Drifter is an open-world sandbox space trading game with a procedurally-generated galaxy 100,000 light years across made up of tens of thousands of star systems to explore and features an original soundtrack by composer Danny Baranowsky.
User reviews:
Mixed (144 reviews) - 69% of the 144 user reviews for this game are positive.
Release Date: Mar 4, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:


Because Drifter is an open-world sandbox game we feel like it’s a good fit for Early Access. The game is already enjoyable and relatively bug free, however, it is missing a number of features that we feel should be in the game before calling it 1.0. We hope that this way you’ll be able to have fun with the game while it’s still being worked on; this will give us the ability to create the best game possible based on your support and feedback.

We’ve also created a roadmap on the Drifter wiki (http://celsiusgs.com/drifter/wiki/Development_Roadmap) so you can see where the game is currently, and where it’s headed, to help you make an informed decision before you support the game.

While there will likely be some bugs and hiccups along the way, we will strive to ensure that Drifter is playable and relatively polished during its journey to completion.

Thank you!

Early Access Pricing

Because Drifter is still in development, and as a way of saying thank you for supporting us, the game will be $11.99 while on Early Access. This is 20% off its intended full price of $14.99.”
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Recent updates View all (21)

October 8

Drifter 0.7.0 is out!

Drifter 0.7.0 is now live! This is the first release in the 0.7.x series, codename "Defiant".

Note: We've got a new trailer and new screenshots up on the store page, so you should definitely check those out!

Because I’m going to be in Seattle next week for Steam Dev Days I really didn’t want to delay updates any further so I decided to go ahead release 0.7.0! We managed to get the bulk of the initial 0.7.0 update done and Material Synthesis is about 90% of the way there. So the plan is for me to complete Material Synthesis and add it in 0.7.1 in 1-2 weeks time after I get back. In the meantime there’s a ton of new stuff in 0.7.0 and the game is looking amazing, even if I do say so myself.

We’ve spent a lot of time filing down rough edges and generally polishing the game to where we’re very happy with how it looks and feels. There’s still some work to be done but it’s much closer to feeling “done” as of 0.7.0. In addition to an all new starfield background we’ve improved the look and feel of the UI in a number of areas, station interiors are now more interactive and all of the current items and equipment in the game now have icons. That said, the full list of what’s new and improved is below!

One big change I feel is important to note is I removed the old controller UI interaction system as I was never particularly happy with it and it was proving to be difficult to maintain. So going forward the controller will use what I’m calling a “joypointer” where the left analog stick moves a virtual pointer. Pressing the “GUI Accept” button will click buttons and holding it will let you drag things like lists and sliders. Also if you press the “GUI Cancel” button it will allow you to quickly leave station areas and close menus instead of hunting for the close button. It’s still not 100% where it needs to be but it already works a lot better than the old system and we’ll be improving it in the coming weeks.


  • New trailer and screenshots
  • New (much better) starfield background
  • New UI and HUD color scheme and fonts
  • New ship radial menu colors and design
  • New ship radial menu icons for jump, stop, system, dock
  • New “joypointer” for better controller UI interaction
  • New integrated UI for Station interiors
  • New interior for material synthesis
  • New interior transitions with fades and audio
  • New docking sequence including docking animation
  • New fade transition on undocking, and rotating stars in bay
  • Player now lands in docking bay instead of the station hub
  • Player ship now docked in docking bay, with idle animation
  • Improved Odyssey model and texture
  • Improved pilot quarters and docking bay interior
  • Improved main and pause menu design
  • Improved station info bar
  • Improved item detail popover
  • Improved ship info block in Docking Bay
  • Improved sliders ui with a border
  • Improved ship display size in Ship Market and Ship Fitting
  • Improved star halo
  • Added comma separators to ship equipment amounts and prices in market
  • Added item detail popup for remote market view
  • Added Star halos and planetary atmosphere in system map
  • All current equipment and item icons are complete!
    • All existing icons polished up
    • 17 new icons
      • Antimatter, Trilumin, Fusion Reactors, Chemical Processors
      • Mining Laser, Particle Beam, Gamma Beam, Neutron Lancer
      • Industrial Robots, Iron, Molybdenum, Adamantine
      • Station, Colony and Ship Components
      • Farm Animals, Domestic Animals
  • Implemented 99% of Material Synthesis functionality and UI 0.7.x weekly builds will contain usable implementation
  • Fixed memory leak in scene system
  • Fixed Rogue Librarian mission being incompletable

4 comments Read more

September 17

Drifter 0.6.14 is out!

Drifter 0.6.14 is now live!

There's probably not going to be a build next weekend as we're pretty much in the final stretch for 0.7.0 and instead we'll be pushing on finalizing that so we can get it out before the month is over!

That said this week we've still got some new icons and a bunch of solid bugfixes lined up.

The full details as to what's new in 0.6.14 are listed below and are also over on the wiki: http://celsiusgs.com/drifter/wiki/Current_Build_and_Known_Bugs

3 comments Read more
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About This Game

Drifter is an open-world sandbox space trading game with a procedurally-generated galaxy 100,000 light years across made up of tens of thousands of star systems to explore and features an original soundtrack by composer Danny Baranowsky. Take on the role of a spaceship captain attempting to eke out a living among the stars by trading goods between star systems, hunting pirates for bounties, mining asteroids for valuable ore, or even becoming a pirate yourself. The choice is yours!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP1
    • Processor: x86 1.5 GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 1.5 compatable
    • Storage: 1 GB available space
    • OS: OS X 10.6
    • Processor: x86-64 1.5 GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 1.5 compatible
    • Storage: 1 GB available space
    • OS: Ubuntu Linux 12.04 LTS or equivalent
    • Processor: x86 1.5 GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 1.5 compatible
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (144 reviews)
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129 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
2.9 hrs on record
Early Access Review
Posted: October 20
I play a number of games like this including Elite: Dangerous, X2, X3, Jumpdrive, etc, but the issue is that, to really unlock the potential of those games, you need at good joystick and throttle/hotas set. Sure, you can fumble around trying to fly via a keyboard and mouse, but, meh, as I said, you'll be losing most of those games' true potential by doing so. Fortunately I have a good joystick and throttle/hotas set but I know not everyone does ... or sometimes you might not be in the mood to do all of that fancy precision flying.

One nice thing about Drifter is that you can fly with the keyboard and mouse or with a fairly simple gamepad. Granted, I'm not trying to sell the game on that point alone, but sometimes that helps.

Drifter simply suffers from the same problem all space trader games suffer from -- the game takes place in space and space is ... wait for it ... wait for it ... EMPTY! That's right folks! There's just not a whole lot to see in space except background stars and a few planets.

People, I think, are spoiled by earth-bound games that offer endless sights and locales to explore. Even "empty" terrain is filled with trees, mountains, random monsters to slay, ruins to explore, caves to discover, rivers, paths and trails, forgotten treasure, and, what's more, that terrain can vary. Over here, you're exploring the snowy wastes of a dwarven stronghold and 100 hours into the game and you're hacking your way through the jungles of a "Mayan" ruin.

But space is, well ... space. While, sure, you might encounter the odd shipwreck, floating cargo container, anomalous rescue beacon, pirate base, black hole, or asteroid belt containing a rare metal, one solar system is going to look pretty much like all the others. Even if an ambitious Dev sat down and hand crafted tens of thousands of planets to place in thousands of solar systems, would you notice the difference from one planet to the next?

Or would you, like many others, simply whine about how all the systems are the same and there's really no point to exploring?

Space games require a bit more imagination than the standard game because you really have to immerse yourself in the idea of BEING there in order for any space game to be truly fun. Even a game as epic and visually stunning as Elite: Dangerous requires that mentality.

Yeah, the Drifter dev could stand to sprinkle some surprises around the various systems, that much is true ... and maybe he has. I haven't been everywhere. The best thing the dev could do is make his universe a bit more dynamic. But many of the thumbs down boos I've seen have resulted in the standard "no duh" complaints from people who only play games to beat them as fast as they can, some shamelessly admitting to using exploits, bugs, and file alterations to do so.

Now ... seriously ... where's the fun in that? It's a bit like saying, "The game is horrible because I can get rich doing the same mission running freight between the same two star systems 500 times. There's no reason to go anywhere else!" Well, yeah, but if that's really how and why you play computer games, perhaps you need a new hobby like, say, solving quadratic equations or something. Ya know?

Drifter isn't perfect but it is fun. If you're one of those players who are only interested in logging in, going right for the throat of the game, beating it, and moving on to the next game, then it might not be for you. But if you're like me and enjoy fiddling around with games, smelling the roses, playing the hell out of a game until you've squeezed every last drop of possible enjoyment out of it (and then coming back to it a year later for even more enjoyment) you'll almost certainly enjoy Drifter.
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1 of 1 people (100%) found this review helpful
9.9 hrs on record
Early Access Review
Posted: October 21
this game is being updated regularly again and has plenty to do for an early access game, so long as it keeps going in the right direction this game will be amazing
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Most Helpful Reviews  Overall
129 of 154 people (84%) found this review helpful
6 people found this review funny
Not Recommended
37.5 hrs on record
Early Access Review
Posted: July 30, 2015
There is nothing happening with this game aside from meaningless trade item updates.

Whats actually wrong:

1. No factions. This alone breaks the game by it's very nature. There are things to do like trading and mining but these things are pointless given the fact that you can just hang around a space station killing everyone who leaves and then selling the loot to said space station without anyone being upset about the means in which you acquired these goods.

2. There is no galaxy. It's just an illusion. All solar systems are basically empty, sure there may be a star and some planets but the only thing to interact with is space stations. A vast majority of the galaxy has zero space stations so there is no reason to venture beyond more than 3-5 solar systems in your entire play though. Also, every Earth-like planet is literally Earth.

3. No AI whatsoever. All enemy ships follow the exact same pattern of attack. This is most evident if you alter the games files to allow yourself enough speed to outrun the enemy. All enemies will spot you, dive towards you firing at you while never trying to lead you with there weapons. They will fly by you and turn to shoot again. If you ♥♥♥♥♥♥ter than them by editing the games files to get in front of them they will ignore you and turn away from you to shoot at where you should be.

After collecting all the ships and playing through the game I initially thought there was a lot of reason to think Drifter had a really bright future. However, after seeing none of this games issues ever being addressed in an honest light by the Dev and seeing updated that included literally nothing but items the players could have added themselves by playing with the game files I cannot recommend this game to anyone. Nor do I think anything is really going to come of Drifter. Instead of making a game I believe this developer is concentrating on making the illusion of a game.

Tip: You can save at a station, exit the game, reload and the station will have 50% of it's inventory respawned!
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72 of 79 people (91%) found this review helpful
29.7 hrs on record
Early Access Review
Posted: January 3, 2015
I know this game has missed its original launch window by a lot, however I am so glad they aren't rushing. Even looking at the 8 months since last beta release would make you think this is not worth investing in as it may turn out as vapourware. I'd implore you to follow the main Dev on Twitter @celsiusgs as he is always tweeting screenshots and progress. As well as interacting with fans. I just tweeted him an hour ago about an issue and he already responded.

So far (version 0.53) it is a lot of fun. You start off with a capable, fast ship with a pair of small lasers outfitted. From the first few minutes, without upgrades, I was able to pick a fight with 3 other ships, destroying one and escaping in my damaged ship. I wish I had better macro support on Mac, my Saitek Command Unit would cover most of my controls but it's a painful process on my platform. That being said, the controls are pretty straight forward but I'd like the option to access all options from the keyboard. If I am walking into a situation that I know I may not be able to handle then I plot an escape route. It would be much quicker to hit a key to engage my pre-planned jump rather than click on my ship then click the jump button from the radial menu that pops up.

Trading has been fun, although I'm less of a trader. Prices do very heavily system to system so its worth taking the time to learn some good routes and run them. Myself though, I prefer taking patrol missions to chase down pirates for funds. Now exploring is where this gets really fun for me. Since its a 20,000 star system, procedually generated galaxy there is so much unknown. There is greater diversity, more detailed systems and features that will make it all the more fun down the road but as of the May release I already enjoy exploration. I played Outer Empires online for a few years and I loved exploring the 20,000 star system galaxy for years.

When NPC communication comes out it will be far more interactive and immersive, I look forward to that as an Explorer. So far my interactive choices are protect, shoot or leave alone. Pretty fun choices but the promised NPC comms system will be a huge step forward.

Well thats my impressions of the current version.

The progress towards 1.0 is taking a bit of time but the new features, graphical updates and love being put into this game make me patient to wait. Until then I'll enjoy what I can currently play: 8 ships as a trader, explorer, pirate, merc, etc in a 20,000 star system sandbox. Somehow I think I'll occupy my time.
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95 of 113 people (84%) found this review helpful
0.6 hrs on record
Early Access Review
Posted: March 4, 2014
Tons of potential, but in my mind not really ready for even early access. The tutorial was frustrating to figure out, the radial menu is very much not clear. My main problem though is the game is paced way too slow. My first mission I got wanted me to deliver an object to another system. Ok, fine. I figured out how to plot the course and noticed it was 57 jumps away...ok... I did my first jump to see how it works and noticed the jump drive disables for a 60 second cooldown. 57 jumps = 57 minutes IF you jump exactly on the cooldown second every time. That's pretty poor design.

Buy it if you want to support it. There is tons of potential here and I expect it will be greatly improved. This is the reason I am recommending it, but if you don't know how to read my review and can only look at the thumb then I can't help you.
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89 of 107 people (83%) found this review helpful
1 person found this review funny
Not Recommended
3.8 hrs on record
Early Access Review
Posted: November 9, 2015
I backed Drifter on Kickstarter. It got funded in juni 2012. More than 3 years later next to nothing has changed. Might still have potential, but the developer probably doesn't care anymore. Very infrequent updates change next to nothing.
I'll revise this review if this game ever gets finished.
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60 of 70 people (86%) found this review helpful
1.0 hrs on record
Early Access Review
Posted: March 4, 2014
I've played Drifter for 70+ hours pre-Steam, and while there is a steep learning curve at the moment and a lack of content in some areas, the level of detail and the all around playability already make it one of the better space trading sims out there.

One of the first things you'll notice when starting a new game is that your ship follows the laws of momentum, and doesn't come to a full stop every time you thrust in a different direction. Couple this with projectiles and energy weapons that take time to reach their target, and you get tense and often disorienting battles, fighting as much with the laws of physics as with the pirates that want whatever it is you have.

Outside of a few core systems the galaxy is procedurally populated with star systems and destinations, some friendly and reliable, others viciously hostile teeming with marauders. there's trading opportunities everywhere, and it's up to you how safe you want to play it.

As for the trading, it's a steady if slightly shallow source of income. However the framework for it is in place, with regional price differences and the need to balance what you can carry with what will make you the most money, and with this being Early Access new content is always in the works.

Like with trading, the available missions are steady cash flow but a touch mundane, with patrol missions being the preferred combo of seeing new places and blowing up things.

All in all, the fanatical level of polish and the overall level of detail, combined with the devotion of the devs and the steady stream of new content make Drifter a very highly recommended purchase.
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53 of 61 people (87%) found this review helpful
3 people found this review funny
8.5 hrs on record
Early Access Review
Posted: July 1, 2015
So you feel like playing an open world space game, but you don't want to go HAM and play one of the super complex/hard ones like Elite Dangerous, Oolite or even EVE? This game got you covered!

Drifter has all the elements you would expect from a good space exploration/"simulation" game but packaged in a much more casual way, while still feeling very sandboxy with little handholding.

Things you can do with this game:
  • All the activities you would expect you could do: Trading, bounty hunting, mining, courier jobs etc.

  • Play with your left hand while drinking a cup of coffee with your right hand! Drifter has very simple controls and you can reach almost everything with your WASD hand. Only the occasional mouse input is needed. Gamepad's an option too.

  • Experience the thrill of a newtonian physics model! But this time it's much less of a mindfluck because it's restricted to a 2D plane.

  • Play it on your old computer! Has constant 60 FPS on my ancient Linux machine which has only 2GB RAM which it has to share with the low-spec Intel integrated graphics card. Yep! Awesome performance!

All in all even with the limited scope of the early access beta Drifter has hit a wonderful balance of simplicty and open world space simulation and I'm excited to see how the final game will look like!
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45 of 53 people (85%) found this review helpful
35 people found this review funny
20.9 hrs on record
Early Access Review
Posted: February 5, 2015
If you want to play Elite: Dangerous but can't run it, this is the perfect game for you.
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50 of 67 people (75%) found this review helpful
Not Recommended
11.6 hrs on record
Early Access Review
Posted: July 3, 2015
In its current state I can hardly recommend this early-access game. I bought this game following the anouncement of the developer that the release 1.0 version would occur in 2015 and checking quickly the current "roadmap".

Apparently the developer insists on making a game with 20k systems in a huge galaxy and I was not impressed after 11 hours of gameplay, which is pretty much all I needed to exhaust the current content of the game, having made more than 60 millions creds in that period of time. Now I am fully aware of the early access status and I do not mind missing features or placeholders.

The current graphical content is pretty nice, music is ok. What bothers me is here below and is mainly about gameplay, UI and game design:

  • Economy is not dynamic - if you like to trade, that means you find a route or two and with each jump it will reset the quantity of good on each planet, allowing you to "grind" the same spot all the time (boring really quick though).
  • In fact, trading is pretty straight forward, you calculate how much profit you make per ton on each merchandise and depending on the quantities available on each station (and your cargo capacity) then you start the grinding (hundreds of times).
  • Asteroids systems! Sucks. Depending on your spawn point after jumping, you may end up having to cross the belt 2 times to reach the station.
  • Launch from starbase sequence - 10 seconds wasted (I use this timeframe to setup my navigation). Option to deactivate game cinematics (or shorten them)?
  • Wait for docking bay? Wtf mechanic, occurs NPC ships are docking and you may end up waiting up to 40 seconds doing nothing. <-- Apparently this was fixed in 0.6.2 Thumbs up!
  • Horrible UI - hope it will get improved. For example if you check the (nice feature) remote trading offers, you don't see the quantity of goods in your current station and you cannot purchase directly from this part of the UI. Basically you have to press ESC (or the cross) three time, then press a button to exit the pilot area, press a button to go the trade area, then press another button to go to the stock exchange. By then, you better remember which goods you may make a profit with, and if you have creds and space left, well, you have to redo the whole thing again to fill your cargo.

  • Pretty simple technique, it only gets difficult when you face multiple enemies. The AI basically charge you, pass you by, rotate and repeat. It is bugged for the slower ship if you get close enough to it and the "thougher" enemy in game is actually only a time waster (well, till you get more decent equip, with the max gear, they are sitting ducks and blow very fast like anything else)
  • Itemization is too simple. I expected a simple game in terms of combat but to that level?!? So you have Guns and Missiles. Guns are divided in 3 main types, each of which has 3 main archetypes (low damage+fast, average everything, high damage+slow put it simply)
    - kinetic, uses ammo and consume little to no energy
    - beam, continuous high damage and low range
    - energy bolts, average damage
    Missile are divided in 2 main types which are rockets (dumbfire) and missile (guided) with variants like MK2 shooting and locking faster or dual fire launcher.
    And that's it.
    Defensive systems and upgrade rely on the same simplicity and archetypes, i.e. your can setup armor that increase your speed/manoeuvrability at the cost of HP's, or setup an armor that reduce those while increasing HP.
  • No encounters beside missions. Well, civilian ships you may attack, but that is pretty much it.
  • Once you found a technique (even vs 3 opponents) to dish out damage while allowing your shield to recharge (taking a few hits is inevitable), combat really is simple and quickly boring. Beside, once you upgrade with anything but starting lasers and equipment, you roll over anything. Boring (if I did not mention it several times already).

  • You can buy a mining laser, which take the space of your guns. You drop more Ore when you finally destroy an asteroid.
  • You can destroy asteroid faster than with a mining laser with your normal weapons, you don't get the extra Ore drop yet you still mine faster than with mining stuff and it makes it up for it.
  • Once you go back to a station with your cargo full hoping for profit, surprise! You can do only one thing with the various types of Ores which is find a mission which ask you to provide some.

  • Patrol missions - the most rewarding and also the longest - are a pain in the neck. While the mission spawns some pirates (usually offering individual bounties that are altogether worth 3-4-5 times the final reward) which is nice, you still have to go through sometimes 5, 6 or more waypoints with no visual feedback if you cleared that one or not. At the end for a simple game, it tends to get you to do a lot of things in a complicated manner. Also, sometimes... well actually most of the time, you cannot complete the mission because somehow there is either a bug or a ship spawned or goes anywhere but near the waypoints (2 or 3 hours of my playtime where actually spent drifting in circles in the same galaxy till eventually I gave up)
  • Other missions and single target missions are ok, nothing amazing though.

  • Most likely the most fun. Civilian ships spawns around stations (or if you want extra challenge, attack miners in asteroid belts as the rocks are the most dangerous).
  • Sadly not challenging at all, unless you shoot 3-4 ships and make them all hostile, civilian don't help each others and no security force shows up or anything.
  • Loot system is currently frustrating at early stages, as most of the time ships do not drop anything. If they do drop stuff, it is only equipement. This makes it pretty profitable to grind some civilian ships for a while, especially when you are already geared with with decent stuff (I personally prefer the 3 guns/2 missiles fighter) and usually destroy any ship in 1 passage. Sadly there is no much point anymore at this stage for making money.

  • Keybinding lacks options. Why is there even a "mouse control" option ('m') if I cannot assign stuff to mouse buttons?
  • Too many unecessary steps and chores (going back and forth) are induced by bad UI choices. In a game of this simplicity you would expect more attention to such things (do the developers play their game? or games at all?)
  • The acceleration mode is slow to engage and could also be improved. Ending up waiting 40-60 seconds to reach a station is fun the first 20 times, then it gets annoying.

I did not expect a complex game, neither that is what I wished for. I was fine with an Elite-lite concept. Yet, considering the game is to be released in 6 months, I fear most of this time will be set to fill in the graphical place holders and add a few new features. Although the base is not solid and this game, even at realease, may only be "fun for a few hours". Its prettiness (both graphical and sound, which are both more than decent for the price tag) won't make me forget that I personally prefer content (and I do not mean 20k systems here, but a gameplay reason that will ensure I will be willing to spend enough time to be willing to visit them). Content that may drastically lack even at the end of 2015.

I reserve myself the right to modify or remove this review should I be sufficiently and positively suprised by the final product which I really hope. This game has potential, but in its current state and even for such a low pricetag I cannot recommend it.
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Recently Posted
3.0 hrs
Early Access Review
Posted: September 17
I like the game. But it needs to be more developed
Helpful? Yes No Funny
40.7 hrs
Early Access Review
Posted: September 10
I'm editing this review to include the following, at the top so it's the first thing you read:

I'm so glad I got this game. I've really been stressing over RL crap and finding it difficult to unwind with my usual passion: video games! But Drifter strikes just the right balance, for me, between therapeutic and engaging. And that is a big deal. Now, on to the review.

Drifter is a small indie studio's contribution to the space-pilot sandbox genre. Set to a haunting and evocative soundtrack by the acclaimed Danny Baranowsky (Binding of Isaac, Crypt of the Necrodancer, etc.) and featuring a unique and innovative 2.5D game engine, this is EVE "Offline". There is simply no escaping the comparison, and Drifter scratches the EVE itch very well indeed.


- Ships and equipment are varied and detailed enough to facilitate custom load-outs that are actually meaningful for a particular niche or combination of niches
- A very large network of interconnected solar systems, each with a security/economic rating
- Varied and engaging gameplay: mining asteroids*, fending off pirates, being a pirate, and a surprisingly diverse set of mission types
- Several flight modes: normal, afterburner, "slipstream", and interstellar "jump"
- Solid music, sound, and graphics
- Runs well on low end machines
- A promising road map by a very responsive developer (including crafting, factions, etc.). Bug reports and suggestions are quickly addressed.

* A quick note on mining: it's quite engaging compared to other games! You mine by shooting the asteroids with your weapons until they explode, dropping ore. Running into an asteroid damages your shields, so navigate asteroid fields with care. Modules confer the ability to scan nearby asteroids to determine their ore content, and create a local gravitational field to pull the mined ore to the hold. In short, farewell to clicking a button and going afk.


- Newtonian flight, i.e., inertia is conserved. I personally prefer this but some people hate it.
- Loot including mined ore is destructible, so you need a light trigger finger. I actually don't mind and see it as adding flavor, but this will really irk some people.
- Capacitor is drained by afterburners and some weapons and recharges given the opportunity. Again, I personally find this to be a feature, but others will disagree. Note that there are capacitor upgrades.


- Some bugs (nothing game-breaking in my experience thus far, though)
- The UI needs work. It's not hard to figure out and is smooth once you do, but is rough around the edges and missing some intuitive affordances.

All in all, this is a solid buy, especially if you are an EVE refugee like me. I highly recommend that you give it a try. However, if you currently enjoy a game called "Astrox" then beware: Drifter may well ruin it for you. :)
Helpful? Yes No Funny
F.G Kid
1.7 hrs
Early Access Review
Posted: August 23
Updates are actually starting to pick up. Game has a promising future.
Helpful? Yes No Funny
0.6 hrs
Early Access Review
Posted: August 17
Been waiting for a long time for this game and still not finished. Move on to something else.
Helpful? Yes No Funny
4.2 hrs
Early Access Review
Posted: August 16
after playing for an hour or so this game has left a weird impression on me. the intro tutorial is garbage and the gameplay is lack luster where there isn't much content at all. Besides this being a terrible game i'm already addicted. I just simply enjoy flying from star system to star system and I feel like this game has ♥♥♥♥ing incredible potential. So here is my note to the devs... make it possible to explore worlds! just that one mechanic will turn this game from a guilty pleasur to a ♥♥♥♥ing fantastic game! please I'm begging you!
Helpful? Yes No Funny
Tanvaras, Space Pirate!
8.9 hrs
Early Access Review
Posted: August 7
Drifter - Very small Indie team, but I really find Drifter to be quite enjoyable to play. Currently in Alpha/Early Access but the gamer is quite playable with many ways to play, Pirate, Miner, Trader, and anything inbetween.

The game reminds me of the early days of Elite which is a good thing, as that game was down right addictive. Drifter is one of those game you can pick up and play for 5 minutes or 5 hours and get somewhere regardless of time sunk into the game.

Controls are simple, but this is a good thing. Game doesnt need a PHD in Astro Physics to get into the game and start playing, a few minutes doing the beginner tutorial and you will be away.

At its current state of Early Access, I can recommend Drifter, if Space gaming is your Genre.

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1.0 hrs
Early Access Review
Posted: July 23
I honestly don't know what it is. The idea seemed interesting but then I played it...for 63 minutes...
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20.9 hrs
Early Access Review
Posted: July 22
Fun game with great controls. Love exploring this galaxy and going on missions.
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