Eden Star is a fast paced Sci-Fi survival game that blends unique physics based combat, destructible environments and free-form construction with the exploration of a hostile alien world.
User reviews:
Recent:
Mixed (16 reviews) - 62% of the 16 user reviews in the last 30 days are positive.
Overall:
Very Positive (641 reviews) - 82% of the 641 user reviews for this game are positive.
Release Date: Jan 30, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Eden Star is a core game developed by gamers, for gamers. We care for the game and the people who play it and therefore, early access provides the best platform to fuse great community ideas with our passion to conjointly see Eden Star reach its full potential.

Components of Eden Star are at multiple stages of development; some prototyped, some in early design and some purely conceptual. We want to gauge whether you feel that the core mechanics are working and how you see them evolving. Our mantra is to build and improve from a solid foundation and, although there may be issues at times, we want to work with you to address these issues as soon as possible.”

Approximately how long will this game be in Early Access?

“In short, as long as it needs to be. We are committed to delivering a great experience and – depending on development – will be adding new features, fixing any issues and expanding the gameplay in subsequent updates. Exiting early access is dependent on how well the game is received, so the more people that back Eden Star early on, the more the proceeds can be pushed back into refining the game.”

How is the full version planned to differ from the Early Access version?

“There are many planned features that are currently at various stages of development.

We are planning on developing a greater amount of customization via additional upgrades, weapons and the inclusion of armour types. We also plan to expand on the construction, adding to the available primitive Schematics, Defenses and Utilities to allow for more creativity and playstyles.

The lore of the game is also extremely important to us, providing an expansive universe that can provide story to drive the game forwards. The ultimate goal would be to explore this in full.

For further details, see the Trello board below.”

What is the current state of the Early Access version?

“The Early Access is essentially a starting point from which we can expand upon. The core gameplay mechanics are complete as a single player experience (if a very minimal one) and have been developed with multiplayer in mind.

For a full feature list, please visit our current features and road map thread HERE



We have squished all the bugs we have found but there will likely be more that we haven’t encountered yet, being the small, independent team we are. The tutorial is a work in progress, the controls can be convoluted at times and balancing is ongoing! We know it’s fun, but we want you to tell us if it isn't so that we can make improvements. This is why we wanted to bring Eden Star to Early Access, we need your help to make it the best it can be.”

Will the game be priced differently during and after Early Access?

“Our "pricing strategy" is a simple one. The price will reflect the current features in the game. Over time the price of the game will incrementally increase, the game may also occasional drop in price during Steam Sales.

What's the reasoning behind all this price fluctuation?!


We want to build an active and involved community to help us shape the future of Eden Star, so we hope the lower price point acts as a lowered barrier for those who wish to help us mold future releases of Eden Star, prices will however fluctuate dependent on Steam Sales and feedback.”

How are you planning on involving the Community in your development process?

“The community is an essential part of any Early Access game and Eden Star will be no different.

Please keep abreast of development updates via our Public Trello Board;


https://trello.com/b/dmyocCtO/eden-star-public-board

We would hugely appreciate you telling us when you encounter any issues so that we can find solutions and deliver updates to you as soon as possible.

  • Is the game not running?
  • Have you found a crash?
  • Is a weapon underpowered?
  • Is an enemy misbehaving?
  • Are you able to find the materials in the world for the upgrade that you want?
  • Are there parts of the game or the controls that you think need to be explained more in the tutorial?
  • Are you having trouble running the game on your system?
  • Are you stuck in a chasm with no way out?
  • etc...

We would also like to know if you think the game is missing something vital. Do you have an idea that you think would fit with the world of Eden Star or improve the way something currently works? If so, we’ would like to hear it. Suggestions are always welcome, we may have already thought of it and have something in the pipeline but you may have a great idea we love and nobody has imagined yet...”
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Buy Eden Star Pre-Alpha

 

Recent updates View all (121)

February 24

February Development Update 4



Greetings Pioneers!

We know you eager explorers want to know when we’re releasing the update.. we’re now in the process of crushing the last bugs so expect to see the new turrets soon.

More specifically there are a few critical issues left to resolve as a result of our most recent engine update, namely a crash in multiplayer, so we thank you for your patience while we rid the game world of those pesky, fun destroying bugs!

Here's what we've been up to:

John - Lead Designer

I’ve been looking into balancing the turrets this week against the enemies as it looks like the enemies have been too overpowered in the past. The knock-back on enemies has been throwing up some issues which means we need to rewrite the way that this works to accumulate a knock-back value before eventually ragdolling. It’s technical stuff! :)

Matt - Art Director

Mainly texture and material cleanup and setup that manages the animation of turrets. Spent the last part of the week on LOD mesh generation for the new turrets and Eden Kit levels. Here’s a quick breakdown from start to finish for the final level missile turret.



Lee - Technical Director

This week I have continued with work to do with the AI behaviours. The main idea is that we can attach behaviours to any object and it should allow for quicker design ideas to be tried out.

Ricky - Developer

Working through turret debugging, a few critical issues with their behaviour had to be addressed. In particular a strange one due to cool down times being set incorrectly, causing the last level of the laser turret to target enemies but never actually open fire. Encouragingly, we are on track to cleaning these up for our next release very soon.

Tom - Character Artist

Working on the new base suits for the Pioneer male and female characters. Very early work in progress for the male suit Torso.



Lauren - Animator

This week I have been working on the 3rd person animation blueprint to get smoother motions and transitions between actions. I have been looking into getting in more variants for player movement, Idles and poses that should help to add more realism.

Joe - Environment Artist

Working on upgradable Turret polish this week - I added unique upgrade trees and nodes, made a bunch of icons for them and added new descriptions. I tweaked the turret firing PFX too as they were a little bit weak-looking!



Andy - Lead QA

I’ve been working on the issues that arose from upgrading the engine. Also been continuing to test and polish the new turret, focusing on PFX, animations and balancing.

Don't forget you can keep up to date on our current progress and see what we're working on next by heading over to our Public Trello Boards.

See you in the fray!

-Team Flix

8 comments Read more

February 17

February Development Update 3



Greetings Pioneers!

This week we have been implementing the glorious turret upgrades, including a pass on particle effects so they look more epic with each level. The whole team is on 4.14 now, including the rebel Ricky and we are making good progress. There is a bit more debugging to do before the new arsenal is ready for release but we hope to have it out to you soon.

John - Lead Designer

This week we’ve been looking at guiding turret upgrades and continuing on with designs for the mining system, crafting refinements and shortcuts for moving around the inventory. I’ve also been looking at melee refinements and will most likely be doing so for the next few weeks. Basically we are looking at improvements across most areas as we move towards exploring corrupted bases as a core part of the game objective.

Matt - Art Director

Setup and texturing of the new turret levels this week, and now... a sneaky preview of the three new auto turret levels. Last level is a bit of a beast <3



Lee - Technical Director

This week I managed to complete the move over to the new version of the unreal engine and I’ve also been fixing up a few bugs with our new turrets. I’ve also been working towards moving some of our behaviour tasks into components so that we can then attach them to any object other than AI.

Ricky - Developer

To my adoring fan(s), this week I’ve been a-bringing you some lovely turret upgrade work and solving some of the caveats that come with a simple thing like swapping out one mesh for three others.

I’ve also solved some performance spikes from the UI when taking damage to armour, added in an extra Eden Kit level and included new meshes from the Art depot for each of these too. Then there was a crash fixed, when getting kicked out of a game which needed fixing so to not add insult to injury so to speak. We’ve also decided to remove durability setting from the World Setup Menu, we believed there was plenty to play with by scaling damage rather than changing the health and it didn’t play nicely with our new upgrades.

Tom - Character Artist

Low res meshes for the female and male character heads have been handed over for texturing and setup. The final designs for the suits are next!



Joe - Environment Artist

I started the week tweaking the Tactical Map design based on feedback before moving onto designing a revamp for HUD Markers, which should make navigating the world and interacting with things much more consistent, easy-to-use and informative. All these new designs are fairly in-depth at this stage but they should all tie together nicely!

I then had chance to make some level tweaks. You can now skip the introduction cutscene if you so desire, and I fixed up some areas where players could build outside of the intended playable area, which potentially caused a crash.

On top of that I’ve been creating icons and particle effects for all the new turret levels. The level 3 Laser Turret is now world-endingly awesome, and fully operational…

P.s - the Empire did nothing wrong

Lauren - Animator

This week I have been working on improving the 3rd person animations for the player and the system behind them. I have been experimenting with a third person camera so we can see more of the Pioneer's lovely buttocks…(you pervs!)  I have also been working on hit reaction, death and stagger back animations to make hitting things and getting hit have more impact.

Simone - Concept Artist

I have been working on designs for a basic armour set that will go with the undersuit,  so far we have a starting chest piece and helmet.



Andy - Lead QA

This week I have spent most of my time testing the new turret upgrades and the new eden kit upgrades. We ran into a few issues with the firing and the saving over the health but that all appears to be fixed now. Matts has made the turrets all pretty and new, Joe has given them some lovely new PFX and Ricky has made them shoot at things.

Need to give another shout out to the Games Soc over at Staffs Uni for helping me out with another test session. I know we had a few issues getting the client over to you guys, but next time we will nail it. Thanks for all your help.  

See you in the fray!

-Team Flix

22 comments Read more
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Reviews

““Maybe I’m just starstruck, but this looks entirely brilliant””
RockPaperShotgun

“Eden Star is the perfect game for those of who have always wanted to play Mass Effect, but were put off because there wasn't enough Minecraft in it.”
Kotaku

“If it is this enjoyable at Pre-Alpha they’re doing something right”
PCgamer - Issue 87

About This Game

Eden Star is an immersive Sci-Fi survival game that blends innovative physics based combat, destructible environments and free-form construction with the exploration of a hostile alien world.

Explore and gather resources from the environment of Pharus 7, use these materials to construct defensive outposts, craft powerful weaponry and upgrade your Pioneer.


Current Features

  • Co-op & PVP Multiplayer
  • 4x4 km World
  • All New Crafting Inventories
  • 20 + Material and Compound Material Types
  • Colony Creation System (Teams)
  • Physics based combat (Smash)
  • Splintermite (Ground Enemy)
  • Cerberus (Wolf)
  • Stalker (Ground Enemy)
  • Ika (Flying Enemy)
  • Ika Viper (Flying Enemy)
  • 5 Wildlife Creatures (neutral)
  • Swamp Walker (Neutral/Defensive Creature)
  • Swamp Biome
  • Forest Biome
  • Foliage Destruction
  • Mineral Rock Destruction
  • Wall running and Mantling

Weapon Combos and Ammo;
  • Pistol
  • Machine Pistol
  • SMG
  • Assault SMG
  • Heavy SMG
  • Rifle
  • Assault Rifle
  • Assault Shotgun
  • Heavy Rifle
  • Long Range Assault Rifle
  • Sniper Rifle
  • TAC (heavy) Rifle
  • Ammo Clips for each reviever variant
  • Gauss Module Flechettes
  • Reflex Sight
  • Sniper Scope

Multiple “MATA-Tool” Abilities/Upgrade Modules;
  • Kinetic Blast
  • Kinetic Laser
  • Energy Harness (Mining)
  • Energy Harness Reclaim Structures (Undo)
  • Regeneration (Heal Structures)
  • Energy Harness MATA-Combat (Smash)
  • Gauss Cannon
  • Melee Baton
  • Melee Energy Blade

Primitive Structures;
  • Foundations
  • Barriers (Half Walls)
  • Walls
  • Glass Wall
  • Windows
  • Ramp
  • Pillar
  • Ceilings (Floors)

Functional Structures;
  • Eden Kit
  • Auto Turret
  • Energy Turret
  • Missile Turret
  • Energy Walls
  • Doors & Doorways
  • Energy Generator

For an up to date list of what we are currently working on we have a public Trello board available HERE (you must have a Trello account to comment or vote on features)


In Development

  • Splintermite Queen (large ground enemy)
  • Weapon - Grenade Launcher
  • Weapon - Frag Grenade
  • Expanded build types & Decorators
  • Fauna Creatures
  • Vehicles

In Planning

We will not promise that the following features will make it into the game until they are actually in the game!

  • Further Refinement of Melee (Combos)
  • Expanded World
  • Additional Pioneer Characters
  • Steam Achievements
  • Health Packs
  • Craftable/ Upgradable Armour
  • Utility buildings (generators etc)
  • Caves/Catacombs
  • More enemies!
  • More neutral creatures
  • Robotic allies
  • Vehicles/Mechs
  • Procedurally generated loot and rescources
  • THE GAWR...

Current Feature Overview


Destroy
Use your MATA-Tool (Remote Manipulation Device) to harvest trees, foliage and mineral rich rocks within a real-time physics driven environment. Obtain Material Shards for use in outpost building, weapon construction and powerful upgrades. Destroy and recreate your surroundings at will; the world is yours to manipulate, just watch out for the indigenous lifeforms…

Build
Use gathered Materials to craft defenses, walls, ramps and turrets to protect your outpost or construct powerful weapons and upgrades for your Pioneer. Place gathered Materials within your Eden Kit to store, or use them to upgrade the Eden Kit's protective shield and power additional defenses. Expand your territory by building additional Eden kits. How you balance your resources is up to you.

Protect
Using unique physics-driven combat you can remotely grab enemies and smash or blast them into the destructible environment. Upgrade your weaponry to tackle the alien hives and claim the territory for your own. Combine different attacks and abilities in order to survive against enemies and environmental hazards. A simple, but fluid movement system gives you freedom to move athletically across surfaces.

Death in Eden Star is permanent. You can be reconstructed back by the Eden Kit provided it contains Teslinium and remains intact, but naturally it must be protected...




The Tech Demo is free and is automatically downloaded with Eden Star. To access it you must do the following;

  • Find Eden Star :: Destroy - Build - Protect ® in your Steam Game Library
  • Right Mouse Click over Eden Star :: Destroy - Build - Protect ® and select Properties from the bottom of the list
  • Left Mouse Click on the 3rd tab labelled Local Files
  • Left Mouse Click on the Browse Local Files button

This Will Open Up A Browser Window

  • Click on the UE3 Combat Tech Demo folder
  • Follow the instructions listed within the associated Readme file within the folder, all instructions are also within the Readme document

To launch the Eden Star Tech Demo you must find the folder where you have installed the Tech Demo and find the following folder;

EdenDemo_5.7 > Binaries > Win64 then click on the application (.exe) "EdenGame" to launch the demo

e.g. :: C:\Eden\EdenDemo_5.7\Binaries\Win64\EdenGame.exe

System Requirements

    Minimum:
    • OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1.
    • Processor: Intel i5 CPU @ 2.40GHz (4 CPUs) / AMD X8 FX @ 3.5GHz (8 CPUs)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 650 / or AMD equivalent
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: 100% DirectX 10 compatible
    • Additional Notes: Over time content, programming changes and feature updates may change the system requirements for this game. Some system components such as mobile chipsets, integrated, and AGP graphics cards may be incompatible. An internet connection may be required to access in future.
Customer reviews Learn More
Recent:
Mixed (16 reviews)
Overall:
Very Positive (641 reviews)
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