Eden Star is a Sci-Fi survival game that blends unique physics based combat, destructible environments and free-form construction with the exploration of a hostile alien world.
User reviews: Very Positive (296 reviews) - 88% of the 296 user reviews for this game are positive.
Release Date: Jan 30, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Eden Star is a core game developed by gamers, for gamers. We care for the game and the people who play it and therefore, early access provides the best platform to fuse great community ideas with our passion to conjointly see Eden Star reach its full potential.

Components of Eden Star are at multiple stages of development; some prototyped, some in early design and some purely conceptual. We want to gauge whether you feel that the core mechanics are working and how you see them evolving. Our mantra is to build and improve from a solid foundation and, although there may be issues at times, we want to work with you to address these issues as soon as possible.


Approximately how long will this game be in Early Access?

“In short, as long as it needs to be. We are committed to delivering a great experience and – depending on development – will be adding new features, fixing any issues and expanding the gameplay in subsequent updates. Exiting early access is dependent on how well the game is received, so the more people that back Eden Star early on, the more the proceeds can be pushed back into refining the game.”

How is the full version planned to differ from the Early Access version?

“There are many planned features that are currently at various stages of development.

The Early Access is currently single player only!

We primarily plan to extend the experience to multiplayer but need to test the physics mechanics that affect gameplay before we commit entirely.

We are planning on developing a greater amount of customization via additional upgrades, weapons and the inclusion of armour types. We also plan to expand on the construction, adding to the available primitive Schematics, Defenses and Utilities to allow for more creativity and playstyles.

The lore of the game is also extremely important to us, providing an expansive universe that can provide story to drive the game forwards. The ultimate goal would be to explore this in full.

For further details, see the Trello board below.”

What is the current state of the Early Access version?

“The Early Access is essentially a starting point from which we can expand upon. The core gameplay mechanics are complete as a single player experience (if a very minimal one) and have been developed with multiplayer in mind.

For a full feature list, please visit our current features and road map thread HERE

We have squished all the bugs we have found but there will likely be more that we haven’t encountered yet, being the small, independent team we are. The tutorial is a work in progress, the controls are convoluted and currently no balancing has taken place. We hope it’s fun, but we want you to tell us if it isn't so that we can make improvements. This is why we wanted to bring Eden Star to Early Access, we need your help to make it the best it can be.”

Will the game be priced differently during and after Early Access?

“Our "pricing strategy" is a simple one. The price will reflect the current features in the game. Over time the price of the game will incrementally increase, the game may also occasional drop in price during Steam Sales.

What's the reasoning behind all this price fluctuation?!

Firstly, we want to reward our early adopters and supporters for backing us earlier in the development process. With the v.0.0.1. build we released a free, unique 15 page Art of Eden Star PDF book as a thank you to all of those backers who purchased prior to the v0.0.1. Our goal is to reward early adoption with similar gratitude in the future, including exclusive background Lore documentation and more.

Secondly, we want to build an active and involved community to help us shape the future of Eden Star, so we hope the lower price point acts as a lowered barrier for those who wish to help us mold future releases of Eden Star, but without the free additional reward content.”

How are you planning on involving the Community in your development process?

“The community is an essential part of any Early Access game and Eden Star will be no different.

Please keep abreast of development updates via our Public Trello Board;


We would hugely appreciate you telling us when you encounter any issues so that we can find solutions and deliver updates to you as soon as possible.

  • Is the game not running?
  • Have you found a crash?
  • Is a weapon underpowered?
  • Is an enemy misbehaving?
  • Are you able to find the materials in the world for the upgrade that you want?
  • Are there parts of the game or the controls that you think need to be explained more in the tutorial?
  • Are you having trouble running the game on your system?
  • Are you stuck in a chasm with no way out?
  • etc...

We would also like to know if you think the game is missing something vital. Do you have an idea that you think would fit with the world of Eden Star or improve the way something currently works? If so, we’ would like to hear it. Suggestions are always welcome, we may have already thought of it and have something in the pipeline but you may have a great idea we love and nobody has imagined yet...”
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Buy Eden Star Pre-Alpha


Recommended By Curators

"Eden Star is a survival-creation like no other with innovative physics. Tower defense, mining, crafting, FPS... Eden Star has a lot of potential!"
Read the full review here.

Recent updates View all (44)

November 27

November Development Update 2

Greetings Pioneers!

It’s been a week since we opened the experimental multiplayer branch and we have been working hard on a hotfix for some of the issues encountered. The main focus is to fix any major crashes, improving the AI and their willingness to attack your bases and restoring mineral rock destruction. We will also be addressing some of the server-client sync issues and being unable to connect to servers.

It has been a lot of fun to jump onto some of the early servers. The early support is really encouraging, so much so that we’d like to thank you again for your feedback and for supporting the game at this early stage.

Meanwhile we’ve also been working on future features and goodies...

John - Lead Designer

I have been working with Marcin to refine a whole host of gameplay and technical/implementation design including the player inventory and how we intend to balance multiplayer to avoid certain exploits when sharing items.

We have also been looking over respawn pads, the next version of the deployment screen, how to implement the armour system to make it look correct whist using different combinations of armour types and more! At the moment the next release is a hotfix and then we’re most likely looking to focus on inventory, sharing and colony (clan) creation to allow PvP gameplay too.

Matt - Art Director

For future progression gameplay updates I’ve been building more versions of the Mata - Tool. (That funky gravity manipulation device on your right arm) As we go forward it will come in many flavours. All of which will have their own perks. Rest assured when all of these are integrated into the gameplay visuals you will always start with the most basic version.

Lee - Technical Director

Well today I’ve been dealing with our internal server after it seemed to crash late yesterday afternoon. All week I’ve been fixing small bugs with the AI which I’ve noticed for a while but never had the time to get to look at them. I’ve also been planning some work toward a new batch of AI creatures for the world.

Tom - Character Artist

Finishing off the textures and game model for the Stalker!

Tristan - Senior Developer

This week I have been working on single player and multiplayer bug fixes as well as trying to iron out steam issues.

Yves - Senior Developer

Auto loading of saves, and the first version of our in game local and global chat. I’ve also implemented support for in game voice communication.

 Ricky - Developer

Clearing up some of those minor annoying bugs in the game to ensure your satisfactory quality of life index is being met. I have then been working on some contract work to keep us rolling.

Joe - Environment Artist

I’ve started on the creation of a basic set of assets we can use to populate our upcoming Underwater biome!

Marcin - Designer

Lee and I have sorted a lot of bugs with AI, especially the weird things Ikas had been doing for a while, like falling through the world when killed by smash. On the more important note, we managed to have a good hard look at the night raids attacking your walls as well as your turrets.

I am very excited about that change because not only it prevents the enemies from getting stuck, unable to find valid targets, but it’s on the whole a total gamechanger of the way you plan, build, and defend your base.

On another note I have been working with John on designs for progression system, which is also coming along nicely. Hopefully, I’ll be able to share some saucy details with you all soon.

Chris - Designer

This week I have been stepping up production on the new map. We have been concentrating on various placement tasks, landscape painting, biome improvements and beginning to optimise the world.

I have also been jumping in and out of design discussions with John and Marcin with regards to progression and the revised deployment screen system.

Lauren - Animator

This week I have been animating the Stalker, a bipedal enemy that can also run and creep on all fours and attack both with claws and a swiping spike tail. Sweet dreams.

Animations shown are a work in progress

Gav & Simone - Concept Artists

This week we've been progressing some work on the Sieger, Wolf and Owl concepts - we hope they look sufficiently frightening :)

Andy - Lead QA

Now that we’ve added all of our multiplayer code, I’ve been looking through the single player with the developers to try and replicate some of the crashes we’ve been having in order to catch them in debug mode.

See you in the fray!

- Team Flix


8 comments Read more

November 22

Experimental Branch - Community Spotlight!


Greetings Pioneers!

This will be the start of many community spotlights we're going to be doing as we update our multiplayer experimental branch going forwards to December.

First of all, thank you again to everyone who are supporting the game from this early stage! It's great for us as developers and gamers to see people 'pioneering' (pun intended) the first of the dedicated servers and input on future features.

Don't be surprised if you see a developer or two join your game either, we do have a tendency to invade your public server and spy on what you are doing ;) (purely research based spying).

So far ADN-Mad's beaten us all to it with the first public dedicated server to go up over the weekend. And for that reason we've included some screenshots of the structures built on it, they are very well done indeed!

A massive thank you to ADN-Mad for being the first to the starting line in helping us lay a solid foundation for the future multiplayer community!

We look forward to updating the build further across the next few weeks. Again we must put emphasis that it is at an early stage and fixing any crashes are paramount. Stability is also key for us as a team so we have a lot of optimisations as well as features left to push into Eden Star (Including the new 8km map which we're particularly excited about).

Also! A big welcome to anyone new who has purchased the game this weekend!

For more current information on development you can keep an eye on what we're working on next via our public Trello board and even vote or comment on features you'd like to see.

There will be new updates coming very soon, so we hope to see you in the fray!

- Team Flix

6 comments Read more
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““Maybe I’m just starstruck, but this looks entirely brilliant””

“Eden Star is the perfect game for those of who have always wanted to play Mass Effect, but were put off because there wasn't enough Minecraft in it.”

“If it is this enjoyable at Pre-Alpha they’re doing something right”
PCgamer - Issue 87

Steam Greenlight

Notice: 64-bit Windows Required

You must be running 64-bit Windows 7.1 or later to play Eden Star.

About This Game

Eden Star is an immersive Sci-Fi survival game that blends innovative physics based combat, destructible environments and free-form construction with the exploration of a hostile alien world.

Explore and gather resources from the environment of Pharus 7, use these materials to construct defensive outposts, craft powerful weaponry and upgrade your Pioneer.

NOTE: The game is currently SINGLE PLAYER only in the main branch. Please read our latest news in regards to experimental multiplayer branch access.

Current Features

  • Experimental Multiplayer Branch
  • Physics based combat (Smash)
  • Alien Splintermite (Ground Enemy)
  • Alien Ika (Flying Enemy)
  • 2 Forest Creatures (neutral)
  • Swamp Walker (Neutral/Defensive Creature)
  • 1km Map
  • Swamp Biome
  • Forest Biome
  • Foliage Destruction
  • Mineral Destruction
  • 9 Material Types
  • Wall running and Mantling

Craftable Weapons and Ammo;
  • Pistol (pre-compiled – Not Yet custom)
  • Pistol Clip
  • Rifle (pre-compiled – Not Yet custom)
  • Rifle Clip
  • Gauss Module Flechettes

Multiple “MATA-Tool” Abilities/Upgrade Modules;
  • Kinetic Blast
  • Kinetic Laser
  • Mining
  • Structure Regeneration
  • Reclaim Structures (Undo)
  • MATA-Combat (Smash)
  • Gauss Cannon
  • Basic Melee

Primitive Structures;
  • Foundations
  • Archways
  • Barriers (Half Walls)
  • Walls
  • Windows
  • Ramp
  • Pillar

Functional Structures;
  • Eden Kit
  • Auto Turret
  • Energy Turret
  • Missile Turret
  • Energy Walls
  • Door
  • Energy Generator

For an up to date list of what we are currently working on we have a public Trello board available HERE (you must have a Trello account to comment or vote on features)

In Development

  • Multiplayer (Co-Op initially)
  • 8km Island
  • Juggernaut (large ground enemy)
  • Weapon - Rifle/Sniper Rifle
  • Weapon - Frag Grenade
  • Swamp Snake Enemy Creature
  • Expanded build types (Upgraded doors, windows, walls etc)

In Planning

We will not promise that the following features will make it into the game until they are actually in the game!

  • Refined Melee
  • Expanded World
  • Additional Pioneer Characters
  • Steam Achievements
  • Health Packs
  • Craftable/ Upgradable Armour
  • Utility buildings (generators etc)
  • Caves
  • More enemies
  • More neutral creatures
  • Robotic allies
  • Vehicles
  • Procedural content
  • THE GAWR...

Current Feature Overview

Use your MATA-Tool (Remote Manipulation Device) to harvest trees, foliage and mineral rich rocks within a real-time physics driven environment. Obtain Material Shards for use in outpost building, weapon construction and powerful upgrades. Destroy and recreate your surroundings at will; the world is yours to manipulate, just watch out for the indigenous lifeforms…

Use gathered Materials to craft defenses, walls, ramps and turrets to protect your outpost or construct powerful weapons and upgrades for your Pioneer. Place gathered Materials within your Eden Kit to store, or use them to upgrade the Eden Kit's protective shield and power additional defenses. Expand your territory by building additional Eden kits. How you balance your resources is up to you.

Using unique physics-driven combat you can remotely grab enemies and smash or blast them into the destructible environment. Upgrade your weaponry to tackle the alien hives and claim the territory for your own. Combine different attacks and abilities in order to survive against enemies and environmental hazards. A simple, but fluid movement system gives you freedom to move athletically across surfaces.

Death in Eden Star is permanent. You can be reconstructed back by the Eden Kit provided it contains Teslinium and remains intact, but naturally it must be protected...

The Tech Demo is free and is automatically downloaded with Eden Star. To access it you must do the following;

  • Find Eden Star :: Destroy - Build - Protect ® in your Steam Game Library
  • Right Mouse Click over Eden Star :: Destroy - Build - Protect ® and select Properties from the bottom of the list
  • Left Mouse Click on the 3rd tab labelled Local Files
  • Left Mouse Click on the Browse Local Files button

This Will Open Up A Browser Window

  • Click on the UE3 Combat Tech Demo folder
  • Follow the instructions listed within the associated Readme file within the folder, all instructions are also within the Readme document

To launch the Eden Star Tech Demo you must find the folder where you have installed the Tech Demo and find the following folder;

EdenDemo_5.7 > Binaries > Win64 then click on the application (.exe) "EdenGame" to launch the demo

e.g. :: C:\Eden\EdenDemo_5.7\Binaries\Win64\EdenGame.exe

System Requirements

    • OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1.
    • Processor: Intel i5 CPU @ 2.40GHz (4 CPUs) / AMD X8 FX @ 3.5GHz (8 CPUs)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 650 / or AMD equivalent
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: 100% DirectX 10 compatible
    • Additional Notes: Over time content, programming changes and feature updates may change the system requirements for this game. Some system components such as mobile chipsets, integrated, and AGP graphics cards may be incompatible. An internet connection may be required to access in future.
Helpful customer reviews
27 of 27 people (100%) found this review helpful
25.5 hrs on record
Posted: November 5
Early Access Review
After playing quite a bit let's start with the negative points:
- saving errors and related issues are unfortunately quite common, which makes it frustrating. especially when you did not save for a while and all your progress and work is lost.
- the "audio-atmosphere" is still not quite there. the sound effects are well made, but a background-music does not yet exist. it seems to be under development though
- the base is not much more than blocks and bricks yet. I do not quite get why I am defending a place which is as close to a home as a rock
- very few craftable weapons and no craftable armor yet

And the positive points:
+ well made animations and graphics
+ innovative fighting concept
+ gameplay increases in difficulty after some time, which gives the player more of a challenge
+ a well made mixture of fps, strategy and building simulator

And most of all:
+++ the developpers!!! These guys are awesome and are really taking care of the community. I have not yet seen someone who would do this much for the average player and his problems and suggestions. Here, the contribution of the fans of this game is clearly rewarded!

All in all: 8/10
It still needs work, but it is an early access, so there is a real chance that this game will get to be as great as the developpers want it to be.
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17 of 17 people (100%) found this review helpful
1 person found this review funny
5.9 hrs on record
Posted: November 10
Early Access Review
Eden Star is another open world, survival and crafting game available in early access on Steam. But what separates it from the all the rest that are vying for your hard-earned money are some nice twists, a unique combat system, and a futurisitc sci-fi setting. (okay, GRAV has that last one but BitMonster,Inc really dropped the ball with their futuristic survival game)
It’s worth noting at this point that Eden Star is in a very early alpha state and that there is a LOT of content that needs to be added. At the moment I’d say that there’s about 2-4 hours worth of gameplay (depending how much you like base building). But even in its current state it's good fun, it has a solid gameplay foundation, and has a vast amount of potential. Moreover, the devs seem genuinely passionate about their creation, are continually keeping us updated with their plans and their progress, and are very good at replying to comments in the forums.

So, Eden Star has a unique combat system that involves grabbing enemies with your telekinetic device and then throwing them in a chosen direction. This brings no end of fun, as you can launch them soaring up high into the air only to have them plummet and splat back onto the ground several moments later (okay, the devs haven’t added a nice squishy “splat” yet). After grabbing you can also quickly turn around and cast individual aliens off a cliff and watch them disappear down into the misty abyss below, or (and my personal favourite) you can grab one alien bug and use it to smash another one in a truly delightful process that hasn’t ceased to amuse me.
In addition to the grab and smash approach, your equipment has an energy blast weapon that does exactly what it says to the alien creatures. This can be upgraded through unlocks to increase the power and duration of the blast so that it becomes a concentrated beam of searing energy. Thus adding another unique feature to this genre.
The final part of (the current) combat are the more traditional weapons (currently just a pistol and an assault rifle), which help to complete the FPS aspect of the game. (There’s a rather nice looking sniper rifle on the Eden Star drawing board, and there are plans for grenades too)

Harvesting resources is an essential part of the survival genre, and here Eden Star provides another variation on the theme. Instead of hacking away at rocks and trees with hammers and axes you use your energy harness tool to disintegrate and extract materials from their surroundings. Large rock formations slowly fall to pieces as the “tractor beam” wrenches them out of place and into your inventory.
It’s actually quite satisfying to watch a tree crumble under gravity and disintegrate in front of you as you harvest the materials and energy from it with your high-tech resource gathering tool. What makes this even greater is that you can upgrade this, as well, to make harvesting faster and also to allow you to perform it from a greater distance from the target material. I really do love the unlockable and upgradeable features they’ve included so far.

An interesting twist to the genre appears upon nightfall. Whereas Savage Lands brings a terribly bitter cold that forces you to seek shelter and huddle around a campfire to which you cling for dear life, and The Forest plunges you into true pitch black conditions in a hostile woodland, Eden Star brings something new to the table. As well as an increase in enemy activity (this is when you’ll be doing the most of your tower defence of your base) night time brings a potentially lethal exposure to radiation that compels you to withdraw and find refuge under the protective umbrella of your base’s energy shield. Keep an eye on the planet’s local time because you will need to get back to safety before you become fatally irradiated and/or before the hostile indigenous life rips your base to shreds.

Very briefly, the base building is excellent so far and seems to be a futuristic version of Rust. Eden Star allows you to build floors, walls, and ceilings separately so that you can construct your base exactly how you want it. No prefabricated rooms or buildings that constrict your creative freedom here!

Obviously, because this is still very early access I will be updating this review in the future after the devs have released significant updates. But for the time being I’m giving Eden Star a definite thumbs up!
Things I would like/need to see developed for the final game include:
- More action. Many more hostile life forms that are more threatening, thus deepening the FPS and tower defence aspects of the game to develop it into a true survival experience. The world is a little tame at the moment.
- More types of defence towers and the addition of traps to defend your base during the night time attacks.
- More fauna. Hostile, neutral, and friendly to enhance the feeling of the environment and the immersive atmosphere.
- More geological feature. E.g. caves, water systems, impassable cliffs, geothermal pits, volcanoes (?) - again to improve the environment further and to provide some unique locations for exploration.
- Some sort of story and quests (i.e. an end game scenario). E.g. destroy all enemy life to make the planet habitable for your race to colonise. Or survive long enough to build a shuttle to escape from the hostile world on which you’ve been stranded. These are just my ideas.

For more information on current progress and future plans, check out what the devs post on trello.com.
Happy surviving, and remember: if you do die, be sure to clean up the mess please.
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5 of 6 people (83%) found this review helpful
66.5 hrs on record
Posted: November 22
Early Access Review
Not sure if I've made a review for this yet... And I'm not exactly sure doing this at 6 in the morning, with no sleep at all, is the brightest of choices, but here I go.

What's a good way of describing Eden Star? Well... It's good. Like, really good. How it works is much different than any others like it. In fact, it confused me at first... Instead of knowing about wall running, and taking that first path towards the Eden kit, I went a long way around, and leaped off a cliff to get to it. Can something like minecraft, or the countless other Survival games do that? Maybe. But it more than likely won't make you seem like such a bad-a** while doing so.

Aside from that, there's no terrain deformation. All there is, is the ability to cut down trees, dig into various above-surface ore deposits (Which regenerate over time... Somehting that could be seen as unnerving), and go at the various "Hives" around the game area, in order to get the lovely rare as all hell resource that you use to respawn, upgrade equipment, and so on.

Where am I going with this? Not exactly sure, but I'm guessing that I'm doing pretty good so far. Anyways, the combat system is very unique... It's rare for a game to go "Here. Have fun." and give you access to an item that lets you throw things around like rag dolls. Sure, the targeting is a bit off... Making it hard to actually hit things that are close to you... But it's a fun and unique part of the game that adds that much more charm to it all.

And on the topic of charm... The design of the map is beautiful. And with the ability to run up and along walls for short distances makes it that much better. I can't tell you how long I spent climbing a single mountain, to "save some time", while exploring. Spoiler warning: It didn't. And I was attacked about halfway up. Without a gun. Fun, right?

But yeah, I haven't played the game lately, as... Even with all its charm, I have to admit, it can get a bit old after a while, in the stage it was at. But I would play this game over any other, any day of the week. Because really, it's fun, and I enjoy how different it is compared to other games. Sure, there are people out there who could play "Call of duty advanced Z nuke strike" and call it innovative in its rinse-wash-repeat design, and good on them. They found a game they like. But I'm thinking that they wouldn't enjoy this game too much... It'll just be too complicated for them. But yeah, you may like this game, or you may not. This is just my opinion on it, and if you don't like it, leave.
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2 of 2 people (100%) found this review helpful
3.1 hrs on record
Posted: November 22
Early Access Review
The game has a ton of potential. I'm really looking forward to them adding more content and enemies. Adding multiplayer is nice and all but there's not much to do in singleplayer, let alone multiplayer.

The build system/UI in this game is light years ahead of other survival games that I've played. It's really streamlined and non-invasive. Only issue, however, is that you can basically build everything right from the get go. Not much researching needs to be done. Just need to find the materials.

The combat system, both with guns and the MATA Tool, is great. Looking forward to more weapons and enemies! They should add melee weapons that can be weilded at all times like the guns.

The movement system is also great. I love the parkour aspects of it. Being able to climb up walls/run across walls makes the entire experience more enjoyable.

The only issue is there's no content to keep you coming back. Surviving isn't that difficult. Set up a few turrets and the game basically plays itself.

I'm recommending it because I want them to get more funding to keep the project going, but don't expect to spend hours upon hours playing the game just yet.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
8.2 hrs on record
Posted: November 14
Early Access Review
WICKED, AWSOME GAME. But i suggest you wait a while until buying it because it currently has a lot of bugs and it is very unfinished, but its definetly worth your money. (Also you can laugh at the recoil)
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