech Demo is free and is automatically downloaded with Eden Star. To access it you must do the following;

  • Find Eden Star :: Destroy - Build - Protect ® in your Steam Game Library
  • Right Mouse Click over Eden Star :: Destroy - Build - Protect ® and select Properties from the bottom of the list
  • Left Mouse Click on the 3rd tab labelled Local Files
  • Left Mouse Click on the Browse Local Files button

This Will Open Up A Browser Window

  • Click on the UE3 Combat Tech Demo folder
  • Follow the instructions listed within the associated Readme file within the folder, all instructions are also within the Readme document

To launch the Eden Star Tech Demo you must find the folder where you have installed the Tech Demo and find the following folder;

EdenDemo_5.7 > Binaries > Win64 then click on the application (.exe) "EdenGame" to launch the demo

e.g. :: C:\Eden\EdenDemo_5.7\Binaries\Win64\EdenGame.exe

System Requirements

    • OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1.
    • Processor: Intel i5 CPU @ 2.40GHz (4 CPUs) / AMD X8 FX @ 3.5GHz (8 CPUs)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 650 / or AMD equivalent
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: 100% DirectX 10 compatible
    • Additional Notes: Over time content, programming changes and feature updates may change the system requirements for this game. Some system components such as mobile chipsets, integrated, and AGP graphics cards may be incompatible. An internet connection may be required to access in future.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (21 reviews)
Very Positive (534 reviews)
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400 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
8 of 9 people (89%) found this review helpful
1 person found this review funny
32.1 hrs on record
Early Access Review
Posted: September 22
I have seen a few bad reviews for this game and honestly I don't see why. While this game is in pre-alpha I have still had alot of fun with it. I even had some friends get it and we set up a server. However for right now it is definatley a binge game until this next update comes out which should be soon by the sound of things..
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6 of 7 people (86%) found this review helpful
1 person found this review funny
70.6 hrs on record
Early Access Review
Posted: September 24
So, yeah, not a half bad game at all given its in the last stages of pre-Alpha. Granted there's not an awful lot to do at this stage but with what I've been reading from the Dev's weekly updates, for all intents and purposes, it is going to be a brand new game. The mechanics are fairly solid, the AI is relatively solid, the framework is all there, and while it might need a bit of ironing out (what pre-Alpha stage game doesn't?) it looks really good and plays quite well. What impressed me is the Developers, more specifically them taking our feedback and actually implementing it and working with the community to give what they all want. That's the beauty of smaller developers; the day you see Electronic Arts doing such a thing will be a cold day in hell for sure. Sure they might be taking their time with this new release, but if it means shipping a release that isn't broken, then I'm happy to wait a little longer. My score? Well I have 66 hours logged on this game so it can't be that bad. I'll score it an 7.5/10 for the pre-Alpha release.
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8 of 11 people (73%) found this review helpful
8 people found this review funny
4.7 hrs on record
Early Access Review
Posted: September 25
Please have caution, this is a red alert, we have sent the local army to destroy their settlement. Until then, please keep away.
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5 of 6 people (83%) found this review helpful
154.0 hrs on record
Early Access Review
Posted: September 30
ok, so ive had this game for long time, so decided to give a quick review. ive been playingthis game since it came out, there is alot to do between gathering materials to build weapons,fortresses, upgrades, ect ect. since they just added the experimental branch with the new map.... this became more fun and enjoyable as now you have to gather more materials to survive with food,water,air.but it also made it harder which is fine with me since i love a chalenge.Im sure once they get the bugs and everything fixed, it will be more insteresting as the Devs are very active in the forums to help with bugs and problems you have.this is a new map with alot of new stuff out now, and more coming soon as they are happy with the bug fixes and stability with some stuff ingame. All in all this game is sooo worth it if you like survival type of games as you will be busy each day/night gathering materials and sources to stay alive, daytime is 20 minutes while the night time is 5 minutes, thats when you get raided by mobs once you have a base set up.if you like action and survival types of games i HIGHLY recommend this game!
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4 of 5 people (80%) found this review helpful
10.3 hrs on record
Early Access Review
Posted: September 30
I've got almost 10 hours as of this review I got it with a friend of mine but he said it wasn't like it's trailer. I disagree and agree with that statment.

Yes its missing alot but we both agree that its still being worked on. It is like a Sci fi version of 7 days to die.

I enjoy this game alot even if it doesn't have multiplayer support for setting up your own hosting "AT THE MOMENT" but it's still fun regardless.

The visuals are great, some things are missing as far as some mechanic's but thats a nit pick at best.

To say this game is great is a understatment from my point of view.

Early access ok, potential extremely high.


I'm running this on a windows 10 pro with the following spec's

intel core i7 4770
16gb DDR3
Nvidia Geforce GTX 750 Ti
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2 of 2 people (100%) found this review helpful
4.0 hrs on record
Early Access Review
Posted: October 1
Considering that this is pre-alpha, it looks pretty darn good. It's got all of my favorite thigs: crafting, survival, building, aliens, and guns, all in one package. Can't wait to see what the game will be when it's finished.
Currently, the player can scavenge for materials, craft a few guns, build some structures and defenses, run up walls, use telekinetic tools to throw helpless wildlife off a cliff or into a big rock, and kill the alien buggers, which are especially irritating at night. As expected, the game is missing quite a bit of material to help it feel deep and compelling for now, but it's still pretty fun. Beware of game pad controller issues. It's still playable with one, just messy.
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1 of 1 people (100%) found this review helpful
4.3 hrs on record
Early Access Review
Posted: October 2
This is a SciFi Early Access Survival Crafting game being made with love, care, and effort. The Developers are really active and have responded almost weekly, if not daily to players. As for the game, it needs polish and more content (which is already in the works, check out their Trello page for more info). As long as players support the devs and vice versa, this game will be great. Cannot wait to see the finished product. Flix Interactive you are doing a fantastic job so far. Keep it up :)

P.S. I will be stealthily voting up features for the game on Trello...
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2 of 2 people (100%) found this review helpful
9.1 hrs on record
Early Access Review
Posted: October 16
Took a chance-love it. Best tip I can give, is to build up high. Im perched on top of a largish mountain. Building down on the floor, means more nasty things will attack. This game is a cross between rust and 7 days to die.
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6 of 8 people (75%) found this review helpful
2 people found this review funny
6.3 hrs on record
Early Access Review
Posted: October 8
Woooooo Ahhhhhhhhhhhh
pew pew pew bzzzzzzz rooooarrr argggghhhh pew pew pew

100% buy it

Ok so I brought this game a few weeks ago and I havent played it much because it is early access - however it is looking like areally impressive game so far and today when i logged in i got totally freaked by the new enemies that have been promised. Graphically the game runs really well although you will need a nice PC to run it. The player controls well and the games crafting tree is very easy to understand so far. The building aspect of the game is also cool and there seems to be little limit as to how big you make your base. It does have afew bugsa obviously and the full SP canpaign isn't there yet but this is deffo going to be one of the big games in the near future as long as the devs don't do a No Man's Lie.11
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Most Helpful Reviews  Overall
103 of 109 people (94%) found this review helpful
6 people found this review funny
12.1 hrs on record
Early Access Review
Posted: February 15, 2015
10/10 concept.....with some minor cautions.

If you are into resource gathering/building games then this is definetly the game for you.
It is beautifully designed, with game mechanics that are our of this world ;). I very much enjoyed the first few times playing, however i have noticed as few things that i would caution you to either to consider prior to buying or prior to playing for the first time.

first i have heard from people who have played the game that is it almost tediously easy. however i must have started playign after the patch because i found the game so grueling at night that every playthrough ends up exactly the same:
Day1-collect eden, collect materials for building, then build a base
Night1- continue collecting maerials for building because NOTHING will attack you the first night (unless provoked)
Day2- keep on collecting and building (dont forget to upgrade eden with spare material)
Night2- Crap your pants as onslaughts of aliens attack from all sides; barely survive
Day3- cry a little as you see all the work put into harvesting and buiding was just destroyed in one night, but you continue to collect and build anyway.
Night3- stock up ammo and energy because you will die. and if you dont, you will be left with a 80% destroyed base and will most certainly die on Night 4.

So, although it is fun and exciting the first few playthroughs, eventually you will get discouraged because everything you do will all end on night 3 (possibly 4). And if you were wondering about more specifics of me trying to survive will no prevail: Ive tried mulpiple "strategic" base locations, (backed up againt a mountain/cliff, away from enemy hives,up high where they cant reach me) but they get you either way. not only do they seem to spawn in on my base at night, but it also seems that killing one of there hives (which should stop them from coming from said hive since its ...well...dead) doesnt not stop them from pouring in from that dead hive. I also tried to purely harvest and save resources from day 1 until day 4 then build a grand fortrace thinking i would be ahead of the game and they wouldnt be able to take out a large base with walls and blockades and six turrets and me ....but they did. they destroyed everything. and killed me.

I know much of this sounds negative, but i truly do enjoy the game. it just has some quirks that make it hard to keep replaying for me personally. i really hope that the creators keep doing a great job and continue to progres with this game.

One last thing....
If you were wondering what i would want to be better or worked on, this is it:
-more varied % for harvesting . ei. maybe a different type of tree that is a higher percentage of the wood (protanium or whatever) and rocks that would all range in % not just 25 or 30%.
-not easier aliens, just more timely placed or spaced out. The first night being alien free is sweet, however a barrage on night 2 and getting harder form there is kind of sudden. maybe ease into heavier waves or more aggressive aliens? it would deffinetly increase my play time and willingness to go to such lengths to build a solid base.
-better turrets. i know this one is odd but i have run into a problem that i dont really like or trust turrets to do their one job, which is shoot at the enemy. Which i cant trust them because they dont seem to do much damage anyway and only half the time they even work; i feel like an alien needs to be directly in front of a turret and not moving to be able for the turret to do any real damage. in the end im just lapping my base killing everything i can while i hear the turrets turn on and off for no reason. can turrets just be on and on guard at night and off during the day? cuz that would be pretty cool.
-a different "start" location at random. the map doesnt seem to change and i pretty much know where to go from the start so maybe making the pods land in different areas of the map would be cool.
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Recently Posted
Uranium 235
92.2 hrs
Early Access Review
Posted: October 20
+ Good graphics and gameplay.

- Map is small. (i think)
- Need more items.
- Time.. 20 min is low. 30 or 45 pretty good.
- This is a survival game. Is it correct? Need foods for eat.

Lastly; mobs.. Too many are coming and not easy. I play in normal mode but mobs is hard.
Helpful? Yes No Funny
0.4 hrs
Early Access Review
Posted: October 18
Product received for free
the game is fun but my pc cant handle it but its still a fun game and u should try it
Helpful? Yes No Funny
14.4 hrs
Early Access Review
Posted: October 16
This is already a great and slightly addictive game. It does get a little repetitive after a time, but that is only because the game is still being developed. I can see this being an amazing game in the long run, a game that truly does redesign the survival genra as a whole.
The dev team is very active, they communicate with the community on many fronts and are willing to take advice, criticism, and new ideas to heart within this game. This has already been shown through going through forum posts on several sites. The fact that the dev team truly does seem to care so much about this game and it's community says alot about the potential of this game.
I do not regret this purchase, and I am greatly looking forward to the next update.
Helpful? Yes No Funny
8.7 hrs
Early Access Review
Posted: October 15
Be me
Crash land on planet
Finds splintermites
Thinks they're adorable
Builds containment area
Throws endless amounts of splintermites into it
Didn't realize they can burrow
They killed me
10/10 would love the splinters in my heart again
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87.5 hrs
Early Access Review
Posted: October 13
Very good game and is much better in multiplayer than singleplayer.(In my oppinion) Very well made, but I would like a third person mode, but that's just a suggestion. Has good graphics, polished gameplay, and you have wall run which I don't really use BUT it is super awesome. It is early access but it seems to good to be there still.
Helpful? Yes No Funny
26.7 hrs
Early Access Review
Posted: October 13
I am only reviewing the new Experimental branch. It is single player only for now. This review will be a lot more in depth as soon as they get the balancing and some more content in to flesh the game out more. But for now, I wil say it is well worth the money, and the devs listen to us and respond.

Graphics, 9/10
Gameplay. 8/10
AI. 8/10
Content 6/10
Mechanics 10/10
Optimazation. 9/10
Controls 8/10

Overall 8/10

I cannot wait until the MP comes out and they get the Dedicated server api released. This game is gonna rock, it will be Ark in space(PvP wise).
Helpful? Yes No Funny
20.8 hrs
Early Access Review
Posted: October 12
I think this game is worth $20 if you like to support EA games. Survival games aren't really my thing, a buddy gifted me a copy. However, the development team is EXTREMELY responsive to feedback, releases news about progress and direction weekly, and has MULTIPLE developers including people making their own assets. Their vision isn't clear yet and the gameplay is going to change drastically. However, at each step of the way, they want the content they have to be fun and bug free, and they work very hard at that, which is admirable and completely worth your money if you like to support EA games! Recommended!
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[SWE] TheBandit
29.8 hrs
Early Access Review
Posted: October 9
I had tons of fun with this game, I love survival games.
Problem with most games in this specific category
is that they are not close to finish. That makes a game harder to judge.

I can say that what Eden star has managed to put out a fun
early access game that looks fantastic and it's fun to play.
Most of the gameplay I have is single player and I enjoyed it allots,
cant wait so se where this game is headed.
I recommend this game so far.
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