Eden Star is a Sci-Fi survival game that blends unique physics based combat, destructible environments and free-form construction with the exploration of a hostile alien world.
User reviews: Very Positive (185 reviews)
Release Date: Jan 30, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Eden Star is a core game developed by gamers, for gamers. We care for the game and the people who play it and therefore, early access provides the best platform to fuse great community ideas with our passion to conjointly see Eden Star reach its full potential.

Components of Eden Star are at multiple stages of development; some prototyped, some in early design and some purely conceptual. We want to gauge whether you feel that the core mechanics are working and how you see them evolving. Our mantra is to build and improve from a solid foundation and, although there may be issues at times, we want to work with you to address these issues as soon as possible.

NOTE: THERE IS NOW A SAVE SYSTEM IN SINCE v0.0.2.!

Approximately how long will this game be in Early Access?

“In short, as long as it needs to be. We are committed to delivering a great experience and – depending on development – will be adding new features, fixing any issues and expanding the gameplay in subsequent updates. Exiting early access is dependent on how well the game is received, so the more people that back Eden Star early on, the more the proceeds can be pushed back into refining the game.”

How is the full version planned to differ from the Early Access version?

“There are many planned features that are currently at various stages of development.

The Early Access is currently single player only!

We primarily plan to extend the experience to multiplayer but need to test the physics mechanics that affect gameplay before we commit entirely.

We are planning on developing a greater amount of customization via additional upgrades, weapons and the inclusion of armour types. We also plan to expand on the construction, adding to the available primitive Schematics, Defenses and Utilities to allow for more creativity and playstyles.

The lore of the game is also extremely important to us, providing an expansive universe that can provide story to drive the game forwards. The ultimate goal would be to explore this in full.

For further details, see the Trello board below.”

What is the current state of the Early Access version?

“The Early Access is essentially a starting point from which we can expand upon. The core gameplay mechanics are complete as a single player experience (if a very minimal one) and have been developed with multiplayer in mind.

For a full feature list, please visit our current features and road map thread HERE



We have squished all the bugs we have found but there will likely be more that we haven’t encountered yet, being the small, independent team we are. The tutorial is a work in progress, the controls are convoluted and currently no balancing has taken place. We hope it’s fun, but we want you to tell us if it isn't so that we can make improvements. This is why we wanted to bring Eden Star to Early Access, we need your help to make it the best it can be.”

Will the game be priced differently during and after Early Access?

“Our "pricing strategy" is a simple one. The price will reflect the current features in the game. Over time the price of the game will incrementally increase, the game may also occasional drop in price during Steam Sales.

What's the reasoning behind all this price fluctuation?!


Firstly, we want to reward our early adopters and supporters for backing us earlier in the development process. With the v.0.0.1. build we released a free, unique 15 page Art of Eden Star PDF book as a thank you to all of those backers who purchased prior to the v0.0.1. Our goal is to reward early adoption with similar gratitude in the future, including exclusive background Lore documentation and more.

Secondly, we want to build an active and involved community to help us shape the future of Eden Star, so we hope the lower price point acts as a lowered barrier for those who wish to help us mold future releases of Eden Star, but without the free additional reward content.”

How are you planning on involving the Community in your development process?

“The community is an essential part of any Early Access game and Eden Star will be no different.

Please keep abreast of development updates via our Public Trello Board;


https://trello.com/b/dmyocCtO/eden-star-public-board

We would hugely appreciate you telling us when you encounter any issues so that we can find solutions and deliver updates to you as soon as possible.

  • Is the game not running?
  • Have you found a crash?
  • Is a weapon underpowered?
  • Is an enemy misbehaving?
  • Are you able to find the materials in the world for the upgrade that you want?
  • Are there parts of the game or the controls that you think need to be explained more in the tutorial?
  • Are you having trouble running the game on your system?
  • Are you stuck in a chasm with no way out?
  • etc...

We would also like to know if you think the game is missing something vital. Do you have an idea that you think would fit with the world of Eden Star or improve the way something currently works? If so, we’ would like to hear it. Suggestions are always welcome, we may have already thought of it and have something in the pipeline but you may have a great idea we love and nobody has imagined yet...”
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Buy Eden Star Pre-Alpha

 

Recent updates View all (19)

July 3

July Development Update



Greetings Pioneers,

Kyle here, bringing you the latest on developments over at Flix Towers. This week we have something super uber buff to share with you guys. The first ever screenshots from Eden Star Multiplayer. We have been playing the early multiplayer build in the office this week and been having a lot of fun with it. By fun with it I mean running round a map constructed of our shiny new Buildables screaming abuse at each other and shooting each other in the head...or in my case not shooting people in the head and firing a volley of warning shots, narrowly avoiding my enemies target before they ultimately kill me.





Any who enough from me, I’ll first hand you over to our resident Quality Assurance Lead and Cephalopod Overlord Andy to start our Development Update. Take it away brother!

Andy - Lead QA
This week I’ve been dealing with annoying work experience kids, writing unnecessary blogs and testing things. *drops mic and leaves*

Gav - Concept Artist
*Picks up Andy’s mic and puts it in his pocket to take home* This week marks us having completed an initial concept for every creature in the immediate future biomes. Lots of orthographics, lots of sketches and lots of orthographics. That’s right, there’s so many orthographics I had to roll the first load over to another ‘orthographics’ word on the list of things we’ve been up to. Cheers! *Drop’s Andy’s mic and then picks it back up again, feeling bad that he dropped it in the first place* (Sorry Andy; it’s totally broken by now)



Lee - Technical Director

This week I have been continuing to work on the pathing for the the benign flying fauna, The Nahmar. I have also implemented on the rather incredibly titled flora fauna spawner; this enables us to randomly spawn interactive flora and fauna throughout the map.

Tristan - Senior Developer

This week I have been working on bug fixing to do with saving so people can still use their old saves for a while longer. On a more fun note I have also been looking into a bug we like to call tree surfing. It’s quite entertaining.



Yves - Senior Developer

I last week I said there was a surprise, but you are going to have to wait for it I’m afraid. This week we have a very early prototype of multiplayer which caused lots of shouting in the office (mainly because everybody here plays the game very badly and they kept blaming each other for their losing), I’d tell you what said prototype contains but then I’d have nothing to tell you next week.

Carlos - Developer

This week I’ve been working on some UI elements for the multiplayer lobby. Our new shiny graphical options have also been finished, hooray!



Matt - Art Director

I have been working on finishing the base set of assets for the new build as well as icons for the menu. I have also been working on expanding the multiplayer map that was shown last week, to include a forested area to play in. This map will be used internally for testing the multiplayer mechanics but also as a benchmark for the level of quality and density we want to achieve in the main game.

Chris - Designer

This past week I implemented the new Exploding Sac Plant and set it up into the world with a Flora-Fauna-Spawner (try saying that 5 times fast) along with setting up Epic’s new Navigation Mesh system which now supports dynamic streaming allowing us to improve performance.
Finally I have also been working with our environment artist on new processes for level creation.



Ricky - Developer

Has been languishing in the resplendent British summer time on a well earned break.

Joe - Environment Artist

Over the last few days I’ve been finalising the visuals for our new Exploding Sac Plant, as well as working on some top secret exciting new processes for level creation.



Lauren - Animator

This week I have been tweaking multiplayer animations, getting the aiming to replicate across the network (so I can tell when I’m about to get shot in the head). I have also been debugging the Nahmar animation blending, fixing its recovery and adding some fun sounds for interacting with it.

That's all for now folks, as always you can keep an eye on our more immediate progress with our Public Trello Board: https://trello.com/b/dmyocCtO/eden-star-public-board

Happy hunting Pioneers!

10 comments Read more

June 26

June Development Update 3


 

Greetings Pioneers!

Today we’re bringing you a rather extensive update on what the team have been working on this past week as we push towards multiplayer.

We’ve transitioned to Unreal Engine 4.8 this week as well, which should help us bring improvements to the game through more streamlined tools.

Lee - Technical Director

This week I’ve been working on implementing our new flying fauna and trying to tweak the pathing so it looks right. I’ve also begun work on introducing our new reactive flora to the world, so beware!

Tristan - Senior Developer

My main task has been to continue on with foliage optimisation because as you can see every one else in the team seems to want to make more foliage stuff. Oh and writing Ricky’s development update.

Carlos - Developer

This week I’ve been working on our first pass of the multiplayer lobby system UI! In addition to this I’ve also laid out the first set of graphical options for all you Pioneers to toggle at your delight!



Chris - Designer

I have been working prototyping the feasibility of adding propagating fire into the game. I have also been looking into external tools to aid us expanding the world within a short turn-around period.

Ricky - Developer

Ricky is not here to write this himself so I (Tristan) have taken the time to do it for him. Kind of me I know. Ricky has been working on a new construction user interface to allow you to navigate our new build system. For all you builders out there. We hope you will like it.

Joe - Environment Artist

This week I’ve been working on creating the final art assets for one of our new Interactive Foliage prototypes (lovingly named the Exploding Sac Plant). I have also been working on creating initial concepts for future biomes and other weird and wonderful Interactive flora.



Please note: This is a work in progress and as such the visuals are subject to change.

Matt - Art Director

Through most of this week I’ve been throwing together an example of the possible structures that can be made from the new build components to set a precedent for the final quality we are looking for, and to verify all the pieces make sense and work well together.

This has taken the form of a multiplayer map which we’ll be using to test some of the basic and more complex interactions that take place in Eden Star.



Please note: This is a work in progress, visual benchmarks for game systems are only representative of what we would like everyone to eventually be able to build in game.

Yves - Senior Developer

This week I’ve been working on more super complex multiplayer stuff, namingly hurting people remotely... with guns! And making their bodies go all limp. I’ve been working on other stuff too, but I don’t want to spoil the surprise! I’ll let you know next week :)

Lauren - Animator

This week I have been working hard on multiplayer weapon animations, setting up directional aiming and turning on the spot, as well as fixing some blending issues. It’s no where near perfect yet, but it's getting there.



Not happy with how characters turned on the spot in many other games, I wanted to try and get it looking better in Eden Star, without the feet sliding around. So far so good, now I just need to get it to replicate...

Andy - Lead QA

I’ve been working on the bugs that arose from updating our UE4 engine along with working on some of the bugs the community have been posting on the Steam forums and our public Trello board.

Gav - Concept Artist

This week we’ve been conceptualising a huge variety of creatures ranging from new apex predators to roaming, neutral faunas which will gradually begin to inject more life into the environments.



As always you can keep an eye on our more immediate progress with our Public Trello Board.

Happy hunting Pioneers!

14 comments Read more
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Reviews

““Maybe I’m just starstruck, but this looks entirely brilliant””
RockPaperShotgun

“Eden Star is the perfect game for those of who have always wanted to play Mass Effect, but were put off because there wasn't enough Minecraft in it.”
Kotaku

“If it is this enjoyable at Pre-Alpha they’re doing something right”
PCgamer - Issue 87

Steam Greenlight

Notice: 64-bit Windows Required

You must be running 64-bit Windows 7.1 or later to play Eden Star.

About This Game

Eden Star is an immersive Sci-Fi survival game that blends innovative physics based combat, destructible environments and free-form construction with the exploration of a hostile alien world.

Explore and gather resources from the environment of Pharus 7, use these materials to construct defensive outposts, craft powerful weaponry and upgrade your Pioneer.




NOTE: The game is currently SINGLE PLAYER only.

Current Features

  • Physics based combat (Smash)
  • Alien Splintermite (Ground Enemy)
  • Alien Ika (Flying Enemy)
  • 1km Map
  • Foliage Destruction
  • Mineral Destruction
  • 8 Material Types
  • Wall running and Mantling

Craftable Weapons and Ammo;
  • Pistol (pre-compiled – Not Yet custom)
  • Rifle (pre-compiled – Not Yet custom)

Multiple “MATA-Tool” Abilities/Upgrade Modules;
  • Kinetic Blast
  • Kinetic Laser
  • Mining
  • Structure Regeneration
  • Reclaim Structures (Undo)
  • MATA-Combat (Smash)
  • Gauss Cannon
  • Basic Melee

Primitive Build-set;
  • Foundations
  • Walls
  • Cubes
  • Ramps

Functional Structures;
  • Eden Kit
  • Auto Turret
  • Energy Turret
  • Missile Turret
  • Energy Walls

For an up to date list of what we are currently working on we have a public Trello board available HERE (you must have a Trello account to comment or vote on features)


In Development


  • Multiplayer (Co-Op initially)
  • Juggernaut (large ground enemy)
  • Nahmar (neutral flying creature)
  • Alien Swamp Biome
  • Expanded build set (doors, windows, details etc)

In Planning


We will not promise that the following features will make it into the game until they are actually in the game!

  • Refined Melee
  • Expanded World
  • Additional Pioneer Characters
  • Steam Achievements
  • Health Packs
  • Craftable/ Upgradable Armour
  • Utility buildings (generators etc)
  • Caves
  • More enemies
  • More neutral creatures
  • Robotic allies
  • Vehicles
  • Procedural content
  • THE GAWR...

Current Feature Overview



Destroy
Use your MATA-Tool (Remote Manipulation Device) to harvest trees, foliage and mineral rich rocks within a real-time physics driven environment. Obtain Material Shards for use in outpost building, weapon construction and powerful upgrades. Destroy and recreate your surroundings at will; the world is yours to manipulate, just watch out for the indigenous lifeforms…

Build
Use gathered Materials to craft defenses, walls, ramps and turrets to protect your outpost or construct powerful weapons and upgrades for your Pioneer. Place gathered Materials within your Eden Kit to store, or use them to upgrade the Eden Kit's protective shield and power additional defenses. Expand your territory by building additional Eden kits. How you balance your resources is up to you.

Protect
Using unique physics-driven combat you can remotely grab enemies and smash or blast them into the destructible environment. Upgrade your weaponry to tackle the alien hives and claim the territory for your own. Combine different attacks and abilities in order to survive against enemies and environmental hazards. A simple, but fluid movement system gives you freedom to move athletically across surfaces.

Death in Eden Star is permanent. You can be reconstructed back by the Eden Kit provided it contains Teslinium and remains intact, but naturally it must be protected...




The Tech Demo is free and is automatically downloaded with Eden Star. To access it you must do the following;

  • Find Eden Star :: Destroy - Build - Protect ® in your Steam Game Library
  • Right Mouse Click over Eden Star :: Destroy - Build - Protect ® and select Properties from the bottom of the list
  • Left Mouse Click on the 3rd tab labelled Local Files
  • Left Mouse Click on the Browse Local Files button

This Will Open Up A Browser Window

  • Click on the UE3 Combat Tech Demo folder
  • Follow the instructions listed within the associated Readme file within the folder, all instructions are also within the Readme document

To launch the Eden Star Tech Demo you must find the folder where you have installed the Tech Demo and find the following folder;

EdenDemo_5.7 > Binaries > Win64 then click on the application (.exe) "EdenGame" to launch the demo

e.g. :: C:\Eden\EdenDemo_5.7\Binaries\Win64\EdenGame.exe

System Requirements

    Minimum:
    • OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1.
    • Processor: Intel i5 CPU @ 2.40GHz (4 CPUs) / AMD X8 FX @ 3.5GHz (8 CPUs)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 6 Series / or AMD equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: 100% DirectX 10 compatible
    • Additional Notes: Over time content, programming changes and feature updates may change the system requirements for this game. Some system components such as mobile chipsets, integrated, and AGP graphics cards may be incompatible. An internet connection may be required to access in future.
Helpful customer reviews
10 of 12 people (83%) found this review helpful
2 people found this review funny
3.9 hrs on record
Posted: June 22
Early Access Review
Unfortunately my super outdated hardware fails to run this fantastic game without dropping to 10-15 frames/sec, but I've still tried to play. Backing this game since it was on Kickstarter, I know this will grow to be an immersive game backed by a knowledgable and driven team.

Pros:

- Dedicated team backing the project to completion with timely but commendable updates.
- Feedback and new features suggested by the community are heard and responded to
- Beautiful assets and landscapes
- A new, fresh kind of Sci-Fi feel
- Come a long way from its roots without fraying the original concept style
- Can throw enemies to the heavens or have them halt suddenly as they date a wall
- Weapons are useful, but don't feel as if they need to be depended upon
- Story and world building potential is significant and flowing in at a controlled and professional pace

+ Lots more but this is quickly becoming a wall of text.

Cons:

- No true objectives as of yet other than survive (namely just building all-around game content)
- Lack of varied enemies
- My hardware is entirely out of date, so I can't enjoy this game to its fullest extent

In conclusion, Eden Star is certainly shining as its team engineer, sand and polish this game from the inside out but has the problem every Early Access has - Bugs, unfinished content and constant updates. If you can grit your teeth and ride with it, you may find it sneaking its blue neon aura into your heart.

This is definitely the time to get in and help on a true community game.
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6 of 6 people (100%) found this review helpful
1.1 hrs on record
Posted: June 23
Early Access Review
Really fun once you get the hang of it. I like how it's a tower defense mixed with fps and other elements. 10/10 would buy again.
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8 of 10 people (80%) found this review helpful
7.7 hrs on record
Posted: June 22
Early Access Review
Hello

So Eden star is so far a good game that we don't have yet. See the game has little to no optimization yet, but don't this fool you it is still an amazing work in progress. Parkour is fluent and freckin amazballs, you can grab sh*t and throw it at other sh*t, nights are no longer a long boring time where you are wondering if any enemies are gonna come to your party and not forget the chips.

Even though this game has an amazing concept, it has some things to fix for example there are not enough enemy veriety or gun veriety, no amor types to craft, huge frame rate issues, and you need a powerfull computer for the game.

I am still recommending this game because at $21 this game is a jem and if the developers keep in the direction they are headed in, this game will be 4x the worth the price.
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6 of 7 people (86%) found this review helpful
6.7 hrs on record
Posted: June 24
Early Access Review
This game is simply amazing, and even though it has a long way to go to be finished, it is already very playable and highly enjoyable.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: July 3
Early Access Review
This game is a mix between first-person shooter, tower-defense, and sandbox-survival. This game is Minecaft with a Sanctum twist.

The game is as visually pleasing as it is fluid in movement. You have the parkour abilities necessary to climb almost anything, which makes the game a whole lot more interesting. You can wall-run and shoot down aliens that are attacking you and your base. The game is also very physics oriented which means destroying something from the base topples the entire structure.

So far I have only seen 3 aliens, but there might be more, since the game seems to be infinitely-generated. There are 2 weapons for the player to use, a pistol (which you start with) and an assault rifle. As for defending your 'Eden Kit' (which is your life-support), you can craft 4 (or 5, I can't remember) defensive structures. The game also has basic parts for making a base. On that note, building in this game works very well, I was able to adjust the orientation of everything I placed to whatever I needed.

From what I have read on the forums' this dev-team only releases updates when they are certain it is as far developed as possible, which makes for a far better play experience compared to indie titles that release buggier updates and simply fix them over time.

All-in-all this is an incredible title, all it is missing (in my opinion) is a multiplayer, which would make this one of my top 10 favorite games. I definitely recommend buying, and playing, this game!
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