Eden Star is a Sci-Fi survival game that blends unique physics based combat, destructible environments and free-form construction with the exploration of a hostile alien world.
User reviews: Very Positive (108 reviews)
Release Date: Jan 30, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Eden Star is a core game developed by gamers, for gamers. We care for the game and the people who play it and therefore, early access provides the best platform to fuse great community ideas with our passion to conjointly see Eden Star reach its full potential.

Components of Eden Star are at multiple stages of development; some prototyped, some in early design and some purely conceptual. We want to gauge whether you feel that the core mechanics are working and how you see them evolving. Our mantra is to build and improve from a solid foundation and, although there may be issues at times, we want to work with you to address these issues as soon as possible.


Approximately how long will this game be in Early Access?

“In short, as long as it needs to be. We are committed to delivering a great experience and – depending on development – will be adding new features, fixing any issues and expanding the gameplay in subsequent updates. Exiting early access is dependent on how well the game is received, so the more people that back Eden Star early on, the more the proceeds can be pushed back into refining the game.”

How is the full version planned to differ from the Early Access version?

“There are many planned features that are currently at various stages of development.

The Early Access is currently single player only!

We primarily plan to extend the experience to multiplayer but need to test the physics mechanics that affect gameplay before we commit entirely.

We are planning on developing a greater amount of customization via additional upgrades, weapons and the inclusion of armour types. We also plan to expand on the construction, adding to the available primitive Schematics, Defenses and Utilities to allow for more creativity and playstyles.

The lore of the game is also extremely important to us, providing an expansive universe that can provide story to drive the game forwards. The ultimate goal would be to explore this in full.

For further details, see the Trello board below.”

What is the current state of the Early Access version?

“The Early Access is essentially a starting point from which we can expand upon. The core gameplay mechanics are complete as a single player experience (if a very minimal one) and have been developed with multiplayer in mind.

For a full feature list, please visit our current features and road map thread HERE

We have squished all the bugs we have found but there will likely be more that we haven’t encountered yet, being the small, independent team we are. The tutorial is a work in progress, the controls are convoluted and currently no balancing has taken place. We hope it’s fun, but we want you to tell us if it isn't so that we can make improvements. This is why we wanted to bring Eden Star to Early Access, we need your help to make it the best it can be.”

Will the game be priced differently during and after Early Access?

“Our "pricing strategy" is a simple one. The price will reflect the current features in the game. Over time the price of the game will incrementally increase, the game may also occasional drop in price during Steam Sales.

What's the reasoning behind all this price fluctuation?!

Firstly, we want to reward our early adopters and supporters for backing us earlier in the development process. With the v.0.0.1. build we released a free, unique 15 page Art of Eden Star PDF book as a thank you to all of those backers who purchased prior to the v0.0.1. Our goal is to reward early adoption with similar gratitude in the future, including exclusive background Lore documentation and more.

Secondly, we want to build an active and involved community to help us shape the future of Eden Star, so we hope the lower price point acts as a lowered barrier for those who wish to help us mold future releases of Eden Star, but without the free additional reward content.”

How are you planning on involving the Community in your development process?

“The community is an essential part of any Early Access game and Eden Star will be no different.

Please keep abreast of development updates via our Public Trello Board;


We would hugely appreciate you telling us when you encounter any issues so that we can find solutions and deliver updates to you as soon as possible.

  • Is the game not running?
  • Have you found a crash?
  • Is a weapon underpowered?
  • Is an enemy misbehaving?
  • Are you able to find the materials in the world for the upgrade that you want?
  • Are there parts of the game or the controls that you think need to be explained more in the tutorial?
  • Are you having trouble running the game on your system?
  • Are you stuck in a chasm with no way out?
  • etc...

We would also like to know if you think the game is missing something vital. Do you have an idea that you think would fit with the world of Eden Star or improve the way something currently works? If so, we’ would like to hear it. Suggestions are always welcome, we may have already thought of it and have something in the pipeline but you may have a great idea we love and nobody has imagined yet...”
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Buy Eden Star Pre-Alpha


Recommended By Curators

"Really promising survival game with tons of resource mining and extensive build options. Very early access; no save or multiplayer yet."

Recent updates View all (7)

March 27

Confessions of a lonely QA + Development Update

Greeting Traveller,

So yesterday I think I lost control of my own mouth when trying to explain to the rest of the team that I am only one man and no amount of “reminding” can make me get the testing done any faster. I say this in jest of course, however there is somewhat of a “test crunch” this upcoming week.

Being part of an indie team means I get to blag the title of Lead QA, when in actuality, I’m the only one in the QA “department”. This can offer up many challenges, the most prevalent of which is finding enough time to get everything done. I work with an amazing bunch of devs that are both talented and driven. Ultimately this is a wonderful and deadly combination as when asked about what they think they will be able to get delivered for the next update the general consensus seems to be “go big, or go home”. Which is wonderful for an inspired, motivated and talented team as everyone in the office gets pumped when talking about all these awesome features they want to get in and the excitement grows over the next week or so as they begin to knock out prototypes and implement features and I can admit that this is contagious. It’s always a little short lived though.

So picture me, like a kid in a sweet shop, bounding around like the over excited court jester I am. Laughing and joking with the team, patting them all on the back as they showcase their work (oh and I occasionally try and get a little bug fixing done in between laps of the office). Then it starts, slowly at first, like a zombie apocalypse movie where at first one person gets sick and its no big deal then before you know what's happening you're knee deep in reanimated douchebags. In my case its not zombies, its features to test. It’ll start at around 2pm on a tuesday, two or three weeks into the sprint. Someone will tentatively approach my desk and calmly say “hey, I’ve just committed [insert feature name here]. Could you give it a quick test for me?” and my response is always the same “yeah mate, I’ll get on it right away”, as I’m just as excited as them to see how this new feature or content will look and work in the world.

About an hour later, someone else will say “hey Andy, can you look at this please. It’s in the mainstream.” This is the “one person is sick” section of my zombie apocalypse. Then by wednesday night I’ve got 12 devs “reminding” me that their work is in the mainstream and ready for testing. Now its a full blown outbreak and I’m up to my knees in work and I can't see how I’m going to survive.

Thankfully being an awesome indie team, there is always someone close by to offer you a helping hand. This always helps me loads, just being able to split the work loads is a relief. This week it all got a little much though and I couldn't see how I was going to wade through all this testing even with the help of others. I felt bad for the people offering to help me with the work. As though they were Hershel from the Walking Dead and I’m screaming “dont do it buddy, you’ll end up losing your leg”.

In true Flix form though, when one person struggles the whole team pulls together to help get them back on track. So from yesterday feeling like I was the protagonist in a George Romero movie, to today where I can see a way out of this shopping mall full of untested features and content (if you get the reference without the help of google we should be friends) thanks to a lot of help from my Flix family.

It’s not always easy being indie, but I wouldn't have it any other way.

Andy Lead (and indeed only) QA...Over to Kyle

...Thanks Andy, Annnnnywho, slightly laboured but entirely understandable Zombie metaphor aside, let’s get on to our dev update for the most Eden of all the Stars.

The Flix Gnomes are busy tinkering away on shiny new features to bring to the next update of Eden Star. We are currently working on a multitude of new features, however here we have decided to list only those of which we believe are on course to the April update

These features include, in true Generation Game style, are:

  • An AI Overhaul - Rewritten all AI to utilise a task graph rather than a behaviour tree. Creating less rigidity and more fluidity, To allow the Ai to adapt to changes in the word and react to the players actions.
  • Laser Walls - Static posts that can be placed in the ground between which a Kinetic Beam acts as a barrier to all those pesky critters.
  • Laser Turrets - Acting as a variant of the Ballistic Turrets, they utilise kinetic energy to deal damage to the indigenous wild life hell bent on hastening your demise.
  • A Decorative Dining Set and Matching Napkins
  • Alien Ika’s - A flying enemy that shoots projectiles from a distance
  • Ika Hives - Well even evil alien flying squids need somewhere to call home
  • A Crushed Ice Dispenser
  • Wallrun - Added ability to run along horizontal surfaces, acts as a buff awesome way to navigate your base.
  • His and Hers Toasted Sandwich Makers
  • Re-absorb and Repair - Added RMD/MATA Tool functionality to enable Pioneers to sell structures and reclaim minerals, or repair damaged structures
  • A Cuddly Toy
  • RMD/MATA Tool Upgrades - A plethora of upgrades that include faster mining, increased mining range and a personal favourite, the shotgun like Gauss Gun spread.

And last but not least, We have had a ton of awesome responses to naming the newest edition to the Eden Star universe. Many thanks to all who contributed to the 'Name this Creature' thread, we have narrowed it down to 6 of our favourite names.

Click the link below to vote for your favourite name for our first benign fauna.

Vote Here

Stay frosty,

5 comments Read more

March 20

March Development Update #2

Greetings Pioneers!

Today we have another development update video for you showcasing the new Regeneration module, selling structures, progress on the IKA -flying enemy- and some Zbrush recordings of some of the awesome things our Art team have been working on…

For the video, click here to view the full post!

Please bear in mind that all of these features are work in progress for future updates and are subject to change. If you missed our previous March Development Update video, you can find it here.

So our little ‘Bipedal Neutral Fauna’ creature needs a proper name! We are currently accepting suggestions from the community in this thread. We will pick our favourites from those suggested and let you vote on which one you like best! :)

-Team Flix

14 comments Read more
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““Maybe I’m just starstruck, but this looks entirely brilliant””

“Eden Star is the perfect game for those of who have always wanted to play Mass Effect, but were put off because there wasn't enough Minecraft in it.”

“If it is this enjoyable at Pre-Alpha they’re doing something right”
PCgamer - Issue 87

Steam Greenlight

Notice: 64-bit Windows Required

You must be running 64-bit Windows 7.1 or later to play Eden Star.

About This Game

Eden Star is an immersive Sci-Fi survival game that blends innovative physics based combat, destructible environments and free-form construction with the exploration of a hostile alien world.

Explore and gather resources from the environment of Pharus 7, use these materials to construct defensive outposts, craft powerful weaponry and upgrade your Pioneer.

NOTE: The game is currently SINGLE PLAYER only.

Current Features

  • Physics based combat (Smash)
  • Alien Splintermite (Ground Enemy)
  • 1km Map
  • Foliage Destruction
  • Mineral Destruction (Need to add MOAR!)
  • 8 Material Types
  • Standard Movement and Mantling

Craftable Weapons and Ammo;
  • Pistol (pre-compiled – Not Yet custom)
  • Rifle (pre-compiled – Not Yet custom)

Multiple “MATA-Tool” Abilities/Upgrade Modules;
  • Kinetic Blast
  • Kinetic Laser
  • Mining
  • MATA-Combat (Smash)
  • Gauss Cannon
  • Basic Melee

Primitive Build-set;
  • Foundations
  • Walls
  • Cubes
  • Ramps

Functional Structures;
  • Eden Kit
  • Turrets

For an up to date list of what we are currently working on we have a public Trello board available HERE (you must have a Trello account)

In Development

  • Advanced Movement (wall Run)
  • Alien Ika (flying Enemy)

In Planning

We will not promise that the following features will make it into the game until they are actually in the game!

  • Multiplayer
  • Alien Juggernaut (ground enemy)
  • Refined Melee
  • Expanded World
  • Additional Pioneer Characters
  • Steam Achievements
  • Health Packs
  • Craftable/ Upgradable Armour
  • Expanded build set (doors, windows, ladders, details etc)
  • Utility buildings (generators etc)
  • Expanded defensive build set (traps and more turrets)
  • Caves
  • More enemies
  • Neutral creatures
  • Robotic allies
  • Vehicles
  • Procedural content
  • THE GAWR...

Current Feature Overview

Use your MATA-Tool (Remote Manipulation Device) to harvest trees, foliage and mineral rich rocks within a real-time physics driven environment. Obtain Material Shards for use in outpost building, weapon construction and powerful upgrades. Destroy and recreate your surroundings at will; the world is yours to manipulate, just watch out for the indigenous lifeforms…

Use gathered Materials to craft defenses, walls, ramps and turrets to protect your outpost or construct powerful weapons and upgrades for your Pioneer. Place gathered Materials within your Eden Kit to store, or use them to upgrade the Eden Kit's protective shield and power additional defenses. Expand your territory by building additional Eden kits. How you balance your resources is up to you.

Using unique physics-driven combat you can remotely grab enemies and smash or blast them into the destructible environment. Upgrade your weaponry to tackle the alien hives and claim the territory for your own. Combine different attacks and abilities in order to survive against enemies and environmental hazards. A simple, but fluid movement system gives you freedom to move athletically across surfaces.

Death in Eden Star is permanent. You can be reconstructed back by the Eden Kit provided it contains Teslinium and remains intact, but naturally it must be protected...

The Tech Demo is free and is automatically downloaded with Eden Star. To access it you must do the following;

  • Find Eden Star :: Destroy - Build - Protect ® in your Steam Game Library
  • Right Mouse Click over Eden Star :: Destroy - Build - Protect ® and select Properties from the bottom of the list
  • Left Mouse Click on the 3rd tab labelled Local Files
  • Left Mouse Click on the Browse Local Files button

This Will Open Up A Browser Window

  • Click on the UE3 Combat Tech Demo folder
  • Follow the instructions listed within the associated Readme file within the folder, all instructions are also within the Readme document

To launch the Eden Star Tech Demo you must find the folder where you have installed the Tech Demo and find the following folder;

EdenDemo_5.7 > Binaries > Win64 then click on the application (.exe) "EdenGame" to launch the demo

e.g. :: C:\Eden\EdenDemo_5.7\Binaries\Win64\EdenGame.exe

System Requirements

    • OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1.
    • Processor: Intel i5 CPU @ 2.40GHz (4 CPUs) / AMD X8 FX @ 3.5GHz (8 CPUs)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 6 Series / or AMD equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: 100% DirectX 10 compatible
    • Additional Notes: Over time content, programming changes and feature updates may change the system requirements for this game. Some system components such as mobile chipsets, integrated, and AGP graphics cards may be incompatible. An internet connection may be required to access in future.
Helpful customer reviews
42 of 49 people (86%) found this review helpful
4 people found this review funny
0.6 hrs on record
Posted: February 27
Early Access Review
-=The real Starforge=-
Was this review helpful? Yes No Funny
19 of 20 people (95%) found this review helpful
42.0 hrs on record
Posted: February 26
Early Access Review
A great game in the making. I bought it thinking it would be like Sanctum 2, and being a huge fan of that type of game, grabbed this one. I was wrong, but it isn't a bad thing. The graphics are great, and the pressure to keep moving, killing, harvesting and upgrading is always on. At first the difficulty is insane. But once you learn the map a little, and figure out proper base placement and enemy capabilities, you gain a huge advantage. It's already fun as it is, albeit somewhat bare-bones, and a little buggy, but the developers seem to be dedicated to making it better. Looking at their Trello board only makes me more excited, seeing the new enemies, biomes and equipment that's upcoming.
If you're undecided, there's plenty of videos up on youtube about this game, and check the aforementioned Trello board, and bookmark it.
In short, If the devs keep this up, this one is definitely going to be a major contender.
Was this review helpful? Yes No Funny
12 of 12 people (100%) found this review helpful
1.9 hrs on record
Posted: March 19
Early Access Review
I really want this game to succeed because it deserves to. In our time when steam market is overblown with early access buggy and glitchy games comes the devs like Flix who treat their game well, implementing new features slowly but right, with no bugs or glitches. Everything that is in the game right now works properly and while it is true that at the moment there is no heaps of content (cus EA of course) it is still a joy to play even in current state. This game for me ,in a nutshell, is something i wanted to see from StarForge, but SF turned out to be a scam (fortunately i got my refund).
I think the problem with not many people buying Eden Star is lack of advertisement i guess, because i never heard about the game till this day, and i found out about it accidentally through steam recommendations.
I wish Flix best of luck with finishing the game.
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13 of 14 people (93%) found this review helpful
25.7 hrs on record
Posted: March 4
Early Access Review
In it's current state, Eden Star is completely playable. Their use of the UE4 here is amazing. PhysX partnered with eyecandy particle effects and an excellent implementation on destruciton. That alone is what makes the game worth it. Now add in basic building and crafting, that will be further expanded in time. Tower defense system makes you care for your base. Single enemy currently, more are in works. The joys to be had in throwing bugs around are satisfying. The environment is beautiful and fun to play in.

There are some negatives at the moment. Save system works but breaks. Enemy and AI bug out, insane amounts and improper pathing. Upgrading EKs are too easy. Crashing if your unlucky. FPS drops whilst mining trees, tons of bugs on screen.

Now Flix interactive! They seem to be transparent. Communication with the community. Trello board with plenty of information. Seem trustworthy so far!

I've been burnt, most recent was TSL sigh. I have my doubts about EA just as everyone else. So far color me impressed. 25 hours logged, will spend more. Waiting for save fix mostly. $20 seems right for what your currently getting.

UE4 is now free maybe Flix will allow us to mod.

Review of v0.0.3
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10 of 12 people (83%) found this review helpful
1.6 hrs on record
Posted: March 18
Early Access Review
Add co-op and this will be gold.
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4 of 4 people (100%) found this review helpful
10.5 hrs on record
Posted: March 18
Early Access Review
Great game..... but still early access so limited content.

The game runs well and seems very stable. i have had no save issues forcing me to restart and so far it looks reliable but I am waiting to see how the updates will affect this.

If you are into resource gathering/building games then this is definitely worth a look.
this game is great for both the immersion and graphics of this game are beautifully designed.
The game mechanics and physics run smooth and are amazing for an early access release.

However, the real success for this game will be IF the creators keep updating the game. as it stands the game is a really solid game but it lacks enough buildable content and variety of enemies to stand the test of time as it is now.

my recommendation is if you want to support what is already a really good game go further and you are happy to wait while the designers update the game this is a GREAT choice.
If you want a well rounded near couplet game with hours/days of playable content wait a bit longer.
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2 of 2 people (100%) found this review helpful
0.2 hrs on record
Posted: March 24
Early Access Review
Bought this game mainly to support the devs but it's very playable as it is right now. Hope they keep adding content at the same high quality standard and live up to the games full potential! don't screw this up guys! ^_^
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2 of 2 people (100%) found this review helpful
43.8 hrs on record
Posted: March 22
Early Access Review
(Review of v0.0.3, sorry for my language mistakes, it is not my mother tongue)

Very nice game.

If you like to immerse yourself in a sci-fi universe,
if you like to search the perfect location for your base,
if you like to create your own buildings by adding walls, defenses, … through your hard-earned resources,
if you like to purge the world of vermin repulsive and inhospitable,
this game is for you!

You will be dropped on a hostile planet with the primary objective: survive.

The first nights will be difficult and will seem very long (although it only lasts about ten minutes).
Then the days pass, you are better installed, better armed, you know better the field ... In short, you feel home. These lands become yours and you change priorities: eliminate vermin.

I am looking forward for the futur implementations and more specifically for:
-new animals
-bigger map
-new buildings items
-nights and days might be a bit lengthened
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2 of 3 people (67%) found this review helpful
2.9 hrs on record
Posted: March 1
Early Access Review
This is a very good game with a mix of tower defense (sorta) fps and survival/gather. You begin stranded on a alien planet with nothing but your wits and whats known as a "Eden Kit" the eden kit is your spawnpoint and storage point, Protect it at all costs! During the nights aleins come and attack your base. Things start getting hairy during your second night as you pray that your turrets work and you dont run out of pistol ammo. The only thing I feel like that could be improved is the amount of enemies. The difficulty is fine but I hope that enemies will be spaced out a bit more. If the developers wish the aliens to be hivelike i recommend that they make the base aleins a little weaker as by the third almost everything youve built is destroyed and your cowering behind your half destroyed walls.

Overall a great game and I'm looking forward to further updates
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2 of 3 people (67%) found this review helpful
8.2 hrs on record
Posted: March 4
Early Access Review
I think the developers are off to a great start. There are tons of things missing but the concept is fun. Well it is your normal tower defence game but in a fresh open world build and create theme. I did a couple of rounds and might do some more but the game is worth supporting,
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2 of 3 people (67%) found this review helpful
3.4 hrs on record
Posted: March 16
Early Access Review
Good game but lacks content. I still only early days. the game has great potential
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
1 person found this review funny
6.8 hrs on record
Posted: March 11
Early Access Review
10/10, 2 thumbs up, and 5 stars. for being an early access game this is incredible. These guys really have some great potential to create an amazing game. And it already is amazing, i cant wait to see how it continues to develop. I love the gathering and crafting. the combat is smooth and the building is great. All that really need to happen is fill in all the gaps, add more bugs, weapons, materials, buildings, and make a story. All you know is that you walk out of a pod on a strange planet, it would be cool to have a story behind it and a motive to survive. There does need to be more variaty in the bugs (only one so far). mabye some that fly or are super strong. there could be "brude mothers" that guard a large hive that spawns bugs. So much could happen that could make this game above and beyond. Again after playing it i am very excited to see where this game goes. But if there are going to be more bugs there has to be a REPAIR feature. That is a must. Also, whenever i build my base near a mountain the bugs spawn on top and just rain down explosives and I cant do a thing about it cause I cant climb up there nor can I see them. So that could use some work. A radar that shows where the bugs are would be very helpfull. Even if you only have the radar when in proximity to your base. Im also having some issues with sound. The only sound I get is when I hurl bugs around, which is my favorite part. There is just something about throwing bugs everywhere that is very satisfying. But other than that its a silent game. That might just be my issue but I thought id mention it. The amount of time between night and day could be lengthened or the ability to upgrade how fast you collect resources. I feel that I dont have enough time to get the resources I need in the time that is provided.

Well all in all I would recomend this game to anyone looking for a solid survival gathering building game. If your on the fence just get it, its worth it. I could see this game going for 30$+ as it is so get it while its cheap. Good job Devs, I'll be looking forward to the future updates.
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3 of 5 people (60%) found this review helpful
1.4 hrs on record
Posted: March 17
Early Access Review
This has potential
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
3.9 hrs on record
Posted: March 12
Early Access Review
This is what starforge was meant to
Proper Psysics
good combat
Save System
Can't repair eden kit
Not a varity of bad guys

I would recommend this game to all my friends
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3 of 5 people (60%) found this review helpful
12.9 hrs on record
Posted: February 28
Early Access Review
this game is fun challenging and easy to understand, while i hunger for more updates with new defenses weapons, and structures. What is in the game is enough to entertain a survivalist for hours
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4 of 7 people (57%) found this review helpful
25.8 hrs on record
Posted: February 28
Early Access Review
I enjoy playing and recommend it to anyone that is looking for something new but love the concept of gather and survival games.
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5 of 9 people (56%) found this review helpful
2.7 hrs on record
Posted: March 11
Early Access Review
Let Me Get This Out Before You Purchase This Game. This Is NOT A Sandbox Game. This Is A Wave Tower Defender Type Game With Crafting And Rescources. Now This Does Not Mean its A Bad Game But it Does Mean I Did Not Recieve The Game I Thought I Was Buying. Here Are My Cons And Pros Of This Game.

-The World Is The Same Every TIme. Thats RIght There Is No Randomly Generated Or Select A Premade World, Its The Exact Same Thing Everytime. It Gets Boring Ater 3 Times of Play or So.

-The World Is Not Big. It Will Take About 10-20 Minutes To Explore The Entire World In This Game. 10 Minutes If You Run Fastly Around And 20 If You Take Everything In And Just Laze Around. Too Me This is The BIGGEST Dissapointment. Because Its The Same Exact World Everytime This Is Just A Major Letdown. Its A Rather Small World And Is Amazingly Annoying That You Can Die By Falling Off The World.

-The Game Decievingly Looks Finished. This game Is FAR From Finished. Its Visuals Are There, Its Main Game Mechanic Is There, But Everything Else Is Not.

-This Game Is Not Worth 20 Dollars. Do Not Buy This Game At All Unless You Want To Support The Game Itself, 15 Would Be The Best price But 20 Just Feelse Like A Lot For A Small World That is The Same Everytime. Of Course This Will be Changed In The Future, But For Now Just Hold Off Until it Lowers, Or Is Expanded.


-Unique Gameplay. This is An Amazingly Unique Game. Very Fun And Amazing

-VISUALS. OH MY GOD. Where Do i Start?! The Visuals Are AMAZING, When You Destroy The Root Of A Tree And It Falls, Or When You Suck The Rescourses Out Of A Rock, it Looks great! The Pieces Fly At You, And Absorb Into Your Suit! It Looks Amazing! And So Does Climbing And The Enviroment!

-The Wave Defense is Great! I Really Enjoyed It! It Was Very Challenging And Fun! If You Like Wave based Defense Games I Would Totally Purchase this now!

Overall Eden Star Has Good Pros And Bad Cons. But In The End I Would Hold Off Unless You love Wave TowerDefense Games! Good Luck Fighting Off the Alien Invaders ;)
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1 of 2 people (50%) found this review helpful
2.9 hrs on record
Posted: March 15
Early Access Review
great game so far, only issue im having is using an xbox controller, other than that im looking forward towards more updates
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81 of 86 people (94%) found this review helpful
2 people found this review funny
11.2 hrs on record
Posted: February 15
Early Access Review
10/10 concept.....with some minor cautions.

If you are into resource gathering/building games then this is definetly the game for you.
It is beautifully designed, with game mechanics that are our of this world ;). I very much enjoyed the first few times playing, however i have noticed as few things that i would caution you to either to consider prior to buying or prior to playing for the first time.

first i have heard from people who have played the game that is it almost tediously easy. however i must have started playign after the patch because i found the game so grueling at night that every playthrough ends up exactly the same:
Day1-collect eden, collect materials for building, then build a base
Night1- continue collecting maerials for building because NOTHING will attack you the first night (unless provoked)
Day2- keep on collecting and building (dont forget to upgrade eden with spare material)
Night2- Crap your pants as onslaughts of aliens attack from all sides; barely survive
Day3- cry a little as you see all the work put into harvesting and buiding was just destroyed in one night, but you continue to collect and build anyway.
Night3- stock up ammo and energy because you will die. and if you dont, you will be left with a 80% destroyed base and will most certainly die on Night 4.

So, although it is fun and exciting the first few playthroughs, eventually you will get discouraged because everything you do will all end on night 3 (possibly 4). And if you were wondering about more specifics of me trying to survive will no prevail: Ive tried mulpiple "strategic" base locations, (backed up againt a mountain/cliff, away from enemy hives,up high where they cant reach me) but they get you either way. not only do they seem to spawn in on my base at night, but it also seems that killing one of there hives (which should stop them from coming from said hive since its ...well...dead) doesnt not stop them from pouring in from that dead hive. I also tried to purely harvest and save resources from day 1 until day 4 then build a grand fortrace thinking i would be ahead of the game and they wouldnt be able to take out a large base with walls and blockades and six turrets and me ....but they did. they destroyed everything. and killed me.

I know much of this sounds negative, but i truly do enjoy the game. it just has some quirks that make it hard to keep replaying for me personally. i really hope that the creators keep doing a great job and continue to progres with this game.

One last thing....
If you were wondering what i would want to be better or worked on, this is it:
-more varied % for harvesting . ei. maybe a different type of tree that is a higher percentage of the wood (protanium or whatever) and rocks that would all range in % not just 25 or 30%.
-not easier aliens, just more timely placed or spaced out. The first night being alien free is sweet, however a barrage on night 2 and getting harder form there is kind of sudden. maybe ease into heavier waves or more aggressive aliens? it would deffinetly increase my play time and willingness to go to such lengths to build a solid base.
-better turrets. i know this one is odd but i have run into a problem that i dont really like or trust turrets to do their one job, which is shoot at the enemy. Which i cant trust them because they dont seem to do much damage anyway and only half the time they even work; i feel like an alien needs to be directly in front of a turret and not moving to be able for the turret to do any real damage. in the end im just lapping my base killing everything i can while i hear the turrets turn on and off for no reason. can turrets just be on and on guard at night and off during the day? cuz that would be pretty cool.
-a different "start" location at random. the map doesnt seem to change and i pretty much know where to go from the start so maybe making the pods land in different areas of the map would be cool.
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54 of 60 people (90%) found this review helpful
2 people found this review funny
0.2 hrs on record
Posted: January 31
Early Access Review
Notice: Played a lot more before Steam release.

I checked out Eden Star way back when it was a tech demo, it had its ups and downs, and seeing it still alive and kicking is always awesome. It was using the Unreal Engine 3, and now they're using the Unreal Engine 4, but did it change much in terms of how it plays out? only a tiny bit.

This is their very first release of the game to the public (aside from that tech demo), which is really early, where you go and build an 'Eden' which protects you from the night damaging atmosphere, and it's also your main point of where you can construct structures, weapons, tools, and powers. And you have to protect it from the creatures it lures in the night, by constructing defenses (walls), turrets to shoot them, guns for you to shoot them, and new powers to destroy them, OR use your telekinetic melee powers to hold them, and then smash them in the direction of you choosing, to the closest hard object that will deal massive damage.

That's the game at the moment, gather resources, build stuff, protect and attack, but how good is it? well to me, it has the good looks, although a higher field of vision would help in making the world feel bigger, it's relatively easy to get into and have a good game going with how simple you get the resources, and then craft the structures you want, but all that is low in performance to what I think the game does extremely well, and that is its melee combat system with how amazing awesome it plays out, and that's what lured me to the game in the first place.

The developers really have a great thing going on Eden Star with its satisfying melee combat system, keep on improving it, making it more awesome with a lot of more fun way to go on wrecking havoc on enemies with it, and honestly without that combat system, the game would be another survival horde mode type of game, so keep on improving and adding on on that combat system devs!

But at the current moment of the game, is it worth playing it? it depends. If you think it looks cool and really want to try it out, sure go ahead, but how I see it, the game will be at its finest when it's out, or near release out of development, with a good story and progression to go along with it. I see this as a structured sand'boxed' experience, with a path drawn for you to walk in, but that path is really wide for you to move around comfortably. So again, if you want to check it out, go ahead, but if you want the experience that the developers (I would presume) want you to play through, then I'd advise of waiting for the release.

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