Eden Star is a Sci-Fi survival game that blends unique physics based combat, destructible environments and free-form construction with the exploration of a hostile alien world.
User reviews: Very Positive (131 reviews)
Release Date: Jan 30, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Eden Star is a core game developed by gamers, for gamers. We care for the game and the people who play it and therefore, early access provides the best platform to fuse great community ideas with our passion to conjointly see Eden Star reach its full potential.

Components of Eden Star are at multiple stages of development; some prototyped, some in early design and some purely conceptual. We want to gauge whether you feel that the core mechanics are working and how you see them evolving. Our mantra is to build and improve from a solid foundation and, although there may be issues at times, we want to work with you to address these issues as soon as possible.


Approximately how long will this game be in Early Access?

“In short, as long as it needs to be. We are committed to delivering a great experience and – depending on development – will be adding new features, fixing any issues and expanding the gameplay in subsequent updates. Exiting early access is dependent on how well the game is received, so the more people that back Eden Star early on, the more the proceeds can be pushed back into refining the game.”

How is the full version planned to differ from the Early Access version?

“There are many planned features that are currently at various stages of development.

The Early Access is currently single player only!

We primarily plan to extend the experience to multiplayer but need to test the physics mechanics that affect gameplay before we commit entirely.

We are planning on developing a greater amount of customization via additional upgrades, weapons and the inclusion of armour types. We also plan to expand on the construction, adding to the available primitive Schematics, Defenses and Utilities to allow for more creativity and playstyles.

The lore of the game is also extremely important to us, providing an expansive universe that can provide story to drive the game forwards. The ultimate goal would be to explore this in full.

For further details, see the Trello board below.”

What is the current state of the Early Access version?

“The Early Access is essentially a starting point from which we can expand upon. The core gameplay mechanics are complete as a single player experience (if a very minimal one) and have been developed with multiplayer in mind.

For a full feature list, please visit our current features and road map thread HERE

We have squished all the bugs we have found but there will likely be more that we haven’t encountered yet, being the small, independent team we are. The tutorial is a work in progress, the controls are convoluted and currently no balancing has taken place. We hope it’s fun, but we want you to tell us if it isn't so that we can make improvements. This is why we wanted to bring Eden Star to Early Access, we need your help to make it the best it can be.”

Will the game be priced differently during and after Early Access?

“Our "pricing strategy" is a simple one. The price will reflect the current features in the game. Over time the price of the game will incrementally increase, the game may also occasional drop in price during Steam Sales.

What's the reasoning behind all this price fluctuation?!

Firstly, we want to reward our early adopters and supporters for backing us earlier in the development process. With the v.0.0.1. build we released a free, unique 15 page Art of Eden Star PDF book as a thank you to all of those backers who purchased prior to the v0.0.1. Our goal is to reward early adoption with similar gratitude in the future, including exclusive background Lore documentation and more.

Secondly, we want to build an active and involved community to help us shape the future of Eden Star, so we hope the lower price point acts as a lowered barrier for those who wish to help us mold future releases of Eden Star, but without the free additional reward content.”

How are you planning on involving the Community in your development process?

“The community is an essential part of any Early Access game and Eden Star will be no different.

Please keep abreast of development updates via our Public Trello Board;


We would hugely appreciate you telling us when you encounter any issues so that we can find solutions and deliver updates to you as soon as possible.

  • Is the game not running?
  • Have you found a crash?
  • Is a weapon underpowered?
  • Is an enemy misbehaving?
  • Are you able to find the materials in the world for the upgrade that you want?
  • Are there parts of the game or the controls that you think need to be explained more in the tutorial?
  • Are you having trouble running the game on your system?
  • Are you stuck in a chasm with no way out?
  • etc...

We would also like to know if you think the game is missing something vital. Do you have an idea that you think would fit with the world of Eden Star or improve the way something currently works? If so, we’ would like to hear it. Suggestions are always welcome, we may have already thought of it and have something in the pipeline but you may have a great idea we love and nobody has imagined yet...”
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Buy Eden Star Pre-Alpha


Recommended By Curators

"Really promising survival game with tons of resource mining and extensive build options. Very early access; no save or multiplayer yet."

Recent updates View all (9)

April 16

Update v0.0.4 - New Enemy IKA and Upgrades

Greetings Pioneers,

Today’s release is a rather large one. Over the last six weeks we’ve been working especially hard adding and debugging our flying A.I. creature, know as the IKA. We can safely say it adds another dimension to the combat play, so be prepared for some vertical madness!

We’ve also focused heavily on balancing the whole game, including the new upgrades we’ve added. This is an ongoing process, so please do continue to let us know what you think and we'll review any feedback and feed further balancing changes into upcoming updates.

For a video of all the features added CLICK HERE for the full post!

Now, prepare yourself, for the full list of new features below.

Patch Notes Version 0.0.4

  • New enemy - IKA. It’s a flying creature which uses superheated mineral blobs for projectiles.
  • New Defense Structure - Energy Pillar. Construct and place Energy Pillars to create laser walls between them. Rotate the Pillar before placing to choose your connections.
  • Added wall-running, which allows you to run horizontally and vertically along flat surfaces by holding the Shift key.
  • New Regeneration Module added. This will allow you repair your existing structures.
  • New Upgrade Tree functionality and interface. Spend materials to unlock new upgrades for your Modules. Once unlocked, an Upgrade can be Activated/Deactivated by your Eden Kit. Each Module has a limit of how many upgrades can be active on it at any given time, so choose wisely before venturing out.
  • New Kinetic Force Module Upgrades.
  • New Gauss Gun Module Upgrades.
  • New Energy Harness Module Upgrades.
  • New Regeneration Module Upgrades.
  • Added Save Game Upgrade from previous versions
  • Key bindings and the ability to remap them has been added to the options menu.
  • Updated Day and Night Cycle. The day and night now have different lengths, new balancing, and additional visuals for dawn and dusk. Days are now longer, nights are shorter.
  • Added first-person character body. You can now look down and see your legs!
  • Added new wind effects to foliage in the world.
  • Options Menu has been split into Sub-Menus.
  • Added X-axis inversion to the Options Menu.
  • Added Weapon Spread to Pistol, Rifle and Gauss Cannon.
  • Structures can now be “sold” by using the Energy Harness Module with the Reclaim upgrade activated. This functionality replaces the “Undo” ability, which is now obsolete and removed.

There's LOADS more, but steam won't allow us to post it all here due to the character limit. So please follow this link to view our bug fixes and full feature list - CLICK HERE

We have updated the Known Issues list to reflect the current version, Please let us know if you find any bugs that are not listed.

0.0.3 Saves - Please Note:
While we have made every effort to allow old 0.0.3 saves to open, we recommend starting a new game to get the full experience of this update. If you saved during the night, there will be a new swarm of enemies spawned (one patrol group for each hive nearby) upon load. On new saves however, the AI Manager should remember if it has sent a patrol group out for that night or not. Also to obtain the Sell Upgrade you may need to manually activate it (it should be unlocked), when you start a new game it will be unlocked and activated by default.

Before we leave you to engage in survival combat on Pharus, we would like to announce the winning creature name for our bi-pedal fauna. Through vote of popularity ‘Vogel’ is the winner, with a close runner up for ‘Narnar’. We had hundreds of votes in total so thank you to everyone who participated. The ‘Vogel’ will be arriving on Pharus soon in a future update.

Lastly, we’re trying to crash E3! so if you can give us a vote, which will give you access to a click fest mini game. If we get some serious points on the board we may stand a chance of getting there. Which would be absolutely amazing!

Please follow this link to cast your vote for us and play the clicker game to earn us points!

Happy hunting!

- Flix Team

10 comments Read more

April 3

April Development Update

Greetings Pioneers,

Our week has been full of testing, nose to the grindstone development, and one mysterious cheese cake.

We were hoping to get an update to you by the end of this week, but due to unforeseen circumstances we’re going to be pushing the update release back to ensure stability. This means that we will be making every effort to get v0.0.4 update out to you next week!

Just as a quick re-cap, here is a list of the major features that are making it in for v0.0.4;

  • An AI Overhaul - Rewritten all AI to utilise a task graph rather than a behaviour tree. Creating less rigidity and more fluidity, to allow the AI to adapt to changes in the word and more effectively react to the players actions.
  • Laser Walls - Static posts that can be placed in the ground, between which a Kinetic Beam acts as a barrier to any ground based enemies. NOTE: Laser Walls combined with turrets are very useful for channelling enemies into kill zones.
  • Alien Ika’s - A flying enemy that shoots volatile and corrosive projectiles from a distance.
  • Ika Hives - Even evil alien flying squids need somewhere to call home.
  • Wall Running - Added ability to run up or along vertical surfaces, acts as a buff awesome way to navigate the environment and your base.
  • Reclaim and Recycle Upgrades - Added RMD/MATA-Tool upgrades to enable Pioneers to reclaim materials from a structure back into their inventory.
  • Regeneration Module - Added structure repair module with its own upgrade tree.
  • RMD/MATA-Tool Upgrade Tree Expansion - A plethora of upgrades that include faster mining, adding extra single blast damage, increased mining range and more.
  • Gauss Gun Module Upgrades - Increase the spread of the Gauss gun, its effective range and more.
  • Key-Remapping - Re-assign keys and save any custom keyboard mappings.
  • Day Night Cycle Update - Added dawn/dusk sky colours, lengthened the daytime period, and introduced further optimisations.

Our aim is to ensure we release features that are cohesive and enjoyable to play. However, instead of leaving everyone waiting, we’ve taken some footage and screenshots from one of our current development builds for you to feast your eyes upon.

The following video and screenshots are development previews including some of the new content we’ll be introducing.

For our new video, click here to view the full post!

Please bear in mind that all of these features are work in progress for future updates and are subject to change. If you missed our previous March Development Update video, you can find it here.

New Defenses: Laser Perimeter Walls

Kinetic Blast Upgrades

Flying Enemies (IKA) Attack

Day & Night Cycle updates

-Team Flix

14 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


““Maybe I’m just starstruck, but this looks entirely brilliant””

“Eden Star is the perfect game for those of who have always wanted to play Mass Effect, but were put off because there wasn't enough Minecraft in it.”

“If it is this enjoyable at Pre-Alpha they’re doing something right”
PCgamer - Issue 87

Steam Greenlight

Notice: 64-bit Windows Required

You must be running 64-bit Windows 7.1 or later to play Eden Star.

About This Game

Eden Star is an immersive Sci-Fi survival game that blends innovative physics based combat, destructible environments and free-form construction with the exploration of a hostile alien world.

Explore and gather resources from the environment of Pharus 7, use these materials to construct defensive outposts, craft powerful weaponry and upgrade your Pioneer.

NOTE: The game is currently SINGLE PLAYER only.

Current Features

  • Physics based combat (Smash)
  • Alien Splintermite (Ground Enemy)
  • Alien Ika (Flying Enemy)
  • 1km Map
  • Foliage Destruction
  • Mineral Destruction
  • 8 Material Types
  • Wall running and Mantling

Craftable Weapons and Ammo;
  • Pistol (pre-compiled – Not Yet custom)
  • Rifle (pre-compiled – Not Yet custom)

Multiple “MATA-Tool” Abilities/Upgrade Modules;
  • Kinetic Blast
  • Kinetic Laser
  • Mining
  • Structure Regeneration
  • Reclaim Structures (Undo)
  • MATA-Combat (Smash)
  • Gauss Cannon
  • Basic Melee

Primitive Build-set;
  • Foundations
  • Walls
  • Cubes
  • Ramps

Functional Structures;
  • Eden Kit
  • Turrets
  • Energy Walls

For an up to date list of what we are currently working on we have a public Trello board available HERE (you must have a Trello account)

In Development

  • Neutral Fauna Creature
  • Laser Turret

In Planning

We will not promise that the following features will make it into the game until they are actually in the game!

  • Multiplayer
  • Alien Juggernaut (ground enemy)
  • Refined Melee
  • Expanded World
  • Additional Pioneer Characters
  • Steam Achievements
  • Health Packs
  • Craftable/ Upgradable Armour
  • Expanded build set (doors, windows, ladders, details etc)
  • Utility buildings (generators etc)
  • Expanded defensive build set (traps and more turret types)
  • Caves
  • More enemies
  • More neutral creatures
  • Robotic allies
  • Vehicles
  • Procedural content
  • THE GAWR...

Current Feature Overview

Use your MATA-Tool (Remote Manipulation Device) to harvest trees, foliage and mineral rich rocks within a real-time physics driven environment. Obtain Material Shards for use in outpost building, weapon construction and powerful upgrades. Destroy and recreate your surroundings at will; the world is yours to manipulate, just watch out for the indigenous lifeforms…

Use gathered Materials to craft defenses, walls, ramps and turrets to protect your outpost or construct powerful weapons and upgrades for your Pioneer. Place gathered Materials within your Eden Kit to store, or use them to upgrade the Eden Kit's protective shield and power additional defenses. Expand your territory by building additional Eden kits. How you balance your resources is up to you.

Using unique physics-driven combat you can remotely grab enemies and smash or blast them into the destructible environment. Upgrade your weaponry to tackle the alien hives and claim the territory for your own. Combine different attacks and abilities in order to survive against enemies and environmental hazards. A simple, but fluid movement system gives you freedom to move athletically across surfaces.

Death in Eden Star is permanent. You can be reconstructed back by the Eden Kit provided it contains Teslinium and remains intact, but naturally it must be protected...

The Tech Demo is free and is automatically downloaded with Eden Star. To access it you must do the following;

  • Find Eden Star :: Destroy - Build - Protect ® in your Steam Game Library
  • Right Mouse Click over Eden Star :: Destroy - Build - Protect ® and select Properties from the bottom of the list
  • Left Mouse Click on the 3rd tab labelled Local Files
  • Left Mouse Click on the Browse Local Files button

This Will Open Up A Browser Window

  • Click on the UE3 Combat Tech Demo folder
  • Follow the instructions listed within the associated Readme file within the folder, all instructions are also within the Readme document

To launch the Eden Star Tech Demo you must find the folder where you have installed the Tech Demo and find the following folder;

EdenDemo_5.7 > Binaries > Win64 then click on the application (.exe) "EdenGame" to launch the demo

e.g. :: C:\Eden\EdenDemo_5.7\Binaries\Win64\EdenGame.exe

System Requirements

    • OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1.
    • Processor: Intel i5 CPU @ 2.40GHz (4 CPUs) / AMD X8 FX @ 3.5GHz (8 CPUs)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 6 Series / or AMD equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: 100% DirectX 10 compatible
    • Additional Notes: Over time content, programming changes and feature updates may change the system requirements for this game. Some system components such as mobile chipsets, integrated, and AGP graphics cards may be incompatible. An internet connection may be required to access in future.
Helpful customer reviews
3 of 3 people (100%) found this review helpful
10.2 hrs on record
Posted: April 13
Early Access Review
Eden Star is a game with potential. Big potential. Fun, engaging, and challenging I recommend it. That said, in its current state it is A) little more than clean functioning fundamentals and B) A base defense game at it's core. It may be one of the most immersive, pretty, and well crafted tower defense games but it is still about hustling to get the materiel you need and craft (and place) the items you need before night falls and all hell breaks loose.

Things to Know:
The game is functional, very functional right now. Limited in scope (maybe 10 hours of fun right now, big patch coming soon), but plays like a final game.
The dev's have addressed past problems such as no save system (still waiting on randomly generated worlds)
The game seems well thought out, and the content they plan to add will be what fills out the potential of the game.

Most of the early release games on steam are steaming piles of crap, Eden Star seems different. The game as it currently stands is the most playable and functional Early Access games I have ever played. The game plan of the future, adding more content, such as new building options, defenses, items, and enemies is exactly what this game needs to make it great....and that is just the start of what they plan. I check my updates every day waiting for the April patch, and i cannot remember the last time I was so eager for a game update.
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3 of 3 people (100%) found this review helpful
0.5 hrs on record
Posted: April 8
Early Access Review
I really really want to play this game but I keep crashing on startup. I can't reccomend a game I can't play.

Edit: The developers of this game are spectacular.Their quick responses to negative reviews involving bugs are great and helped many people solve their problems with bugs. Although my game isn't fixed yet I won't let this review drag this game down.
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A developer has responded on Apr 9 @ 2:35am
(view response)
2 of 2 people (100%) found this review helpful
24.4 hrs on record
Posted: April 9
Early Access Review
Excellent Graphics brilliant gameplay ------BUT

turrets need an update constantly shooting dead enemys is really annoying.
so i set up enough turrets to deal with any problems with my help BUT a hive is able to spawn directly next to my Eden kit :(
also the kinetic ability is awesome and really adds to this games fun factor BUT would love to be able to throw enemy straight back aswell the pulse just doesnt cut it XD
Possibly add the ability to upgrade your suit to include an upgradable jet pack that you have to build to jump to floating islands or get to those hard to reach places ;)

In short Love the game it really is a game that i enjoy i even convinced my friends to buy it (we are hoping that you do progress to multiplayer!!!) I will update on any more bugs or fixes i think need development besides the obvious like being able to repair structures building a tower with a turret if your bottom block is destroyed the entire tower is destroyed :(

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1 of 1 people (100%) found this review helpful
16.3 hrs on record
Posted: April 13
Early Access Review
o3o First thought, was it worth the 20$... I wander around the world for a bit, make my base. Everything is all calm and im making a seemingly invincible fortress. First few days, nothing attacks so i figured maybe i was just too far from the hives. Nope. Eventually they started coming in huge swarms outta no where and the turrets held them off pretty well and my base was pretty well armored. Then I right clicked while looking at one and noticed the flinging stuff wasnt just for the trailer. You can literally pick up one and throw it around and do whatever you want. Throw it sky high then slam it down into a crowd of enemies, grab one and slam it into another and watch them explode, or just grab one and slam it into trees and rocks until its dead. 11/10 slamming bugs all night. So worth 20$ and totally can't wait for new stuff. :D
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1 of 1 people (100%) found this review helpful
7.1 hrs on record
Posted: April 14
Early Access Review
I wanted to wait till I played a few hours before giving a review but I just wanted to say that for a pre-Alpha release game, this is quite amazing. I won't say anything about the final product since it's no where near done yet. But for where it is at right now it is very well made. It has very few bugs (none that I've encountered), it's smooth and nothing seems too clunky.

The other problem right now is that there isn't much going on, but it's much more then I expected. I plays smoother then many of the releases I've played and it is well designed. The gameplay so far, while not anything revolutinoary is well put together. For someone looking for a complete game, this is not for them (it's not even in Alpha yet) but as someone looking to try it out, I would recommend it.

I would recommend people to try it out and support the developer, they have very quick feedback and listen well to the community. So far they've done well, but I'll leave the final judgement for the final product.
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1 of 1 people (100%) found this review helpful
10.5 hrs on record
Posted: April 9
Early Access Review
This game is beautiful to look at for starters and the gameplay is really fun and enjoyable. Yes it has more things it still needs but its in pre-alpha and the dev team has already made a huge list of amazing things to come. The most anticipated is multiplayer and the class system. If you want to know more then click this LINK and find out if you agree with me or not.
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1 of 1 people (100%) found this review helpful
7.5 hrs on record
Posted: March 25
Early Access Review
6hours of playing and it only took the first 5seconds to really enjoy this game!

Well worth the money to follow the development of something truly wonderful!

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2 of 3 people (67%) found this review helpful
2.0 hrs on record
Posted: April 9
Early Access Review
first off dont mind the amount of hours this game is at barebone. Not happy it taking so long to release updates. I really wanna love this game but i feel i should have waited. it been a month almost and no updates. I feel it can be great. but looks and ideas are half of it. you guys need to add online for starts and really kick the updates into gear. this is your chance to show US as a gaming community what u have. and if your ready for us to even think about buying a game again for you guys. take the makers of killing floor bare based mod turn into game and now have made many on top of many games. including kf2 now coming out. please dont make me regret putting the cash into investing into you.
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1 of 2 people (50%) found this review helpful
0.7 hrs on record
Posted: April 21
Early Access Review

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83 of 88 people (94%) found this review helpful
2 people found this review funny
11.3 hrs on record
Posted: February 15
Early Access Review
10/10 concept.....with some minor cautions.

If you are into resource gathering/building games then this is definetly the game for you.
It is beautifully designed, with game mechanics that are our of this world ;). I very much enjoyed the first few times playing, however i have noticed as few things that i would caution you to either to consider prior to buying or prior to playing for the first time.

first i have heard from people who have played the game that is it almost tediously easy. however i must have started playign after the patch because i found the game so grueling at night that every playthrough ends up exactly the same:
Day1-collect eden, collect materials for building, then build a base
Night1- continue collecting maerials for building because NOTHING will attack you the first night (unless provoked)
Day2- keep on collecting and building (dont forget to upgrade eden with spare material)
Night2- Crap your pants as onslaughts of aliens attack from all sides; barely survive
Day3- cry a little as you see all the work put into harvesting and buiding was just destroyed in one night, but you continue to collect and build anyway.
Night3- stock up ammo and energy because you will die. and if you dont, you will be left with a 80% destroyed base and will most certainly die on Night 4.

So, although it is fun and exciting the first few playthroughs, eventually you will get discouraged because everything you do will all end on night 3 (possibly 4). And if you were wondering about more specifics of me trying to survive will no prevail: Ive tried mulpiple "strategic" base locations, (backed up againt a mountain/cliff, away from enemy hives,up high where they cant reach me) but they get you either way. not only do they seem to spawn in on my base at night, but it also seems that killing one of there hives (which should stop them from coming from said hive since its ...well...dead) doesnt not stop them from pouring in from that dead hive. I also tried to purely harvest and save resources from day 1 until day 4 then build a grand fortrace thinking i would be ahead of the game and they wouldnt be able to take out a large base with walls and blockades and six turrets and me ....but they did. they destroyed everything. and killed me.

I know much of this sounds negative, but i truly do enjoy the game. it just has some quirks that make it hard to keep replaying for me personally. i really hope that the creators keep doing a great job and continue to progres with this game.

One last thing....
If you were wondering what i would want to be better or worked on, this is it:
-more varied % for harvesting . ei. maybe a different type of tree that is a higher percentage of the wood (protanium or whatever) and rocks that would all range in % not just 25 or 30%.
-not easier aliens, just more timely placed or spaced out. The first night being alien free is sweet, however a barrage on night 2 and getting harder form there is kind of sudden. maybe ease into heavier waves or more aggressive aliens? it would deffinetly increase my play time and willingness to go to such lengths to build a solid base.
-better turrets. i know this one is odd but i have run into a problem that i dont really like or trust turrets to do their one job, which is shoot at the enemy. Which i cant trust them because they dont seem to do much damage anyway and only half the time they even work; i feel like an alien needs to be directly in front of a turret and not moving to be able for the turret to do any real damage. in the end im just lapping my base killing everything i can while i hear the turrets turn on and off for no reason. can turrets just be on and on guard at night and off during the day? cuz that would be pretty cool.
-a different "start" location at random. the map doesnt seem to change and i pretty much know where to go from the start so maybe making the pods land in different areas of the map would be cool.
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55 of 62 people (89%) found this review helpful
2 people found this review funny
0.2 hrs on record
Posted: January 31
Early Access Review
Notice: Played a lot more before Steam release.

I checked out Eden Star way back when it was a tech demo, it had its ups and downs, and seeing it still alive and kicking is always awesome. It was using the Unreal Engine 3, and now they're using the Unreal Engine 4, but did it change much in terms of how it plays out? only a tiny bit.

This is their very first release of the game to the public (aside from that tech demo), which is really early, where you go and build an 'Eden' which protects you from the night damaging atmosphere, and it's also your main point of where you can construct structures, weapons, tools, and powers. And you have to protect it from the creatures it lures in the night, by constructing defenses (walls), turrets to shoot them, guns for you to shoot them, and new powers to destroy them, OR use your telekinetic melee powers to hold them, and then smash them in the direction of you choosing, to the closest hard object that will deal massive damage.

That's the game at the moment, gather resources, build stuff, protect and attack, but how good is it? well to me, it has the good looks, although a higher field of vision would help in making the world feel bigger, it's relatively easy to get into and have a good game going with how simple you get the resources, and then craft the structures you want, but all that is low in performance to what I think the game does extremely well, and that is its melee combat system with how amazing awesome it plays out, and that's what lured me to the game in the first place.

The developers really have a great thing going on Eden Star with its satisfying melee combat system, keep on improving it, making it more awesome with a lot of more fun way to go on wrecking havoc on enemies with it, and honestly without that combat system, the game would be another survival horde mode type of game, so keep on improving and adding on on that combat system devs!

But at the current moment of the game, is it worth playing it? it depends. If you think it looks cool and really want to try it out, sure go ahead, but how I see it, the game will be at its finest when it's out, or near release out of development, with a good story and progression to go along with it. I see this as a structured sand'boxed' experience, with a path drawn for you to walk in, but that path is really wide for you to move around comfortably. So again, if you want to check it out, go ahead, but if you want the experience that the developers (I would presume) want you to play through, then I'd advise of waiting for the release.

Shameless link to original post.
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56 of 66 people (85%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: February 27
Early Access Review
-=The real Starforge=-
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36 of 38 people (95%) found this review helpful
1 person found this review funny
6.5 hrs on record
Posted: February 1
Early Access Review
EDIT: V0.0.2.
- Save feature added! I can finally care about building a base properly and defending it from the mites.
- Inventory changes: Ammo stacks more so you can still haul a decent amount of materials AND ammo for your destruction needs.

v0.0.1. review

Take into consideration that this game is REALLY REALLY not finished. If you are looking for a game that has alot of content and options to build alot of stuff. Don't buy it yet.
Eden star looks very promising, I'm having a blast blowing up rocks and trees with my hand and destroying nature with my human destruction powers.

- Looks amazing
- Fun to mine, collect, materials because of the destruction you create. I toppled a mountain of iron, jumped on it and made a cave in it so I could hide from the nasty alienses!
- Crafting is limited so far but pretty simple to create a cool base
- Map is huge already but I hope it gets bigger
- No hours of crafting to actually get something (weapons or turrets) (Got a gun after 20mins, with 2 turrets on my base)
- Devs seem responsive here on the forums to help out if you have a problem.

- No way to repair damaged walls/blocks, and no way to destroy them yourself. So if your walls are broken you can't repair them until an alien blows them up.
- Inventory a bit to small to carry materials, building structures, 2 guns with ammo for them.
- Missing some immersion (like a cutscene or some story)
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37 of 42 people (88%) found this review helpful
2 people found this review funny
1.9 hrs on record
Posted: March 19
Early Access Review
I really want this game to succeed because it deserves to. In our time when steam market is overblown with early access buggy and glitchy games comes the devs like Flix who treat their game well, implementing new features slowly but right, with no bugs or glitches. Everything that is in the game right now works properly and while it is true that at the moment there is no heaps of content (cus Early Access of course) it is still a joy to play even in current state. This game for me ,in a nutshell, is something i wanted to see from StarForge, but SF turned out to be a scam (fortunately i got my refund).
I think the problem with not many people buying Eden Star is lack of advertisement i guess, because i never heard about the game till this day, and i found out about it accidentally through steam recommendations.
I wish Flix best of luck with finishing the game.
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30 of 34 people (88%) found this review helpful
9.4 hrs on record
Posted: February 3
Early Access Review
Below you'll find a video and written impression on the game

Eden Star is a high fidelity crafting survival game with a sci-fi spin. You'll be tossed into an alien planet, gathering resources to craft defenses for your base, as during the night you could potentially get swamped by waves of enemies. Besides the danger of facing hoards of mobs, you'll also be exposed to toxic air, as the atmosphere of the planet turns toxic when the sun sets.

Though the game states that it's a survival game, from my experience I feel that it's not a "true" survival game. There's no hunger, or thirst meter, and you don't go around the map collecting scattered objects. Every thing you need is all crafted. I would compare Eden Star to Minecraft much more than DayZ. I think when the devs mentioned survival they were referring to the base defense aspect, and perhaps the toxic air during the nights.

The flow of the game is this: During the day you'll explore the map, gathering as much materials as possible, and when night falls you'll be under the protection of your base from the toxic air, while crafting defensive items, such as walls, weapons, and sentries to help you defend, that's if you're lucky to get a night where you're not hounded by waves of enemies. If that is the case, you'll probably be spending the night fending off mobs and making repairs.

In it's current state, Eden Star is very playable, with enough features and functions for the player to explore, and it's also quite stable with out any crashes and a mostly consistent frame rate. But, being in early access, at the point of this impression the game does lack an "end game". Once you have every thing you need crafted with a well fortified base, there's not really much more to do. Couple this with the game's lack of save function, the player may lose interest much sooner than the game intends.

The game looks good overall, using the unreal4 engine and does a good job at conveying the alien landscape. I don't have much complaints about the games visuals, though a more robust options with better graphic settings would be welcomed.

Overall, Eden Star looks like it has a lot of potential with an interesting premise for a crafting game. I would love to see the game live up to it's "survival" description a little more, but here's hoping in future patches, we'll see more of that aspect come to light. It's an intriguing entry into the genre, and at the very least, worth keeping an eye on.

Impression written on version:

- Good looking landscape
- Base defense is a lot of fun
- Good crafting system
- Playable and stable

- Lacks content and an "end game"
- I don't feel like it lives up to the "survival" description currently
- underwhelming options menu
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24 of 25 people (96%) found this review helpful
51.9 hrs on record
Posted: February 26
Early Access Review
A great game in the making. I bought it thinking it would be like Sanctum 2, and being a huge fan of that type of game, grabbed this one. I was wrong, but it isn't a bad thing. The graphics are great, and the pressure to keep moving, killing, harvesting and upgrading is always on. At first the difficulty is insane. But once you learn the map a little, and figure out proper base placement and enemy capabilities, you gain a huge advantage. It's already fun as it is, albeit somewhat bare-bones, and a little buggy, but the developers seem to be dedicated to making it better. Looking at their Trello board only makes me more excited, seeing the new enemies, biomes and equipment that's upcoming.
If you're undecided, there's plenty of videos up on youtube about this game, and check the aforementioned Trello board, and bookmark it.
In short, If the devs keep this up, this one is definitely going to be a major contender.
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19 of 20 people (95%) found this review helpful
35.1 hrs on record
Posted: March 4
Early Access Review
Updated Info: v0.0.4

New Enemy and Gameplay elements add further depth to the current game systems. IKA enemy adds new challenge in the form of ground to air combat. Expanded RMD allows you to invest more into your pioneer. Upgrades like damage, accuracy and mining enhancements. Increased Daylight allowing your pioneer to prepare for the nightly onslaught. Ability to restore your base from said onslaught, available in AOE flavor. Many new features and bug fixes, that add to the already excellent gameplay that is Eden Star.

This update adds to the $20 value substantially!


In it's current state, Eden Star is completely playable. Their use of the UE4 here is amazing. PhysX partnered with eyecandy particle effects and an excellent implementation on destruciton. That alone is what makes the game worth it. Now add in basic building and crafting, that will be further expanded in time. Tower defense system makes you care for your base. Two enemy types to eradicate from the planet. The joys to be had in throwing bugs around are satisfying. The environment is beautiful and fun to play in.

There are some negatives at the moment. Enemy and AI bug out, insane amounts and improper pathing. Upgrading EKs are too easy. Crashing if your unlucky. FPS drops whilst mining trees, tons of bugs on screen.

Now Flix interactive! They seem to be transparent. Communication with the community. Trello board with plenty of information. Seem trustworthy so far!

I've been burnt, most recent was TSL sigh. I have my doubts about EA just as everyone else. So far color me impressed. 30 hours logged, will spend more. $20 seems right for what your currently getting.

UE4 is now free maybe Flix will allow us to mod.

Edited and Updated for v0.0.4

Review of v0.0.4
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21 of 26 people (81%) found this review helpful
10.5 hrs on record
Posted: February 21
Early Access Review

To say the least, playing this game in 0.0.2 has felt like playing a complete game. Do not let the slides fool you, this game is tough, mobs of NPCs swarm your camp despite your best efforts and WILL, no matter what, destroy your fortifications. The constructions you make, unlike popular voxel games such as CraftMine and Rattaria, have meaning, as the center holds a delicate object that, if damaged enough, could set you back to square one, looking for a way to survive longer. To put it simply, during the day resource gathering and Base layout are the prelude to night time, where the game really becomes an image I hope these developers can keep.
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22 of 28 people (79%) found this review helpful
3.7 hrs on record
Posted: January 30
Early Access Review
the game so far (v0.0.1.)

- the tutorial consists of 10x3 meaningfull pictures with a short text, explaining the basics you need to get into the game.
You can access them anytime via the menu or just read them as they pop up at specific key-moments while playing the game.

- the game itself (atm) is single player only. You start with a little spawning sequence and get told to pick up your first core-node-thingy (sry, forgot the name). After you did so, you can just roam arround and explore the quite interesting, not too big, world and get an idea where to find which resources.
Enemies aren't a big problem, as long as you don't get too close to their nests. As soon as you place your first core, nearby enemies will try to reach and destroy it. Sadly, i placed mine too far away from any nest, so they didn't really realize it and didn't try to attack. I belive they are much more agressive at night.
There is no save/load right now and if you die, you wont respawn, instead the game restarts where it began. (at least it did so for me, while the tutorial says you will respawn at your core... idk, maybe my core got destroyed while i have been dead)

- stuff.... i wont list it all in details, but there are many quite interesting things you can craft and build already. The interface is done very well. Nothing too complicated while still having a good depth of complexity.

Sooooo, quite interesing and recommended! Hopefully it wont take too long until there is a save/load feature and some of the other stuff the devs are currently working on (you may have a look at the trello if you are interested)
Extremly high potential! Lets see where this will end up =)
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23 of 31 people (74%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: February 15
Early Access Review

I have only played the beginnings of this Sci Fi open world survival game so far but it has a great deal of potential and the developers have made great strides since i saw the Techdemo at EGX Rezzed last year.
It is obvious only the bare bones of the game are in at the moment (Only 1 type of enemy, 2 types of weapone etc) but everything that is there runs flawlessly and bug free on the Unreal 4 Engine.

I cant wait to see what this game holds in the upcoming patches, deffinatly one to watch :)

+ Stunning smooth graphics from the Unreal 4 engine
+ Sci Fi Survival, with starship trroper like bug enemies
+ Tower defense elements as you have to befend your bases

- Harvesting very slow, takes a long time to collect an entire tree/deposit of ore
- Lack of contenet (enemies/buildings etc) currently but is still in pre alpha

(Review copy provided by the developer)
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