March 27th, 2014
And here we are, with version 0.7.0.0! This version brings in a whole raft of changes in two main areas: graphics and the weak force.
The Weak Force, while really interesting, has been a bit of a tough nut to crack. The good news is that I think we’ve got it! The big issue was that the mechanics around the Weak Force were inherently unforgiving: it was far too easy to let important particles decay, and far too easy to get stranded without a way to finish a level.
With that in mind, I made 2 basic changes: decays are longer, but triggered by explosions (allowing both time and control); and W bosons now decay into electrons and neutrinos (rather than up and down quarks, which were much more deadly). Neutrinos (which are new!) give you 2 pieces of data, meaning that it’s now possible completely recover the data from a change.
The other big change you’ll notice is a bunch of graphical improvements, especially around examination mode. We’re using some pretty awesome shaders to help highlight the player particle and whatever you’re examining, and are using this same effect for everything from invincibility to the slowdowns that introduce new particles.
Finally, there’s a bunch of small bug fixes, and some new menu features. Controllers should be fully supported now, and all of our options are nicely in the game menus.
That’s pretty much it for this build - as always, please let us know what you think! - Paul
- Weak force mechanics have changed - W Bosons now decay to electrons and neutrinos
- Weak force changes - explosions now trigger decays
- Neutrinos! (they don't have fancy graphics yet)
- Chapters 6 and 7 updated to deal with this
- Menu controls (keyboard/controller) work now
- Activating the Steam Overlay now pauses the game
- Examination mode, Invincibility and 'Focus' mode use a fancy new shader
- Mouse-overing objects in examination mode highlights them
- Resolution options in menu!
- No more annoying options popup!
- Off-screen indicators are both prettier and break the game less
- Small bug fixes
March 25th, 2014
It’s 5pm on a Friday, and the day’s really just beginning.
Our lead voice actor, Bridie Connell, has just arrived to the SeeThrough Studios offices. Our audio engineer, Byrce Halliday, is on his way. In less than an hour, we’ll have begun the mammoth task of recording 110 lines of dialogue and 108 attribution lines with 11 different actors in a weekend.
But before we can start, we have to construct the blanket fort.
We chose to do the recording in our office simply due to availability - there was nowhere else where we could guarantee access over a full weekend for no cost. But the office isn’t perfect: the air conditioner is noisy, so we have to turn it off, the meeting room we use heats up astoundingly easily, and the ceiling reflects sound like a mirror… for sound (probably not the best analogy).
One of our voice actors, Nick Starte.
To combat this, we made a blanket fort - the blankets absorb the noise, you see. On the Friday, it was built out of a whiteboard, a chair, a keyboard stand, a rather unstable hat stand and three blankets. On Saturday, we traded out the hat stand for a much more stable clothes rack.
What resulted was a pretty awesome little studio, except for the niggling problem of overheating. Bryce brought an awesome collection of dials and buttons that I got to press and turn on the Sunday, and all the actors brought their A game.
Mixmaster Bryce is working his magic.
I think what astounded me most was how smoothly it all went. We got all 218 lines done in the one weekend, and had time to workshop everything we wanted. We made up 2 names of characters on the spot, and fixed a bunch of lines as we went. Some of the lines were hilarious to hear (hearing Carlo say ‘Hast seen the white whale?’ about 10 times in a row in a variety of ways has got to be my favourite recording of the weekend, followed closely by Bryce’s attempt at a German author of a Physics textbook), and some were unbearably sad. In the end, we’re pretty confident that we got everything right at least once.
So with one major hurdle down, we march closer to the finish line. Now for the rest... - Paul