Eden Star is a fast paced Sci-Fi survival game that blends unique physics based combat, destructible environments and free-form construction with the exploration of a hostile alien world.
User reviews:
Recent:
Mixed (22 reviews) - 68% of the 22 user reviews in the last 30 days are positive.
Overall:
Very Positive (510 reviews) - 82% of the 510 user reviews for this game are positive.
Release Date: Jan 30, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Eden Star is a core game developed by gamers, for gamers. We care for the game and the people who play it and therefore, early access provides the best platform to fuse great community ideas with our passion to conjointly see Eden Star reach its full potential.

Components of Eden Star are at multiple stages of development; some prototyped, some in early design and some purely conceptual. We want to gauge whether you feel that the core mechanics are working and how you see them evolving. Our mantra is to build and improve from a solid foundation and, although there may be issues at times, we want to work with you to address these issues as soon as possible.”

Approximately how long will this game be in Early Access?

“In short, as long as it needs to be. We are committed to delivering a great experience and – depending on development – will be adding new features, fixing any issues and expanding the gameplay in subsequent updates. Exiting early access is dependent on how well the game is received, so the more people that back Eden Star early on, the more the proceeds can be pushed back into refining the game.”

How is the full version planned to differ from the Early Access version?

“There are many planned features that are currently at various stages of development.

We are planning on developing a greater amount of customization via additional upgrades, weapons and the inclusion of armour types. We also plan to expand on the construction, adding to the available primitive Schematics, Defenses and Utilities to allow for more creativity and playstyles.

The lore of the game is also extremely important to us, providing an expansive universe that can provide story to drive the game forwards. The ultimate goal would be to explore this in full.

For further details, see the Trello board below.”

What is the current state of the Early Access version?

“The Early Access is essentially a starting point from which we can expand upon. The core gameplay mechanics are complete as a single player experience (if a very minimal one) and have been developed with multiplayer in mind.

For a full feature list, please visit our current features and road map thread HERE



We have squished all the bugs we have found but there will likely be more that we haven’t encountered yet, being the small, independent team we are. The tutorial is a work in progress, the controls can be convoluted at times and balancing is ongoing! We know it’s fun, but we want you to tell us if it isn't so that we can make improvements. This is why we wanted to bring Eden Star to Early Access, we need your help to make it the best it can be.”

Will the game be priced differently during and after Early Access?

“Our "pricing strategy" is a simple one. The price will reflect the current features in the game. Over time the price of the game will incrementally increase, the game may also occasional drop in price during Steam Sales.

What's the reasoning behind all this price fluctuation?!


We want to build an active and involved community to help us shape the future of Eden Star, so we hope the lower price point acts as a lowered barrier for those who wish to help us mold future releases of Eden Star, prices will however fluctuate dependent on Steam Sales and feedback.”

How are you planning on involving the Community in your development process?

“The community is an essential part of any Early Access game and Eden Star will be no different.

Please keep abreast of development updates via our Public Trello Board;


https://trello.com/b/dmyocCtO/eden-star-public-board

We would hugely appreciate you telling us when you encounter any issues so that we can find solutions and deliver updates to you as soon as possible.

  • Is the game not running?
  • Have you found a crash?
  • Is a weapon underpowered?
  • Is an enemy misbehaving?
  • Are you able to find the materials in the world for the upgrade that you want?
  • Are there parts of the game or the controls that you think need to be explained more in the tutorial?
  • Are you having trouble running the game on your system?
  • Are you stuck in a chasm with no way out?
  • etc...

We would also like to know if you think the game is missing something vital. Do you have an idea that you think would fit with the world of Eden Star or improve the way something currently works? If so, we’ would like to hear it. Suggestions are always welcome, we may have already thought of it and have something in the pipeline but you may have a great idea we love and nobody has imagined yet...”
Read more

Buy Eden Star Pre-Alpha

 

Recent updates View all (91)

August 19

August Development Update 3



Greetings Pioneers!

It has been another busy week of continuous feature implementation, optimisation, debugging, tweaking and polishing creatures and features. Although this may sound the same as last week, a lot of the mechanics are now at an internally testable stage. There will be a lot of bugs to fix once we finish tying all the new systems together but we are making steady progress with it all. Check out our individual progress below:

John - Lead Designer

Staying on top of the team, but not literally because that would just be weird. Been pushing the guys to keep on track with our current production plan.

Some features are moving faster than others and it looks like we’ll be hitting our debugging and testing phase in one week's time. This could potentially mean a possible release to our experimental branch sooner than later for community members who would like to opt in, so let us know if you would like to get involved in our testing phase on the steam forums or in the comments and we’ll look at giving you more details on this soon!

Matt - Art Director

Shiny metal things, shiny metal things that propel shiny metal things. Shiny metal things flying everywhere. The weapons have been getting their final pass treatment, this can only mean one thing.. Better looking shiny metal things will be in your shiny metal gloves very soon.





Lee - Technical Director

At the start of the week I was finishing off a few implementation details with the Wolf, before moving onto the Elephant. I’m now in the process of starting to debug the new creatures and polish them ready for the next release.

Tristan - Senior Developer

The modular weapon system is nearing completion. Well the implementation part anyway. Then it's time for the balancing. As well as the modular weapon system I have been looking into possible rendering and gameplay optimisations for our large colony bases with the help of Matt and The Designers.

Yves - Senior Developer

I’ve been working on updates to do with the save system in preparation for new building features, I’m in the final stages of getting that working.

Lauren - Animator

This week I have been mostly working on the animations for the 'bear'. This is a Juggernaut-class neutral creature with, long claws, a big temper and a powerful swipe. I have also been working on bits and pieces for our other creatures along with Marcin and Lee, refining and tweaking to polish them for release.



Ricky - Developer

A rather busy week indeed. The UI for modular weapon crafting/assembly and attachments is now functional for testing but still needs some remaining parts finishing off, along with changes to how these 3 UI’s and other UI elements in the UIMenu look and behave with each other such as tabs and where they sit on top of each other in different scenarios.

Marcin - Designer

Good evening everyone. Along with Lauren and Lee, we have been working on implementing additional creature to populate the world with. Our goal for this week was to get 4 of them finished: a deer-style creature, a wolf-like creature and two crustacean-style creatures: the Scuttlecomb and the Bloodpod.

We managed those, and also got some work in on the two new juggernaut class creatures: the elephant-style and the bear-style animals, so hopefully if we get enough time, we can bundle them together in the future release. As you can see we are still very bad at naming the animals on time, so if you guys have some nice ideas, please let us know in the comments, on steam, or on our public trello board.

Joe - Environment Artist

Lots of different bits this week, mainly with tweaking and fixing many elements of the UI and adding in my icons from last week for the modular weapon components, final weapons and attachments. I created a widget to allow us to display Tooltips over hovered UI elements which should help with making the game more friendly for new players. Other UI bits and pieces include an initial pass of the new reticle textures and adding in stats for all barrel and receiver combinations.



Alongside this I’ve had some time to get back into the level and get it polished for release. I’ve fixed a load of level issues that have been bugging me for ages and made a few improvements to detail textures. In more exciting news, 4 new creatures that the other guys have been working on are now walking around the level, and I’m in the process of adding new lakes and rivers to expand our Underwater biomes!

Simone - Concept Artist

I was away at the beginning of the week, so I have been catching up the last couple days on changes to the big fish concept and continuing work on the Eden Kit upgrade concepts. I’m also working on creating some marketing pieces for the game.



Tom - Character Artist

Under the sea, under the sea. Down here all the fish is happy, as off through the waves they roll. The fish on the land ain't happy, they sad 'cause they in their bowl. Working on the models for the sea creatures!

Andy - Lead QA

With the pace the guys have been working at we haven’t really had many new builds with fixes in because the team are fully focused on getting all the new features implemented. However I did manage to get my hands on a build with a load of the new AI in. Yes they still need a little work, but it’s been so much fun watching the world really come together and feel alive!

See you in the fray!

-Team Flix

30 comments Read more

August 12

August Development Update 2



Greetings Pioneers!

John - Lead Designer

So this week I realised that with the next update we are effectively re-launching the game. It’s evolving into what we (Flix and the vocal community) want it to be and that is both scary but fun! The fact is, if we add NPC Colony elements to the game it will change the game to mean that your driver is resource gathering in order to maintain the sanity of your small crew. When i’ve been looking over these designs I want to make sure that each crew member is an asset and never a hindrance.

These are competent survivors, your friends and allies, that will help automate the mundane processes and drive your need to build a livable base, whilst helping you defend (for those NPC’s who are competent) as enemies attack. Sustaining them would provide you with guidance and objectives in the world, whilst finding and saving other survivors would open up new research, schematics and goals.

We are not 100% set on the final instigating factors with this yet because we also want an affiliation with these characters that would most likely cause us to double our budget in order to get right, however we do have some ideas for changing these survivors out for something a little different - i’ll let you know more when it’s been further fleshed out next week. For now, let me know your feedback on the initial scenario design idea here ::

http://steamcommunity.com/app/259570/discussions/0/360672137532227096/

Please leave us your feedback!

Matt - Art Director

Ever had that empty home feeling? Well say goodbye to those vacuous living space worries, I’m here to satisfy your interior design aspirations with a wide selection of the finest Aeon corp furniture and appliances.



These range from beds, to dividing walls, even functional information terminals that you will eventually be able to hook up to your most valued utilities, allowing you to monitor them from the safety of your own home. All of which will permit the Pioneers of the future to construct purposeful spaces.



Oh and you will be able to make Canteen areas for chowing down on that tasty loot, Nom.



Lee - Technical Director

I began the week working on the behaviours for the Crustaceans, looking at what did and didn’t work. I’ve also been back to look over the Wolf attacks before finally beginning work on creating the behaviours for the Elephant, which is a Juggernaut class creature.

Ricky - Developer

Getting weapon crafting and attachments set up. Additional touches to the new UI/HUD redesigns and setting up the armour integrity stats for display.

Marcin - Designer

This week I have finished my work on the HUD elements concerning the armour and its remaining durability as well as giving the armour another balancing pass. I’ve restructured damage types so that the armour can reduce damage properly, but three is still a few bugs to iron out there.

Next, we tied up the water mechanics, which also just needs some debugging at this moment, but should all be in one place and sorted. At this moment I am working on bringing all new creatures up to scratch by making sure all the settings are correct. This is a long process and it’s probably going to take all of next week too.

Joe - Environment Artist

Lots of different bits this week, I’ve mainly been working on concepts and then the assets for the Weapon Assembly and Weapon Attachment screens along with doing all of the icons for each new weapon component and each barrel and receiver combination.

I’ve also done a bunch of polishing and bug fixing on various parts of the HUD and UI and added high-res description column icons for all of the new consumables and all the new armour pieces. New buttons have been made for future Tab Menu improvements and I’ve also done a pass over concepts for a new build wheel and build placement HUD. So much new stuff, we can’t wait to get this new update out!



Tristan - Senior Developer

I have been continuing on with the development of the modular weapon system. It’s coming together quite well now. I have also been looking into story and objective design with John.

Yves - Senior Developer

This week i have been fixing up bugs to do with the new stat and armour system as well as creating new environmental effects system for the whole map.

Tom - Character Artist

Its big fish time. Started working on creatures of the deep for next week!

Lauren - Animator

This week I have been making a start on the 'bear' animations, fixing up some of the ‘elephant’ animations in addition to assisting with the debugging of the 'deer', 'wolves' and two of the 'crustaceans'. If you are wondering about the actual names we have selected for the crustacean critters, soon you will meet the Scuttlecomb and the Bloodpod :)

Simone - Concept Artist

This week I’ve created orthographics for the big fish creature ready to be modelled by Tom. The shark has had some colour concepts completed and is awaiting the go ahead to create orthographics for it to be modelled. With the feedback from Matt I have created a second pass on the Eden Kit levels and am working on refining the designs! Now time for a cup of tea!



Andy - Lead QA

This week has been very much the same as last week. Lots of testing in the new Pharus 7 map. Working on issues with water volumes and tidying up out trello boards.

Don't forget you can keep up to date with what we're working on via our public Trello boards here 

See you in the fray!

-Team Flix

16 comments Read more
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Reviews

““Maybe I’m just starstruck, but this looks entirely brilliant””
RockPaperShotgun

“Eden Star is the perfect game for those of who have always wanted to play Mass Effect, but were put off because there wasn't enough Minecraft in it.”
Kotaku

“If it is this enjoyable at Pre-Alpha they’re doing something right”
PCgamer - Issue 87

About This Game

Eden Star is an immersive Sci-Fi survival game that blends innovative physics based combat, destructible environments and free-form construction with the exploration of a hostile alien world.

Explore and gather resources from the environment of Pharus 7, use these materials to construct defensive outposts, craft powerful weaponry and upgrade your Pioneer.


Current Features

  • Co-op & PVP Multiplayer
  • Colony System (Teams)
  • Physics based combat (Smash)
  • Splintermite (Ground Enemy)
  • Stalker (Ground Enemy)
  • Ika (Flying Enemy)
  • Ika Viper (Flying Enemy)
  • 2 Forest Creatures (neutral)
  • Swamp Walker (Neutral/Defensive Creature)
  • 1.5km Map
  • Swamp Biome
  • Forest Biome
  • Foliage Destruction
  • Mineral Destruction
  • 9 Material Types
  • Wall running and Mantling

Craftable Weapons and Ammo;
  • Pistol (pre-compiled - Not yet customisable)
  • SMG (pre-compiled - Not yet customisable)
  • Rifle (pre-compiled - Not yet customisable)
  • Sniper Rifle (pre-compiled - Not yet customisable)
  • Pistol Clip
  • SMG Clip
  • Rifle Clip
  • Sniper Rifle Clip
  • Gauss Module Flechettes

Multiple “MATA-Tool” Abilities/Upgrade Modules;
  • Kinetic Blast
  • Kinetic Laser
  • Energy Harness (Mining)
  • Energy Harness Reclaim Structures (Undo)
  • Regeneration (Heal Structures)
  • Energy Harness MATA-Combat (Smash)
  • Gauss Cannon
  • Melee Baton
  • Melee Energy Blade

Primitive Structures;
  • Foundations
  • Archways
  • Barriers (Half Walls)
  • Walls
  • Windows
  • Ramp
  • Pillar
  • Ceilings (Floors)

Functional Structures;
  • Eden Kit
  • Auto Turret
  • Energy Turret
  • Missile Turret
  • Energy Walls
  • Door
  • Energy Generator

For an up to date list of what we are currently working on we have a public Trello board available HERE (you must have a Trello account to comment or vote on features)


In Development


  • 16km Squared Island
  • Juggernaut (large ground enemy)
  • Splintermite Queen (large ground enemy)
  • Weapon - Grenade Launcher
  • Weapon - Frag Grenade
  • Swamp Snake Enemy Creature
  • Expanded build types (Upgraded doors, windows, walls etc)
  • Creature Creation
  • Vehicles

In Planning


We will not promise that the following features will make it into the game until they are actually in the game!

  • Further Refinement of Melee (Combos)
  • Expanded World
  • Additional Pioneer Characters
  • Steam Achievements
  • Health Packs
  • Craftable/ Upgradable Armour
  • Utility buildings (generators etc)
  • Caves
  • More enemies
  • More neutral creatures
  • Robotic allies
  • Vehicles
  • Procedural content
  • THE GAWR...

Current Feature Overview



Destroy
Use your MATA-Tool (Remote Manipulation Device) to harvest trees, foliage and mineral rich rocks within a real-time physics driven environment. Obtain Material Shards for use in outpost building, weapon construction and powerful upgrades. Destroy and recreate your surroundings at will; the world is yours to manipulate, just watch out for the indigenous lifeforms…

Build
Use gathered Materials to craft defenses, walls, ramps and turrets to protect your outpost or construct powerful weapons and upgrades for your Pioneer. Place gathered Materials within your Eden Kit to store, or use them to upgrade the Eden Kit's protective shield and power additional defenses. Expand your territory by building additional Eden kits. How you balance your resources is up to you.

Protect
Using unique physics-driven combat you can remotely grab enemies and smash or blast them into the destructible environment. Upgrade your weaponry to tackle the alien hives and claim the territory for your own. Combine different attacks and abilities in order to survive against enemies and environmental hazards. A simple, but fluid movement system gives you freedom to move athletically across surfaces.

Death in Eden Star is permanent. You can be reconstructed back by the Eden Kit provided it contains Teslinium and remains intact, but naturally it must be protected...




The Tech Demo is free and is automatically downloaded with Eden Star. To access it you must do the following;

  • Find Eden Star :: Destroy - Build - Protect ® in your Steam Game Library
  • Right Mouse Click over Eden Star :: Destroy - Build - Protect ® and select Properties from the bottom of the list
  • Left Mouse Click on the 3rd tab labelled Local Files
  • Left Mouse Click on the Browse Local Files button

This Will Open Up A Browser Window

  • Click on the UE3 Combat Tech Demo folder
  • Follow the instructions listed within the associated Readme file within the folder, all instructions are also within the Readme document

To launch the Eden Star Tech Demo you must find the folder where you have installed the Tech Demo and find the following folder;

EdenDemo_5.7 > Binaries > Win64 then click on the application (.exe) "EdenGame" to launch the demo

e.g. :: C:\Eden\EdenDemo_5.7\Binaries\Win64\EdenGame.exe

System Requirements

    Minimum:
    • OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1.
    • Processor: Intel i5 CPU @ 2.40GHz (4 CPUs) / AMD X8 FX @ 3.5GHz (8 CPUs)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 650 / or AMD equivalent
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: 100% DirectX 10 compatible
    • Additional Notes: Over time content, programming changes and feature updates may change the system requirements for this game. Some system components such as mobile chipsets, integrated, and AGP graphics cards may be incompatible. An internet connection may be required to access in future.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (22 reviews)
Overall:
Very Positive (510 reviews)
Recently Posted
TeyoOtter
9.9 hrs
Early Access Review
Posted: August 26
I found this game to be fairly entertaining! Listen though, hosting your own multiplayer server can be kind of a headache with out a seperate machine to host the server! I hope they do something to make it easier to host a server in the future.

Anyway, the game is a lot like ark survival but with far less dinosaurs and a bit less on the survival side for now. It still early access and they have what appears to be a lot planned for it. Frankly, this is one game I wouldn't mind seeing procedurally generated landscapes. In 2 hours, I was able to learn the landscape off the back of my hand. Theres maybe 8-10 spots where you can make a near impenatrable base on the current map. I think only 4 of them can be achieved with out much thinking involved. Of course, throw enough turrets around your base, you can become impenatrable no matter where you are. My watch tower has so many turrets around it, it lags my game hard core when they fire at the crawlies of the night!

The game has one big issue in its current state. Once you build you base and get the gear you want, theres nothing left to do but sit out on your porch and tell those kids to get off your lawn. Watch your turrets mow em down as they refeuse and try to foolishly jump you with nothing but a pistol with 30 shots. Laser fences are great trampolines! They make you jump and kill you at the same time!
Helpful? Yes No Funny
NEOgeek
16.1 hrs
Early Access Review
Posted: August 25
it was a good game it looks very promising and I was quite excited about it I even enjoyed playing it's earlier more limited versions but for the past few months I haven't even been able to play because it is unable to lunch now I am considering getting my money back just for the fact that if I would have torrented the game I wouldn't have this problem but since I paid for it it's an issue makes no sense to me but that's how it is.
Helpful? Yes No Funny
alxade
14.0 hrs
Early Access Review
Posted: August 24
I play the game around aug 22, 2016 for about a few day. I acknowlege this game is still in early developement. However my biggest issue is how the game resources are utalize.
For example, I was using ironite for my turrets because of the abudance but ironite is also use to make bullets. And every night i had to replace about 3 turrets which left me with no ironite.
It also left me with a ton fiber and other materials i couldn't do any thing with because they were not use in defense purpose.

I thought the bullet cost was tooo expensive and mining in general was too time consuming. I couldn't do much of anything else.
Maybe make repairing cheaper.

As it is, I'm giving it a negative review because i can't give it a netural or hopeful review.
Helpful? Yes No Funny
DiabeticCat
3.1 hrs
Early Access Review
Posted: August 23
Pretty much nothing to do, boring.
Helpful? Yes No Funny
drago!
13.8 hrs
Early Access Review
Posted: August 20
++Pros++
-nice looking game
-plays good
Negs -
- not a lot to do
-hardly any content

Content is coming but you must be patient and understand this is in pre- alpha
Helpful? Yes No Funny
Pმմl シ
0.2 hrs
Early Access Review
Posted: August 20
This game does not allow you to host a game. Unless you join one server with buildings that other players have made.
Helpful? Yes No Funny
Tensei
3.9 hrs
Early Access Review
Posted: August 19
I personally have no issue with having supported this game, but I feel like I should give people an idea of what they're getting into.

This game has some really fun combat and very solid mechanics. Likewise, the graphics are also very good looking and everything runs smooth and feels great. However, the amount of content as others have stated is pretty much close to zero. If you want to support the devs like I did, then feel free to buy the game and try it out. If you're looking for a game with a good amount of content that will last you more than a few hours you might want to wait or look elsewhere.

TL;DR The game has solid mechanics and graphics but lacks in content.
Helpful? Yes No Funny
ĿīνоЯΕ
7.1 hrs
Early Access Review
Posted: August 14
Spiele Eden seit dem es verfügbar ist. Dieses Spiel wird immer weiter entwickelt, was ich sehr geil finde und die Entwicköer geben sich sehr viel mühe was man bei Trell oauch sehen kann.

Klar gibt es Bugs oder andere kleine Fehler aber nichts gravierendes. Ich hoffe ja immer noch darauf das es eine Art Starbound wird nur in 3D, Das mann später Planete anfliegen kann o.ä...

Na ja mein Fazit
Es lohnt sich.
Helpful? Yes No Funny
icqnto
4.0 hrs
Early Access Review
Posted: August 14
Like most of the negative reviews, it is lacking in content, although they will make an update to try and fix that, i feel that you should wait until it is in alpha atleast. and they have to fix the resource cost/management, why do i have to find rocks placed in the enviroment, that gives different kind of minerals, but i cant combine them, if i want to build a turret which i definetly need to survive the night. i have to collect 40 units of one mineral... doesn't matter if i have 20 units of mineral A, 34 in B, and 10 in C. I can only make a turret comprised solemly out of one mineral, but not by combining mineral A, B and C. Which is not that clever, or at least make it so that you could build them of tree fibres.

They need to better their tutorial, and please set the player in a context atleast. Didn't make it further than the first night, after i died two times and both of them was because of the ♥♥♥♥ing cost of the buildingmaterials, runnin' around for 20 min and trying to find rocks, found two, was not nearly enough for A turret. I had 40 units if you combined them, but only about ten of each mineral.
Helpful? Yes No Funny
GREEN M
23.9 hrs
Early Access Review
Posted: August 13
Okay so if your looking at the pictures watching videos or you tube clips as i did thinking shall i shant i. Simple answer is support the game.

I will give you my feedback so far but as the game is literally changing as you read this it will change so if you play it get on the forums.

Currently game play is fun real fun! though as they are still making it you wll get to a point where you start forming questions this is where you give feed back. Its a mix of resource gathering, strategy base building and defence and survival with polish!

Its still in development so no review is accurate if you like strategy, survival, shooting, buildiing its a game for you i dont play many games like this im more a strategy fan but its good! Theres definately something here with the potential to be epic. Thats different to the myriad of survival concepts.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
10 of 10 people (100%) found this review helpful
Recommended
6.7 hrs on record
Early Access Review
Posted: August 1
This game is something special. It uses a common genre of game, survival, and puts its own unique spin to it where theres no pickaxe or hatchet to gather resources, but instead the environment can be absorbed. This means resources don't disappear or have a crumbling animation, but instead you take chunks out of the environment and this gives a very satisfying feeling to gathering. In addition to this the map is large with diverse enemies which come with their respective biomes. And to add the cherry to the cake the dev team are active and involve the community in shaping the game.

Since this game is still early access that means that we can expect so much more, which means there really isn't a reason NOT to get this game, its visually appealing and its mechanics are solid. So in all this game is definitely worth getting.

EDIT: After checking out the Trello board for the game, I'm sold! This dev team reminds me of the Subnautica one, active and ambitious and thats a great mix for any games development, theres so many new features on the way it just helps further boost the reason why this game needs backers!
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
Recommended
3.7 hrs on record
Early Access Review
Posted: July 31
(sorry for the quality of this review but I don't write reviews often)
I bought this game last year (2015) and as you can see by the 3+ hours of game time , I don't play it much.
Why would I recommend this game?
I think this game is has lots of potential. I know everyone says that about all their games or games they like but the development team is adding things constantly to their early access game. Several times a month as far as I can see.
I bought this game after reading up on the Unreal 4 engine, and after a free weekend playing Ark Survival evolved.
I’ve always been a fan of Unreal 4 , this game shows it with great looking graphics, runs well for the hardware and small ~2GB game size is probably all due to Unreal 4.
Did the game live up to my expectations after playing Ark Survival?
No, but I genuienly believe that it will be just as good in the future.
The game felt more like Minecraft Tower defense for a while since your base is attacked at night and you can’t venture too far away at first but this summer they started adding food requirements and expanding on actual survival elements.
The parkour also feels really good, I enjoy running around and climbing stuff, or running along walls. That said, I haven’t encountered any bugs or glitches, which you’d normally find in an early access game. It’s also possible I just haven’t gotten far enough to see them.
Anyway, if you like Sci-fi settings, feeling the pressure of keeping your base safe and of course gathering materials and building stuff then I think you’ll enjoy this game.
Was this review helpful? Yes No Funny
8 of 11 people (73%) found this review helpful
Not Recommended
3.9 hrs on record
Early Access Review
Posted: August 19
I personally have no issue with having supported this game, but I feel like I should give people an idea of what they're getting into.

This game has some really fun combat and very solid mechanics. Likewise, the graphics are also very good looking and everything runs smooth and feels great. However, the amount of content as others have stated is pretty much close to zero. If you want to support the devs like I did, then feel free to buy the game and try it out. If you're looking for a game with a good amount of content that will last you more than a few hours you might want to wait or look elsewhere.

TL;DR The game has solid mechanics and graphics but lacks in content.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
22.0 hrs on record
Early Access Review
Posted: July 31
i love how if you post a good idea in the descussions page they actually will respond (although its a bit robotic) with a cincere answer, and i think thats cool. + the game is turning out great so get it, youll like it
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3 of 3 people (100%) found this review helpful
Recommended
36.9 hrs on record
Early Access Review
Posted: August 6
Eden Star Offers a brand new expericence into surviving as you step out of your drop pod to find yourself in a uncolonized world where your job is to colonize it, one step at a time. you only have 20 mins to get everything ready and when night hits, it gets pretty tough when enemies start bogging you down, and that is where the core gameplay mechanics shine. Right now its early access, but the developers are constantly communicating with the players, and that where Eden Star starts to get better and better every week. They always listen to the player suggestions and consider thier ideas' and implement those suggestions into development and try to see where it goes from there. if it makes it, great! if not, well at least they listened.
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2 of 2 people (100%) found this review helpful
Recommended
23.9 hrs on record
Early Access Review
Posted: August 13
Okay so if your looking at the pictures watching videos or you tube clips as i did thinking shall i shant i. Simple answer is support the game.

I will give you my feedback so far but as the game is literally changing as you read this it will change so if you play it get on the forums.

Currently game play is fun real fun! though as they are still making it you wll get to a point where you start forming questions this is where you give feed back. Its a mix of resource gathering, strategy base building and defence and survival with polish!

Its still in development so no review is accurate if you like strategy, survival, shooting, buildiing its a game for you i dont play many games like this im more a strategy fan but its good! Theres definately something here with the potential to be epic. Thats different to the myriad of survival concepts.
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3 of 4 people (75%) found this review helpful
Recommended
13.8 hrs on record
Early Access Review
Posted: August 20
++Pros++
-nice looking game
-plays good
Negs -
- not a lot to do
-hardly any content

Content is coming but you must be patient and understand this is in pre- alpha
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1 of 1 people (100%) found this review helpful
Recommended
9.9 hrs on record
Early Access Review
Posted: August 26
I found this game to be fairly entertaining! Listen though, hosting your own multiplayer server can be kind of a headache with out a seperate machine to host the server! I hope they do something to make it easier to host a server in the future.

Anyway, the game is a lot like ark survival but with far less dinosaurs and a bit less on the survival side for now. It still early access and they have what appears to be a lot planned for it. Frankly, this is one game I wouldn't mind seeing procedurally generated landscapes. In 2 hours, I was able to learn the landscape off the back of my hand. Theres maybe 8-10 spots where you can make a near impenatrable base on the current map. I think only 4 of them can be achieved with out much thinking involved. Of course, throw enough turrets around your base, you can become impenatrable no matter where you are. My watch tower has so many turrets around it, it lags my game hard core when they fire at the crawlies of the night!

The game has one big issue in its current state. Once you build you base and get the gear you want, theres nothing left to do but sit out on your porch and tell those kids to get off your lawn. Watch your turrets mow em down as they refeuse and try to foolishly jump you with nothing but a pistol with 30 shots. Laser fences are great trampolines! They make you jump and kill you at the same time!
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1 of 2 people (50%) found this review helpful
Recommended
7.1 hrs on record
Early Access Review
Posted: August 14
Spiele Eden seit dem es verfügbar ist. Dieses Spiel wird immer weiter entwickelt, was ich sehr geil finde und die Entwicköer geben sich sehr viel mühe was man bei Trell oauch sehen kann.

Klar gibt es Bugs oder andere kleine Fehler aber nichts gravierendes. Ich hoffe ja immer noch darauf das es eine Art Starbound wird nur in 3D, Das mann später Planete anfliegen kann o.ä...

Na ja mein Fazit
Es lohnt sich.
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Most Helpful Reviews  Overall
96 of 101 people (95%) found this review helpful
5 people found this review funny
Recommended
12.1 hrs on record
Early Access Review
Posted: February 15, 2015
10/10 concept.....with some minor cautions.

If you are into resource gathering/building games then this is definetly the game for you.
It is beautifully designed, with game mechanics that are our of this world ;). I very much enjoyed the first few times playing, however i have noticed as few things that i would caution you to either to consider prior to buying or prior to playing for the first time.

first i have heard from people who have played the game that is it almost tediously easy. however i must have started playign after the patch because i found the game so grueling at night that every playthrough ends up exactly the same:
Day1-collect eden, collect materials for building, then build a base
Night1- continue collecting maerials for building because NOTHING will attack you the first night (unless provoked)
Day2- keep on collecting and building (dont forget to upgrade eden with spare material)
Night2- Crap your pants as onslaughts of aliens attack from all sides; barely survive
Day3- cry a little as you see all the work put into harvesting and buiding was just destroyed in one night, but you continue to collect and build anyway.
Night3- stock up ammo and energy because you will die. and if you dont, you will be left with a 80% destroyed base and will most certainly die on Night 4.

So, although it is fun and exciting the first few playthroughs, eventually you will get discouraged because everything you do will all end on night 3 (possibly 4). And if you were wondering about more specifics of me trying to survive will no prevail: Ive tried mulpiple "strategic" base locations, (backed up againt a mountain/cliff, away from enemy hives,up high where they cant reach me) but they get you either way. not only do they seem to spawn in on my base at night, but it also seems that killing one of there hives (which should stop them from coming from said hive since its ...well...dead) doesnt not stop them from pouring in from that dead hive. I also tried to purely harvest and save resources from day 1 until day 4 then build a grand fortrace thinking i would be ahead of the game and they wouldnt be able to take out a large base with walls and blockades and six turrets and me ....but they did. they destroyed everything. and killed me.

I know much of this sounds negative, but i truly do enjoy the game. it just has some quirks that make it hard to keep replaying for me personally. i really hope that the creators keep doing a great job and continue to progres with this game.

One last thing....
If you were wondering what i would want to be better or worked on, this is it:
-more varied % for harvesting . ei. maybe a different type of tree that is a higher percentage of the wood (protanium or whatever) and rocks that would all range in % not just 25 or 30%.
-not easier aliens, just more timely placed or spaced out. The first night being alien free is sweet, however a barrage on night 2 and getting harder form there is kind of sudden. maybe ease into heavier waves or more aggressive aliens? it would deffinetly increase my play time and willingness to go to such lengths to build a solid base.
-better turrets. i know this one is odd but i have run into a problem that i dont really like or trust turrets to do their one job, which is shoot at the enemy. Which i cant trust them because they dont seem to do much damage anyway and only half the time they even work; i feel like an alien needs to be directly in front of a turret and not moving to be able for the turret to do any real damage. in the end im just lapping my base killing everything i can while i hear the turrets turn on and off for no reason. can turrets just be on and on guard at night and off during the day? cuz that would be pretty cool.
-a different "start" location at random. the map doesnt seem to change and i pretty much know where to go from the start so maybe making the pods land in different areas of the map would be cool.
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