Eden Star is a Sci-Fi survival game that blends unique physics based combat, destructible environments and free-form construction with the exploration of a hostile alien world.
User reviews: Very Positive (160 reviews)
Release Date: Jan 30, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Eden Star is a core game developed by gamers, for gamers. We care for the game and the people who play it and therefore, early access provides the best platform to fuse great community ideas with our passion to conjointly see Eden Star reach its full potential.

Components of Eden Star are at multiple stages of development; some prototyped, some in early design and some purely conceptual. We want to gauge whether you feel that the core mechanics are working and how you see them evolving. Our mantra is to build and improve from a solid foundation and, although there may be issues at times, we want to work with you to address these issues as soon as possible.


Approximately how long will this game be in Early Access?

“In short, as long as it needs to be. We are committed to delivering a great experience and – depending on development – will be adding new features, fixing any issues and expanding the gameplay in subsequent updates. Exiting early access is dependent on how well the game is received, so the more people that back Eden Star early on, the more the proceeds can be pushed back into refining the game.”

How is the full version planned to differ from the Early Access version?

“There are many planned features that are currently at various stages of development.

The Early Access is currently single player only!

We primarily plan to extend the experience to multiplayer but need to test the physics mechanics that affect gameplay before we commit entirely.

We are planning on developing a greater amount of customization via additional upgrades, weapons and the inclusion of armour types. We also plan to expand on the construction, adding to the available primitive Schematics, Defenses and Utilities to allow for more creativity and playstyles.

The lore of the game is also extremely important to us, providing an expansive universe that can provide story to drive the game forwards. The ultimate goal would be to explore this in full.

For further details, see the Trello board below.”

What is the current state of the Early Access version?

“The Early Access is essentially a starting point from which we can expand upon. The core gameplay mechanics are complete as a single player experience (if a very minimal one) and have been developed with multiplayer in mind.

For a full feature list, please visit our current features and road map thread HERE

We have squished all the bugs we have found but there will likely be more that we haven’t encountered yet, being the small, independent team we are. The tutorial is a work in progress, the controls are convoluted and currently no balancing has taken place. We hope it’s fun, but we want you to tell us if it isn't so that we can make improvements. This is why we wanted to bring Eden Star to Early Access, we need your help to make it the best it can be.”

Will the game be priced differently during and after Early Access?

“Our "pricing strategy" is a simple one. The price will reflect the current features in the game. Over time the price of the game will incrementally increase, the game may also occasional drop in price during Steam Sales.

What's the reasoning behind all this price fluctuation?!

Firstly, we want to reward our early adopters and supporters for backing us earlier in the development process. With the v.0.0.1. build we released a free, unique 15 page Art of Eden Star PDF book as a thank you to all of those backers who purchased prior to the v0.0.1. Our goal is to reward early adoption with similar gratitude in the future, including exclusive background Lore documentation and more.

Secondly, we want to build an active and involved community to help us shape the future of Eden Star, so we hope the lower price point acts as a lowered barrier for those who wish to help us mold future releases of Eden Star, but without the free additional reward content.”

How are you planning on involving the Community in your development process?

“The community is an essential part of any Early Access game and Eden Star will be no different.

Please keep abreast of development updates via our Public Trello Board;


We would hugely appreciate you telling us when you encounter any issues so that we can find solutions and deliver updates to you as soon as possible.

  • Is the game not running?
  • Have you found a crash?
  • Is a weapon underpowered?
  • Is an enemy misbehaving?
  • Are you able to find the materials in the world for the upgrade that you want?
  • Are there parts of the game or the controls that you think need to be explained more in the tutorial?
  • Are you having trouble running the game on your system?
  • Are you stuck in a chasm with no way out?
  • etc...

We would also like to know if you think the game is missing something vital. Do you have an idea that you think would fit with the world of Eden Star or improve the way something currently works? If so, we’ would like to hear it. Suggestions are always welcome, we may have already thought of it and have something in the pipeline but you may have a great idea we love and nobody has imagined yet...”
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Buy Eden Star Pre-Alpha


Recent updates View all (13)

May 29

May Development Update 2

Greetings Pioneers!

This Friday we’re bringing you an update on what the team are currently working on.


Joe - Environment Artist

Over the past couple of weeks I have been working on, developing and testing a brand new Biome for Pharus 7, along with the assets that populate it. Our main goal with this new Biome is to add an area which provides players with unique challenges and rewards, as well as adding a bit more variety and visual (ie: Alien!) interest into the world of Eden Star. I’m aiming to push the graphical fidelity of this new area whilst still keeping everything interactive and fun to explore/destroy!

Lauren - Animator

This sprint I’m working on refining Multiplayer animations, focusing on player movement to begin with, making sure everything is playing and blending correctly from a 3rd person perspective. I am also prototyping some interactive (and potentially hazardous) alien flora to make the environment of Pharus 7 that little bit more deadly…

Chris - Level Designer

This week my main focus has been on designs for our Ecosystem and new AI spawning points system which is an extension of the current method, allowing players to essentially ‘self balance’ the amount of enemies that they will encounter during nightfall based on their progression rather than how many days have passed in the game.

Matt - Artistic Director

The Art team and myself have been creating more varied ideas for future Fauna creatures this week coupled with fleshing out our different biome designs. Over the last two days I’ve been hands on developing our first flying Fauna, who is yet to be named.

The creature has basic foraging logic that will allow it to pick things up in the world and fly off into the wilderness (potentially escaping with a dropped mineral that you had set your eyes on). Currently the creature model is in the 1st pass of texture painting.

For now, I’ll leave you with a picture of his lovely face.

Yves - Senior Developer

I’ve been bringing the weapons and building mechanics up to date so that they can function in a multiplayer environment.

Ricky - Developer

This week I’ve been prototyping a fancy new Menu system with some major changes we hope will dissipate the congruity of our current Construction Menu. This also works alongside the new Build Mechanics we have been designing.

Lee - Technical Director

I’ve been working on a new spawner specific to the fauna we will be introducing to the game, together with making a start on the first of the neutral fauna creatures - the Vogel. Also this week I’ve been looking at making a few tweaks to all the turrets, improving their targeting system, and putting together behaviours for the new missile turret.


That’s all for now folks! For an up-to-date view on all of the features being worked on please visit our Trello board –

Also please continue to keep us informed of any feedback and issues on the Forums -

Many thanks,

Team Flix

9 comments Read more

May 22

v0.0.6 Released!

Greetings Pioneers!

This week there have been some fairly major changes made under the hood, namely our super buff and shiny A.I. manager. But what does that mean for you, our lovely players. It means enemies that are more organised more responsive and have the ability to become sentient and TAKE OVER THE WORLD!...oooook so we may have made the last bit up but the rest of it is nothing but the truth.

We’ve also added another spiffing defence turret, which casts out a stun beam to subdue those pesky bugs. It really is rather bosh lasers and gentle beams (pun very much intended)

  • Added Laser Turret - A new defense structure which fires a bolt of energy at its target, pushing it back and stunning it, allowing you or other defenses to finish it off.

  • New AI spawning system - Amounts of AI sent to your base are now limited per night, and are more consistent in their spawn pattern - meaning you will not get overwhelmed if there are high amounts of hives nearby. The difficulty should still increase each night while keeping the flexibility of reducing the amount of AI that attack by destroying hives. Please let us know if you have any feedback!

  • Added confirmation pop-up on selecting Exit Game from the Pause Menu.
  • Removed Eden Kit Shield Entered and Exited messages (The Toxicity Meter displays your shielded status).
  • Increased the number Foundations you begin with in Normal mode to 15.

We've also made a bunch of new bug fixes to add further stability to the game. The full change list can be viewed here. As ever you can also view our known issues on the super awesome, super public, public Trello board.

To keep everyone on point with what we have lined up for future updates, the team is working tirelessly towards adding the much needed variety that we have designed for the world. This includes adding neutral fauna creatures and new biome areas to the Island.

Without further hesitation we’ll leave you with a few preview images of what is in store in the coming months (Everything you see here is a work in progress and may be subject to change)

New Biome

Missile Turret

Fauna Creatures

Happy hunting!

- Team Flix

14 comments Read more
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““Maybe I’m just starstruck, but this looks entirely brilliant””

“Eden Star is the perfect game for those of who have always wanted to play Mass Effect, but were put off because there wasn't enough Minecraft in it.”

“If it is this enjoyable at Pre-Alpha they’re doing something right”
PCgamer - Issue 87

Steam Greenlight

Notice: 64-bit Windows Required

You must be running 64-bit Windows 7.1 or later to play Eden Star.

About This Game

Eden Star is an immersive Sci-Fi survival game that blends innovative physics based combat, destructible environments and free-form construction with the exploration of a hostile alien world.

Explore and gather resources from the environment of Pharus 7, use these materials to construct defensive outposts, craft powerful weaponry and upgrade your Pioneer.

NOTE: The game is currently SINGLE PLAYER only.

Current Features

  • Physics based combat (Smash)
  • Alien Splintermite (Ground Enemy)
  • Alien Ika (Flying Enemy)
  • 1km Map
  • Foliage Destruction
  • Mineral Destruction
  • 8 Material Types
  • Wall running and Mantling

Craftable Weapons and Ammo;
  • Pistol (pre-compiled – Not Yet custom)
  • Rifle (pre-compiled – Not Yet custom)

Multiple “MATA-Tool” Abilities/Upgrade Modules;
  • Kinetic Blast
  • Kinetic Laser
  • Mining
  • Structure Regeneration
  • Reclaim Structures (Undo)
  • MATA-Combat (Smash)
  • Gauss Cannon
  • Basic Melee

Primitive Build-set;
  • Foundations
  • Walls
  • Cubes
  • Ramps

Functional Structures;
  • Eden Kit
  • Turrets
  • Energy Walls

For an up to date list of what we are currently working on we have a public Trello board available HERE (you must have a Trello account)

In Development

  • Neutral Fauna Creature
  • Laser Turret

In Planning

We will not promise that the following features will make it into the game until they are actually in the game!

  • Multiplayer
  • Alien Juggernaut (ground enemy)
  • Refined Melee
  • Expanded World
  • Additional Pioneer Characters
  • Steam Achievements
  • Health Packs
  • Craftable/ Upgradable Armour
  • Expanded build set (doors, windows, ladders, details etc)
  • Utility buildings (generators etc)
  • Expanded defensive build set (traps and more turret types)
  • Caves
  • More enemies
  • More neutral creatures
  • Robotic allies
  • Vehicles
  • Procedural content
  • THE GAWR...

Current Feature Overview

Use your MATA-Tool (Remote Manipulation Device) to harvest trees, foliage and mineral rich rocks within a real-time physics driven environment. Obtain Material Shards for use in outpost building, weapon construction and powerful upgrades. Destroy and recreate your surroundings at will; the world is yours to manipulate, just watch out for the indigenous lifeforms…

Use gathered Materials to craft defenses, walls, ramps and turrets to protect your outpost or construct powerful weapons and upgrades for your Pioneer. Place gathered Materials within your Eden Kit to store, or use them to upgrade the Eden Kit's protective shield and power additional defenses. Expand your territory by building additional Eden kits. How you balance your resources is up to you.

Using unique physics-driven combat you can remotely grab enemies and smash or blast them into the destructible environment. Upgrade your weaponry to tackle the alien hives and claim the territory for your own. Combine different attacks and abilities in order to survive against enemies and environmental hazards. A simple, but fluid movement system gives you freedom to move athletically across surfaces.

Death in Eden Star is permanent. You can be reconstructed back by the Eden Kit provided it contains Teslinium and remains intact, but naturally it must be protected...

The Tech Demo is free and is automatically downloaded with Eden Star. To access it you must do the following;

  • Find Eden Star :: Destroy - Build - Protect ® in your Steam Game Library
  • Right Mouse Click over Eden Star :: Destroy - Build - Protect ® and select Properties from the bottom of the list
  • Left Mouse Click on the 3rd tab labelled Local Files
  • Left Mouse Click on the Browse Local Files button

This Will Open Up A Browser Window

  • Click on the UE3 Combat Tech Demo folder
  • Follow the instructions listed within the associated Readme file within the folder, all instructions are also within the Readme document

To launch the Eden Star Tech Demo you must find the folder where you have installed the Tech Demo and find the following folder;

EdenDemo_5.7 > Binaries > Win64 then click on the application (.exe) "EdenGame" to launch the demo

e.g. :: C:\Eden\EdenDemo_5.7\Binaries\Win64\EdenGame.exe

System Requirements

    • OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1.
    • Processor: Intel i5 CPU @ 2.40GHz (4 CPUs) / AMD X8 FX @ 3.5GHz (8 CPUs)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 6 Series / or AMD equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: 100% DirectX 10 compatible
    • Additional Notes: Over time content, programming changes and feature updates may change the system requirements for this game. Some system components such as mobile chipsets, integrated, and AGP graphics cards may be incompatible. An internet connection may be required to access in future.
Helpful customer reviews
18 of 20 people (90%) found this review helpful
4.9 hrs on record
Posted: May 6
Early Access Review
This is an Early Access review of Eden Star. This review will contain what I've learned from my 3hrs of playing the game.

Eden Star is, currently, an Early Access game about a character who crashes on an alien planet and must find specific parts from an object I have yet to learn the name of. The tutorial gives you everything you need to know on how to play the game from start to finish.

The game is created through the Unreal 4 Engine. The engine has great potential but, the developers have given the game dated texures for obvious reasons.

You begin the game falling from the sky and landing in a pod of some kind. As the door shoots open you are greeted to the alien planet along with a fiery sky show of fallen ship parts. Your goal is to go and retrieve a single part to call your home.

After building a base out of trees, rocks and other minerals you can gather, it should soon be night time. During this time you will want to stay near your base and inside of your bubble to keep your shield up and to stay safe from enemies that will come for your home's power. Once your power is destroyed so is your respawn point.

You are able to build guns and, eventually, armor for your character to defend themselves with. You may also build defence weapons for your base like turrents and electrified fencing.

+Great controles and rebinding capability
+Ajustable resolutions
+Great crafting system/UI
+Amazing replayability
+Perfect atmosphere

+Poor graphics options
+Dated textures
+Laggy on max settings even on a powerful PC
+No multiplayer (not really needed but, could be nice)

+Hands can dissapear randomly
+During the night, outside of your bubble, your shield has a chance to not go down

Overall this game is a lot like Subnautica but, better in my opinion. It is a very fun game to waste time or let's play for a YouTube channel. If this game was played by a famous let's player it would get a lot of traffic.

I give this game an 8/10! I've never been fond of Early Access games but, this game shows a lot of promise even in its current pre-alpha stage!
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9 of 9 people (100%) found this review helpful
11.4 hrs on record
Posted: May 11
Early Access Review
This is Alpha?!

I was/am a fan of Planet Explorers (which in a lot of ways is a different game and I still encourage trying that one too), but wow what a difference. ES is still in early development and I already see myself pouring hundreds of hours into it during any free time i have. If The Developers can improve upon what they have already built this will be an absolutely fantastic game that will hold it's own next to any upcoming triple A, Big Studio title.

Can't wait for the final product.
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12 of 16 people (75%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: May 4
Early Access Review
EDIT: After a few hours of playing this, my review holds true. I have not found any bugs. As a matter of fact, I like the game more than I did when I wrote the review, now that I have p[rogressed furthur and seen more of the depth of the game. I have not played this game very much, and I will update my review as I get more hours, but one thing is certain: I Like This Game. The concept is cool; You are building a base to withstand the hostile environment of an alien planet. There are a few things that separate this from other survival games. 1) THE GAME IS SMOOTH. When I think of open world survival games, I think of H1Z1, DayZ, and The Forest. Of these, The Forest is the most similar, as Eden Star isn't online, and has no zombies. Instead of cannibals, you're fighting giant insects and monsters. Anyways, what these other Early Access survival games do poorly is, well... run. There are BUTTLOADS of bugs in The Forest, and it's difficult to play (I don't have it in my library, but I've played it before). In this game, the devs clearly took a lot of time to squash all of the bugs they could find. 2) Speaking of devs, the devs are amazing. They are extremely active in the forums; my post was responded to within minutes. Not only are they active, they HAVE PERSONALITY! (whaaat?) In other forums, I would poost some questions, and a day or so later, the devs would respond with a few words. These devs are online quite a bit, and they respond fast. They also make jokes, say thank you, and talk to people. If there's one thing that makes an indie game better, it's when (well obviously, when it's good, but I already assured you it is) the devs are active, friendly, and take the community's ideas and work with the fans too make the game better. 3) Graphics are super nice; I'm not going to elaborate on this much, because you can look at thim (with awe) by just checking out the screenshots in the community hub. 4) PARTICLE EFFECTS ARE SO BEAUTIFUL! Holding down right click and watching rocks and trees explode has never been this fun =D. Of course, that doesn't top the feeling of flinging a giant insect into a tree so hard that the tree literally falls down and the bug sits there squirming until it dies a glorious death. Of course, not all games are perfect. That thought went through my mind, like, 20 times while I wrote this review. In my 35 minutes that I played this game, though, I didn't come across anything I particularly didn't like. (P.S. Seriously though, there is definitely going to be things wrong with this game. I've played 35 minutes of this, so don't base your decision solely on the fact I haven't found any bugs. If you can't tell, I've sugarcoated the game a bit. Everything I said was true, but remember: this is an EARLY ACCESS game from a small INDIE DEVELOPER. Thus, there's clearly going to be some problems, and the game obviously isn't going to end up massive and complex, like Skyrim is or Star Citizen will be; this game is and will remain fairly simple, and definitely is and will remain fun to play and in my opinion, worth the cost. If you want to support a nice group of devs out and have fun in the process, and don't mind spending $20, get this game. Don't expect this game to be "Jesus: The Game" or anything (a.k.a. csgo).) tl;dr if you like fun, and want to support an amazing group of devs, this game is definitely worth it.
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7 of 7 people (100%) found this review helpful
8.3 hrs on record
Posted: May 2
Early Access Review
This game is fantastic even in its current state. Read several reviews and saw devs replying to those with issues and that alone brings me a lot of hope for this game. It's a bit overwhelming when you first start but either you'll die as I did to exploding bugs or you'll figure it out and press on. The build system is pretty nice and the quick craft is just awesome. Quick crafting ammo while fighting enemies is amazing.

Hey Devs, unsure if others have brought this to your attention but once you acquire a secondary eden kit (whether from building or finding one), the game will start to lag at weird times once you build up a decent fortress/base. I find myself sticking to using one kit to avoid this. Other than that, keep doing what you do. This game is top.
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7 of 8 people (88%) found this review helpful
2 people found this review funny
1.7 hrs on record
Posted: May 15
Early Access Review
This games potential! Woah! looks so nice, performs well, smooth, all out this game is one of the best greenlight style game ive ever seen in my 7 years gaming experience. A bit of optimisation and multiplayer/co-op would be great!

-Spawn in
-Run for ages
-See hive
-Throw some ♥♥♥♥ers
-Freak out from toxic time
-Fall off world
-Googles how to play and some gameplay
-Sees hive
-Kicks ♥♥♥
-Build house
-Craft weapon
-Fall of world in dramatic trick shot with "Eminem- Till I Collapse" playing the background
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6 of 7 people (86%) found this review helpful
1 person found this review funny
7.0 hrs on record
Posted: May 14
Early Access Review
Minecraft meets Sanctum 2
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5 of 6 people (83%) found this review helpful
8.6 hrs on record
Posted: May 16
Early Access Review
Finally a buillder/gathering game with good graphics
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6 of 8 people (75%) found this review helpful
1 person found this review funny
3.9 hrs on record
Posted: May 6
Early Access Review
I really enjoy playing this game. You can do quite a lot for this early version. Wallrunning is really really fun and the farming and building part is quite good! My problem was that i didnt know, if i die that i would loose my inventory... Just found another eden kit...

11/10 would jump down that cliff again :D
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6 of 8 people (75%) found this review helpful
1 person found this review funny
4.7 hrs on record
Posted: May 15
Early Access Review
Ah, Eden Star, the space-age creation game that took a little too much from Rust, and not enough from Minecraft. The goal is simple, protect your world-saving egg thing until you die, which is inevitable, but you can have fun getting there. There are two major things to worry about in ES, first, the spiney crawler drone things that seem to burst from nowhere at every point in the game and try to do horrible, unholy things to you. The second main thing to worry about is falling, and while there seems to be no apparent fall damage, you do however take a minor, itty-bitty, bite sized fatality from falling off the edge. Oh, did I forget to mention the edge? Yes, yes of course I did, as I so dutifully lacked at mentioning, the setting is also placed in an Avatar like sky dimension. And no, unlike avatar, there is no way to get down to the joyful, barbaric blue-monkey people waiting for you down below. In fact, on the note of down below, there also seems to be NO down below, and absolutely no way to get to this nowhere. So, enjoy 20$ of sky-running and trying not to get molested by small insect-like buggers that are keen on literally coming out of every known terrestrial orifice known to man. All in all, a great game. Impossible, but fun to play. Unless you're me. Then, in your attempt to pull off a sweet parkour jump trick, you literally die before the tutorial even kicks in.

This was meant to be funny....
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3 of 3 people (100%) found this review helpful
3.5 hrs on record
Posted: May 7
Early Access Review
right now as much as i love the concept and execution of the idea the land feels barron and once you have the gauze cannon thats basicly your biggest acivement currently i would recommend waiting a little while if you cant wait for a new game fitting this genre then have a look at grav but this game is not worth buying now if they added more fear to enemys and more variety to them then this would be with out a doubt a must buy but for now wait.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: May 15
Early Access Review
For now all this game needs is random generation, and a good deal of optimization. (a lot of optimization for us low end machine users)
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3 of 4 people (75%) found this review helpful
2.6 hrs on record
Posted: April 29
Early Access Review
Not much of a review, just wish i could find a way to give ideas to the devs, so this game could be all that it could be maybe a play to report bugs.
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4 of 6 people (67%) found this review helpful
8.5 hrs on record
Posted: May 5
Early Access Review
very amazing after you learn what to do
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1 of 1 people (100%) found this review helpful
4.6 hrs on record
Posted: May 17
Early Access Review
Gorgeous! Interesting! Involved!

V0.0.5? I have seen full release games with multiple patches in worse state! (Devs keep it up!!)

Edited out my comment about the steep learning curve. Be sure to check the guide at http://steamcommunity.com/sharedfiles/filedetails/?id=431075906 for some good information to get started. Experiment with what you see and keep harvesting plant life to keep your power up! It's a hoot tossing critters off of cliffs. Not so much when you miss a jump yourself around those same cliffs.

You may have some trouble finding certain materials, but if you explore around in the different biomes, you will get a feel for that odd outcropping being a material that you have not found before.
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1 of 1 people (100%) found this review helpful
5.1 hrs on record
Posted: May 26
Early Access Review
This game has a lot of potential. i I really think it does. Lets start with the pros and cons
-Great concept
-Fun and, some times even challenging
-resources are not scarce AT ALL which means that you can freely build almost what ever you want when ever you want
-This game is very, VERY beautiful
-(just a little thing that i liked) the idea of an arm mounted building/mining tool, and the little beams are a cool add on too
-Love the night time. ITS ACTUALLY DARK
thats all i can think of off the top of my head with just a few hours of game play.
-I think that the nigh time should be longer, but i think thats just me
-the weapons use ammo very, VERY fast. i would like it if, at least the pistol, the fire rate was decreased and the damage buffed. and the things to make the ammo either more rare or you need more to make them. this way the ammo doesnt go by fast. Which is a good thing for us trigger happy people
-maybe lower the sprint speed or maybe in a future update make it so you get winded (and take fall damage) so you cant just go across the land very, very fast
-day night cycle is kinda short
-right now, there is no multiplayer and i think that would be a nice addition
And again, thats all i can think of with a few hours under my belt
This game really has potential and i think that the devs should keep up the hard work.
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1 of 1 people (100%) found this review helpful
7.5 hrs on record
Posted: May 27
Early Access Review
Fun survival crafting game, seems pretty good even now in Early Access. Can't wait for multiplayer.
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2 of 3 people (67%) found this review helpful
2 people found this review funny
5.2 hrs on record
Posted: May 6
Early Access Review
10/10 Would throw alien into tree again.

Looking forward to whats coming to this game, gonna be hours of fun!
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3 of 5 people (60%) found this review helpful
1 person found this review funny
2.9 hrs on record
Posted: May 14
Early Access Review
best survival game i have ever played
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2 of 4 people (50%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: May 26
Early Access Review
Great concept, not enough content here. Don't buy it yet.
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88 of 93 people (95%) found this review helpful
1 person found this review funny
11.3 hrs on record
Posted: February 15
Early Access Review
10/10 concept.....with some minor cautions.

If you are into resource gathering/building games then this is definetly the game for you.
It is beautifully designed, with game mechanics that are our of this world ;). I very much enjoyed the first few times playing, however i have noticed as few things that i would caution you to either to consider prior to buying or prior to playing for the first time.

first i have heard from people who have played the game that is it almost tediously easy. however i must have started playign after the patch because i found the game so grueling at night that every playthrough ends up exactly the same:
Day1-collect eden, collect materials for building, then build a base
Night1- continue collecting maerials for building because NOTHING will attack you the first night (unless provoked)
Day2- keep on collecting and building (dont forget to upgrade eden with spare material)
Night2- Crap your pants as onslaughts of aliens attack from all sides; barely survive
Day3- cry a little as you see all the work put into harvesting and buiding was just destroyed in one night, but you continue to collect and build anyway.
Night3- stock up ammo and energy because you will die. and if you dont, you will be left with a 80% destroyed base and will most certainly die on Night 4.

So, although it is fun and exciting the first few playthroughs, eventually you will get discouraged because everything you do will all end on night 3 (possibly 4). And if you were wondering about more specifics of me trying to survive will no prevail: Ive tried mulpiple "strategic" base locations, (backed up againt a mountain/cliff, away from enemy hives,up high where they cant reach me) but they get you either way. not only do they seem to spawn in on my base at night, but it also seems that killing one of there hives (which should stop them from coming from said hive since its ...well...dead) doesnt not stop them from pouring in from that dead hive. I also tried to purely harvest and save resources from day 1 until day 4 then build a grand fortrace thinking i would be ahead of the game and they wouldnt be able to take out a large base with walls and blockades and six turrets and me ....but they did. they destroyed everything. and killed me.

I know much of this sounds negative, but i truly do enjoy the game. it just has some quirks that make it hard to keep replaying for me personally. i really hope that the creators keep doing a great job and continue to progres with this game.

One last thing....
If you were wondering what i would want to be better or worked on, this is it:
-more varied % for harvesting . ei. maybe a different type of tree that is a higher percentage of the wood (protanium or whatever) and rocks that would all range in % not just 25 or 30%.
-not easier aliens, just more timely placed or spaced out. The first night being alien free is sweet, however a barrage on night 2 and getting harder form there is kind of sudden. maybe ease into heavier waves or more aggressive aliens? it would deffinetly increase my play time and willingness to go to such lengths to build a solid base.
-better turrets. i know this one is odd but i have run into a problem that i dont really like or trust turrets to do their one job, which is shoot at the enemy. Which i cant trust them because they dont seem to do much damage anyway and only half the time they even work; i feel like an alien needs to be directly in front of a turret and not moving to be able for the turret to do any real damage. in the end im just lapping my base killing everything i can while i hear the turrets turn on and off for no reason. can turrets just be on and on guard at night and off during the day? cuz that would be pretty cool.
-a different "start" location at random. the map doesnt seem to change and i pretty much know where to go from the start so maybe making the pods land in different areas of the map would be cool.
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