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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Drifter 0.6.6 is now live and we've got a bunch of new stuff and fixes!
Some of the highlights of this week's build include:
- A Cargo Scanner module which can scan both ships and fixed containers
- Some NPCs now have random cargo in their holds (for you to scan, and do nothing illegal with, surely)
- Floating containers and ore now display what they contain instead of simply "Container" or "Ore"
- Beam weapons have been tweaked and no longer do damage beyond their intended maximum range
That said, the full details as to what's new in 0.6.6 are listed below and are also over on the wiki: http://celsiusgs.com/drifter/wiki/Current_Build_and_Known_Bugs
This week's build is now live!
The biggest change this week is NPCs are now created using a new algorithm which gives them different ship equipment and weapons. This algorithm determines the "difficulty" of the NPC based on the current system's safety rating and chooses its weapons, armor, etc. based on this.
I haven't really done a lot of balance testing on this, so hopefully this first attempt is reasonable. The intent was to make combat a bit more difficult in certain places so keep that in mind but please let me know how you find it as you play!
Also I've added initial support for the Steam Controller to the game. You can give it a shot by selecting the Steam Controller preset in the Controller Config page of the settings.
That said, the full details as to what's new in 0.6.5 are listed below and are also over on the wiki: http://celsiusgs.com/drifter/wiki/Current_Build_and_Known_Bugs
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